Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.13 @ 20:24:57 Player: jamert Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (247) 1235 Value Destroyed (10835) 10835 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2759) 2759 TOTAL SCORE: 20749 Bonus ------- High Alert Combat Kills 1275 Follower Combat Kills 1715 Friendly Fire -231 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 7/100 System Corruption 4% Temperature Cool (0) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Neutrino Core Myomer Leg Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Enhanced Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Gravity Neutralizing Apparatus Long-range Sensor Array Experimental Signal Interpreter Improved Transmission Jammer Advanced Transmission Jammer System Shield > --- WEAPON ----------- Dispersion Rifle Bore Cannon Heavy Gauss Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Variable Charge Gun Variable Charge Gun Long-range Proton Cannon Long-range Proton Cannon Neutron Cannon [Rating: 111] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Heavy Treads Leg Flexi-carbon Leg Utility Long-range Sensor Array Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Variable Charge Gun Energy Gun Variable Charge Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . Utility 7 | . . 1 1 . . . 1 2 . . 2 . . Weapon 2 | . . . . 2 . . . . . . . . . Parts Attached 253 | 7 7 6 15 17 23 17 71 20 . 17 10 2 41 Power 29 | 1 . . 4 1 1 1 11 1 . 1 1 . 7 Engine 11 | 1 . . 3 1 . 1 3 . . . 1 . 1 Core 17 | . . . 1 . . . 8 1 . 1 . . 6 Reactor 1 | . . . . . 1 . . . . . . . . Propulsion 49 | 2 1 1 5 4 5 3 14 2 . 2 3 . 7 Treads 3 | . . . . . 1 1 1 . . . . . . Leg 46 | 2 1 1 5 4 4 2 13 2 . 2 3 . 7 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 69 | 1 2 3 4 1 6 10 19 7 . 3 4 1 8 Device 32 | . 1 2 2 . 1 1 9 5 . 2 2 1 6 Storage 13 | 1 1 1 1 . . 5 2 . . . . . 2 Processor 3 | . . . . . . . 2 1 . . . . . Hackware 2 | . . . . 1 . . . . . . 1 . . Protection 19 | . . . 1 . 5 4 6 1 . 1 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 106 | 3 4 2 2 11 11 3 27 10 . 11 2 1 19 Energy Gun 36 | 2 2 1 1 3 4 2 7 5 . 1 2 . 6 Energy Cannon 15 | . . . 1 1 . . 2 . . 4 . . 7 Ballistic Gun 21 | 1 1 . . 3 2 . 11 1 . 2 . . . Ballistic Cannon 11 | . 1 1 . 3 2 1 . . . . . 1 2 Launcher 23 | . . . . 1 3 . 7 4 . 4 . . 4 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . 1 4 3 . . . . . Parts Lost 69 | . 1 . . 3 8 3 14 1 . 1 2 . 36 Power 6 | . . . . . . . . 1 . . 1 . 4 Propulsion 16 | . . . . 1 2 1 3 . . . . . 9 Utility 17 | . . . . . 4 . 4 . . . . . 9 Weapon 30 | . 1 . . 2 2 2 7 . . 1 1 . 14 Highest Loss Streak 22 | . 1 . . 2 8 1 2 1 . 1 1 . 22 Average Slot Usage (%) 93 | . 88 100 99 99 50 87 97 91 94 93 93 98 83 Engine 2 | . 14 11 8 7 . 1 . . . . 2 5 2 Core 6 | . . . . . . . 11 10 11 11 7 5 6 Reactor 1 | . . . . . 3 5 . . . . . . . Treads 2 | . . . . . 3 9 1 . . . . . . Leg 22 | . 28 33 36 29 10 10 23 23 23 23 21 21 18 Device 12 | . 6 17 18 8 3 7 12 16 17 17 20 25 21 Storage 8 | . 14 15 12 15 1 11 6 5 5 5 5 5 4 Processor 2 | . . . . . . . 5 5 5 5 5 5 4 Hackware 1 | . . . . 5 . . . . . . 5 5 3 Protection 5 | . . . 5 . 9 10 5 3 5 5 5 5 3 Energy Gun 11 | . 11 4 9 9 6 10 13 16 17 14 12 15 9 Energy Cannon 1 | . . . 8 1 . . 1 . . 1 2 . 2 Ballistic Gun 8 | . 7 6 . 10 6 15 9 4 5 4 5 2 . Ballistic Cannon 2 | . 5 11 . 7 1 2 . . . . . 2 4 Naked Turns 306 | . . . . . 182 . . . . . . . 124 Heaviest Build 115 | 12 26 34 41 55 56 102 115 81 74 79 78 67 72 Greatest Support 140 | 20 20 30 80 60 70 140 140 88 88 88 102 102 102 Greatest Overweight (x) 13 | 1 1 1 3 1 13 . 1 . . 1 . . 5 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 10 14 14 14 14 20 20 10 10 10 10 10 10 Average Capacity 11 | 4 6 11 11 14 5 10 11 10 10 10 10 10 9 Most Carried 20 | 4 9 10 14 14 14 20 20 10 9 10 10 10 10 Average Carried 10 | 1 4 8 11 13 4 9 11 9 9 9 9 10 8 Final Capacity 20 | 6 10 10 14 14 4 20 10 10 10 10 10 10 10 Final Carried 20 | 2 9 10 14 14 4 20 8 9 9 10 10 10 2 Class Distribution -------------------- 32% | Scavenger-Skirmisher 18% | Hacker-Skirmisher 11% | Tank 9% | Mutant 7% | Hauler-Tank 7% | Skirmisher 5% | Derelict-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Mutant | -7/Waste Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Waste Hacker-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Matter Collected 6266 | 190 148 72 205 546 295 807 2022 236 180 479 160 10 916 Remotely . | . . . . . . . . . . . . . . Salvage Created 10254 | . 254 72 905 654 194 1471 3204 528 . 962 471 . 1539 Parts 509 | . 23 8 47 34 . 87 166 22 . 28 29 . 65 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . Recyclers Shooed 8 | . . . . . . . 4 1 . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 201 | . 10 2 18 16 1 29 62 9 . 17 12 . 25 Guns 124 | . 6 . 6 6 . 27 47 3 . 10 12 . 7 Cannons 41 | . 3 2 12 5 . 2 5 . . 1 . . 11 AOE 31 | . . . . 5 . . 10 5 . 5 . . 6 Classes Destroyed 16 | . 3 . 2 4 1 3 1 . . . . . 2 Worker 9 | . . . . 1 . 1 4 . . . 1 . 2 Builder 10 | . . . . 1 . 1 2 . . . . . 6 Tunneler 1 | . . . . . . . 1 . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . Recycler 3 | . . . . . . 1 1 . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . 1 Operator 3 | . . . . . . 2 1 . . . . . . Watcher 17 | . 1 1 2 1 . 4 2 3 . 1 1 . 1 Swarmer 49 | . 6 1 3 4 . 8 12 . . . 9 . 6 Grunt 72 | . 4 1 8 4 . 11 23 3 . 8 . . 10 Brawler 5 | . . . 2 . . . . . . 2 . . 1 Duelist 3 | . . . . . . . . . . . . . 3 Sentry 24 | . . . 5 3 . 4 7 . . 2 1 . 2 Hunter 11 | . . . . 1 . . 4 2 . 2 . . 2 Programmer 36 | . . . . 4 . 6 16 4 . 3 2 . 1 Compactor 1 | . . . . . 1 . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 3 1 3 4 1 4 8 6 . 4 5 . 9 Combat Bots Only 6 | . 3 1 3 4 1 4 6 4 . 4 5 . 5 Max Kills in Single Turn 5 | . 1 1 1 2 1 1 5 4 . 3 2 . 4 Gunslinging 1 | . . . . . . . . . . . 1 . . Exploded 4 | . . . . 2 . . 4 3 . 2 . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Damage Taken 13299 | . 184 8 376 863 231 1330 3884 587 17 571 516 . 4732 Core 2273 | . 19 . 60 41 150 147 600 74 . 18 37 . 1127 Absorbed by Shields 9 | . . . . . . . . 9 . . . . . Core Remaining (%) 78 | 100 92 100 89 . . 51 29 . . 90 . . . Volleys Fired 470 | . 23 6 50 29 8 75 140 19 4 29 22 . 65 Largest 4 | . 2 2 2 4 4 4 4 4 4 4 4 . 4 Hottest 305 | . 115 100 123 194 231 228 259 246 246 252 252 . 305 Shots Fired 1437 | . 45 12 92 103 25 279 463 61 13 107 68 . 169 Gun 1091 | . 37 6 43 67 10 257 413 49 13 85 57 . 54 Cannon 286 | . 8 6 49 33 10 22 31 . . 12 11 . 104 Launcher 60 | . . . . 3 5 . 19 12 . 10 . . 11 Special . | . . . . . . . . . . . . . . Kinetic 605 | . 19 9 . 69 10 172 204 13 4 21 15 . 69 Thermal 689 | . 26 3 92 31 10 107 194 36 9 64 42 . 75 Explosive 33 | . . . . 3 2 . 13 6 . 5 . . 4 Electromagnetic 110 | . . . . . 3 . 52 6 . 17 11 . 21 Robot Hit Streak 27 | . 26 6 26 10 16 24 27 18 19 12 13 . 23 Robot Miss Streak 4 | . 2 1 2 4 3 3 3 1 . 3 4 . 3 Penetration Max 1 | . . . . . . . 1 . . . . . 1 Secondary Targets 4 | . . . . . . 2 . . . 1 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . . 1 1 . . Shots Hit Robots 964 | . 34 7 74 68 21 177 300 42 13 71 43 . 114 Core Hits 478 | . 16 4 30 49 6 64 145 26 2 44 20 . 72 Critical Hits 29 | . . . 8 . 2 . 3 . . . 1 . 15 Critical Kills 8 | . . . . . . . 1 . . . 1 . 6 Critical Parts Destroyed 18 | . . . 7 . 1 . 1 . . . . . 9 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 27579 | . 419 91 1482 1799 789 3422 9024 1627 294 2563 1159 . 4910 Guns 15687 | . 316 43 759 836 228 3225 6071 835 294 1394 854 . 832 Cannons 4909 | . 103 48 723 403 218 197 492 . . 368 244 . 2113 Explosions 6890 | . . . . 560 343 . 2447 783 . 771 43 . 1943 Melee . | . . . . . . . . . . . . . . Ramming 93 | . . . . . . . 14 9 . 30 18 . 22 Kinetic 7675 | . 150 74 . 827 218 1708 2696 146 84 291 164 . 1317 Thermal 12124 | . 269 17 1482 565 264 1714 3650 744 210 1103 690 . 1416 Explosive 4557 | . . . . 407 302 . 1480 599 . 490 43 . 1236 Electromagnetic 3130 | . . . . . 5 . 1184 129 . 649 244 . 919 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 2 2 5 7 5 5 7 3 3 4 Average Corruption 3 | . . . . 1 2 2 3 4 5 5 2 3 3 Corruption Purged . | . . . . . . . . . . . . . . Effects 329 | . . . . 20 2 51 147 22 3 36 10 4 34 Message Errors 88 | . . . . 10 2 16 35 5 1 6 1 3 9 Matter Fused 76 | . . . . . . 6 46 4 . 9 1 1 9 Heat Flow Errors 41 | . . . . 2 . 4 21 4 . 2 4 . 4 Energy Discharges 44 | . . . . 3 . 12 14 2 1 7 2 . 3 Data Loss (minor) 29 | . . . . 1 . 4 16 3 . 1 1 . 3 Misfires 5 | . . . . . . 1 1 . 1 2 . . . Targeting Errors 39 | . . . . 3 . 7 12 2 . 9 1 . 5 Weapon Failures 7 | . . . . 1 . 1 2 2 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 565 | . . . . 113 . 12 90 . . 37 66 . 247 Projectiles 194 | . . . . . . 12 2 . . 16 66 . 98 Explosions 371 | . . . . 113 . . 88 . . 21 . . 149 Melee . | . . . . . . . . . . . . . . Knockbacks 24 | . 4 . . . . 2 . . . 1 . . 17 Impact 1 | . . . . . . . . . . 1 . . . Kinetic 22 | . 3 . . . . 2 . . . . . . 17 Secondary 1 | . 1 . . . . . . . . . . . . Self-Inflicted Damage 479 | . . . . 169 14 . 36 2 . . . . 258 Shots 14 | . . . . 3 1 . 1 . . . . . 9 Rammed 5 | . . . . . . . 1 1 . . . . 3 Targets Rammed 15 | . . . . . . . 3 2 . 3 2 . 5 Kicked 10 | . . . . . . . 2 1 . 3 2 . 2 Crushed . | . . . . . . . . . . . . . . Highest Temperature 582 | . 330 8 311 447 420 372 535 493 162 582 300 . 385 Average Temperature 139 | . 97 6 81 132 221 107 156 149 81 185 86 . 152 Received Heat Transfer 2754 | . 81 9 198 186 . 465 807 48 9 141 54 . 756 Effects 61 | . . . 5 2 2 . 26 2 . 19 . . 5 Shutdowns 24 | . . . . 1 1 . 13 2 . 6 . . 1 Energy Bleed 5 | . . . 1 . . . 1 . . 3 . . . Interference 17 | . . . 4 . . . 4 . . 5 . . 4 Matter Decay 4 | . . . . 1 . . 2 . . 1 . . . Short Circuit 3 | . . . . . 1 . 2 . . . . . . Damage (minor) 4 | . . . . . . . 3 . . 1 . . . Damage (major) 3 | . . . . . . . . . . 3 . . . Damage (core) 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Fried 14 | . . . . . . . 6 1 . 2 1 . 4 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . 1 . . . 1 . . 1 . . . . 1 Combat Hostiles 3 | . 1 . . . 1 . . 1 . . . . . Parts Melted 35 | . 2 . 3 2 . 4 16 5 . 3 . . . Heat Transferred 19919 | . 777 37 2775 840 548 2849 5689 1216 385 1947 1073 . 1783 Parts Sabotaged 5 | . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 1 . 4 1 . 1 . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Peak Influence 1051 | . 157 180 275 185 30 214 490 349 176 1051 661 135 1038 Initial 443 | . . 28 64 52 . . 74 35 61 108 443 135 83 Average 174 | . 68 93 151 42 3 52 128 114 127 637 500 135 629 Maximum Alert Level 3 | . . . 1 . . 1 2 1 . 3 2 . 3 Low Security (%) 71 | 100 100 100 76 100 100 96 71 71 100 5 . 100 7 Level 1 11 | . . . 23 . . 3 20 28 . 8 1 . 12 Level 2 11 | . . . . . . . 8 . . 43 98 . 27 Level 3 5 | . . . . . . . . . . 42 . . 51 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 69 | . . 2 . 5 . 11 24 3 . 9 3 . 12 Investigation 8 | . . . . . . 1 3 . . 3 1 . . Extermination 34 | . . . . 4 . 7 15 1 . 2 2 . 3 Reinforcement 17 | . . 2 . . . 3 4 2 . 2 . . 4 Assault 7 | . . . . . . . 1 . . 1 . . 5 Garrison 3 | . . . . 1 . . 1 . . 1 . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 2 . . 2 . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Distress Signals 14 | . . 3 3 2 . 1 . 2 . 1 . . 2 Communications Jammed 69 | . . . . . . . . . . . . . 69 Distress Signals 69 | . . . . . . . . . . . . . 69 Times Spotted 368 | . 10 6 27 24 8 48 76 20 5 41 15 . 88 Peak Tracking Total 18 | . 3 2 4 5 4 4 6 6 2 8 5 . 18 Tactical Retreats 30 | . . . 5 1 1 2 2 4 . 2 1 . 12 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Traps Triggered 19 | . . . . 4 . 4 5 2 . 1 1 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Machines Disabled 43 | . 1 . . 6 . 5 10 2 . 7 4 . 8 Max in Single Turn 5 | . 1 . . 5 . 1 3 1 . 1 2 . 1 Garrison Access 7 | . . . 1 1 . 2 2 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Machines Accessed 72 | . 3 3 7 12 . 11 20 2 . 7 5 . 2 Terminals 43 | . 3 3 5 6 . 4 10 2 . 6 3 . 1 Fabricators 7 | . . . . 2 . 1 3 . . . . . 1 Repair Stations 7 | . . . 1 2 . 2 1 . . . 1 . . Recycling Units 5 | . . . . . . 2 2 . . . 1 . . Scanalyzers 3 | . . . . 1 . . 2 . . . . . . Garrison Access 7 | . . . 1 1 . 2 2 . . 1 . . . Total Hacks 143 | . 4 5 16 25 . 19 37 4 . 18 13 . 2 Successful 82 | . 2 5 9 15 . 11 20 3 . 9 7 . 1 Failed 61 | . 2 . 7 10 . 8 17 1 . 9 6 . 1 Catastrophic 6 | . . . . . . 2 2 . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 83 | . 4 5 12 14 . 9 13 4 . 16 5 . 1 Fabricators 13 | . . . . 3 . 1 8 . . . . . 1 Repair Stations 18 | . . . 2 4 . 4 3 . . . 5 . . Recycling Units 10 | . . . . . . 2 5 . . . 3 . . Scanalyzers 7 | . . . . 2 . . 5 . . . . . . Garrison Access 12 | . . . 2 2 . 3 3 . . 2 . . . Terminal Hacks 48 | . 2 5 6 8 . 5 9 3 . 8 2 . . Record 10 | . . . . 1 . 2 1 1 . 5 . . . Part Schematic 2 | . . . . . . . 2 . . . . . . Prototype ID Bank 3 | . 1 . . . . 1 . 1 . . . . . Branch Access Points 4 | . . 1 . 1 . . 1 . . 1 . . . Emergency Access Points 9 | . . 1 1 2 . 1 2 1 . . 1 . . Garrison Index 1 | . . . . 1 . . . . . . . . . Locate Traps 8 | . . 1 2 3 . 1 . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . Zone Layout 7 | . . 2 2 . . . 2 . . . 1 . . Fabricator Hacks 8 | . . . . 2 . 1 4 . . . . . 1 Network Status 3 | . . . . 2 . . . . . . . . 1 Load Schematic 2 | . . . . . . . 2 . . . . . . Build 3 | . . . . . . 1 2 . . . . . . Repair Station Hacks 11 | . . . 2 3 . 1 2 . . . 3 . . Scan Component 7 | . . . 1 2 . 1 1 . . . 2 . . Repair 4 | . . . 1 1 . . 1 . . . 1 . . Recycling Unit Hacks 6 | . . . . . . 2 2 . . . 2 . . Report Inventory 3 | . . . . . . . 2 . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . Retrieve Components 2 | . . . . . . 2 . . . . . . . Scanalyzer 3 | . . . . 1 . . 2 . . . . . . Insert Component 3 | . . . . 1 . . 2 . . . . . . Garrison Access Hacks 6 | . . . 1 1 . 2 1 . . 1 . . . Seal Access 6 | . . . 1 1 . 2 1 . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . 1 . . . Used 2 | . . . . . . 1 . . . 1 . . . Hacking Detections 51 | . 2 2 5 11 . 7 11 1 . 7 4 . 1 Full Trace Events 8 | . . . . . . 1 3 . . 3 1 . . Feedback Events 1 | . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . Parts Built 6 | . . . . . . 2 4 . . . . . . Matter 636 | . . . . . . 212 424 . . . . . . Time 318 | . . . . . . 106 212 . . . . . . Total Part Build Rating 36 | . . . . . . 12 24 . . . . . . Parts Repaired 4 | . . . 1 1 . . 1 . . . 1 . . Time 123 | . . . 38 38 . . 25 . . . 22 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 20 | . . . . . . 20 . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Total Allies 58 | . . . . . 19 . . . 19 . . 20 . Largest Group 20 | . . . . . 18 7 . . 19 19 2 20 18 Highest-Rated Group 794 | . . . . . 456 212 . . 696 696 65 794 723 Highest-Rated Ally 50 | . . . . . 35 33 . . 50 50 33 50 50 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 484 | . . . . . 140 54 . . 89 101 . . 100 Total Damage 15151 | . . . . . 3907 816 . . 3063 3341 . . 4024 Kills 79 | . . . . . 11 6 . . 6 28 . . 28 Allies Corrupted 2 | . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Turns Passed 23157 | 59 485 384 1440 2957 516 4255 7313 1556 146 1091 1198 298 1459 Spaces Moved 14309 | 46 227 204 659 1856 484 2334 4609 1030 87 733 783 226 1031 Core 588 | 15 . . . . 326 . . . . . . . 247 Treads 2836 | . . . . . 135 2334 367 . . . . . . Legs 10885 | 31 227 204 659 1856 23 . 4242 1030 87 733 783 226 784 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 126 50 160 120 120 120 120 120 120 50 Average Speed 127 | 100 124 126 122 128 88 160 124 120 120 120 120 120 104 Slowest Speed 700 | 120 150 150 210 160 700 160 180 120 120 150 120 120 300 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 43 24 49 30 89 48 57 23 70 23 15 79 18 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 9 | . . . . . . . . 9 . . . . . Terrain Destroyed 479 | . . . . 80 34 5 122 44 . 56 28 . 110 Melee . | . . . . . . . . . . . . . . Projectile 64 | . . . . 2 2 5 15 1 . 2 2 . 35 AOE 415 | . . . . 78 32 . 107 43 . 54 26 . 75 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Total 18290 | 58 387 318 1206 2359 549 2676 5893 1310 121 879 997 252 1285 Wait 2912 | . 118 95 434 416 21 210 974 222 31 89 170 24 108 Move 14299 | 45 226 203 658 1856 483 2333 4608 1030 86 732 783 225 1031 Hop . | . . . . . . . . . . . . . . Pick Up 174 | 5 9 5 24 20 10 27 41 6 . 3 6 . 18 Fast Attach 43 | 3 1 . 1 4 8 2 7 6 . 1 2 2 6 Attach 90 | 4 1 2 2 8 8 5 24 3 . 1 4 . 28 Detach 10 | 1 . . . 1 . . 2 . . . . . 6 Swap 120 | . 5 4 12 5 7 10 40 11 . 15 4 . 7 Drop 147 | . 4 3 25 15 4 14 49 11 . 6 4 1 11 Fire 470 | . 23 6 50 29 8 75 140 19 4 29 22 . 65 Melee . | . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . 3 Kick 12 | . . . . . . . 3 2 . 3 2 . 2 Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . 5 . . 5 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Waste -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 7) 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 569 | -9/Materials | Identified exit to Mines 569 | -9/Materials | Identified exit to Storage 877 | -9/Materials | Discovered new exit (range 19) 929 | -9/Materials | Entered another Materials area 929 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1409 | -8/Materials | Build established: Scavenger-Mutant 2060 | -8/Materials | Build established: Mutant 2149 | -8/Materials | Repaired Lgt. Nuclear Core 2344 | -8/Materials | Discovered new exit (range 3) 2369 | -8/Materials | Entered Factory 2369 | -7/Factory | Evolved 2 slots: Weapon x2 3040 | -7/Factory | Discovered new exit (range 9) 3232 | -7/Factory | Build established: Hacker-Skirmisher 3240 | -7/Factory | Garrison activated, responded to threat 3951 | -7/Factory | Identified exit to Lower Caves 4504 | -7/Factory | Repaired Carbon-fiber Leg 5326 | -7/Factory | Sucked down chute 5326 | -7/Factory | Entered Waste 5327 | -7/Waste | Met a frightened Derelict 5346 | -7/Waste | Spotted C-40 Crusher 5349 | -7/Waste | Spotted C-40 Crusher 5380 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5386 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5389 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5392 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5395 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5398 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5403 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5415 | -7/Waste | Spotted C-40 Crusher 5420 | -7/Waste | Spotted C-40 Crusher 5426 | -7/Waste | Spotted C-40 Crusher 5430 | -7/Waste | Warlord forces began an assault 5434 | -7/Waste | Lost 8 parts (2n4u2w) 5499 | -7/Waste | Allies destroyed C-40 Crusher 5501 | -7/Waste | Allies destroyed C-40 Crusher 5503 | -7/Waste | Spotted C-40 Crusher 5514 | -7/Waste | Allies destroyed C-40 Crusher 5520 | -7/Waste | Destroyed C-40 Crusher 5521 | -7/Waste | Allies destroyed C-40 Crusher 5561 | -7/Waste | Discovered new exit (range 12) 5842 | -7/Waste | Entered Factory 5842 | -7/Factory | Accompanied by 7 allies 5962 | -7/Factory | Build established: Derelict-Tank 6600 | -7/Factory | Discovered exit to Lower Caves (range 3) 6774 | -7/Factory | Discovered new exit (range 11) 7385 | -7/Factory | Build established: Tank 8128 | -7/Factory | Discovered new exit (range 12) 8533 | -7/Factory | Fabricated Nuclear Pulse Array (x2) 8872 | -7/Factory | Discovered exit to Lower Caves (range 12) 9280 | -7/Factory | Build established: Hauler-Tank 10052 | -7/Factory | Discovered new exit (range 9) 10097 | -7/Factory | Entered another Factory area 10097 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11279 | -6/Factory | Build established: Gunner 11713 | -6/Factory | Build established: Skirmisher 12331 | -6/Factory | Fabricated Variable Charge Gun (x2) 12431 | -6/Factory | Discovered new exit (range 15) 12495 | -6/Factory | Identified exit to Lower Caves 12633 | -6/Factory | Build established: Tank 13047 | -6/Factory | Build established: Scavenger-Tank 13440 | -6/Factory | Build established: Scavenger-Skirmisher 13771 | -6/Factory | Discovered new exit (range 15) 14418 | -6/Factory | Repaired Imp. Proton Missile Launcher 15292 | -6/Factory | Fabricated Wave Gun (x2) 16753 | -6/Factory | Core integrity fell below 50% 17409 | -6/Factory | Identified exit to Factory 17410 | -6/Factory | Entered another Factory area 17410 | -5/Factory | Evolved 2 slots: Utility x2 17534 | -5/Factory | Discovered new exit (range 6) 17540 | -5/Factory | Identified exit to Factory 18050 | -5/Factory | Discovered new exit (range 16) 18335 | -5/Factory | Found Prototype Processor 18335 | -5/Factory | Identified Exp. Signal Interpreter 18966 | -5/Factory | Sucked down chute 18966 | -5/Factory | Entered Waste 18978 | -5/Waste | Spotted C-40 Crusher 18991 | -5/Waste | Warlord forces began an assault 19006 | -5/Waste | Spotted C-40 Crusher 19015 | -5/Waste | Allies destroyed C-40 Crusher 19015 | -5/Waste | Spotted C-40 Crusher 19018 | -5/Waste | Allies destroyed C-40 Crusher 19028 | -5/Waste | Spotted C-40 Crusher 19029 | -5/Waste | Allies destroyed C-40 Crusher 19040 | -5/Waste | Spotted C-40 Crusher 19046 | -5/Waste | Allies destroyed C-40 Crusher 19061 | -5/Waste | Discovered new exit (range 16) 19062 | -5/Waste | Spotted C-40 Crusher 19068 | -5/Waste | Allies destroyed C-40 Crusher 19109 | -5/Waste | Identified exit to Factory 19112 | -5/Waste | Entered Factory 19112 | -5/Factory | Accompanied by 19 allies 19322 | -5/Factory | Discovered new exit (range 15) 19702 | -5/Factory | Garrison activated, responded to threat 19712 | -5/Factory | First assault squad dispatched 19892 | -5/Factory | Identified exit to Upper Caves 19892 | -5/Factory | Identified exit to Extension 20176 | -5/Factory | Discovered exit to Factory (range 15) 20203 | -5/Factory | Entered another Factory area 20203 | -4/Factory | Accompanied by 2 allies 20203 | -4/Factory | Evolved 2 slots: Utility x2 20390 | -4/Factory | Repaired Lrn. Sensor Array 20776 | -4/Factory | Discovered new exit (range 22) 20915 | -4/Factory | Identified exit to Research 21156 | -4/Factory | Build established: Hacker-Skirmisher 21401 | -4/Factory | Sucked down chute 21401 | -4/Factory | Entered Waste 21402 | -4/Waste | Joined by Warlord forces that had cleared the area 21475 | -4/Waste | Discovered new exit (range 16) 21675 | -4/Waste | Identified exit to Factory 21699 | -4/Waste | Entered Factory 21699 | -4/Factory | Accompanied by 18 allies 21748 | -4/Factory | Build established: Scavenger-Skirmisher 22199 | -4/Factory | First assault squad dispatched 22420 | -4/Factory | Build established: Hacker-Skirmisher 22879 | -4/Factory | Lost 10 parts (2n4u4w) 22979 | -4/Factory | Core integrity fell below 50% 23010 | -4/Factory | Lost 22 parts (4p7n3u8w) 23151 | -4/Factory | Core integrity fell below 20% 23158 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 23098_ Slug penetrates Wall. 23101_ U-05 Engineer lays Concrete. 23101_ Slug penetrates Wall. 23108_ Assembly Bed disabled. 23108_ Slug penetrates Wall. 23111_ Slug penetrates Assembly Bed. 23131_ System corrupted: Matter fused (-10). 23144_ Slug penetrates Wall. 23144_ Slug penetrates Construction Platform. 23146_ Slug penetrates G-73 Enforcer. 23146_ Slug penetrates Wall. 23146_ K-01 Serf collects debris. 23150_ Slug penetrates Wall. 23151_ Slammed into S-27 Virus. 23155_ Acquired 1 matter. 23155_ S-27 Virus destroyed. 23156_ Lrn. Proton Cannon destroyed. 23158_ Acquired 14 matter. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ??# !/ # ! ###???????????????# ## #??? | | ??# ] #% % #???????????????# ## #??? | | ??# # % %] ##### #???????# + #??? | | ??# #% % #???????# ## #??? | | ??########## % #???????# #####+####?## | | ??????????## # ##############??# #???# #????# | | ??????????## % % # #??# #???# ####### | | ?????????### # #?## ##### | | ???####### % # #?# ! =% | | ? # """" """" #?# = | | # """" """" #?# % | | ? # """" """" #?# " " " | | ? + """" """" #?# " "" " | | ? # """" "" ### "" | | ?? ! # """ " / % " | | ?? # """ % ####% | | ???####### # % #??# % | | ?????????########### % %% #??# % % | | ???????????????????########/#####??# # #! | | ??????????????????????# h #??# # #%# | | ??????????????????????# h g #??# ##### # | | ??????????????????????# g "" #??### ######=% | | ??????????????????????# """"s #????# #??# # | | ??????????????????????#l"""" #????# #??## ! | | ??????????????????????#s""" #????# #??### | | ??????????????????????# @p #????# #??# # = | | ??????????????????????#s ps #????# #??####/ ! | | ??????????????????????#####+########## #??# # | | ??????????????????????# #??## #% ! | | ??????????????????????# #???# # % | | ??????????????????????# #???### | | ??????????????????????# ###### #????# | | ??????????????????????# #????# ###### ! | | ??????????????????????# #????# %%%! | | ??????????????????????# #????# ###### = | | ??????????????????????# #???######+####??#!* = | | ??????????????????????# ????# #??###+# | | ??????????????????????# ????# #??# [! | | ?????????????????????? ????# #### == | | ?????????????????????###### ????# """ """ + / | | ??????????????????????????? ????# """ """ #### | | ??????????????????????????? ????# """ """ #??# | | ??????????????????????????? ????# #??# | | ????????????????????????????????# #??# "" | | ????????????????????????????????######+####??# "" | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 31 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Variable Charge Gun | -6/Factory | Hacked Wave Gun | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -7/Factory | Preloaded Variable Charge Gun | x2 | -6/Factory Wave Gun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Below Generalissimo Hey, That's Mine! Just What I Needed Let's See Who's Tougher Please Form A Line Prolific Hacker Respectable Loadout Serviceable Loadout Significant Disruption Total Silence Troublemaker We Are Legion Challenges ------------ None Game ------ Seed MetafiberVisualStorm Manual? 0 Play Time 06:15:56 Cumulative 17.8 hours Start 2021.02.07 @ 04:27:50 End 2021.02.13 @ 20:24:57 Sessions 23 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b62d0efa-b96e-4ea3-aad1-8fa0be390f9d