Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 11:36:10 Player: Akl Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2771) 2771 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7351 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Weight Redist. System Machine Analyzer Visual Processing Unit Targeting Computer Improved Dynamic Insulation System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- ECM Suite Hardened Medium Armor Plating Long-range Tractor Beam Recalibrator Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Linear Gravjet VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Machine Analyzer Visual Processing Unit Advanced Terrain Scanner Terrain Scan Processor Improved Target Analyzer System Restoration Module > --- WEAPON ----------- Heavy Plasma Cannon Minigun Mass Driver > --- INVENTORY -------- Advanced Heat Sink Targeting Computer ECM Suite Hardened Medium Armor Plating Long-range Tractor Beam Recalibrator High-powered Shock Rifle Heavy Plasma Cannon [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Terrain Scan Processor Device Structural Scanner Storage Small Storage Unit Processor Terrain Scan Processor Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mass Driver Launcher Rocket Array Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . Utility 6 | . . . . 1 2 . 2 1 Weapon 1 | . . . . 1 . . . . Parts Attached 77 | 5 2 12 . 10 5 4 12 27 Power 10 | 1 . 2 . 1 . 1 1 4 Engine 6 | 1 . 2 . 1 . . 1 1 Core 3 | . . . . . . 1 . 2 Reactor 1 | . . . . . . . . 1 Propulsion 22 | 2 1 5 . 4 . 1 2 7 Treads . | . . . . . . . . . Leg 16 | 2 1 5 . 4 . . 2 2 Wheel . | . . . . . . . . . Hover 3 | . . . . . . . . 3 Flight 3 | . . . . . . 1 . 2 Utility 19 | . 1 1 . 2 4 1 4 6 Device 13 | . 1 1 . 1 3 1 2 4 Storage 1 | . . . . . 1 . . . Processor 5 | . . . . 1 . . 2 2 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 26 | 2 . 4 . 3 1 1 5 10 Energy Gun 10 | 1 . . . 1 . 1 1 6 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 10 | 1 . 4 . 1 1 . 3 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 3 | . . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 1 1 1 Parts Lost 37 | . . . . 3 . 2 10 22 Power 5 | . . . . . . 1 1 3 Propulsion 13 | . . . . 1 . . 4 8 Utility 4 | . . . . . . . . 4 Weapon 15 | . . . . 2 . 1 5 7 Highest Loss Streak 11 | . . . . 2 . 1 5 11 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 2 3 4 4 4 7 7 6 7 Power . | . 1 . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . 1 1 3 3 3 5 3 4 Weapon 2 | . 1 2 1 1 2 2 1 2 Tool/Special . | . . . . . . . . . Unused Backups 8 | . . . 1 1 . 2 1 3 Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 4 | . . . . 1 . . . 3 Weapon 3 | . . . 1 . . 1 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 66 86 100 97 99 99 95 86 Engine 4 | . . 9 11 8 7 6 . 3 Core 1 | . . . . . . . 5 3 Leg 24 | . 28 33 44 35 30 30 23 8 Hover 1 | . . . . . . . . 4 Device 20 | . 9 21 22 18 23 23 21 19 Storage 3 | . . . . . 6 7 6 4 Processor 11 | . . . . 8 7 7 18 19 Energy Gun 4 | . 14 2 . 5 . 1 . 7 Ballistic Gun 13 | . 14 19 22 17 22 20 12 1 Launcher 1 | . . . . 3 . . 4 1 Peak Build Rating 69 | 5 5 14 14 32 40 42 46 69 Average Rating 36 | 2 4 11 14 26 39 40 41 54 On Entrance 20 | . 4 5 14 14 32 40 42 36 Avg Prop Armor Cover (%) 10 | 24 19 14 12 10 10 9 4 8 Naked Turns . | . . . . . . . . . Heaviest Build 46 | 2 3 15 15 19 25 26 28 46 Greatest Support 80 | 10 10 30 20 80 40 40 50 39 Greatest Overweight (x) 3 | . . 1 . 1 . . 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 8 8 8 8 Average Capacity 6 | 5 5 5 5 5 7 8 8 7 Most Carried 8 | 5 5 5 5 5 8 8 8 8 Average Carried 6 | 2 3 4 4 4 7 7 6 7 Final Capacity 8 | 5 5 5 5 5 8 8 8 5 Final Carried 8 | 2 5 5 5 5 8 8 8 5 Class Distribution -------------------- 46% | Scavenger-Skirmisher 32% | Skirmisher 15% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Matter Collected 2333 | 218 63 292 . 370 140 366 234 650 Remotely . | . . . . . . . . . Salvage Created 2590 | . 92 351 . 370 140 323 601 713 Parts 132 | . 4 25 . 19 2 18 31 33 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Combat Hostiles Destroyed 63 | . 2 8 . 12 3 8 15 15 Guns 46 | . 2 8 . 12 3 8 1 12 Cannons 2 | . . . . . . . . 2 AOE 14 | . . . . . . . 14 . Classes Destroyed 14 | . 2 3 . 3 1 1 3 1 Worker 4 | . . . . . 1 1 2 . Builder 1 | . . . . 1 . . . . Tunneler 1 | . . . . . . . 1 . Hauler 1 | . . 1 . . . . . . Recycler 2 | . . . . . . . 1 1 Operator 1 | . 1 . . . . . . . Watcher 7 | . . 1 . . . 2 . 4 Swarmer 20 | . . . . 4 . 3 4 9 Grunt 29 | . 2 5 . 5 3 1 9 4 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . . . . 2 . Sentry 8 | . . 3 . 2 . 3 . . Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . . . . . 2 Best Kill Streak 10 | . 2 5 . 5 3 7 10 5 Combat Bots Only 8 | . 2 5 . 4 2 5 8 5 Max Kills in Single Turn 5 | . 1 2 . 2 1 2 5 2 Gunslinging 1 | . . . . 1 . 1 . 1 Exploded 4 | . . . . . . . 4 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Hostile Shots Fired 561 | . 11 36 . 54 23 114 86 237 Missed 177 | . 2 9 . 14 6 39 32 75 Hits 384 | . 9 27 . 40 17 75 54 162 Melee 4 | . . . . 2 . . 2 . Projectile 380 | . 9 27 . 38 17 75 52 162 Critical Strikes 11 | . . 1 . 1 1 . 1 7 Damage Taken 5865 | . 123 347 . 535 256 650 1132 2822 Core 1500 | . 28 55 . 63 13 120 221 1000 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 218 | . 11 . . 134 . . 73 . Core Remaining (%) 86 | 100 88 . 86 88 . 81 74 . Volleys Fired 171 | . 15 20 . 29 14 25 19 49 Largest 3 | . 2 2 . 3 3 3 3 3 Hottest 229 | . 60 50 . 115 78 133 153 229 Shots Fired 369 | . 30 40 . 65 42 58 32 102 Gun 344 | . 30 40 . 65 42 58 24 85 Cannon 16 | . . . . . . . . 16 Launcher 9 | . . . . . . . 8 1 Special . | . . . . . . . . . Kinetic 266 | . 15 40 . 58 42 51 20 40 Thermal 81 | . 15 . . 7 . 7 4 48 Explosive 8 | . . . . . . . 8 . Electromagnetic 14 | . . . . . . . . 14 Robot Hit Streak 12 | . 9 8 . 5 4 8 12 10 Robot Miss Streak 7 | . 2 4 . 4 5 6 4 7 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 9 | . . . . 2 1 2 1 3 Max Gunslinging Chain 1 | . . . . 1 1 1 1 1 Shots Hit Robots 250 | . 22 30 . 43 22 46 25 62 Core Hits 193 | . 9 18 . 25 8 31 61 41 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 5 | . . . . 1 . . . 4 Burn 1 | . . . . . . . . 1 Destroy 3 | . . . . 1 . . . 2 Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6570 | . 204 523 . 824 441 885 2191 1502 Guns 4436 | . 204 523 . 824 441 885 361 1198 Cannons 253 | . . . . . . . . 253 Explosions 1866 | . . . . . . . 1830 36 Melee . | . . . . . . . . . Ramming 15 | . . . . . . . . 15 Kinetic 3283 | . 96 523 . 779 441 711 252 481 Thermal 1327 | . 108 . . 45 . 174 109 891 Explosive 1830 | . . . . . . . 1830 . Electromagnetic 115 | . . . . . . . . 115 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 1 . . 3 8 Average Corruption 1 | . . . . 1 . . 2 3 Corruption Purged 2 | . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . 4 . . 2 3 Message Errors 2 | . . . . . . . . 2 Matter Fused 1 | . . . . 1 . . . . Heat Flow Errors 4 | . . . . 2 . . 1 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . . . . . . 10 . Projectiles . | . . . . . . . . . Explosions 10 | . . . . . . . 10 . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 221 | . . . . . . . 215 6 Shots 9 | . . . . . . . 9 . Rammed 5 | . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . 5 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 453 | . 38 20 . 261 47 250 173 453 Average Temperature 110 | . 13 5 . 82 17 134 55 158 Received Heat Transfer 1191 | . 72 159 . 207 171 132 228 222 Effects 8 | . . . . . . . . 8 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 4 | . . . . . . . . 4 Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 6 | . . . . . . . . 6 Heat Transferred 2883 | . 250 . . 111 . 400 237 1885 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 190 | . 50 151 54 141 56 119 190 153 Initial 77 | . . . 54 . 56 7 42 77 Average 48 | . 10 40 25 77 17 20 85 58 Influence Increases 1853 | . 55 233 . 331 78 231 465 460 Destroy 0b10 Robot/C 1260 | . 40 160 . 240 60 160 300 300 Destroy 0b10 Robot/NC 85 | . 5 10 . 5 5 15 20 25 Destroy Leader 256 | . 10 44 . 50 10 54 40 48 Successful Hack 10 | . . 2 . 3 2 . 3 . Disable Machine 30 | . . . . . . . . 30 Destroy Structure 107 | . . 2 . 3 1 2 87 12 Lose Combat Pursuer 105 | . . 15 . 30 . . 15 45 Influence Decreases 1823 | . 55 92 141 206 187 152 402 588 Entered New Map 299 | . . . 87 . 69 9 53 81 Time Decay 1269 | . 55 92 54 176 118 132 260 382 Lost Part 255 | . . . . 30 . 11 89 125 Squads Dispatched 11 | . . 2 . 1 2 1 3 2 Investigation 5 | . . 1 . 1 1 . 2 . Extermination 4 | . . . . . 1 . 1 2 Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Distress Signals 2 | . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 5 11 . 14 3 11 17 32 Peak Tracking Total 9 | . 4 5 . 4 3 4 5 9 Tactical Retreats 6 | . . 1 . 2 . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Traps Triggered 3 | . . 1 . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Machines Disabled 2 | . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Machines Accessed 8 | . 1 1 . 1 1 . 1 3 Terminals 3 | . . . . . 1 . . 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . 1 . . 1 . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . 3 14 . 4 3 . 3 6 Successful 28 | . 3 12 . 4 3 . 2 4 Failed 5 | . . 2 . . . . 1 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . . . . . 3 . . 5 Fabricators . | . . . . . . . . . Repair Stations 10 | . 3 . . 4 . . 3 . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 14 | . . 14 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . . . . 3 . . 3 Record 6 | . . . . . 3 . . 3 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . 3 . . 4 . . 2 . Scan Component 5 | . 2 . . 2 . . 1 . Repair 4 | . 1 . . 2 . . 1 . Recycling Unit Hacks 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Scanalyzer 12 | . . 12 . . . . . . Insert Component 6 | . . 6 . . . . . . Analyze 6 | . . 6 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 1 . 1 1 . 1 2 Full Trace Events 5 | . 1 1 . 1 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 4 | . 1 . . 2 . . 1 . Time 134 | . 26 . . 70 . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . 6 . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Active Infowar (turns) 3672 | . 180 346 136 426 386 516 587 1095 Optics 1682 | . . . . . . . 587 1095 Sensors 2746 | . . 320 136 426 386 412 587 479 Terrain 3411 | . 180 346 136 426 386 516 587 834 Structural 1835 | . . . . . 386 516 587 346 Machine Analysis 1551 | . . . . . . . 456 1095 ECM 1 | . . . . . . . 1 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Turns Passed 3770 | 31 247 346 136 426 386 516 587 1095 Spaces Moved 2184 | 37 181 188 108 175 244 275 334 642 Core 279 | 35 118 51 . . . . . 75 Treads . | . . . . . . . . . Legs 1621 | 2 63 137 108 175 244 275 334 283 Wheels . | . . . . . . . . . Hover 270 | . . . . . . . . 270 Flight 14 | . . . . . . . . 14 Fastest Speed 50 | 50 50 50 120 120 130 130 120 50 Average Speed 121 | 53 74 111 120 129 130 130 124 130 Slowest Speed 200 | 120 120 120 120 190 130 130 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 3 31 21 30 21 7 50 15 20 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 117 | . . . . . . . 113 4 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . . 4 AOE 113 | . . . . . . . 113 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Total 2962 | 47 265 287 115 314 282 380 470 802 Wait 420 | . 61 47 6 90 11 63 91 51 Move 2176 | 36 180 187 107 174 243 274 333 642 Hop . | . . . . . . . . . Pick Up 45 | 5 5 7 1 3 5 4 5 10 Fast Attach 36 | 1 . 3 . 3 . 4 8 17 Attach 31 | 4 2 5 . 4 5 . 5 6 Detach 6 | 1 . . . . 2 . 2 1 Swap 31 | . 1 7 . 6 1 3 4 9 Drop 41 | . 1 11 1 5 1 7 3 12 Fire 171 | . 15 20 . 29 14 25 19 49 Melee . | . . . . . . . . . Ram 5 | . . . . . . . . 5 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 32 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Repaired Terrain Scanner 259 | -10/Materials | Discovered new exit (range 9) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Propulsion x2 326 | -9/Materials | Build established: Mutant 541 | -9/Materials | Discovered new exit (range 7) 625 | -9/Materials | Entered Mines 635 | -9/Mines | Learned location of Storage (-7) 647 | -9/Mines | Met a Derelict bent on vengeance 718 | -9/Mines | Identified exit to Materials 757 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 761 | -9/Mines | Entered Materials 761 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1073 | -8/Materials | Repaired Hpw. Shotgun 1107 | -8/Materials | Repaired Imp. Ion Engine 1150 | -8/Materials | Discovered new exit (range 11) 1185 | -8/Materials | Build established: Skirmisher 1187 | -8/Materials | Entered Factory 1187 | -7/Factory | Evolved 2 slots: Utility x2 1271 | -7/Factory | Found Prototype Launcher 1543 | -7/Factory | Discovered new exit (range 9) 1573 | -7/Factory | Entered Storage 2007 | -7/Storage | Garrison activated, responded to threat 2074 | -7/Storage | Discovered new exit (range 6) 2089 | -7/Storage | Entered Factory 2089 | -6/Factory | Evolved 2 slots: Utility x2 2093 | -6/Factory | Identified Rocket Array 2194 | -6/Factory | Destroyed 8 combat bots 2202 | -6/Factory | Lost 5 parts (2n3w) 2291 | -6/Factory | Repaired Carbon-fiber Leg 2388 | -6/Factory | Build established: Scavenger-Skirmisher 2527 | -6/Factory | Spotted B-75 Beast 2633 | -6/Factory | Discovered new exit (range 13) 2676 | -6/Factory | Entered another Factory area 2676 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2689 | -5/Factory | Lost 4 parts (1p1n2w) 2991 | -5/Factory | Lost 4 parts (2n1u1w) 3135 | -5/Factory | Lost 4 parts (1p2n1w) 3745 | -5/Factory | Core integrity fell below 50% 3755 | -5/Factory | Core integrity fell below 20% 3771 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03739_ Adv. Heat Sink destroyed. 03740_ Plasma Rifle destroyed. 03740_ Slug penetrates Wall. 03740_ Dropped Sml. Storage Unit. 03740_ Slammed into S-27 Virus. 03741_ Adv. Sensor Array destroyed. 03744_ Penetrated by Slug. 03749_ R-10 Processor collects Sml. Storage Unit. 03751_ Penetrated by Slug. 03751_ Slug penetrates Wall. 03753_ P-70 Sage resets S-27 Virus, system corruption cleaned. 03754_ >> Machine Analyzer network decryption results: 03754_ Repair Station x1 03757_ >> Machine Analyzer network decryption results: 03757_ Terminal x1 03771_ Slammed into S-27 Virus. 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""" """????????????????????? | | ?"""?"""??# #? """ """ ???????????????????? | | ??????????# # """ """ #?????????????????? | | ?"""?"""??# # #?????????????????? | | ?"""?"""??+ + """ """????????????????????? | | ?"""?"""??# # """ """????????????????????? | | ??????????# # """ """????????????????????? | | ???####???#^ ^#? ?????????????????????? | | ####T ##### #? !????????????????????? | | #?? ???????????????????? | | #??#########???????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | % #??????????????????????????????? | | ####/########+##########?????????????????????????? | | %] # #???????????????????????? | | # #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 9 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Terrain Scanner | 45% | -10/Materials Hpw. Shotgun | 11% | -8/Materials Imp. Ion Engine | 67% | -8/Materials Carbon-fiber Leg | 33% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Infodabbler Challenges ------------ None Game ------ Seed InterceptDisassembledPower Manual? 0 Play Time 00:55:10 Cumulative 23.2 hours Start 2026.07.19 @ 16:40:54 End 2026.07.20 @ 11:36:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97b60648-9e57-41f5-b5ee-549950a42604