Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.09 @ 12:37:20 Player: tkc Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1491) 1491 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 4178 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 700/700 Matter 278/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (7) ------ Small Storage Unit Large Storage Unit Core Shielding Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Improved Light Cannon > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Advanced Treads Compact Wheel Medium Storage Unit High-capacity Matter Pod (200) Weight Redist. System Improved Sensor Array Improved Signal Interpreter Light Assault Rifle Mini Grenade Launcher Datajack Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Advanced Treads Compact Wheel Medium Storage Unit High-capacity Matter Pod Weight Redist. System Improved Sensor Array Improved Signal Interpreter Particle Cannon Light Assault Rifle Light Cannon Datajack Mining Claw [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 5 | . . 2 2 1 Weapon . | . . . . . Parts Attached 70 | 9 10 24 27 . Power 10 | 1 1 3 5 . Engine 10 | 1 1 3 5 . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 3 1 5 4 . Treads 7 | 1 1 1 4 . Leg 2 | . . 2 . . Wheel 4 | 2 . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 3 3 4 3 . Device 2 | 1 . 1 . . Storage 6 | 2 3 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 2 3 . Artifact . | . . . . . Weapon 34 | 2 5 12 15 . Energy Gun 6 | 1 1 2 2 . Energy Cannon 3 | . . 2 1 . Ballistic Gun 9 | 1 3 2 3 . Ballistic Cannon 9 | . . 4 5 . Launcher 4 | . 1 1 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . 1 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 22 | . 2 9 11 . Power 5 | . 1 2 2 . Propulsion 8 | . 1 4 3 . Utility 3 | . . 1 2 . Weapon 6 | . . 2 4 . Highest Loss Streak 3 | . 1 3 3 . To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 99 76 70 61 Engine 10 | . 13 10 8 7 Treads 15 | . 25 10 11 7 Wheel 3 | . 2 7 3 . Device 1 | . . 1 3 . Storage 22 | . 28 22 18 15 Protection 4 | . . 3 7 15 Energy Gun 1 | . 1 . 3 . Ballistic Gun 15 | . 25 15 7 7 Ballistic Cannon 3 | . . 3 5 7 Naked Turns . | . . . . . Heaviest Build 41 | 15 32 40 41 41 Greatest Support 40 | 32 20 22 40 20 Greatest Overweight (x) 3 | 1 1 3 3 2 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 8 14 15 15 15 Average Carried 13 | 5 12 14 14 15 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 14 15 15 15 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1667 | 301 246 445 675 . Remotely . | . . . . . Salvage Created 1856 | 125 262 691 778 . Parts 133 | 11 22 41 59 . Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 44 | . 8 15 21 . Guns 28 | . 5 12 11 . Cannons 4 | . . 2 2 . AOE 12 | . 3 1 8 . Classes Destroyed 11 | 3 4 1 3 . Worker 7 | 2 . 2 3 . Tunneler 2 | 1 . . 1 . Hauler 2 | . 1 . 1 . Recycler 5 | 1 1 . 3 . Operator 1 | . . . 1 . Watcher 5 | . 2 2 1 . Swarmer 17 | . 6 . 11 . Grunt 19 | . 2 13 4 . Brawler 1 | . . . 1 . Sentry 6 | . . 2 4 . Hunter 1 | . . . 1 . Best Kill Streak 4 | 2 3 3 4 . Combat Bots Only 4 | . 3 3 4 . Max Kills in Single Turn 3 | 2 3 2 3 . Gunslinging . | . . . . . Exploded 3 | . 3 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3855 | . 368 1559 1900 28 Core 757 | . 72 340 345 . Absorbed by Shields . | . . . . . Redirected to Shielding 18 | . . . 18 . Core Remaining (%) 55 | 100 71 15 37 . Volleys Fired 217 | 8 38 88 82 1 Largest 2 | 2 2 2 2 2 Hottest 88 | 60 60 88 88 59 Shots Fired 400 | 16 72 169 141 2 Gun 308 | 16 68 138 85 1 Cannon 79 | . . 30 48 1 Launcher 13 | . 4 1 8 . Special . | . . . . . Kinetic 317 | 8 63 147 97 2 Thermal 53 | 8 5 4 36 . Explosive 13 | . 4 1 8 . Electromagnetic 17 | . . 17 . . Robot Hit Streak 16 | 4 7 16 13 . Robot Miss Streak 10 | 2 10 6 5 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 235 | 10 30 116 79 . Core Hits 118 | 5 21 43 49 . Critical Kills 2 | . 1 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 1 1 . Burn 1 | . . . 1 . Destroy 2 | . 1 1 . . Melee Attacks 3 | . . 1 2 . Impact . | . . . . . Slashing 3 | . . 1 2 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3800 | 118 503 1196 1983 . Guns 1847 | 118 267 883 579 . Cannons 666 | . . 201 465 . Explosions 1287 | . 236 112 939 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1905 | 34 222 909 740 . Thermal 810 | 84 45 41 640 . Explosive 951 | . 236 112 603 . Electromagnetic 134 | . . 134 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 5 6 . Average Corruption 5 | . . 5 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . 7 17 . Message Errors 5 | . . 1 4 . Matter Fused 5 | . . 1 4 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 2 | . . 1 1 . Data Loss (minor) 6 | . . 2 4 . Data Loss (major) 1 | . . . 1 . Misfires 2 | . . 2 . . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 38 | . 4 3 31 . Projectiles 3 | . . 3 . . Explosions 35 | . 4 . 31 . Melee . | . . . . . Knockbacks 6 | . . 2 4 . Impact . | . . . . . Kinetic 6 | . . 2 4 . Secondary . | . . . . . Self-Inflicted Damage 71 | . . . 71 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 300 | 40 40 219 300 8 Average Temperature 53 | 17 15 71 47 6 Received Heat Transfer 1557 | . 120 897 534 6 Effects 3 | . . 1 2 . Energy Bleed 1 | . . 1 . . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1314 | 200 100 74 940 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 515 | 20 355 144 515 190 Initial 175 | . 13 . 45 175 Average 156 | 6 130 77 300 175 Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 73 | 100 82 100 14 100 Level 1 22 | . 17 . 69 . Level 2 4 | . . . 16 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 2 2 1 Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 1 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 17 28 27 2 Peak Tracking Total 7 | . 5 6 7 1 Tactical Retreats 4 | . 1 2 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 5 | . . 1 4 . Max in Single Turn 3 | . . 1 3 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 16 | . 6 4 5 1 Terminals 15 | . 6 3 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 52 | . 24 15 12 1 Successful 23 | . 8 10 5 . Failed 29 | . 16 5 7 1 Catastrophic 5 | . 3 1 1 . Database Lockouts . | . . . . . Manual 33 | . 17 8 8 . Terminals 46 | . 24 9 12 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 12 | . 6 3 3 . Robot Analysis 2 | . . 1 1 . Branch Access Points 1 | . 1 . . . Terminal Index 3 | . 1 1 1 . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 4 | . 2 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 2 1 2 . Terminals 5 | . 2 1 2 . Botnet 4 | . 1 1 2 . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 14 | . 6 3 5 . Full Trace Events 2 | . . 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3975 | 108 1209 1297 996 365 Spaces Moved 1606 | 63 526 476 428 113 Core 4 | 4 . . . . Treads 1100 | . 385 351 251 113 Legs . | . . . . . Wheels 502 | 59 141 125 177 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 120 320 Average Speed 198 | 97 205 206 164 320 Slowest Speed 320 | 100 240 240 320 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 79 37 46 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 123 | . 33 2 88 . Melee 2 | . . . 2 . Projectile . | . . . . . AOE 121 | . 33 2 86 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2032 | 92 598 641 587 114 Wait 65 | . 9 38 18 . Move 1602 | 62 525 475 427 113 Hop . | . . . . . Pick Up 43 | 10 9 8 16 . Fast Attach 28 | 8 4 9 7 . Attach 14 | . 2 6 6 . Detach . | . . . . . Swap 28 | 1 4 9 14 . Drop 32 | 3 7 7 15 . Fire 217 | 8 38 88 82 1 Melee 3 | . . 1 2 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 16) 485 | -10/Materials | Identified exit to Mines 1229 | -10/Materials | Discovered new exit (range 16) 1318 | -10/Materials | Entered another Materials area 1318 | -9/Materials | Evolved 2 slots: Utility x2 1522 | -9/Materials | Lost 3 parts (2p1n) 1921 | -9/Materials | Core integrity fell below 50% 1963 | -9/Materials | Discovered new exit (range 7) 2268 | -9/Materials | Discovered new exit (range 4) 2576 | -9/Materials | Discovered new exit (range 14) 2580 | -9/Materials | Core integrity fell below 20% 2615 | -9/Materials | Entered another Materials area 2615 | -8/Materials | Evolved 2 slots: Utility x2 3009 | -8/Materials | Lost 3 parts (1p1n1u) 3213 | -8/Materials | Core integrity fell below 50% 3239 | -8/Materials | Lost 3 parts (1n1u1w) 3585 | -8/Materials | Discovered new exit (range 7) 3611 | -8/Materials | Entered Factory 3611 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3762 | -7/Factory | Build established: Scavenger-Mutant 3976 | -7/Factory | Self-destructed Last Messages --------------- Tier: 2 Y-series armored sentries are equipped with a mix of thermal and kinetic weaponry. The Y-45 guards important locations and vital machinery, and remains at its station unless they identify a hostile robot or are alerted to the presence of one nearby. 03532_ Acquired Imp. Light Cannon. 03544_ System corrupted: Component data lost. 03563_ System corrupted: Matter fused (-7). 03585_ EXIT=FOUND PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 03708_ K-01 Serf cleans the Nuclear Reactor. 03848_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03849_ ALERT: All DSF locations entering lockdown mode. 03855_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 03921_ Connecting with DSF Access... 03921_ Current location identified: Factory 03921_ Connecting with DSF Access... 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"""?# #?????# """ """ #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaPropulsionMapper Manual? 0 Play Time 00:42:01 Cumulative 37.9 hours Start 2022.07.09 @ 11:55:39 End 2022.07.09 @ 12:37:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 27 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea91aebc-3494-4d3c-a02b-92ae127e74af