Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.02 @ 22:59:22

Player: Decinym

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (90)      450
Value Destroyed (4118)     4118
Prototype IDs (164)        3280
Alien Tech Used (1)        200
Bonus (4622)               4622
              TOTAL SCORE: 20570

 Bonus
-------
High Alert Combat Kills    210
Follower Combat Kills      435
Registered with UFD        300
Met Optimus in HQ          500
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      730
Met Optimus at Protoforge  1000
Friendly Fire              -153

 Cogmind 
---------
Core Integrity             0/1300
Matter                     260/300
Energy                     382/390
System Corruption          11%
Temperature                Cool (0)
Movement                   Flying (36)
Location                   -3/Protoforge

 Parts 
-------
>              --- POWER (2) --------
         Light Deuterium Engine
      Improved Quantum Reactor
>              --- PROPULSION (8) ---
               Impulse Thruster Array
               Impulse Thruster Array
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY (9) ------
       Concept Phasing Heat Sink
  Experimental Optical Array
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
  Experimental Kinecellerator
  Experimental Reaction Control System
       Concept RG22 Armor
       Concept Antimissile System
  Experimental System Shield
>              --- WEAPON (2) -------
       Concept XC Strikerail
       Concept XC Strikerail
>              --- INVENTORY (5) ----
      Advanced Energy Well (500)
               Centrium Medium Armor Plating
               Transdimensional Reconstructor
               CPS Tube (2)
               Nanosword

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
      Improved Quantum Reactor
>              --- PROPULSION -------
               Impulse Thruster Array
               Impulse Thruster Array
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
       Concept Phasing Heat Sink
  Experimental Optical Array
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
  Experimental Kinecellerator
  Experimental Reaction Control System
       Concept RG22 Armor
       Concept Antimissile System
  Experimental System Shield
>              --- WEAPON -----------
       Concept XC Strikerail
       Concept XC Strikerail
>              --- INVENTORY --------
      Advanced Energy Well
               Centrium Medium Armor Plating
               Transdimensional Reconstructor
               CPS Tube
               Nanosword
[Rating: 195]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Antigrav System
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Antimatter Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Hammer
  Slashing Weapon          Nanosword

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Frg 
Slots Evolved              14   | .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  7    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             177  | .   12  14  3   4   27  .   4   .   6   30  5   .   3   .   3   6   1   9   .   14  5   31  
  Power                    24   | .   2   2   .   1   2   .   .   .   1   5   1   .   1   .   .   1   .   2   .   1   .   5   
    Engine                 7    | .   2   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   9    | .   .   .   .   .   2   .   .   .   1   4   1   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   4   
  Propulsion               53   | .   3   4   1   .   6   .   1   .   1   7   1   .   1   .   2   2   1   5   .   5   2   11  
    Treads                 14   | .   2   4   1   .   4   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   
    Flight                 32   | .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   1   2   .   4   .   5   2   11  
  Utility                  62   | .   4   1   .   2   12  .   2   .   2   12  2   .   1   .   1   2   .   1   .   7   3   10  
    Device                 21   | .   .   .   .   1   3   .   2   .   1   2   1   .   .   .   .   1   .   .   .   3   1   6   
    Storage                5    | .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              16   | .   .   .   .   .   5   .   .   .   1   4   .   .   .   .   .   1   .   1   .   .   1   3   
    Hackware               8    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   1   .   
    Protection             12   | .   2   1   .   .   3   .   .   .   .   3   1   .   1   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | .   3   7   2   1   7   .   1   .   2   6   1   .   .   .   .   1   .   1   .   1   .   5   
    Energy Gun             11   | .   1   3   .   .   4   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | .   2   2   1   1   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   3   
    Ballistic Cannon       4    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Corrupted Parts          5    | .   .   .   3   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      20   | .   .   .   14  .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 72   | .   2   9   .   .   6   4   5   .   7   13  1   .   .   .   5   .   .   1   1   .   .   18  
  Power                    10   | .   1   2   .   .   1   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               36   | .   .   4   .   .   4   2   2   .   1   6   .   .   .   .   4   .   .   1   1   .   .   11  
  Utility                  14   | .   1   .   .   .   1   1   1   .   2   3   .   .   .   .   1   .   .   .   .   .   .   4   
  Weapon                   12   | .   .   3   .   .   .   1   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   1   4   .   .   3   1   2   .   4   6   4   .   .   .   5   .   .   1   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            13   | .   13  18  19  17  14  15  15  16  13  9   2   3   4   4   3   4   5   4   4   8   13  8   
  Power                    .    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Propulsion               2    | .   7   8   6   3   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   1   3   1   
  Utility                  3    | .   .   1   3   4   5   6   6   7   6   3   .   .   .   1   .   1   2   1   1   3   4   3   
  Weapon                   4    | .   3   6   8   5   4   6   6   6   4   2   .   1   1   1   1   .   .   .   1   1   3   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             48   | .   3   1   1   8   4   .   .   .   .   13  .   .   .   .   .   .   .   3   .   1   4   10  
  Power                    3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               14   | .   1   1   1   5   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  15   | .   1   .   .   1   1   .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   1   5   
  Weapon                   12   | .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   3   2   
  Tool/Special             4    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   92  99  100 99  92  89  79  53  52  56  58  70  65  70  61  63  73  86  92  88  79  72  
  Engine                   7    | .   14  13  14  14  4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Core                     1    | .   .   .   .   .   4   12  6   .   .   4   4   5   2   .   .   3   5   4   .   .   .   .   
  Treads                   16   | .   18  27  28  28  21  12  11  6   7   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   .   .   10  12  17  17  17  11  12  15  21  29  27  28  20  
  Device                   5    | .   .   .   .   7   5   6   12  6   7   2   3   5   5   5   5   8   10  10  10  12  8   10  
  Storage                  8    | .   14  14  14  14  5   6   6   6   5   3   .   .   .   .   .   .   .   .   .   2   4   1   
  Processor                7    | .   .   .   .   .   10  19  20  13  11  16  17  17  17  17  15  15  15  19  21  14  9   10  
  Hackware                 2    | .   .   .   .   .   4   .   .   .   .   3   5   5   5   5   10  10  10  10  10  11  19  11  
  Protection               7    | .   7   14  14  6   10  9   6   6   6   4   9   11  10  11  8   5   5   1   .   .   .   2   
  Energy Gun               4    | .   10  12  13  .   10  .   .   .   1   .   .   .   .   .   .   2   5   4   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   6   .   .   5   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   17  9   13  21  3   .   .   .   .   .   1   5   .   .   .   3   5   5   5   3   .   2   
  Ballistic Cannon         1    | .   .   4   .   .   5   12  6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          195  | .   9   19  18  24  82  82  73  47  47  82  64  58  67  67  80  75  80  110 108 160 170 195 
  Average Rating           46   | .   7   13  17  18  63  74  66  47  43  53  53  58  61  67  69  68  75  95  106 131 164 159 
  On Entrance              60   | 6   6   9   17  17  24  82  68  47  47  40  42  58  58  67  67  54  75  75  108 105 160 170 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             88   | 14  50  60  59  73  88  84  78  61  61  57  31  26  23  21  21  16  16  34  34  64  65  63  
  Greatest Support         111  | 20  40  46  46  46  111 88  50  20  43  37  27  27  27  27  27  23  23  43  43  80  80  80  
  Greatest Overweight (x)  16   | .   2   1   1   1   1   8   7   3   3   16  1   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   5   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   15  15  15  
  Average Capacity         16   | .   16  20  20  19  20  20  20  20  19  13  5   5   5   5   5   5   5   5   5   11  15  9   
  Most Carried             20   | .   18  20  20  20  20  20  20  19  19  20  5   4   5   5   5   5   5   5   5   15  15  15  
  Average Carried          15   | .   13  18  19  18  19  19  19  19  16  11  3   4   4   5   4   4   5   4   5   9   14  9   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   15  15  5   
  Final Carried            20   | 6   18  17  20  20  20  19  19  19  16  5   4   4   5   5   5   5   5   5   5   15  15  5   

 Class Distribution 
--------------------
 39% | Mutant
 30% | Commander-Mutant
 11% | Hacker-Sprinter
  4% | Scavenger-Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -9/Scraptown
           Gunner | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
         Sprinter | -5/Upper Caves
         Sprinter | -5/Zhirov
         Sprinter | -4/Proximity Caves
    Hacker-Mutant | -4/Factory
  Hacker-Sprinter | -4/Upper Caves
  Hacker-Sprinter | -4/Upper Caves
  Hacker-Sprinter | -4/Warlord
  Hacker-Sprinter | -3/Proximity Caves
  Hacker-Sprinter | -3/Research
  Hacker-Sprinter | -3/Testing
  Hacker-Sprinter | -3/Protoforge

 Resources                      | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-----------                Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Frg 
Matter Collected           3991 | 200 334 101 171 125 800 215 151 .   128 444 224 .   .   47  53  92  10  178 .   .   97  621 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4006 | .   534 238 177 .   735 133 177 .   157 735 37  .   .   .   .   31  .   401 .   .   93  558 
  Parts                    174  | .   28  15  9   .   28  4   6   .   10  21  2   .   .   .   .   .   .   15  .   .   7   29  
Haulers Intercepted        3    | .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      25   | .   .   .   .   .   .   6   1   .   6   .   2   .   .   .   .   10  .   .   .   .   .   .   
  Prevented                10   | .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   5   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Frg 
Combat Hostiles Destroyed  75   | .   10  6   3   .   17  7   3   .   7   6   2   .   .   .   .   .   .   6   .   .   1   7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     41   | .   10  5   3   .   6   .   .   .   .   2   2   .   .   .   .   .   .   6   .   .   .   7   
  Cannons                  12   | .   .   .   .   .   5   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      16   | .   .   .   .   .   5   2   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          19   | .   5   1   4   .   2   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
  Worker                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Builder                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  19   | .   3   .   .   .   3   3   .   .   6   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    22   | .   7   .   .   .   6   2   2   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   7    | .   .   .   1   .   3   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               6    | .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decapitator              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Protovariant L           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Subdweller               6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           5    | .   4   2   2   .   4   3   2   .   5   4   1   .   .   .   .   .   .   2   .   .   1   3   
  Combat Bots Only         5    | .   4   2   2   .   3   3   2   .   5   4   1   .   .   .   .   .   .   2   .   .   1   3   
Max Kills in Single Turn   3    | .   2   1   1   .   2   2   1   .   3   1   1   .   .   .   .   .   .   1   .   .   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   2   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Frg  
Hostile Shots Fired        1346  | .    89   66   9    .    193  96   84   .    44   208  20   1    .    8    71   22   14   23   7    42   63   286  
  Missed                   581   | .    28   10   1    .    68   35   37   .    19   73   4    1    .    2    33   12   7    15   5    33   45   153  
  Intercepted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Damage Taken               14504 | .    659  1174 163  .    1710 1095 360  .    547  2562 261  .    .    120  734  151  88   127  39   196  388  4130 
  Core                     3157  | .    90   106  .    .    117  106  47   .    35   702  .    .    .    42   425  124  16   20   .    77   49   1201 
  Absorbed by Shields      114   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  
  Redirected to Shielding  223   | .    2    12   .    .    .    .    .    .    .    45   .    .    .    59   105  .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1094  | .    12   .    .    453  122  .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    49   439  
Core Remaining (%)         51    | 100  .    .    .    21   .    .    .    .    64   .    .    .    .    25   .    .    .    .    49   .    .    .    
Volleys Fired              279   | .    44   29   8    .    53   21   12   .    13   46   8    .    .    .    .    3    .    22   .    .    .    20   
  Largest                  4     | .    2    2    2    .    4    3    2    .    1    2    2    .    .    .    .    1    .    2    .    .    .    2    
  Hottest                  227   | .    80   85   90   .    227  96   75   .    80   159  53   .    .    .    .    30   .    110  .    .    .    64   
Shots Fired                496   | .    88   58   16   .    125  42   17   .    13   46   15   .    .    .    .    3    .    39   .    .    .    34   
  Gun                      366   | .    88   44   16   .    84   1    4    .    5    37   15   .    .    .    .    3    .    39   .    .    .    30   
  Cannon                   117   | .    .    14   .    .    36   40   13   .    4    6    .    .    .    .    .    .    .    .    .    .    .    4    
  Launcher                 13    | .    .    .    .    .    5    1    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  286   | .    68   31   8    .    48   40   8    .    .    9    15   .    .    .    .    3    .    22   .    .    .    34   
  Thermal                  140   | .    .    2    8    .    72   1    4    .    5    31   .    .    .    .    .    .    .    17   .    .    .    .    
  Explosive                13    | .    .    .    .    .    5    1    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          57    | .    20   25   .    .    .    .    5    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | .    9    16   8    .    23   19   10   .    5    27   7    .    .    .    .    6    .    20   .    .    .    8    
  Robot Miss Streak        9     | .    4    2    4    .    4    1    1    .    1    1    1    .    .    .    .    .    .    2    .    .    .    9    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    2    
  Secondary Targets        7     | .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Shots Hit Robots           378   | .    57   40   6    .    92   36   12   .    11   39   12   .    .    .    .    3    .    31   .    .    8    31   
  Core Hits                181   | .    23   11   4    .    45   12   6    .    11   20   4    .    .    .    .    1    .    27   .    .    2    15   
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    
  Critical Strikes         28    | .    .    3    .    .    9    .    2    .    .    5    .    .    .    .    .    .    .    1    .    .    2    6    
    Burn                   11    | .    .    .    .    .    6    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                9     | .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    5    
    Blast                  4     | .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Melee Attacks              43    | .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    17   5    
  Impact                   20    | .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    17   5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11564 | .    756  690  153  .    2478 1423 376  .    699  1476 269  .    .    .    .    89   .    890  .    .    970  1295 
  Guns                     5872  | .    755  454  153  .    1155 9    80   .    124  868  269  .    .    .    .    89   .    890  .    .    .    1026 
  Cannons                  2841  | .    .    236  .    .    782  1299 296  .    87   106  .    .    .    .    .    .    .    .    .    .    .    35   
  Explosions               1646  | .    .    .    .    .    541  115  .    .    488  502  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1204  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    970  234  
  Ramming                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5764  | .    598  438  42   .    936  1299 189  .    .    274  269  .    .    .    .    89   .    569  .    .    .    1061 
  Thermal                  2415  | .    .    18   111  .    1001 9    80   .    124  751  .    .    .    .    .    .    .    321  .    .    .    .    
  Explosive                1484  | .    .    .    .    .    541  115  .    .    488  340  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          696   | .    157  234  .    .    .    .    107  .    87   111  .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1204  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    970  234  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    15   .    1    1    5    .    2    8    8    8    8    8    .    .    .    .    .    .    3    11   
  Average Corruption       4     | .    .    .    1    .    1    1    4    .    2    7    8    8    8    8    .    .    .    .    .    .    2    8    
  Corruption Purged        5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  102   | .    .    .    11   .    4    1    18   .    6    15   9    3    2    7    .    .    .    .    .    .    2    24   
    Message Errors         19    | .    .    .    2    .    2    .    3    .    2    5    1    1    1    1    .    .    .    .    .    .    .    1    
    Matter Fused           28    | .    .    .    5    .    1    1    3    .    1    4    3    .    1    2    .    .    .    .    .    .    2    5    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    2    .    2    2    2    .    .    1    .    .    .    .    .    .    .    4    
    Energy Discharges      15    | .    .    .    .    .    1    .    6    .    .    2    1    1    .    .    .    .    .    .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      13    | .    .    .    2    .    .    .    1    .    1    .    2    1    .    2    .    .    .    .    .    .    .    4    
    Data Loss (major)      6     | .    .    .    2    .    .    .    1    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            532   | .    .    .    .    .    42   11   3    .    90   31   .    .    .    .    .    .    .    .    .    .    269  86   
  Projectiles              68    | .    .    .    .    .    41   .    3    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               109   | .    .    .    .    .    1    11   .    .    66   31   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    355   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    269  86   
Knockbacks                 15    | .    .    6    .    .    4    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    6    .    .    4    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      387   | .    .    .    .    .    140  63   .    .    48   136  .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    8     | .    .    .    .    .    3    1    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        392   | .    90   275  180  .    392  323  208  .    215  247  262  .    .    107  5    .    .    .    .    .    .    244  
  Average Temperature      95    | .    21   141  63   .    125  110  89   .    59   94   147  .    .    60   5    .    .    .    .    .    .    94   
  Received Heat Transfer   3072  | .    249  871  9    .    393  468  51   .    117  333  9    .    .    .    79   .    .    18   27   21   .    427  
  Effects                  12    | .    .    1    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             20    | .    .    1    .    .    10   .    1    .    .    7    .    .    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         5354  | .    .    25   125  .    2594 25   222  .    275  1501 .    .    .    .    .    .    .    587  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Frg  
Maximum Alert Level        3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    1    2    
  Low Security (%)         79   | .    100  .    100  .    100  .    .    .    .    55   .    .    .    .    98   .    .    .    .    48   83   12   
  Level 1                  7    | .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    1    .    .    .    .    51   16   17   
  Level 2                  12   | .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    70   
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             757  | .    91   .    34   .    160  .    .    .    .    757  .    .    .    .    204  .    .    .    .    273  300  697  
  Initial                  146  | .    .    .    14   .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    138  146  69   
  Average                  130  | .    19   .    4    .    66   .    .    .    .    234  .    .    .    .    85   .    .    .    .    203  136  465  
Influence Increases        5443 | .    307  30   146  .    612  170  60   .    150  1153 115  .    .    .    294  60   .    105  255  252  408  1326 
  Destroy 0b10 Robot/C     1660 | .    200  .    100  .    340  140  60   .    140  400  40   .    .    .    .    .    .    80   .    .    20   140  
  Destroy 0b10 Robot/NC    95   | .    15   .    5    .    20   .    .    .    .    30   .    .    .    .    .    .    .    10   .    .    10   5    
  Destroy Leader           292  | .    54   .    .    .    104  30   .    .    10   74   .    .    .    .    .    .    .    .    .    .    .    20   
  Allied During Kill       134  | .    .    .    12   .    1    .    .    .    .    121  .    .    .    .    .    .    .    .    .    .    .    .    
  Successful Hack          300  | .    8    .    23   .    34   .    .    .    .    38   .    .    .    .    24   .    .    .    .    70   85   18   
  Disable Machine          315  | .    15   .    .    .    45   .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    60   45   
  Destroy Structure        292  | .    .    .    6    .    68   .    .    .    .    190  .    .    .    .    .    .    .    .    .    2    8    18   
  Partial Spotted          285  | .    15   .    .    .    .    .    .    .    .    15   .    .    .    .    30   .    .    .    .    60   45   120  
  Lose Combat Pursuer      2070 | .    .    30   .    .    .    .    .    .    .    135  75   .    .    .    240  60   .    15   255  120  180  960  
Influence Decreases        3676 | .    307  .    160  .    480  252  60   .    104  444  160  50   .    .    100  120  48   105  50   130  430  676  
  Time Decay               2591 | .    287  .    147  .    420  212  60   .    82   264  150  50   .    .    50   120  48   95   40   110  130  326  
  Search Patrol Dispatched 150  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  
  Lost Part                502  | .    20   .    .    .    60   40   .    .    22   100  10   .    .    .    50   .    .    10   10   .    .    180  
  Lost Ally                143  | .    .    .    13   .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    .    20   10   20   
  Purge Threat             290  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    290  .    
Squads Dispatched          33   | .    2    .    .    .    7    .    .    .    .    14   .    .    .    .    3    .    .    .    .    2    .    5    
  Investigation            15   | .    .    .    .    .    4    .    .    .    .    4    .    .    .    .    2    .    .    .    .    1    .    4    
  Extermination            4    | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            8    | .    2    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Frg 
Distress Signals           13   | .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   4   1   2   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              379  | .   17  11  5   1   25  8   4   .   8   41  14  1   .   2   35  8   2   48  16  21  15  97  
  Peak Tracking Total      27   | .   4   6   2   1   5   4   2   .   5   10  9   4   .   2   19  5   2   13  10  11  8   27  
  Tactical Retreats        39   | .   .   1   .   .   .   .   .   .   .   3   4   .   .   .   3   2   .   1   4   3   3   15  

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Frg 
Traps Triggered            18   | .   3   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   8   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   2   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Frg 
Machines Disabled          22   | .   1   1   .   .   3   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   4   3   
  Max in Single Turn       3    | .   1   1   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Frg 
Machines Accessed          77   | .   7   2   4   4   6   .   .   4   .   8   .   .   4   .   4   .   1   2   .   9   9   13  
  Terminals                37   | .   6   .   4   .   1   .   .   .   .   4   .   .   .   .   1   .   1   .   .   4   8   8   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   2   
  Repair Stations          3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          13   | .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Total Hacks                274  | .   23  13  11  16  17  .   .   28  .   16  .   .   16  .   12  .   1   8   .   31  31  51  
  Successful               179  | .   14  13  7   16  11  .   .   28  .   7   .   .   16  .   6   .   1   8   .   14  19  19  
  Failed                   95   | .   9   .   4   .   6   .   .   .   .   9   .   .   .   .   6   .   .   .   .   17  12  32  
    Catastrophic           14   | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   7   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   108  | .   18  .   9   .   10  .   .   .   .   14  .   .   .   .   4   .   .   1   .   14  16  22  
  Terminals                125  | .   18  .   11  .   4   .   .   .   .   11  .   .   .   .   4   .   1   .   .   15  27  34  
  Fabricators              21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   13  .   5   
  Repair Stations          16   | .   5   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Recycling Units          26   | .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   2   .   .   .   .   1   .   12  
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   
Terminal Hacks             117  | .   7   13  3   16  1   .   .   28  .   1   .   .   16  .   1   .   1   8   .   3   8   11  
  Record                   49   | .   .   12  .   7   .   .   .   11  .   .   .   .   5   .   .   .   1   8   .   .   .   5   
  Part Schematic           14   | .   2   .   .   .   .   .   .   9   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           14   | .   .   .   .   8   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   1   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Zone Layout              11   | .   3   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   2   
  Proto ID Catalog         3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Repair Station Hacks       9    | .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           5    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   4    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Unauthorized Hacks         47   | .   5   .   4   .   5   .   .   .   .   6   .   .   .   .   2   .   .   .   .   8   9   8   
  Terminals                31   | .   5   .   4   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   9   6   
    Assimilate             7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   
    Botnet                 11   | .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   3   2   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   10   | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          12   | .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                11   | .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   2   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   6   .   3   .   3   .   .   .   .   4   .   .   .   .   3   .   .   .   .   6   6   11  
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   2   .   .   .   .   .   .   9   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     92   | .   26  .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Frg 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Frg  
Total Allies               20   | .    .    .    10   .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    2    1    2    
  Largest Group            7    | .    .    .    7    6    5    .    .    .    .    5    .    .    .    .    .    .    .    .    .    2    1    1    
  Highest-Rated Group      238  | .    .    .    107  99   78   .    .    .    .    238  .    .    .    .    .    .    .    .    .    36   26   45   
  Highest-Rated Ally       50   | .    .    .    27   27   27   .    .    .    .    50   .    .    .    .    .    .    .    .    .    26   26   45   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               114  | .    .    .    15   1    12   .    .    .    .    86   .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             2460 | .    .    .    213  36   65   .    .    .    .    2146 .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    19   | .    .    .    2    .    1    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Frg  
Active Infowar (turns)     3024 | .    .    .    .    2112 405  .    .    .    .    211  .    .    .    .    .    .    .    .    .    68   .    228  
  Optics                   228  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    228  
  Sensors                  68   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    68   .    .    
  Structural               2517 | .    .    .    .    2112 405  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Jamming                  211  | .    .    .    .    .    .    .    .    .    .    211  .    .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       14   | .    .    .    .    8    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    1    .    
Derelict Logs Recovered    11   | .    .    1    .    3    .    1    1    .    2    .    1    .    .    .    .    1    1    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Frg  
Turns Passed               15634 | .    1303 1450 916  4020 1259 541  824  336  1071 813  308  113  57   189  122  254  124  634  83   223  273  721  
Spaces Moved               13556 | 1    527  528  333  1784 599  250  322  85   318  975  793  377  150  344  342  624  407  1039 366  789  916  1687 
  Core                     7     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    .    .    .    
  Treads                   4330  | .    269  528  333  1784 599  53   271  85   318  90   .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     259   | 1    258  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   248   | .    .    .    .    .    .    197  51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Flight                   8711  | .    .    .    .    .    .    .    .    .    .    882  793  377  150  344  337  624  407  1039 366  789  916  1687 
  Fastest Speed            13    | 120  120  240  240  160  160  160  185  400  160  29   30   30   30   30   30   30   30   20   20   19   21   13   
  Average Speed            97    | 120  177  240  240  222  162  185  234  400  310  60   33   30   30   30   33   31   30   28   21   21   21   28   
  Slowest Speed            850   | 120  320  240  240  240  240  240  400  400  400  850  110  30   30   30   50   40   30   30   24   24   23   125  
  Overloaded Moves         55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            72    | .    .    .    .    .    .    .    .    .    .    13   3    2    .    1    10   4    1    .    .    6    10   22   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 2    77   40   59   91   15   39   46   71   42   21   79   62   60   52   15   69   68   87   56   21   77   77   
  Regions Visited          22
    Branch Regions         17
  Pre-discovered Areas     8     | .    .    1    .    1    1    .    .    1    .    .    .    .    3    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        17    | .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             25    | .    .    3    .    6    .    1    3    .    1    .    4    1    .    3    .    2    1    .    .    .    .    .    
Spaces Dug                 63    | .    .    3    .    .    54   .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    4    .    
Terrain Destroyed          268   | .    .    6    2    .    79   22   3    .    31   88   6    .    .    .    .    2    .    15   .    1    4    9    
  Melee                    8     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    
  Projectile               61    | .    .    3    2    .    10   5    3    .    .    6    6    .    .    .    .    2    .    15   .    .    .    9    
  AOE                      199   | .    .    .    .    .    69   17   .    .    31   82   .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Frg  
Total                      15303 | .    807  618  434  1836 784  286  376  84   388  1151 820  374  161  428  338  668  407  1335 369  834  946  1859 
  Wait                     832   | .    199  9    2    .    58   12   34   .    24   38   12   .    .    86   1    35   .    257  4    3    5    53   
  Move                     13402 | .    526  527  332  1783 598  249  321  84   317  950  786  372  149  341  322  615  404  1038 365  776  897  1650 
  Hop                      60    | .    .    .    .    .    .    .    .    .    .    11   3    2    .    1    9    4    1    .    .    6    8    15   
  Pick Up                  156   | .    16   11   4    20   16   .    1    .    23   24   1    .    2    .    1    2    .    2    .    18   5    10   
  Fast Attach              117   | .    5    1    .    1    17   .    3    .    6    22   4    .    4    .    3    5    1    8    .    7    4    26   
  Attach                   75    | .    4    10   .    1    14   .    .    .    3    22   4    .    1    .    1    1    .    .    .    5    .    9    
  Detach                   30    | .    1    1    .    .    5    .    .    .    .    15   2    .    1    .    .    .    .    .    .    1    .    4    
  Swap                     44    | .    5    6    4    8    7    2    2    .    .    3    .    .    .    .    .    1    .    1    .    2    2    1    
  Drop                     124   | .    6    4    1    23   16   1    2    .    2    20   .    .    4    .    1    1    1    7    .    15   8    12   
  Fire                     279   | .    44   29   8    .    53   21   12   .    13   46   8    .    .    .    .    3    .    22   .    .    .    20   
  Melee                    43    | .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    17   5    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   
  Rewire                   83    | .    .    .    83   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-9/Recycling
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-3/Protoforge (discovered 1 exit: *Res)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    97 | -10/Materials      | Repaired EM Pulse Gun
   231 | -10/Materials      | Discovered new exit (range 11)
   257 | -10/Materials      | Identified exit to Mines
   331 | -10/Materials      | Build established: Mutant
   331 | -10/Materials      | Discovered new exit (range 15)
   456 | -10/Materials      | Discovered new exit (range 20)
  1277 | -10/Materials      | Discovered new exit (range 10)
  1304 | -10/Materials      | Entered Subcaves
  1473 | -10/Subcaves       | Core integrity fell below 50%
  1642 | -10/Subcaves       | Discovered new exit (range 10)
  1676 | -10/Subcaves       | Visited Clippyterm
  1683 | -10/Subcaves       | Identified exit to Recycling
  1683 | -10/Subcaves       | Identified exit to Materials
  1683 | -10/Subcaves       | Learned Research security intel
  1963 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2014 | -10/Subcaves       | Learned location of Mines (-9)
  2324 | -10/Subcaves       | Visited 4L-MR0's lab
  2351 | -10/Subcaves       | Found Prototype Protection
  2357 | -10/Subcaves       | Identified Gun Armor
  2628 | -10/Subcaves       | A Subdweller sparked back to life
  2674 | -10/Subcaves       | Found Power Bank
  2694 | -10/Subcaves       | Lost 4 parts (1p2n1w)
  2754 | -10/Subcaves       | Entered Recycling
  3029 | -9/Recycling       | Lost 3 allies
  3376 | -9/Recycling       | Build established: Commander-Mutant
  3572 | -9/Recycling       | Scanned before Scraplab entrance
  3608 | -9/Recycling       | Entered Scraplab
  3627 | -9/Recycling       | Discovered new exit (range 2)
  3653 | -9/Recycling       | System corruption reached 10%
  3670 | -9/Recycling       | Entered Scraptown
  3670 | -9/Scraptown       | Accompanied by 6 allies
  3670 | -9/Scraptown       | System corruption cleaned by C-Scrubber
  4076 | -9/Scraptown       | Discovered new exit (range 13)
  4220 | -9/Scraptown       | Scanned Subdweller tech in exchange for log data
  4225 | -9/Scraptown       | Learned location of Quarantine (-2)
  4227 | -9/Scraptown       | Learned Research security intel
  4232 | -9/Scraptown       | Learned Research trap positions
  4450 | -9/Scraptown       | Visited Symbiants
  4520 | -9/Scraptown       | Visited SPCMW
  4539 | -9/Scraptown       | Visited The Evicted
  5130 | -9/Scraptown       | Visited CPS Storage
  5185 | -9/Scraptown       | Visited Spacefarers
  5312 | -9/Scraptown       | Visited CR-KLE's Repair Center
  5667 | -9/Scraptown       | CR-KLE repaired 7 parts
  5718 | -9/Scraptown       | Visited UFD Registry
  5718 | -9/Scraptown       | Registered with UFD as "Gaussdome"
  5778 | -9/Scraptown       | Visited Junk Cannon Lab
  5862 | -9/Scraptown       | Found Prototype Special Weapon
  5908 | -9/Scraptown       | Visited LU-1G1's Boring Crew
  5975 | -9/Scraptown       | Visited A0-MCA Data Center
  6019 | -9/Scraptown       | Visited Analyses Database
  6473 | -9/Scraptown       | Visited Scrap Suit Storage
  6496 | -9/Scraptown       | Visited Derelict Rescue Squad
  6506 | -9/Scraptown       | Found DRS Beacon
  6531 | -9/Scraptown       | Visited Curators Association
  6585 | -9/Scraptown       | Visited Chapter 10
  6622 | -9/Scraptown       | Visited Science Guys
  6697 | -9/Scraptown       | Visited Abandonware Association
  6708 | -9/Scraptown       | Learned abandonware demo "OVRCLOCK.EXE"
  6713 | -9/Scraptown       | Learned abandonware demo "REVENGE.EXE"
  6713 | -9/Scraptown       | Learned abandonware demo "MELTYB.EXE"
  6836 | -9/Scraptown       | Given a B+ rating by A0-MCA
  6893 | -9/Scraptown       | Found A0-MCA's Component Scanner
  7329 | -9/Scraptown       | Found Scrap Suit
  7455 | -9/Scraptown       | Met Optimus
  7455 | -9/Scraptown       | Accepted into 0bPrime
  7599 | -9/Scraptown       | Discovered new exit (range 3)
  7686 | -9/Scraptown       | Civil war broke out across Scraptown
  7690 | -9/Scraptown       | Entered Factory
  7690 | -6/Factory         | Accompanied by 5 allies
  7690 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x2, Utility x5
  7856 | -6/Factory         | Loaded intel: 8 recycling unit locations
  7874 | -6/Factory         | Lost 5 allies
  7945 | -6/Factory         | Attached Gun Armor, gained temporary slots: Weapon x2
  8051 | -6/Factory         | Repaired Broken Cooling System
  8066 | -6/Factory         | Repaired Lgt. Treads
  8096 | -6/Factory         | Discovered new exit (range 16)
  8176 | -6/Factory         | Lost 3 parts (2n1u)
  8270 | -6/Factory         | Found Prototype Processor
  8270 | -6/Factory         | Identified Exp. Targeting Computer
  8274 | -6/Factory         | Found Exp. Targeting Computer
  8279 | -6/Factory         | Found Exp. Targeting Computer
  8282 | -6/Factory         | Found Exp. Targeting Computer
  8389 | -6/Factory         | Learned location of Protoforge (-3)
  8446 | -6/Factory         | Identified exit to Lower Caves
  8481 | -6/Factory         | Build established: Gunner
  8949 | -6/Factory         | Entered Lower Caves
  9231 | -6/Lower Caves     | Spotted B-75 Beast
  9338 | -6/Lower Caves     | Build established: Mutant
  9345 | -6/Lower Caves     | Destroyed B-75 Beast
  9433 | -6/Lower Caves     | Learned Factory emergency access door positions
  9476 | -6/Lower Caves     | Discovered new exit (range 6)
  9487 | -6/Lower Caves     | Identified exit to Lower Caves
  9490 | -6/Lower Caves     | Entered another Lower Caves area
  9491 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9561 | -6/Lower Caves     | Learned Factory stockpile data
  9609 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10111 | -6/Lower Caves     | Discovered new exit (range 9)
 10128 | -6/Lower Caves     | Identified exit to Data Miner
 10204 | -6/Lower Caves     | Spotted B-75 Beast
 10314 | -6/Lower Caves     | Entered Data Miner
 10314 | -6/Data Miner      | Discovered new exit (range 6)
 10390 | -6/Data Miner      | Met Data Miner
 10498 | -6/Data Miner      | Learned location of Section 7 (-2)
 10498 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10534 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10646 | -6/Data Miner      | Identified exit to Proximity Caves
 10650 | -6/Data Miner      | Entered Proximity Caves
 11190 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11258 | -5/Proximity Caves | Lost 4 parts (1u3w)
 11393 | -5/Proximity Caves | Identified exit to Factory
 11495 | -5/Proximity Caves | Build established: Scavenger-Mutant
 11574 | -5/Proximity Caves | Lost 3 parts (1n1u1w)
 11721 | -5/Proximity Caves | Entered Factory
 11721 | -5/Factory         | Evolved 2 slots: Propulsion x2
 11845 | -5/Factory         | Build established: Mutant
 11933 | -5/Factory         | Garrison activated, responded to threat
 11966 | -5/Factory         | Lost 3 parts (1p1n1u)
 12006 | -5/Factory         | Identified Junk Cannon
 12157 | -5/Factory         | Core integrity fell below 50%
 12169 | -5/Factory         | Lost 6 parts (3n1u2w)
 12171 | -5/Factory         | Scrapoids reinforcements arrived?
 12277 | -5/Factory         | Loaded intel: 8 recycling unit locations
 12452 | -5/Factory         | Discovered new exit (range 5)
 12453 | -5/Factory         | Identified exit to Upper Caves
 12534 | -5/Factory         | Entered Upper Caves
 12591 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12593 | -5/Upper Caves     | Lost 4 parts (1p2n1u)
 12839 | -5/Upper Caves     | Identified exit to Upper Caves
 12842 | -5/Upper Caves     | Entered another Upper Caves area
 12845 | -5/Upper Caves     | Discovered new exit (range 12)
 12951 | -5/Upper Caves     | Discovered new exit (range 14)
 12955 | -5/Upper Caves     | Ambushed by wild Derelicts
 12955 | -5/Upper Caves     | Identified exit to Zhirov
 12955 | -5/Upper Caves     | Entered Zhirov
 12956 | -5/Zhirov          | Discovered new exit (range 3)
 12957 | -5/Zhirov          | Identified exit to Proximity Caves
 12962 | -5/Zhirov          | Met Zhirov
 12969 | -5/Zhirov          | Found Alien Artifact
 12969 | -5/Zhirov          | Identified Integrated Dissipator
 12969 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12976 | -5/Zhirov          | Found Alien Artifact
 13002 | -5/Zhirov          | Learned location of Testing (-3)
 13002 | -5/Zhirov          | Learned location of Command (-1)
 13004 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13012 | -5/Zhirov          | Entered Proximity Caves
 13067 | -4/Proximity Caves | Build established: Sprinter
 13198 | -4/Proximity Caves | Discovered new exit (range 13)
 13201 | -4/Proximity Caves | Identified exit to Factory
 13201 | -4/Proximity Caves | Entered Factory
 13201 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13239 | -4/Factory         | Identified exit to Upper Caves
 13239 | -4/Factory         | Identified exit to Extension
 13239 | -4/Factory         | Identified exit to Armory
 13290 | -4/Factory         | Loaded intel: 8 recycling unit locations
 13320 | -4/Factory         | Incoming investigation squad redirected
 13323 | -4/Factory         | Entered Upper Caves
 13340 | -4/Upper Caves     | Activated DRS Beacon
 13342 | -4/Upper Caves     | Lost 5 parts (4n1u)
 13413 | -4/Upper Caves     | Spotted B-86 Titan
 13528 | -4/Upper Caves     | Discovered new exit (range 13)
 13576 | -4/Upper Caves     | Identified exit to Upper Caves
 13577 | -4/Upper Caves     | Entered another Upper Caves area
 13590 | -4/Upper Caves     | Learned Research stockpile data
 13642 | -4/Upper Caves     | Encountered a Warlord checkpoint
 13690 | -4/Upper Caves     | Build established: Hacker-Sprinter
 13694 | -4/Upper Caves     | Discovered new exit (range 14)
 13701 | -4/Upper Caves     | Identified exit to Warlord
 13701 | -4/Upper Caves     | Entered Warlord
 13715 | -4/Warlord         | Discovered new exit (range 15)
 13854 | -4/Warlord         | Warlord's base attacked by MAIN.C
 13882 | -4/Warlord         | Rebuked by Warlord
 13927 | -4/Warlord         | Opened Warlord's prototype stash
 13934 | -4/Warlord         | Found Exp. Phase Shifter
 13937 | -4/Warlord         | Found Vortex Chain Reactor
 14059 | -4/Warlord         | Spotted B-90 Cyclops
 14096 | -4/Warlord         | Warlord forces counterattacked
 14119 | -4/Warlord         | Core integrity fell below 50%
 14242 | -4/Warlord         | Lost 13 allies
 14279 | -4/Warlord         | Spotted Striker
 14286 | -4/Warlord         | Spotted Executioner
 14315 | -4/Warlord         | Lost 6 allies
 14335 | -4/Warlord         | Identified exit to Proximity Caves
 14335 | -4/Warlord         | Entered Proximity Caves
 14400 | -3/Proximity Caves | Spotted B-86 Titan
 14411 | -3/Proximity Caves | Discovered new exit (range 8)
 14413 | -3/Proximity Caves | Identified exit to Research
 14418 | -3/Proximity Caves | Entered Research
 14418 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 14419 | -3/Research        | Loaded intel: 84 trap records
 14452 | -3/Research        | Identified exit to Testing
 14524 | -3/Research        | Found Exp. System Shield
 14601 | -3/Research        | Loaded intel: 5 recycling unit locations
 14641 | -3/Research        | Entered Testing
 14682 | -3/Testing         | Found Tachyon Dispersion Ray
 14710 | -3/Testing         | Found Ghost Barrier
 14789 | -3/Testing         | Spotted Striker
 14789 | -3/Testing         | Spotted Striker
 14803 | -3/Testing         | Repaired Adv. Reaction Control System?
 14868 | -3/Testing         | Destroyed PL-MCIOGF16VI
 14872 | -3/Testing         | Found Exp. Core Analyzer
 14895 | -3/Testing         | Spotted Fortress
 14913 | -3/Testing         | Discovered new exit (range 7)
 14914 | -3/Testing         | Entered Protoforge
 14919 | -3/Protoforge      | Superfortress began startup sequence
 14937 | -3/Protoforge      | Identified exit to Research
 14955 | -3/Protoforge      | Spotted B-86 Titan
 14966 | -3/Protoforge      | Incoming investigation squad redirected
 14978 | -3/Protoforge      | Spotted Hotshot
 14979 | -3/Protoforge      | Spotted Hotshot
 14979 | -3/Protoforge      | Spotted Hotshot
 14979 | -3/Protoforge      | Spotted Hotshot
 14979 | -3/Protoforge      | Spotted Hotshot
 14979 | -3/Protoforge      | Spotted Hotshot
 14979 | -3/Protoforge      | Spotted Hotshot
 14979 | -3/Protoforge      | Spotted Hotshot
 15026 | -3/Protoforge      | Found Cep. Antimissile System
 15027 | -3/Protoforge      | Lost 3 parts (1p1u1w)
 15070 | -3/Protoforge      | Spotted Immortal
 15070 | -3/Protoforge      | Spotted Immortal
 15070 | -3/Protoforge      | Spotted Immortal
 15081 | -3/Protoforge      | Lost 4 parts (2n2u)
 15095 | -3/Protoforge      | Spotted Decapitator
 15095 | -3/Protoforge      | Spotted Decapitator
 15095 | -3/Protoforge      | Spotted Decapitator
 15120 | -3/Protoforge      | Spotted Immortal
 15120 | -3/Protoforge      | Spotted Immortal
 15120 | -3/Protoforge      | Spotted Immortal
 15135 | -3/Protoforge      | Spotted Immortal
 15137 | -3/Protoforge      | Spotted Immortal
 15137 | -3/Protoforge      | Spotted Immortal
 15152 | -3/Protoforge      | Found Cep. Miniperforator
 15208 | -3/Protoforge      | Search patrols dispatched
 15215 | -3/Protoforge      | Core integrity fell below 50%
 15241 | -3/Protoforge      | Found Cep. RG22 Armor
 15243 | -3/Protoforge      | Found Faulty Cep. RG22 Armor
 15246 | -3/Protoforge      | Found Crosscalibrator
 15255 | -3/Protoforge      | Lost 3 parts (3n)
 15294 | -3/Protoforge      | Spotted AP7-3
 15295 | -3/Protoforge      | Spotted AP7-3
 15297 | -3/Protoforge      | System corruption reached 10%
 15297 | -3/Protoforge      | Spotted SKR-2
 15297 | -3/Protoforge      | Spotted SKR-2
 15297 | -3/Protoforge      | Spotted SKR-2
 15299 | -3/Protoforge      | Spotted EXE-6
 15311 | -3/Protoforge      | UFD initiated attack on Protoforge
 15311 | -3/Protoforge      | Loaded intel: 3 recycling unit locations
 15320 | -3/Protoforge      | Spotted EXE-6
 15320 | -3/Protoforge      | Spotted EXE-6
 15329 | -3/Protoforge      | Core integrity fell below 20%
 15331 | -3/Protoforge      | Lost 5 parts (1p3n1u)
 15347 | -3/Protoforge      | Optimus greeted in Protoforge
 15373 | -3/Protoforge      | Found Prototype Processor
 15373 | -3/Protoforge      | Identified Exp. Armor Integrity Analyzer
 15398 | -3/Protoforge      | Found Cep. XC Strikerail
 15402 | -3/Protoforge      | Found Cep. XC Strikerail
 15404 | -3/Protoforge      | Found Prototype Device
 15404 | -3/Protoforge      | Identified Exp. Kinecellerator
 15409 | -3/Protoforge      | Found Exp. Core Analyzer
 15410 | -3/Protoforge      | Lost 20 allies
 15412 | -3/Protoforge      | Found Cep. XC Strikerail
 15437 | -3/Protoforge      | Spotted EXE-6
 15525 | -3/Protoforge      | Spotted Executioner
 15529 | -3/Protoforge      | Spotted Executioner
 15529 | -3/Protoforge      | Destroyed Executioner
 15538 | -3/Protoforge      | Destroyed Executioner
 15578 | -3/Protoforge      | Spotted Decapitator
 15579 | -3/Protoforge      | Spotted Decapitator
 15579 | -3/Protoforge      | Spotted Decapitator
 15586 | -3/Protoforge      | Destroyed Decapitator
 15628 | -3/Protoforge      | Build established: Scavenger-Mutant
 15629 | -3/Protoforge      | Spotted Executioner
 15629 | -3/Protoforge      | Spotted Executioner
 15629 | -3/Protoforge      | Spotted Striker
 15632 | -3/Protoforge      | Spotted Striker
 15635 | -3/Protoforge      | Destroyed Striker
 15635 | -3/Protoforge      | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
15627_ N-04 Retriever inserts Exp. Heat Sink into Forge Plexus.
15627_ N-04 Retriever inserts Mak. Salvage Targeting Computer into Forge
  Plexus.
15628_ N-04 Retriever inserts Cep. XC Strikerail into Forge Plexus.
15629_ System corrupted: Matter fused (-10).
15629_ Slug penetrates B-74 Champion. <x2>
15629_ B-74 Champion destroyed.
15631_ P-80 Master hacks Lugger 685, rebooting.
15631_ Slug penetrates N-04 Retriever.
15632_ Slug penetrates Striker.
15632_ Lugger 685 destroyed.
15633_ N-04 Retriever inserts Lgt. Deuterium Engine into Forge Plexus.
15633_ Slug penetrates Forge Plexus. <x2>
15634_ N-04 Retriever inserts 0bPrime Scrap Suit into Forge Plexus.
15634_ N-04 Retriever collects Corrupted Mak. Coolant Network.
15635_ Slug penetrates Striker.
15635_ Striker destroyed.
15635_ Switching to secondary target: P-80 Master.
15635_ Destroyed Gamma Rifle.
15635_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| #          "" "      """""""""""""""""""""     ""  |
| #      "            """""""""""""""""""""""   ""   |
| #           " ""   """""""""""""""""""""""""       |
| #  """""      "   """""""""""""""""""""""""""  "   |
| #  "" "       "   """""""""""""""""""""""""""  ""  |
| #  "" "       ""  """""""""""""""""""""""""""  ""  |
| #         ""   " """""""""""""""""""""""""""""% %" |
| #        ""    " """"""""""""""""""""""""""""" % % |
| #    "           """""""""""""""""""""""""""""     |
| #          "     """""""""""""""""""""""""""""     |
| #         "      """""""""""""""""""""""""""""  %  |
| #    "           """""""""""""""""""""""""""""%    |
| #   """      "   """""""""""""""""""""""""""""     |
| # " """  """"" " """"""""""""""""""""""""""""" "   |
| #    ""        " """"""""""""""""""""""""""""" "   |
| #       E    "    """""""""""""""""""""""""""  ""  |
| #                 """"""""""""""""""""""""""" """  |
| +   """"E""   ""  """""""""""""""""""""""""""% %"" |
| "    %!p" "   "    """""""""""""""""""""""""    "  |
| /    |j"   !  "     """""""""""""""""""""""  ""    |
| #      *%  %"        """""""""""""""""""""   "     |
| #  ""    p ""  ""     """""""""""""""""""       "  |
| #   ""     ""   "      """""""""""""""""   ""   "  |
| #   ""%  %"""           """"""""""""""" "" "       |
| #    [!"  "  K  n   !    % """""""""    ""   TT    |
| #      "    *     ""%&   @ % %  n  n "" ""         |
| #      " " "[%=="   !  """""     %         "%  x   |
| #    " """   !*%!%                "    "  E " h    |
| #             ="& %            " "" % "sh   "      |
| #  "   "             """  """      "ss"""s"""%""   |
| #                 "  "   """% """j  "       A      |
| #        ""  " " """      %   """ "       ""p[     |
| #   ""   ""  "    "  "%      E "     "    g""  ""  |
| #   "       ""              "s %%    """"   "  ""  |
| #  "" ""    "       """""   "" !["""    "   %      |
| #     ""       "     "  "   "  %           """"    |
| #        ""    ""                 "                |
| #        !" ""                 """"""""""   %  """ |
| #   ""  %   ""      """"""""""               """   |
| #   """[=% "   "    "          """""""""" "   "    |
| ########!!#######################################" |
| ???????####?????????????????????????????????#""    |
| ??????????????????????????????????????????###"     |
| ??????????????????????????????????????????#""      |
| ??????????????????????????????????????????#""      |
| ??????????????????????????????????????????#""      |
| ??????????????????????????????????????????#"Y      |
| ??????????????????????????????????????????#""      |
| ??????????????????????????????????????????#""      |
| ??????????????????????????????????????????#""      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Energy Generation          75
Energy Capacity            2700
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Power Amplification        40
Additional Mass Support    20
Armor Coverage             660
Core Shielding             20
Power Shielding            90
Propulsion Shielding       66
Point Defense Rating       480
Phase Shifting             20
Evasion (%)                85
Targeting Accuracy         32
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           4
Kinecelleration            66
Salvage Targeting          4
Offensive Hacking          20
Defensive Hacking          36

 Item Schematics 
-----------------
         Huge Storage Unit | -10/Materials | Hacked
         Hcp. Storage Unit | -10/Materials | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free
            Centrium Wheel | -6/Data Miner | Free
      Adv. Power Amplifier | -6/Data Miner | Free
          Dispersion Rifle | -6/Data Miner | Free
         Lrn. Sensor Array | -6/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
   G-67 Veteran | -3/Research   | Hacked

 Fabricated
------------
Nothing

 Repaired
----------
                 EM Pulse Gun | 73% | -10/Materials 
               Cooling System | 14% | -6/Factory    | Broken
                  Lgt. Treads | 43% | -6/Factory    
 Adv. Reaction Control System | 2%  | -3/Testing    

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TractorSensorScreen
  Manual?         0
Play Time         02:34:43
  Cumulative      448.8 hours
  Start           2025.03.02 @ 15:37:16
  End             2025.03.02 @ 22:59:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          458
  Rogue           458
  Adventurer      0
  Explorer        0
Win Type          -
  Total           31
  Types           16/3/6/1/2/0/3/0/0/0
Lore%             89
Gallery%          83
Achievement%      83
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8dec5566-729c-4af1-a2e9-4901b1c4f5e3