Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 16:31:21 Player: Virvatuli Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (982) 982 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-138) -138 TOTAL SCORE: 2889 Bonus ------- High Alert Combat Kills 173 Follower Combat Kills 260 Friendly Fire -571 Cogmind --------- Core Integrity 0/550 Matter 200/300 Energy 40/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Matter Pod Shield Generator > --- WEAPON ----------- Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher > --- INVENTORY -------- (None) [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Medium Matter Pod Device Improved Heat Sink Storage Medium Matter Pod Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 2 | . . . . 2 Parts Attached 48 | 6 16 8 16 2 Power 9 | 1 2 3 3 . Engine 7 | 1 1 2 3 . Core 2 | . 1 1 . . Reactor . | . . . . . Propulsion 13 | 2 4 2 5 . Treads 2 | 2 . . . . Leg 9 | . 4 . 5 . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . 2 . . Utility 10 | 1 5 . 4 . Device 5 | . 4 . 1 . Storage 4 | 1 1 . 2 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 5 3 4 2 Energy Gun 5 | 1 2 1 1 . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 2 2 . . Ballistic Cannon . | . . . . . Launcher 6 | . 1 . 3 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . 2 . . . System Corruption 9 | . 9 . . . Parts Lost 20 | . 6 2 2 10 Power 5 | . 1 1 1 2 Propulsion 4 | . 1 . 1 2 Utility 4 | . 2 . . 2 Weapon 7 | . 2 1 . 4 Highest Loss Streak 10 | . 5 2 1 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 84 96 87 45 Engine 12 | . 10 11 14 7 Core 1 | . 3 . . . Treads 5 | . 17 . . . Leg 14 | . 9 10 23 9 Flight 6 | . . 17 4 . Device 10 | . 9 14 9 8 Storage 9 | . 5 14 11 5 Energy Gun 5 | . 12 5 . . Ballistic Gun 12 | . 11 21 8 . Launcher 5 | . 2 . 12 15 Naked Turns 9 | . . . . 9 Heaviest Build 33 | 14 16 10 25 33 Greatest Support 40 | 40 40 20 35 25 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 6 5 5 5 Most Carried 4 | 1 4 2 4 1 Average Carried . | . . . 1 . Final Capacity 8 | 8 5 5 5 5 Final Carried 2 | 1 . . 2 . Class Distribution -------------------- 67% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1312 | 218 285 260 382 167 Remotely . | . . . . . Salvage Created 1029 | . 304 182 421 122 Parts 78 | . 20 15 33 10 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 32 | . 6 10 9 7 Melee 1 | . . . . 1 Guns 14 | . 4 10 . . AOE 17 | . 2 . 9 6 Classes Destroyed 9 | . 4 1 4 . Worker 4 | . 1 . 2 1 Builder 4 | . 1 . 3 . Tunneler 1 | . . . 1 . Recycler 1 | . 1 . . . Watcher 3 | . . . 2 1 Swarmer 15 | . . 9 2 4 Grunt 16 | . 6 1 7 2 Brawler 1 | . . . 1 . Sentry 3 | . . . 2 1 Thug 1 | . . . 1 . Best Kill Streak 9 | . 3 5 6 9 Combat Bots Only 7 | . 2 5 5 7 Max Kills in Single Turn 4 | . 2 1 4 3 Gunslinging . | . . . . . Exploded 3 | . 1 . 2 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2640 | . 667 456 475 1042 Core 882 | . 146 87 97 552 Absorbed by Shields 254 | . . . 120 134 Regen/Repaired (Parts) 43 | . 43 . . . Core Remaining (%) 60 | 100 . 6 75 . Volleys Fired 114 | . 42 36 31 5 Largest 4 | . 2 2 2 4 Hottest 132 | . 85 60 66 132 Shots Fired 203 | . 62 66 58 17 Gun 144 | . 56 66 22 . Cannon . | . . . . . Launcher 59 | . 6 . 36 17 Special . | . . . . . Kinetic 88 | . 31 35 22 . Thermal 42 | . 11 31 . . Explosive 59 | . 6 . 36 17 Electromagnetic 14 | . 14 . . . Robot Hit Streak 6 | . 5 6 6 3 Robot Miss Streak 5 | . 3 3 5 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 98 | . 28 33 31 6 Core Hits 101 | . 18 13 39 31 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3618 | . 743 372 1642 861 Guns 860 | . 394 359 107 . Cannons . | . . . . . Explosions 2682 | . 349 . 1535 798 Melee . | . . . . . Ramming 76 | . . 13 . 63 Kinetic 617 | . 248 262 107 . Thermal 140 | . 43 97 . . Explosive 2682 | . 349 . 1535 798 Electromagnetic 103 | . 103 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 9 9 . 7 Average Corruption 8 | . 8 9 . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . 9 20 . 1 Message Errors 4 | . . 3 . 1 Matter Fused 7 | . 3 4 . . Heat Flow Errors 4 | . 2 2 . . Energy Discharges 5 | . 1 4 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 2 | . 1 1 . . Data Loss (major) 2 | . . 2 . . Misfires 2 | . . 2 . . Alerts 1 | . 1 . . . Weapon Failures 2 | . 1 1 . . Overload Shots . | . . . . . Overflow Damage 55 | . . . 52 3 Projectiles . | . . . . . Explosions 55 | . . . 52 3 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 206 | . 40 . 103 63 Shots 8 | . 1 . 6 1 Rammed 21 | . . . . 21 Targets Rammed 27 | . . 6 . 21 Kicked 6 | . . 6 . . Crushed . | . . . . . Highest Temperature 503 | . 503 242 81 258 Average Temperature 135 | . 187 119 29 150 Received Heat Transfer 864 | . 333 39 108 384 Effects 8 | . 8 . . . Shutdowns 1 | . 1 . . . Matter Decay 1 | . 1 . . . Short Circuit 1 | . 1 . . . Damage (minor) 1 | . 1 . . . Damage (major) 3 | . 3 . . . Damage (core) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 336 | . 111 225 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 1051 | . 210 261 1051 654 Initial 443 | . . 9 23 443 Average 267 | . 96 126 538 572 Maximum Alert Level 3 | . 1 1 3 2 Low Security (%) 65 | 100 83 97 26 . Level 1 7 | . 16 2 5 . Level 2 14 | . . . 28 100 Level 3 12 | . . . 38 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 . 6 3 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 6 | . 1 . 5 . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 1 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 9 11 21 8 Peak Tracking Total 7 | . 3 3 4 7 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 6 | . 1 . 3 2 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 4 | . 2 . 2 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 8 . 5 . Successful 10 | . 7 . 3 . Failed 3 | . 1 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations 6 | . 4 . 2 . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Emergency Access Points 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 3 . 1 . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Refit 2 | . 1 . 1 . Recycling Unit Hacks 4 | . 4 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled 1 | . 1 . . . Recycled Matter 10 | . 10 . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 5 | . . 5 . . Largest Group 5 | . . 5 5 . Highest-Rated Group 82 | . . 82 82 . Highest-Rated Ally 31 | . . 31 31 . Total Orders 7 | . . 4 3 . ROAM 1 | . . . 1 . FOLLOW 6 | . . 4 2 . Ally Attacks 58 | . . 3 55 . Total Damage 701 | . . 23 678 . Kills 12 | . . 1 11 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1760 | 81 513 510 556 100 Spaces Moved 1536 | 41 242 771 424 58 Core 37 | 2 2 . . 33 Treads 164 | 39 125 . . . Legs 483 | . 115 74 269 25 Wheels . | . . . . . Hover . | . . . . . Flight 852 | . . 697 155 . Fastest Speed 37 | 50 50 37 37 50 Average Speed 80 | 154 140 46 98 102 Slowest Speed 190 | 160 160 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . 3 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 4 45 97 54 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 361 | . 36 . 226 99 Melee . | . . . . . Projectile . | . . . . . AOE 361 | . 36 . 226 99 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1864 | 59 352 852 514 87 Wait 58 | 6 30 20 1 1 Move 1526 | 40 241 764 423 58 Hop 3 | . . 3 . . Pick Up 55 | 7 15 9 24 . Fast Attach . | . . . . . Attach 25 | 6 7 4 6 2 Detach . | . . . . . Swap 23 | . 9 4 10 . Drop 33 | . 8 6 19 . Fire 114 | . 42 36 31 5 Melee . | . . . . . Ram 21 | . . . . 21 Kick 6 | . . 6 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 12) 82 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 367 | -10/Materials | Core integrity fell below 50% 428 | -10/Materials | Lost 5 parts (1p1n2u1w) 483 | -10/Materials | Repaired Aluminum Leg 565 | -10/Materials | Discovered new exit (range 15) 595 | -10/Materials | Entered Mines 744 | -10/Mines | Core integrity fell below 20% 822 | -10/Mines | Build established: Scavenger-Mutant 918 | -10/Mines | Learned location of Zion (-6) 932 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 954 | -10/Mines | Discovered new exit (range 16) 960 | -10/Mines | Learned location of Storage (-7) 972 | -10/Mines | Discovered new exit (range 8) 1105 | -10/Mines | Entered Materials 1105 | -9/Materials | Accompanied by 5 allies 1105 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1112 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1365 | -9/Materials | Discovered new exit (range 16) 1643 | -9/Materials | Discovered new exit (range 15) 1661 | -9/Materials | Entered another Materials area 1661 | -8/Materials | Evolved 2 slots: Weapon x2 1741 | -8/Materials | Core integrity fell below 50% 1751 | -8/Materials | Destroyed 7 combat bots 1752 | -8/Materials | Core integrity fell below 20% 1761 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01750_ Destabilizing: System corrupted (+1). 01750_ U-05 Engineer builds a Wall. 01751_ Slammed into G-50 Soldier. 01751_ Destabilizing: Core damaged (-5). 01752_ Slammed into G-50 Soldier. 01752_ Shield Generator destroyed. 01753_ The unstable cave ceiling collapses. 01753_ U-05 Engineer lays Concrete. 01754_ U-05 Engineer builds a Wall. 01755_ U-05 Engineer builds a Door. 01756_ Slammed into Y-45 Defender. 01757_ The unstable cave ceiling collapses. 01757_ Slammed into Y-45 Defender. 01759_ The unstable cave ceiling collapses. 01759_ Slammed into Y-45 Defender. 01759_ U-05 Engineer lays Concrete. 01760_ Slammed into Y-45 Defender. 01760_ U-05 Engineer lays Concrete. 01761_ Slammed into Y-45 Defender. 01761_ U-05 Engineer lays Concrete. 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""" ??????????????????? | | ????????????????????"" ?""???????????????????? | | ?????????????????????????"???????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 17 Energy Capacity 290 Matter Stores 320 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Close Call The More The Merrier Challenges ------------ None Game ------ Seed KineticLegRigger Manual? 0 Play Time 00:41:01 Cumulative 7.9 hours Start 2022.04.06 @ 15:21:43 End 2022.04.06 @ 16:31:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 419d436a-ba63-40de-b978-c8b460768523