Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.04 @ 12:39:18

Player: winny

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (360)      360
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (132)                132
              TOTAL SCORE: 2547

 Bonus
-------
Follower Combat Kills      132

 Cogmind 
---------
Core Integrity             538/550
Matter                     276/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Hover Unit
           Hover Unit
>          --- UTILITY (4) ------
  Improved Heat Sink
    Medium Storage Unit
           Visual Processing Unit
>          --- WEAPON (2) -------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (8) ----
  Improved Ion Engine
           Tractor Beam
           Spread Laser
           Spread Laser
           Rocket Launcher
           Flail

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
           Spread Laser
           Rocket Launcher
>          --- INVENTORY --------
  Improved Ion Engine
           Tractor Beam
           Spread Laser
           Assault Rifle
     Light Assault Rifle
           Flail
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             24   | 1   9   7   3   4   
  Power                    2    | .   2   .   .   .   
    Engine                 2    | .   2   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | .   1   6   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   1   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   2   .   .   
    Flight                 3    | .   .   3   .   .   
  Utility                  5    | 1   3   .   .   1   
    Device                 3    | 1   1   .   .   1   
    Storage                1    | .   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | .   3   1   3   3   
    Energy Gun             5    | .   1   1   2   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   2   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 1    | .   .   .   1   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      1    | .   .   .   1   .   
Average Slot Usage (%)     95   | .   99  90  96  90  
  Engine                   11   | .   14  11  11  9   
  Leg                      22   | .   27  18  22  18  
  Hover                    11   | .   .   10  22  18  
  Flight                   1    | .   .   5   .   .   
  Device                   3    | .   9   .   .   9   
  Storage                  11   | .   14  11  11  9   
  Processor                8    | .   4   11  11  9   
  Energy Gun               14   | .   14  13  14  13  
  Ballistic Gun            6    | .   13  8   .   2   
  Launcher                 1    | .   .   .   4   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             19   | 12  14  16  18  19  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | .   .   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   
  Average Capacity         7    | 6   6   8   8   8   
  Most Carried             8    | 6   6   8   8   6   
  Average Carried          6    | 3   5   6   7   6   
  Final Capacity           8    | 6   8   8   8   8   
  Final Carried            8    | 4   6   8   7   6   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           502  | 210 100 95  77  20  
  Remotely                 58   | .   58  .   .   .   
Salvage Created            805  | 266 261 151 127 .   
  Parts                    64   | 22  13  16  13  .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           3    | 1   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  11   | .   2   3   6   .   
  Guns                     6    | .   2   3   1   .   
  AOE                      5    | .   .   .   5   .   
Classes Destroyed          9    | 3   3   3   .   .   
  Worker                   4    | 2   .   1   1   .   
  Tunneler                 8    | 8   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 3    | 1   1   .   1   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  3    | .   2   1   .   .   
  Swarmer                  8    | .   .   2   6   .   
  Grunt                    2    | .   2   .   .   .   
  Sentry                   1    | .   .   1   .   .   
Best Kill Streak           4    | 4   2   3   3   .   
  Combat Bots Only         3    | .   1   1   3   .   
Max Kills in Single Turn   3    | 3   1   2   3   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Damage Taken               538  | 38  173 92  191 44  
  Core                     79   | .   50  8   9   12  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         91   | 100 80  .   95  .   
Volleys Fired              80   | 26  24  15  11  4   
  Largest                  2    | 2   2   2   2   2   
  Hottest                  130  | 90  90  105 105 130 
Shots Fired                153  | 52  44  30  19  8   
  Gun                      150  | 52  44  30  16  8   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 3    | .   .   .   3   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  36   | .   22  12  .   2   
  Thermal                  52   | 26  9   3   8   6   
  Explosive                3    | .   .   .   3   .   
  Electromagnetic          62   | 26  13  15  8   .   
  Robot Hit Streak         8    | 7   8   2   6   4   
  Robot Miss Streak        6    | 6   4   5   6   5   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           93   | 30  31  14  12  6   
  Core Hits                55   | 12  11  7   19  6   
  Critical Hits            1    | .   .   1   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1554 | 497 388 165 455 49  
  Guns                     1064 | 391 342 123 159 49  
  Cannons                  .    | .   .   .   .   .   
  Explosions               490  | 106 46  42  296 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  160  | .   132 15  .   13  
  Thermal                  636  | 269 119 47  165 36  
  Explosive                207  | .   .   .   207 .   
  Electromagnetic          551  | 228 137 103 83  .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            11   | .   .   .   11  .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               11   | .   .   .   11  .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      148  | 39  18  .   91  .   
  Shots                    5    | 1   1   .   3   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        271  | 240 271 81  120 18  
  Average Temperature      81   | 96  114 21  53  9   
  Received Heat Transfer   108  | .   81  18  .   9   
  Effects                  2    | .   2   .   .   .   
    Interference           2    | .   2   .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              2    | 1   .   1   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   1   .   1   .   
  Heat Transferred         1153 | 581 272 55  200 45  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      5    | 2   1   1   1   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             228  | 55  150 152 228 190 
  Average Influence        93   | 25  77  83  137 103 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         96   | 100 100 100 90  100 
  Level 1                  3    | .   .   .   9   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   6   16  11  7   
  Peak Tracking Total      4    | .   2   3   3   4   
  Tactical Retreats        5    | .   1   4   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          6    | .   4   2   .   .   
  Terminals                5    | .   3   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   11  4   .   .   
  Successful               11   | .   7   4   .   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   9   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   5   4   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Investigation Status     1    | .   .   1   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              2    | .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   4   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               25   | .   .   .   8   17  
  Total Damage             260  | .   .   .   61  199 
  Kills                    8    | .   .   .   2   6   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1552 | 216 461 246 541 88  
Spaces Moved               995  | 99  288 140 412 56  
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     982  | 99  288 127 412 56  
  Wheels                   .    | .   .   .   .   .   
  Hover                    13   | .   .   13  .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 120 
  Average Speed            120  | 120 120 124 120 120 
  Slowest Speed            190  | 120 120 190 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 6   46  16  83  8   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 13   | .   .   .   13  .   
Terrain Destroyed          61   | 12  3   3   43  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      61   | 12  3   3   43  .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1197 | 145 362 184 439 67  
  Wait                     71   | 16  29  12  11  3   
  Move                     991  | 98  287 139 411 56  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  13   | 1   6   5   1   .   
  Fast Attach              9    | 1   3   4   1   .   
  Attach                   5    | .   1   2   1   1   
  Detach                   1    | .   .   1   .   .   
  Swap                     10   | .   5   1   1   3   
  Drop                     17   | 3   7   5   2   .   
  Fire                     80   | 26  24  15  11  4   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
  217 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Repaired Aluminum Leg
  504 | -10/Materials | Discovered new exit (range 10)
  555 | -10/Materials | Discovered new exit (range 8)
  678 | -10/Materials | Entered another Materials area
  678 | -9/Materials  | Evolved 2 slots: Propulsion x2
  872 | -9/Materials  | Discovered new exit (range 8)
  924 | -9/Materials  | Entered Mines
 1051 | -9/Mines      | Build established: Scavenger-Mutant
 1101 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1309 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1439 | -9/Mines      | Discovered new exit (range 5)
 1465 | -9/Mines      | Entered Materials
 1465 | -8/Materials  | Accompanied by 3 allies
 1465 | -8/Materials  | Evolved 2 slots: Utility x2
 1553 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01311_ K-01 Serf collects debris. <x2>
01421_ T-07 Excavator is excavating.
01428_ C-30 ARC bursts open, deploying its payload.
01428_ S-10 Pest unfolds itself. <x2>
01429_ S-10 Pest destroyed.
01430_ T-07 Excavator is excavating. <x2>
01437_ S-10 Pest destroyed. <x2>
01439_ Acquired 19 matter.
01439_ EXIT=FOUND
01442_ Acquired 15 matter.
01452_ T-07 Excavator is excavating.
01458_ Acquired 12 matter.
PARAMETERS=UTILITY_2
LOCATION=UNKNOWN
GOAL=ESCAPE
01501_ G-47 Trooper destroyed. <x2>
01503_ B-36 Bruiser destroyed.
01508_ Acquired 20 matter.
01519_ S-10 Pest destroyed. <x3>
01551_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
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| ????????????????#         #??????????????????????? |
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| ????????????#   #        *#??????????????????????? |
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| ????????????#   #     %%*=#??????????????????????? |
| ????????????#   +     %=%=#??????????????????????? |
| ????????????#   #########+#??????????????????????? |
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| ????????????#   #???????# #??????????????????????? |
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| ????????????#    ??????## ####???????????????????? |
| ????????????#    ??????#     +???????????????????? |
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| ?????????????????          ""#???????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterShockJammer
  Manual?         0
Play Time         00:26:21
  Cumulative      17.4 hours
  Start           2020.01.04 @ 12:07:09
  End             2020.01.04 @ 12:39:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           7
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 178d91f6-0f3f-44ca-9964-6770398a824f