Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.04 @ 12:39:18
Player: winny
Result: Self-destructed
Performance
-------------
Evolutions (2) 1000
Regions Visited (4) 800
Robots Destroyed (31) 155
Value Destroyed (360) 360
Prototype IDs (5) 100
Alien Tech Used (0) 0
Bonus (132) 132
TOTAL SCORE: 2547
Bonus
-------
Follower Combat Kills 132
Cogmind
---------
Core Integrity 538/550
Matter 276/300
Energy 125/125
System Corruption 0%
Temperature Cool (0)
Movement Walking (120)
Location -8/Materials
Parts
-------
> --- POWER (1) --------
Light Ion Engine
> --- PROPULSION (4) ---
Aluminum Leg
Aluminum Leg
Hover Unit
Hover Unit
> --- UTILITY (4) ------
Improved Heat Sink
Medium Storage Unit
Visual Processing Unit
> --- WEAPON (2) -------
Assault Rifle
Light Assault Rifle
> --- INVENTORY (8) ----
Improved Ion Engine
Tractor Beam
Spread Laser
Spread Laser
Rocket Launcher
Flail
Peak State
------------
> --- POWER ------------
Light Ion Engine
> --- PROPULSION -------
Aluminum Leg
Aluminum Leg
Hover Unit
Hover Unit
> --- UTILITY ----------
Improved Heat Sink
Medium Storage Unit
Visual Processing Unit
> --- WEAPON -----------
Spread Laser
Rocket Launcher
> --- INVENTORY --------
Improved Ion Engine
Tractor Beam
Spread Laser
Assault Rifle
Light Assault Rifle
Flail
[Rating: 15]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Propulsion Aluminum Leg
Leg Aluminum Leg
Hover Unit Hover Unit
Flight Unit Flight Unit
Utility Visual Processing Unit
Device Tractor Beam
Storage Medium Storage Unit
Processor Visual Processing Unit
Weapon EM Pulse Gun
Energy Gun EM Pulse Gun
Ballistic Gun Light Assault Rifle
Launcher Rocket Launcher
Build | -11 -10 -9 -9 -8
------- Run | Scr Mat Mat Min Mat
Slots Evolved 4 | . . 2 . 2
Power . | . . . . .
Propulsion 2 | . . 2 . .
Utility 2 | . . . . 2
Weapon . | . . . . .
Parts Attached 24 | 1 9 7 3 4
Power 2 | . 2 . . .
Engine 2 | . 2 . . .
Core . | . . . . .
Reactor . | . . . . .
Propulsion 7 | . 1 6 . .
Treads . | . . . . .
Leg 2 | . 1 1 . .
Wheel . | . . . . .
Hover 2 | . . 2 . .
Flight 3 | . . 3 . .
Utility 5 | 1 3 . . 1
Device 3 | 1 1 . . 1
Storage 1 | . 1 . . .
Processor 1 | . 1 . . .
Hackware . | . . . . .
Protection . | . . . . .
Artifact . | . . . . .
Weapon 10 | . 3 1 3 3
Energy Gun 5 | . 1 1 2 1
Energy Cannon . | . . . . .
Ballistic Gun 4 | . 2 . . 2
Ballistic Cannon . | . . . . .
Launcher 1 | . . . 1 .
Special Weapon . | . . . . .
Impact Weapon . | . . . . .
Slashing Weapon . | . . . . .
Piercing Weapon . | . . . . .
Special Melee Weapon . | . . . . .
Unidentified Prototypes . | . . . . .
Parts Lost 1 | . . . 1 .
Power . | . . . . .
Propulsion . | . . . . .
Utility . | . . . . .
Weapon 1 | . . . 1 .
Highest Loss Streak 1 | . . . 1 .
Average Slot Usage (%) 95 | . 99 90 96 90
Engine 11 | . 14 11 11 9
Leg 22 | . 27 18 22 18
Hover 11 | . . 10 22 18
Flight 1 | . . 5 . .
Device 3 | . 9 . . 9
Storage 11 | . 14 11 11 9
Processor 8 | . 4 11 11 9
Energy Gun 14 | . 14 13 14 13
Ballistic Gun 6 | . 13 8 . 2
Launcher 1 | . . . 4 3
Naked Turns . | . . . . .
Heaviest Build 19 | 12 14 16 18 19
Greatest Support 20 | 20 20 20 20 20
Greatest Overweight (x) 2 | . . 2 . .
Average Overweight (x) . | . . . . .
Largest Inventory Capacity 8 | 6 8 8 8 8
Average Capacity 7 | 6 6 8 8 8
Most Carried 8 | 6 6 8 8 6
Average Carried 6 | 3 5 6 7 6
Final Capacity 8 | 6 8 8 8 8
Final Carried 8 | 4 6 8 7 6
Class Distribution
--------------------
51% | Scavenger-Mutant
48% | Mutant
Dominant Class
----------------
Mutant | -10/Materials
Scavenger-Mutant | -9/Materials
Scavenger-Mutant | -9/Mines
Scavenger-Mutant | -8/Materials
Resources | -11 -10 -9 -9 -8
----------- Run | Scr Mat Mat Min Mat
Matter Collected 502 | 210 100 95 77 20
Remotely 58 | . 58 . . .
Salvage Created 805 | 266 261 151 127 .
Parts 64 | 22 13 16 13 .
Haulers Intercepted 1 | . 1 . . .
Recyclers Shooed 3 | 1 . . 2 .
Parts Field Recycled . | . . . . .
Retrieved Matter . | . . . . .
Parts Self-Destructed . | . . . . .
Prevented . | . . . . .
Kills | -11 -10 -9 -9 -8
------- Run | Scr Mat Mat Min Mat
Combat Hostiles Destroyed 11 | . 2 3 6 .
Guns 6 | . 2 3 1 .
AOE 5 | . . . 5 .
Classes Destroyed 9 | 3 3 3 . .
Worker 4 | 2 . 1 1 .
Tunneler 8 | 8 . . . .
Hauler 1 | . 1 . . .
Recycler 3 | 1 1 . 1 .
Operator 1 | . . 1 . .
Watcher 3 | . 2 1 . .
Swarmer 8 | . . 2 6 .
Grunt 2 | . 2 . . .
Sentry 1 | . . 1 . .
Best Kill Streak 4 | 4 2 3 3 .
Combat Bots Only 3 | . 1 1 3 .
Max Kills in Single Turn 3 | 3 1 2 3 .
Gunslinging . | . . . . .
Exploded 3 | . . . 3 .
Melee . | . . . . .
Uniques/NPCs Destroyed . | . . . . .
Combat | -11 -10 -9 -9 -8
-------- Run | Scr Mat Mat Min Mat
Damage Taken 538 | 38 173 92 191 44
Core 79 | . 50 8 9 12
Absorbed by Shields . | . . . . .
Core Remaining (%) 91 | 100 80 . 95 .
Volleys Fired 80 | 26 24 15 11 4
Largest 2 | 2 2 2 2 2
Hottest 130 | 90 90 105 105 130
Shots Fired 153 | 52 44 30 19 8
Gun 150 | 52 44 30 16 8
Cannon . | . . . . .
Launcher 3 | . . . 3 .
Special . | . . . . .
Kinetic 36 | . 22 12 . 2
Thermal 52 | 26 9 3 8 6
Explosive 3 | . . . 3 .
Electromagnetic 62 | 26 13 15 8 .
Robot Hit Streak 8 | 7 8 2 6 4
Robot Miss Streak 6 | 6 4 5 6 5
Penetration Max . | . . . . .
Secondary Targets . | . . . . .
Shots Hit Robots 93 | 30 31 14 12 6
Core Hits 55 | 12 11 7 19 6
Critical Hits 1 | . . 1 . .
Critical Kills . | . . . . .
Critical Parts Destroyed 1 | . . 1 . .
Melee Attacks . | . . . . .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Sneak Attacks . | . . . . .
Combat Hostiles . | . . . . .
Follow-up Attacks . | . . . . .
Damage Inflicted 1554 | 497 388 165 455 49
Guns 1064 | 391 342 123 159 49
Cannons . | . . . . .
Explosions 490 | 106 46 42 296 .
Melee . | . . . . .
Ramming . | . . . . .
Kinetic 160 | . 132 15 . 13
Thermal 636 | 269 119 47 165 36
Explosive 207 | . . . 207 .
Electromagnetic 551 | 228 137 103 83 .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Highest Corruption . | . . . . .
Average Corruption . | . . . . .
Corruption Purged . | . . . . .
Overload Shots . | . . . . .
Overflow Damage 11 | . . . 11 .
Projectiles . | . . . . .
Explosions 11 | . . . 11 .
Melee . | . . . . .
Knockbacks . | . . . . .
Impact . | . . . . .
Kinetic . | . . . . .
Secondary . | . . . . .
Self-Inflicted Damage 148 | 39 18 . 91 .
Shots 5 | 1 1 . 3 .
Rammed . | . . . . .
Targets Rammed . | . . . . .
Kicked . | . . . . .
Crushed . | . . . . .
Highest Temperature 271 | 240 271 81 120 18
Average Temperature 81 | 96 114 21 53 9
Received Heat Transfer 108 | . 81 18 . 9
Effects 2 | . 2 . . .
Interference 2 | . 2 . . .
Siege Activations . | . . . . .
Robots Corrupted . | . . . . .
Combat Hostiles . | . . . . .
Parts Fried 2 | 1 . 1 . .
Impact Corruptions . | . . . . .
Robots Melted . | . . . . .
Combat Hostiles . | . . . . .
Parts Melted 2 | . 1 . 1 .
Heat Transferred 1153 | 581 272 55 200 45
Parts Sabotaged . | . . . . .
Parts Stolen . | . . . . .
Parts Stripped . | . . . . .
Power Chain Reactions 5 | 2 1 1 1 .
Missiles Intercepted . | . . . . .
Alert | -11 -10 -9 -9 -8
------- Run | Scr Mat Mat Min Mat
Peak Influence 228 | 55 150 152 228 190
Average Influence 93 | 25 77 83 137 103
Maximum Alert Level 1 | . . . 1 .
Low Security (%) 96 | 100 100 100 90 100
Level 1 3 | . . . 9 .
Level 2 . | . . . . .
Level 3 . | . . . . .
Level 4 . | . . . . .
Level 5 . | . . . . .
High Security . | . . . . .
Max Security . | . . . . .
Squads Dispatched 1 | . . 1 . .
Investigation . | . . . . .
Extermination . | . . . . .
Reinforcement 1 | . . 1 . .
Assault . | . . . . .
Garrison . | . . . . .
Intercept . | . . . . .
Construction Impeded . | . . . . .
Haulers Reinforced . | . . . . .
Stealth | -11 -10 -9 -9 -8
--------- Run | Scr Mat Mat Min Mat
Distress Signals 1 | . 1 . . .
Communications Jammed . | . . . . .
Distress Signals . | . . . . .
Times Spotted 40 | . 6 16 11 7
Peak Tracking Total 4 | . 2 3 3 4
Tactical Retreats 5 | . 1 4 . .
Traps | -11 -10 -9 -9 -8
------- Run | Scr Mat Mat Min Mat
Traps Triggered . | . . . . .
Indirectly . | . . . . .
Trap Hack Attempts . | . . . . .
Triggered . | . . . . .
Disarmed . | . . . . .
Reprogrammed . | . . . . .
Reused . | . . . . .
Traps Extracted . | . . . . .
Installed . | . . . . .
Triggered . | . . . . .
Machines | -11 -10 -9 -9 -8
---------- Run | Scr Mat Mat Min Mat
Machines Disabled 1 | . . . 1 .
Max in Single Turn 1 | . . . 1 .
Machines Sabotaged . | . . . . .
Garrisons Compromised . | . . . . .
Overloaded Fab Kills . | . . . . .
Fab Network Shutdowns . | . . . . .
Hacking | -11 -10 -9 -9 -8
--------- Run | Scr Mat Mat Min Mat
Machines Accessed 6 | . 4 2 . .
Terminals 5 | . 3 2 . .
Fabricators . | . . . . .
Repair Stations 1 | . 1 . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Total Hacks 15 | . 11 4 . .
Successful 11 | . 7 4 . .
Failed 4 | . 4 . . .
Catastrophic . | . . . . .
Database Lockouts . | . . . . .
Manual . | . . . . .
Terminals 13 | . 9 4 . .
Fabricators . | . . . . .
Repair Stations 2 | . 2 . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Terminal Hacks 9 | . 5 4 . .
Robot Analysis 1 | . 1 . . .
Prototype ID Bank 2 | . 1 1 . .
Locate Traps 1 | . 1 . . .
Dispatch Records 1 | . 1 . . .
Investigation Status 1 | . . 1 . .
Registered Prototypes 1 | . 1 . . .
Zone Layout 2 | . . 2 . .
Fabricator Hacks . | . . . . .
Repair Station Hacks 2 | . 2 . . .
Scan Component 1 | . 1 . . .
Repair 1 | . 1 . . .
Recycling Unit Hacks . | . . . . .
Scanalyzer . | . . . . .
Garrison Access Hacks . | . . . . .
Unauthorized Hacks . | . . . . .
Terminals . | . . . . .
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Data Cores Recovered . | . . . . .
Used . | . . . . .
Hacking Detections 5 | . 4 1 . .
Full Trace Events . | . . . . .
Feedback Events . | . . . . .
Feedback Blocked . | . . . . .
Robot Schematics Acquired . | . . . . .
Robots Built . | . . . . .
Matter . | . . . . .
Time . | . . . . .
Total Robot Build Rating . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Built . | . . . . .
Matter . | . . . . .
Time . | . . . . .
Total Part Build Rating . | . . . . .
Parts Repaired 1 | . 1 . . .
Time 26 | . 26 . . .
Parts Recycled . | . . . . .
Recycled Matter . | . . . . .
Retrieved Matter . | . . . . .
Retrieved Components . | . . . . .
Parts Scanalyzed . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Damaged . | . . . . .
Bothacking | -11 -10 -9 -9 -8
------------ Run | Scr Mat Mat Min Mat
Used RIF Installer . | . . . . .
Robots Hacked . | . . . . .
Non-combat . | . . . . .
Combat . | . . . . .
Robot Hacks Applied . | . . . . .
Relay Couplers Released . | . . . . .
Robots Rewired . | . . . . .
Allies Hacked . | . . . . .
Hacks Repelled . | . . . . .
Allies | -11 -10 -9 -9 -8
-------- Run | Scr Mat Mat Min Mat
Total Allies 3 | . . . 3 .
Largest Group 3 | . . . 3 3
Highest-Rated Group 40 | . . . 40 40
Highest-Rated Ally 16 | . . . 16 16
Total Orders . | . . . . .
Ally Attacks 25 | . . . 8 17
Total Damage 260 | . . . 61 199
Kills 8 | . . . 2 6
Allies Corrupted . | . . . . .
Allies Melted . | . . . . .
Intel | -11 -10 -9 -9 -8
------- Run | Scr Mat Mat Min Mat
Robot Analysis Total 1 | . 1 . . .
Derelict Logs Recovered 1 | . . . 1 .
Drone Launches . | . . . . .
Drone Recoveries . | . . . . .
Exploration | -11 -10 -9 -9 -8
------------- Run | Scr Mat Mat Min Mat
Turns Passed 1552 | 216 461 246 541 88
Spaces Moved 995 | 99 288 140 412 56
Core . | . . . . .
Treads . | . . . . .
Legs 982 | 99 288 127 412 56
Wheels . | . . . . .
Hover 13 | . . 13 . .
Flight . | . . . . .
Fastest Speed 120 | 120 120 120 120 120
Average Speed 120 | 120 120 124 120 120
Slowest Speed 190 | 120 120 190 120 120
Overloaded Moves . | . . . . .
Propulsion Burnouts . | . . . . .
Robots Hopped . | . . . . .
Cave-ins Triggered . | . . . . .
Exploration Rate (%) 31 | 6 46 16 83 8
Regions Visited 4
Branch Regions 1
Pre-discovered Areas . | . . . . .
Known Exits Taken . | . . . . .
Unknown Exits Taken 4 | 1 1 1 1 .
Scrap Searched 1 | . . . 1 .
Spaces Dug 13 | . . . 13 .
Terrain Destroyed 61 | 12 3 3 43 .
Melee . | . . . . .
Projectile . | . . . . .
AOE 61 | 12 3 3 43 .
Actions | -11 -10 -9 -9 -8
--------- Run | Scr Mat Mat Min Mat
Total 1197 | 145 362 184 439 67
Wait 71 | 16 29 12 11 3
Move 991 | 98 287 139 411 56
Hop . | . . . . .
Pick Up 13 | 1 6 5 1 .
Fast Attach 9 | 1 3 4 1 .
Attach 5 | . 1 2 1 1
Detach 1 | . . 1 . .
Swap 10 | . 5 1 1 3
Drop 17 | 3 7 5 2 .
Fire 80 | 26 24 15 11 4
Melee . | . . . . .
Ram . | . . . . .
Kick . | . . . . .
Crush . | . . . . .
Escape Stasis . | . . . . .
Rewire . | . . . . .
Trap . | . . . . .
Miscellaneous . | . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
History
---------
Turn | Location | Event
1 | -11/Scrapyard | Discovered new exit (range 3)
217 | -11/Scrapyard | Entered Materials
320 | -10/Materials | Build established: Mutant
351 | -10/Materials | Repaired Aluminum Leg
504 | -10/Materials | Discovered new exit (range 10)
555 | -10/Materials | Discovered new exit (range 8)
678 | -10/Materials | Entered another Materials area
678 | -9/Materials | Evolved 2 slots: Propulsion x2
872 | -9/Materials | Discovered new exit (range 8)
924 | -9/Materials | Entered Mines
1051 | -9/Mines | Build established: Scavenger-Mutant
1101 | -9/Mines | Received a Rocket Launcher from a helpful Derelict
1309 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3"
1439 | -9/Mines | Discovered new exit (range 5)
1465 | -9/Mines | Entered Materials
1465 | -8/Materials | Accompanied by 3 allies
1465 | -8/Materials | Evolved 2 slots: Utility x2
1553 | -8/Materials | Self-destructed
Last Messages
---------------
01311_ K-01 Serf collects debris. <x2>
01421_ T-07 Excavator is excavating.
01428_ C-30 ARC bursts open, deploying its payload.
01428_ S-10 Pest unfolds itself. <x2>
01429_ S-10 Pest destroyed.
01430_ T-07 Excavator is excavating. <x2>
01437_ S-10 Pest destroyed. <x2>
01439_ Acquired 19 matter.
01439_ EXIT=FOUND
01442_ Acquired 15 matter.
01452_ T-07 Excavator is excavating.
01458_ Acquired 12 matter.
PARAMETERS=UTILITY_2
LOCATION=UNKNOWN
GOAL=ESCAPE
01501_ G-47 Trooper destroyed. <x2>
01503_ B-36 Bruiser destroyed.
01508_ Acquired 20 matter.
01519_ S-10 Pest destroyed. <x3>
01551_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
Map
-----
+----------------------------------------------------+
| ????????????????# #??????????????????????? |
| ????????????????# #??????????????????????? |
| ????????????##### #??????????????????????? |
| ????????????# # *#??????????????????????? |
| ????????????# # =*#??????????????????????? |
| ????????????# # %%*=#??????????????????????? |
| ????????????# + %=%=#??????????????????????? |
| ????????????# #########+#??????????????????????? |
| ????????????# #???????#%#??????????????????????? |
| ????????????# #???????#*#??????????????????????? |
| ????????????# #???????#=#??????????????????????? |
| ????????????# #???????#%#??????????????????????? |
| ????????????# #???????#[#??????????????????????? |
| ????????????# #???????#=#??????????????????????? |
| ????????????# #???????# #??????????????????????? |
| ????????????# #???????# #??????????????????????? |
| ????????????# #???????# #??????????????????????? |
| ????????????# ???????# #??????????????????????? |
| ????????????# ??????## ####???????????????????? |
| ????????????# ??????# +???????????????????? |
| ????????????+ ??????# g ###???????????????????? |
| ????????????# ?????# #?????????????????????? |
| ????????????# ??????# #?????????????????????? |
| ????????????# #??????# g #?????????????????????? |
| ????????????? ???????# #?????????????????????? |
| ????????????? ???????# @g#?????????????????????? |
| ???????????????????????# #?????????????????????? |
| ?????????????????????? #?????????????????????? |
| ????????????????????? ^ "?????????????????????? |
| ???????????????????? ![ ""????????????????????? |
| ?????????????????? [[ / T"#???????????????????? |
| ????????????????? ""#???????????????????? |
| ????????????????Y ""#???????????????????? |
| ???????????????"" ###???????????????????? |
| ?????????????? ?????????????????????? |
| ?????????????? ! #?????????????????????? |
| ????????????? ######## #?????????????????????? |
| ????????????? ???????# #?????????????????????? |
| ????????????? ????????# #?????????????????????? |
| ???????????????????????# #?????????????????????? |
| ???????????????????????? ??????????????????????? |
| ???????????????????????? Y ??????????????????????? |
| ???????????????????????? ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+
Best States
-------------
Heat Dissipation 45
Energy Generation 10
Energy Capacity 125
Matter Stores 300
Matter Capacity 300
Sight Range 18
Terrain Scan Range 16
Terrain Scan Density 10
Evasion (%) 40
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed MasterShockJammer
Manual? 0
Play Time 00:26:21
Cumulative 17.4 hours
Start 2020.01.04 @ 12:07:09
End 2020.01.04 @ 12:39:18
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 8
Rogue 7
Adventurer 1
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0
Lore% 12
Gallery% 18
Achievement% 16
Wizard Run 0
Options
---------
ASCII 0
Keyboard 1
Movement Vi
Keybinds 0
Fullscreen 1
Font 18/X11Bold
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 178d91f6-0f3f-44ca-9964-6770398a824f