Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 14:03:09

Player: HOTSOUP

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (71)      355
Value Destroyed (1759)     1759
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (76)                 76
              TOTAL SCORE: 4250

 Bonus
-------
High Alert Combat Kills    76

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     9/100
System Corruption          0%
Temperature                Cool (183)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (6) ------
           Weight Redist. System
  Improved Signal Interpreter
           Transport Network Coupler
  Improved Propulsion Shielding
  Improved Light Armor Plating
>          --- WEAPON (2) -------
     Heavy EM Shotgun
     Heavy EM Shotgun
>          --- INVENTORY (4) ----
  Improved Light Armor Plating
  Improved Light Armor Plating
           System Shield
     Heavy EM Shotgun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Weight Redist. System
  Improved Signal Interpreter
           Transport Network Coupler
  Improved Propulsion Shielding
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy EM Shotgun
     Heavy EM Shotgun
>          --- INVENTORY --------
  Improved Light Armor Plating
  Improved Light Armor Plating
           System Shield
           Particle Gun
[Rating: 28]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Weight Redist. System
  Processor                Improved Signal Interpreter
  Protection               Improved Propulsion Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             36   | 1   2   2   4   5   22  
  Power                    4    | .   .   .   1   .   3   
    Engine                 3    | .   .   .   1   .   2   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | .   .   1   1   1   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   1   1   1   1   
  Utility                  6    | .   .   .   .   .   6   
    Device                 1    | .   .   .   .   .   1   
    Storage                .    | .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 1   2   1   2   4   10  
    Energy Gun             6    | 1   .   .   .   .   5   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          3    | .   .   .   .   1   2   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               5    | .   1   1   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   1   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   2   
Parts Lost                 15   | .   2   .   4   1   8   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               4    | .   .   .   2   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   9    | .   2   .   2   1   4   
  Highest Loss Streak      3    | .   2   .   3   1   3   
Average Slot Usage (%)     36   | .   15  25  20  22  59  
  Core                     1    | .   .   .   .   .   4   
  Leg                      3    | .   .   .   .   .   7   
  Flight                   5    | .   .   11  10  10  .   
  Device                   2    | .   .   .   .   .   6   
  Processor                6    | .   .   .   .   .   15  
  Protection               4    | .   .   .   .   .   11  
  Energy Gun               3    | .   12  .   .   .   6   
  Ballistic Gun            2    | .   .   .   .   6   1   
  Ballistic Cannon         1    | .   .   .   .   .   3   
  Launcher                 3    | .   .   6   10  3   .   
  Slashing Weapon          1    | .   3   7   .   1   .   
Naked Turns                21   | .   .   .   5   16  .   
Heaviest Build             21   | 2   4   3   4   5   21  
  Greatest Support         26   | 3   3   4   4   5   26  
  Greatest Overweight (x)  2    | .   1   .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | .   1   1   2   2   4   
  Average Carried          1    | .   .   .   1   1   2   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            4    | .   1   1   2   1   4   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           1409 | 210 10  25  151 424 589 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1958 | .   250 11  531 386 780 
  Parts                    128  | .   12  .   39  17  60  
Haulers Intercepted        6    | .   1   .   2   .   3   
Recyclers Shooed           2    | .   .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  44   | .   3   .   17  9   15  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     14   | .   2   .   .   5   7   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      27   | .   1   .   17  4   5   
Classes Destroyed          13   | .   4   1   4   1   3   
  Worker                   3    | .   .   1   2   .   .   
  Builder                  5    | .   .   .   4   .   1   
  Tunneler                 3    | .   .   .   .   3   .   
  Hauler                   6    | .   1   .   2   .   3   
  Recycler                 4    | .   1   .   1   1   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 3    | .   .   .   1   .   2   
  Watcher                  2    | .   .   .   .   .   2   
  Swarmer                  10   | .   1   .   3   .   6   
  Grunt                    30   | .   2   .   12  9   7   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   .   1   .   1   
Best Kill Streak           16   | .   4   1   16  8   5   
  Combat Bots Only         12   | .   2   .   12  4   4   
Max Kills in Single Turn   5    | .   1   1   3   2   5   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   1   .   2   1   4   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               2327 | .    293  19   404  134  1477 
  Core                     1036 | .    234  9    195  44   554  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         47   | 100  .    2    .    40   .    
Volleys Fired              189  | .    20   1    28   31   109  
  Largest                  2    | .    1    1    1    1    2    
  Hottest                  130  | .    40   30   33   33   130  
Shots Fired                201  | .    20   1    28   31   121  
  Gun                      115  | .    20   .    .    18   77   
  Cannon                   39   | .    .    .    .    .    39   
  Launcher                 47   | .    .    1    28   13   5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  96   | .    .    .    .    18   78   
  Thermal                  20   | .    .    .    .    .    20   
  Explosive                47   | .    .    1    28   13   5    
  Electromagnetic          38   | .    20   .    .    .    18   
  Robot Hit Streak         12   | .    4    .    6    12   6    
  Robot Miss Streak        5    | .    4    .    3    3    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           122  | .    12   .    14   18   78   
  Core Hits                115  | .    7    2    48   18   40   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              28   | .    3    5    .    16   4    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 28   | .    3    5    .    16   4    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5075 | .    381  15   1950 827  1902 
  Guns                     1219 | .    196  .    .    228  795  
  Cannons                  589  | .    .    .    .    .    589  
  Explosions               3136 | .    110  15   1950 599  462  
  Melee                    123  | .    75   .    .    .    48   
  Ramming                  8    | .    .    .    .    .    8    
  Kinetic                  1259 | .    .    .    .    228  1031 
  Thermal                  430  | .    110  .    .    .    320  
  Explosive                2910 | .    .    15   1950 599  346  
  Electromagnetic          345  | .    196  .    .    .    149  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 123  | .    75   .    .    .    48   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            207  | .    69   .    74   16   48   
  Projectiles              10   | .    .    .    .    .    10   
  Explosions               133  | .    5    .    74   16   38   
  Melee                    64   | .    64   .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      122  | .    21   .    31   .    70   
  Shots                    4    | .    1    .    1    .    2    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        239  | .    17   .    1    5    239  
  Average Temperature      67   | .    6    .    1    3    78   
  Received Heat Transfer   933  | .    84   .    174  36   639  
  Effects                  4    | .    .    .    .    .    4    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    2    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         731  | .    100  .    .    .    631  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             631  | .   108 47  631 431 442 
  Initial                  241  | .   .   42  18  241 89  
  Average                  247  | .   48  42  248 310 318 
Maximum Alert Level        2    | .   .   .   2   2   2   
  Low Security (%)         27   | 100 100 100 40  .   1   
  Level 1                  61   | .   .   .   39  81  91  
  Level 2                  10   | .   .   .   19  18  6   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   5   .   2   
  Investigation            3    | .   1   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   3   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           8    | .   .   .   5   1   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              96   | .   12  6   40  11  27  
  Peak Tracking Total      13   | .   6   3   13  3   8   
  Tactical Retreats        9    | .   1   2   3   2   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          15   | .   .   .   9   .   6   
  Max in Single Turn       2    | .   .   .   2   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          7    | .   1   .   6   .   .   
  Terminals                7    | .   1   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   5   .   19  .   .   
  Successful               14   | .   5   .   9   .   .   
  Failed                   9    | .   .   .   9   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   
  Manual                   19   | .   5   .   14  .   .   
  Terminals                24   | .   5   .   19  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   3   .   4   .   .   
  Record                   1    | .   1   .   .   .   .   
  Robot Analysis           4    | .   2   .   2   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   5   .   .   
  Terminals                7    | .   2   .   5   .   .   
    Track                  1    | .   1   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   
    Botnet                 5    | .   1   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   5   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   .   .   
  Highest-Rated Group      10   | .   .   .   10  .   .   
  Highest-Rated Ally       10   | .   .   .   10  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       4    | .   2   .   2   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Mat 
Turns Passed               1728 | 13  168 190 242 429 686 
Spaces Moved               1676 | 23  205 278 349 430 391 
  Core                     493  | 23  205 39  22  30  174 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     159  | .   .   .   .   .   159 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   1024 | .   .   239 327 400 58  
  Fastest Speed            37   | 50  50  40  40  40  37  
  Average Speed            56   | 50  53  41  42  40  99  
  Slowest Speed            150  | 50  100 50  100 50  150 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            4    | .   .   1   2   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 3   32  35  41  55  25  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   
Scrap Searched             3    | .   .   .   .   3   .   
Spaces Dug                 29   | .   1   2   21  5   .   
Terrain Destroyed          272  | .   3   9   131 94  35  
  Melee                    8    | .   1   2   .   5   .   
  Projectile               5    | .   .   .   .   .   5   
  AOE                      259  | .   2   7   131 89  30  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      2194 | 23  236 340 411 622 562 
  Wait                     248  | .   6   55  31  140 16  
  Move                     1663 | 22  204 275 344 427 391 
  Hop                      4    | .   .   1   2   1   .   
  Pick Up                  11   | .   1   .   .   .   10  
  Fast Attach              26   | 1   2   1   4   2   16  
  Attach                   9    | .   .   1   .   3   5   
  Detach                   4    | .   .   1   1   2   .   
  Swap                     1    | .   .   .   .   .   1   
  Drop                     9    | .   .   .   1   .   8   
  Fire                     189  | .   20  1   28  31  109 
  Melee                    28   | .   3   5   .   16  4   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   14 | -11/Scrapyard | Entered Materials
   93 | -10/Materials | Discovered new exit (range 11)
  169 | -10/Materials | Core integrity fell below 50%
  179 | -10/Materials | Core integrity fell below 20%
  182 | -10/Materials | Entered Mines
  195 | -10/Mines     | Assembled infested the area
  200 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  301 | -10/Mines     | Discovered new exit (range 5)
  308 | -10/Mines     | Build established: Mutant
  372 | -10/Mines     | Entered Materials
  372 | -9/Materials  | Evolved 2 slots: Utility x2
  416 | -9/Materials  | Central database locked down
  554 | -9/Materials  | Identified exit to Mines
  614 | -9/Materials  | Entered Mines
  621 | -9/Mines      | Destroyed 12 combat bots
  640 | -9/Mines      | Lost 3 parts (2n1w)
  649 | -9/Mines      | Excavation squad dispatched
  649 | -9/Mines      | A large section of the Mines collapsed
  704 | -9/Mines      | Core integrity fell below 50%
  899 | -9/Mines      | Excavation squad dispatched
  946 | -9/Mines      | Discovered new exit (range 15)
  959 | -9/Mines      | Discovered new exit (range 10)
 1043 | -9/Mines      | Entered Materials
 1043 | -8/Materials  | Evolved 2 slots: Utility x2
 1114 | -8/Materials  | Lost 3 parts (2n1w)
 1390 | -8/Materials  | Core integrity fell below 50%
 1397 | -8/Materials  | Lost 3 parts (1p2w)
 1464 | -8/Materials  | Core integrity fell below 20%
 1714 | -8/Materials  | Build established: Scavenger-Mutant
 1729 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01667_ U-05 Engineer lays Concrete.
01667_ Dropped Particle Gun.
01668_ Acquired Prototype Energy Gun.
01668_ Identified Hvy. EM Shotgun.
01669_ Dropped Particle Gun.
01671_ Acquired Hvy. EM Shotgun.
01674_ Dropped Particle Gun.
01674_ Acquired Hvy. EM Shotgun.
01675_ Acquired 20 matter.
01691_ S-10 Pest destroyed. <x2>
01697_ Door malfunctions.
01700_ Processing Tank disabled.
01703_ Chain reaction triggered in Lgt. Ion Engine.
01706_ Imp. Light Armor Plating severed.
01722_ Lgt. Nuclear Core destroyed.
01723_ Chain reaction triggered in Imp. Ion Engine.
01723_ Core Shielding fried.
01723_ L-31 Rogue destroyed.
01723_ Destroyed Flight Unit.
01726_ Slammed into S-10 Pest.

 Map 
-----
+----------------------------------------------------+
| ??????????????                         #!""""""" # |
| ??????????????                       ! #= """""" # |
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| ?????????                    [[=  "   !+        ## |
| ?????????                   ![% [ ""   #        #? |
| ?????????             ===    ![   "   "#        #? |
| ????????????###########*##### *[   ! !"##########? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Propulsion Shielding       66
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterImpulseGuard
  Manual?         0
Play Time         00:25:25
  Cumulative      95.2 hours
  Start           2020.10.04 @ 13:38:58
  End             2020.10.04 @ 14:03:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          140
  Rogue           116
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          51
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9c1b0b8-ad1f-468d-9c0c-ffc8db26055e