Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.01 @ 23:34:38

Player: kerapace

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (406)      406
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-120)               -120
              TOTAL SCORE: 1206

 Bonus
-------
Friendly Fire              -120

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Terrain Scan Processor
           Shock Absorption System

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
>               --- INVENTORY --------
          Light Fission Core
                Wheel
          Small Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
                YI-UF0's Bottomless Matter Pit
       Advanced Sensor Array
       Improved Terrain Scan Processor
       Improved Weapon Shielding
          Light Armor Plating
                Shock Absorption System
          Heavy EM Pulse Gun
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             27   | 6   10  2   3   6   
  Power                    3    | 1   2   .   .   .   
    Engine                 3    | 1   2   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   1   .   3   
    Treads                 5    | 2   .   1   .   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   2   .   3   .   
    Device                 .    | .   .   .   .   .   
    Storage                6    | 1   2   .   3   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   6   1   .   3   
    Energy Gun             8    | 1   4   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   1   1   .   6   
  Power                    2    | .   1   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      6    | .   1   1   .   6   
Average Slot Usage (%)     98   | .   94  100 100 97  
  Engine                   13   | .   11  14  14  14  
  Treads                   27   | .   28  28  28  24  
  Storage                  27   | .   25  28  28  28  
  Energy Gun               25   | .   19  28  28  25  
  Ballistic Gun            1    | .   5   .   .   .   
Naked Turns                2    | .   .   .   .   2   
Heaviest Build             77   | 12  49  49  77  77  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  7    | .   1   1   1   7   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 20   | 6   14  14  20  20  
  Average Capacity         13   | 5   10  14  16  19  
  Most Carried             20   | 6   12  14  19  20  
  Average Carried          12   | 3   8   13  15  19  
  Final Capacity           20   | 6   14  14  20  4   
  Final Carried            19   | 4   12  13  19  2   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           453  | 187 176 50  .   40  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            755  | .   303 169 .   283 
  Parts                    40   | .   23  5   .   12  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  27   | .   8   5   .   14  
  Guns                     10   | .   4   4   .   2   
  AOE                      17   | .   4   1   .   12  
Classes Destroyed          11   | .   7   .   .   4   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   1   
  Recycler                 2    | .   1   .   .   1   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  8    | .   5   3   .   .   
  Grunt                    6    | .   3   2   .   1   
  Brawler                  1    | .   .   .   .   1   
  Assembled                12   | .   .   .   .   12  
  Guerrilla                1    | .   .   .   .   1   
Best Kill Streak           12   | .   7   3   .   12  
  Combat Bots Only         12   | .   6   3   .   12  
Max Kills in Single Turn   6    | .   3   1   .   6   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 5    | .   2   1   .   5   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1226 | .    371  228  .    627  
  Core                     271  | .    50   48   .    173  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              58   | .    27   16   .    15   
  Largest                  2    | .    2    2    .    2    
  Hottest                  90   | .    90   90   .    90   
Shots Fired                110  | .    50   30   .    30   
  Gun                      105  | .    48   30   .    27   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 5    | .    2    .    .    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  18   | .    18   .    .    .    
  Thermal                  14   | .    14   .    .    .    
  Explosive                5    | .    2    .    .    3    
  Electromagnetic          73   | .    16   30   .    27   
  Robot Hit Streak         7    | .    5    7    .    6    
  Robot Miss Streak        2    | .    2    2    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           70   | .    30   22   .    18   
  Core Hits                51   | .    19   6    .    26   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2321 | .    781  461  .    1079 
  Guns                     966  | .    394  319  .    253  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1355 | .    387  142  .    826  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  97   | .    97   .    .    .    
  Thermal                  296  | .    101  142  .    53   
  Explosive                1160 | .    387  .    .    773  
  Electromagnetic          768  | .    196  319  .    253  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            66   | .    7    47   .    12   
  Projectiles              .    | .    .    .    .    .    
  Explosions               66   | .    7    47   .    12   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      104  | .    49   40   .    15   
  Shots                    3    | .    1    1    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        288  | .    260  288  .    204  
  Average Temperature      108  | .    113  130  .    77   
  Received Heat Transfer   161  | .    84   51   .    26   
  Effects                  5    | .    3    2    .    .    
    Energy Bleed           1    | .    1    .    .    .    
    Interference           4    | .    2    2    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    .    4    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         496  | .    296  100  .    100  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    2    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             239  | .   239 93  .   60  
  Initial                  23   | .   .   23  .   .   
  Average                  51   | .   91  36  .   41  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         92   | 100 75  100 .   100 
  Level 1                  7    | .   24  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   1   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           2    | .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   16  7   .   22  
  Peak Tracking Total      13   | .   6   3   .   13  
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          2    | .   1   1   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   3   1   .   .   
  Successful               3    | .   2   1   .   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   1   .   .   
  Part Schematic           1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               2047 | 84  505 946 388 124 
Spaces Moved               1023 | 45  234 493 211 40  
  Core                     3    | 1   .   .   .   2   
  Treads                   1019 | 44  234 493 211 37  
  Legs                     .    | .   .   .   .   .   
  Wheels                   1    | .   .   .   .   1   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 180 180 50  
  Average Speed            176  | 157 170 180 180 174 
  Slowest Speed            220  | 160 180 180 180 220 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       45   | 5   43  98  58  21  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 11   | .   11  .   .   .   
Terrain Destroyed          57   | .   23  13  .   21  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      57   | .   23  13  .   21  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1152 | 56  291 523 220 62  
  Wait                     11   | .   6   5   .   .   
  Move                     1019 | 44  233 492 210 40  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 6   11  5   5   .   
  Fast Attach              5    | 4   1   .   .   .   
  Attach                   6    | 2   1   1   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     16   | .   8   1   3   4   
  Drop                     10   | .   4   3   2   1   
  Fire                     58   | .   27  16  .   15  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   40 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  161 | -10/Materials | Discovered new exit (range 13)
  311 | -10/Materials | Build established: Mutant
  590 | -10/Materials | Entered Mines
  597 | -10/Mines     | Met a Derelict shopkeep closing up shop
  697 | -10/Mines     | Found Prototype Storage
  955 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  955 | -10/Mines     | Discovered new exit (range 5)
 1013 | -10/Mines     | Discovered new exit (range 16)
 1184 | -10/Mines     | Learned location of Zion (-7)
 1252 | -10/Mines     | Discovered new exit (range 3)
 1536 | -10/Mines     | Entered Exiles
 1582 | -10/Exiles    | Met 8R-AWN
 1609 | -10/Exiles    | Met EX-HEX
 1680 | -10/Exiles    | Met EX-DEC
 1903 | -10/Exiles    | Discovered new exit (range 14)
 1924 | -10/Exiles    | Entered Mines
 2010 | -9/Mines      | Assembled infested the area
 2015 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2041 | -9/Mines      | Core integrity fell below 50%
 2046 | -9/Mines      | Destroyed 12 combat bots
 2046 | -9/Mines      | Released all parts (3)
 2047 | -9/Mines      | Core integrity fell below 20%
 2048 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  local area.
02029_ as-84211 destroyed.
02032_ as-07130 destroyed.
02033_ The unstable cave ceiling collapses.
02033_ as-50910 destroyed.
02034_ K-01 Serf collects debris.
02035_ The unstable cave ceiling collapses.
02036_ U-05 Engineer destroyed.
02037_ K-01 Serf collects debris.
02038_ Hvy. EM Pulse Gun destroyed.
02039_ The unstable cave ceiling collapses.
02039_ Wheel destroyed.
02041_ Hvy. EM Pulse Gun destroyed. <x2>
02041_ Imp. Ion Engine destroyed.
02041_ Lgt. Treads destroyed.
02042_ K-01 Serf collects debris.
02046_ R-06 Scavenger destroyed.
02046_ Released Lgt. Treads.
02046_ Released Hcp. Storage Unit. <x2>
02047_ Dropped Humpback.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????????#?? |
| ?????????????????????????????????????????????? ##? |
| ????????????????????????????????????????????    ## |
| ?????????????####????????????????????####??        |
| ????????????##   ##?????????????????##  ##         |
| ????####???##     ##???????????????##              |
| ???       ##       #################               |
| ????                       %=                      |
| ???????#                 !*%!=         ##          |
| ???????#                ######      ####??       # |
| ????????#        %      ####?#     ##??????##   ## |
| ????????##             =   ####    #??????????###? |
| ?????????##           !%=    ###  ##?????????????? |
| ??????????#        # *!!!!   #?####??????????????? |
| ??????????##      ## ]]=!!!  ##??????????????????? |
| ???????????########  =]!!@!   #??????????????????? |
| ??????????????????#    ]!     #??????????????????? |
| ??????????????????#          ##??????????????????? |
| ????????????????r                ????????????????? |
| ?????????????           ]   ######???????????????? |
| ??????????#  ####         ###????????????????????? |
| ???????????????  #         ??????????????????????? |
| ?????????????        d      ?????????????????????? |
| ????????????       d         ????????????????????? |
| ???????????                   ???????????????????? |
| ???????????  #               ##??????????????????? |
| ????????????   #            ##???????????????????? |
| ????????????               ##????????????????????? |
| ??????????????      ##     #?????????????????????? |
| ????????????????    ?##     ?????????????????????? |
| ??????????????????? ???     ?????????????????????? |
| ???????????????????????    #?????????????????????? |
| ???????????????????????  #???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionBurstJammer
  Manual?         0
Play Time         00:14:33
  Cumulative      402.8 hours
  Start           2020.12.01 @ 23:20:29
  End             2020.12.01 @ 23:34:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          298
  Rogue           298
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           11/0/0/1/0/0/0/0/0
Lore%             79
Gallery%          78
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 714aad96-29f5-45b9-b783-be5a2ef9d6cf