Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 20:17:33 Player: Yorkinshire Result: Destroyed by as-05002 with Assembled Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (862) 862 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4092 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 238/300 Energy 100/100 System Corruption 5% Temperature Cool (20) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer Microactuators Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Flail > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Weight Redist. System Structural Scanner Targeting Computer Weapon Cycler Hardened Light Armor Plating Shock Absorption System Improved Datajack [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 6 | . . 1 2 2 1 Weapon . | . . . . . . Parts Attached 52 | 5 9 8 14 12 4 Power 9 | 1 1 3 2 2 . Engine 7 | 1 1 3 . 2 . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 12 | 2 2 2 5 . 1 Treads . | . . . . . . Leg 12 | 2 2 2 5 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 3 1 4 6 3 Device 8 | . . 1 . 4 3 Storage 2 | . 1 . 1 . . Processor 5 | . 2 . 3 . . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 14 | 2 3 2 3 4 . Energy Gun 3 | 2 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | . 2 2 1 4 . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 13 | . 1 . 2 4 6 Power 2 | . 1 . . 1 . Propulsion 2 | . . . 1 . 1 Utility 4 | . . . . 1 3 Weapon 5 | . . . 1 2 2 Highest Loss Streak 6 | . 1 . 1 2 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 92 99 98 61 31 Engine 7 | . 13 11 3 2 . Core 1 | . . . 5 1 . Leg 24 | . 28 33 26 13 5 Device 7 | . . 11 9 9 16 Storage 6 | . 2 11 9 4 . Processor 17 | . 18 11 27 13 . Ballistic Gun 15 | . 24 21 9 7 8 Ballistic Cannon 1 | . . . 6 . . Impact Weapon 1 | . . . 2 4 . Naked Turns 54 | . . . . 46 8 Heaviest Build 28 | 5 13 17 26 28 9 Greatest Support 30 | 20 20 30 30 30 10 Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 8 8 10 10 5 Average Capacity 7 | 5 5 8 9 7 5 Most Carried 10 | 3 8 8 10 10 4 Average Carried 6 | . 4 6 7 7 1 Final Capacity 10 | 5 8 8 10 5 5 Final Carried 9 | 3 8 8 9 5 1 Class Distribution -------------------- 69% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 955 | 250 132 155 301 117 . Remotely . | . . . . . . Salvage Created 909 | 49 221 183 407 49 . Parts 55 | 2 16 14 22 1 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 25 | 1 6 6 10 2 . Melee 4 | . . . 4 . . Guns 16 | 1 6 6 1 2 . Cannons 4 | . . . 4 . . Classes Destroyed 5 | 1 2 1 1 . . Watcher 1 | . 1 . . . . Swarmer 8 | . 3 3 . 2 . Grunt 15 | 1 3 2 9 . . Duelist 1 | . . . 1 . . Sentry 1 | . . 1 . . . Best Kill Streak 5 | 1 4 3 5 2 . Combat Bots Only 5 | 1 3 3 5 2 . Max Kills in Single Turn 2 | 1 1 2 2 1 . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 343 | 2 23 44 48 121 105 Missed 99 | . 6 14 10 37 32 Damage Taken 3535 | 23 182 317 633 1239 1141 Core 1652 | . 27 36 118 617 854 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 32 | . . 32 . . . Core Remaining (%) 73 | 100 89 91 78 11 . Volleys Fired 76 | 2 21 26 18 9 . Largest 2 | 2 2 2 2 2 . Hottest 80 | 80 60 43 67 50 . Shots Fired 148 | 4 40 52 36 16 . Gun 131 | 4 40 52 19 16 . Cannon 17 | . . . 17 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 133 | . 29 52 36 16 . Thermal 15 | 4 11 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 4 5 5 12 4 . Robot Miss Streak 4 | . 2 4 2 2 . Penetration Max . | . . . . . . Secondary Targets 5 | . . 3 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 116 | 4 28 30 43 11 . Core Hits 45 | 2 11 12 17 3 . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 3 . . Critical Strikes 4 | . . . 3 1 . Smash 4 | . . . 3 1 . Melee Attacks 22 | . . . 19 3 . Impact 22 | . . . 19 3 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1977 | 43 309 266 1160 199 . Guns 999 | 43 309 266 227 154 . Cannons 364 | . . . 364 . . Explosions . | . . . . . . Melee 614 | . . . 569 45 . Ramming . | . . . . . . Kinetic 1223 | . 212 266 591 154 . Thermal 140 | 43 97 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 614 | . . . 569 45 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 1 5 Average Corruption 1 | . . . . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 159 | . . . 159 . . Projectiles 21 | . . . 21 . . Explosions . | . . . . . . Melee 138 | . . . 138 . . Knockbacks 11 | . . . 11 . . Impact 2 | . . . 2 . . Kinetic 6 | . . . 6 . . Secondary 3 | . . . 3 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 42 | 42 24 7 27 2 24 Average Temperature 12 | 24 13 3 13 2 24 Received Heat Transfer 783 | 12 81 105 315 30 240 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 4 | . . . 4 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 325 | 100 225 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 333 | 20 176 204 333 162 94 Initial 85 | . 13 . 85 76 79 Average 121 | 2 126 96 179 97 76 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 83 | 100 100 87 50 100 100 Level 1 16 | . . 12 49 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 1 3 3 . Investigation 1 | . . . 1 . . Extermination 1 | . . . . 1 . Reinforcement 3 | . . 1 2 . . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | 1 9 10 14 9 16 Peak Tracking Total 15 | 1 3 6 6 8 15 Tactical Retreats 3 | . . . 1 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 7 | . 1 4 2 . . Terminals 5 | . 1 3 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 22 | . 3 14 5 . . Successful 19 | . 3 11 5 . . Failed 3 | . . 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 3 9 2 . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 7 2 . . Record 4 | . . 3 1 . . Prototype ID Bank 2 | . . 1 1 . . Branch Access Points 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Investigation Status 1 | . . 1 . . . Reinforcement Status 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 3 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 1694 | 82 411 320 472 324 85 Spaces Moved 1056 | 62 260 191 216 261 66 Core 156 | 13 . . . 135 8 Treads . | . . . . . . Legs 900 | 49 260 191 216 126 58 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 Average Speed 111 | 105 120 120 120 92 111 Slowest Speed 190 | 120 120 120 190 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 7 41 23 16 10 2 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . 1 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1397 | 72 320 240 363 324 78 Wait 128 | 1 13 5 82 19 8 Move 1051 | 61 259 190 215 260 66 Hop . | . . . . . . Pick Up 31 | 3 12 4 7 5 . Fast Attach 12 | 5 2 . 1 4 . Attach 17 | . 3 3 3 4 4 Detach 2 | . 1 1 . . . Swap 23 | . 4 5 10 4 . Drop 20 | . 5 6 8 1 . Fire 76 | 2 21 26 18 9 . Melee 22 | . . . 19 3 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 15 | . . . . 15 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Discovered new exit (range 10) 399 | -10/Materials | Identified exit to Mines 449 | -10/Materials | Discovered new exit (range 15) 492 | -10/Materials | Identified exit to Materials 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 535 | -9/Materials | Build established: Scavenger-Mutant 582 | -9/Materials | Repaired Assault Rifle? 756 | -9/Materials | Discovered new exit (range 3) 813 | -9/Materials | Identified exit to Materials 814 | -9/Materials | Entered another Materials area 814 | -8/Materials | Evolved 2 slots: Utility x2 1148 | -8/Materials | Discovered new exit (range 11) 1266 | -8/Materials | Identified exit to Factory 1286 | -8/Materials | Entered Factory 1286 | -7/Factory | Evolved 2 slots: Utility x2 1475 | -7/Factory | Garrison activated, responded to threat 1477 | -7/Factory | Released all parts (13) 1525 | -7/Factory | Core integrity fell below 50% 1540 | -7/Factory | Core integrity fell below 20% 1603 | -7/Factory | Discovered new exit (range 7) 1610 | -7/Factory | Entered another Factory area 1610 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1654 | -6/Factory | Assembled infested Garrison Access 1690 | -6/Factory | Core integrity fell below 50% 1695 | -6/Factory | Core integrity fell below 20% 1695 | -6/Factory | Destroyed by as-05002 with Assembled Rifle Last Messages --------------- 01674_ as-49773 emerges from the garrison. 01674_ as-19271 emerges from the garrison. 01674_ as-05002 emerges from the garrison. 01676_ Structural Scanner destroyed. 01678_ Minigun destroyed. 01678_ System corrupted by crushing effect (+4). 01678_ Knocked back. 01681_ =QFURDVXV0V TZRLBFPN7F 5Y =B1ATIPNT N 01682_ Weapon Cycler destroyed. 01682_ System corrupted by crushing effect (+1). 01683_ Aluminum Leg destroyed. 01685_ as-76424 emerges from the garrison. 01685_ as-66927 emerges from the garrison. 01685_ as-16461 emerges from the garrison. 01687_ Recoil Stabilizer destroyed. 01691_ Knocked back. 01694_ as-90790 emerges from the garrison. 01694_ as-42899 emerges from the garrison. 01694_ as-10353 emerges from the garrison. 01694_ Garrison Access remotely disabled. 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Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Part-time Mechanic Risk Taker Troublemaker Challenges ------------ None Game ------ Seed IonSensorStorage Manual? 0 Play Time 01:11:13 Cumulative 5.5 hours Start 2024.03.08 @ 14:06:03 End 2024.03.08 @ 20:17:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eabc1fb7-f4ba-4ef2-bc10-b75a286b29fa