Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.22 @ 21:21:26

Player: cptwinky

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (456)     2280
Value Destroyed (20981)    20981
Prototype IDs (77)         1540
Alien Tech Used (3)        600
Bonus (13146)              13146
              TOTAL SCORE: 48847

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    9224
Follower Combat Kills      1826
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Scanned by Researcher      500
Friendly Fire              -1104

 Cogmind 
---------
Core Integrity             0/1600
Matter                     295/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Enhanced Nova Cannon
           Potential Cannon
           CR-A16's Behemoth Slayer

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
        Armored Heavy Treads
        Armored Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Cooling System
                Huge Storage Unit
   Experimental Energy Well
   Experimental Sensor Array
       Advanced Signal Interpreter
       Advanced Transmission Jammer
        Layered Heavy Armor Plating
                Powered Armor
       Advanced Force Field
>               --- WEAPON -----------
  Hypervelocity EM Gauss Rifle
       Improved KE Penetrator
       Enhanced Coil Gun
                Helical Railgun
                Helical Railgun
>               --- INVENTORY --------
       Advanced Heavy Treads
                2N-1CE's Frost Array
       Improved Matter Compressor
                Powered Armor
                Powered Armor
       Advanced Hacking Suite
       Improved Trap Extractor
                Phasing AFG
                Transdimensional Reconstructor
                Plasma Storm
                Neutron Cannon
       Enhanced Nova Cannon
                Potential Cannon
       Improved KE Penetrator
                Hellfire Missile Launcher
                RU-N14's Throwing Claymores v3
                RU-N14's Throwing Claymores v3
                RU-N14's Throwing Claymores v3
                CR-A16's Behemoth Slayer
[Rating: 214]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Layered Heavy Armor Plating
Weapon                     Enhanced Force Rifle
  Energy Gun               Enhanced Force Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Proton Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Heavy Mace
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Utility                  7    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Attached             523  | 2   15  4   10  7   39  45  18  30  .   5   26  19  17  5   14  30  10  16  6   17  12  16  12  11  14  27  35  9   52  
  Power                    25   | .   2   1   .   2   1   3   .   1   .   .   2   .   .   .   .   .   1   1   .   2   .   1   1   2   .   .   .   .   5   
    Engine                 8    | .   2   1   .   2   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   1   .   2   .   .   1   1   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   5   
  Propulsion               68   | 2   4   2   1   .   10  3   4   1   .   .   2   1   2   1   2   11  1   .   1   .   2   2   1   .   .   8   1   1   5   
    Treads                 66   | 2   4   2   1   .   10  3   4   1   .   .   2   1   2   1   2   9   1   .   1   .   2   2   1   .   .   8   1   1   5   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  244  | .   4   .   4   2   12  19  10  16  .   3   11  10  11  4   8   9   4   9   3   13  8   6   10  5   10  12  15  6   20  
    Device                 160  | .   .   .   1   1   4   17  8   13  .   3   4   7   10  4   6   3   2   7   1   12  5   5   7   2   6   9   9   5   9   
    Storage                9    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   2   .   .   
    Processor              12   | .   .   .   1   .   1   1   .   1   .   .   2   1   .   .   1   1   .   .   .   .   1   .   .   1   .   .   1   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             61   | .   2   .   2   1   7   1   2   1   .   .   5   2   1   .   1   3   2   2   1   1   2   1   3   1   3   3   3   1   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   186  | .   5   1   5   3   16  20  4   12  .   2   11  8   4   .   4   10  4   6   2   2   2   7   .   4   4   7   19  2   22  
    Energy Gun             39   | .   .   .   .   .   .   6   2   6   .   1   4   4   .   .   .   1   2   2   .   .   1   3   .   1   .   .   2   .   4   
    Energy Cannon          31   | .   .   .   .   .   .   1   1   .   .   .   3   2   2   .   2   1   1   2   1   .   .   .   .   1   1   1   7   .   5   
    Ballistic Gun          40   | .   1   .   .   1   4   5   .   .   .   .   .   .   .   .   1   5   .   .   .   2   .   1   .   1   1   5   5   1   7   
    Ballistic Cannon       19   | .   4   1   4   2   5   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               26   | .   .   .   .   .   2   3   1   2   .   1   3   2   2   .   1   1   1   2   .   .   .   2   .   .   .   .   1   .   2   
    Special Weapon         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   4   1   3   
    Impact Weapon          6    | .   .   .   .   .   2   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   11   | .   .   .   1   .   3   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  36   | .   .   .   .   .   1   7   1   1   .   .   1   .   .   1   .   1   .   .   3   .   .   .   .   4   .   3   8   .   5   
  Corrupted Parts          9    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   3   .   .   .   1   .   .   .   .   .   
    System Corruption      38   | .   .   .   .   12  .   .   .   .   .   .   .   .   .   6   1   .   .   .   .   14  .   .   .   5   .   .   .   .   .   
Parts Lost                 55   | .   1   .   .   .   8   1   1   .   .   .   1   3   .   .   .   3   1   .   .   1   .   .   .   .   .   .   1   .   34  
  Power                    8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   
  Propulsion               11   | .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Utility                  21   | .   .   .   .   .   4   1   .   .   .   .   1   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   11  
  Weapon                   15   | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Highest Loss Streak      16   | .   1   .   .   .   3   1   1   .   .   .   1   2   .   .   .   1   1   .   .   1   .   .   .   .   .   .   1   .   16  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   93  100 99  100 99  99  100 99  100 100 99  100 100 100 99  88  83  82  79  79  84  89  89  88  85  76  76  72  67  
  Engine                   5    | .   14  14  11  11  9   4   .   5   7   7   8   12  12  12  12  11  7   4   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   2   7   1   .   .   3   .   .   .   .   .   2   5   11  11  10  7   5   3   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   4   4   4   6   
  Treads                   25   | .   27  28  33  33  35  30  30  28  28  28  25  25  25  25  25  26  27  27  24  22  20  25  25  25  25  13  13  13  14  
  Device                   11   | .   .   .   .   .   1   6   15  14  14  14  13  12  12  12  12  11  14  16  12  11  11  16  20  18  13  11  12  12  12  
  Storage                  7    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   6   10  9   8   8   6   
  Processor                6    | .   .   .   11  11  9   14  7   13  14  14  12  12  12  12  12  5   1   .   .   .   4   5   5   5   5   4   4   4   .   
  Protection               10   | .   8   14  10  11  15  7   7   7   7   7   10  12  12  12  11  10  5   4   7   11  18  13  9   10  11  10  9   7   8   
  Energy Gun               7    | .   3   .   .   .   .   3   22  20  21  20  17  14  12  12  12  7   9   11  11  10  4   4   5   3   .   .   .   2   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   6   5   2   4   4   4   5   5   5   5   5   4   2   1   .   .   
  Ballistic Gun            3    | .   13  .   .   .   4   3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   5   4   5   7   9   14  17  15  13  
  Ballistic Cannon         3    | .   10  28  21  22  13  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Heaviest Build             237  | 14  54  56  57  58  65  86  71  88  76  76  98  110 112 93  101 143 165 166 164 176 172 178 180 182 191 206 205 196 237 
  Greatest Support         270  | 40  40  40  60  60  89  86  99  104 104 104 104 104 104 104 104 144 144 141 151 151 178 186 186 186 186 225 205 270 270 
  Greatest Overweight (x)  11   | .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   1   11  1   1   1   1   1   .   .   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 8   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 6   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          21   | 6   11  16  19  18  19  18  19  19  20  20  19  19  19  19  19  23  24  24  24  24  25  25  24  24  25  24  24  24  22  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   15  20  20  19  20  20  20  20  20  20  20  20  20  20  20  24  25  25  25  25  25  25  25  25  25  25  25  25  4   

 Class Distribution 
--------------------
 33% | Scavenger-Tank
 25% | Scavenger-Skirmisher
 18% | Mutant
  5% | Scavenger-Mutant
  3% | Skirmisher
  3% | Trapper-Tank
  3% | Generator-Tank
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
     Scavenger-Gunner | -7/Factory
           Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
       Scavenger-Tank | -7/Data Miner
 Scavenger-Skirmisher | -6/Proximity Caves
       Scavenger-Tank | -6/Factory
       Scavenger-Tank | -6/Lower Caves
       Scavenger-Tank | -6/Lower Caves
       Scavenger-Tank | -6/Zion
       Scavenger-Tank | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Zhirov
 Scavenger-Skirmisher | -4/Proximity Caves
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -4/Upper Caves
       Scavenger-Tank | -4/Upper Caves
       Scavenger-Tank | -4/Warlord
     Scavenger-Mutant | -3/Proximity Caves
                 Tank | -3/Research
         Trapper-Tank | -3/Testing
                 Tank | -2/Research
       Generator-Tank | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Matter Collected           13726 | 220  448  281  275  132  1525 1075 382  365  .    67   260  326  168  113  163  377  427  442  230  280  232  248  183  104  326  366  729  846  3136 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            23786 | .    451  157  273  55   1568 999  990  398  .    60   744  1065 405  .    29   663  312  1210 172  382  471  624  284  .    295  479  703  1243 9754 
  Parts                    972   | .    31   6    26   9    86   45   35   19   .    6    36   47   10   .    .    35   11   30   5    17   33   23   5    .    11   24   44   48   330  
Haulers Intercepted        14    | .    2    .    2    .    6    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Recyclers Shooed           12    | .    .    .    .    2    2    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      153   | .    .    .    .    .    .    .    28   8    .    7    .    36   6    .    8    .    6    18   4    13   .    5    5    .    9    .    .    .    .    
  Prevented                82    | .    .    .    .    .    .    .    4    3    .    2    .    9    2    .    6    .    2    22   .    4    .    21   5    .    2    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Combat Hostiles Destroyed  383  | .   11  6   5   6   45  17  14  7   .   2   13  21  8   .   1   12  5   14  .   6   8   9   4   .   9   8   7   21  124 
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     137  | .   8   .   .   .   4   4   9   2   .   .   7   7   1   .   1   6   1   2   .   4   7   1   1   .   1   4   7   15  45  
  Cannons                  81   | .   3   6   5   6   34  6   .   .   .   .   .   1   .   .   .   2   .   .   .   2   .   2   3   .   4   1   .   1   5   
  AOE                      145  | .   .   .   .   .   6   5   3   5   .   2   6   10  7   .   .   3   3   10  .   .   .   4   .   .   4   3   .   5   69  
Classes Destroyed          28   | .   5   .   2   .   6   2   1   1   .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   6   
  Worker                   21   | .   .   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   11  
  Builder                  23   | .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   15  
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hauler                   14   | .   2   .   2   .   6   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycler                 17   | .   .   .   .   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   6   
  Carrier                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Minesweeper              5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   
  Mechanic                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   1   
  Swarmer                  81   | .   6   3   .   6   11  3   4   3   .   2   7   6   4   .   1   .   4   8   .   .   4   1   .   .   4   1   1   2   .   
  Saboteur                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Grunt                    148  | .   5   4   4   .   20  9   8   3   .   .   3   8   2   .   .   4   1   1   .   2   .   6   1   .   2   2   .   4   59  
  Brawler                  13   | .   .   .   .   .   1   .   1   1   .   .   .   1   1   .   .   1   .   2   .   .   .   1   .   .   .   1   .   .   3   
  Duelist                  13   | .   .   .   .   .   1   .   .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
  Protector                4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Researcher               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Sentry                   29   | .   .   .   1   .   10  2   1   .   .   .   1   2   .   .   .   1   .   2   .   .   .   1   1   .   .   2   .   2   3   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   28   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   2   .   2   .   .   5   13  
  Programmer               39   | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   2   2   .   .   .   1   2   6   4   16  
  Heavy                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Executioner              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           29   | .   4   3   3   3   9   6   7   3   .   2   9   8   6   .   1   8   4   6   .   2   6   4   2   .   3   3   3   6   29  
  Combat Bots Only         20   | .   3   3   2   3   6   5   7   3   .   2   8   8   6   .   1   8   4   6   .   2   4   4   2   .   3   3   2   6   20  
Max Kills in Single Turn   6    | .   1   1   1   2   6   2   3   3   .   2   2   3   3   .   1   3   3   3   .   1   2   2   1   .   3   3   2   2   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   3   1   3   3   .   2   2   3   3   .   .   3   3   3   .   .   .   2   .   .   3   3   .   1   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Acc   
Damage Taken               24178 | .     491   121   114   200   1923  1042  296   48    .     12    672   1085  347   .     139   1387  127   655   .     726   860   333   341   .     455   136   345   1134  11189 
  Core                     2567  | .     98    17    27    15    202   92    34    .     .     12    15    116   12    .     .     211   .     34    .     84    28    13    23    .     18    .     22    40    1454  
  Absorbed by Shields      6963  | .     .     .     .     .     .     211   .     .     .     .     .     145   60    .     24    .     5     210   .     .     .     23    361   .     475   143   320   1181  3805  
  Reduced by Siege Mode    143   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     9     .     27    19    78    
  Redirected to Shielding  411   | .     .     .     .     .     127   75    .     .     .     .     86    .     .     .     .     .     .     .     .     58    16    16    33    .     .     .     .     .     .     
  Regen/Repaired (Parts)   1465  | .     119   .     36    .     420   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     890   .     .     .     .     .     .     .     .     
Core Remaining (%)         82    | 100   .     54    .     89    63    .     .     .     .     80    .     .     .     .     83    .     .     .     .     67    .     .     .     .     92    .     98    97    .     
Volleys Fired              980   | .     42    13    51    12    149   54    29    14    .     1     25    36    22    .     3     28    22    35    .     20    23    21    20    8     45    15    45    41    206   
  Largest                  5     | .     2     2     2     2     2     3     3     3     .     1     3     3     3     .     2     3     3     3     .     3     3     3     3     1     3     4     4     4     5     
  Hottest                  300   | .     70    70    70    78    78    243   243   243   .     40    243   243   197   .     162   197   185   185   .     185   143   162   162   105   103   196   139   139   300   
Shots Fired                2226  | .     84    26    66    22    293   145   74    28    .     1     60    89    26    .     4     75    39    57    .     61    64    28    48    8     76    33    110   143   566   
  Gun                      1413  | .     70    .     .     .     28    65    70    23    .     .     49    69    4     .     2     67    27    22    .     41    46    7     28    .     40    20    94    136   505   
  Cannon                   708   | .     14    26    66    22    262   72    3     .     .     .     6     14    18    .     .     5     6     23    .     20    18    13    20    8     33    12    16    .     31    
  Launcher                 73    | .     .     .     .     .     3     8     1     5     .     1     5     6     4     .     2     3     6     12    .     .     .     8     .     .     .     .     .     .     9     
  Special                  32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     7     21    
  Kinetic                  1393  | .     59    26    66    22    290   102   .     .     .     .     .     .     .     .     .     42    2     .     .     1     23    3     12    .     40    20    94    136   455   
  Thermal                  708   | .     25    .     .     .     .     35    73    23    .     .     55    83    22    .     2     30    31    45    .     60    41    17    36    8     33    12    16    .     61    
  Explosive                56    | .     .     .     .     .     3     8     .     .     .     .     .     2     4     .     .     .     .     .     .     .     .     .     .     .     3     1     .     7     28    
  Electromagnetic          67    | .     .     .     .     .     .     .     1     5     .     1     5     4     .     .     2     3     6     12    .     .     .     8     .     .     .     .     .     .     20    
  Robot Hit Streak         24    | .     8     5     6     7     14    13    13    4     .     .     7     10    9     .     2     11    20    9     .     13    5     4     6     .     10    8     13    10    24    
  Robot Miss Streak        8     | .     5     2     2     6     4     3     3     2     .     1     4     4     5     .     1     5     4     2     .     3     8     2     2     .     4     2     5     3     7     
  Penetration Max          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     2     3     
  Secondary Targets        21    | .     1     .     .     .     .     .     2     .     .     .     1     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     1     3     11    
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     1     .     .     .     1     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     1     1     1     
Shots Hit Robots           1348  | .     51    11    20    8     198   101   38    17    .     .     34    49    15    .     2     41    27    35    5     41    31    8     28    .     31    15    50    90    402   
  Core Hits                1029  | .     22    7     11    6     92    42    23    12    .     2     24    40    27    .     2     23    12    36    .     18    18    27    11    .     18    14    22    58    462   
  Critical Kills           31    | .     2     .     .     .     .     3     4     1     .     .     1     2     .     .     .     .     .     .     .     .     1     .     .     .     .     2     1     3     11    
  Critical Parts Destroyed 53    | .     .     .     .     .     .     1     3     1     .     .     4     7     .     .     1     5     .     .     .     .     1     .     .     .     2     1     4     7     16    
  Critical Strikes         110   | .     3     1     .     .     5     7     7     3     .     .     5     10    .     .     1     6     .     .     .     .     2     .     .     .     3     3     5     13    36    
    Burn                   1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     
    Destroy                89    | .     2     .     .     .     .     2     7     3     .     .     5     10    .     .     1     6     .     .     .     .     1     .     .     .     2     3     5     11    31    
    Blast                  9     | .     .     1     .     .     5     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     4     
Melee Attacks              25    | .     .     .     .     .     3     7     .     5     .     .     2     .     .     .     .     1     .     .     5     .     1     1     .     .     .     .     .     .     .     
  Impact                   12    | .     .     .     .     .     3     6     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     5     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            7     | .     .     .     .     .     .     1     .     4     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     
    Combat Hostiles        3     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           71824 | .     696   376   358   234   4883  3060  1078  599   .     80    1246  2037  1163  .     116   2166  781   1733  297   1138  1222  1448  776   .     1717  895   1931  4969  36825 
  Guns                     24756 | .     575   .     .     .     295   992   926   257   .     .     814   1111  74    .     48    1055  499   352   .     674   745   73    400   .     502   310   1873  2629  10552 
  Cannons                  9255  | .     108   204   358   215   3980  980   .     .     .     .     62    162   321   .     .     136   97    488   .     464   228   92    376   .     229   143   .     .     612   
  Explosions               35577 | .     .     162   .     .     569   823   152   342   .     80    370   764   768   .     68    975   185   893   .     .     234   1283  .     .     886   381   .     2049  24593 
  Melee                    553   | .     .     .     .     .     .     256   .     .     .     .     .     .     .     .     .     .     .     .     297   .     .     .     .     .     .     .     .     .     .     
  Ramming                  314   | .     13    10    .     19    39    9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     19    58    .     132   
  Kinetic                  23898 | .     496   204   358   215   4275  1375  .     .     .     .     .     .     .     .     .     615   26    .     .     .     432   44    147   .     502   310   1873  2629  10397 
  Thermal                  24015 | .     187   162   .     .     .     597   974   353   .     .     876   1273  395   .     48    1457  603   840   .     1138  775   355   629   .     229   143   .     .     12981 
  Explosive                18154 | .     .     .     .     .     569   823   .     .     .     .     .     463   768   .     .     .     .     .     .     .     .     .     .     .     886   381   .     2049  12215 
  Electromagnetic          3521  | .     .     .     .     .     .     .     104   246   .     80    370   301   .     .     68    94    152   893   .     .     .     1049  .     .     .     .     .     .     164   
  Impact                   256   | .     .     .     .     .     .     256   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1369  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     100   42    .     291   936   
  Piercing                 297   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     297   .     .     .     .     .     .     .     .     .     .     
Highest Corruption         14    | .     .     .     .     12    .     3     4     4     .     .     .     .     .     6     1     1     1     .     .     14    3     .     .     5     .     1     4     12    9     
  Average Corruption       3     | .     .     .     .     9     .     2     3     4     .     .     .     .     .     6     1     1     1     .     .     3     2     .     .     5     .     1     3     4     3     
  Corruption Purged        11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     4     .     .     .     .     1     5     .     .     
  Corruption Blocked       1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  108   | .     .     .     .     .     .     18    40    2     .     .     .     .     .     .     .     .     1     .     .     7     1     .     .     .     .     .     11    8     20    
    Message Errors         25    | .     .     .     .     .     .     3     7     1     .     .     .     .     .     .     .     .     1     .     .     4     1     .     .     .     .     .     1     1     6     
    Matter Fused           29    | .     .     .     .     .     .     5     11    1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     5     1     5     
    Heat Flow Errors       8     | .     .     .     .     .     .     3     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Discharges      12    | .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     3     2     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      14    | .     .     .     .     .     .     2     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     
    Data Loss (major)      2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Misfires               9     | .     .     .     .     .     .     3     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Alerts                 5     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     1     
    Weapon Failures        2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overload Shots             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Overflow Damage            1308  | .     .     5     .     6     61    66    5     5     .     .     5     .     38    .     .     89    4     71    128   24    61    3     .     .     41    .     .     41    655   
  Projectiles              203   | .     .     .     .     6     61    .     .     .     .     .     .     .     38    .     .     .     .     65    .     24    .     .     .     .     .     .     .     .     9     
  Explosions               878   | .     .     5     .     .     .     3     5     5     .     .     5     .     .     .     .     89    4     6     .     .     61    3     .     .     41    .     .     41    610   
  Melee                    227   | .     .     .     .     .     .     63    .     .     .     .     .     .     .     .     .     .     .     .     128   .     .     .     .     .     .     .     .     .     36    
Knockbacks                 75    | .     1     1     4     2     53    10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Impact                   4     | .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  60    | .     1     1     4     2     42    7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Secondary                11    | .     .     .     .     .     10    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1863  | .     .     .     .     .     33    31    .     .     .     .     .     66    50    .     41    107   35    36    .     .     98    .     .     .     .     .     .     .     1366  
  Shots                    72    | .     .     .     .     .     1     1     .     .     .     .     .     3     2     .     2     2     2     3     .     .     2     .     .     .     .     .     .     .     54    
  Rammed                   24    | .     5     1     .     2     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     2     .     6     
Targets Rammed             28    | .     6     1     .     2     5     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     3     .     6     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  4     | .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
Highest Temperature        472   | .     108   108   117   105   324   349   315   151   .     .     293   341   54    .     66    117   300   278   .     199   65    45    117   .     .     30    7     .     472   
  Average Temperature      73    | .     31    37    36    45    57    119   94    72    .     .     103   116   28    .     36    35    127   108   .     81    31    22    47    .     .     20    7     .     78    
  Received Heat Transfer   3511  | .     168   9     60    .     918   358   126   .     .     .     135   192   98    .     .     378   6     55    .     51    .     51    23    .     4     18    21    60    780   
  Effects                  7     | .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     2     3     2     6     
  Total Turns              362   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    .     .     .     .     24    12    65    50    184   
  Longest Duration         57    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     24    8     36    38    57    
Robots Corrupted           7     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     2     .     .     .     2     .     .     .     .     .     .     .     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     2     .     .     .     2     .     .     .     .     .     .     .     
  Parts Fried              16    | .     .     .     .     .     .     3     1     .     .     .     1     2     .     .     .     .     .     4     .     1     .     4     .     .     .     .     .     .     .     
  Impact Corruptions       6     | .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Robots Melted              10    | .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     5     
  Combat Hostiles          9     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     5     
  Parts Melted             107   | .     2     2     .     .     .     4     10    .     .     .     6     2     .     .     .     5     .     7     .     7     3     .     2     .     .     .     .     .     57    
  Heat Transferred         31614 | .     629   200   .     .     .     901   1369  544   .     .     1321  1915  611   .     74    1366  964   1305  .     1736  1031  437   933   .     350   150   .     .     15778 
Parts Sabotaged            6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      8     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     4     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Peak Influence             4486 | .    152  150  161  110  590  569  .    .    .    .    433  .    .    .    .    1405 .    .    .    .    380  .    .    .    .    264  213  754  4486 
  Initial                  452  | .    .    .    .    .    .    220  .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    148  11   452  
  Average                  369  | .    45   39   47   45   319  326  .    .    .    .    171  .    .    .    .    551  .    .    .    .    172  .    .    .    .    97   78   221  1860 
Maximum Alert Level        5    | .    .    .    .    .    2    2    .    .    .    .    2    .    .    .    .    4    .    .    .    .    1    .    .    .    .    1    1    3    5    
  Low Security (%)         55   | 100  100  100  100  100  28   .    .    .    .    .    62   .    .    .    .    10   .    .    .    .    74   .    .    .    .    70   91   52   .    
  Level 1                  21   | .    .    .    .    .    34   76   .    .    .    .    25   .    .    .    .    46   .    .    .    .    25   .    .    .    .    29   8    29   .    
  Level 2                  12   | .    .    .    .    .    37   23   .    .    .    .    11   .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    14   16   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    3    23   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    17   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  High Security            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Squads Dispatched          89   | .    2    .    .    .    7    7    .    .    .    .    2    .    1    .    .    16   .    1    .    .    3    .    .    .    .    1    4    6    39   
  Investigation            10   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Extermination            14   | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    2    1    3    
  Reinforcement            17   | .    2    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    1    5    
  Assault                  36   | .    .    .    .    .    3    2    .    .    .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    28   
  Garrison                 12   | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    3    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    1    2    
Construction Impeded       5    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Distress Signals           23   | .   2   .   1   1   4   2   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   2   .   1   2   .   4   
Communications Jammed      99   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   8   81  
  Distress Signals         92   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   1   81  
Times Spotted              630  | .   16  5   10  9   79  27  16  6   .   4   18  20  13  .   7   46  5   14  .   7   20  14  5   .   14  14  16  26  219 
  Peak Tracking Total      19   | .   4   3   3   4   8   4   7   4   .   3   4   9   9   .   5   10  5   8   .   2   5   7   3   .   5   5   3   6   19  
  Tactical Retreats        52   | .   3   .   .   1   7   5   .   1   .   .   1   1   3   .   1   2   2   1   .   1   .   2   .   .   3   1   3   2   12  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Traps Triggered            12   | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   1   .   3   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         181  | .   .   .   8   .   71  102 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             16   | .   .   .   2   .   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   29   | .   .   .   .   1   2   3   7   1   .   .   .   1   1   .   .   .   .   2   .   2   .   1   1   1   1   2   .   3   .   
Traps Extracted            20   | .   .   .   .   .   6   4   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   2   3   .   .   1   .   .   .   
  Installed                50   | .   .   .   .   4   1   6   8   1   .   .   .   1   2   .   .   .   .   4   .   5   .   3   4   2   3   3   .   3   .   
  Triggered                38   | .   .   .   .   1   2   3   7   1   .   .   .   1   2   .   .   .   1   3   .   2   .   1   1   6   2   2   .   3   .   
Fabricated Traps           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
Most Traps Carried         9    | .   .   5   5   5   6   6   8   6   6   6   6   6   6   5   5   5   5   6   6   9   9   9   8   7   6   8   8   7   5   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Machines Disabled          48   | .   .   1   1   .   7   .   .   1   .   .   5   .   .   .   .   8   .   .   .   .   3   .   .   .   .   .   9   4   9   
  Max in Single Turn       4    | .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   1   1   1   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Machines Accessed          53   | .   6   .   4   1   13  3   3   .   3   .   1   1   .   .   .   4   1   .   4   .   1   1   .   1   .   .   4   1   1   
  Terminals                18   | .   5   .   3   .   8   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Repair Stations          8    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                167  | .   20  .   13  1   49  7   4   .   25  .   1   1   .   .   .   7   1   .   17  .   6   1   .   1   .   .   9   2   2   
  Successful               112  | .   12  .   9   1   26  3   4   .   25  .   .   1   .   .   .   3   1   .   17  .   5   1   .   1   .   .   1   2   .   
  Failed                   54   | .   7   .   4   .   23  4   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   8   .   2   
    Catastrophic           7    | .   1   .   2   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   78   | .   5   .   5   .   21  6   .   .   .   .   .   .   .   .   .   14  .   .   .   .   2   .   .   1   .   5   17  .   2   
  Terminals                50   | .   13  .   9   .   25  2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              13   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   2   .   
  Repair Stations          37   | .   7   .   4   .   14  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Garrison Access          6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             70   | .   7   .   5   1   7   .   4   .   25  .   .   1   .   .   .   .   1   .   17  .   .   1   .   1   .   .   .   .   .   
  Record                   13   | .   .   .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   3   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   1   .   1   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       23   | .   5   .   2   .   10  .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Scan Component           13   | .   3   .   1   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Repair                   10   | .   2   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   .   2   .   6   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   .   .   1   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Download               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   5   .   4   .   13  2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   4   1   1   
  Full Trace Events        4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   46   | .   .   .   .   .   1   .   .   .   10  .   .   .   .   .   .   11  .   .   4   .   .   .   .   .   .   .   20  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   2   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Time                     420  | .   52  .   26  .   230 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   112 .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   1   .   .   .   2   2   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Total Allies               35   | .    .    5    .    .    1    .    .    1    .    1    .    2    2    6    .    9    .    2    .    .    1    2    .    .    .    2    .    .    1    
  Largest Group            10   | .    .    3    2    .    1    1    .    1    1    2    2    2    4    10   10   9    .    2    2    2    1    3    3    .    .    2    .    .    1    
  Highest-Rated Group      319  | .    .    45   45   .    10   10   .    33   33   129  129  58   117  319  319  280  .    79   79   79   127  190  190  .    .    55   .    .    42   
  Highest-Rated Ally       127  | .    .    31   31   .    10   10   .    33   33   96   96   29   30   39   39   70   .    49   49   49   127  127  112  .    .    32   .    .    42   
Zionite Dispatches         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    .    .    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Trap Resupply            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               23   | .    .    .    .    .    7    4    .    .    .    .    .    .    2    2    2    .    .    2    .    .    .    .    .    .    .    4    .    .    .    
  STAY                     15   | .    .    .    .    .    5    4    .    .    .    .    .    .    1    1    1    .    .    1    .    .    .    .    .    .    .    2    .    .    .    
  FOLLOW                   6    | .    .    .    .    .    2    .    .    .    .    .    .    .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Ally Attacks               228  | .    .    19   10   .    .    .    .    .    .    2    13   .    6    .    29   124  .    .    .    2    5    12   4    .    .    .    .    .    2    
  Total Damage             7672 | .    .    196  147  .    .    .    .    .    .    73   635  .    117  .    556  3640 .    .    .    48   517  1313 341  .    .    .    .    .    89   
  Kills                    61   | .    .    1    3    .    .    .    .    .    .    2    8    .    3    .    9    27   .    .    .    .    3    3    1    .    .    .    .    .    1    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Robot Analysis Total       10   | .   3   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    20   | .   .   2   .   2   .   .   2   2   .   1   .   2   1   1   1   .   2   2   .   1   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Turns Passed               44034 | 7    1508 1345 931  1008 3245 1298 1866 2283 125  451  882  2622 1765 1864 1060 1084 2388 3682 493  2142 1170 2085 1421 1097 1297 772  1605 686  1852 
Spaces Moved               19455 | 3    674  518  369  579  1407 498  1044 1294 77   271  431  1243 760  1001 593  485  926  1388 187  690  457  1055 458  627  600  350  615  254  601  
  Core                     36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
  Treads                   19382 | 3    674  518  369  579  1407 498  1044 1294 77   271  431  1243 760  1001 593  448  926  1388 187  690  457  1055 458  627  600  350  615  254  565  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 160  160  240  160  160  160  160  162  162  162  162  162  162  162  162  160  160  164  246  246  247  167  163  163  163  163  158  158  161  50   
  Average Speed            185   | 160  169  240  160  160  160  160  163  162  162  162  162  194  200  162  167  184  241  246  246  247  231  163  163  163  176  164  204  183  159  
  Slowest Speed            255   | 160  240  240  160  160  160  162  165  165  162  162  162  242  242  162  242  255  246  246  247  247  247  168  163  163  243  243  241  241  225  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       58    | 1    78   98   28   87   80   11   92   93   68   52   15   97   67   89   55   18   88   98   62   65   8    97   58   84   68   8    66   9    18   
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     10    | .    .    2    .    1    .    .    .    .    1    1    .    .    .    1    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        25    | .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             35    | .    .    1    .    2    .    .    2    4    .    .    .    4    1    5    3    .    2    4    .    1    .    2    3    .    1    .    .    .    .    
Spaces Dug                 131   | .    .    .    2    .    2    .    3    1    .    .    4    3    55   .    .    2    2    .    .    .    .    9    1    4    20   6    11   .    6    
Terrain Destroyed          1158  | .    .    17   2    2    18   71   11   6    .    .    5    52   96   .    .    44   7    8    .    9    31   13   9    4    135  29   25   78   486  
  Melee                    6     | .    .    .    .    .    2    .    .    1    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               277   | .    .    .    2    2    10   2    3    1    .    .    3    9    8    .    .    5    3    8    .    9    15   11   9    4    48   10   24   15   76   
  AOE                      872   | .    .    17   .    .    6    69   8    4    .    .    .    43   88   .    .    38   4    .    .    .    16   2    .    .    87   19   .    63   408  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Total                      25384 | 4    961  594  641  637  2103 883  1153 1444 77   279  559  1372 963  1244 655  613  1041 1602 212  1079 508  1378 1089 698  761  520  873  381  1060 
  Wait                     3635  | .    179  46   198  25   400  132  23   81   1    3    56   50   133  228  38   40   66   138  4    342  11   255  589  28   100  91   150  68   160  
  Move                     19426 | 2    673  517  368  578  1406 497  1043 1293 76   270  430  1242 759  1000 592  484  925  1387 186  689  456  1054 457  626  599  349  614  253  601  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  180   | .    25   8    4    4    19   13   13   6    .    .    12   6    1    5    3    10   6    5    3    3    .    .    3    5    .    10   3    2    11   
  Fast Attach              133   | .    7    .    1    .    5    12   4    8    .    .    .    .    2    .    1    15   4    2    4    .    6    5    1    6    .    13   15   3    19   
  Attach                   85    | .    2    .    2    .    12   4    3    2    .    .    8    4    1    .    2    5    3    2    1    5    .    .    1    1    .    3    2    1    21   
  Detach                   33    | .    3    .    .    .    .    4    2    1    .    .    1    1    .    .    1    5    4    .    1    1    .    .    .    3    .    1    4    .    1    
  Swap                     309   | 2    6    4    7    7    22   29   11   21   .    5    18   15   14   5    11   10   3    12   2    12   6    11   10   4    14   11   19   5    13   
  Drop                     235   | .    18   5    2    5    10   22   17   12   .    .    7    2    3    6    4    15   8    8    6    2    2    6    4    15   .    23   16   5    12   
  Fire                     980   | .    42   13   51   12   149  54   29   14   .    1    25   36   22   .    3    28   22   35   .    20   23   21   20   8    45   15   45   41   206  
  Melee                    25    | .    .    .    .    .    3    7    .    5    .    .    2    .    .    .    .    1    .    .    5    .    1    1    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    28    | .    6    1    .    2    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    3    .    6    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    5    
  Rewire                   77    | .    .    .    .    .    .    .    .    .    .    .    .    15   26   .    .    .    .    9    .    .    .    22   .    .    .    .    .    .    5    
  Trap                     231   | .    .    .    8    4    72   108  8    1    .    .    .    1    2    .    .    .    .    4    .    5    .    3    4    2    3    3    .    3    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 1)
     8 | -11/Scrapyard      | Entered Materials
    48 | -10/Materials      | Discovered new exit (range 16)
   318 | -10/Materials      | Build established: Mutant
   430 | -10/Materials      | Discovered new exit (range 9)
   734 | -10/Materials      | Repaired Lgt. Treads
   762 | -10/Materials      | Repaired Lgt. Treads
   778 | -10/Materials      | Discovered new exit (range 8)
   923 | -10/Materials      | Central database locked down
  1233 | -10/Materials      | Discovered new exit (range 15)
  1516 | -10/Materials      | Entered Mines
  1526 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1706 | -10/Mines          | Discovered new exit (range 8)
  2130 | -10/Mines          | Found a hidden stash of uninstalled traps
  2398 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  2529 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2529 | -10/Mines          | Discovered new exit (range 5)
  2827 | -10/Mines          | Learned location of Zion (-6)
  2837 | -10/Mines          | Discovered new exit (range 5)
  2861 | -10/Mines          | Entered Materials
  2861 | -9/Materials       | Accompanied by 2 allies
  2861 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2866 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2907 | -9/Materials       | Repaired Lgt. Armor Plating
  3036 | -9/Materials       | Identified exit to Mines
  3792 | -9/Materials       | Entered Mines
  3804 | -9/Mines           | Learned location of Storage (-7)
  3855 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3860 | -9/Mines           | Found Prototype Device
  3987 | -9/Mines           | Discovered new exit (range 6)
  4270 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  4395 | -9/Mines           | Discovered new exit (range 13)
  4455 | -9/Mines           | Learned Materials machine intel
  4794 | -9/Mines           | System corruption reached 10%
  4800 | -9/Mines           | Entered Materials
  4800 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4801 | -8/Materials       | Loaded intel: 60 machine locations
  5117 | -8/Materials       | Garrison activated, responded to threat
  5414 | -8/Materials       | Lost 3 parts (1n2u)
  5600 | -8/Materials       | First assault squad dispatched
  6268 | -8/Materials       | Repaired Lgt. Treads
  6302 | -8/Materials       | Repaired Imp. Treads
  6336 | -8/Materials       | Repaired Imp. Light Cannon
  6369 | -8/Materials       | Repaired Imp. Treads
  6379 | -8/Materials       | Discovered new exit (range 4)
  7080 | -8/Materials       | Identified Exp. Sensor Array
  7292 | -8/Materials       | Repaired Exp. Sensor Array
  7634 | -8/Materials       | Discovered new exit (range 16)
  8040 | -8/Materials       | Identified exit to Factory
  8045 | -8/Materials       | Entered Factory
  8045 | -7/Factory         | Accompanied by 1 ally
  8045 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8352 | -7/Factory         | Build established: Skirmisher
  8553 | -7/Factory         | Discovered new exit (range 14)
  8791 | -7/Factory         | Identified exit to Lower Caves
  8859 | -7/Factory         | Discovered new exit (range 12)
  8903 | -7/Factory         | Identified exit to Factory
  9036 | -7/Factory         | Cargo convoy interrupted
  9245 | -7/Factory         | First assault squad dispatched
  9343 | -7/Factory         | Entered Lower Caves
  9394 | -7/Lower Caves     | Destroyed 7 combat bots
  9470 | -7/Lower Caves     | Learned 8 Factory zone layouts
  9999 | -7/Lower Caves     | Learned Extension security intel
 11171 | -7/Lower Caves     | Discovered new exit (range 14)
 11185 | -7/Lower Caves     | Learned location of 1 exit from Factory
 11206 | -7/Lower Caves     | Identified exit to Lower Caves
 11209 | -7/Lower Caves     | Entered another Lower Caves area
 11252 | -7/Lower Caves     | Discovered exit to Factory (range 11)
 11298 | -7/Lower Caves     | Found Alien Artifact
 11298 | -7/Lower Caves     | Identified Core Expander
 11298 | -7/Lower Caves     | Installed Core Expander, added new Utility slot
 11984 | -7/Lower Caves     | Spotted B-75 Beast
 12208 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 12261 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12276 | -7/Lower Caves     | Learned location of 1 exit from Factory
 12282 | -7/Lower Caves     | Identified exit to Data Miner
 12777 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 13492 | -7/Lower Caves     | Entered Data Miner
 13492 | -7/Data Miner      | Accompanied by 1 ally
 13492 | -7/Data Miner      | Discovered new exit (range 6)
 13523 | -7/Data Miner      | Met Data Miner
 13554 | -7/Data Miner      | Learned location of Section 7 (-2)
 13554 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 13577 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 13612 | -7/Data Miner      | Identified exit to Proximity Caves
 13617 | -7/Data Miner      | Entered Proximity Caves
 13617 | -6/Proximity Caves | Accompanied by 1 ally
 13796 | -6/Proximity Caves | Escorted by Enhanced Grunt
 14005 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 14033 | -6/Proximity Caves | Learned location of Extension (-5)
 14068 | -6/Proximity Caves | Entered Factory
 14068 | -6/Factory         | Accompanied by 2 allies
 14068 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 14069 | -6/Factory         | Identified exit to Lower Caves
 14069 | -6/Factory         | Identified exit to Factory
 14329 | -6/Factory         | Discovered exit to Factory (range 14)
 14514 | -6/Factory         | Found Rocket Array
 14604 | -6/Factory         | Build established: Scavenger-Tank
 14689 | -6/Factory         | Destroyed 8 combat bots
 14950 | -6/Factory         | Entered Lower Caves
 15283 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15578 | -6/Lower Caves     | Learned location of 2 exits from Factory
 15643 | -6/Lower Caves     | Learned Factory security intel
 15798 | -6/Lower Caves     | Encountered a Warlord checkpoint
 16138 | -6/Lower Caves     | Spotted B-75 Beast
 16355 | -6/Lower Caves     | Destroyed B-75 Beast
 16492 | -6/Lower Caves     | Discovered new exit (range 15)
 16554 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 16606 | -6/Lower Caves     | Destroyed 8 combat bots
 16750 | -6/Lower Caves     | Identified exit to Lower Caves
 17572 | -6/Lower Caves     | Entered another Lower Caves area
 17572 | -6/Lower Caves     | Accompanied by 2 allies
 17743 | -6/Lower Caves     | Discovered exit to Factory (range 9)
 17823 | -6/Lower Caves     | Learned Factory terminal intel
 19102 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 19113 | -6/Lower Caves     | Discovered new exit (range 16)
 19331 | -6/Lower Caves     | Identified exit to Zion
 19337 | -6/Lower Caves     | Entered Zion
 19337 | -6/Zion            | Accompanied by 4 allies
 19375 | -6/Zion            | Given the Hacking Drone Bay
 19375 | -6/Zion            | Found Prototype Device
 19376 | -6/Zion            | Identified Hacking Drone Bay
 19468 | -6/Zion            | System corruption cleaned by Quarantine Array
 19517 | -6/Zion            | Discovered new exit (range 10)
 19572 | -6/Zion            | Found CR-A16's Pointy Stick
 19757 | -6/Zion            | Identified exit to Deep Caves
 19804 | -6/Zion            | Gained Derelict followers
 19878 | -6/Zion            | Learned Factory emergency access door positions
 19959 | -6/Zion            | Learned 12 Factory zone layouts
 19993 | -6/Zion            | Given A8's code to call for help
 20083 | -6/Zion            | Found Prototype Device
 20502 | -6/Zion            | Identified Phasing AFG
 20522 | -6/Zion            | Found Prototype Device
 20648 | -6/Zion            | Identified Bomb Factory No. 2
 20869 | -6/Zion            | Imprinted
 20872 | -6/Zion            | Declared Zion's savior
 21196 | -6/Zion            | Identified exit to Proximity Caves
 21201 | -6/Zion            | Entered Proximity Caves
 21201 | -5/Proximity Caves | Accompanied by 10 allies
 21829 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 21956 | -5/Proximity Caves | Learned Factory stockpile data
 22261 | -5/Proximity Caves | Entered Factory
 22261 | -5/Factory         | Accompanied by 9 allies
 22261 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 22262 | -5/Factory         | Identified exit to Upper Caves
 22262 | -5/Factory         | Identified exit to Factory
 22267 | -5/Factory         | Loaded intel: 28 terminal locations
 22373 | -5/Factory         | Zion Fire squad teleported in
 22418 | -5/Factory         | Found Prototype Device
 22418 | -5/Factory         | Identified Active Sensor Suite
 22687 | -5/Factory         | Build established: Scavenger-Skirmisher
 22762 | -5/Factory         | Incoming investigation squad redirected
 22821 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 22822 | -5/Factory         | Zion Demo squad teleported in
 22929 | -5/Factory         | Incoming investigation squad redirected
 23047 | -5/Factory         | Zion Light squad teleported in
 23054 | -5/Factory         | Garrison activated, responded to threat
 23161 | -5/Factory         | First assault squad dispatched
 23165 | -5/Factory         | Incoming investigation squad redirected
 23217 | -5/Factory         | Destroyed 8 combat bots
 23345 | -5/Factory         | Entered Upper Caves
 24069 | -5/Upper Caves     | Learned location of Armory (-4)
 24518 | -5/Upper Caves     | Discovered new exit (range 13)
 24558 | -5/Upper Caves     | Learned Factory terminal intel
 25080 | -5/Upper Caves     | Encountered a Warlord checkpoint
 25730 | -5/Upper Caves     | Identified exit to Upper Caves
 25733 | -5/Upper Caves     | Entered another Upper Caves area
 25818 | -5/Upper Caves     | Discovered exit to Factory (range 6)
 26965 | -5/Upper Caves     | Identified exit to Zhirov
 27320 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 27363 | -5/Upper Caves     | Learned location of 1 exit from Factory
 27416 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 29415 | -5/Upper Caves     | Entered Zhirov
 29415 | -5/Zhirov          | Accompanied by 2 allies
 29415 | -5/Zhirov          | Discovered new exit (range 3)
 29462 | -5/Zhirov          | Met Zhirov
 29514 | -5/Zhirov          | Learned location of Quarantine (-2)
 29514 | -5/Zhirov          | Learned location of Testing (-3)
 29514 | -5/Zhirov          | Learned location of Command (-1)
 29531 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 29573 | -5/Zhirov          | Found Alien Artifact
 29573 | -5/Zhirov          | Identified Integrated Reactor
 29573 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 29612 | -5/Zhirov          | Revealed the true nature of CR-A16's Pointy Stick
 29711 | -5/Zhirov          | Found Alien Artifact
 29906 | -5/Zhirov          | Identified exit to Proximity Caves
 29908 | -5/Zhirov          | Entered Proximity Caves
 29908 | -4/Proximity Caves | Accompanied by 2 allies
 31857 | -4/Proximity Caves | Build established: Scavenger-Tank
 31974 | -4/Proximity Caves | Discovered exit to Factory (range 11)
 32023 | -4/Proximity Caves | Learned location of 1 exit from Research
 32041 | -4/Proximity Caves | System corruption reached 10%
 32050 | -4/Proximity Caves | Entered Factory
 32050 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 32051 | -4/Factory         | Identified exit to Upper Caves
 32052 | -4/Factory         | Loaded intel: 26 terminal locations
 32488 | -4/Factory         | Repaired Lyr. Heavy Armor Plating?
 32558 | -4/Factory         | Repaired Arm. Medium Treads?
 32792 | -4/Factory         | Incoming investigation squad redirected
 32843 | -4/Factory         | Zion hero teleported in (CL-ANK)
 33220 | -4/Factory         | Entered Upper Caves
 33220 | -4/Upper Caves     | Accompanied by 1 ally (CL-ANK)
 33222 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 34054 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 34749 | -4/Upper Caves     | Discovered new exit (range 15)
 34766 | -4/Upper Caves     | Encountered a Warlord checkpoint
 34783 | -4/Upper Caves     | Identified exit to Upper Caves
 35305 | -4/Upper Caves     | Entered another Upper Caves area
 35305 | -4/Upper Caves     | Accompanied by 3 allies (CL-ANK)
 35320 | -4/Upper Caves     | Discovered new exit (range 6)
 35330 | -4/Upper Caves     | Identified exit to Research
 35473 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 35511 | -4/Upper Caves     | Learned 4 Research zone layouts
 36560 | -4/Upper Caves     | Discovered new exit (range 10)
 36725 | -4/Upper Caves     | Identified exit to Warlord
 36726 | -4/Upper Caves     | Entered Warlord
 36783 | -4/Warlord         | System corruption cleaned by Quarantine Array
 37002 | -4/Warlord         | Found Prototype Special Weapon
 37002 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 37007 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 37011 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 37015 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 37396 | -4/Warlord         | Found Prototype Energy Gun
 37413 | -4/Warlord         | Rebuked by Warlord
 37421 | -4/Warlord         | Warlord's base attacked by MAIN.C
 37428 | -4/Warlord         | Opened Warlord's prototype stash
 37436 | -4/Warlord         | Found Prototype Processor
 37436 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 37449 | -4/Warlord         | Found Prototype Reactor
 37449 | -4/Warlord         | Identified Vortex Chain Reactor
 37747 | -4/Warlord         | Opened side exit
 37771 | -4/Warlord         | Warlord forces counterattacked
 37792 | -4/Warlord         | Discovered new exit (range 10)
 37821 | -4/Warlord         | Identified exit to Proximity Caves
 37823 | -4/Warlord         | Entered Proximity Caves
 38300 | -3/Proximity Caves | Build established: Scavenger-Mutant
 38926 | -3/Proximity Caves | Discovered exit to Research (range 5)
 39038 | -3/Proximity Caves | Build established: Scavenger-Tank
 39120 | -3/Proximity Caves | Entered Research
 39120 | -3/Research        | Evolved 2 slots: Weapon x2
 39121 | -3/Research        | Identified exit to Testing
 39235 | -3/Research        | Zion Kinetic Resupply teleported in
 39835 | -3/Research        | Zion Trap Resupply teleported in
 39892 | -3/Research        | Entered Testing
 40080 | -3/Testing         | Found Prototype Processor
 40080 | -3/Testing         | Identified Exp. Target Analyzer
 40090 | -3/Testing         | Found Prototype Launcher
 40090 | -3/Testing         | Identified Hellfire Missile Launcher
 40142 | -3/Testing         | Build established: Trapper-Tank
 40370 | -3/Testing         | Found Prototype Energy Cannon
 40370 | -3/Testing         | Identified Hpw. Disruptor Cannon
 40625 | -3/Testing         | Found Prototype Processor
 40625 | -3/Testing         | Identified Spectral Analyzer
 40725 | -3/Testing         | Retrieved Zion intel report: Component Schematics
 40732 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 40827 | -3/Testing         | Found Prototype Energy Gun
 40827 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 41145 | -3/Testing         | Discovered new exit (range 12)
 41196 | -3/Testing         | Found Prototype Energy Cannon
 41196 | -3/Testing         | Identified Potential Cannon
 41258 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 41301 | -3/Testing         | Retrieved Zion intel report: Unaware Schematics
 41313 | -3/Testing         | Terminal network hard line cut
 41379 | -3/Testing         | Scanned by Researcher
 41496 | -3/Testing         | Identified exit to Research
 41497 | -3/Testing         | Entered Research
 41497 | -2/Research        | Evolved 2 slots: Propulsion x2
 41635 | -2/Research        | Garrison activated, responded to threat
 41638 | -2/Research        | Incoming investigation squad redirected
 42058 | -2/Research        | Discovered new exit (range 7)
 42074 | -2/Research        | Identified exit to Access
 42147 | -2/Research        | System corruption reached 10%
 42183 | -2/Research        | Entered Access
 42183 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 42197 | -1/Access          | Found Powered Armor
 42200 | -1/Access          | Found Powered Armor
 42204 | -1/Access          | Found Powered Armor
 42263 | -1/Access          | Garrison activated, responded to threat
 42933 | -1/Access          | First assault squad dispatched
 42950 | -1/Access          | Incoming assault squad redirected
 42952 | -1/Access          | Build established: Generator-Tank
 42956 | -1/Access          | Incoming assault squad redirected
 42961 | -1/Access          | Destroyed 8 combat bots
 43269 | -1/Access          | High security lockdown imminent
 43305 | -1/Access          | Garrison activated, responded to threat
 43341 | -1/Access          | Lost 3 parts (2u1w)
 43349 | -1/Access          | High security lockdown engaged
 43492 | -1/Access          | Destroyed 13 combat bots
 43572 | -1/Access          | Identified Transdimensional Reconstructor
 43572 | -1/Access          | Warped through subspace
 43694 | -1/Access          | Spotted Executioner
 43694 | -1/Access          | Spotted Striker
 43695 | -1/Access          | Spotted Executioner
 43695 | -1/Access          | Spotted Executioner
 43696 | -1/Access          | Destroyed Executioner
 43700 | -1/Access          | Spotted Executioner
 43700 | -1/Access          | Spotted Executioner
 43700 | -1/Access          | Spotted Striker
 43700 | -1/Access          | Destroyed Executioner
 43702 | -1/Access          | Spotted Striker
 43720 | -1/Access          | Identified Plasma Storm
 43721 | -1/Access          | Destroyed Executioner
 43725 | -1/Access          | Destroyed Striker
 43725 | -1/Access          | Destroyed Executioner
 43732 | -1/Access          | Destroyed Striker
 43757 | -1/Access          | Destroyed 20 combat bots
 43763 | -1/Access          | Lost 11 parts (2p1n4u4w)
 43769 | -1/Access          | Spotted Investigator
 43774 | -1/Access          | Destroyed Investigator
 43788 | -1/Access          | Spotted Striker
 43791 | -1/Access          | Destroyed Striker
 43792 | -1/Access          | Spotted Executioner
 43801 | -1/Access          | Destroyed Executioner
 43837 | -1/Access          | Spotted Executioner
 43838 | -1/Access          | Spotted Striker
 43841 | -1/Access          | Destroyed Executioner
 43843 | -1/Access          | Spotted Executioner
 43844 | -1/Access          | Destroyed Executioner
 43847 | -1/Access          | Destroyed Striker
 43868 | -1/Access          | Destroyed 15 combat bots
 43870 | -1/Access          | Lost 4 parts (1p1n2u)
 43882 | -1/Access          | Spotted Executioner
 43886 | -1/Access          | Spotted Investigator
 43888 | -1/Access          | Spotted Striker
 43890 | -1/Access          | Destroyed Executioner
 43891 | -1/Access          | Spotted Executioner
 43892 | -1/Access          | Spotted Striker
 43896 | -1/Access          | Destroyed Executioner
 43897 | -1/Access          | Destroyed Striker
 43905 | -1/Access          | Destroyed Investigator
 43918 | -1/Access          | Destroyed 11 combat bots
 43935 | -1/Access          | Destroyed Executioner
 43953 | -1/Access          | Core integrity fell below 50%
 43980 | -1/Access          | Spotted Striker
 43982 | -1/Access          | Spotted Striker
 43986 | -1/Access          | Destroyed 11 combat bots
 44003 | -1/Access          | Sterilization system engaged
 44012 | -1/Access          | Core integrity fell below 20%
 44018 | -1/Access          | Found Prototype Launcher
 44022 | -1/Access          | Identified Containment Facilitator
 44035 | -1/Access          | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
44014_ Acquired 96 matter.
44014_ U-05 Engineer lays Concrete. <x3>
44018_ Dropped Imp. Matter Compressor.
44018_ U-05 Engineer lays Concrete.
44018_ Acquired Prototype Launcher.
44019_ M-36 Artificer fits Backup Laser VII on Striker.
44020_ U-05 Engineer builds a Wall.
44022_ Identified Containment Facilitator.
44023_ Containment Facilitator expended.
44023_ G-73 Enforcer engulfed in stasis bubble. <x2>
44023_ L-61 Swordsman engulfed in stasis bubble.
44023_ M-36 Artificer fits Backup Power VII on Striker.
44023_ G-73 Enforcer stasis bubble strength at 177.
44023_ L-61 Swordsman stasis bubble strength at 171.
44024_ Adv. Hacking Suite destroyed.
44024_ G-73 Enforcer stasis bubble strength at 154.
44024_ L-61 Swordsman stasis bubble strength at 142.
44025_ LIP0Z0B CQL&8OHGPVEZ
44025_ G-73 Enforcer stasis bubble strength at 131.
44025_ L-61 Swordsman stasis bubble strength at 113.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#+##???????#            #   |
| ???????????????????????   #???????#            #   |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           171
Energy Generation          81
Energy Capacity            1525
Matter Stores              300
Matter Capacity            600
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    12
Corruption Containment     8
Corruption Block           13
Armor Coverage             2800
Resistance: KI             30
Resistance: TH             15
Weapon Shielding           90
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           8
Matter Filtering           30
Kinecelleration            40
Salvage Targeting          4
Offensive Hacking          14
Trap Extractor Capacity    6

 Item Schematics 
-----------------
             Exp. Sensor Array | -8/Materials  | Scanalyzed
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
           Biomechanical Wings | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
          Scatter Rocket Array | -7/Data Miner | Free
            Arm. Medium Treads | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
                 KE Penetrator | -7/Data Miner | Free
      Imp. Transmission Jammer | -7/Data Miner | Free
          Adv. Power Amplifier | -7/Data Miner | Free
            Enh. Quantum Rifle | -5/Factory    | Downloaded
         Biometal Heavy Treads | -5/Factory    | Downloaded
              Hpw. Field Laser | -5/Factory    | Z-intel
    Imp. Thermal Defense Suite | -5/Factory    | Z-intel
            Prc. Energy Filter | -5/Factory    | Z-intel
            Prc. Matter Filter | -5/Factory    | Z-intel
              Imp. Energy Well | -5/Factory    | Z-intel
             Cld. Plasma Rifle | -5/Factory    | Z-intel
           Cold Fusion Reactor | -5/Factory    | Z-intel
             Cld. Aerolev Unit | -5/Factory    | Z-intel
            Lgt. Neutrino Core | -5/Factory    | Z-intel
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
   Imp. Terrain Scan Processor | -3/Testing    | Z-intel
                Thermal Shield | -3/Testing    | Z-intel
             Adv. Recalibrator | -3/Testing    | Z-intel
              Seismic Detector | -3/Testing    | Z-intel
          Imp. Remote Datajack | -3/Testing    | Z-intel
            Imp. Plasma Cutter | -3/Testing    | Z-intel
           Imp. Core Shielding | -3/Testing    | Z-intel
                 Quantum Rifle | -3/Testing    | Z-intel
   Adv. Terrain Scan Processor | -3/Testing    | Z-intel
             Hvy. Gauss Cannon | -3/Testing    | Z-intel
         Imp. Coolant Injector | -3/Testing    | Z-intel
                         Lance | -3/Testing    | Z-intel
     System Restoration Module | -3/Testing    | Z-intel
      Component Analysis Suite | -3/Testing    | Z-intel
         Adv. Shield Generator | -3/Testing    | Z-intel
       Exp. Signal Interpreter | -3/Testing    | Archive
      Adv. Variable Charge Gun | -3/Testing    | Archive
                 Hvy. Wave Gun | -3/Testing    | Archive
             Cld. Phase Cannon | -3/Testing    | Archive
           Mni. Fusion Reactor | -3/Testing    | Archive

 Robot Schematics 
------------------
 X-57 Shotgunner | -7/Data Miner | Free
     C-17 Slicer | -7/Data Miner | Free
   W-25 Informer | -7/Data Miner | Free
    G-50 Soldier | -7/Data Miner | Free
    B-60 Warrior | -7/Data Miner | Free
   Y-54 Guardian | -7/Data Miner | Free
  R-06 Scavenger | -3/Testing    | Z-intel
   M-30 Cleanser | -3/Testing    | Z-intel
     S-43 Plague | -3/Testing    | Z-intel
   O-32 Director | -3/Testing    | Z-intel
   B-74 Champion | -3/Testing    | Z-intel
   H-77 Assassin | -3/Testing    | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticThermicLoader
  Manual?         0
Play Time         03:37:42
  Cumulative      1119.2 hours
  Start           2022.05.22 @ 12:16:38
  End             2022.05.22 @ 21:21:26
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          792
  Rogue           788
  Adventurer      4
  Explorer        0
Win Type          -
  Total           122
  Types           93/9/8/5/2/0/1/2/2
Lore%             94
Gallery%          97
Achievement%      98
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a79681fa-ac8a-492b-9e4e-b286e187a3e0