Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.15 @ 11:07:06

Player: L1l7

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (90)      450
Value Destroyed (3081)     3081
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (282)                282
              TOTAL SCORE: 8073

 Bonus
-------
High Alert Combat Kills    305
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/1000
Matter                     116/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
  Improved Particle Charger
           Drone Bay (2/2)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Fission Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
           Matter Compressor
  Advanced Targeting Computer
  Improved Medium Armor Plating
           Force Field
>          --- WEAPON -----------
     Heavy Laser
           Flak Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Heat Sink
  Improved Heat Sink
     Heavy Ion Cannon
           Great Axe
[Rating: 47]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Force Field
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Precision Shock Rifle
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   1   
  Propulsion               4    | .   .   1   1   .   .   .   1   1   
  Utility                  3    | .   .   .   1   1   .   .   1   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   
Parts Attached             96   | 7   2   4   15  .   .   29  26  13  
  Power                    13   | 1   .   1   1   .   .   5   4   1   
    Engine                 7    | 1   .   1   1   .   .   2   2   .   
    Core                   6    | .   .   .   .   .   .   3   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   .   1   6   .   .   8   12  7   
    Treads                 8    | .   .   .   .   .   .   .   7   1   
    Leg                    20   | 2   .   1   6   .   .   8   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   .   .   2   6   
  Utility                  18   | 2   2   .   1   .   .   8   3   2   
    Device                 5    | 1   .   .   1   .   .   .   1   2   
    Storage                5    | 1   1   .   .   .   .   2   1   .   
    Processor              3    | .   1   .   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   .   4   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   .   2   7   .   .   8   7   3   
    Energy Gun             10   | 2   .   .   5   .   .   .   3   .   
    Energy Cannon          4    | .   .   .   .   .   .   3   1   .   
    Ballistic Gun          3    | .   .   2   .   .   .   1   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   2   1   1   
    Launcher               2    | .   .   .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   
    Slashing Weapon        5    | .   .   .   2   .   .   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 44   | .   .   2   4   .   4   9   14  11  
  Power                    8    | .   .   1   .   .   .   4   1   2   
  Propulsion               19   | .   .   .   2   .   2   2   7   6   
  Utility                  8    | .   .   .   1   .   1   1   4   1   
  Weapon                   9    | .   .   1   1   .   1   2   2   2   
  Highest Loss Streak      9    | .   .   2   3   .   4   4   7   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     71   | .   100 90  88  76  52  55  76  32  
  Engine                   5    | .   14  10  9   7   4   2   2   .   
  Core                     2    | .   .   .   .   .   .   1   6   6   
  Treads                   3    | .   .   .   .   .   .   .   8   8   
  Leg                      20   | .   28  33  33  30  20  14  20  .   
  Flight                   1    | .   .   .   .   .   .   .   .   10  
  Device                   2    | .   8   .   2   .   .   .   3   1   
  Storage                  6    | .   14  11  9   7   5   6   4   .   
  Processor                8    | .   5   11  9   7   5   12  7   .   
  Protection               1    | .   .   .   .   .   .   5   3   .   
  Energy Gun               8    | .   28  14  15  23  15  .   4   .   
  Ballistic Gun            2    | .   .   10  7   .   .   1   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   5   .   
  Slashing Weapon          1    | .   .   .   2   .   .   4   1   .   
Naked Turns                93   | .   .   .   .   .   35  11  .   47  
Heaviest Build             55   | 15  19  22  30  30  30  32  55  19  
  Greatest Support         136  | 20  20  30  40  40  40  45  110 136 
  Greatest Overweight (x)  8    | .   .   .   .   .   4   7   8   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  8   5   
  Average Capacity         8    | 7   8   10  10  10  8   8   6   5   
  Most Carried             10   | 3   5   3   10  7   7   9   8   5   
  Average Carried          4    | 1   1   1   5   6   6   6   5   3   
  Final Capacity           10   | 8   10  10  10  10  5   8   5   5   
  Final Carried            8    | 1   3   2   6   7   5   8   5   3   

 Class Distribution 
--------------------
 47% | Mutant
 23% | Scavenger-Gunner
 14% | Scavenger-Mutant
  4% | Scavenger-Sprinter
  4% | Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Waste
           Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  
Matter Collected           1617 | 270  20   42   240  .    .    530  344  171  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3669 | 151  132  92   885  .    .    974  1228 207  
  Parts                    172  | 6    8    7    41   .    .    39   57   14   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    
Recyclers Shooed           7    | .    .    1    .    .    .    .    6    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  59   | .   2   2   15  .   .   15  19  6   
  Melee                    8    | .   .   .   .   .   .   4   1   3   
  Guns                     22   | .   2   2   13  .   .   4   1   .   
  Cannons                  15   | .   .   .   .   .   .   7   8   .   
  AOE                      13   | .   .   .   2   .   .   .   9   2   
Classes Destroyed          15   | 2   2   .   7   .   .   2   2   .   
  Worker                   8    | .   .   .   1   .   .   .   6   1   
  Builder                  4    | .   .   .   .   .   .   1   3   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Recycler                 10   | 1   .   .   1   .   .   5   3   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   2   .   1   .   .   .   1   .   
  Swarmer                  14   | .   .   .   3   .   .   1   5   5   
  Grunt                    30   | .   2   2   6   .   .   11  9   .   
  Brawler                  2    | .   .   .   1   .   .   .   1   .   
  Duelist                  4    | .   .   .   1   .   .   1   2   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   3   .   .   .   .   1   
  Hunter                   2    | .   .   .   1   .   .   1   .   .   
  Programmer               2    | .   .   .   .   .   .   1   1   .   
Best Kill Streak           17   | 2   2   2   7   .   .   7   17  4   
  Combat Bots Only         8    | .   2   2   6   .   .   4   8   4   
Max Kills in Single Turn   6    | 1   1   1   2   .   .   2   6   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   .   3   2   
  Melee                    1    | .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  
Damage Taken               8242 | .    119  426  745  .    125  2188 2610 2029 
  Core                     2505 | .    45   62   192  .    78   413  714  1001 
  Absorbed by Shields      422  | .    .    .    .    .    .    .    422  .    
Core Remaining (%)         62   | 100  82   84   65   .    .    29   16   .    
Volleys Fired              147  | 7    12   3    34   .    5    35   48   3    
  Largest                  3    | 2    2    3    3    .    3    2    3    1    
  Hottest                  178  | 90   90   93   165  .    165  117  178  57   
Shots Fired                293  | 14   24   9    90   .    16   53   84   3    
  Gun                      193  | 14   24   9    90   .    16   14   26   .    
  Cannon                   86   | .    .    .    .    .    .    39   45   2    
  Launcher                 14   | .    .    .    .    .    .    .    13   1    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  128  | .    .    6    31   .    .    46   43   2    
  Thermal                  76   | 7    12   3    25   .    .    5    24   .    
  Explosive                13   | .    .    .    .    .    .    .    13   .    
  Electromagnetic          76   | 7    12   .    34   .    16   2    4    1    
  Robot Hit Streak         34   | 5    10   9    14   .    10   34   10   2    
  Robot Miss Streak        11   | 2    3    .    3    .    1    3    11   1    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        4    | .    1    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    
Shots Hit Robots           260  | 10   14   8    75   .    15   65   66   7    
  Core Hits                208  | 4    5    6    36   .    1    42   108  6    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    1    1    
  Critical Strikes         13   | .    .    1    1    .    .    5    4    2    
    Burn                   2    | .    .    1    .    .    .    .    1    .    
    Destroy                1    | .    .    .    .    .    .    .    1    .    
    Blast                  4    | .    .    .    .    .    .    2    2    .    
    Corrupt                1    | .    .    .    1    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    2    
    Sever                  3    | .    .    .    .    .    .    3    .    .    
Melee Attacks              37   | .    .    .    3    .    .    17   4    13   
  Impact                   13   | .    .    .    .    .    .    .    .    13   
  Slashing                 24   | .    .    .    3    .    .    17   4    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    1    .    .    4    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8338 | 185  185  118  1299 .    35   2068 3944 504  
  Guns                     2204 | 142  181  110  1139 .    35   240  357  .    
  Cannons                  2004 | .    .    .    .    .    .    1064 912  28   
  Explosions               2719 | 43   .    .    47   .    .    .    2514 115  
  Melee                    1341 | .    .    .    113  .    .    764  145  319  
  Ramming                  70   | .    4    8    .    .    .    .    16   42   
  Kinetic                  2515 | .    .    73   362  .    .    1142 910  28   
  Thermal                  1157 | 104  89   37   314  .    .    106  458  49   
  Explosive                1749 | .    .    .    .    .    .    .    1749 .    
  Electromagnetic          1506 | 81   92   .    510  .    35   56   666  66   
  Impact                   319  | .    .    .    .    .    .    .    .    319  
  Slashing                 1022 | .    .    .    113  .    .    764  145  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    12   12   8    1    
  Average Corruption       10   | .    .    .    .    .    5    12   8    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    .    3    29   4    .    
    Message Errors         5    | .    .    .    .    .    .    5    .    .    
    Matter Fused           8    | .    .    .    .    .    1    5    2    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    5    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    3    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    1    6    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    1    .    .    
    Weapon Failures        3    | .    .    .    .    .    .    2    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            226  | .    .    .    .    .    .    24   39   163  
  Projectiles              37   | .    .    .    .    .    .    18   19   .    
  Explosions               20   | .    .    .    .    .    .    .    20   .    
  Melee                    169  | .    .    .    .    .    .    6    .    163  
Knockbacks                 51   | .    .    .    .    .    .    26   23   2    
  Impact                   1    | .    .    .    .    .    .    .    .    1    
  Kinetic                  44   | .    .    .    .    .    .    22   21   1    
  Secondary                6    | .    .    .    .    .    .    4    2    .    
Self-Inflicted Damage      450  | .    .    .    15   .    .    .    423  12   
  Shots                    13   | .    .    .    1    .    .    .    12   .    
  Rammed                   11   | .    .    .    .    .    .    .    .    11   
Targets Rammed             17   | .    1    2    .    .    .    .    1    13   
  Kicked                   4    | .    1    2    .    .    .    .    1    .    
  Crushed                  2    | .    .    .    .    .    .    .    .    2    
Highest Temperature        387  | 106  270  48   320  .    243  251  387  .    
  Average Temperature      113  | 49   96   19   110  .    99   82   162  .    
  Received Heat Transfer   1903 | .    66   165  252  .    .    954  358  108  
  Effects                  8    | .    .    .    1    .    .    .    7    .    
    Shutdowns              1    | .    .    .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    
    Interference           5    | .    .    .    .    .    .    .    5    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              16   | .    1    .    5    .    .    .    7    3    
  Impact Corruptions       6    | .    .    .    .    .    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | 1    .    .    2    .    .    .    2    .    
  Heat Transferred         2396 | 185  259  185  740  .    .    148  829  50   
Parts Sabotaged            3    | .    .    .    .    .    .    .    3    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8    | 1    .    .    2    .    .    .    4    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  
Peak Influence             1049 | 15   122  104  335  125  58   180  1049 725  
  Initial                  504  | .    9    51   26   125  43   10   88   504  
  Average                  254  | 4    58   52   163  125  31   78   533  579  
Maximum Alert Level        3    | .    .    .    1    .    .    .    3    3    
  Low Security (%)         67   | 100  100  100  70   100  100  100  35   .    
  Level 1                  5    | .    .    .    29   .    .    .    3    .    
  Level 2                  16   | .    .    .    .    .    .    .    26   90   
  Level 3                  9    | .    .    .    .    .    .    .    34   9    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    2    1    5    .    .    2    5    4    
  Investigation            3    | .    1    1    1    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    1    
  Reinforcement            8    | .    1    .    1    .    .    2    2    2    
  Assault                  3    | .    .    .    .    .    .    .    2    1    
  Garrison                 4    | .    .    .    3    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    1    2    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Distress Signals           3    | .   .   .   1   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              129  | .   4   12  22  .   6   20  35  30  
  Peak Tracking Total      16   | .   2   10  6   .   6   7   8   16  
  Tactical Retreats        11   | .   .   1   1   .   .   1   4   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Traps Triggered            8    | .   1   .   1   1   .   1   1   3   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Machines Disabled          28   | .   1   .   2   .   .   1   24  .   
  Max in Single Turn       6    | .   1   .   1   .   .   1   6   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Machines Accessed          14   | .   3   3   2   .   .   1   3   2   
  Terminals                13   | .   3   3   2   .   .   1   2   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                32   | .   7   9   6   .   .   2   6   2   
  Successful               19   | .   6   5   2   .   .   2   4   .   
  Failed                   13   | .   1   4   4   .   .   .   2   2   
    Catastrophic           4    | .   .   .   1   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                31   | .   7   9   6   .   .   2   5   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   6   5   2   .   .   2   3   .   
  Record                   2    | .   1   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   
  Terminal Index           3    | .   .   1   .   .   .   1   1   .   
  Alert Level              2    | .   1   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   2   2   .   .   .   3   2   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Total Allies               1    | .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   2   .   .   .   
  Total Damage             44   | .   .   .   .   .   44  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------------              Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Turns Passed               3165 | 126 291 219 563 67  119 649 762 369 
Spaces Moved               2355 | 78  204 167 321 56  121 336 495 577 
  Core                     192  | 9   .   .   .   .   68  27  2   86  
  Treads                   186  | .   .   .   .   .   .   .   122 64  
  Legs                     1447 | 69  204 167 321 56  53  309 268 .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   530  | .   .   .   .   .   .   .   103 427 
  Fastest Speed            25   | 50  120 120 120 120 50  50  32  25  
  Average Speed            99   | 111 120 120 120 120 84  130 109 46  
  Slowest Speed            450  | 120 120 120 120 120 250 400 450 205 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            5    | .   .   .   .   .   .   .   .   5   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 5   36  24  30  1   74  11  20  14  
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   .   .   .   .   
  Unknown Exits Taken      3    | 1   .   .   .   .   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          126  | 2   .   .   9   .   .   17  95  3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   .   1   2   
  AOE                      123  | 2   .   .   9   .   .   17  94  1   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Total                      2869 | 103 226 178 429 57  127 466 638 645 
  Wait                     50   | .   2   .   13  .   .   11  16  8   
  Move                     2340 | 77  203 166 320 56  120 335 494 569 
  Hop                      3    | .   .   .   .   .   .   .   .   3   
  Pick Up                  120  | 10  4   3   26  1   1   32  29  14  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   92   | 7   1   4   13  .   .   28  26  13  
  Detach                   4    | .   .   .   1   .   .   2   1   .   
  Swap                     4    | .   1   .   2   .   .   1   .   .   
  Drop                     55   | 2   2   .   17  .   1   5   19  9   
  Fire                     147  | 7   12  3   34  .   5   35  48  3   
  Melee                    37   | .   .   .   3   .   .   17  4   13  
  Ram                      5    | .   .   .   .   .   .   .   .   5   
  Kick                     4    | .   1   2   .   .   .   .   1   .   
  Crush                    8    | .   .   .   .   .   .   .   .   8   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  127 | -11/Scrapyard | Entered Materials
  254 | -10/Materials | Discovered new exit (range 12)
  299 | -10/Materials | Identified exit to Mines
  317 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Discovered new exit (range 7)
  417 | -10/Materials | Identified exit to Materials
  418 | -10/Materials | Entered another Materials area
  418 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  569 | -9/Materials  | Identified exit to Mines
  622 | -9/Materials  | Discovered new exit (range 5)
  636 | -9/Materials  | Identified exit to Materials
  637 | -9/Materials  | Entered another Materials area
  637 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  755 | -8/Materials  | Garrison activated, responded to threat
  803 | -8/Materials  | Lost 3 parts (1n1u1w)
 1161 | -8/Materials  | Discovered new exit (range 5)
 1199 | -8/Materials  | Identified exit to Factory
 1200 | -8/Materials  | Entered Factory
 1200 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1252 | -7/Factory    | Build established: Scavenger-Gunner
 1267 | -7/Factory    | Sucked down chute
 1267 | -7/Factory    | Entered Waste
 1268 | -7/Waste      | Met a frightened Derelict
 1282 | -7/Waste      | EMP discharged
 1287 | -7/Waste      | Spotted C-40 Crusher
 1288 | -7/Waste      | Spotted C-40 Crusher
 1345 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1348 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1351 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1357 | -7/Waste      | Spotted C-40 Crusher
 1373 | -7/Waste      | Spotted C-40 Crusher
 1379 | -7/Waste      | Discovered new exit (range 16)
 1379 | -7/Waste      | Spotted C-40 Crusher
 1380 | -7/Waste      | Spotted C-40 Crusher
 1382 | -7/Waste      | EMP discharged
 1382 | -7/Waste      | Lost 4 parts (2n1u1w)
 1382 | -7/Waste      | System corruption reached 10%
 1386 | -7/Waste      | Entered Factory
 1646 | -7/Factory    | Build established: Mutant
 1650 | -7/Factory    | Core integrity fell below 50%
 1675 | -7/Factory    | Lost 4 parts (1p1u2w)
 1987 | -7/Factory    | Lost 3 parts (2p1n)
 2022 | -7/Factory    | Discovered new exit (range 9)
 2035 | -7/Factory    | Entered another Factory area
 2035 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2329 | -6/Factory    | Garrison activated, responded to threat
 2385 | -6/Factory    | First assault squad dispatched
 2519 | -6/Factory    | Core integrity fell below 50%
 2540 | -6/Factory    | Lost 7 parts (4n1u2w)
 2553 | -6/Factory    | Spotted B-75 Beast
 2636 | -6/Factory    | Core integrity fell below 20%
 2657 | -6/Factory    | Destroyed 8 combat bots
 2722 | -6/Factory    | Lost 4 parts (1p2n1u)
 2777 | -6/Factory    | Discovered new exit (range 15)
 2797 | -6/Factory    | Entered another Factory area
 2797 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3097 | -5/Factory    | First assault squad dispatched
 3145 | -5/Factory    | Core integrity fell below 50%
 3152 | -5/Factory    | Core integrity fell below 20%
 3166 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Imp. Proton Missile Launcher destroyed.
Slammed into S-27 Virus.
Destabilizing: Core damaged (-30).
Slammed into S-27 Virus.
Destabilizing: Core damaged (-30).
Slammed into S-27 Virus.
Slammed into P-70 Sage. <x2>
U-05 Engineer builds a Wall.
Penetrated by Slug.
U-05 Engineer lays Concrete.
P-70 Sage resets P-70 Sage, system corruption cleaned.
U-05 Engineer lays Concrete. <x3>
P-70 Sage resets G-50 Soldier, system corruption cleaned.
Acquired VTOL Module.
U-05 Engineer lays Concrete.
VTOL Module destroyed.
U-05 Engineer lays Concrete. <x3>
S-27 Virus destroyed.
Slug penetrates G-50 Soldier.
U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????########## |
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| ?????????????????????????????? ![  #  ??#  """"""  |
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| ?????????????????##############   #?  ^ #???#      |
| ??????????????????????????????## #####/####?#      |
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| ????????????????????????????#### ### [ !=          |
| ????????????????????????????#        [* %          |
| ????????????????????????????#    ###    =          |
| ????????????????????????????#    ###     #######+# |
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| ????????????#         "Y ""%                  #?#  |
| ????????????#         ""                      #?#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          27
Energy Capacity            370
Matter Stores              300
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             450
Evasion (%)                65
Targeting Accuracy         16
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TeslaThiefFirepult
  Manual?         0
Play Time         00:44:38
  Cumulative      39.0 hours
  Start           2022.12.15 @ 10:25:20
  End             2022.12.15 @ 11:07:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          36
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3e57d4f-c0bb-4fbd-ba2f-12bf316e3c73