Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.15 @ 11:07:06 Player: L1l7 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (3081) 3081 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (282) 282 TOTAL SCORE: 8073 Bonus ------- High Alert Combat Kills 305 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 116/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Improved Particle Charger Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Matter Compressor Advanced Targeting Computer Improved Medium Armor Plating Force Field > --- WEAPON ----------- Heavy Laser Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Heat Sink Heavy Ion Cannon Great Axe [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Advanced Targeting Computer Device Force Field Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 2 | . . . . 1 . . . 1 Propulsion 4 | . . 1 1 . . . 1 1 Utility 3 | . . . 1 1 . . 1 . Weapon 1 | . . 1 . . . . . . Parts Attached 96 | 7 2 4 15 . . 29 26 13 Power 13 | 1 . 1 1 . . 5 4 1 Engine 7 | 1 . 1 1 . . 2 2 . Core 6 | . . . . . . 3 2 1 Reactor . | . . . . . . . . . Propulsion 36 | 2 . 1 6 . . 8 12 7 Treads 8 | . . . . . . . 7 1 Leg 20 | 2 . 1 6 . . 8 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 8 | . . . . . . . 2 6 Utility 18 | 2 2 . 1 . . 8 3 2 Device 5 | 1 . . 1 . . . 1 2 Storage 5 | 1 1 . . . . 2 1 . Processor 3 | . 1 . . . . 2 . . Hackware . | . . . . . . . . . Protection 5 | . . . . . . 4 1 . Artifact . | . . . . . . . . . Weapon 29 | 2 . 2 7 . . 8 7 3 Energy Gun 10 | 2 . . 5 . . . 3 . Energy Cannon 4 | . . . . . . 3 1 . Ballistic Gun 3 | . . 2 . . . 1 . . Ballistic Cannon 4 | . . . . . . 2 1 1 Launcher 2 | . . . . . . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 5 | . . . 2 . . 2 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 44 | . . 2 4 . 4 9 14 11 Power 8 | . . 1 . . . 4 1 2 Propulsion 19 | . . . 2 . 2 2 7 6 Utility 8 | . . . 1 . 1 1 4 1 Weapon 9 | . . 1 1 . 1 2 2 2 Highest Loss Streak 9 | . . 2 3 . 4 4 7 9 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 71 | . 100 90 88 76 52 55 76 32 Engine 5 | . 14 10 9 7 4 2 2 . Core 2 | . . . . . . 1 6 6 Treads 3 | . . . . . . . 8 8 Leg 20 | . 28 33 33 30 20 14 20 . Flight 1 | . . . . . . . . 10 Device 2 | . 8 . 2 . . . 3 1 Storage 6 | . 14 11 9 7 5 6 4 . Processor 8 | . 5 11 9 7 5 12 7 . Protection 1 | . . . . . . 5 3 . Energy Gun 8 | . 28 14 15 23 15 . 4 . Ballistic Gun 2 | . . 10 7 . . 1 . . Ballistic Cannon 1 | . . . . . . 3 5 . Slashing Weapon 1 | . . . 2 . . 4 1 . Naked Turns 93 | . . . . . 35 11 . 47 Heaviest Build 55 | 15 19 22 30 30 30 32 55 19 Greatest Support 136 | 20 20 30 40 40 40 45 110 136 Greatest Overweight (x) 8 | . . . . . 4 7 8 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 8 5 Average Capacity 8 | 7 8 10 10 10 8 8 6 5 Most Carried 10 | 3 5 3 10 7 7 9 8 5 Average Carried 4 | 1 1 1 5 6 6 6 5 3 Final Capacity 10 | 8 10 10 10 10 5 8 5 5 Final Carried 8 | 1 3 2 6 7 5 8 5 3 Class Distribution -------------------- 47% | Mutant 23% | Scavenger-Gunner 14% | Scavenger-Mutant 4% | Scavenger-Sprinter 4% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Mutant | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 1617 | 270 20 42 240 . . 530 344 171 Remotely . | . . . . . . . . . Salvage Created 3669 | 151 132 92 885 . . 974 1228 207 Parts 172 | 6 8 7 41 . . 39 57 14 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 7 | . . 1 . . . . 6 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 59 | . 2 2 15 . . 15 19 6 Melee 8 | . . . . . . 4 1 3 Guns 22 | . 2 2 13 . . 4 1 . Cannons 15 | . . . . . . 7 8 . AOE 13 | . . . 2 . . . 9 2 Classes Destroyed 15 | 2 2 . 7 . . 2 2 . Worker 8 | . . . 1 . . . 6 1 Builder 4 | . . . . . . 1 3 . Tunneler 3 | 2 . . . . . . . 1 Hauler 1 | . . . 1 . . . . . Recycler 10 | 1 . . 1 . . 5 3 . Operator 1 | . . . . . . . 1 . Watcher 4 | . 2 . 1 . . . 1 . Swarmer 14 | . . . 3 . . 1 5 5 Grunt 30 | . 2 2 6 . . 11 9 . Brawler 2 | . . . 1 . . . 1 . Duelist 4 | . . . 1 . . 1 2 . Protector 1 | . . . . . . . 1 . Sentry 4 | . . . 3 . . . . 1 Hunter 2 | . . . 1 . . 1 . . Programmer 2 | . . . . . . 1 1 . Best Kill Streak 17 | 2 2 2 7 . . 7 17 4 Combat Bots Only 8 | . 2 2 6 . . 4 8 4 Max Kills in Single Turn 6 | 1 1 1 2 . . 2 6 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 . . . 3 2 Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Damage Taken 8242 | . 119 426 745 . 125 2188 2610 2029 Core 2505 | . 45 62 192 . 78 413 714 1001 Absorbed by Shields 422 | . . . . . . . 422 . Core Remaining (%) 62 | 100 82 84 65 . . 29 16 . Volleys Fired 147 | 7 12 3 34 . 5 35 48 3 Largest 3 | 2 2 3 3 . 3 2 3 1 Hottest 178 | 90 90 93 165 . 165 117 178 57 Shots Fired 293 | 14 24 9 90 . 16 53 84 3 Gun 193 | 14 24 9 90 . 16 14 26 . Cannon 86 | . . . . . . 39 45 2 Launcher 14 | . . . . . . . 13 1 Special . | . . . . . . . . . Kinetic 128 | . . 6 31 . . 46 43 2 Thermal 76 | 7 12 3 25 . . 5 24 . Explosive 13 | . . . . . . . 13 . Electromagnetic 76 | 7 12 . 34 . 16 2 4 1 Robot Hit Streak 34 | 5 10 9 14 . 10 34 10 2 Robot Miss Streak 11 | 2 3 . 3 . 1 3 11 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . 1 . 3 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 260 | 10 14 8 75 . 15 65 66 7 Core Hits 208 | 4 5 6 36 . 1 42 108 6 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 1 1 Critical Strikes 13 | . . 1 1 . . 5 4 2 Burn 2 | . . 1 . . . . 1 . Destroy 1 | . . . . . . . 1 . Blast 4 | . . . . . . 2 2 . Corrupt 1 | . . . 1 . . . . . Smash 2 | . . . . . . . . 2 Sever 3 | . . . . . . 3 . . Melee Attacks 37 | . . . 3 . . 17 4 13 Impact 13 | . . . . . . . . 13 Slashing 24 | . . . 3 . . 17 4 . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . 1 . . 4 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8338 | 185 185 118 1299 . 35 2068 3944 504 Guns 2204 | 142 181 110 1139 . 35 240 357 . Cannons 2004 | . . . . . . 1064 912 28 Explosions 2719 | 43 . . 47 . . . 2514 115 Melee 1341 | . . . 113 . . 764 145 319 Ramming 70 | . 4 8 . . . . 16 42 Kinetic 2515 | . . 73 362 . . 1142 910 28 Thermal 1157 | 104 89 37 314 . . 106 458 49 Explosive 1749 | . . . . . . . 1749 . Electromagnetic 1506 | 81 92 . 510 . 35 56 666 66 Impact 319 | . . . . . . . . 319 Slashing 1022 | . . . 113 . . 764 145 . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . 12 12 8 1 Average Corruption 10 | . . . . . 5 12 8 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . . . . 3 29 4 . Message Errors 5 | . . . . . . 5 . . Matter Fused 8 | . . . . . 1 5 2 . Heat Flow Errors 5 | . . . . . . 5 . . Energy Discharges 4 | . . . . . . 3 1 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 7 | . . . . . 1 6 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 1 | . . . . . 1 . . . Misdirections 1 | . . . . . . 1 . . Weapon Failures 3 | . . . . . . 2 1 . Overload Shots . | . . . . . . . . . Overflow Damage 226 | . . . . . . 24 39 163 Projectiles 37 | . . . . . . 18 19 . Explosions 20 | . . . . . . . 20 . Melee 169 | . . . . . . 6 . 163 Knockbacks 51 | . . . . . . 26 23 2 Impact 1 | . . . . . . . . 1 Kinetic 44 | . . . . . . 22 21 1 Secondary 6 | . . . . . . 4 2 . Self-Inflicted Damage 450 | . . . 15 . . . 423 12 Shots 13 | . . . 1 . . . 12 . Rammed 11 | . . . . . . . . 11 Targets Rammed 17 | . 1 2 . . . . 1 13 Kicked 4 | . 1 2 . . . . 1 . Crushed 2 | . . . . . . . . 2 Highest Temperature 387 | 106 270 48 320 . 243 251 387 . Average Temperature 113 | 49 96 19 110 . 99 82 162 . Received Heat Transfer 1903 | . 66 165 252 . . 954 358 108 Effects 8 | . . . 1 . . . 7 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . 1 . . . . . Interference 5 | . . . . . . . 5 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 16 | . 1 . 5 . . . 7 3 Impact Corruptions 6 | . . . . . . . . 6 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | 1 . . 2 . . . 2 . Heat Transferred 2396 | 185 259 185 740 . . 148 829 50 Parts Sabotaged 3 | . . . . . . . 3 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | 1 . . 2 . . . 4 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 1049 | 15 122 104 335 125 58 180 1049 725 Initial 504 | . 9 51 26 125 43 10 88 504 Average 254 | 4 58 52 163 125 31 78 533 579 Maximum Alert Level 3 | . . . 1 . . . 3 3 Low Security (%) 67 | 100 100 100 70 100 100 100 35 . Level 1 5 | . . . 29 . . . 3 . Level 2 16 | . . . . . . . 26 90 Level 3 9 | . . . . . . . 34 9 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 2 1 5 . . 2 5 4 Investigation 3 | . 1 1 1 . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 8 | . 1 . 1 . . 2 2 2 Assault 3 | . . . . . . . 2 1 Garrison 4 | . . . 3 . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 3 | . . . 1 . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 4 12 22 . 6 20 35 30 Peak Tracking Total 16 | . 2 10 6 . 6 7 8 16 Tactical Retreats 11 | . . 1 1 . . 1 4 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 8 | . 1 . 1 1 . 1 1 3 Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 28 | . 1 . 2 . . 1 24 . Max in Single Turn 6 | . 1 . 1 . . 1 6 . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 14 | . 3 3 2 . . 1 3 2 Terminals 13 | . 3 3 2 . . 1 2 2 Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 7 9 6 . . 2 6 2 Successful 19 | . 6 5 2 . . 2 4 . Failed 13 | . 1 4 4 . . . 2 2 Catastrophic 4 | . . . 1 . . . 1 2 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 31 | . 7 9 6 . . 2 5 2 Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 6 5 2 . . 2 3 . Record 2 | . 1 . . . . . 1 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 3 | . . 1 . . . 1 1 . Alert Level 2 | . 1 1 . . . . . . Unreport Threat 2 | . . 1 . . . 1 . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Zone Layout 2 | . . 1 . . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 12 | . 3 2 2 . . . 3 2 Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 31 | . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . Total Damage 44 | . . . . . 44 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 3165 | 126 291 219 563 67 119 649 762 369 Spaces Moved 2355 | 78 204 167 321 56 121 336 495 577 Core 192 | 9 . . . . 68 27 2 86 Treads 186 | . . . . . . . 122 64 Legs 1447 | 69 204 167 321 56 53 309 268 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 530 | . . . . . . . 103 427 Fastest Speed 25 | 50 120 120 120 120 50 50 32 25 Average Speed 99 | 111 120 120 120 120 84 130 109 46 Slowest Speed 450 | 120 120 120 120 120 250 400 450 205 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 5 36 24 30 1 74 11 20 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 3 | 1 . . . . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 126 | 2 . . 9 . . 17 95 3 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . 1 2 AOE 123 | 2 . . 9 . . 17 94 1 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total 2869 | 103 226 178 429 57 127 466 638 645 Wait 50 | . 2 . 13 . . 11 16 8 Move 2340 | 77 203 166 320 56 120 335 494 569 Hop 3 | . . . . . . . . 3 Pick Up 120 | 10 4 3 26 1 1 32 29 14 Fast Attach . | . . . . . . . . . Attach 92 | 7 1 4 13 . . 28 26 13 Detach 4 | . . . 1 . . 2 1 . Swap 4 | . 1 . 2 . . 1 . . Drop 55 | 2 2 . 17 . 1 5 19 9 Fire 147 | 7 12 3 34 . 5 35 48 3 Melee 37 | . . . 3 . . 17 4 13 Ram 5 | . . . . . . . . 5 Kick 4 | . 1 2 . . . . 1 . Crush 8 | . . . . . . . . 8 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 12) 299 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 7) 417 | -10/Materials | Identified exit to Materials 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 569 | -9/Materials | Identified exit to Mines 622 | -9/Materials | Discovered new exit (range 5) 636 | -9/Materials | Identified exit to Materials 637 | -9/Materials | Entered another Materials area 637 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 755 | -8/Materials | Garrison activated, responded to threat 803 | -8/Materials | Lost 3 parts (1n1u1w) 1161 | -8/Materials | Discovered new exit (range 5) 1199 | -8/Materials | Identified exit to Factory 1200 | -8/Materials | Entered Factory 1200 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1252 | -7/Factory | Build established: Scavenger-Gunner 1267 | -7/Factory | Sucked down chute 1267 | -7/Factory | Entered Waste 1268 | -7/Waste | Met a frightened Derelict 1282 | -7/Waste | EMP discharged 1287 | -7/Waste | Spotted C-40 Crusher 1288 | -7/Waste | Spotted C-40 Crusher 1345 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1348 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1351 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1357 | -7/Waste | Spotted C-40 Crusher 1373 | -7/Waste | Spotted C-40 Crusher 1379 | -7/Waste | Discovered new exit (range 16) 1379 | -7/Waste | Spotted C-40 Crusher 1380 | -7/Waste | Spotted C-40 Crusher 1382 | -7/Waste | EMP discharged 1382 | -7/Waste | Lost 4 parts (2n1u1w) 1382 | -7/Waste | System corruption reached 10% 1386 | -7/Waste | Entered Factory 1646 | -7/Factory | Build established: Mutant 1650 | -7/Factory | Core integrity fell below 50% 1675 | -7/Factory | Lost 4 parts (1p1u2w) 1987 | -7/Factory | Lost 3 parts (2p1n) 2022 | -7/Factory | Discovered new exit (range 9) 2035 | -7/Factory | Entered another Factory area 2035 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2329 | -6/Factory | Garrison activated, responded to threat 2385 | -6/Factory | First assault squad dispatched 2519 | -6/Factory | Core integrity fell below 50% 2540 | -6/Factory | Lost 7 parts (4n1u2w) 2553 | -6/Factory | Spotted B-75 Beast 2636 | -6/Factory | Core integrity fell below 20% 2657 | -6/Factory | Destroyed 8 combat bots 2722 | -6/Factory | Lost 4 parts (1p2n1u) 2777 | -6/Factory | Discovered new exit (range 15) 2797 | -6/Factory | Entered another Factory area 2797 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3097 | -5/Factory | First assault squad dispatched 3145 | -5/Factory | Core integrity fell below 50% 3152 | -5/Factory | Core integrity fell below 20% 3166 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Imp. Proton Missile Launcher destroyed. Slammed into S-27 Virus. Destabilizing: Core damaged (-30). Slammed into S-27 Virus. Destabilizing: Core damaged (-30). Slammed into S-27 Virus. Slammed into P-70 Sage. U-05 Engineer builds a Wall. Penetrated by Slug. U-05 Engineer lays Concrete. P-70 Sage resets P-70 Sage, system corruption cleaned. U-05 Engineer lays Concrete. P-70 Sage resets G-50 Soldier, system corruption cleaned. Acquired VTOL Module. U-05 Engineer lays Concrete. VTOL Module destroyed. U-05 Engineer lays Concrete. S-27 Virus destroyed. Slug penetrates G-50 Soldier. U-05 Engineer lays Concrete. 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"G"??????# | | ???????????????????# """% #?????? """??????# | | ???????????????????# "" """[ #?????? ????????# | | ????????????######## "" """ #######/#########?# | | ????????????# "Y ""% #?# | | ????????????# "" #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 65 Targeting Accuracy 16 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaThiefFirepult Manual? 0 Play Time 00:44:38 Cumulative 39.0 hours Start 2022.12.15 @ 10:25:20 End 2022.12.15 @ 11:07:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b3e57d4f-c0bb-4fbd-ba2f-12bf316e3c73