Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.28 @ 14:25:26

Player: Teratos

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (332)      332
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1367

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             330/400
Matter                     300/300
Energy                     42/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Heat Sink
     Light Armor Plating
>          --- WEAPON -----------
           EM Shotgun
           EM Shotgun
>          --- INVENTORY --------
     Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 7   6   13  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 3   1   3   
    Treads                 2    | 1   .   1   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   1   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   .   2   
  Utility                  7    | 1   3   3   
    Device                 1    | .   1   .   
    Storage                4    | 1   1   2   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   2   6   
    Energy Gun             7    | 1   1   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 9    | .   2   7   
  Power                    1    | .   1   .   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   .   2   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      5    | .   2   5   
Average Slot Usage (%)     86   | .   94  69  
  Engine                   8    | .   12  1   
  Wheel                    22   | .   27  11  
  Flight                   1    | .   .   5   
  Device                   9    | .   9   10  
  Storage                  9    | .   9   10  
  Protection               8    | .   7   9   
  Energy Gun               14   | .   13  17  
  Ballistic Gun            8    | .   12  .   
Naked Turns                .    | .   .   .   
Heaviest Build             73   | 12  20  73  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  11   | 2   .   11  
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 6   10  20  
  Average Capacity         7    | 4   6   11  
  Most Carried             1    | .   .   1   
  Average Carried          .    | .   .   .   
  Final Capacity           6    | 6   4   4   
  Final Carried            1    | .   .   1   

 Class Distribution 
--------------------
 79% | Mutant
 15% | Hauler-Mutant
  5% | Sprinter

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           462  | 136 218 108 
  Remotely                 .    | .   .   .   
Salvage Created            503  | .   361 142 
  Parts                    24   | .   14  10  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  10   | .   8   2   
  Guns                     9    | .   7   2   
  AOE                      1    | .   1   .   
Classes Destroyed          7    | .   4   3   
  Worker                   1    | .   1   .   
  Builder                  1    | .   .   1   
  Hauler                   1    | .   1   .   
  Watcher                  2    | .   .   2   
  Swarmer                  3    | .   3   .   
  Grunt                    6    | .   5   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           3    | .   3   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               987  | .   476 511 
  Core                     193  | .   123 70  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         75   | 100 50  .   
Volleys Fired              61   | .   45  16  
  Largest                  2    | .   2   2   
  Hottest                  105  | .   60  105 
Shots Fired                107  | .   80  27  
  Gun                      107  | .   80  27  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  35   | .   35  .   
  Thermal                  9    | .   .   9   
  Explosive                .    | .   .   .   
  Electromagnetic          63   | .   45  18  
  Robot Hit Streak         15   | .   15  11  
  Robot Miss Streak        7    | .   5   7   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           72   | .   51  21  
  Core Hits                32   | .   18  14  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           870  | .   611 259 
  Guns                     758  | .   521 237 
  Cannons                  .    | .   .   .   
  Explosions               102  | .   80  22  
  Melee                    .    | .   .   .   
  Ramming                  10   | .   10  .   
  Kinetic                  134  | .   134 .   
  Thermal                  207  | .   80  127 
  Explosive                .    | .   .   .   
  Electromagnetic          519  | .   387 132 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            18   | .   .   18  
  Projectiles              .    | .   .   .   
  Explosions               18   | .   .   18  
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   1   .   
  Impact                   1    | .   1   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      33   | .   5   28  
  Shots                    1    | .   .   1   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        36   | .   30  36  
  Average Temperature      10   | .   9   14  
  Received Heat Transfer   258  | .   168 90  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   .   1   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         275  | .   100 175 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   1   1   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             183  | .   173 183 
  Average Influence        92   | .   87  121 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   3   4   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   2   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   4   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   22  15  
  Peak Tracking Total      8    | .   6   8   
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          6    | .   5   1   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   12  4   
  Successful               14   | .   10  4   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          8    | .   4   4   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Maintenance Status       1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       8    | .   4   4   
  Scan Component           4    | .   2   2   
  Repair                   4    | .   2   2   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   3   1   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             4    | .   2   2   
  Time                     104  | .   52  52  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               931  | 50  606 275 
Spaces Moved               712  | 41  519 152 
  Core                     15   | 15  .   .   
  Treads                   27   | 4   .   23  
  Legs                     .    | .   .   .   
  Wheels                   578  | 22  519 37  
  Hover                    .    | .   .   .   
  Flight                   92   | .   .   92  
  Fastest Speed            32   | 50  80  32  
  Average Speed            80   | 95  80  79  
  Slowest Speed            805  | 160 80  805 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 4   79  22  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          8    | .   3   5   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      8    | .   3   5   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      957  | 48  634 275 
  Wait                     151  | .   62  89  
  Move                     710  | 40  518 152 
  Hop                      .    | .   .   .   
  Pick Up                  .    | .   .   .   
  Fast Attach              24   | 7   6   11  
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     2    | .   .   2   
  Drop                     8    | 1   2   5   
  Fire                     61   | .   45  16  
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    3 | -11/Scrapyard | Discovered new exit (range 15)
   51 | -11/Scrapyard | Entered Materials
  184 | -10/Materials | Repaired EM Pulse Gun
  261 | -10/Materials | Discovered new exit (range 10)
  303 | -10/Materials | Build established: Mutant
  417 | -10/Materials | Repaired Wheel
  439 | -10/Materials | Discovered new exit (range 9)
  655 | -10/Materials | Discovered new exit (range 3)
  657 | -10/Materials | Entered another Materials area
  657 | -9/Materials  | Evolved 2 slots: Utility x2
  701 | -9/Materials  | Repaired Lgt. Armor Plating
  728 | -9/Materials  | Repaired EM Pulse Gun
  901 | -9/Materials  | Discovered new exit (range 15)
  932 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  local area.
00885_ Terrain Scanner fried.
00885_ U-05 Engineer destroyed.
00888_ Acquired Lgt. Ion Engine.
00890_ Acquired 18 matter.
00895_ K-01 Serf collects debris.
00901_ O-16 Technician sends out distress signal.
00901_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00901_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M006.
00901_ EXIT=FOUND
00912_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00913_ EM Pulse Gun destroyed.
00917_ Acquired EM Shotgun.
00917_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M003.
00919_ Acquired EM Shotgun.
00920_ Heat Sink destroyed.
00925_ Lgt. Armor Plating destroyed.
00930_ EM Shotgun destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterIntegrationScrap
  Manual?         0
Play Time         00:10:21
  Cumulative      44.7 hours
  Start           2020.06.28 @ 14:10:43
  End             2020.06.28 @ 14:25:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           103
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             25
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aad79403-9941-431c-9397-b7872ba66cb5