Cogmind - Beta 11 @@@ ROGUE MODE // 2023.02.08 @ 13:09:58 Player: ZarZap Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2071) 2071 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4986 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 100/100 System Corruption 3% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Nuclear Core Carbon-fiber Leg Beam Rifle Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Targeting Computer System Shield > --- WEAPON ----------- Cooled Particle Cannon Light Assault Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Armored Wheel Beam Rifle Particle Gun Particle Gun Heavy Ion Cannon Mining Laser [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 2 | . . . . 1 1 Weapon 2 | . . . 1 . 1 Parts Attached 81 | 6 1 3 5 40 26 Power 18 | 1 . 1 2 8 6 Engine 11 | 1 . . . 7 3 Core 7 | . . 1 2 1 3 Reactor . | . . . . . . Propulsion 27 | 2 . . . 16 9 Treads 2 | . . . . . 2 Leg . | . . . . . . Wheel 25 | 2 . . . 16 7 Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 1 1 4 2 Device 3 | . 1 . . 1 1 Storage 2 | 1 . 1 . . . Processor 3 | . . . 1 1 1 Hackware 1 | . . . . 1 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 26 | 2 . 1 2 12 9 Energy Gun 7 | 2 . . . 3 2 Energy Cannon 4 | . . . 1 1 2 Ballistic Gun 12 | . . 1 1 7 3 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 67 | . . . . 34 33 Power 13 | . . . . 6 7 Propulsion 26 | . . . . 15 11 Utility 5 | . . . . 2 3 Weapon 23 | . . . . 11 12 Highest Loss Streak 13 | . . . . 12 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 99 100 97 76 86 Engine 8 | . 14 2 . 11 11 Core 7 | . . 11 19 3 1 Wheel 19 | . 28 28 22 16 16 Device 5 | . 13 14 7 1 4 Storage 9 | . 14 14 11 9 6 Processor 5 | . . . 3 8 5 Hackware 2 | . . . . . 7 Energy Gun 8 | . 28 15 11 5 2 Energy Cannon 1 | . . . 4 . 2 Ballistic Gun 16 | . . 12 17 15 20 Naked Turns . | . . . . . . Heaviest Build 114 | 12 13 89 98 104 114 Greatest Support 48 | 26 26 26 26 44 48 Greatest Overweight (x) 33 | . . 3 3 10 33 Average Overweight (x) 2 | . . . 3 5 3 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 21 | 7 8 8 25 25 24 Most Carried 21 | 5 7 9 15 19 21 Average Carried 11 | 2 5 7 9 10 15 Final Capacity 25 | 8 8 25 25 25 5 Final Carried 19 | 4 7 9 15 19 4 Class Distribution -------------------- 27% | Scavenger-Gunner 23% | Mutant 20% | Skirmisher 18% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1854 | 224 . 102 140 732 656 Remotely . | . . . . . . Salvage Created 2831 | . . 169 299 1384 979 Parts 163 | . . 17 24 85 37 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 54 | . . 6 7 23 18 Guns 47 | . . 6 6 20 15 Cannons 7 | . . . 1 3 3 Classes Destroyed 11 | . . 2 4 3 2 Worker 5 | . . . . 5 . Builder 6 | . . . 1 3 2 Recycler 8 | . . . 1 4 3 Operator 1 | . . . . . 1 Watcher 1 | . . . 1 . . Swarmer 20 | . . 3 3 6 8 Grunt 18 | . . 3 2 9 4 Brawler 1 | . . . . 1 . Sentry 10 | . . . 2 5 3 Hunter 4 | . . . . 2 2 Programmer 1 | . . . . . 1 Best Kill Streak 7 | . . 3 4 7 5 Combat Bots Only 6 | . . 3 3 6 4 Max Kills in Single Turn 2 | . . 2 2 2 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6161 | . . 119 210 2669 3163 Core 1300 | . . 17 52 526 705 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 17 | . . . 17 . . Core Remaining (%) 71 | 100 . 93 87 4 . Volleys Fired 191 | . 2 14 15 102 58 Largest 4 | . 2 2 3 3 4 Hottest 295 | . 80 80 128 144 295 Shots Fired 509 | . 4 28 45 219 213 Gun 448 | . 4 28 43 208 165 Cannon 56 | . . . 2 9 45 Launcher . | . . . . . . Special 5 | . . . . 2 3 Kinetic 359 | . . 12 28 144 175 Thermal 150 | . 4 16 17 75 38 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 1 6 10 12 19 Robot Miss Streak 5 | . 3 3 5 5 4 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . . . 1 5 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 301 | . 1 15 26 145 114 Core Hits 126 | . . 10 14 58 44 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 3 | . . . . 2 1 Destroy 2 | . . . . 2 . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4778 | . 10 230 405 2122 2011 Guns 4076 | . 10 230 364 1988 1484 Cannons 635 | . . . 41 123 471 Explosions . | . . . . . . Melee . | . . . . . . Ramming 32 | . . . . . 32 Kinetic 3241 | . . 94 266 1409 1472 Thermal 1505 | . 10 136 139 713 507 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 16 | . . . . . 16 Projectiles 16 | . . . . . 16 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 16 | . . . . . 16 Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 631 | . 18 36 292 611 631 Average Temperature 154 | . 12 22 92 140 201 Received Heat Transfer 1953 | . . . 33 1287 633 Effects 54 | . . . . 22 32 Shutdowns 11 | . . . . 4 7 Energy Bleed 4 | . . . . 2 2 Interference 7 | . . . . 3 4 Matter Decay 5 | . . . . 3 2 Short Circuit 9 | . . . . 4 5 Damage (minor) 4 | . . . . . 4 Damage (major) 12 | . . . . 5 7 Damage (core) 2 | . . . . 1 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 2 2 Heat Transferred 3077 | . 25 300 299 1626 827 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 346 | . 55 151 185 310 346 Initial 118 | . . 21 58 42 118 Average 145 | . 18 119 73 170 211 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 72 | 100 100 100 100 62 44 Level 1 27 | . . . . 37 55 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . . 1 5 9 Investigation 5 | . . . 1 2 2 Extermination 2 | . . . . . 2 Reinforcement 5 | . . . . 3 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 3 3 9 38 28 Peak Tracking Total 7 | . 2 3 3 7 5 Tactical Retreats 3 | . . . . 3 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 10 | . 2 . 3 3 2 Terminals 7 | . 2 . 2 2 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 28 | . 6 . 6 10 6 Successful 12 | . 4 . 4 2 2 Failed 16 | . 2 . 2 8 4 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 6 . 4 7 4 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . 3 2 Terminal Hacks 9 | . 4 . 2 1 2 Part Schematic 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Locate Traps 2 | . 1 . . 1 . Maintenance Status 1 | . 1 . . . . Hauler Manifests 2 | . . . 1 . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 . 2 3 2 Full Trace Events 5 | . . . 1 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3010 | 54 156 359 608 972 861 Spaces Moved 1623 | 48 162 338 369 374 332 Core 13 | 12 . . . . 1 Treads 21 | . . . . . 21 Legs . | . . . . . . Wheels 1589 | 36 162 338 369 374 310 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 135 111 116 Average Speed 129 | 80 90 91 135 159 156 Slowest Speed 1700 | 90 90 135 135 230 1700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 2 38 87 26 46 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . 2 5 Melee . | . . . . . . Projectile 7 | . . . . 2 5 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2148 | 63 168 361 445 573 538 Wait 163 | . . . 46 11 106 Move 1618 | 47 161 337 368 373 332 Hop . | . . . . . . Pick Up 83 | 10 4 4 10 44 11 Fast Attach . | . . . . . . Attach 75 | 6 1 . 4 39 25 Detach . | . . . . . . Swap 6 | . . 3 1 1 1 Drop 11 | . . 3 1 3 4 Fire 191 | . 2 14 15 102 58 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 7) 188 | -10/Materials | Identified exit to Mines 211 | -10/Materials | Entered Mines 288 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 306 | -10/Mines | Build established: Mutant 309 | -10/Mines | Learned location of 1 exit from Materials 316 | -10/Mines | Discovered new exit (range 6) 352 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 358 | -10/Mines | Learned location of Storage (-7) 429 | -10/Mines | Learned location of Zion (-6) 438 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 533 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 552 | -10/Mines | Discovered new exit (range 13) 556 | -10/Mines | Received a Mining Laser from a helpful Derelict 570 | -10/Mines | Entered Materials 570 | -9/Materials | Accompanied by 1 ally 570 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 571 | -9/Materials | Identified exit to Materials 631 | -9/Materials | Repaired Lgt. Nuclear Core 867 | -9/Materials | Build established: Skirmisher 1166 | -9/Materials | Discovered exit to Materials (range 9) 1178 | -9/Materials | Entered another Materials area 1178 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1448 | -8/Materials | Lost 9 parts (2p4n1u2w) 1527 | -8/Materials | Core integrity fell below 50% 1597 | -8/Materials | Lost 12 parts (2p5n5w) 1634 | -8/Materials | Core integrity fell below 20% 1693 | -8/Materials | Lost 7 parts (2p4n1w) 1932 | -8/Materials | Lost 3 parts (1n2w) 2147 | -8/Materials | Discovered new exit (range 3) 2148 | -8/Materials | Identified exit to Factory 2150 | -8/Materials | Entered Factory 2150 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2323 | -7/Factory | Build established: Scavenger-Gunner 2571 | -7/Factory | Lost 3 parts (1p2n) 2617 | -7/Factory | Garrison activated, responded to threat 2733 | -7/Factory | Lost 6 parts (1p2n3w) 2863 | -7/Factory | Core integrity fell below 50% 2897 | -7/Factory | Lost 13 parts (4p3n1u5w) 2996 | -7/Factory | Core integrity fell below 20% 3011 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02890_ U-05 Engineer lays Concrete. 02893_ JT&WMOOI/WDU%7FPPOF 2DQTZHSNPM% 02893_ U-05 Engineer lays Concrete. 02900_ ALERT: Rogue bot located, Programmers report to Factory Zone 1N. 02901_ U-05 Engineer lays Concrete. 02924_ System corrupted: Heat flow error (+149). 02924_ U-05 Engineer lays Concrete. 02927_ K-01 Serf collects debris. 02941_ Acquired Lgt. Ion Engine. 02949_ K-01 Serf collects debris. 02952_ K-01 Serf cleans the Garrison Access. 02953_ Acquired Carbon-fiber Leg. 02986_ Lgt. Treads destroyed. 02999_ Imp. Ion Engine destroyed. 02999_ Particle Gun destroyed. 02999_ Broken Lgt. Treads destroyed. 03005_ Huge Storage Unit destroyed. 03007_ Broken Particle Gun destroyed. 03008_ Hvy. Ion Cannon destroyed. 03011_ System Shield destroyed. 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" ??##? | | ??????????????????????????"??????????????? ? ????? | | ????????????????????????????????????#????? ? ????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Imp. Plasma Cutter | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellAdvancedRifle Manual? 0 Play Time 00:29:10 Cumulative 20.0 hours Start 2023.02.08 @ 12:42:15 End 2023.02.08 @ 13:09:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 17 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 43b165fa-7cad-41b2-960f-fcc8f1cf3b33