Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.21 @ 19:37:59 Player: Dosh Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (701) 3505 Value Destroyed (33247) 33247 Prototype IDs (65) 1300 Alien Tech Used (3) 600 Bonus (25494) 25494 TOTAL SCORE: 74446 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 15557 Follower Combat Kills 1557 Awakened Behemoth Slayer 1000 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2574 Scanned by Researcher 500 Win 3000 Friendly Fire -2094 Cogmind --------- Core Integrity 549/1600 Matter 38/300 Energy 829/850 System Corruption 17% Temperature Cool (12) Movement Treading (170) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (12) ----- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Core Analyzer Heavy Insulated Plating > --- WEAPON (4) ------- Linear Accelerator Neutron Missile Launcher Neutron Missile Launcher > --- INVENTORY (20) --- Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor Armored Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Transmission Jammer Improved Hacking Suite Enhanced Nova Cannon Core Cannon CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Targeting Computer Experimental Core Analyzer Heavy Reflective Plating Zionite Shade Armor Improved Remote Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Core Cannon > --- INVENTORY -------- Antimatter Reactor Light Quantum Reactor Armored Heavy Treads Enhanced Armored Heavy Treads Advanced Coolant Injector Zionite Biocell YI-UF0's Bottomless Matter Pit Makeshift Terrain Scanner Experimental Targeting Computer Quantum Capacitor Advanced Transmission Jammer Zionite Shade Armor Experimental Focal Shield Heavy Phase Cannon Matter Neutralizer Neutron Missile Launcher CR-A16's Behemoth Slayer [Rating: 213] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Reinforced Quantum Reactor Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Neutron Missile Launcher Special Weapon RU-N14's Throwing Claymores Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Com Slots Evolved 18 | . . . 2 . 2 . . 2 . . . . 2 . . . . 2 . . . 2 . . 2 2 . 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . . Utility 10 | . . . 1 . 1 . . 1 . . . . 1 . . . . 1 . . . 1 . . 1 1 . 2 . Weapon 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 449 | 6 13 2 20 2 23 11 50 13 2 8 7 17 23 16 7 1 3 32 3 19 6 34 3 . 4 28 26 13 57 Power 47 | 1 2 . 1 . 2 . 5 1 . . . 3 4 2 1 . 1 3 . 2 3 2 . . 1 3 3 1 6 Engine 23 | 1 2 . 1 . 2 . 5 1 . . . 2 3 1 . . 1 1 . 1 . 1 . . 1 . . . . Core 6 | . . . . . . . . . . . . 1 . 1 1 . . 2 . . . . . . . . 1 . . Reactor 18 | . . . . . . . . . . . . . 1 . . . . . . 1 3 1 . . . 3 2 1 6 Propulsion 101 | 2 2 . 10 . 10 2 20 3 . 1 1 4 1 . 1 . . 11 2 3 2 7 . . 1 6 3 2 7 Treads 96 | 2 2 . 10 . 10 2 20 3 . 1 1 4 1 . 1 . . 6 2 3 2 7 . . 1 6 3 2 7 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 147 | 1 5 2 4 2 7 . 14 7 . 1 . 4 5 6 1 1 . 7 1 8 1 13 2 . 2 13 14 4 22 Device 75 | . 1 . 2 1 2 . 2 3 . 1 . 1 3 2 . 1 . 4 1 5 1 10 1 . 2 9 10 2 11 Storage 9 | 1 3 1 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 Processor 10 | . . . . . . . 1 1 . . . . 1 1 . . . 1 . 1 . . 1 . . . . 1 2 Hackware 4 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 1 Protection 48 | . 1 1 1 1 3 . 9 3 . . . 3 1 2 1 . . 2 . 2 . 3 . . . 4 3 1 7 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 154 | 2 4 . 5 . 4 9 11 2 2 6 6 6 13 8 4 . 2 11 . 6 . 12 1 . . 6 6 6 22 Energy Gun 2 | 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Energy Cannon 39 | . 2 . . . . . . . . 1 . . 3 . . . . 1 . . . 9 1 . . 4 6 4 8 Ballistic Gun 51 | 1 2 . 5 . 4 7 8 2 1 4 5 3 5 2 . . . . . . . . . . . . . . 2 Ballistic Cannon 26 | . . . . . . . . . . . . . 2 3 2 . 1 9 . 4 . 1 . . . . . . 4 Launcher 26 | . . . . . . 2 3 . 1 1 . 2 1 2 2 . 1 1 . 1 . 2 . . . 1 . 1 5 Special Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . . . . . 1 2 . . . . . . . . . . . . 1 . 1 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . 1 1 . . . . . . . 1 . 2 3 . . . 4 . 4 . 4 . . . 3 4 . 4 Corrupted Parts 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . System Corruption 11 | . . . . 3 . . . . . . 8 . . . . . . . . . . . . . . . . . . Parts Lost 101 | . 1 . . 1 5 2 13 3 . 2 . 2 3 2 2 . . 12 3 3 2 10 . . 1 8 2 9 15 Power 14 | . 1 . . . 2 . 4 1 . . . . 1 . . . . 1 . 1 . 2 . . . . . . 1 Propulsion 25 | . . . . . . 2 3 2 . 1 . . . . 1 . . 6 2 . 1 4 . . 1 1 . 1 . Utility 41 | . . . . 1 1 . 5 . . . . 1 2 2 1 . . 3 1 1 . 2 . . . 4 2 4 11 Weapon 21 | . . . . . 2 . 1 . . 1 . 1 . . . . . 2 . 1 1 2 . . . 3 . 4 3 Highest Loss Streak 6 | . 1 . . 1 2 1 3 1 . 2 . 2 2 2 1 . . 5 3 3 2 2 . . 1 4 2 6 5 To Critical Strikes 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . Average Slot Usage (%) 93 | . 97 99 99 99 99 100 98 95 92 91 90 96 99 99 98 100 100 91 84 89 91 87 78 78 79 79 82 84 82 Engine 6 | . 14 14 11 11 8 9 8 6 7 7 7 4 9 11 6 6 6 4 . . 3 . . . 4 1 . . . Core 1 | . . . . . . . . . . . . 2 3 . 6 6 6 5 11 9 . . . . . . 1 3 . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 1 6 7 5 5 4 6 8 8 11 Treads 25 | . 28 28 33 33 35 36 35 28 30 29 30 30 26 26 24 26 26 16 19 23 22 19 15 15 13 14 12 12 11 Device 12 | . 9 13 11 11 9 9 3 4 7 7 7 6 14 17 11 6 13 15 15 15 17 19 12 10 16 19 21 27 19 Storage 7 | . 14 14 11 11 9 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 Processor 6 | . . . . . . . . 7 7 7 7 7 8 8 13 13 13 11 11 14 17 14 12 15 11 8 8 12 11 Hackware 2 | . . . . . 9 9 15 10 . . . . . . . . . . . . . . . . . . . . . Protection 6 | . 1 . 11 10 9 9 7 4 7 7 7 11 8 5 7 13 6 5 6 3 . . 5 5 4 5 5 2 7 Energy Cannon 4 | . 13 . . . . . . . . . . . 2 . . . . . . . . 14 21 21 19 16 16 14 12 Ballistic Gun 11 | . 13 28 21 22 17 17 17 23 22 22 21 20 11 1 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . 3 18 17 20 19 17 11 12 15 2 . . . . . . . Peak Build Rating 213 | 6 14 20 24 24 34 34 40 48 47 47 50 57 74 72 69 70 71 90 88 104 99 149 143 138 150 202 213 209 212 Average Rating 76 | 4 11 12 21 22 31 32 37 45 46 46 46 52 68 68 66 69 70 82 83 89 98 129 139 138 147 180 197 199 195 On Entrance 76 | . 6 13 13 24 23 33 33 37 46 47 47 47 57 71 68 69 70 71 88 85 99 97 143 138 138 147 195 196 195 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 210 | 11 34 34 60 60 60 63 77 85 85 85 82 89 103 103 106 106 100 122 110 119 103 150 153 152 167 181 184 177 210 Greatest Support 250 | 40 40 40 63 63 88 88 88 97 97 97 94 104 104 104 104 104 104 104 97 97 102 170 170 170 170 250 250 250 230 Greatest Overweight (x) 11 | . . . . . . . 1 . . . . . . . 1 1 . 11 1 1 1 1 . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 15 14 18 16 20 20 20 20 20 20 20 20 20 20 19 19 20 20 20 20 19 20 20 20 19 20 20 20 20 Average Carried 18 | . 10 11 14 15 18 19 19 19 17 19 19 19 19 19 18 19 19 19 18 19 17 18 19 20 16 19 19 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 11 13 16 16 20 19 20 17 20 20 20 20 20 18 19 19 20 20 18 16 18 20 20 20 16 20 20 20 16 Class Distribution -------------------- 26% | Scavenger-Gunner 25% | Mutant 20% | Tank 6% | Scavenger-Mutant 6% | Derelict-Tank 4% | Gunner 4% | Scavenger-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Derelict-Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Com Matter Collected 19901 | 140 256 185 1516 369 1534 573 1910 786 399 383 48 358 516 684 254 . 101 3454 127 1323 572 1343 50 17 35 357 290 300 2021 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 32093 | . 499 212 1525 227 1687 677 3039 1023 563 366 . 145 780 313 371 . 23 2521 53 610 387 2452 126 . 757 2287 2122 2507 6821 Parts 1511 | . 32 14 122 19 99 44 161 63 27 10 . 9 32 19 13 . 2 112 2 24 12 107 4 . 26 102 82 103 271 Haulers Intercepted 22 | . 2 . 3 . 6 . 3 1 . . . . . . . . . 4 . . . 1 . . . 2 . . . Recyclers Shooed 17 | . . . 3 . . . 1 . . . . . 4 . . . . 1 . . . 3 . . . . 2 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . . . . . . . . 29 6 . 24 . 17 9 . . . 2 . 12 . 4 . . . . . . Prevented 9 | . . . . . . . . . . 4 . 5 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Com Combat Hostiles Destroyed 582 | . 11 3 35 7 24 25 54 16 14 9 . 2 14 12 15 . 5 48 4 20 14 43 2 . 4 28 25 36 112 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Guns 163 | . 3 3 35 7 24 15 42 16 6 3 . 2 7 . . . . . . . . . . . . . . . . Cannons 254 | . 8 . . . . . . . . 1 . . 3 9 2 . 3 45 4 16 14 34 2 . 3 20 22 21 47 AOE 139 | . . . . . . 10 11 . 8 5 . . 4 3 13 . 2 3 . 3 . 7 . . . 5 1 9 55 Classes Destroyed 27 | . 5 1 3 . 2 1 3 . 1 1 . . 1 . . . 1 1 . 1 . 1 . . . . 1 1 3 Worker 32 | . . . 2 . 1 . 4 1 . . . . 3 . . . . 5 . . . 1 . . . 2 . 4 9 Builder 15 | . . . . . 1 . 1 1 . . . . 1 . . . . 2 . . . 3 . . 1 2 1 2 . Tunneler 5 | . . . 1 . 1 . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Hauler 22 | . 2 . 3 . 6 . 3 1 . . . . . . . . . 4 . . . 1 . . . 2 . . . Recycler 28 | . . 1 1 . 1 . 4 2 . . . . 1 . . . . 6 . . . 1 . . 3 . 2 2 4 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Minesweeper 3 | . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . Mechanic 5 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 3 Operator 8 | . 1 . 2 . 1 . 3 . . . . . 1 . . . . . . . . . . . . . . . . Drone 4 | . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . . Watcher 17 | . 3 . 5 . 4 . 2 1 . . . . . . . . . . . . . 1 . . . . 1 . . Swarmer 107 | . 6 3 15 2 3 13 . . 3 2 . . 4 5 5 . 2 15 3 . 4 4 . . . 4 . 9 5 Saboteur 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Grunt 226 | . 5 . 10 5 13 10 33 9 6 6 . . 6 5 6 . . 11 . 8 6 20 . . . 8 14 8 37 Brawler 22 | . . . . . . . 2 . 1 . . 1 . 1 3 . . 1 . . . 1 . . . . 1 1 10 Duelist 25 | . . . . . . . 3 . 2 . . . 1 . . . . 4 . 1 1 3 . . . . 3 3 4 Protector 10 | . . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . 5 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 52 | . . . 10 . 7 1 10 1 2 1 . 1 1 1 1 . 1 3 1 . 1 3 . . 2 . . . 5 Specialist 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 2 . Hunter 36 | . . . . . 1 . 5 3 . . . . . . . . . 5 . . . 4 . . 2 8 . 2 6 Programmer 60 | . . . . . . 1 . 3 . . . . 1 . . . . 8 . 4 . 6 2 . . 7 4 7 17 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Behemoth 9 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . 1 . 2 3 Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Executioner 8 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 6 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Thug 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . Best Kill Streak 19 | . 3 3 6 2 6 7 7 4 9 7 . 2 7 6 8 . 3 8 4 8 7 6 2 . 7 8 12 19 19 Combat Bots Only 15 | . 3 3 6 2 4 7 7 3 9 7 . 2 4 6 8 . 3 7 4 8 7 6 2 . 3 7 11 12 15 Max Kills in Single Turn 8 | . 1 1 1 1 2 5 2 2 5 4 . 1 3 2 3 . 1 5 1 1 2 5 1 . 2 3 3 4 8 Gunslinging 1 | . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Exploded 6 | . . . . . . 5 2 . 5 4 . . 3 2 3 . 1 3 . 1 . 4 . . . 2 1 4 6 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Com Hostile Shots Fired 2975 | . 40 2 127 25 136 99 283 111 60 32 . 66 54 64 42 . 12 208 67 101 36 207 8 . 15 173 235 237 535 Missed 804 | . 10 2 35 7 42 26 69 33 19 8 . 20 23 12 9 . 5 61 12 34 10 68 2 . 6 42 70 67 112 Damage Taken 33272 | . 289 . 1040 205 1324 711 2822 1011 462 549 . 796 500 753 488 . 153 2130 810 848 243 2471 119 . 89 2473 1621 2733 8632 Core 2254 | . 27 . 116 43 94 93 190 33 30 19 . 49 57 15 27 . . 154 32 103 45 57 21 . . 126 27 227 669 Absorbed by Shields 7532 | . . . . . . 279 416 79 182 32 . . 169 272 138 . . 364 . 750 232 667 . . 93 545 419 461 2434 Reduced by Siege Mode 1375 | . . . . . . . . . . . . . . . . . . . . . . 31 . . . 91 194 163 896 Redirected to Shielding 214 | . 1 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . 206 Ignored by Resistances 3251 | . . . 57 11 92 . 272 30 . . . . . . 61 . . 158 186 334 37 203 . . . 386 1000 336 88 Regen/Repaired (Parts) 1410 | . . . 113 . 301 . 125 166 . . . . 139 53 . . . . . 513 . . . . . . . . . Core Remaining (%) 75 | 100 . 89 . 60 . . 31 . . . . 81 . . . . 88 . . . 66 . . 93 100 . 89 . 34 Volleys Fired 1317 | . 31 9 113 17 145 75 202 47 20 28 . 12 25 32 13 . 15 91 10 41 18 83 5 . 8 52 47 42 136 Largest 4 | . 2 2 2 2 2 2 2 3 3 3 . 3 3 3 3 . 3 4 2 3 3 4 4 . 4 4 4 4 4 Hottest 540 | . 136 46 46 46 46 51 56 84 84 120 . 89 172 124 128 . 128 176 150 155 155 480 480 . 450 450 463 473 540 Shots Fired 3291 | . 62 18 226 34 290 134 376 140 55 75 . 30 71 90 19 . 39 282 20 115 52 235 22 . 32 159 181 139 395 Gun 1412 | . 6 18 226 34 290 128 363 140 52 68 . 27 44 10 . . . . . . . . . . . . . . 6 Cannon 1772 | . 56 . . . . . . . . 5 . . 25 76 9 . 36 282 20 111 52 229 22 . 32 156 181 134 346 Launcher 103 | . . . . . . 6 13 . 3 2 . 3 2 4 10 . 3 . . . . 6 . . . 3 . 5 43 Special 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Kinetic 2104 | . 6 18 226 34 290 128 363 140 52 68 . 27 58 86 9 . 36 282 20 111 52 71 . . . . . . 27 Thermal 1064 | . 56 . . . . . . . . . . . . . . . . . . . . 158 22 . 32 156 181 134 325 Explosive 107 | . . . . . . 6 13 . 3 2 . 3 2 4 10 . 3 . . 4 . 6 . . . 3 . 5 43 Electromagnetic 16 | . . . . . . . . . . 5 . . 11 . . . . . . . . . . . . . . . . Robot Hit Streak 46 | . 7 9 16 11 27 31 13 11 11 8 . 7 9 14 18 . 4 16 5 10 17 12 7 . 23 16 39 32 46 Robot Miss Streak 7 | . 3 1 4 2 5 2 6 3 4 4 . 2 7 2 . . 6 4 2 4 2 3 1 . 2 4 3 4 3 Penetration Max 1 | . . . . . . . 1 1 . . . . 1 1 . . . 1 . . 1 1 . . . . . . 1 Secondary Targets 17 | . 2 . 4 . 2 2 3 1 2 . . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 1 1 . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 2021 | . 38 14 150 22 197 85 251 90 34 19 . 19 43 54 12 . 12 163 12 54 33 145 10 . 20 94 116 71 263 Core Hits 1287 | . 18 8 67 12 82 44 147 39 34 27 . 29 36 24 28 . 6 76 2 38 19 81 4 . 13 57 66 50 280 Critical Kills 23 | . . . . . . . 1 . . . . 1 1 . . . . . . . . 2 . . 1 2 2 4 9 Critical Parts Destroyed 14 | . . . . . 2 . 2 2 . 1 . . . . . . . . . . . . . . . . . . 7 Critical Strikes 89 | . . . 1 . 2 . 3 2 . 2 . 1 2 1 1 . 1 26 3 6 4 5 . . 1 2 2 4 20 Meltdown 17 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 2 4 6 Destroy 22 | . . . 1 . 2 . 3 2 . 1 . 1 1 . . . . . . . . . . . . . . . 11 Blast 46 | . . . . . . . . . . . . . . 1 1 . 1 26 3 5 4 3 . . . . . . 2 Corrupt 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Impale 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Melee Attacks 20 | . . . . . . . . . . . . 2 4 . . . . . . . . . . . . 6 . 3 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 20 | . . . . . . . . . . . . 2 4 . . . . . . . . . . . . 6 . 3 5 Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 98678 | 4 819 218 2343 399 3071 2304 6202 2190 1249 705 . 886 1640 1997 2003 . 522 9417 879 5633 1630 9274 492 . 959 4861 5323 5299 28359 Guns 16354 | . 61 214 2290 362 3032 1392 4621 2171 570 250 . 461 649 161 . . . . . . . . . . . . . . 120 Cannons 51390 | . 746 . . . . . . . . 100 . . 367 1593 156 . 263 8838 860 3699 1630 6824 492 . 959 3978 4914 3776 12195 Explosions 30051 | . . . . . . 912 1534 . 679 355 . 425 493 243 1847 . 259 558 . 1822 . 2413 . . . 749 326 1514 15922 Melee 245 | . . . . . . . . . . . . . 67 . . . . . . . . . . . . 134 . . 44 Ramming 526 | 4 12 4 53 37 39 . 47 19 . . . . 64 . . . . 21 19 . . 37 . . . . 83 9 78 Kinetic 36974 | . 61 214 2290 362 3032 1392 4621 2171 570 250 . 461 828 1754 156 . 263 8838 860 3699 1630 2556 . . . . . . 966 Thermal 33808 | . 746 . . . . . . . . . . . 192 . . . . . . . . 5772 492 . 959 4111 5240 3907 12389 Explosive 26600 | . . . . . . 912 1409 . 679 355 . 425 301 243 1847 . 259 558 . 1822 . 909 . . . 616 . 1383 14882 Electromagnetic 413 | . . . . . . . 125 . . 100 . . 188 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 112 | . . . . . . . . . . . . . . . . . . . . 112 . . . . . . . . . Piercing 245 | . . . . . . . . . . . . . 67 . . . . . . . . . . . . 134 . . 44 Highest Corruption 17 | . . . . 3 . 2 5 5 5 5 8 . . . . . . 5 5 6 6 3 3 3 . 7 8 13 17 Average Corruption 5 | . . . . 3 . 1 4 4 5 5 5 . . . . . . 2 5 3 6 2 3 3 . 5 7 5 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 459 | . . . . . . 7 71 14 41 31 3 . . . . . . 37 3 3 18 30 12 6 . 20 47 13 103 Message Errors 99 | . . . . . . 1 12 2 13 6 1 . . . . . . 9 . 1 4 6 6 2 . 3 10 1 22 Matter Fused 107 | . . . . . . 2 16 4 11 5 1 . . . . . . 6 2 . 3 7 . 2 . 8 13 3 24 Heat Flow Errors 38 | . . . . . . 2 7 1 4 1 . . . . . . . 5 . 1 4 1 . 1 . 1 4 . 6 Energy Discharges 58 | . . . . . . . 10 1 6 8 . . . . . . . 5 1 . 2 5 1 . . . 5 1 13 Parts Rejected 4 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . 1 Parts Fused 6 | . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . 2 1 . Data Loss (minor) 70 | . . . . . . 1 12 3 4 8 . . . . . . . 4 . 1 4 4 1 . . 5 4 2 17 Data Loss (major) 22 | . . . . . . . 3 2 2 . 1 . . . . . . 1 . . . . 1 1 . 1 3 . 7 Misfires 18 | . . . . . . . 2 . 1 1 . . . . . . . 4 . . . 3 2 . . . 3 . 2 Alerts 11 | . . . . . . . 2 . . 1 . . . . . . . . . . 1 . 1 . . . 2 1 3 Weapon Failures 26 | . . . . . . . 4 1 . . . . . . . . . 2 . . . 4 . . . 2 1 4 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3377 | . 12 . 4 . 6 52 9 . . . . . 180 72 64 . . 802 119 235 25 329 38 . 44 164 30 266 926 Projectiles 2388 | . 12 . . . . . . . . . . . . 72 . . . 748 110 214 25 275 38 . 44 162 30 265 393 Explosions 871 | . . . . . . 52 9 . . . . . 81 . 64 . . 54 . 21 . 54 . . . 2 . 1 533 Melee 118 | . . . 4 . 6 . . . . . . . 99 . . . . . 9 . . . . . . . . . . Knockbacks 115 | . . . 3 . . . . . . . . . 1 18 . . 1 35 2 16 11 22 . . . . . . 6 Impact 5 | . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Kinetic 105 | . . . . . . . . . . . . . . 17 . . 1 33 2 14 11 22 . . . . . . 5 Secondary 5 | . . . . . . . . . . . . . . 1 . . . 2 . 2 . . . . . . . . . Self-Inflicted Damage 935 | . . . . . . 33 132 . 53 44 . . 137 35 17 . . . . . . 263 . . . 84 54 . 83 Shots 27 | . . . . . . 1 8 . 3 1 . . 2 1 2 . . . . . . 4 . . . 1 1 . 3 Rammed 41 | 1 6 . 3 4 1 . 3 . . . . . 4 . . . . 3 1 . . 5 . . . . 5 1 4 Targets Rammed 50 | 1 6 1 4 4 3 . 5 2 . . . . 4 . . . . 3 1 . . 5 . . . . 6 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . . 1 1 . 2 . 2 2 . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 796 | . 357 . 9 . 1 181 223 380 361 343 . 85 258 24 17 . 5 490 17 439 195 564 315 249 291 463 457 476 796 Average Temperature 99 | . 131 . 9 . 1 77 42 81 84 98 . 29 98 11 11 . 3 104 8 28 95 117 111 128 144 173 215 192 175 Received Heat Transfer 6451 | . 87 . 360 54 648 246 1086 249 70 108 . 231 117 264 142 . 18 334 153 416 38 536 . . 4 329 398 125 438 Effects 29 | . . . . . . . . 2 1 1 . . . . . . . 4 . . . 3 1 . 3 1 5 . 8 Shutdowns 6 | . . . . . . . . 1 1 1 . . . . . . . 2 . . . . . . . . . . 1 Energy Bleed 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 Interference 11 | . . . . . . . . . . . . . . . . . . . . . . 3 1 . 3 . 4 . . Matter Decay 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 26 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 5 2 13 Total Turns 835 | . . . . . . . . . . . . . . . . . . . . . . 21 . . . 104 143 42 525 Longest Duration 98 | . . . . . . . . . . . . . . . . . . . . . . 21 . . . 37 98 29 94 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Fried 7 | . . . . . 2 . . . . 2 . . 1 . . . . 1 1 . . . . . . . . . . Impact Corruptions 7 | . . . 1 . 1 . . . . . . . . . . . . 2 1 2 . . . . . . . . . Robots Melted 18 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 2 4 7 Combat Hostiles 18 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 2 4 7 Parts Melted 76 | . 3 . . . . . . . . . . . . . . . . . . . . 5 2 . 4 18 5 11 28 Heat Transferred 25656 | . 1332 . . . . . . . . . . . 50 . . . . . . . . 4465 370 . 888 3417 3687 3097 8350 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 2 8 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Com Peak Influence 3876 | . 236 70 473 170 337 805 871 458 . . . . 642 . . . . 1464 . . . 1607 . . 629 1333 1464 1903 3876 Initial 1217 | . . . 1 100 . 90 391 359 . . . . . . . . . 187 . . . 398 . . 469 353 686 738 1217 Average 628 | . 56 14 250 79 113 510 486 368 . . . . 203 . . . . 751 . . . 750 . . 541 785 1169 1242 2092 Maximum Alert Level 5 | . 1 . 2 . 1 3 3 2 . . . . 2 . . . . 4 . . . 5 . . 2 4 4 5 5 Low Security (%) 30 | 100 99 100 16 100 91 9 18 . . . . . 63 . . . . 2 . . . . . . . . . . . Level 1 19 | . . . 76 . 8 28 16 63 . . . . 11 . . . . 26 . . . 7 . . . 13 . . . Level 2 17 | . . . 7 . . 24 41 36 . . . . 25 . . . . 20 . . . 48 . . 100 40 . . . Level 3 12 | . . . . . . 37 22 . . . . . . . . . . 21 . . . 26 . . . 19 40 38 . Level 4 11 | . . . . . . . . . . . . . . . . . . 28 . . . 13 . . . 25 59 53 11 Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 70 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 17 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 101 | . 1 . 4 1 1 . 13 6 . . . . 7 . 1 . . 8 . . . 8 . . 1 9 6 6 29 Investigation 9 | . 1 . 1 . . . 2 2 . . . . 1 . . . . 1 . . . . . . . 1 . . . Extermination 25 | . . . . . . . . 4 . . . . 1 . . . . 4 . . . 3 . . . 3 3 2 5 Reinforcement 21 | . . . 3 1 1 . 6 . . . . . 3 . . . . . . . . 3 . . 1 1 1 1 . Assault 44 | . . . . . . . 4 . . . . . 1 . 1 . . 3 . . . 2 . . . 4 2 3 24 Garrison 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Miner Redirects 12 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 3 1 1 5 Construction Impeded 3 | . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Com Distress Signals 25 | . . . 3 . 3 . 6 . . . . . 2 . . . . 2 . 2 1 2 . . . 3 . 1 . Communications Jammed 66 | . . . . . . . . . . . . . 1 . . . 3 . . . 1 16 . . . 12 5 9 19 Distress Signals 56 | . . . . . . . . . . . . . 1 . . . . . . . . 12 . . . 12 5 9 17 Times Spotted 810 | . 18 2 44 8 46 26 84 23 17 8 . 10 23 17 14 . 6 60 4 52 15 45 2 . 4 35 42 49 156 Peak Tracking Total 18 | . 4 2 6 3 4 6 6 4 9 6 . 5 6 7 7 . 2 5 4 15 4 5 2 . 2 7 10 7 18 Tactical Retreats 44 | . 1 . 2 . 3 1 5 4 1 . . . 2 5 . . . 3 1 . 1 3 . . . 1 2 5 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Com Traps Triggered 25 | . . . . 1 . 1 7 . 1 1 . . . . . . . 1 . . . 2 . . . 1 5 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . 1 . . . 1 2 . . . . 11 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Com Machines Disabled 80 | . 1 . . . . 3 7 3 3 2 . 1 7 3 2 . . 8 . . . 21 . . . 4 6 4 5 Max in Single Turn 10 | . 1 . . . . 1 1 2 2 2 . . 2 1 2 . . 2 . . . 10 . . . 1 2 1 1 Garrison Access 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Com Machines Accessed 69 | . 7 . 10 1 15 2 9 11 . 2 . . 1 . . 4 . 4 . 1 . 1 . . . 1 . . . Terminals 45 | . 7 . 9 . 11 2 7 8 . 1 . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . 2 . . . . 1 . . . . 3 . . . 1 . . . 1 . . . Repair Stations 5 | . . . 1 . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Total Hacks 224 | . 26 . 33 1 57 3 30 23 . 8 . . 2 . . 29 . 6 . 1 . 2 . . . 3 . . . Successful 151 | . 14 . 16 1 41 2 18 13 . 8 . . 2 . . 29 . 4 . 1 . 1 . . . 1 . . . Failed 73 | . 12 . 17 . 16 1 12 10 . . . . . . . . . 2 . . . 1 . . . 2 . . . Catastrophic 8 | . 2 . 2 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 150 | . 18 . 21 . 21 . 23 7 . . . . 10 . . . . 8 . 1 . 6 . . . 6 17 5 7 Terminals 147 | . 26 . 28 . 39 3 27 17 . 7 . . . . . . . . . . . . . . . . . . . Fabricators 16 | . . . . . . . . 5 . . . . 2 . . . . 4 . . . 2 . . . 3 . . . Repair Stations 19 | . . . 5 . 10 . 2 . . . . . . . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 79 | . 7 . 6 1 11 2 8 6 . 8 . . . . . 29 . . . 1 . . . . . . . . . Record 19 | . . . . . . . . . . 7 . . . . . 11 . . . 1 . . . . . . . . . Part Schematic 12 | . . . . . . . . 1 . . . . . . . 11 . . . . . . . . . . . . . Robot Schematic 5 | . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 2 . 1 . 4 . . 1 . . . . . . . 3 . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 11 | . . . 2 . 3 . 5 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . 5 . . . . 2 . . . . 3 . . . 1 . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . 1 . . . Build 6 | . . . . . . . . 2 . . . . 1 . . . . 2 . . . 1 . . . . . . . Repair Station Hacks 15 | . . . 4 . 8 . 2 . . . . . . . . . . 1 . . . . . . . . . . . Scan Component 8 | . . . 2 . 4 . 1 . . . . . . . . . . 1 . . . . . . . . . . . Repair 7 | . . . 2 . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Coupler Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 35 | . 7 . 6 . 14 . 7 1 . . . . . . . . . . . . . . . . . . . . . Terminals 35 | . 7 . 6 . 14 . 7 1 . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . 1 . 3 . 1 1 . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Skim 27 | . 6 . 5 . 10 . 6 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 6 . 10 . 12 1 8 10 . 1 . . 1 . . . . 4 . . . 1 . . . 1 . . . Full Trace Events 7 | . 1 . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 243 | . . . . . . . . 81 . . . . 81 . . . . 81 . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . 3 . . 1 . . . . . . . 11 . . . . . . . . . . 12 . . Parts Built 5 | . . . . . . . . 1 . . . . . . . . . 2 . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . 42 . . . . . . . . . 46 . . . 46 . . . . . . . Total Part Build Rating 40 | . . . . . . . . 4 . . . . . . . . . 18 . . . 18 . . . . . . . Parts Repaired 7 | . . . 2 . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . Time 323 | . . . 101 . 178 . 44 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . 7 . . . . . . 2 . . . . . . . . . . . . . . . . Machine Destruction 5 | . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . 2 . . 2 . . . . . . . 5 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Com Total Allies 31 | . . . . . . . . 1 2 . 4 2 4 . . . . 7 . 5 . 1 . . . 1 . 4 . Largest Group 5 | . . . . . . . . 1 2 . 4 5 4 2 . . . 3 . 5 3 3 . . . 1 . 2 . Highest-Rated Group 279 | . . . . . . . . 14 46 . 150 173 170 99 . . . 210 . 279 195 162 . . . 269 . 244 . Highest-Rated Ally 269 | . . . . . . . . 14 30 . 40 40 85 85 . . . 70 . 65 65 65 . . . 269 . 122 . Zionite Dispatches 7 | . . . . . . . . . . . . . 2 . . . . 1 . . . 1 . . . 1 . 2 . Heavy 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Total Orders 15 | . . . . . . . . 1 2 . . . 2 2 . . . . . . . 1 . . . . . . 7 STAY 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 ROAM 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . AID 3 | . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 156 | . . . . . . . . . 5 . . 33 33 2 . . . 39 . 15 . . . . . 13 . 16 . Total Damage 6902 | . . . . . . . . . 144 . . 830 1526 132 . . . 764 . 639 . . . . . 1092 . 1775 . Kills 48 | . . . . . . . . . 3 . . 11 8 1 . . . 11 . 2 . . . . . 5 . 7 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Com Robot Analysis Total 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 19 | . . 1 . 1 . . . . 1 2 1 2 . 1 2 . 2 . 1 . 1 . 3 1 . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Zionite Intel Received 9 | . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . 1 4 . 1 Branch Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Com Turns Passed 37487 | 88 1594 603 2431 938 2714 1078 2724 1324 1718 1507 1824 1660 840 2237 616 187 793 2362 145 1069 717 1519 601 300 164 1308 1300 676 2450 Spaces Moved 18016 | 49 682 356 1122 461 1215 525 1153 685 1013 855 1127 982 407 1297 303 76 458 854 42 390 354 634 358 194 68 638 498 311 909 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 17717 | 47 682 356 1122 461 1215 525 1153 685 1013 855 1127 982 407 1297 303 76 458 557 42 390 354 634 358 194 68 638 498 311 909 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 297 | . . . . . . . . . . . . . . . . . . 297 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 156 158 152 156 160 160 160 160 162 162 162 162 162 123 240 160 160 155 155 155 155 135 143 143 150 Average Speed 164 | 155 160 160 160 160 157 158 161 159 160 160 160 160 162 162 189 245 162 215 240 194 180 166 155 155 168 147 143 144 164 Slowest Speed 325 | 160 160 160 160 160 160 158 250 160 160 160 160 162 162 162 249 247 162 325 240 240 240 236 155 155 240 160 143 155 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 91 70 98 93 87 66 88 23 97 96 89 98 15 98 58 68 58 19 7 59 56 20 61 20 4 19 56 12 42 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 18 | . . . 2 2 3 . 3 . 1 . . . . . 1 1 . . 1 . . . 2 . . . 2 . . Known Exits Taken 16 | . 1 1 1 1 1 . 1 1 1 1 . 1 1 . . . 1 1 . . . 1 . . 1 1 . . . Unknown Exits Taken 12 | 1 . . . . . . . . . . 1 . . 1 1 1 . . 1 1 1 . 1 1 . . 1 1 . Scrap Searched 35 | . . . . 3 . . . . 8 9 1 4 . 4 1 . 1 . . . 1 . 2 1 . . . . . Spaces Dug 60 | . . . . . . . . . . 7 . 2 3 . 18 . 3 . . . . 2 4 . . 9 1 3 8 Terrain Destroyed 1565 | . . . . . . 20 81 27 23 19 . 11 56 72 101 . 62 154 8 75 16 247 12 . 5 129 60 89 298 Melee 5 | . . . . . . . . . . . . 2 3 . . . . . . . . . . . . . . . . Projectile 502 | . . . . . . . 9 . . 6 . . 7 22 4 . 27 105 8 25 16 52 12 . 5 41 40 31 92 AOE 1055 | . . . . . . 20 71 27 22 12 . 9 46 50 97 . 35 49 . 50 . 195 . . . 88 20 58 206 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Com Total 23061 | 57 1123 371 1537 625 1718 636 1626 812 1068 933 1150 1037 521 1366 325 76 480 1125 55 600 383 905 393 193 97 889 970 438 1552 Wait 2682 | . 363 1 244 141 316 27 179 56 21 37 6 4 39 2 2 . 1 106 . 64 4 97 24 . 17 134 367 54 376 Move 17983 | 48 681 355 1121 460 1215 522 1152 684 1012 854 1126 981 406 1296 302 75 457 851 41 389 353 633 357 193 67 637 497 310 908 Hop 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Pick Up 179 | 2 11 1 12 1 9 1 16 5 3 4 2 3 9 5 1 . 2 17 . 5 1 24 2 . . 13 7 9 14 Fast Attach 132 | 6 8 1 3 . 3 . 13 1 . . 5 4 4 7 1 . . 14 1 5 . 10 . . 1 9 14 3 19 Attach 118 | . 1 1 2 1 7 2 13 5 . 2 1 3 5 2 1 . . 9 2 8 1 14 . . 2 11 4 8 13 Detach 48 | . 6 2 . . . . 3 1 . . 1 . 3 . . . . 6 . 5 . 8 . . . 6 1 1 5 Swap 200 | . 4 . 15 1 13 9 24 7 2 6 1 10 14 7 5 1 3 9 . 6 5 10 3 . 1 8 8 2 26 Drop 223 | . 12 . 22 . 7 . 17 4 . 2 8 10 8 15 . . 2 18 . 11 1 21 2 . 1 13 19 5 25 Fire 1317 | . 31 9 113 17 145 75 202 47 20 28 . 12 25 32 13 . 15 91 10 41 18 83 5 . 8 52 47 42 136 Melee 20 | . . . . . . . . . . . . 2 4 . . . . . . . . . . . . 6 . 3 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 50 | 1 6 1 4 4 3 . 5 2 . . . . 4 . . . . 3 1 . . 5 . . . . 6 1 4 Escape Stasis 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Rewire 87 | . . . 1 . . . 2 . 10 . . 8 . . . . . . . 66 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: [*Res] / *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x2 / Arm) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 10) 616 | -10/Materials | Discovered new exit (range 14) 1045 | -10/Materials | Discovered new exit (range 16) 1255 | -10/Materials | Discovered new exit (range 5) 1547 | -10/Materials | Identified exit to Materials 1547 | -10/Materials | Identified exit to Mines 1547 | -10/Materials | Identified exit to Subcaves 1569 | -10/Materials | Learned location of 3 exits from Materials 1581 | -10/Materials | Learned Storage emergency access door positions 1593 | -10/Materials | Learned 2 Storage zone layouts 1614 | -10/Materials | Learned 4 Subcaves zone layouts 1643 | -10/Materials | Learned 2 Materials zone layouts 1683 | -10/Materials | Entered Mines 1752 | -10/Mines | Learned Materials interactive machine intel 1762 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1763 | -10/Mines | Discovered new exit (range 5) 2183 | -10/Mines | Discovered exit to Materials (range 10) 2218 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2238 | -10/Mines | Murdered YI-UF0 2245 | -10/Mines | Found Prototype Storage 2245 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 2286 | -10/Mines | Entered Materials 2286 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2287 | -9/Materials | Identified exit to Mines 2288 | -9/Materials | Identified exit to Materials 2290 | -9/Materials | Loaded intel: 18 interactive machine locations 3277 | -9/Materials | Repaired Adv. Heat Sink 3291 | -9/Materials | Build established: Scavenger-Mutant 4049 | -9/Materials | Repaired Imp. Assault Rifle 4182 | -9/Materials | Learned Storage terminal intel 4251 | -9/Materials | Learned location of 2 exits from Materials 4310 | -9/Materials | Learned Storage security intel 4357 | -9/Materials | Learned location of Zion (-7) 4393 | -9/Materials | Learned location of 1 exit from Storage 4421 | -9/Materials | Learned 2 Storage zone layouts 4652 | -9/Materials | Build established: Mutant 4717 | -9/Materials | Entered Mines 5114 | -9/Mines | Discovered exit to Materials (range 9) 5115 | -9/Mines | Learned location of Storage (-7) 5242 | -9/Mines | Discovered exit to Materials (range 15) 5383 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5655 | -9/Mines | Entered Materials 5655 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5656 | -8/Materials | Identified exit to Factory 6715 | -8/Materials | Learned location of 1 exit from Storage 6783 | -8/Materials | Learned 4 Lower Caves zone layouts 6839 | -8/Materials | Learned 4 Factory zone layouts 7014 | -8/Materials | Learned Factory security intel 7791 | -8/Materials | Repaired Imp. Assault Rifle 7824 | -8/Materials | Repaired Imp. Treads 8093 | -8/Materials | Learned Factory stockpile data 8127 | -8/Materials | Learned Storage non-interactive machine intel 8135 | -8/Materials | Repaired Imp. Assault Rifle 8160 | -8/Materials | Learned 2 Storage zone layouts 8163 | -8/Materials | Learned Factory trap positions 8175 | -8/Materials | Learned location of Extension (-5) 8180 | -8/Materials | Repaired Imp. Cooling System 8369 | -8/Materials | Identified exit to Garrison 8369 | -8/Materials | Entered Garrison 8449 | -8/Garrison | Triggered checkpoint 8459 | -8/Garrison | Triggered checkpoint 8471 | -8/Garrison | Triggered checkpoint 8507 | -8/Garrison | Destroyed 7 combat bots 8531 | -8/Garrison | Triggered checkpoint 8624 | -8/Garrison | Discovered new exit (range 3) 8726 | -8/Garrison | Triggered checkpoint 8883 | -8/Garrison | Discovered new exit (range 10) 8964 | -8/Garrison | Triggered checkpoint 9024 | -8/Garrison | Discovered new exit (range 70) 9024 | -8/Garrison | Discovered new exit (range 26) 9024 | -8/Garrison | Discovered new exit (range 30) 9083 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9305 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9447 | -8/Garrison | Entered Materials 10647 | -8/Materials | First assault squad dispatched 10784 | -8/Materials | Core integrity fell below 50% 10790 | -8/Materials | Garrison activated, responded to threat 10843 | -8/Materials | Destroyed 7 combat bots 11224 | -8/Materials | Build established: Hacker-Mutant 11510 | -8/Materials | Repaired Gauss Rifle? 11838 | -8/Materials | Learned Factory trap positions 11901 | -8/Materials | Learned location of Lower Caves (-7) 11919 | -8/Materials | Learned location of 1 exit from Storage 11924 | -8/Materials | Learned location of 1 exit from Storage 11932 | -8/Materials | Sterilization system engaged 11932 | -8/Materials | Non-combat units ordered to evacuate 11953 | -8/Materials | Lost 3 parts (1p1n1u) 12032 | -8/Materials | Combat units ordered to evacuate 12171 | -8/Materials | Entered Factory 12171 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 12172 | -7/Factory | Identified exit to Factory 12172 | -7/Factory | Identified exit to Storage 12174 | -7/Factory | Loaded intel: 113 trap records 12627 | -7/Factory | Build established: Hacker-Skirmisher 12740 | -7/Factory | Identified exit to Lower Caves 13026 | -7/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 13057 | -7/Factory | Discovered exit to Factory (range 3) 13181 | -7/Factory | Fabricated M-13 Machinist? 13487 | -7/Factory | Build established: Tank 13495 | -7/Factory | Entered Lower Caves 13495 | -7/Lower Caves | Accompanied by 1 ally 13496 | -7/Lower Caves | Identified exit to Lower Caves 13499 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13515 | -7/Lower Caves | Met a Warlord Commander 13516 | -7/Lower Caves | Learned location of Warlord (-5) 13517 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 13532 | -7/Lower Caves | Destroyed 9 combat bots 13928 | -7/Lower Caves | Encountered a Warlord checkpoint 14729 | -7/Lower Caves | Learned Factory terminal intel 14949 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15213 | -7/Lower Caves | Entered another Lower Caves area 15278 | -7/Lower Caves | Discovered exit to Factory (range 5) 15873 | -7/Lower Caves | Attracted the attention of an 0b10 base 15924 | -7/Lower Caves | Destroyed 7 combat bots 15933 | -7/Lower Caves | Learned location of 1 exit from Factory 15933 | -7/Lower Caves | Identified exit to Zion 15933 | -7/Lower Caves | Learned 6 Upper Caves zone layouts 15933 | -7/Lower Caves | Learned Factory security intel 16227 | -7/Lower Caves | Learned Factory emergency access door positions 16364 | -7/Lower Caves | Encountered a Warlord checkpoint 16389 | -7/Lower Caves | Learned 12 Factory zone layouts 16720 | -7/Lower Caves | Entered Zion 16827 | -7/Zion | System corruption cleaned by Quarantine Array 16843 | -7/Zion | System corruption cleaned by Quarantine Array 16965 | -7/Zion | Found Prototype Special Weapon 16965 | -7/Zion | Identified RU-N14's Throwing Claymores 16992 | -7/Zion | Discovered new exit (range 15) 17303 | -7/Zion | Found CR-A16's Pointy Stick 17998 | -7/Zion | Learned Factory non-interactive machine intel 18155 | -7/Zion | Met Imprinter 18182 | -7/Zion | Imprinted 18184 | -7/Zion | Declared Zion's savior 18544 | -7/Zion | Entered Proximity Caves 18544 | -6/Proximity Caves | Accompanied by 4 allies 18862 | -6/Proximity Caves | Found DCF Scrap (14 items) 19166 | -6/Proximity Caves | Build established: Derelict-Tank 19174 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19513 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 19627 | -6/Proximity Caves | Spotted B-75 Beast 19650 | -6/Proximity Caves | Allies destroyed B-75 Beast 19848 | -6/Proximity Caves | Discovered exit to Factory (range 11) 20104 | -6/Proximity Caves | Build established: Scavenger-Mutant 20204 | -6/Proximity Caves | Entered Factory 20204 | -6/Factory | Accompanied by 3 allies 20204 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 20205 | -6/Factory | Identified exit to Lower Caves 20206 | -6/Factory | Identified exit to Factory 20208 | -6/Factory | Loaded intel: 93 trap records 20211 | -6/Factory | Loaded intel: 253 non-interactive machine locations 20212 | -6/Factory | Loaded intel: 26 terminal locations 20229 | -6/Factory | Zion Offense Resupply teleported in 20234 | -6/Factory | Found Prototype Processor 20442 | -6/Factory | Retrieved Zion intel report: Trap Installations 20754 | -6/Factory | Zion Heavy squad teleported in 20909 | -6/Factory | Fabricated M-13 Machinist (x1) 21007 | -6/Factory | Garrison activated, responded to threat 21044 | -6/Factory | Entered Lower Caves 21044 | -6/Lower Caves | Accompanied by 2 allies 21092 | -6/Lower Caves | Found Prototype Protection 21092 | -6/Lower Caves | Identified Zio. Weapon Casing 21264 | -6/Lower Caves | Build established: Derelict-Tank 22271 | -6/Lower Caves | Learned Factory garrison access intel 22339 | -6/Lower Caves | Attracted the attention of an 0b10 base 22687 | -6/Lower Caves | Build established: Tank 23086 | -6/Lower Caves | Discovered new exit (range 13) 23281 | -6/Lower Caves | Entered another Lower Caves area 23623 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 23665 | -6/Lower Caves | Destroyed 8 combat bots 23693 | -6/Lower Caves | Learned Factory emergency access door positions 23840 | -6/Lower Caves | Discovered new exit (range 16) 23897 | -6/Lower Caves | Entered Data Miner 23897 | -6/Data Miner | Discovered new exit (range 6) 23944 | -6/Data Miner | Met Data Miner 23986 | -6/Data Miner | Learned location of Section 7 (-2) 23986 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24026 | -6/Data Miner | Received God Mode back door access code from Data Miner 24084 | -6/Data Miner | Entered Proximity Caves 24095 | -5/Proximity Caves | Spotter reported a threat 24389 | -5/Proximity Caves | Build established: Gunner 24481 | -5/Proximity Caves | Learned 4 Factory zone layouts 24702 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24877 | -5/Proximity Caves | Entered Factory 24877 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 24877 | -5/Factory | Identified Exp. Targeting Computer 24878 | -5/Factory | Identified exit to Extension 24881 | -5/Factory | Loaded intel: 4 garrison access locations 25091 | -5/Factory | Found Exp. Targeting Computer 25196 | -5/Factory | Fabricated M-13 Machinist (x1) 25382 | -5/Factory | Retrieved Zion intel report: Branch Access 25382 | -5/Factory | Identified exit to Upper Caves 25501 | -5/Factory | Zion Light squad teleported in 25673 | -5/Factory | Spotted B-75 Beast 25683 | -5/Factory | Destroyed B-75 Beast 26071 | -5/Factory | Destroyed 7 combat bots 26108 | -5/Factory | Terminal network hard line cut 26124 | -5/Factory | Lost 5 parts (2n1u2w) 26202 | -5/Factory | Fabricated Enh. Nova Cannon (x2) 26412 | -5/Factory | Build established: Scavenger-Gunner 26480 | -5/Factory | Discovered new exit (range 5) 26621 | -5/Factory | Allied Derelicts emerged from ambush trap array 26677 | -5/Factory | First assault squad dispatched 27002 | -5/Factory | Incoming assault squad redirected 27008 | -5/Factory | Incoming assault squad redirected 27239 | -5/Factory | Entered Upper Caves 27241 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 27298 | -5/Upper Caves | Lost 3 parts (2n1u) 27368 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 27384 | -5/Upper Caves | Entered Warlord 27438 | -5/Warlord | System corruption cleaned by Quarantine Array 27687 | -5/Warlord | Build established: Scavenger-Mutant 27763 | -5/Warlord | Rebuked by Warlord 27780 | -5/Warlord | Opened Warlord's prototype stash 27788 | -5/Warlord | Warlord's base attacked by MAIN.C 27810 | -5/Warlord | Found Prototype Device 27810 | -5/Warlord | Identified Exp. Focal Shield 27815 | -5/Warlord | Found Prototype Processor 27815 | -5/Warlord | Identified Exp. Core Analyzer 27834 | -5/Warlord | Found Prototype Reactor 28097 | -5/Warlord | Build established: Scavenger-Gunner 28138 | -5/Warlord | Warlord forces counterattacked 28220 | -5/Warlord | Spotted Striker 28251 | -5/Warlord | Spotted Executioner 28291 | -5/Warlord | Lost 13 allies 28316 | -5/Warlord | Spotted Executioner 28326 | -5/Warlord | Spotted Executioner 28337 | -5/Warlord | Destroyed Executioner 28381 | -5/Warlord | Lost 9 allies 28381 | -5/Warlord | Discovered new exit (range 12) 28388 | -5/Warlord | Spotted B-75 Beast 28388 | -5/Warlord | Spotted B-86 Titan 28388 | -5/Warlord | Spotted Executioner 28413 | -5/Warlord | Destroyed B-75 Beast 28427 | -5/Warlord | Destroyed Executioner 28448 | -5/Warlord | Destroyed 8 combat bots 28453 | -5/Warlord | Lost 3 parts (1p1u1w) 28453 | -5/Warlord | Entered Proximity Caves 28453 | -4/Proximity Caves | Accompanied by 3 allies 28557 | -4/Proximity Caves | Spotter reported a threat 28559 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28845 | -4/Proximity Caves | Spotter reported a threat 28969 | -4/Proximity Caves | Destroyed 7 combat bots 29081 | -4/Proximity Caves | Learned Research stockpile data 29153 | -4/Proximity Caves | Discovered new exit (range 4) 29170 | -4/Proximity Caves | Entered Factory 29170 | -4/Factory | Accompanied by 2 allies 29170 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 29247 | -4/Factory | Fabricated Enh. Nova Cannon (x2) 29420 | -4/Factory | Search patrols dispatched 29519 | -4/Factory | Retrieved Zion intel report: Branch Access 29519 | -4/Factory | Identified exit to Upper Caves 29520 | -4/Factory | Zion Thermal Resupply teleported in 29537 | -4/Factory | Discovered new exit (range 16) 29581 | -4/Factory | Lost 3 allies 29856 | -4/Factory | Spotted B-86 Titan 29865 | -4/Factory | Destroyed B-86 Titan 29958 | -4/Factory | First assault squad dispatched 30377 | -4/Factory | Identified Vortex Chain Reactor 30583 | -4/Factory | Terminal network hard line cut 30689 | -4/Factory | Entered Upper Caves 31132 | -4/Upper Caves | Learned 8 Research zone layouts 31247 | -4/Upper Caves | Encountered a Warlord checkpoint 31262 | -4/Upper Caves | Discovered new exit (range 5) 31271 | -4/Upper Caves | Learned location of Armory (-3) 31290 | -4/Upper Caves | Entered another Upper Caves area 31329 | -4/Upper Caves | Learned Research emergency access door positions 31484 | -4/Upper Caves | Discovered new exit (range 7) 31590 | -4/Upper Caves | Entered Research 31590 | -3/Research | Evolved 2 slots: Power x1, Utility x1 31591 | -3/Research | Identified exit to Research 31591 | -3/Research | Identified exit to Armory 31754 | -3/Research | Entered another Research area 31754 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 31818 | -2/Research | Incoming investigation squad redirected 31849 | -2/Research | Found Prototype Device 31849 | -2/Research | Identified Exp. Actuator Array 31876 | -2/Research | Found Unknown Device 31876 | -2/Research | Identified Launcher Loader 32307 | -2/Research | Spotted B-90 Cyclops 32347 | -2/Research | Revealed the true nature of CR-A16's Pointy Stick 32350 | -2/Research | Destroyed B-90 Cyclops 32382 | -2/Research | Found Quantum Capacitor 32388 | -2/Research | Lost 4 parts (1n1u2w) 32403 | -2/Research | Retrieved Zion intel report: Branch Access 32403 | -2/Research | Identified exit to Quarantine 32404 | -2/Research | Zion Experimental squad teleported in 32599 | -2/Research | Found Prototype Protection 32599 | -2/Research | Identified Zio. Shade Armor 32602 | -2/Research | Found Zio. Shade Armor 32788 | -2/Research | First assault squad dispatched 32805 | -2/Research | Incoming assault squad redirected 32806 | -2/Research | Incoming assault squad redirected 32840 | -2/Research | Destroyed 7 combat bots 33062 | -2/Research | Entered Quarantine 33086 | -2/Quarantine | Spotted Alpha 7 33265 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 33315 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 33346 | -2/Quarantine | Found Unknown Protection 33346 | -2/Quarantine | Identified Hvy. Reflective Plating 33412 | -2/Quarantine | Found Alien Energy Cannon 33412 | -2/Quarantine | Identified Core Cannon 33452 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 33589 | -2/Quarantine | First assault squad dispatched 33607 | -2/Quarantine | Found Alien Artifact 33665 | -2/Quarantine | Incoming assault squad redirected 33741 | -2/Quarantine | Destroyed 11 combat bots 33768 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 33808 | -2/Quarantine | Found Alien Artifact 33808 | -2/Quarantine | Identified Phase Redirector 33939 | -2/Quarantine | Discovered new exit (range 7) 34362 | -2/Quarantine | Entered Access 34362 | -1/Access | Evolved 2 slots: Utility x2 34428 | -1/Access | Zion Heavy squad teleported in 34658 | -1/Access | First assault squad dispatched 34676 | -1/Access | Incoming assault squad redirected 34716 | -1/Access | Destroyed 12 combat bots 34719 | -1/Access | Zion Heavy squad teleported in 34890 | -1/Access | Spotted B-99 Colossus 34949 | -1/Access | Destroyed B-99 Colossus 34954 | -1/Access | Spotted B-99 Colossus 34977 | -1/Access | Destroyed B-99 Colossus 34982 | -1/Access | Found Hvy. Reflective Plating 34989 | -1/Access | Lost 6 parts (1n3u2w) 34990 | -1/Access | High security lockdown imminent 35000 | -1/Access | System corruption reached 10% 35023 | -1/Access | Destroyed 11 combat bots 35030 | -1/Access | Discovered new exit (range 5) 35038 | -1/Access | Entered Command 35164 | -1/Command | Spotted B-99 Colossus 35186 | -1/Command | Destroyed B-99 Colossus 35207 | -1/Command | Found Hvy. Reflective Plating 35288 | -1/Command | First assault squad dispatched 35308 | -1/Command | Incoming assault squad redirected 35696 | -1/Command | Incoming assault squad redirected 35852 | -1/Command | Incoming assault squad redirected 36107 | -1/Command | Incoming assault squad redirected 36111 | -1/Command | Incoming assault squad redirected 36137 | -1/Command | Retrieved Zion intel report: Emergency Access 36246 | -1/Command | Terminal network hard line cut 36748 | -1/Command | Spotted Alpha 7 36758 | -1/Command | Spotted Striker 36760 | -1/Command | Destroyed Striker 36761 | -1/Command | Spotted Executioner 36771 | -1/Command | Spotted Striker 36773 | -1/Command | Spotted Alpha 7 36776 | -1/Command | Destroyed Striker 36785 | -1/Command | Destroyed Alpha 7 36799 | -1/Command | Destroyed Executioner 36802 | -1/Command | Destroyed Alpha 7 36817 | -1/Command | Spotted Executioner 36821 | -1/Command | Spotted Executioner 36823 | -1/Command | Spotted Executioner 36873 | -1/Command | Destroyed Executioner 36894 | -1/Command | Destroyed 14 combat bots 36912 | -1/Command | Lost 5 parts (3u2w) 36925 | -1/Command | Spotted B-99 Colossus 36930 | -1/Command | Destroyed B-99 Colossus 36933 | -1/Command | Destroyed Executioner 36948 | -1/Command | Found Hvy. Insulated Plating 36960 | -1/Command | Found Prototype Ballistic Gun 36975 | -1/Command | Found Exp. Core Analyzer 36991 | -1/Command | Spotted B-99 Colossus 37020 | -1/Command | Core integrity fell below 50% 37031 | -1/Command | Destroyed B-99 Colossus 37056 | -1/Command | Identified Multirail 37058 | -1/Command | Destroyed Executioner 37061 | -1/Command | High security lockdown imminent 37100 | -1/Command | Found Prototype Device 37100 | -1/Command | Identified Adv. Kinecellerator 37111 | -1/Command | Discovered new exit (range 7) 37133 | -1/Command | Identified Subatomic Replicator 37133 | -1/Command | Used Subatomic Replicator to replicate Neutron Missile Launcher 37141 | -1/Command | High security lockdown engaged 37205 | -1/Command | Spotted Executioner 37205 | -1/Command | Spotted Striker 37205 | -1/Command | Spotted Executioner 37205 | -1/Command | Destroyed Executioner 37225 | -1/Command | Destroyed Striker 37229 | -1/Command | Spotted Striker 37229 | -1/Command | Spotted Striker 37238 | -1/Command | Destroyed Striker 37238 | -1/Command | Destroyed Executioner 37238 | -1/Command | Destroyed Striker 37259 | -1/Command | Destroyed 15 combat bots 37324 | -1/Command | Spotted Striker 37324 | -1/Command | Spotted Investigator 37326 | -1/Command | Destroyed Investigator 37345 | -1/Command | Destroyed Striker 37385 | -1/Command | Destroyed 13 combat bots 37455 | -1/Command | Spotted Investigator 37455 | -1/Command | Spotted Striker 37459 | -1/Command | Scanned by Researcher 37462 | -1/Command | Destroyed Investigator 37472 | -1/Command | Destroyed Striker 37488 | *** | Escaped! Last Messages --------------- 37481_ Ended siege mode. 37482_ Stasis bubble strength at 170. 37482_ C-30 ARC bursts open, deploying its payload. 37482_ G-73 Enforcer unfolds itself. 37482_ L-61 Swordsman unfolds itself. 37482_ M-36 Artificer unfolds itself. 37483_ Stasis bubble strength at 140. 37484_ The unstable cave ceiling collapses. 37484_ Stasis bubble strength at 110. 37485_ The unstable cave ceiling collapses. 37485_ Stasis bubble strength at 80. 37486_ The unstable cave ceiling collapses. 37486_ Stasis bubble strength at 50. 37487_ Stasis bubble strength at 20. 37487_ Adv. Kinecellerator blown off. 37487_ Multirail blown off. 37487_ E-15 Imp destroyed. 37488_ NTH/BWXYGV5YE1%SU:VZ8MOSDDXFP Q8%SOVN9R 37488_ Stasis bubble bursts. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ????????????????????????????????#!! # # ![ + | | ????????????????????????????????#!! # ######## | | ????????????????????????????????######## #??????? | | ???????????????????????????????????#####+#####???? | | ???????????????????????????????????# #???? | | ???????????????????????????????????# #?### | | ????????????????+??????????????????+ """ #?# | | ???????????????????????????????????# ""T"" #?# | | ???????????????????????????????????# "" "" #?# | | ???????????????????????????????????# #?# | | ???????????????????????????????????# #?# | | ???????????????????????????????????# * #?# | | ???????????????????????????????????########+##?# | | ?????????????+?????????????????????????????????# | | ???????????????????????????????????????????????# = | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????+??????########?##????????????+?????# | | ???????????????????##;#;#;;##;###????????????????# | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ^^ ^ #????????????????? | | ???????????????????# % ^ #????????????????? | | ??????????????????## ^ ^ #????????????????? | | ??????????????????#; ^ @!= ^ #????????????????? | | ??????????????????#; ^ ![=% #????????????????? | | ??????????????????## ^ % ^ #????????????+???? | | ???????????????????# #????????????????? | | ?????????????+?????# #????????????????? | | ???????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# bl #?????????????+??? | | ??????????????????### lg ##????????????????? | | ????????????????????# # l #?????????????????? | | ????????????????????## g #??????????????+??? | | ????????????????????# g ##?????????????????? | | ???????????? ???????# % g m##?????????????????? | | ????????????? ??????## % # #?????????????????? | | ??????????????"#????# = ! #?????????????????? | | ??????????????# ###### ] #?????????????????? | | ????????????### ### ##?????????????????? | | ???????????## # # ## = ###????????????????? | | ???????????# ## ## # # # %#????????????????? | | ???? ###[## ## # ##############+#### | | ???? % % | | ??? % % | | ??? !% % % % | | ??? = * | | ???? % " ##"] ##+######## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Coolant Potential 200 Energy Generation 75 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 24 Core Analysis 8 Recoil Reduction 6 Particle Charging 25 Kinecelleration 50 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Imp. Cooling System | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Centrium Heavy Armor Plating | -2/Quarantine | Archive Exp. Field Recycling Unit | -2/Quarantine | Z-intel Plasma Lance | -2/Quarantine | Z-intel Exp. Actuator Array | -2/Quarantine | Z-intel Adv. KE Penetrator | -2/Quarantine | Z-intel Cld. Antigrav System | -2/Quarantine | Z-intel Imp. Matter Neutralizer | -2/Quarantine | Z-intel Exp. ECM Suite | -2/Quarantine | Z-intel Exp. Cloaking Device | -2/Quarantine | Z-intel Exp. Signal Interpreter | -2/Quarantine | Z-intel Exp. Power Amplifier | -2/Quarantine | Z-intel Tactical Quantum Warhead | -2/Quarantine | Z-intel Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory M-13 Machinist | x1 | -7/Factory M-13 Machinist | x1 | -6/Factory M-13 Machinist | x1 | -5/Factory Enh. Nova Cannon | x2 | -5/Factory | Preloaded Enh. Nova Cannon | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Cannon Phase Redirector Subatomic Replicator Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed PersonalBombBooster Manual? 0 Play Time 03:23:15 Cumulative 629.4 hours Start 2025.02.21 @ 07:52:47 End 2025.02.21 @ 19:37:59 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 340 Rogue 340 Adventurer 0 Explorer 0 Win Type 0 Total 50 Types 34/4/5/1/1/0/3/1/1 Lore% 88 Gallery% 88 Achievement% 87 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17cca6bd-9a77-49b2-9061-9a10ce9e636a