Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 12:50:26 Player: Hobo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (2552) 2552 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6162 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 237/300 Energy 95/150 System Corruption 9% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Coolant Injector Large Storage Unit Large Storage Unit Target Analyzer > --- WEAPON (5) ------- Heavy Pick > --- INVENTORY (16) --- Power Amplifier Thermal Converter Gravity Neutralizing Apparatus Transmission Jammer Reactive Plating Focal Shield Thermal Shield Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Large Storage Unit Gravity Neutralizing Apparatus > --- WEAPON ----------- Heavy Laser Improved Heavy Laser Improved Heavy Laser Ion Cannon Heavy Pick > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Power Amplifier Thermal Converter Target Analyzer Transmission Jammer Light Armor Plating Reactive Plating Focal Shield Ion Cannon Improved Assault Rifle Flak Cannon Grenade Launcher Missile Launcher [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Target Analyzer Protection Powered Armor Weapon Ion Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 . 1 . Weapon 3 | . . . . 2 1 . Parts Attached 114 | 5 9 7 28 6 50 9 Power 14 | 1 2 . 4 . 6 1 Engine 4 | 1 2 . 1 . . . Core 10 | . . . 3 . 6 1 Reactor . | . . . . . . . Propulsion 25 | 2 1 2 5 . 14 1 Treads 1 | . . 1 . . . . Leg 24 | 2 1 1 5 . 14 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 2 2 5 2 6 1 Device 7 | . 2 . . 2 3 . Storage 3 | 1 . 2 . . . . Processor 3 | . . . 1 . 2 . Hackware . | . . . . . . . Protection 6 | . . . 4 . 1 1 Artifact . | . . . . . . . Weapon 56 | 1 4 3 14 4 24 6 Energy Gun 14 | . 1 1 3 1 7 1 Energy Cannon 5 | . . . . . 5 . Ballistic Gun 17 | 1 2 2 5 1 5 1 Ballistic Cannon 7 | . . . 1 2 4 . Launcher 7 | . . . 3 . 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . 1 . 2 . . . Piercing Weapon 3 | . . . . . 2 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . Parts Lost 54 | . 3 2 5 . 29 15 Power 7 | . 1 1 1 . 3 1 Propulsion 18 | . . 1 . . 12 5 Utility 5 | . 1 . . . 2 2 Weapon 24 | . 1 . 4 . 12 7 Highest Loss Streak 12 | . 3 2 2 . 8 12 Average Slot Usage (%) 93 | . 92 95 95 100 95 76 Engine 2 | . 14 7 . 7 . . Core 4 | . . . 6 . 5 3 Leg 27 | . 28 29 34 30 24 20 Device 11 | . 7 11 2 13 16 6 Storage 14 | . 14 21 18 15 13 13 Processor 3 | . . . 8 . 2 6 Protection 1 | . . . 6 1 . 3 Energy Gun 7 | . 3 4 7 3 10 2 Energy Cannon 3 | . . . . . 8 . Ballistic Gun 10 | . 23 10 6 19 6 9 Ballistic Cannon 3 | . . . 1 7 3 3 Naked Turns . | . . . . . . . Heaviest Build 74 | 8 14 40 56 64 73 74 Greatest Support 80 | 20 20 30 80 77 77 65 Greatest Overweight (x) 11 | . . 1 1 . 3 11 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 6 16 16 16 16 16 Average Capacity 14 | 5 6 15 16 16 16 16 Most Carried 16 | 5 6 9 16 16 16 14 Average Carried 12 | 3 4 8 14 15 13 11 Final Capacity 16 | 6 6 16 16 16 16 16 Final Carried 16 | 5 6 9 16 16 13 7 Class Distribution -------------------- 44% | Scavenger-Gunner 39% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 2237 | 219 158 54 385 26 1100 295 Remotely . | . . . . . . . Salvage Created 2346 | . 192 54 622 26 1203 249 Parts 99 | . 9 1 26 . 47 16 Haulers Intercepted 2 | . . . 1 . 1 . Recyclers Shooed 2 | . . . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 50 | . 6 1 11 1 22 9 Melee 4 | . . . 1 . . 3 Guns 28 | . 6 1 3 1 16 1 Cannons 6 | . . . 1 . 5 . AOE 10 | . . . 5 . . 5 Classes Destroyed 11 | . 3 1 2 1 3 1 Worker 2 | . 1 . . . 1 . Builder 2 | . . . . . 2 . Hauler 2 | . . . 1 . 1 . Watcher 2 | . . . 2 . . . Swarmer 7 | . 3 . . . . 4 Grunt 23 | . 3 . 8 . 11 1 Sentry 9 | . . 1 3 . 5 . Specialist 2 | . . . . . . 2 Hunter 6 | . . . . 1 3 2 Programmer 2 | . . . . . 2 . Behemoth 1 | . . . . . 1 . Best Kill Streak 4 | . 4 1 3 1 3 4 Combat Bots Only 4 | . 3 1 3 1 3 4 Max Kills in Single Turn 3 | . 2 1 3 1 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . 3 Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 7857 | . 460 224 1511 205 3557 1900 Core 1103 | . 71 12 163 . 355 502 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 71 97 70 100 . . Volleys Fired 171 | . 28 5 46 6 76 10 Largest 5 | . 2 2 2 4 5 5 Hottest 319 | . 70 88 119 163 319 170 Shots Fired 496 | . 55 8 77 24 300 32 Gun 321 | . 55 8 65 18 157 18 Cannon 158 | . . . 7 6 137 8 Launcher 17 | . . . 5 . 6 6 Special . | . . . . . . . Kinetic 253 | . 43 3 39 22 120 26 Thermal 202 | . 12 5 9 2 174 . Explosive 17 | . . . 5 . 6 6 Electromagnetic 24 | . . . 24 . . . Robot Hit Streak 23 | . 7 6 23 8 16 4 Robot Miss Streak 6 | . 3 2 3 5 6 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 325 | . 35 6 61 14 194 15 Core Hits 151 | . 12 2 35 3 78 21 Critical Hits 4 | . . 1 . . 3 . Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . 1 . . 2 . Melee Attacks 15 | . . . 4 . 3 8 Impact . | . . . . . . . Slashing 4 | . . . 4 . . . Piercing 11 | . . . . . 3 8 Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7899 | . 424 80 1681 208 4291 1215 Guns 3607 | . 424 80 777 151 2091 84 Cannons 2190 | . . . 163 57 1936 34 Explosions 1717 | . . . 606 . 238 873 Melee 385 | . . . 135 . 26 224 Ramming . | . . . . . . . Kinetic 2825 | . 310 37 457 208 1695 118 Thermal 2952 | . 114 43 463 . 2332 . Explosive 1359 | . . . 248 . 238 873 Electromagnetic 378 | . . . 378 . . . Impact . | . . . . . . . Slashing 135 | . . . 135 . . . Piercing 250 | . . . . . 26 224 Highest Corruption 9 | . . . . 2 2 9 Average Corruption 2 | . . . . 2 2 5 Corruption Purged . | . . . . . . . Effects 31 | . . . . 1 19 11 Message Errors 9 | . . . . . 6 3 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 6 | . . . . 1 1 4 Energy Discharges 4 | . . . . . 4 . Data Loss (minor) 3 | . . . . . 2 1 Data Loss (major) 2 | . . . . . . 2 Targeting Errors 5 | . . . . . 5 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 137 | . . . 91 . 38 8 Projectiles 36 | . . . . . 32 4 Explosions 95 | . . . 91 . . 4 Melee 6 | . . . . . 6 . Knockbacks 22 | . . . 3 1 16 2 Impact . | . . . . . . . Kinetic 19 | . . . 3 1 14 1 Secondary 3 | . . . . . 2 1 Self-Inflicted Damage 343 | . . . 253 . 58 32 Shots 7 | . . . 5 . 1 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 402 | . 6 31 402 210 198 195 Average Temperature 92 | . 6 10 143 111 75 85 Received Heat Transfer 2175 | . 192 81 657 . 906 339 Effects 1 | . . . 1 . . . Shutdowns 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 11 | . 2 . . . 9 . Heat Transferred 5012 | . 333 111 509 . 4059 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 310 | . 204 47 310 119 204 . Initial 75 | . . 7 19 75 22 . Average 76 | . 98 17 115 76 65 . Maximum Alert Level 1 | . 1 . 1 . 1 . Low Security (%) 96 | 100 93 100 88 100 99 . Level 1 3 | . 6 . 11 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 3 . . 1 14 . Investigation 1 | . 1 . . . . . Extermination 2 | . . . . . 2 . Reinforcement 9 | . 2 . . 1 6 . Assault . | . . . . . . . Garrison 6 | . . . . . 6 . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 5 | . 2 . 1 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 15 4 21 10 34 13 Peak Tracking Total 6 | . 4 3 5 3 5 6 Tactical Retreats 5 | . 3 . . . 2 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 7 | . 1 . 1 1 4 . Indirectly 1 | . . . 1 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 7 | . . . 6 . 1 . Max in Single Turn 3 | . . . 3 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 7 | . 2 1 1 2 1 . Terminals 4 | . 1 1 . 1 1 . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 4 2 2 4 2 . Successful 10 | . 4 1 2 2 1 . Failed 4 | . . 1 . 2 1 . Catastrophic 3 | . . 1 . 1 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . 2 2 . 1 2 . Fabricators 3 | . . . . 3 . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 1 . 1 1 . Record 4 | . 2 . . 1 1 . Prototype ID Bank 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 1 1 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 13 | . 13 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 4668 | 70 428 238 833 586 2007 506 Spaces Moved 2585 | 59 243 138 449 392 1002 302 Core 23 | 22 . . . . . 1 Treads . | . . . . . . . Legs 2562 | 37 243 138 449 392 1002 301 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 123 130 120 120 Average Speed 135 | 93 120 147 131 130 144 138 Slowest Speed 600 | 120 120 150 150 130 210 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 35 13 28 15 19 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 156 | . . . 55 3 52 46 Melee . | . . . . . . . Projectile 22 | . . . . 3 13 6 AOE 134 | . . . 55 . 39 40 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 3335 | 73 326 164 604 455 1363 350 Wait 323 | . 38 7 40 38 180 20 Move 2579 | 58 242 137 448 391 1001 302 Hop . | . . . . . . . Pick Up 83 | 10 8 7 25 8 25 . Fast Attach 10 | . . . 2 . 8 . Attach 59 | 5 5 3 8 3 28 7 Detach 6 | . . . 1 . 4 1 Swap 45 | . 4 4 18 3 14 2 Drop 24 | . 1 1 12 6 4 . Fire 171 | . 28 5 46 6 76 10 Melee 15 | . . . 4 . 3 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 20 | . . . . . 20 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Repaired Aluminum Leg? 317 | -10/Materials | Build established: Mutant 379 | -10/Materials | Lost 3 parts (1p1u1w) 483 | -10/Materials | Discovered new exit (range 4) 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 696 | -9/Materials | Discovered new exit (range 13) 737 | -9/Materials | Entered another Materials area 737 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1559 | -8/Materials | Discovered new exit (range 10) 1570 | -8/Materials | Entered Factory 1570 | -7/Factory | Evolved 2 slots: Weapon x2 1960 | -7/Factory | Build established: Gunner 2112 | -7/Factory | Discovered new exit (range 15) 2156 | -7/Factory | Entered another Factory area 2156 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2318 | -6/Factory | Lost 8 parts (1p4n3w) 2704 | -6/Factory | Build established: Scavenger-Gunner 2886 | -6/Factory | Garrison activated, responded to threat 2947 | -6/Factory | Lost 6 parts (2n1u3w) 3585 | -6/Factory | Spotted B-75 Beast 3716 | -6/Factory | Destroyed B-75 Beast 3803 | -6/Factory | Garrison activated, responded to threat 4017 | -6/Factory | Discovered new exit (range 13) 4038 | -6/Factory | Found Powered Armor 4048 | -6/Factory | Lost 3 parts (1n1u1w) 4163 | -6/Factory | Entered Lower Caves 4176 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4422 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 4422 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 4443 | -6/Lower Caves | Core integrity fell below 50% 4495 | -6/Lower Caves | Lost 12 parts (1p3n1u7w) 4656 | -6/Lower Caves | Core integrity fell below 20% 4669 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04566_ E&6JG&,TE11MLCQIA6PT 04581_ System corrupted: Component data lost. 04612_ System corrupted: Substantial component data lost. 04638_ PWVC|:X= I 96YQUCC QSZFL 04645_ Flexi-carbon Leg destroyed. 04653_ Lgt. Armor Plating destroyed. 04657_ G-67 Veteran destroyed. 04659_ System corrupted: Matter fused (-6). 04660_ Acquired 77 matter. 04661_ Electrolaser fries itself beyond repair. 04661_ Flexi-carbon Leg destroyed. 04664_ Flexi-carbon Leg fries itself beyond repair. 04665_ Adv. Heat Sink fries itself beyond repair. 04665_ Lgt. Antimatter Reactor fries itself beyond repair. 04668_ Flexi-carbon Leg fries itself beyond repair. [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#####???###?????????? | | ????????????????????####????## ##?## #####?????? | | ???????????????????## ###### ### ##?#### | | ???????????????????# ## # #?# | | #####??????????????# #?##" | | # ####???????##### ######## # #### | | ##?????## ## ## ##??????# ### | | ####### ## ##?????? ## #### | | # ## #????? ## ??# # | | ## ###### ## ### #????# #???#### | | #### #???## ### @ ##???# ??????# | | #??# #????# ##?# #???## ??????## | | #?# ###????# #??# ! g #???## ??????? | | #?# #??????####??## g #### ??????? | | #?# #?????????????## #?? ??????? | | #?# ??????????????## ## #?? ??????? | | ##???????????????#####? #?? ??????? | | ##?????????????????????? #?? ???????? | | ### ##??????????????????????? ??????????? | | ??###???????????????????????? ??????????? | | ???????????????????????????????? ??????????? | | ???????????????????????????????? ???????????? | | ????????????????????????????????? ???????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 8 Additional Mass Support 12 Armor Coverage 400 Resistance: KI 20 Resistance: EM 15 Evasion (%) 50 Target Analysis 5 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness It's Just You Made in Tau Ceti IV Oops Power Corrupts Risk Taker Serviceable Loadout Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed BarrageNeutronMachine Manual? 0 Play Time 01:27:00 Cumulative 5.4 hours Start 2021.07.20 @ 02:02:02 End 2021.07.20 @ 12:50:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7d7e391-513d-4ac7-8913-e61a24749622