Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.11 @ 23:05:23 Player: DeepestRoots Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1930) 1930 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (912) 912 TOTAL SCORE: 7237 Bonus ------- Follower Combat Kills 112 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 850/850 Matter 240/300 Energy 460/460 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (6) ------ Heat Sink High-capacity Storage Unit Seismic Detector Improved Targeting Computer Medium Armor Plating Hardlight Generator > --- WEAPON (3) ------- Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Cooled Ion Engine Light Treads Potential Leg Medium Storage Unit High-capacity Matter Pod (200) Experimental Signal Interpreter Focal Shield Force Field Drone Bay (2/2) Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Improved Assault Rifle Rocket Launcher Scatter Rocket Array Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Seismic Detector Improved Targeting Computer Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Potential Leg Medium Storage Unit High-capacity Matter Pod Experimental Signal Interpreter Focal Shield Force Field Drone Bay Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Improved Assault Rifle Rocket Launcher Scatter Rocket Array Datajack [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . . . . . 4 Weapon 1 | . . . 1 . . . . Parts Attached 63 | 8 10 1 22 11 1 7 3 Power 6 | 1 . . 3 1 . . 1 Engine 6 | 1 . . 3 1 . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 2 5 . 9 4 1 4 . Treads 16 | . . . 9 4 1 2 . Leg 9 | 2 5 . . . . 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 2 1 1 1 1 . . 2 Device 3 | 1 . . 1 1 . . . Storage 3 | 1 1 1 . . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 24 | 3 4 . 9 5 . 3 . Energy Gun 1 | 1 . . . . . . . Energy Cannon 5 | . 2 . 3 . . . . Ballistic Gun 8 | 2 . . 2 3 . 1 . Ballistic Cannon 2 | . . . 1 . . 1 . Launcher 3 | . . . 1 1 . 1 . Special Weapon 1 | . 1 . . . . . . Impact Weapon 2 | . . . 2 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 . . 1 . . . Unidentified Prototypes 4 | . . . . 2 . 2 . Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . To Critical Strikes . | . . . . . . . . Average Backups 17 | 3 9 10 17 20 20 19 14 Power 1 | . . . 1 1 2 2 1 Propulsion 4 | 2 3 3 5 4 4 3 2 Utility 5 | . 2 3 4 6 6 6 3 Weapon 6 | . 2 3 6 7 7 7 6 Tool/Special . | . . . . . . . . Unused Backups 22 | . 4 1 7 3 . . 7 Power 5 | . 1 . 2 1 . . 1 Propulsion 4 | . 2 1 . . . . 1 Utility 5 | . 1 . 2 . . . 2 Weapon 8 | . . . 3 2 . . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 99 | . 100 100 98 99 100 98 97 Engine 11 | . 14 14 11 11 11 10 12 Treads 27 | . . . 29 33 33 32 26 Leg 4 | . 28 28 3 . . . . Device 11 | . 14 14 11 11 11 11 18 Storage 11 | . 14 14 10 11 11 11 6 Energy Cannon 6 | . 8 14 11 11 9 . 6 Ballistic Gun 15 | . 14 14 9 11 22 21 13 Ballistic Cannon 4 | . . . 9 10 . . . Special Melee Weapon 3 | . . . . . 1 9 . Peak Build Rating 36 | 7 10 11 18 21 21 34 36 Average Rating 16 | 5 8 10 15 18 20 19 34 On Entrance 13 | . 7 10 11 17 21 19 23 Naked Turns . | . . . . . . . . Heaviest Build 80 | 14 20 50 60 63 59 79 80 Greatest Support 83 | 20 26 26 60 60 60 63 83 Greatest Overweight (x) 2 | 2 . 1 2 1 . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 Average Capacity 18 | 7 9 15 19 20 20 20 20 Most Carried 20 | 7 10 11 20 20 20 20 18 Average Carried 17 | 3 9 10 17 19 20 19 13 Final Capacity 20 | 8 10 20 20 20 20 20 20 Final Carried 20 | 6 10 11 20 20 20 19 16 Class Distribution -------------------- 50% | Mutant 22% | Scavenger-Gunner 10% | Commander-Gunner 9% | Gunner 3% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Commander-Gunner | -9/Storage Commander-Gunner | -9/Recycling Mutant | -9/Scraptown Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 1883 | 275 353 . 699 231 53 272 . Remotely . | . . . . . . . . Salvage Created 2532 | 86 246 . 837 629 149 585 . Parts 119 | 6 12 . 51 29 7 14 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 50 | . 6 . 23 11 1 9 . Guns 15 | . 1 . 5 5 . 4 . Cannons 29 | . 5 . 15 6 1 2 . AOE 6 | . . . 3 . . 3 . Classes Destroyed 10 | 2 1 . 3 1 . 3 . Tunneler 1 | 1 . . . . . . . Recycler 5 | 1 . . 2 1 1 . . Watcher 2 | . . . 2 . . . . Swarmer 9 | . . . 9 . . . . Grunt 19 | . 6 . 5 8 . . . Duelist 1 | . . . . 1 . . . Sentry 13 | . . . 9 3 1 . . Explorer 1 | . . . . . . 1 . Ranger 1 | . . . . . . 1 . Scrapper 7 | . . . . . . 7 . Best Kill Streak 7 | 1 2 . 5 3 2 7 . Combat Bots Only 7 | . 2 . 5 3 1 7 . Max Kills in Single Turn 3 | 1 1 . 3 2 1 2 . Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 134 | . 13 . 87 15 . 19 . Missed 31 | . 1 . 20 6 . 4 . Hits 103 | . 12 . 67 9 . 15 . Melee 1 | . . . . 1 . . . Projectile 102 | . 12 . 67 8 . 15 . Critical Strikes 5 | . 1 . 2 . . 2 . Damage Taken 1253 | . 122 . 620 104 116 291 . Core 207 | . 8 . 79 8 25 87 . Absorbed by Shields 8 | . . . . 8 . . . Ignored by Resistances 349 | . 36 . 187 33 36 57 . Regen/Repaired (Parts) 391 | . . . 391 . . . . Core Remaining (%) 82 | 100 . 96 . . . 50 . Volleys Fired 117 | 4 19 . 51 20 2 13 8 Largest 3 | 2 2 . 3 3 3 3 1 Hottest 130 | 70 120 . 130 124 114 114 68 Shots Fired 281 | 8 33 . 143 52 6 31 8 Gun 113 | 8 14 . 53 16 4 18 . Cannon 156 | . 12 . 87 36 2 11 8 Launcher 5 | . . . 3 . . 2 . Special 7 | . 7 . . . . . . Kinetic 161 | 4 14 . 87 32 4 20 . Thermal 115 | 4 19 . 53 20 2 9 8 Explosive 5 | . . . 3 . . 2 . Electromagnetic . | . . . . . . . . Robot Hit Streak 33 | 4 13 . 33 15 10 29 . Robot Miss Streak 2 | 1 1 . 2 2 . 1 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 180 | 7 17 . 102 27 3 24 . Core Hits 77 | 3 11 . 34 14 2 13 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . 1 . . . . Burn 1 | . . . 1 . . . . Melee Attacks 8 | . . . 2 1 1 4 . Impact 3 | . . . 2 . . 1 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . 1 1 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3637 | 76 239 4 2106 545 42 625 . Guns 946 | 76 60 . 426 143 . 241 . Cannons 2137 | . 179 . 1412 402 42 102 . Explosions 546 | . . . 264 . . 282 . Melee . | . . . . . . . . Ramming 8 | . . 4 4 . . . . Kinetic 1543 | 26 60 . 957 259 . 241 . Thermal 1540 | 50 179 . 881 286 42 102 . Explosive 546 | . . . 264 . . 282 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . Average Corruption 1 | . 1 1 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . 4 2 . . . . . Energy Discharges 2 | . 2 . . . . . . Data Loss (minor) 3 | . 1 2 . . . . . Data Loss (major) 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 70 | . . . 58 . . 12 . Projectiles 51 | . . . 51 . . . . Explosions 19 | . . . 7 . . 12 . Melee . | . . . . . . . . Knockbacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Kinetic 2 | . . . . 2 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 36 | . . . 24 . . 12 . Shots 2 | . . . 1 . . 1 . Rammed 1 | . . . 1 . . . . Targets Rammed 2 | . . 1 1 . . . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 321 | 40 174 . 321 203 39 194 . Average Temperature 75 | 19 46 . 99 61 18 68 . Received Heat Transfer 623 | . 114 . 213 54 84 158 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . . 2 2 . 8 . Heat Transferred 2949 | 148 370 . 1739 481 74 137 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 97 100 . 100 Level 1 . | . . . . 2 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 209 | 5 60 . 173 209 92 . . Initial 2 | . 2 . . . . . . Average 42 | . 9 . 42 92 25 . . Influence Increases 1604 | 10 169 . 739 565 121 . . Destroy 0b10 Robot/C 940 | . 120 . 460 340 20 . . Destroy 0b10 Robot/NC 45 | 10 . . 20 10 5 . . Destroy Leader 276 | . 30 . 154 92 . . . Allied During Kill 54 | . . . . 52 2 . . Successful Hack 67 | . 13 . 37 13 4 . . Select Force Hacks 90 | . . . . . 90 . . Disable Machine 54 | . . . 18 36 . . . Destroy Structure 48 | . 6 . 35 7 . . . Lose Combat Pursuer 30 | . . . 15 15 . . . Influence Decreases 1604 | 5 174 . 739 565 121 . . Entered New Map 3 | . 3 . . . . . . Time Decay 1441 | 5 171 . 739 442 84 . . Lost Ally 117 | . . . . 80 37 . . Purge Threat 43 | . . . . 43 . . . Squads Dispatched 6 | . 1 . 3 2 . . . Investigation 5 | . 1 . 2 2 . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 14 . 33 20 . 12 . Peak Tracking Total 6 | . 3 . 6 4 . 5 . Tactical Retreats 2 | . . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . 3 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 10 | . . . 2 4 . 4 . Max in Single Turn 2 | . . . 1 1 . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 31 | . 8 . 11 5 5 1 1 Terminals 23 | . 7 . 8 5 2 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 5 | . 1 . 1 . 3 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 89 | . 18 . 41 14 10 3 3 Successful 58 | . 13 . 29 7 6 3 . Failed 31 | . 5 . 12 7 4 . 3 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 34 | . 8 . 14 4 8 . . Terminals 71 | . 17 . 30 14 7 . 3 Fabricators . | . . . . . . . . Repair Stations 5 | . . . 5 . . . . Recycling Units 6 | . 1 . 2 . 3 . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 34 | . 9 . 15 6 1 3 . Record 3 | . . . . . . 3 . Part Schematic 1 | . 1 . . . . . . Robot Analysis 3 | . 2 . 1 . . . . Prototype ID Bank 6 | . . . 4 1 1 . . Open Door 3 | . . . . 3 . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 3 | . . . 3 . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 6 | . 3 . 2 1 . . . Reprogram Traps 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . Scan Component 2 | . . . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 14 | . 3 . 5 1 5 . . Terminals 11 | . 3 . 5 1 2 . . Track 1 | . 1 . . . . . . Botnet 8 | . 2 . 3 1 2 . . Operators 1 | . . . 1 . . . . Skim 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Tunnel 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 7 . 8 3 2 . 1 Full Trace Events 6 | . 1 . 2 2 1 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 58 | . . . 58 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . 6 . 2 . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . 1 1 1 . Non-combat . | . . . . . . . . Combat 3 | . . . . 1 1 1 . Robot Hacks Applied 4 | . . . . 1 1 2 . parse_system 4 | . . . . 1 1 2 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 4 2 . Highest-Rated Group 88 | . . . . 88 30 16 . Highest-Rated Ally 16 | . . . . 16 8 8 . Total Orders . | . . . . . . . . Ally Attacks 79 | . . . . 64 . 15 . Total Damage 621 | . . . . 493 . 128 . Kills 8 | . . . . 8 . . . Allies Corrupted . | . . . . . . . . Allies Melted 5 | . . . . . 1 4 . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 6674 | 34 889 128 1506 973 370 2629 145 Seismic 6674 | 34 889 128 1506 973 370 2629 145 Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 7499 | 111 889 128 2148 1079 370 2629 145 Spaces Moved 4081 | 67 655 84 972 572 215 1441 75 Core 21 | 21 . . . . . . . Treads 3153 | . . . 850 572 215 1441 75 Legs 907 | 46 655 84 122 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 Average Speed 155 | 114 120 148 165 164 160 161 160 Slowest Speed 260 | 150 120 190 260 240 160 240 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 4 93 25 90 67 38 83 4 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug 21 | . 6 . 13 . . 2 . Terrain Destroyed 62 | . 6 . 30 4 . 22 . Melee 2 | . . . 2 . . . . Projectile 13 | . 6 . . 4 . 3 . AOE 47 | . . . 28 . . 19 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 5015 | 90 716 88 1405 676 236 1712 92 Wait 594 | 5 9 . 283 49 16 232 . Move 4074 | 66 654 83 971 571 214 1440 75 Hop . | . . . . . . . . Pick Up 62 | 7 9 2 34 6 . 1 3 Fast Attach 16 | 6 . . 3 1 . 6 . Attach 10 | 1 . . 2 . . 1 6 Detach 1 | . . . 1 . . . . Swap 71 | 1 14 1 31 13 2 9 . Drop 58 | . 11 1 26 13 1 6 . Fire 117 | 4 19 . 51 20 2 13 8 Melee 8 | . . . 2 1 1 4 . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . 2 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 112 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 7) 320 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 10) 637 | -10/Materials | Discovered new exit (range 6) 712 | -10/Materials | Discovered new exit (range 9) 1001 | -10/Materials | Entered Mines 1008 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1044 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1066 | -10/Mines | Found Prototype Device 1112 | -10/Mines | Discovered new exit (range 7) 1129 | -10/Mines | Entered Materials 1129 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1159 | -9/Materials | Discovered new exit (range 10) 1424 | -9/Materials | Discovered new exit (range 9) 1424 | -9/Materials | Discovered new exit (range 15) 1513 | -9/Materials | Repaired Hcp. Storage Unit 1624 | -9/Materials | Build established: Gunner 1732 | -9/Materials | Identified Exp. Sensor Array 2025 | -9/Materials | Discovered new exit (range 16) 2243 | -9/Materials | Discovered new exit (range 6) 2475 | -9/Materials | Discovered new exit (range 5) 2572 | -9/Materials | Identified exit to Mines 2572 | -9/Materials | Identified exit to Storage 2610 | -9/Materials | Build established: Scavenger-Gunner 3093 | -9/Materials | Repaired Imp. Treads? 3277 | -9/Materials | Entered Storage 3292 | -9/Storage | Found Prototype Launcher 3292 | -9/Storage | Identified Scatter Rocket Array 3506 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3598 | -9/Storage | Lost 3 allies 3786 | -9/Storage | Build established: Commander-Gunner 3841 | -9/Storage | Discovered new exit (range 7) 4062 | -9/Storage | Met 01-MTF 4246 | -9/Storage | Build established: Scavenger-Gunner 4310 | -9/Storage | Discovered new exit (range 8) 4356 | -9/Storage | Entered Recycling 4356 | -9/Recycling | Accompanied by 5 allies (01-MTF) 4629 | -9/Recycling | Build established: Commander-Gunner 4654 | -9/Recycling | Scanned before Scraplab entrance 4697 | -9/Recycling | Entered Scraplab 4708 | -9/Recycling | Lost 3 allies 4710 | -9/Recycling | Discovered new exit (range 3) 4726 | -9/Recycling | Entered Scraptown 4726 | -9/Scraptown | Accompanied by 2 allies 4949 | -9/Scraptown | Discovered new exit (range 9) 4951 | -9/Scraptown | Build established: Mutant 5104 | -9/Scraptown | Visited Red Mages 5429 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5491 | -9/Scraptown | Visited UFD Registry 5491 | -9/Scraptown | Registered with UFD as "Beamgunner" 5682 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5749 | -9/Scraptown | Visited Curators Association 5800 | -9/Scraptown | Visited Modified Component R&D 5963 | -9/Scraptown | Visited Observation Area 6278 | -9/Scraptown | Visited IN-MT5's Study 6316 | -9/Scraptown | Visited Shadow of the Wyrm 6541 | -9/Scraptown | Visited Research Penetration Think Tank 6704 | -9/Scraptown | Met Optimus 6704 | -9/Scraptown | Accepted into 0bPrime 6804 | -9/Scraptown | Discovered new exit (range 3) 7104 | -9/Scraptown | Civil war broke out across Scraptown 7113 | -9/Scraptown | Found Siege Cannon Replica 7143 | -9/Scraptown | Found Prototype Leg 7143 | -9/Scraptown | Identified Potential Leg 7197 | -9/Scraptown | Lost 3 allies 7251 | -9/Scraptown | Visited Infowarlord's Domain 7262 | -9/Scraptown | Found Exp. Signal Interpreter 7280 | -9/Scraptown | Optimus destroyed in the chaos of civil war 7314 | -9/Scraptown | Lost 3 allies 7355 | -9/Scraptown | Entered Factory 7355 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 7362 | -6/Factory | Destroyed 7 combat bots 7366 | -6/Factory | Lost 3 allies 7500 | -6/Factory | Self-destructed Last Messages --------------- 07336_ 2U-MMW(j) overheating. 07337_ Critical hit (Burn: +50). 07337_ Destroyed Lgt. Deuterium Engine. 07337_ I2-X2H(j) destroyed. 07338_ 2U-MMW(j) overheating. 07340_ 2U-MMW(j) heat spikes uncontrollably. 07340_ NN-32J(p) destroyed. 07340_ 2U-MMW(j) overheating. 07341_ Mak. Salvage Targeting Computer melted. 07341_ Ovr. Titanium Leg melted. 07341_ 2U-MMW(j) destroyed. 07344_ Acquired 48 matter. PARAMETERS=POWER+1,PROPULSION+1,UTILITY+4 LOCATION=UNKNOWN GOAL=ESCAPE 07413_ Connecting with Terminal... 07413_ Current location identified: Factory 07462_ Acquired Drone Bay. 07470_ Acquired Focal Shield. 07472_ Acquired Force Field. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????##############??????????????????? | | #???????????# #??????????????????? | | "#???????????# #??????????????????? | | "" "#??#######??# " " " #??????????????????? | | "" "#?? #??# " " " #??????????????????? | | "" T#??" #??# " " " #??????????????????? | | "#?"" #??# " " !! " #??????????????????? | | "" "#""" #??# " " ! " #??????????????????? | | "" "# #??# " " " #??????????????????? | | "" #""" #??# " " " #??????????????????? | | #""" #??# " " " #??????????????????? | | #""" ???# " " " #??????????????????? | | #? ?????# @ #??????????????????? | | ##+######+##############+#########???????????????? | | ??????????? | | ??????????? | | ??????????? | | ???????????? | | ???????????? | | ##+#############+#############+######????????????? | | ????????? ??????????????????????????????? | | "" """"????? """ """ ????????????????????????????? | | """" ??# """ """ #???????????????????????????? | | """" #?# """ """ #???????????????????????????? | | """" #?# #???????????????????????????? | | """?????# #???????????????????????????? | | ""??????? ] ????????????????????????????? | | ????????? ?????????????????????????????? | | ??????????#####??????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 42% | -9/Materials Imp. Treads | 34% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticAmuletExpander Manual? 0 Play Time 01:26:52 Cumulative 1410.1 hours Start 2025.06.07 @ 00:01:06 End 2025.06.11 @ 23:05:23 Sessions 14 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 97 Rogue 23 Adventurer 60 Explorer 14 Win Type - Total 68 Types 30/6/10/1/7/3/1/5/2/3 Lore% 90 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/SmallcapsGlow++ Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0c3e4f1c-0cff-40a3-a42f-0c9a100164f3