Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 08:24:06 Player: Orfs Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (1161) 1161 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (596) 596 TOTAL SCORE: 5172 Bonus ------- Follower Combat Kills 230 Met Imprinter 300 Was Imprinted 300 Friendly Fire -234 Cogmind --------- Core Integrity 850/850 Matter 191/550 Energy 360/360 System Corruption 10% Temperature Cool (0) Location -6/Factory Parts ------- Power (2) Light Angular Momentum Engine Fission Core Propulsion (3) Carbon-fiber Leg Flexi-carbon Leg Utility (6) Improved Cooling System Large Storage Unit Matter Compressor Advanced Terrain Scan Processor Improved Utility Shielding Makeshift Hacking Suite Weapon (4) Heavy Plasma Cannon Heavy Assault Rifle Advanced Assault Cannon Remote Datajack Inventory (10) Micro Fission Core Armored Treads Medium Treads Medium Treads Lightning Gun Lightning Gun Heavy Battle Rifle Heavy Machine Gun Improved Proton Missile Launcher Self-destruct Interrupter (50) Peak State ------------ Power Light Angular Momentum Engine Light Fission Core Propulsion Carbon-fiber Leg Flexi-carbon Leg Utility Improved Cooling System Large Storage Unit Matter Compressor Advanced Terrain Scan Processor Improved Utility Shielding Makeshift Hacking Suite Weapon Heavy Plasma Cannon Heavy Assault Rifle Advanced Assault Cannon Remote Datajack Inventory Micro Fission Core Armored Treads Medium Treads Medium Treads Lightning Gun Lightning Gun Heavy Battle Rifle Heavy Machine Gun Improved Proton Missile Launcher Self-destruct Interrupter [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 . . . 3 Weapon 2 | . . . . . . 2 Parts Attached 57 | 6 6 12 1 2 15 15 Power 9 | 1 . 2 . . 3 3 Engine 5 | 1 . 1 . . 2 1 Core 4 | . . 1 . . 1 2 Reactor . | . . . . . . . Propulsion 17 | 2 2 2 . . 7 4 Treads 6 | . . . . . 6 . Leg 10 | 2 1 2 . . 1 4 Wheel . | . . . . . . . Hover 1 | . 1 . . . . . Flight . | . . . . . . . Utility 13 | 1 3 2 . 1 1 5 Device 4 | . . 1 . 1 1 1 Storage 3 | 1 1 . . . . 1 Processor 3 | . 1 1 . . . 1 Hackware 1 | . . . . . . 1 Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 18 | 2 1 6 1 1 4 3 Energy Gun 6 | 1 1 3 . . 1 . Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 7 | 1 . 3 . 1 1 1 Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon 2 | . . . 1 . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . . 5 . . 6 2 Power . | . . . . . . . Propulsion 6 | . . 1 . . 4 1 Utility 2 | . . 1 . . . 1 Weapon 5 | . . 3 . . 2 . Highest Loss Streak 2 | . . 1 . . 2 2 Average Slot Usage (%) 97 | . 98 97 100 99 98 89 Engine 6 | . 14 8 . . 8 6 Core 4 | . . 2 11 11 2 6 Treads 6 | . . . . . 12 6 Leg 23 | . 27 31 33 33 19 9 Device 8 | . . 8 . 4 11 10 Storage 11 | . 14 11 11 11 11 9 Processor 11 | . 9 12 22 17 11 3 Energy Gun 8 | . 17 14 11 11 4 1 Energy Cannon 3 | . . . . . 6 6 Ballistic Gun 7 | . 10 7 . 4 9 6 Ballistic Cannon 1 | . . . . . 1 6 Special Weapon 1 | . . . 11 5 . 3 Naked Turns . | . . . . . . . Heaviest Build 66 | 13 25 28 25 28 45 66 Greatest Support 86 | 20 20 30 30 30 86 85 Greatest Overweight (x) 4 | 2 4 1 . . 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 Most Carried 10 | 4 10 10 9 10 10 10 Average Carried 8 | 2 7 9 9 8 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 4 8 10 9 10 9 10 Class Distribution -------------------- 64% | Messiah-Mutant 29% | Mutant 5% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 894 | 153 85 265 . 30 262 99 Remotely . | . . . . . . . Salvage Created 1444 | . 85 384 . . 853 122 Parts 92 | . 8 36 . . 41 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 39 | . . . . . 39 . Prevented 18 | . . . . . 18 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 30 | . 1 12 . . 15 2 Guns 19 | . 1 12 . . 6 . Cannons 7 | . . . . . 6 1 AOE 4 | . . . . . 3 1 Classes Destroyed 9 | . 2 2 . . 4 1 Worker 1 | . . . . . . 1 Watcher 3 | . 2 1 . . . . Swarmer 12 | . . 7 . . 5 . Grunt 8 | . 1 2 . . 3 2 Brawler 3 | . . . . . 3 . Duelist 1 | . . . . . 1 . Sentry 4 | . . 3 . . 1 . Hunter 2 | . . . . . 2 . Mutant 1 | . . . . . 1 . Best Kill Streak 4 | . 1 4 . . 4 3 Combat Bots Only 4 | . 1 4 . . 4 2 Max Kills in Single Turn 2 | . 1 1 . . 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 2524 | . 46 680 . . 1574 224 Core 294 | . 12 71 . . 211 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 95 . . . 29 . Volleys Fired 90 | . 8 39 . . 35 8 Largest 4 | . 2 2 . . 2 4 Hottest 211 | . 90 121 . . 110 211 Shots Fired 184 | . 16 78 . . 69 21 Gun 142 | . 16 78 . . 40 8 Cannon 39 | . . . . . 29 10 Launcher . | . . . . . . . Special 3 | . . . . . . 3 Kinetic 70 | . 7 18 . . 35 10 Thermal 91 | . 8 50 . . 28 5 Explosive . | . . . . . . . Electromagnetic 20 | . 1 10 . . 6 3 Robot Hit Streak 14 | . 5 11 . . 14 13 Robot Miss Streak 4 | . 2 4 . . 4 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 123 | . 11 49 . . 51 12 Core Hits 52 | . 4 19 . . 24 5 Critical Hits 1 | . . . . . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2361 | . 157 644 . . 1294 266 Guns 1413 | . 157 644 . . 553 59 Cannons 632 | . . . . . 541 91 Explosions 316 | . . . . . 200 116 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 750 | . 70 205 . . 437 38 Thermal 1372 | . 63 373 . . 754 182 Explosive . | . . . . . . . Electromagnetic 239 | . 24 66 . . 103 46 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 1 10 Average Corruption 2 | . . . . . 1 8 Corruption Purged . | . . . . . . . Effects 13 | . . . . . 3 10 Message Errors 3 | . . . . . 2 1 Matter Fused 1 | . . . . . . 1 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Targeting Errors 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 51 | . . . . . . 51 Projectiles 19 | . . . . . . 19 Explosions 32 | . . . . . . 32 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 62 | . . . . . 62 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 267 | . 30 267 . . 40 116 Average Temperature 64 | . 12 119 . . 12 43 Received Heat Transfer 357 | . 18 174 . . 138 27 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 1 . . 2 . Heat Transferred 2608 | . 185 999 . . 1224 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 302 | . 113 302 35 . . 123 Average Influence 81 | . 60 135 35 . . 64 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 93 | . . . . . . . Level 1 6 | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 1 . . 1 3 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 4 | . 1 1 . . . 2 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 7 21 . . 24 5 Peak Tracking Total 5 | . 4 4 . . 5 2 Tactical Retreats 5 | . . 3 . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 1 . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 2 2 . 1 . . Terminals 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 5 6 . 8 . . Successful 14 | . 3 3 . 8 . . Failed 5 | . 2 3 . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 12 | . . . . 4 . 8 Terminals 8 | . 4 4 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 2 1 . 8 . . Record 2 | . 2 . . . . . Part Schematic 8 | . . . . 8 . . Prototype ID Bank 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . . Report Inventory 2 | . 1 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 2 . . . 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . . 8 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . 2 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 4 . 2 Largest Group 4 | . . . . 4 4 2 Highest-Rated Group 188 | . . . . 155 155 188 Highest-Rated Ally 94 | . . . . 40 40 94 Total Orders . | . . . . . . . Ally Attacks 41 | . . . . . 39 2 Total Damage 1025 | . . . . . 978 47 Kills 9 | . . . . . 8 1 Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Guard Positions 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 3999 | 59 409 425 9 975 1583 539 Spaces Moved 2554 | 41 259 209 7 780 939 319 Core 12 | 12 . . . . . . Treads 357 | . . . . . 266 91 Legs 2184 | 29 258 209 7 780 673 228 Wheels . | . . . . . . . Hover 1 | . 1 . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 136 | 114 136 123 120 120 149 151 Slowest Speed 310 | 150 310 150 120 120 180 163 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 36 | 3 31 24 8 89 89 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . . . . 11 6 Melee . | . . . . . . . Projectile 8 | . . . . . 2 6 AOE 9 | . . . . . 9 . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 2901 | 50 299 301 7 824 1059 361 Wait 106 | . 15 20 . 21 43 7 Move 2548 | 40 258 208 6 779 938 319 Hop . | . . . . . . . Pick Up 52 | 4 7 13 . 11 11 6 Fast Attach 24 | 6 2 4 . 1 6 5 Attach 21 | . 1 5 1 1 9 4 Detach . | . . . . . . . Swap 12 | . 3 3 . . . 6 Drop 43 | . 5 9 . 11 12 6 Fire 90 | . 8 39 . . 35 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 5 | . . . . . 5 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 14) 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 857 | -9/Materials | Discovered new exit (range 18) 894 | -9/Materials | Entered Mines 895 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 903 | -9/Mines | Entered Zion 1075 | -7/Zion | Learned Factory emergency access door positions 1204 | -7/Zion | Imprinted 1206 | -7/Zion | Declared Zion's savior 1376 | -7/Zion | Learned Factory emergency access door positions 1504 | -7/Zion | Build established: Messiah-Mutant 1512 | -7/Zion | Received a hallucinogenic algorithm 1623 | -7/Zion | Given A8's code to call for help 1797 | -7/Zion | Discovered new exit (range 12) 1800 | -7/Zion | Learned 12 Factory zone layouts 1878 | -7/Zion | Entered Proximity Caves 1878 | -6/Proximity Caves | Accompanied by 4 allies 2122 | -6/Proximity Caves | Spotted B-75 Beast 2138 | -6/Proximity Caves | Allies destroyed B-75 Beast 2538 | -6/Proximity Caves | Learned Factory stockpile data 2555 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3235 | -6/Proximity Caves | Core integrity fell below 50% 3446 | -6/Proximity Caves | Discovered new exit (range 12) 3461 | -6/Proximity Caves | Entered Factory 3461 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 3462 | -6/Factory | Identified exit to Factory 3679 | -6/Factory | Crushed by falling debris 3774 | -6/Factory | Retrieved Zion intel report: Guard Positions 3781 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3784 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3842 | -6/Factory | System corruption reached 10% 4000 | -6/Factory | Self-destructed Last Messages --------------- 03863_ K-01 Serf collects debris. 03880_ ZQDYRXC#= 18MLKW1BF53SQ7UGYD5 F0 03884_ K-01 Serf collects debris. 03898_ System corrupted: Energy discharge (-48). 03900_ K-01 Serf collects debris. 03913_ Dropped Adv. Weight Redist. System. 03916_ Acquired Adv. Terrain Scan Processor. 03945_ Dropped Lgt. Fission Core. 03954_ System corrupted: Matter fused (-8). 03970_ System corrupted: Component data lost. 03979_ Jacked W-25 Informer... >>parse_system Reading system data... 03980_ System corrupted: Remote Datajack targeting data glitched. 03982_ Jacked W-25 Informer... 03982_ Command string: Shutdown 03982_ No effect. 03982_ W-25 Informer destroyed. 03983_ K-01 Serf collects debris. 03991_ Acquired 18 matter. Map ----- +----------------------------------------------------+ | #????????#?????????????????????????????????????? | | #????????#?????????????????????????????????????? | | #+#????????#?????????????????????????????????????? | | # #????????#?????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # ##########??????????????????????+??????????????? | | # # ?????????????????????????????????????? | | # # """ """ ?????????????????????????????????????? | | # # """ """ ?????????????????????????????????????? | | # # """ """ ?????????????? ???????????????????? | | # # ????????????# ???????????????????? | | # # ????????????# +??????????????????? | | + ????????????# #??????????????????? | | # ????????????# #??????????????????? | | ##+#######????????????# #??????????????????? | | #??????????????????# #??????????????????? | | #??????????????????# #??????????????????? | | #######????????????# #??????????????????? | | #????????????+ #??????????????????? | | # #????????????# #??????????????????? | | # #????????????# #??????????????????? | | # ????????????# #??????????????????? | | # ##################????# k #????" #?????????? | | # ###??????# ! ??# !#??""" #?????????? | | ???????????# # ! # #?????????? | | ???????????# /@ =+ """ #?????????? | | ???????????+ / # g # """ #?????????? | | ???????????# ! ??# g #??""" #?????????? | | ???????????#########????# #???? #?????????? | | ???????????????????########+#+#####+####?????????? | | ???????????????????# #????????????? | | ???????????????????#* """ """ """ #????????????? | | ???????????????????# """ """ """ #????######### | | ???????????????????# """ """ """ #????# | | ???????????????????# #????# | | ???????????????????# """ """ """ #????# | | ???????????????????# """ """ """ #????# | | ???????????????????# """ """ """ !###### | | ???????????????????# !+ + | | ???????????????????###+################### | | ?????????????????????###?????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????###########+# | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????? """"" ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 550 Sight Range 18 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 11 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed SensorTitaniumWeb Manual? 0 Play Time 00:49:38 Cumulative 5.7 hours Start 2019.10.31 @ 16:04:50 End 2019.11.01 @ 08:24:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbce9da9-0e06-4662-a650-a39b5eb79efb