Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 23:59:14

Player: Dull

Result: Destroyed by AG-97702 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (115)     575
Value Destroyed (3387)     3387
Prototype IDs (24)         480
Alien Tech Used (2)        400
Bonus (2649)               2649
              TOTAL SCORE: 10391

 Bonus
-------
Follower Combat Kills      111
Met Imprinter              300
Was Imprinted              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             0/700
Matter                     237/300
Energy                     65/100
System Corruption          5%
Temperature                Cool (6)
Movement                   Core (1500) Ox29
Location                   -6/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
                Huge Storage Unit
>               --- WEAPON (2) -------
                RU-N14's Throwing Claymores
>               --- INVENTORY (25) ---
                Deuterium Engine
       Improved Titanium Leg
       Improved Titanium Leg
                Cargo Legs
        Armored Huge Wheel
                Huge Storage Unit
  High-capacity Matter Pod (200)
       Improved Sensor Array
       Improved Signal Interpreter
                System Shield
       Improved Field Recycling Unit (6)
                Hacking Drone Bay (1/1)
                Rainbow Chip
                Flak Gun
      Precision Assault Rifle
      Precision Assault Rifle
                Missile Launcher
                Ripper

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Huge Storage Unit
                Active Sensor Suite
                Phase Shifter
       Improved Light Armor Plating
                Phasing AFG
>               --- WEAPON -----------
                Flak Gun
                Ripper
>               --- INVENTORY --------
                Deuterium Engine
                Deuterium Engine
          Light Deuterium Engine
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
                Cargo Legs
                Huge Storage Unit
  High-capacity Matter Pod
       Improved Sensor Array
       Improved Signal Interpreter
                Phase Shifter
          Heavy Armor Plating
                Tractor Beam
       Improved Field Recycling Unit
                Hacking Drone Bay
                Rainbow Chip
                Flak Gun
      Precision Assault Rifle
      Precision Assault Rifle
       Advanced EMP Blaster
                Missile Launcher
[Rating: 87]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
Utility                    Huge Storage Unit
  Device                   Active Sensor Suite
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Slashing Weapon          Ripper
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Zio Dee 
Slots Evolved              6    | .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   
  Utility                  4    | .   .   .   4   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             159  | 1   19  15  57  22  15  12  18  
  Power                    14   | .   4   1   6   1   1   .   1   
    Engine                 14   | .   4   1   6   1   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               31   | .   6   3   14  6   .   .   2   
    Treads                 18   | .   6   3   9   .   .   .   .   
    Leg                    8    | .   .   .   2   4   .   .   2   
    Wheel                  5    | .   .   .   3   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  49   | 1   4   1   23  2   6   7   5   
    Device                 24   | 1   2   .   12  1   3   2   3   
    Storage                3    | .   1   .   1   .   .   .   1   
    Processor              3    | .   .   .   2   .   .   1   .   
    Hackware               4    | .   .   .   3   1   .   .   .   
    Protection             15   | .   1   1   5   .   3   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   65   | .   5   10  14  13  8   5   10  
    Energy Gun             7    | .   2   2   2   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          32   | .   3   5   7   9   5   2   1   
    Ballistic Cannon       4    | .   .   1   2   1   .   .   .   
    Launcher               7    | .   .   .   2   .   1   .   4   
    Special Weapon         7    | .   .   2   .   .   .   1   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   2   2   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   1   .   .   .   
  Unidentified Prototypes  10   | .   .   .   2   1   2   3   2   
Parts Lost                 33   | .   .   5   13  1   .   .   14  
  Power                    5    | .   .   1   2   .   .   .   2   
  Propulsion               9    | .   .   3   3   .   .   .   3   
  Utility                  10   | .   .   .   3   .   .   .   7   
  Weapon                   9    | .   .   1   5   1   .   .   2   
  Highest Loss Streak      12   | .   .   4   3   1   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  99  95  83  70  72  78  
  Engine                   9    | .   14  14  8   7   7   7   6   
  Treads                   13   | .   27  27  14  .   .   .   .   
  Leg                      5    | .   .   .   .   29  .   .   4   
  Wheel                    3    | .   .   .   2   .   14  14  11  
  Device                   8    | .   12  .   12  7   11  12  6   
  Storage                  9    | .   14  14  9   7   7   7   9   
  Processor                2    | .   .   .   7   .   .   1   6   
  Hackware                 5    | .   .   .   9   14  2   .   .   
  Protection               9    | .   1   14  11  .   11  15  18  
  Energy Gun               5    | .   13  11  5   .   .   .   .   
  Ballistic Gun            10   | .   13  12  9   10  12  7   8   
  Ballistic Cannon         1    | .   .   2   2   .   .   .   .   
Peak Build Rating          87   | 9   12  19  63  74  79  87  64  
  Average Rating           40   | 6   9   13  33  70  75  74  61  
  On Entrance              40   | 6   9   12  19  63  72  79  62  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             131  | 14  92  96  110 109 118 125 131 
  Greatest Support         80   | 20  40  40  42  80  56  56  56  
  Greatest Overweight (x)  10   | .   2   4   10  3   2   2   4   
  Average Overweight (x)   1    | .   .   2   3   1   1   1   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         23   | 8   16  25  25  25  25  25  25  
  Most Carried             25   | 6   25  25  25  25  25  25  25  
  Average Carried          22   | 6   12  24  21  24  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  
  Final Carried            25   | 6   25  25  25  25  25  25  20  

 Class Distribution 
--------------------
 37% | Mutant
 24% | Scavenger-Mutant
 12% | Hacker-Skirmisher
  8% | Scavenger-Assassin
  7% | Hacker-Assassin
  5% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
     Scavenger-Mutant | -8/Materials
    Hacker-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
   Scavenger-Assassin | -6/Zion
               Mutant | -6/Deep Caves

 Resources                      | -11  -10  -10  -8   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Low  Zio  Dee  
Matter Collected           3524 | 215  491  311  1243 493  423  110  238  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4054 | 90   866  262  1842 480  106  .    408  
  Parts                    241  | 9    66   16   103  37   6    .    4    
Haulers Intercepted        4    | .    2    .    2    .    .    .    .    
Recyclers Shooed           4    | 1    1    .    1    1    .    .    .    
Parts Field Recycled       7    | .    .    .    .    7    .    .    .    
  Retrieved Matter         58   | .    .    .    .    58   .    .    .    
Parts Self-Destructed      19   | .    .    9    .    .    10   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Zio Dee 
Combat Hostiles Destroyed  101  | .   16  12  37  10  5   .   21  
  Guns                     68   | .   16  10  29  10  1   .   2   
  Cannons                  8    | .   .   2   5   .   .   .   1   
  AOE                      25   | .   .   .   3   .   4   .   18  
Classes Destroyed          17   | 2   6   1   4   1   .   .   3   
  Worker                   6    | .   4   .   2   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   .   2   .   .   .   .   
  Recycler                 8    | 1   2   .   5   .   .   .   .   
  Operator                 4    | .   2   .   2   .   .   .   .   
  Watcher                  9    | .   3   .   4   2   .   .   .   
  Swarmer                  23   | .   6   .   12  .   5   .   .   
  Grunt                    25   | .   10  .   13  2   .   .   .   
  Sentry                   9    | .   .   .   7   2   .   .   .   
  Specialist               2    | .   .   .   2   .   .   .   .   
  Hunter                   3    | .   .   .   2   1   .   .   .   
  Programmer               5    | .   .   .   .   5   .   .   .   
  Heavy                    1    | .   .   .   1   .   .   .   .   
  Subdweller               12   | .   .   12  .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   2   
  Assembled                18   | .   .   .   .   .   .   .   18  
  Golem                    1    | .   .   .   .   .   .   .   1   
Best Kill Streak           17   | 2   5   3   5   2   4   .   17  
  Combat Bots Only         17   | .   5   3   3   2   4   .   17  
Max Kills in Single Turn   14   | 1   2   1   3   1   2   .   14  
  Gunslinging              1    | .   1   .   1   .   .   .   .   
  Exploded                 13   | .   .   .   2   .   2   .   13  
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -8   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Low  Zio  Dee  
Hostile Shots Fired        581   | .    62   67   187  113  3    .    149  
  Missed                   164   | .    18   17   48   31   2    .    48   
Damage Taken               7932  | .    518  1220 2406 1061 12   .    2715 
  Core                     1253  | .    84   165  267  67   .    .    670  
  Absorbed by Shields      8     | .    .    .    8    .    .    .    .    
  Redirected to Shielding  18    | .    .    14   4    .    .    .    .    
  Regen/Repaired (Parts)   613   | .    222  .    391  .    .    .    .    
Core Remaining (%)         50    | 100  .    .    51   .    .    .    .    
Volleys Fired              343   | 5    78   54   127  50   5    .    24   
  Largest                  2     | 2    2    2    2    2    2    .    2    
  Hottest                  100   | 70   88   100  93   60   56   .    56   
Shots Fired                653   | 10   153  97   244  100  8    .    41   
  Gun                      555   | 10   153  76   203  88   6    .    19   
  Cannon                   61    | .    .    10   39   12   .    .    .    
  Launcher                 16    | .    .    .    2    .    2    .    12   
  Special                  21    | .    .    11   .    .    .    .    10   
  Kinetic                  444   | 5    78   54   183  100  6    .    18   
  Thermal                  182   | 5    75   43   59   .    .    .    .    
  Explosive                19    | .    .    .    2    .    2    .    15   
  Electromagnetic          8     | .    .    .    .    .    .    .    8    
  Robot Hit Streak         18    | 3    9    18   16   11   4    .    8    
  Robot Miss Streak        10    | 1    8    4    10   5    5    .    10   
  Penetration Max          1     | .    .    .    1    .    .    .    .    
  Secondary Targets        6     | .    2    2    1    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    .    
Shots Hit Robots           451   | 6    97   68   177  66   5    .    32   
  Core Hits                331   | 4    53   47   126  27   8    .    66   
  Critical Kills           4     | .    .    .    3    1    .    .    .    
  Critical Parts Destroyed 3     | .    1    .    1    1    .    .    .    
  Critical Strikes         12    | .    4    1    4    3    .    .    .    
    Burn                   3     | .    3    .    .    .    .    .    .    
    Destroy                7     | .    1    .    4    2    .    .    .    
    Blast                  2     | .    .    1    .    1    .    .    .    
Melee Attacks              15    | .    .    .    .    11   3    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 13    | .    .    .    .    9    3    1    .    
  Piercing                 2     | .    .    .    .    2    .    .    .    
  Sneak Attacks            2     | .    .    .    .    2    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           11065 | 69   1115 1219 3259 1251 364  .    3788 
  Guns                     6118  | 69   1080 1079 2513 1063 59   .    255  
  Cannons                  745   | .    .    140  448  157  .    .    .    
  Explosions               3786  | .    .    .    283  .    305  .    3198 
  Melee                    10    | .    .    .    .    10   .    .    .    
  Ramming                  71    | .    35   .    15   21   .    .    .    
  Kinetic                  4909  | 18   437  695  2233 1220 59   .    247  
  Thermal                  1967  | 51   643  524  728  .    .    .    21   
  Explosive                3149  | .    .    .    283  .    305  .    2561 
  Electromagnetic          624   | .    .    .    .    .    .    .    624  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 335   | .    .    .    .    .    .    .    335  
  Piercing                 10    | .    .    .    .    10   .    .    .    
Highest Corruption         5     | .    .    .    .    4    4    4    5    
  Average Corruption       3     | .    .    .    .    3    4    4    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  59    | .    .    .    .    29   28   2    .    
    Message Errors         19    | .    .    .    .    9    9    1    .    
    Matter Fused           17    | .    .    .    .    9    8    .    .    
    Heat Flow Errors       6     | .    .    .    .    1    4    1    .    
    Energy Discharges      5     | .    .    .    .    3    2    .    .    
    Parts Fused            1     | .    .    .    .    1    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    3    4    .    .    
    Data Loss (major)      2     | .    .    .    .    1    1    .    .    
    Misfires               1     | .    .    .    .    1    .    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            277   | .    .    .    80   .    30   .    167  
  Projectiles              22    | .    .    .    7    .    .    .    15   
  Explosions               255   | .    .    .    73   .    30   .    152  
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 8     | .    .    1    7    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    1    6    .    .    .    .    
  Secondary                1     | .    .    .    1    .    .    .    .    
Self-Inflicted Damage      65    | .    .    .    .    .    .    .    65   
  Shots                    2     | .    .    .    .    .    .    .    2    
  Rammed                   8     | .    6    .    2    .    .    .    .    
Targets Rammed             13    | .    8    .    3    2    .    .    .    
  Kicked                   2     | .    .    .    .    2    .    .    .    
  Crushed                  3     | .    2    .    1    .    .    .    .    
Highest Temperature        268   | 60   88   27   219  156  268  95   131  
  Average Temperature      45    | 28   17   9    59   42   104  55   44   
  Received Heat Transfer   1656  | .    273  126  657  126  .    .    474  
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    3    .    .    .    .    .    .    
  Heat Transferred         3735  | 148  1962 665  910  .    .    .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    3    

 Alert                          | -11 -10 -10 -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Zio Dee 
Peak Influence             375  | 15  193 .   375 293 .   .   .   
  Initial                  168  | .   9   .   .   168 .   .   .   
  Average                  104  | 8   23  .   134 120 .   .   .   
Maximum Alert Level        1    | .   .   .   1   1   .   .   .   
  Low Security (%)         79   | 100 100 .   71  74  .   .   .   
  Level 1                  20   | .   .   .   28  25  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   3   .   8   6   .   .   .   
  Investigation            3    | .   1   .   .   2   .   .   .   
  Extermination            4    | .   .   .   .   4   .   .   .   
  Reinforcement            7    | .   2   .   5   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  2    | .   .   .   .   2   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Low Zio Dee 
Distress Signals           6    | .   1   .   4   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              166  | .   30  12  53  18  3   .   50  
  Peak Tracking Total      30   | .   4   3   4   4   2   .   30  
  Tactical Retreats        7    | .   2   .   3   1   .   .   1   

 Traps                          | -11 -10 -10 -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Zio Dee 
Traps Triggered            4    | .   3   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   1   .   .   5   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Low Zio Dee 
Machines Disabled          7    | .   .   1   3   .   1   .   2   
  Max in Single Turn       1    | .   .   1   1   .   1   .   1   
  Garrison Access          2    | .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Low Zio Dee 
Machines Accessed          39   | .   9   2   16  10  2   .   .   
  Terminals                21   | .   6   .   9   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   .   
  Recycling Units          7    | .   2   .   2   3   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   
Total Hacks                114  | .   30  5   51  26  2   .   .   
  Successful               78   | .   22  5   31  18  2   .   .   
  Failed                   35   | .   7   .   20  8   .   .   .   
    Catastrophic           3    | .   .   .   3   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   69   | .   15  .   31  18  .   5   .   
  Terminals                68   | .   21  .   29  18  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          14   | .   6   .   8   .   .   .   .   
  Recycling Units          14   | .   3   .   4   7   .   .   .   
  Scanalyzers              8    | .   .   .   8   .   .   .   .   
  Garrison Access          3    | .   .   .   2   1   .   .   .   
Terminal Hacks             31   | .   9   5   6   9   2   .   .   
  Record                   5    | .   .   4   .   .   1   .   .   
  Robot Analysis           8    | .   2   .   1   5   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   .   .   
  Unreport Threat          8    | .   4   .   4   .   .   .   .   
  Disarm Traps             3    | .   1   .   .   2   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   6   .   6   .   .   .   .   
  Scan Component           6    | .   3   .   3   .   .   .   .   
  Repair                   6    | .   3   .   3   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   8   .   .   .   .   
  Insert Component         4    | .   .   .   4   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   .   .   
  Seal Access              2    | .   .   .   1   1   .   .   .   
Unauthorized Hacks         25   | .   7   .   10  8   .   .   .   
  Terminals                19   | .   5   .   9   5   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   
    Botnet                 18   | .   5   .   9   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   1   3   .   .   .   
    Mask                   6    | .   2   .   1   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   4   .   15  8   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   3   .   .   16  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   3   .   3   .   .   .   .   
  Time                     198  | .   78  .   120 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Sub Mat Fac Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Zio  Dee  
Total Allies               7    | .    .    .    .    1    .    6    .    
  Largest Group            7    | .    .    .    .    1    1    7    6    
  Highest-Rated Group      371  | .    .    .    .    26   26   371  326  
  Highest-Rated Ally       96   | .    .    .    .    26   26   96   96   
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               77   | .    .    .    .    .    .    .    77   
  Total Damage             2018 | .    .    .    .    .    .    .    2018 
  Kills                    13   | .    .    .    .    .    .    .    13   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Zio Dee 
Robot Analysis Total       7    | .   2   .   1   4   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Low  Zio  Dee  
Turns Passed               19951 | 59   2652 3886 5737 3338 1623 1907 749  
Spaces Moved               8268  | 20   1017 1134 1698 1334 1160 1427 478  
  Core                     .     | .    .    .    .    .    .    .    .    
  Treads                   3279  | .    997  1134 1148 .    .    .    .    
  Legs                     1366  | 20   20   .    54   1272 .    .    .    
  Wheels                   3623  | .    .    .    496  62   1160 1427 478  
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            115   | 120  120  320  150  115  115  115  130  
  Average Speed            208   | 120  221  320  282  196  124  129  137  
  Slowest Speed            480   | 120  320  480  480  270  130  130  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       67    | 3    100  48   97   30   99   91   68   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    1    .    
  Known Exits Taken        4     | .    .    .    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    
Scrap Searched             18    | .    .    8    .    .    8    2    .    
Spaces Dug                 28    | .    .    .    .    8    13   .    7    
Terrain Destroyed          100   | .    .    .    25   8    24   .    43   
  Melee                    9     | .    .    .    .    8    1    .    .    
  Projectile               4     | .    .    .    4    .    .    .    .    
  AOE                      87    | .    .    .    21   .    23   .    43   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -7   -6   -6   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Low  Zio  Dee  
Total                      10278 | 45   1276 1273 2404 1948 1329 1477 526  
  Wait                     1247  | 20   106  49   414  503  133  22   .    
  Move                     8261  | 19   1016 1133 1697 1333 1159 1426 478  
  Hop                      .     | .    .    .    .    .    .    .    .    
  Pick Up                  113   | .    30   12   46   10   5    7    3    
  Fast Attach              39    | 1    7    .    20   5    2    3    1    
  Attach                   38    | .    2    5    16   2    3    1    9    
  Detach                   5     | .    .    .    3    1    1    .    .    
  Swap                     84    | .    10   10   21   15   12   8    8    
  Drop                     120   | .    19   10   57   16   6    9    3    
  Fire                     343   | 5    78   54   127  50   5    .    24   
  Melee                    15    | .    .    .    .    11   3    1    .    
  Ram                      .     | .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    2    .    .    .    
  Crush                    11    | .    8    .    3    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 3)
    60 | -11/Scrapyard  | Entered Materials
   313 | -10/Materials  | Build established: Mutant
   484 | -10/Materials  | Discovered new exit (range 10)
   490 | -10/Materials  | Central database locked down
   695 | -10/Materials  | Discovered new exit (range 8)
   958 | -10/Materials  | Repaired Lgt. Treads
   986 | -10/Materials  | Repaired Lgt. Treads
  1013 | -10/Materials  | Repaired Sensor Array
  1352 | -10/Materials  | Discovered new exit (range 14)
  1516 | -10/Materials  | Discovered new exit (range 3)
  1708 | -10/Materials  | Discovered new exit (range 4)
  2055 | -10/Materials  | Discovered new exit (range 16)
  2712 | -10/Materials  | Entered Subcaves
  2726 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Laser
  2918 | -10/Subcaves   | Shifting Twisted Machinery released Riot Gun
  4068 | -10/Subcaves   | Discovered new exit (range 10)
  4295 | -10/Subcaves   | Ambushed by Subdweller buried in earth
  4444 | -10/Subcaves   | Discovered new exit (range 7)
  4472 | -10/Subcaves   | Visited Clippyterm
  4482 | -10/Subcaves   | Learned Factory stockpile data
  4685 | -10/Subcaves   | Visited 4L-MR0's lab
  5140 | -10/Subcaves   | A Subdweller sparked back to life
  5140 | -10/Subcaves   | A Subdweller sparked back to life
  5164 | -10/Subcaves   | Core integrity fell below 50%
  5201 | -10/Subcaves   | Found Rainbow Chip
  5205 | -10/Subcaves   | Lost 4 parts (1p2n1w)
  5790 | -10/Subcaves   | Core integrity fell below 20%
  5972 | -10/Subcaves   | Ambushed by Subdwellers from Twisted Machinery
  6008 | -10/Subcaves   | Ambushed by Subdweller buried in earth
  6401 | -10/Subcaves   | Found Cargo Legs
  6598 | -10/Subcaves   | Entered Materials
  6598 | -8/Materials   | Evolved 4 slots: Utility x4
  6897 | -8/Materials   | Garrison activated, responded to threat
  7357 | -8/Materials   | Discovered new exit (range 12)
  7594 | -8/Materials   | Build established: Scavenger-Mutant
  9502 | -8/Materials   | Discovered new exit (range 6)
  9521 | -8/Materials   | Identified exit to Factory
  9853 | -8/Materials   | Repaired Mak. Light Armor Plating
  9893 | -8/Materials   | Repaired Hrd. Medium Armor Plating
 10136 | -8/Materials   | Discovered exit to Factory (range 3)
 10579 | -8/Materials   | Discovered new exit (range 7)
 10632 | -8/Materials   | Lost 3 parts (1n2w)
 10670 | -8/Materials   | Identified exit to Storage
 10680 | -8/Materials   | Found Prototype Device
 11514 | -8/Materials   | Identified Active Sensor Suite
 11932 | -8/Materials   | Build established: Hacker-Skirmisher
 12279 | -8/Materials   | Repaired Hpw. Shotgun
 12335 | -8/Materials   | Entered Factory
 12335 | -7/Factory     | Evolved 2 slots: Propulsion x2
 12433 | -7/Factory     | Build established: Hacker-Assassin
 12962 | -7/Factory     | Build established: Hacker-Skirmisher
 13390 | -7/Factory     | Build established: Hacker-Assassin
 14136 | -7/Factory     | Build established: Hacker-Skirmisher
 14474 | -7/Factory     | Identified exit to Lower Caves
 14504 | -7/Factory     | Discovered new exit (range 8)
 14594 | -7/Factory     | Identified exit to Factory
 15170 | -7/Factory     | Build established: Hacker-Assassin
 15673 | -7/Factory     | Entered Lower Caves
 15673 | -7/Lower Caves | Accompanied by 1 ally
 15680 | -7/Lower Caves | Learned Factory interactive machine intel
 15693 | -7/Lower Caves | Identified exit to Lower Caves
 15961 | -7/Lower Caves | Build established: Skirmisher
 15987 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 15995 | -7/Lower Caves | Identified exit to Zion
 16282 | -7/Lower Caves | Found Alien Artifact
 16282 | -7/Lower Caves | Identified Core Expander
 16282 | -7/Lower Caves | Installed Core Expander, added new Utility slot
 16541 | -7/Lower Caves | Found Alien Artifact
 16541 | -7/Lower Caves | Identified Dimensional Node Initializer
 16541 | -7/Lower Caves | Initialized slip node
 17047 | -7/Lower Caves | Build established: Scavenger-Skirmisher
 17296 | -7/Lower Caves | Entered Zion
 17296 | -6/Zion        | Accompanied by 1 ally
 17363 | -6/Zion        | System corruption cleaned by Quarantine Array
 17540 | -6/Zion        | Given A8's code to call for help
 17541 | -6/Zion        | Discovered new exit (range 9)
 17690 | -6/Zion        | Identified exit to Deep Caves
 17779 | -6/Zion        | Found Prototype Special Weapon
 17779 | -6/Zion        | Identified RU-N14's Throwing Claymores
 17811 | -6/Zion        | Build established: Scavenger-Assassin
 17935 | -6/Zion        | Given the Hacking Drone Bay
 17939 | -6/Zion        | Found Prototype Device
 17939 | -6/Zion        | Identified Hacking Drone Bay
 18108 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 18177 | -6/Zion        | Found Prototype Device
 18177 | -6/Zion        | Identified Phasing AFG
 18261 | -6/Zion        | Learned location of Warlord (-4)
 18761 | -6/Zion        | Found RU-N14's Throwing Claymores
 18764 | -6/Zion        | Found RU-N14's Throwing Claymores
 18766 | -6/Zion        | Found RU-N14's Throwing Claymores
 19030 | -6/Zion        | Met Imprinter
 19052 | -6/Zion        | Build established: Scavenger-Mutant
 19055 | -6/Zion        | Imprinted
 19057 | -6/Zion        | Declared Zion's savior
 19150 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 19150 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 19154 | -6/Zion        | Opened final containment barrier to the Deep Caves
 19176 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 19203 | -6/Zion        | Entered Deep Caves
 19203 | -6/Deep Caves  | Accompanied by 7 allies
 19460 | -6/Deep Caves  | Build established: Mutant
 19487 | -6/Deep Caves  | Attacked by Z-Imprinter
 19512 | -6/Deep Caves  | Allies destroyed Z-Imprinter
 19913 | -6/Deep Caves  | Spotted AG-97702
 19923 | -6/Deep Caves  | Exposed GOLEM chamber
 19924 | -6/Deep Caves  | Triggered Deep Caves wall
 19936 | -6/Deep Caves  | Core integrity fell below 50%
 19949 | -6/Deep Caves  | Core integrity fell below 20%
 19952 | -6/Deep Caves  | Destroyed by AG-97702 with Assembled Focal Cannon

 Last Messages 
---------------
19942_ AG-09146 GOLEM Unit beginning Prototype Leg integration.
19942_ GOLEM Unit springs to life.
19942_ Adv. EMP Blaster destroyed.
19943_ AG-59377 GOLEM Unit beginning Prototype Leg integration.
19944_ Destroyed Prototype Energy Cannon.
19944_ AG-20815 destroyed.
19945_ Arc Projector destroyed.
19948_ AG-97702 Prototype Device integration complete.
19949_ AG-97702 GOLEM Unit beginning Prototype Energy Cannon integration.
19949_ GOLEM Unit springs to life.
19949_ Deuterium Engine destroyed.
19949_ System corrupted by crushing effect (+3).
19949_ Knocked back.
19949_ Enhanced Grunt shuts down.
19949_ Imp. Titanium Leg destroyed.
19949_ RU-N14's Throwing Claymores expended.
19949_ Destroyed Prototype Energy Cannon.
19950_ as-05313 destroyed.
19951_ as-87971 destroyed.
19951_ Knocked back.

 Map 
-----
+----------------------------------------------------+
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ?????????????????????      ????????????????????? |
|   ???????????????????         ???????????  ??????? |
|   ????????????????           #?????????    ??????? |
|   ??????????????   !         ##???????     ?????   |
|   ????????????                #??????      ????    |
|   ???????????                 #??????      ???     |
|   ??????????       !]     !   #???????     ??#     |
|   ??????????                  #????????    #??     |
|   ?????????!     a        ]   #????????#    #??    |
|   ?????????    a a      ]]    #?????????#   ##?#   |
|   ????????"      a %          #?????????#    ##?#  |
|   ????????!        %  g       ##????????#     #??# |
|   ????????!     a  %           #????????#     #??? |
|   ????????#                    #????????#     ##?# |
|   ????????"         %=% *      #?????????#     ### |
|   ????????"         a   ag     ############        |
|   ????????"   G                        a           |
|   ?????????""         a  l                         |
|   ????????"            aa                          |
|   ????????""                   ###########         |
|   ????????"           =% @     ;#????????#      ## |
|   ????????""                  ###????????##    ##? |
|   ????????"             ; ;   #???????????##   #?? |
|   ????????"       #### ## ## ;#????????????## ##?? |
|   ????????"""   #????# ?# #####?????????????###??? |
|   ?????????"   ??????##?# #??????????????????????? |
|   ?????????###???????????#???????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Coolant Potential          50
Energy Generation          18
Energy Capacity            890
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             975
Resistance: KI             20
Utility Shielding          33
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
            Imp. Sensor Array | -8/Materials | Scanalyzed
      Imp. Signal Interpreter | -8/Materials | Scanalyzed
         Imp. Terrain Scanner | -8/Materials | Scanalyzed
                KE Penetrator | -6/Zion      | Archive
                    Drone Bay | -6/Zion      | Archive
 Magnetic Acceleration Cannon | -6/Zion      | Archive
          Imp. Kinecellerator | -6/Zion      | Archive
 Imp. Shock Absorption System | -6/Zion      | Archive
                Phase Shifter | -6/Zion      | Archive
            Lgt. Fission Core | -6/Zion      | Archive
                     Wave Gun | -6/Zion      | Archive
                  HERF Cannon | -6/Zion      | Archive
                      Railgun | -6/Zion      | Archive
               Adv. Heat Sink | -6/Zion      | Archive
           Adv. Plasma Cannon | -6/Zion      | Archive
       Imp. Thermal Generator | -6/Zion      | Archive
             Disruptor Cannon | -6/Zion      | Archive
         Adv. Terrain Scanner | -6/Zion      | Archive
           Imp. KE Penetrator | -6/Zion      | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -6/Zion | Archive
 B-48 Gladiator | -6/Zion | Archive
  A-15 Conveyor | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeTitaniumTube
  Manual?         0
Play Time         01:48:24
  Cumulative      134.8 hours
  Start           2024.09.20 @ 22:03:05
  End             2024.09.20 @ 23:59:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          182
  Rogue           182
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          60
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e848b55-032a-4bd0-af53-66abb40039ec