Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.25 @ 19:35:54

Player: Jezoensis

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (80)      400
Value Destroyed (1565)     1565
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (17053)              17053
              TOTAL SCORE: 25818

 Bonus
-------
Gauntlet                   7030
High Alert Combat Kills    23
Win                        3000
Challenge Win              7000

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     215/300
Energy                     345/390
System Corruption          0%
Temperature                Cool (15)
Movement                   Flying (25)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Micro Nuclear Core
               Graviton Reactor
>              --- PROPULSION (7) ---
        Cooled Cesium-ion Thruster
        Cooled Cesium-ion Thruster
        Cooled Cesium-ion Thruster
               Nuclear Pulse Array
               Field Propulsion Array
>              --- UTILITY (14) -----
               Structural Scanner
               Machine Analyzer
               Visual Processing Unit
      Advanced Sensor Array
  Experimental Signal Interpreter
      Advanced Melee Analysis Suite
      Improved Transmission Jammer
               ECM Suite
      Advanced Reaction Control System
      Improved Phase Shifter
      Improved Propulsion Shielding
      Improved Light Armor Plating
               System Shield
      Improved System Shield
>              --- WEAPON (2) -------
               Powered Hammer
>              --- INVENTORY (5) ----
         Light Quantum Reactor
               Field Propulsion Array
      Improved Sensor Array
      Enhanced Nova Cannon

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
               Graviton Reactor
>              --- PROPULSION -------
        Cooled Cesium-ion Thruster
        Cooled Cesium-ion Thruster
        Cooled Cesium-ion Thruster
               Nuclear Pulse Array
               Field Propulsion Array
>              --- UTILITY ----------
               Structural Scanner
               Machine Analyzer
               Visual Processing Unit
      Advanced Sensor Array
  Experimental Signal Interpreter
      Advanced Melee Analysis Suite
      Improved Transmission Jammer
               ECM Suite
      Advanced Reaction Control System
      Improved Phase Shifter
      Improved Propulsion Shielding
      Improved Light Armor Plating
               System Shield
      Improved System Shield
>              --- WEAPON -----------
      Enhanced Quantum Rifle
               Powered Hammer
>              --- INVENTORY --------
         Light Quantum Reactor
               Field Propulsion Array
      Improved Sensor Array
      Advanced Terrain Scanner
[Rating: 132]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Graviton Reactor
Propulsion                 Field Propulsion Drive
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Field Propulsion Drive
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Powered Hammer
  Energy Gun               Particle Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Minigun
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   .   .   1   1   .   .   1   
  Utility                  12   | .   .   1   1   2   1   1   1   2   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             204  | 8   16  33  13  18  53  14  24  11  6   8   
  Power                    19   | 1   1   3   .   1   6   2   2   3   .   .   
    Engine                 6    | 1   1   3   .   .   1   .   .   .   .   .   
    Core                   9    | .   .   .   .   1   5   2   .   1   .   .   
    Reactor                4    | .   .   .   .   .   .   .   2   2   .   .   
  Propulsion               64   | 3   7   9   4   5   15  3   10  3   3   2   
    Treads                 8    | .   1   4   3   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  15   | 3   6   5   1   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   5   6   .   .   .   .   .   
    Flight                 30   | .   .   .   .   .   9   3   10  3   3   2   
  Utility                  82   | 2   2   14  3   8   23  7   12  5   2   4   
    Device                 49   | 1   .   10  3   5   14  2   8   1   1   4   
    Storage                4    | 1   2   .   .   .   1   .   .   .   .   .   
    Processor              12   | .   .   1   .   2   5   2   .   2   .   .   
    Hackware               6    | .   .   .   .   1   1   2   1   .   1   .   
    Protection             11   | .   .   3   .   .   2   1   3   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   6   7   6   4   9   2   .   .   1   2   
    Energy Gun             11   | 1   4   5   .   .   .   .   .   .   .   1   
    Energy Cannon          6    | .   .   .   2   2   .   .   .   .   1   1   
    Ballistic Gun          7    | 1   .   2   4   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         2    | .   2   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   5   1   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   2   3   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   1   1   .   .   1   2   1   .   
Parts Lost                 32   | .   2   7   .   1   17  .   3   .   1   1   
  Power                    4    | .   1   1   .   .   2   .   .   .   .   .   
  Propulsion               13   | .   .   2   .   .   9   .   2   .   .   .   
  Utility                  11   | .   .   2   .   1   6   .   1   .   .   1   
  Weapon                   4    | .   1   2   .   .   .   .   .   .   1   .   
  Highest Loss Streak      7    | .   2   4   .   1   7   .   2   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 96  99  91  81  97  94  99  96  90  
  Engine                   4    | .   14  8   9   4   3   .   .   .   .   .   
  Core                     4    | .   .   .   .   2   6   11  7   4   4   4   
  Treads                   2    | .   1   3   18  3   .   .   .   .   .   .   
  Wheel                    7    | .   26  29  18  3   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   22  15  .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   4   28  26  28  25  20  
  Device                   17   | .   14  13  17  24  14  12  18  18  20  24  
  Storage                  4    | .   14  11  9   1   3   .   .   .   .   .   
  Processor                11   | .   .   3   9   15  11  15  15  18  17  16  
  Hackware                 4    | .   .   .   .   1   5   10  6   4   7   8   
  Protection               3    | .   .   4   .   .   1   4   5   9   8   8   
  Energy Gun               2    | .   13  14  .   .   .   .   .   .   .   2   
  Ballistic Gun            3    | .   14  5   18  3   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   4   4   5   4   4   4   
  Slashing Weapon          2    | .   .   .   .   3   5   5   5   4   2   .   
Naked Turns                1    | .   .   .   .   .   1   .   .   .   .   .   
Heaviest Build             45   | 12  31  35  36  36  36  27  37  37  40  45  
  Greatest Support         48   | 20  26  36  20  32  38  33  41  40  41  48  
  Greatest Overweight (x)  3    | .   1   1   3   1   1   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  10  5   5   5   5   5   
  Average Capacity         8    | 5   9   15  15  7   7   5   5   5   5   5   
  Most Carried             15   | 7   11  15  15  15  10  5   5   5   5   5   
  Average Carried          7    | 4   8   13  14  7   5   4   4   4   4   4   
  Final Capacity           15   | 8   15  15  15  5   5   5   5   5   5   5   
  Final Carried            15   | 7   11  15  15  5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 26% | Mutant
 23% | Infiltrator-Ninja
 15% | Scout
 10% | Skirmisher
  8% | Scavenger-Scout
  6% | Hacker-Ninja
  3% | Infiltrator-Scout

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
        Skirmisher | -8/Materials
 Infiltrator-Scout | -7/Factory
             Scout | -6/Factory
   Scavenger-Scout | -5/Factory
 Infiltrator-Ninja | -4/Factory
 Infiltrator-Ninja | -3/Research
 Infiltrator-Ninja | -2/Research
 Infiltrator-Ninja | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           2436 | 246 157 358 85  502 476 152 255 150 55  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3063 | 110 361 372 112 550 794 111 445 168 40  .   
  Parts                    176  | 8   18  40  12  19  57  4   16  1   1   .   
Haulers Intercepted        3    | .   .   .   .   .   2   1   .   .   .   .   
Recyclers Shooed           7    | 1   .   1   .   3   .   .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  39   | .   7   15  5   .   12  .   .   .   .   .   
  Melee                    7    | .   .   .   .   .   7   .   .   .   .   .   
  Guns                     24   | .   7   12  5   .   .   .   .   .   .   .   
  AOE                      6    | .   .   3   .   .   3   .   .   .   .   .   
Classes Destroyed          14   | 2   4   2   1   .   4   .   1   .   .   .   
  Worker                   2    | .   1   .   .   .   1   .   .   .   .   .   
  Builder                  8    | .   1   .   .   1   4   .   2   .   .   .   
  Tunneler                 3    | 1   .   .   .   .   1   1   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   2   1   .   .   .   .   
  Recycler                 13   | 1   1   .   .   7   1   .   2   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  10   | .   .   3   .   1   2   .   2   1   1   .   
  Swarmer                  22   | .   3   12  4   .   3   .   .   .   .   .   
  Cutter                   6    | .   .   .   .   .   6   .   .   .   .   .   
  Grunt                    4    | .   4   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   3   .   .   .   .   .   
Best Kill Streak           8    | 2   8   7   4   2   4   1   3   2   1   .   
  Combat Bots Only         6    | .   5   6   4   .   4   .   .   .   .   .   
Max Kills in Single Turn   4    | 1   2   2   1   1   4   1   1   1   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               4567 | .    500  785  222  66   2236 .    554  41   96   67   
  Core                     919  | .    58   90   12   .    684  .    75   .    .    .    
  Absorbed by Shields      62   | .    .    .    .    .    .    .    62   .    .    .    
  Redirected to Shielding  75   | .    .    34   .    .    .    .    .    26   15   .    
Core Remaining (%)         87   | 100  76   77   97   100  19   100  93   100  100  100  
Volleys Fired              102  | 4    30   27   19   16   1    .    .    .    .    5    
  Largest                  2    | 2    2    2    2    2    1    .    .    .    .    1    
  Hottest                  121  | 60   100  121  53   90   39   .    .    .    .    120  
Shots Fired                180  | 8    57   49   36   24   1    .    .    .    .    5    
  Gun                      159  | 8    54   47   34   16   .    .    .    .    .    .    
  Cannon                   15   | .    .    .    2    8    .    .    .    .    .    5    
  Launcher                 1    | .    .    .    .    .    1    .    .    .    .    .    
  Special                  5    | .    3    2    .    .    .    .    .    .    .    .    
  Kinetic                  88   | 4    27   7    34   16   .    .    .    .    .    .    
  Thermal                  68   | 4    13   36   2    8    .    .    .    .    .    5    
  Explosive                1    | .    .    .    .    .    1    .    .    .    .    .    
  Electromagnetic          23   | .    17   6    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 4    7    11   10   9    10   .    .    .    .    .    
  Robot Miss Streak        4    | 2    4    3    3    2    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    4    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           162  | 4    31   32   21   23   27   5    12   5    2    .    
  Core Hits                76   | 3    14   22   7    4    19   .    5    .    2    .    
  Critical Kills           3    | .    1    .    .    1    1    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    2    .    2    .    .    .    
  Critical Strikes         13   | .    1    2    .    1    5    .    3    .    1    .    
    Burn                   2    | .    .    2    .    .    .    .    .    .    .    .    
    Destroy                2    | .    1    .    .    1    .    .    .    .    .    .    
    Smash                  5    | .    .    .    .    .    3    .    2    .    .    .    
    Sever                  4    | .    .    .    .    .    2    .    1    .    1    .    
Melee Attacks              189  | .    .    .    .    12   72   23   33   19   19   11   
  Impact                   61   | .    .    .    .    .    27   5    5    4    9    11   
  Slashing                 128  | .    .    .    .    12   45   18   28   15   10   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            23   | .    .    .    .    5    7    3    6    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    .    .    5    1    .    1    .    .    
Damage Inflicted           6148 | 47   616  560  308  1067 1948 325  876  301  100  .    
  Guns                     1421 | 47   449  453  308  164  .    .    .    .    .    .    
  Cannons                  268  | .    .    .    .    268  .    .    .    .    .    .    
  Explosions               941  | .    167  107  .    .    667  .    .    .    .    .    
  Melee                    3518 | .    .    .    .    635  1281 325  876  301  100  .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  807  | 14   246  75   308  164  .    .    .    .    .    .    
  Thermal                  1317 | 33   198  429  .    268  389  .    .    .    .    .    
  Explosive                278  | .    .    .    .    .    278  .    .    .    .    .    
  Electromagnetic          228  | .    172  56   .    .    .    .    .    .    .    .    
  Impact                   935  | .    .    .    .    .    381  155  234  165  .    .    
  Slashing                 2583 | .    .    .    .    635  900  170  642  136  100  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    8    .    .    .    .    .    
  Average Corruption       7    | .    .    .    .    .    7    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    13   .    .    .    .    .    
    Message Errors         2    | .    .    .    .    .    2    .    .    .    .    .    
    Matter Fused           7    | .    .    .    .    .    7    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             4    | .    .    .    .    4    .    .    .    .    .    .    
Overflow Damage            1438 | .    .    19   .    496  366  181  282  94   .    .    
  Projectiles              51   | .    .    .    .    51   .    .    .    .    .    .    
  Explosions               160  | .    .    19   .    .    141  .    .    .    .    .    
  Melee                    1227 | .    .    .    .    445  225  181  282  94   .    .    
Knockbacks                 3    | .    .    .    .    .    1    .    1    1    .    .    
  Impact                   3    | .    .    .    .    .    1    .    1    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      216  | .    28   188  .    .    .    .    .    .    .    .    
  Shots                    4    | .    1    3    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        435  | .    111  120  2    46   188  99   196  66   435  240  
  Average Temperature      41   | .    37   40   1    19   41   24   55   20   68   117  
  Received Heat Transfer   701  | .    225  45   .    36   282  .    95   18   .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    1    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9    | .    1    .    .    .    2    1    4    1    .    .    
  Impact Corruptions       15   | .    .    .    .    .    5    2    5    3    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    7    .    .    .    .    .    .    .    .    
  Heat Transferred         2063 | 75   325  1065 .    298  300  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    2    2    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             647  | 10  228 647 330 141 453 347 506 330 311 327 
  Initial                  221  | .   6   35  145 6   60  221 54  98  185 115 
  Average                  203  | 5   140 379 220 51  193 256 222 196 214 239 
Maximum Alert Level        2    | .   1   2   1   .   2   1   2   1   1   1   
  Low Security (%)         53   | 100 80  16  65  100 55  9   47  46  36  25  
  Level 1                  37   | .   19  36  34  .   39  90  32  53  63  74  
  Level 2                  9    | .   .   47  .   .   5   .   20  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   2   .   1   .   9   1   8   2   1   2   
  Investigation            7    | .   .   .   .   .   1   1   2   2   .   1   
  Extermination            3    | .   .   .   .   .   2   .   1   .   .   .   
  Reinforcement            16   | .   2   .   1   .   6   .   5   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           5    | .   2   .   1   .   2   .   .   .   .   .   
Communications Jammed      21   | .   .   .   .   .   7   .   10  1   .   3   
  Distress Signals         14   | .   .   .   .   .   .   .   10  1   .   3   
Times Spotted              172  | .   13  24  8   6   49  6   38  9   13  6   
  Peak Tracking Total      9    | .   6   8   3   5   8   4   9   4   4   4   
  Tactical Retreats        32   | .   .   1   .   2   12  .   11  1   4   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            6    | .   .   1   .   .   .   1   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          11   | .   1   3   .   .   6   .   .   .   .   1   
  Max in Single Turn       5    | .   1   2   .   .   5   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          76   | .   5   7   9   6   10  12  12  6   6   3   
  Terminals                58   | .   4   6   5   4   9   8   8   6   6   2   
  Fabricators              7    | .   .   .   .   1   1   2   3   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   1   2   1   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   1   
Total Hacks                253  | .   19  22  28  15  38  42  41  16  23  9   
  Successful               128  | .   11  15  19  7   24  17  16  5   12  2   
  Failed                   125  | .   8   7   9   8   14  25  25  11  11  7   
    Catastrophic           26   | .   .   2   .   .   1   5   6   4   5   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   164  | .   13  18  19  7   27  21  30  10  14  5   
  Terminals                204  | .   18  21  20  8   33  27  30  16  23  8   
  Fabricators              31   | .   .   .   .   6   5   12  8   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          10   | .   1   1   4   1   .   .   3   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   3   .   .   .   1   
Terminal Hacks             63   | .   6   10  7   3   13  7   8   1   7   1   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   3   1   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   1   1   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   1   .   1   .   .   .   .   
  Level Access Points      6    | .   .   .   1   1   1   1   1   .   1   .   
  Terminal Index           8    | .   1   1   1   .   1   1   1   1   .   1   
  Alert Level              3    | .   .   1   .   .   1   .   1   .   .   .   
  Unreport Threat          12   | .   1   1   1   .   2   2   3   .   2   .   
  Locate Traps             11   | .   1   3   .   .   2   2   2   .   1   .   
  Registered Components    2    | .   .   .   .   .   1   .   .   .   1   .   
  Zone Layout              10   | .   2   1   1   .   5   .   .   .   1   .   
Fabricator Hacks           4    | .   .   .   .   .   1   1   2   .   .   .   
  Network Status           3    | .   .   .   .   .   1   1   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   2   .   .   .   .   
Unauthorized Hacks         55   | .   5   5   8   4   10  7   6   4   5   1   
  Terminals                38   | .   4   4   5   1   8   4   2   4   5   1   
    Track                  8    | .   1   1   1   .   4   .   .   .   1   .   
    Assimilate             5    | .   .   1   .   .   .   .   .   1   2   1   
    Botnet                 20   | .   2   2   2   1   3   4   2   2   2   .   
    Detonate               1    | .   .   .   .   .   1   .   .   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   .   1   .   .   
  Fabricators              10   | .   .   .   .   2   2   3   3   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   1   .   .   .   
    Fabnet                 6    | .   .   .   .   1   1   2   2   .   .   .   
    Haulers                3    | .   .   .   .   1   1   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   1   3   1   .   .   1   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   
    Recyclers              5    | .   1   1   1   1   .   .   1   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         62   | .   4   6   6   5   9   8   9   6   6   3   
  Full Trace Events        8    | .   .   1   .   .   1   1   2   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   .   .   128 .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   8   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   
  Time                     53   | .   .   .   53  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   1   1   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   1   1   .   1   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    8    | .   .   .   .   .   3   4   7   8   2   .   
  Autooverrided            3    | .   .   .   .   .   1   1   .   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               8    | .   .   1   .   .   1   1   .   2   2   1   
  Largest Group            2    | .   .   1   1   1   1   1   .   2   2   1   
  Highest-Rated Group      73   | .   .   10  10  10  41  49  .   73  71  45  
  Highest-Rated Ally       49   | .   .   10  10  10  41  49  .   47  45  45  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   2   .   .   3   .   .   
  Total Damage             161  | .   .   .   .   .   42  .   .   119 .   .   
  Kills                    2    | .   .   .   .   .   1   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       5    | .   1   3   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               4371 | 62   316  491  404  566  1045 298  558  230  222  179  
Spaces Moved               6910 | 43   222  362  343  790  1577 706  1132 599  664  472  
  Core                     139  | 13   .    .    .    .    126  .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1073 | 30   222  362  343  116  .    .    .    .    .    .    
  Hover                    1600 | .    .    .    .    674  926  .    .    .    .    .    
  Flight                   4098 | .    .    .    .    .    525  706  1132 599  664  472  
  Fastest Speed            20   | 50   80   86   95   45   31   30   20   24   24   25   
  Average Speed            43   | 70   85   88   95   53   45   30   31   24   24   25   
  Slowest Speed            125  | 80   95   95   125  95   120  34   113  25   25   26   
  Overloaded Moves         11   | .    .    .    .    .    9    .    2    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            71   | .    .    .    .    .    6    4    34   9    8    10   
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       30   | 3    59   41   32   26   51   27   39   23   21   17   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 106  | .    3    2    2    6    23   16   17   10   13   14   
Terrain Destroyed          197  | .    8    46   2    6    65   16   17   10   13   14   
  Melee                    93   | .    .    .    .    5    23   16   17   10   13   9    
  Projectile               13   | .    3    2    2    1    .    .    .    .    .    5    
  AOE                      91   | .    5    44   .    .    42   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      7755 | 64   287  482  393  891  1788 756  1251 650  693  500  
  Wait                     160  | .    4    9    2    26   54   .    55   2    7    1    
  Move                     6763 | 42   221  361  342  789  1564 697  1068 580  647  452  
  Hop                      65   | .    .    .    .    .    6    4    29   9    8    9    
  Pick Up                  109  | 9    8    28   6    9    26   7    3    6    2    5    
  Fast Attach              70   | 5    1    6    3    3    22   7    12   4    5    2    
  Attach                   75   | 2    2    11   5    12   26   3    5    4    1    4    
  Detach                   31   | .    1    2    3    2    10   3    3    2    2    3    
  Swap                     60   | 1    13   16   5    3    5    4    8    3    .    2    
  Drop                     114  | 1    7    22   8    19   13   11   13   8    6    6    
  Fire                     102  | 4    30   27   19   16   1    .    .    .    .    5    
  Melee                    167  | .    .    .    .    12   61   20   31   17   15   11   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            39   | .    .    .    .    .    .    .    24   15   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  182 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 9)
  379 | -10/Materials | Entered another Materials area
  379 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  485 | -9/Materials  | Lost 4 parts (1p1n2w)
  570 | -9/Materials  | Discovered new exit (range 16)
  834 | -9/Materials  | Discovered new exit (range 10)
  869 | -9/Materials  | Identified exit to Materials
  870 | -9/Materials  | Entered another Materials area
  870 | -8/Materials  | Accompanied by 1 ally
  870 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1102 | -8/Materials  | Identified exit to Factory
 1199 | -8/Materials  | Repaired Broken Machine Analyzer
 1274 | -8/Materials  | Entered Factory
 1274 | -7/Factory    | Accompanied by 1 ally
 1274 | -7/Factory    | Evolved 2 slots: Utility x2
 1360 | -7/Factory    | Build established: Skirmisher
 1522 | -7/Factory    | Identified exit to Factory
 1840 | -7/Factory    | Entered another Factory area
 1840 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1853 | -6/Factory    | Discovered new exit (range 12)
 1977 | -6/Factory    | Identified exit to Factory
 2310 | -6/Factory    | Crushed by falling debris
 2341 | -6/Factory    | Lost 3 parts (1n2u)
 2371 | -6/Factory    | Build established: Scout
 2461 | -6/Factory    | Released all parts (9)
 2481 | -6/Factory    | Discovered new exit (range 13)
 2497 | -6/Factory    | Lost 7 parts (2p3n2u)
 2599 | -6/Factory    | Core integrity fell below 50%
 2622 | -6/Factory    | Lost 3 parts (2n1u)
 2694 | -6/Factory    | Found Hvy. Reflective Plating
 2766 | -6/Factory    | Core integrity fell below 20%
 2885 | -6/Factory    | Entered another Factory area
 2885 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2889 | -5/Factory    | Discovered new exit (range 12)
 2976 | -5/Factory    | Build established: Scavenger-Scout
 3046 | -5/Factory    | Spotted B-75 Beast
 3094 | -5/Factory    | Identified exit to Factory
 3183 | -5/Factory    | Entered another Factory area
 3183 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3365 | -4/Factory    | Discovered new exit (range 11)
 3415 | -4/Factory    | Identified exit to Research
 3612 | -4/Factory    | Spotted B-86 Titan
 3741 | -4/Factory    | Fabricated Antigrav Array?
 3741 | -4/Factory    | Entered Research
 3741 | -3/Research   | Evolved 2 slots: Utility x2
 3772 | -3/Research   | Build established: Infiltrator-Ninja
 3800 | -3/Research   | Found Prototype Processor
 3800 | -3/Research   | Identified Exp. Signal Interpreter
 3847 | -3/Research   | Found Fusion Bomb Launcher
 3956 | -3/Research   | Local machine network offline
 3959 | -3/Research   | Discovered new exit (range 11)
 3961 | -3/Research   | Identified exit to Research
 3971 | -3/Research   | Entered another Research area
 3971 | -2/Research   | Evolved 2 slots: Utility x2
 3994 | -2/Research   | Spotted B-90 Cyclops
 4134 | -2/Research   | Identified exit to Access
 4193 | -2/Research   | Entered Access
 4193 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 4369 | -1/Access     | Discovered new exit (range 5)
 4372 | -1/Access     | Identified exit to Surface
 4372 | ***           | Escaped!

 Last Messages 
---------------
04309_ >> Machine Analyzer network decryption results:
04309_   Recycling Unit x1
04321_ Triggered Hellfire Trap.
04321_ An explosion rips through the floor.
04321_ Adv. Reaction Control System destroyed.
04321_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
04330_ Dropped Imp. Transmission Jammer.
04332_ Acquired Adv. Reaction Control System.
04335_ Dropped Adv. Terrain Scanner.
04335_ R-10 Processor collects Adv. Terrain Scanner.
04339_ Acquired Enh. Nova Cannon.
04356_ Dropped Enh. Quantum Rifle.
04357_ Overheating: Energy bleed (-48).
04365_ R-10 Processor collects Enh. Quantum Rifle.
04369_ Main Access Shell breached.
04369_ EXIT=FOUND
04372_ The unstable cave ceiling collapses.
04372_ EXIT=IDENTIFIED: SURFACE
[Achievement: Unstoppable]

 Map 
-----
+----------------------------------------------------+
| ??"T???????????????????##     """"   +  #          |
| ??""???????????????????##     """"   #  # ???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          39
Energy Capacity            390
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Jamming Range              14
Corruption Containment     8
Armor Coverage             225
Resistance: KI             20
Propulsion Shielding       66
Weapon Shielding           33
Phase Shifting             10
Evasion (%)                87
Melee Accuracy             8
Recoil Reduction           2
Defensive Hacking          34

 Item Schematics 
-----------------
 Machine Analyzer | -8/Materials | Scanalyzed
           Katana | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Antigrav Array | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unstoppable

 Challenges 
------------
Gauntlet

 Game 
------
Seed              FireMinesnifferRail
  Manual?         0
Play Time         02:26:17
  Cumulative      708.5 hours
  Start           2022.06.25 @ 17:06:45
  End             2022.06.25 @ 19:35:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          369
  Rogue           242
  Adventurer      125
  Explorer        2
Win Type          0
  Total           82
  Types           71/4/4/1/1/0/0/0/1
Lore%             81
Gallery%          88
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 29a1043a-a2c9-404f-b9b0-c54d3dff119a