Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.15 @ 14:21:47 Player: eumesmo Result: Destroyed by M5-RP5(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (365) 365 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1105 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 185/300 Energy 125/125 System Corruption 0% Temperature Cool (6) Movement Walking (260) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Grenade Launcher Grenade Launcher > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit Large Storage Unit Light Assault Rifle Light Assault Rifle Light Assault Rifle Slug Cannon Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit Large Storage Unit Light Assault Rifle Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 24 | 6 9 9 . Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 3 2 . Treads 3 | . 3 . . Leg 4 | 2 . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 3 1 . Device 2 | . 1 1 . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 2 4 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 6 | 2 2 2 . Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 4 5 . Power 3 | . 1 2 . Propulsion 2 | . . 2 . Utility 2 | . 1 1 . Weapon 2 | . 2 . . Highest Loss Streak 4 | . 3 4 . To Critical Strikes . | . . . . Average Slot Usage (%) 85 | . 87 83 . Engine 13 | . 14 13 . Treads 15 | . 20 10 . Leg 12 | . 7 16 . Device 2 | . 4 . . Storage 14 | . 14 14 . Ballistic Gun 16 | . 24 9 . Launcher 9 | . . 17 . Peak Build Rating 10 | 6 8 10 8 Average Rating 7 | 3 6 7 8 On Entrance 5 | . 6 8 8 Naked Turns . | . . . . Heaviest Build 52 | 10 47 52 49 Greatest Support 40 | 20 40 40 20 Greatest Overweight (x) 2 | . 1 2 2 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 6 18 20 20 Most Carried 20 | 5 20 20 19 Average Carried 13 | 2 8 18 19 Final Capacity 20 | 8 20 20 20 Final Carried 19 | 4 19 19 19 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 596 | 226 214 156 . Remotely . | . . . . Salvage Created 516 | . 364 152 . Parts 40 | . 25 15 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 17 | . 8 9 . Guns 16 | . 8 8 . AOE 1 | . . 1 . Classes Destroyed 4 | . 4 . . Hauler 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 10 | . 2 8 . Grunt 6 | . 6 . . Best Kill Streak 5 | . 2 5 . Combat Bots Only 5 | . 2 5 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed 1 | . . 1 . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 158 | . 84 71 3 Missed 55 | . 24 31 . Damage Taken 1271 | . 546 676 49 Core 255 | . 64 175 16 Absorbed by Shields . | . . . . Ignored by Resistances 379 | . 170 194 15 Core Remaining (%) 100 | 100 . . . Volleys Fired 71 | . 53 17 1 Largest 2 | . 2 2 2 Hottest 60 | . 40 60 60 Shots Fired 119 | . 83 34 2 Gun 107 | . 83 24 . Cannon . | . . . . Launcher 12 | . . 10 2 Special . | . . . . Kinetic 107 | . 83 24 . Thermal . | . . . . Explosive 12 | . . 10 2 Electromagnetic . | . . . . Robot Hit Streak 17 | . 17 9 3 Robot Miss Streak 5 | . 2 5 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 88 | . 68 18 2 Core Hits 40 | . 25 15 . Critical Kills 1 | . 1 . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 3 | . 2 1 . Destroy 3 | . 2 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 968 | . 668 203 97 Guns 786 | . 661 125 . Cannons . | . . . . Explosions 159 | . . 62 97 Melee . | . . . . Ramming 23 | . 7 16 . Kinetic 786 | . 661 125 . Thermal . | . . . . Explosive 159 | . . 62 97 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 5 | . . 5 . Targets Rammed 7 | . 2 5 . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 77 | . 77 . . Average Temperature 26 | . 26 . . Received Heat Transfer 384 | . 366 . 18 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 214 | . 134 214 . Initial 44 | . . 44 . Average 43 | . 58 31 . Maximum Alert Level 1 | . . 1 . Low Security (%) 96 | 100 100 92 . Level 1 3 | . . 7 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 16 10 1 Peak Tracking Total 3 | . 3 3 1 Tactical Retreats 4 | . 4 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 7 | . 6 1 . Terminals 7 | . 6 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 20 4 . Successful 19 | . 15 4 . Failed 5 | . 5 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 24 | . 20 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 19 | . 15 4 . Record 8 | . 5 3 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Locate Traps 2 | . 2 . . Maintenance Status 1 | . 1 . . Hauler Manifests 2 | . 2 . . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 6 1 . Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2538 | 48 1165 1321 4 Spaces Moved 952 | 38 422 491 1 Core 17 | 17 . . . Treads 485 | . 299 186 . Legs 450 | 21 123 305 1 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 240 260 Average Speed 233 | 88 223 252 260 Slowest Speed 320 | 120 240 320 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 3 75 85 2 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 14 | . . 6 8 Melee . | . . . . Projectile . | . . . . AOE 14 | . . 6 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1156 | 52 571 531 2 Wait 65 | . 64 1 . Move 949 | 37 421 490 1 Hop . | . . . . Pick Up 35 | 9 20 6 . Fast Attach 2 | 1 . 1 . Attach 14 | 5 4 5 . Detach . | . . . . Swap 8 | . 5 3 . Drop 5 | . 2 3 . Fire 71 | . 53 17 1 Melee . | . . . . Ram . | . . . . Kick 2 | . 2 . . Crush 5 | . . 5 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Subcaves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 10) 703 | -10/Materials | Lost 3 parts (1p1u1w) 743 | -10/Materials | Discovered new exit (range 10) 1214 | -10/Materials | Entered Mines 1711 | -10/Mines | Core integrity fell below 50% 1727 | -10/Mines | Core integrity fell below 20% 1735 | -10/Mines | Destroyed YI-UF0 1761 | -10/Mines | Lost 4 parts (1p2n1u) 1900 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2522 | -10/Mines | Discovered new exit (range 6) 2535 | -10/Mines | Entered Subcaves 2539 | -10/Subcaves | Destroyed by M5-RP5(R) with Subdweller Laser Last Messages --------------- are limited in order to mitigate the negative impacts of unauthorized access. Access is restricted by shielding the system behind multi-layered security, the first layer of which requires a dynamic key to clear without triggering defense mechanisms. >>Query(Fabricator) Self-contained construction unit capable of building almost any component or robot for which detailed schematics are provided. Initiating a new build process requires an [Authchip], but an internal generator provides all the energy required for fabrication, and matter input is drawn from the local network as per fabricator specification, while some schematics may call for preassembled subcomponents. Advanced fabricators can complete complex tasks more quickly. Acquired 2 matter. Acquired Lgt. Ion Engine. Acquired 2 matter. Acquired 3 matter. EXIT=FOUND LOCATION=UNKNOWN AMBIENT_HEAT=-10 GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#? ###??????????????????????? | | ????????????????????? #???# ????????????????? | | ????????????????????? ### ??????????????? | | ???????????????###??? ??????????????? | | ??????????????## # ??? ? ???????????????? | | ??????????????# ?? ????????????????? | | ??????????????# ?? ????????????????? | | ??????????????# R ?# ?????????????????? | | ??????????????# # ? ??????????????????? | | ???????????????? # ???????????????????? | | ?????????????????? ????????????????????? | | ???????????????????? ##???????????????????? | | ?????????????????????# # #???????????????????? | | ????????????????????## ###?????????????????? | | ????????????????????# $@ #?????????????????? | | ????????????????????## #????????????????? | | ????????????????????# # #????????????????? | | ?????????????????? ?### ## #????????????????? | | ???????????????? ????# ? ##????????????????? | | ??????????????# ## ??????# #??##?????????????????? | | ?????????????????#???????# #?????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisRelayBattery Manual? 0 Play Time 00:15:28 Cumulative 18.4 hours Start 2025.03.15 @ 14:05:29 End 2025.03.15 @ 14:21:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 04e87e25-4ff6-4139-9677-aa478c0d7b71