Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 16:08:30

Player: puppuppit

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (5)        1000
Robots Destroyed (73)      365
Value Destroyed (1851)     1851
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (776)                776
              TOTAL SCORE: 6812

 Bonus
-------
Follower Combat Kills      526
Registered with UFD        300
Friendly Fire              -50

 Cogmind 
---------
Core Integrity             0/1000
Matter                     277/300
Energy                     82/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Improved Signal Interpreter
           Transport Network Coupler
           Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Scrap Suit
           A0-MCA's Component Scanner
           Companion Sword
           DRS Beacon (Ready)

 Peak State 
------------
>           --- POWER ------------
            F-cell Engine
>           --- PROPULSION -------
  Overtuned Titanium Leg
  Overtuned Titanium Leg
      Light Armored Exoskeleton
>           --- UTILITY ----------
            Scrap Suit
      Large Storage Unit
   Improved Signal Interpreter
            Transport Network Coupler
            Targeting Computer
   Advanced Shield Generator
   Advanced System Shield
>           --- WEAPON -----------
      Heavy Assault Rifle
      Heavy Assault Rifle
            Coil Gun
      Heavy Shock Bomb Launcher
>           --- INVENTORY --------
      Micro Fission Core
            Carbon-fiber Leg
            Carbon-fiber Leg
   Improved Titanium Leg
    Armored Leg
            Scrap Suit
   Advanced Heat Sink
   Improved Sensor Array
   Advanced Shield Generator
            A0-MCA's Component Scanner
      Heavy Assault Rifle
            Autogun
            Companion Sword
            DRS Beacon
[Rating: 67]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Light Armored Exoskeleton
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Advanced System Shield
Weapon                     Subdweller Machine Gun
  Ballistic Gun            Subdweller Machine Gun
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Hammer
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Slots Evolved              10   | .   .   .   .   .   10  
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  6    | .   .   .   .   .   6   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             100  | 10  15  31  4   12  28  
  Power                    10   | 1   3   2   .   2   2   
    Engine                 10   | 1   3   2   .   2   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 4   4   7   3   6   5   
    Treads                 9    | 2   4   3   .   .   .   
    Leg                    12   | .   .   .   1   6   5   
    Wheel                  8    | 2   .   4   2   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  34   | 3   3   14  .   2   12  
    Device                 21   | 2   .   12  .   2   5   
    Storage                5    | 1   2   2   .   .   .   
    Processor              5    | .   1   .   .   .   4   
    Hackware               3    | .   .   .   .   .   3   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   5   8   1   2   9   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          20   | 2   5   4   1   2   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          4    | .   .   4   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   2   
Parts Lost                 18   | .   1   .   1   .   16  
  Power                    2    | .   1   .   .   .   1   
  Propulsion               6    | .   .   .   1   .   5   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   6    | .   .   .   .   .   6   
  Highest Loss Streak      14   | .   1   .   1   .   14  
  To Critical Strikes      2    | .   .   .   .   .   2   
Average Slot Usage (%)     88   | .   98  95  87  77  80  
  Engine                   10   | .   13  14  14  6   4   
  Treads                   12   | .   27  20  2   .   .   
  Leg                      6    | .   .   .   10  14  15  
  Wheel                    2    | .   .   7   4   .   .   
  Device                   11   | .   4   9   14  13  18  
  Storage                  13   | .   14  13  14  14  4   
  Processor                2    | .   9   .   .   .   10  
  Ballistic Gun            25   | .   28  22  26  27  20  
  Impact Weapon            1    | .   .   5   .   .   .   
Peak Build Rating          67   | 9   11  36  24  26  67  
  Average Rating           21   | 7   9   18  22  21  55  
  On Entrance              13   | .   9   11  16  20  25  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             212  | 12  31  212 34  34  57  
  Greatest Support         68   | 40  40  40  40  40  68  
  Greatest Overweight (x)  10   | 1   1   10  1   1   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 35   | 8   15  35  15  15  15  
  Average Capacity         16   | 7   14  20  15  15  14  
  Most Carried             35   | 5   15  35  15  15  15  
  Average Carried          13   | 2   10  17  14  11  13  
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            15   | 5   15  15  15  15  5   

 Class Distribution 
--------------------
 82% | Mutant
  9% | Hauler-Mutant
  3% | Skirmisher
  3% | Derelict-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Subcaves
     Mutant | -7/Recycling
     Mutant | -7/Scraptown
 Skirmisher | -5/Factory

 Resources                      | -11  -10  -10  -7   -7   -5   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Matter Collected           2877 | 417  748  374  116  66   1156 
  Remotely                 177  | 177  .    .    .    .    .    
Salvage Created            3322 | 195  1345 27   410  .    1345 
  Parts                    181  | 22   92   2    7    .    58   
Haulers Intercepted        5    | .    2    .    .    .    3    
Recyclers Shooed           5    | .    3    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    16   .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Combat Hostiles Destroyed  31   | .   13  1   1   .   16  
  Guns                     29   | .   13  1   1   .   14  
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          14   | 3   6   2   1   .   2   
  Worker                   4    | 2   2   .   .   .   .   
  Builder                  9    | .   9   .   .   .   .   
  Tunneler                 6    | 5   1   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   3   
  Recycler                 12   | 1   6   .   5   .   .   
  Mechanic                 3    | .   1   .   .   .   2   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  3    | .   .   1   .   .   2   
  Grunt                    17   | .   13  .   .   .   4   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   7    | .   .   .   1   .   6   
  Programmer               2    | .   .   .   .   .   2   
  Artisan                  1    | .   .   1   .   .   .   
Best Kill Streak           6    | 6   6   1   5   .   5   
  Combat Bots Only         4    | .   3   1   1   .   4   
Max Kills in Single Turn   2    | 1   1   1   1   .   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -7   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Hostile Shots Fired        413  | .    35   17   36   .    325  
  Missed                   129  | .    12   7    14   .    96   
Damage Taken               4079 | .    274  159  250  .    3396 
  Core                     1157 | .    44   49   54   .    1010 
  Absorbed by Shields      441  | .    .    .    .    .    441  
  Regen/Repaired (Parts)   277  | .    156  .    .    .    121  
Core Remaining (%)         70   | 100  .    .    .    41   .    
Volleys Fired              209  | 15   100  8    14   .    72   
  Largest                  4    | 2    2    2    2    .    4    
  Hottest                  122  | 40   46   60   60   .    122  
Shots Fired                540  | 30   200  13   28   .    269  
  Gun                      536  | 30   200  13   28   .    265  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  536  | 30   200  13   28   .    265  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    4    
  Robot Hit Streak         16   | 16   13   2    6    .    12   
  Robot Miss Streak        6    | 2    6    2    2    .    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           340  | 19   120  5    18   .    178  
  Core Hits                156  | 11   64   2    9    .    70   
  Critical Kills           2    | .    1    .    .    .    1    
  Critical Parts Destroyed 3    | .    1    .    .    .    2    
  Critical Strikes         5    | .    2    .    .    .    3    
    Destroy                5    | .    2    .    .    .    3    
Melee Attacks              32   | .    .    30   .    .    2    
  Impact                   30   | .    .    30   .    .    .    
  Slashing                 2    | .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5112 | 205  1406 136  422  .    2943 
  Guns                     4711 | 205  1406 106  422  .    2572 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               339  | .    .    .    .    .    339  
  Melee                    30   | .    .    30   .    .    .    
  Ramming                  32   | .    .    .    .    .    32   
  Kinetic                  4711 | 205  1406 106  422  .    2572 
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          339  | .    .    .    .    .    339  
  Impact                   30   | .    .    30   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    3    .    9    
  Average Corruption       3    | .    .    .    3    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  13   | .    .    .    9    .    4    
    Message Errors         2    | .    .    .    1    .    1    
    Matter Fused           5    | .    .    .    3    .    2    
    Heat Flow Errors       2    | .    .    .    1    .    1    
    Energy Discharges      1    | .    .    .    1    .    .    
    Parts Fused            1    | .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            5    | .    .    .    .    .    5    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               5    | .    .    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      47   | .    .    .    .    .    47   
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             4    | .    .    .    .    .    4    
  Kicked                   2    | .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        161  | .    9    .    84   .    161  
  Average Temperature      15   | .    5    .    26   .    21   
  Received Heat Transfer   392  | .    159  27   30   .    176  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Peak Influence             357  | 40  295 .   268 .   357 
  Initial                  88   | .   26  .   88  .   .   
  Average                  171  | 20  167 .   177 .   201 
Maximum Alert Level        1    | .   1   .   1   .   1   
  Low Security (%)         58   | 100 68  .   43  .   43  
  Level 1                  41   | .   31  .   56  .   56  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   4   .   .   .   4   
  Investigation            3    | .   2   .   .   .   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            4    | .   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -7  -7  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Distress Signals           3    | .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              113  | .   35  27  5   .   46  
  Peak Tracking Total      11   | .   5   3   4   .   11  
  Tactical Retreats        11   | .   2   4   .   .   5   

 Traps                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Traps Triggered            4    | .   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   
  Reused                   5    | .   4   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   
  Triggered                5    | .   4   .   1   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   

 Machines                       | -11 -10 -10 -7  -7  -5  
----------                 Run  | Yrd Mat Sub Rec Scr Fac 
Machines Disabled          6    | .   1   3   .   .   2   
  Max in Single Turn       1    | .   1   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Machines Accessed          23   | .   8   4   2   5   4   
  Terminals                10   | .   6   .   1   .   3   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                102  | .   29  17  6   35  15  
  Successful               76   | .   17  17  3   35  4   
  Failed                   25   | .   11  .   3   .   11  
    Catastrophic           6    | .   2   .   .   .   4   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   23   | .   17  .   3   .   3   
  Terminals                31   | .   20  .   4   .   7   
  Fabricators              8    | .   .   .   .   .   8   
  Repair Stations          7    | .   7   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             58   | .   5   17  1   35  .   
  Record                   48   | .   .   14  .   34  .   
  Robot Schematic          1    | .   .   .   1   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   
  Release Object           1    | .   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   
  Load Schematic           2    | .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       5    | .   5   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         9    | .   6   .   2   .   1   
  Terminals                7    | .   5   .   1   .   1   
    Botnet                 7    | .   5   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
    Tunnel                 2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   7   .   2   .   4   
  Full Trace Events        3    | .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   1   
Robot Schematics Acquired  1    | .   .   .   1   .   .   
  Robots Built             2    | .   .   .   .   .   2   
    Authchips              1    | .   .   .   .   .   1   
    Time                   58   | .   .   .   .   .   58  
  Total Robot Build Rating 6    | .   .   .   .   .   6   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     62   | .   62  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  
------------               Run  | Yrd Mat Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  -5  
--------                   Run  | Yrd Mat Sub Rec Scr Fac 
Total Allies               13   | .   .   9   1   1   2   
  Largest Group            7    | .   .   7   3   2   2   
  Highest-Rated Group      151  | .   .   131 72  151 151 
  Highest-Rated Ally       117  | .   .   19  34  117 117 
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               106  | .   .   41  24  .   41  
  Total Damage             2016 | .   .   575 456 .   985 
  Kills                    22   | .   .   10  5   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -7   -5   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Turns Passed               9453 | 162  1713 3120 621  2927 910  
Spaces Moved               5052 | 70   709  1814 274  1641 544  
  Core                     77   | 5    .    .    .    .    72   
  Treads                   2100 | 56   709  1310 25   .    .    
  Legs                     2306 | .    .    .    193  1641 472  
  Wheels                   569  | 9    .    504  56   .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  95   110  115  50   
  Average Speed            160  | 145  160  160  203  172  105  
  Slowest Speed            560  | 160  240  560  250  250  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    4    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    84   88   40   80   13   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     5    | .    1    1    1    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             10   | .    .    4    .    6    .    
Spaces Dug                 9    | .    .    7    .    .    2    
Terrain Destroyed          10   | .    .    7    1    .    2    
  Melee                    9    | .    .    7    .    .    2    
  Projectile               1    | .    .    .    1    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -7   -5   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Total                      5923 | 99   1098 1952 314  1747 713  
  Wait                     333  | .    253  20   1    32   27   
  Move                     5039 | 69   708  1813 273  1640 536  
  Hop                      4    | .    .    .    .    .    4    
  Pick Up                  107  | 2    14   33   7    33   18   
  Fast Attach              31   | 10   9    4    1    1    6    
  Attach                   23   | .    .    .    1    9    13   
  Detach                   12   | 3    1    1    2    1    4    
  Swap                     46   | .    6    27   2    2    9    
  Drop                     80   | .    7    16   10   29   18   
  Fire                     209  | 15   100  8    14   .    72   
  Melee                    32   | .    .    30   .    .    2    
  Ram                      2    | .    .    .    .    .    2    
  Kick                     2    | .    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   2    | .    .    .    2    .    .    
  Trap                     1    | .    .    .    1    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
  163 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Central database locked down
  313 | -10/Materials | Build established: Mutant
  592 | -10/Materials | Discovered new exit (range 12)
 1088 | -10/Materials | Discovered new exit (range 13)
 1230 | -10/Materials | Repaired Lgt. Treads
 1268 | -10/Materials | Repaired Broken Assault Rifle
 1473 | -10/Materials | Discovered new exit (range 16)
 1579 | -10/Materials | Discovered new exit (range 15)
 1848 | -10/Materials | Discovered new exit (range 5)
 1876 | -10/Materials | Entered Subcaves
 2019 | -10/Subcaves  | Visited triangular shrine
 2029 | -10/Subcaves  | Found Prototype Device
 2029 | -10/Subcaves  | Identified V3-11A's Pendant
 2034 | -10/Subcaves  | Befriended Subdweller
 2175 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2200 | -10/Subcaves  | Befriended Subdweller
 2432 | -10/Subcaves  | Befriended Subdweller
 2524 | -10/Subcaves  | Discovered new exit (range 7)
 2660 | -10/Subcaves  | Visited 4L-MR0's lab
 2678 | -10/Subcaves  | Found Flightbrick
 2800 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2801 | -10/Subcaves  | Befriended Subdweller
 2801 | -10/Subcaves  | Befriended Subdweller
 2801 | -10/Subcaves  | Befriended Subdweller
 2801 | -10/Subcaves  | Befriended Subdweller
 2853 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3084 | -10/Subcaves  | Visited Clippyterm
 3089 | -10/Subcaves  | Learned location of Extension (-6)
 3089 | -10/Subcaves  | Learned Factory fabricator intel
 3201 | -10/Subcaves  | Discovered new exit (range 5)
 3755 | -10/Subcaves  | Build established: Hauler-Mutant
 3949 | -10/Subcaves  | Found SUBCON Basin
 4002 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 4007 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 4007 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 4214 | -10/Subcaves  | Discovered new exit (range 8)
 4337 | -10/Subcaves  | Befriended Subdweller
 4337 | -10/Subcaves  | Befriended Subdweller
 4642 | -10/Subcaves  | Build established: Mutant
 4727 | -10/Subcaves  | Learned Materials security intel
 4901 | -10/Subcaves  | Lost 3 allies
 4996 | -10/Subcaves  | Entered Recycling
 4996 | -7/Recycling  | Accompanied by 2 allies
 5047 | -7/Recycling  | Core integrity fell below 50%
 5571 | -7/Recycling  | Scanned before Scraplab entrance
 5602 | -7/Recycling  | Entered Scraplab
 5613 | -7/Recycling  | Discovered new exit (range 3)
 5617 | -7/Recycling  | Entered Scraptown
 5617 | -7/Scraptown  | Accompanied by 1 ally
 5617 | -7/Scraptown  | System corruption cleaned by C-Scrubber
 5725 | -7/Scraptown  | Visited Cyclists
 5822 | -7/Scraptown  | Visited UFD Registry
 5822 | -7/Scraptown  | Registered with UFD as "Steelstep"
 5857 | -7/Scraptown  | Visited Fellowship of the Rings
 5980 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
 5985 | -7/Scraptown  | Learned location of Zion (-6)
 5990 | -7/Scraptown  | Learned location of Quarantine (-2)
 6012 | -7/Scraptown  | Discovered new exit (range 11)
 6062 | -7/Scraptown  | Guru changed UFD alias to "Matterback"
 6252 | -7/Scraptown  | Delivered V3-11A's Pendant to T0-NE2 in exchange for information
 6480 | -7/Scraptown  | Visited Junk Repository
 6534 | -7/Scraptown  | Visited The Evicted
 6583 | -7/Scraptown  | Entered Cyclist Reading Room
 6611 | -7/Scraptown  | Visited Junk Repository
 6737 | -7/Scraptown  | Visited Sword Containment
 6788 | -7/Scraptown  | Visited Botcube Research
 6838 | -7/Scraptown  | Visited LU-1G1's Boring Crew
 6862 | -7/Scraptown  | Visited A0-MCA Data Center
 6888 | -7/Scraptown  | Visited Scrap Suit Storage
 6907 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
 6921 | -7/Scraptown  | Found DCF Scrap (30 items)
 7096 | -7/Scraptown  | Found Scrap Suit
 7098 | -7/Scraptown  | Found Scrap Suit
 7191 | -7/Scraptown  | Visited Abandonware Association
 7300 | -7/Scraptown  | Found Lrg. Botcube
 7655 | -7/Scraptown  | Lrg. Botcube activated
 7683 | -7/Scraptown  | Lrg. Botcube completed mutation into flying form, armed with 2 guns.
 7907 | -7/Scraptown  | Found Scrap Suit
 7913 | -7/Scraptown  | Found Scrap Suit
 8255 | -7/Scraptown  | Learned abandonware demo "SHUTEYE.EXE"
 8255 | -7/Scraptown  | Learned abandonware demo "ERRANTS.EXE"
 8320 | -7/Scraptown  | Visited Derelict Rescue Squad
 8340 | -7/Scraptown  | Found DRS Beacon
 8465 | -7/Scraptown  | Given a B+ rating by A0-MCA
 8472 | -7/Scraptown  | Found A0-MCA's Component Scanner
 8541 | -7/Scraptown  | Discovered new exit (range 3)
 8544 | -7/Scraptown  | Entered Factory
 8544 | -5/Factory    | Accompanied by 2 allies
 8544 | -5/Factory    | Evolved 10 slots: Propulsion x2, Utility x6, Weapon x2
 8545 | -5/Factory    | Loaded intel: 6 fabricator locations
 9208 | -5/Factory    | Fabricated H-55 Commando?
 9341 | -5/Factory    | Cargo convoy interrupted
 9415 | -5/Factory    | Core integrity fell below 50%
 9438 | -5/Factory    | Core integrity fell below 20%
 9454 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
09437_ Imp. Plasma Cutter destroyed.
09437_ U-05 Engineer destroyed.
09437_ K-01 Serf destroyed.
09437_ U-05 Engineer destroyed.
09437_ Matter Pump disabled. <x2>
09437_ U-05 Engineer lays Concrete.
09437_ R-10 Processor collects Wheel.
09437_ U-05 Engineer lays Concrete. <x2>
09438_ U-05 Engineer builds a Wall.
09438_ U-05 Engineer lays Concrete. <x3>
09442_ Nuclear Reactor explodes.
09442_ U-05 Engineer destroyed.
09446_ Connecting with Terminal...
09447_ Identified Companion Sword.
Companion Sword: "You should use me on more
  respectable targets."
09449_ System corrupted: Matter fused (-8).
09453_ Construction Platform disabled.
Companion Sword: "I work better when attached to you,
  by the way."

 Map 
-----
+----------------------------------------------------+
| ???????????????                               #??? |
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| ????????#                              "# T#?????? |
| ????????#                              "###??????? |
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| ???????????#        !!  #       #????????????????? |
| ???????????#        !!  #       #????????????????? |
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| ???????????############;;       #????????????????? |
| ??????????????????????###@      #????????????????? |
| ????????????????????????#       +????????????????? |
| ????????????????????????#       #????????????????? |
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| ????????????????????????        #????????????????? |
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| ?????????????????????????????????????????????????? |
| ""?????????A?????????????????????????????????????? |
| "F???????????????????????????????????????????????? |
| """??????????????????????????????????????????????? |
| """??????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       110
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Defensive Hacking          24
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 H-55 Commando | -7/Recycling | Hacked

 Fabricated
------------
 H-55 Commando | x2 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmDisruptionTerrabomb
  Manual?         0
Play Time         01:10:34
  Cumulative      214.3 hours
  Start           2025.04.11 @ 14:57:17
  End             2025.04.11 @ 16:08:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          119
  Rogue           119
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           1/0/1/1/0/0/0/0/0
Lore%             72
Gallery%          68
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ebcd1060-8f4f-44f6-8818-356cd9791482