Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.29 @ 14:18:00

Player: KURIIRI

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (372)     1860
Value Destroyed (15196)    15196
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (9661)               9661
              TOTAL SCORE: 31157

 Bonus
-------
High Alert Combat Kills    6180
Follower Combat Kills      1244
Entered Garrisons          600
Used RIF Installer         2000
Friendly Fire              -363

 Cogmind 
---------
Core Integrity             729/850
Matter                     208/300
Energy                     77/125
System Corruption          6%
Temperature                Hot (265)
Movement                   Treading (152)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
  Advanced Treads
    Medium Treads
>          --- UTILITY (7) ------
     Large Storage Unit
  Advanced Sensor Array
  Advanced Targeting Computer
>          --- WEAPON (4) -------
  Advanced Beam Rifle
           Gauss Rifle
>          --- INVENTORY (15) ---
   Armored Treads
    Medium Treads
  Improved Cryofiber Web
  Improved Heat Sink
  Improved Cooling System
  Improved Targeting Computer
  Improved Light Armor Plating
  Improved Light Armor Plating
           Powered Armor
           Component Analysis Suite
  Improved Recalibrator
  Advanced Beam Rifle
           Gatling Laser
           Force Rifle
           Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
      Advanced Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
      Improved Cooling System
         Large Storage Unit
      Advanced Sensor Array
      Advanced Targeting Computer
  Experimental Propulsion Shielding
      Improved Medium Armor Plating
      Improved System Shield
>              --- WEAPON -----------
      Advanced Beam Rifle
               Gatling Laser
               Force Rifle
               Gauss Rifle
>              --- INVENTORY --------
       Armored Treads
       Armored Treads
      Improved Cryofiber Web
      Improved Heat Sink
      Improved Cooling System
      Improved Targeting Computer
      Improved Light Armor Plating
      Improved Light Armor Plating
               Powered Armor
               Component Analysis Suite
      Improved Recalibrator
      Advanced Beam Rifle
               Gatling Laser
               Remote Datajack
               Remote Datajack
[Rating: 67]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Powered Armor
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac 
Slots Evolved              8    | .   .   .   2   2   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   1   .   .   .   1   .   2   
  Weapon                   2    | .   .   .   1   .   .   .   .   1   .   .   
Parts Attached             185  | 6   6   .   16  22  8   10  17  50  24  26  
  Power                    17   | 1   .   .   4   3   .   1   .   3   2   3   
    Engine                 12   | 1   .   .   4   3   .   1   .   .   .   3   
    Core                   3    | .   .   .   .   .   .   .   .   3   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               31   | 2   .   .   3   3   .   2   2   12  3   4   
    Treads                 31   | 2   .   .   3   3   .   2   2   12  3   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  62   | 1   2   .   3   6   1   4   4   24  7   10  
    Device                 19   | .   .   .   .   4   .   3   .   10  1   1   
    Storage                3    | 1   1   .   .   .   .   .   .   .   1   .   
    Processor              3    | .   1   .   .   .   .   .   .   2   .   .   
    Hackware               14   | .   .   .   .   .   .   1   3   3   3   4   
    Protection             23   | .   .   .   3   2   1   .   1   9   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   75   | 2   4   .   6   10  7   3   11  11  12  9   
    Energy Gun             29   | 1   2   .   .   6   3   1   4   5   4   3   
    Energy Cannon          5    | .   2   .   3   .   .   .   .   .   .   .   
    Ballistic Gun          17   | 1   .   .   1   .   .   1   1   4   5   4   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   
    Launcher               10   | .   .   .   2   3   2   1   2   .   .   .   
    Special Weapon         9    | .   .   .   .   .   .   .   3   1   3   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   2   .   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   .   .   .   2   
Parts Lost                 23   | .   1   .   1   .   .   .   2   6   .   13  
  Power                    3    | .   .   .   .   .   .   .   .   1   .   2   
  Propulsion               3    | .   .   .   .   .   .   .   .   1   .   2   
  Utility                  12   | .   .   .   .   .   .   .   1   3   .   8   
  Weapon                   5    | .   1   .   1   .   .   .   1   1   .   1   
  Highest Loss Streak      4    | .   1   .   1   .   .   .   2   2   .   4   
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   .   .   1   
Average Slot Usage (%)     96   | .   90  100 96  98  100 99  99  94  93  92  
  Engine                   6    | .   14  14  11  9   9   9   9   .   .   3   
  Core                     1    | .   .   .   .   .   .   .   .   6   2   .   
  Treads                   24   | .   28  28  21  25  27  27  26  22  21  19  
  Device                   7    | .   .   .   .   11  11  15  9   10  6   8   
  Storage                  8    | .   14  14  11  9   9   9   9   7   6   6   
  Processor                4    | .   5   14  11  6   .   .   .   2   7   6   
  Hackware                 2    | .   .   .   .   .   .   .   8   3   1   7   
  Protection               9    | .   .   .   9   8   15  10  9   10  10  8   
  Energy Gun               12   | .   12  .   .   10  14  23  12  15  14  13  
  Energy Cannon            5    | .   2   28  22  10  .   .   .   .   .   .   
  Ballistic Gun            5    | .   12  .   2   .   .   2   7   5   10  11  
  Launcher                 2    | .   .   .   7   4   8   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   3   3   2   .   
Peak Build Rating          67   | 6   11  11  24  39  41  42  42  52  54  67  
  Average Rating           37   | 3   7   11  19  32  39  40  39  47  49  57  
  On Entrance              29   | .   6   11  11  24  39  41  41  40  52  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 14  33  33  44  49  61  57  53  62  65  69  
  Greatest Support         78   | 40  40  40  40  60  60  62  62  72  72  78  
  Greatest Overweight (x)  6    | .   .   .   1   1   1   1   .   1   6   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   11  15  15  15  15  15  15  15  14  15  
  Most Carried             15   | 3   10  11  15  15  15  15  15  15  15  15  
  Average Carried          13   | .   4   9   13  14  14  14  14  13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 1   9   11  15  15  15  15  14  14  14  15  

 Class Distribution 
--------------------
 55% | Tank
 21% | Mutant
 12% | Gunner
  4% | Hacker-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
   Tank | -8/Materials
   Tank | -8/Garrison
   Tank | -8/Materials
   Tank | -8/Garrison
   Tank | -7/Factory
   Tank | -7/Garrison
 Gunner | -6/Factory

 Resources                       | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   
-----------                Run   | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Matter Collected           4892  | 201  267  .    262  405  363  299  615  936  680  864  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14866 | .    513  103  1473 1362 787  2481 1261 3465 828  2593 
  Parts                    716   | .    34   6    86   68   47   91   71   175  40   98   
Haulers Intercepted        22    | .    2    .    6    4    .    4    .    3    .    3    
Recyclers Shooed           8     | .    1    .    .    1    .    .    .    .    .    6    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac 
Combat Hostiles Destroyed  293  | .   9   6   28  23  28  49  38  59  19  34  
  Melee                    14   | .   .   .   .   .   1   .   3   10  .   .   
  Guns                     193  | .   9   .   1   4   14  45  27  43  19  31  
  Cannons                  37   | .   .   5   18  14  .   .   .   .   .   .   
  AOE                      36   | .   .   1   9   4   13  1   8   .   .   .   
Classes Destroyed          19   | .   7   .   5   1   3   1   .   1   .   1   
  Worker                   13   | .   .   .   1   .   .   1   .   8   .   3   
  Builder                  15   | .   2   .   5   .   .   .   .   5   .   3   
  Tunneler                 5    | .   1   .   .   .   .   1   .   1   .   2   
  Hauler                   22   | .   2   .   6   4   .   4   .   3   .   3   
  Recycler                 6    | .   .   .   1   3   .   .   .   1   .   1   
  Mechanic                 2    | .   .   .   .   .   .   1   .   .   .   1   
  Operator                 6    | .   .   .   1   .   .   2   .   1   .   2   
  Watcher                  23   | .   2   .   5   4   .   2   .   7   .   3   
  Swarmer                  72   | .   3   6   13  7   9   9   12  4   5   4   
  Cutter                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Grunt                    127  | .   3   .   5   8   12  31  17  29  7   15  
  Brawler                  10   | .   .   .   .   .   1   1   2   1   1   4   
  Duelist                  11   | .   .   .   1   .   1   .   1   5   1   2   
  Protector                2    | .   .   .   .   .   .   .   .   1   .   1   
  Sentry                   41   | .   .   .   9   7   .   7   3   8   3   4   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   10   | .   .   .   .   1   .   1   .   3   2   3   
  Programmer               14   | .   .   .   .   .   3   .   3   8   .   .   
  Subdweller               3    | .   3   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           12   | .   5   3   11  6   7   12  7   6   3   10  
  Combat Bots Only         10   | .   3   3   9   6   7   10  7   5   3   4   
Max Kills in Single Turn   3    | .   1   1   3   2   2   2   3   2   2   3   
  Gunslinging              1    | .   .   .   .   .   .   1   .   1   1   1   
  Exploded                 3    | .   .   1   2   2   2   1   3   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -8    -8    -8    -8    -7    -7    -6    
--------                   Run   | Yrd   Mat   Min   Mat   Mat   Gar   Mat   Gar   Fac   Gar   Fac   
Hostile Shots Fired        1213  | .     58    23    50    90    73    98    95    387   125   214   
  Missed                   396   | .     20    4     17    20    21    31    25    132   52    74    
Damage Taken               8507  | .     441   121   316   481   481   781   818   2642  600   1826  
  Core                     641   | .     46    6     35    30    34    62    42    216   49    121   
  Absorbed by Shields      185   | .     .     .     .     126   59    .     .     .     .     .     
  Redirected to Shielding  159   | .     .     .     .     .     .     .     .     .     .     159   
  Ignored by Resistances   2581  | .     137   38    96    186   161   225   233   791   185   529   
  Regen/Repaired (Parts)   1326  | .     .     .     204   172   .     147   .     803   .     .     
Core Remaining (%)         80    | 100   .     79    91    .     .     .     69    .     62    .     
Volleys Fired              980   | .     120   9     85    81    60    140   97    183   87    118   
  Largest                  4     | .     2     2     3     3     3     3     3     4     4     4     
  Hottest                  249   | .     116   112   169   183   158   183   150   196   197   249   
Shots Fired                2165  | .     165   17    169   156   116   398   177   435   170   362   
  Gun                      1800  | .     162   .     8     29    94    396   165   428   161   357   
  Cannon                   294   | .     3     17    151   123   .     .     .     .     .     .     
  Launcher                 46    | .     .     .     10    4     22    2     8     .     .     .     
  Special                  25    | .     .     .     .     .     .     .     4     7     9     5     
  Kinetic                  481   | .     51    .     8     15    .     17    67    87    60    176   
  Thermal                  1518  | .     111   .     76    137   94    379   98    341   101   181   
  Explosive                46    | .     .     .     10    4     22    2     8     .     .     .     
  Electromagnetic          95    | .     3     17    75    .     .     .     .     .     .     .     
  Robot Hit Streak         41    | .     21    3     24    24    20    37    14    34    41    41    
  Robot Miss Streak        6     | .     2     1     2     6     1     2     3     4     2     2     
  Penetration Max          1     | .     .     .     .     .     .     .     1     1     1     1     
  Secondary Targets        27    | .     2     .     .     .     2     6     2     4     4     7     
    Max Gunslinging Chain  1     | .     1     .     .     .     1     1     1     1     1     1     
Shots Hit Robots           1365  | .     79    9     70    105   79    212   101   316   103   291   
  Core Hits                752   | .     29    6     49    49    52    109   59    186   44    169   
  Critical Kills           5     | .     .     .     .     .     .     .     .     3     .     2     
  Critical Parts Destroyed 5     | .     .     .     .     .     .     .     .     1     .     4     
  Critical Strikes         91    | .     4     .     2     3     7     30    3     22    1     19    
    Burn                   71    | .     4     .     .     3     7     30    3     11    1     12    
    Destroy                11    | .     .     .     .     .     .     .     .     4     .     7     
    Corrupt                2     | .     .     .     2     .     .     .     .     .     .     .     
    Sever                  7     | .     .     .     .     .     .     .     .     7     .     .     
Melee Attacks              54    | .     .     .     .     .     12    .     13    29    .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 54    | .     .     .     .     .     12    .     13    29    .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            3     | .     .     .     .     .     .     .     .     3     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           35168 | .     1048  235   2731  2495  3102  4454  3161  8634  2237  7071  
  Guns                     24875 | .     1048  .     13    421   1381  4033  2068  6858  2237  6816  
  Cannons                  3359  | .     .     188   1498  1673  .     .     .     .     .     .     
  Explosions               5344  | .     .     47    1212  401   1685  418   924   451   .     206   
  Melee                    1502  | .     .     .     .     .     36    .     169   1297  .     .     
  Ramming                  88    | .     .     .     8     .     .     3     .     28    .     49    
  Kinetic                  7110  | .     533   .     13    218   .     153   893   1346  916   3038  
  Thermal                  20813 | .     515   47    1147  1876  1381  3880  1175  5621  1321  3850  
  Explosive                4100  | .     .     .     473   401   1685  418   924   199   .     .     
  Electromagnetic          1555  | .     .     188   1090  .     .     .     .     143   .     134   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1502  | .     .     .     .     .     36    .     169   1297  .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         6     | .     .     .     .     .     .     .     4     6     5     6     
  Average Corruption       3     | .     .     .     .     .     .     .     4     3     5     3     
  Corruption Purged        4     | .     .     .     .     .     .     .     .     4     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     
  Effects                  184   | .     .     .     .     .     .     .     25    80    55    24    
    Message Errors         42    | .     .     .     .     .     .     .     8     20    12    2     
    Matter Fused           44    | .     .     .     .     .     .     .     9     16    13    6     
    Heat Flow Errors       18    | .     .     .     .     .     .     .     1     12    2     3     
    Energy Discharges      27    | .     .     .     .     .     .     .     4     5     11    7     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     2     .     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      23    | .     .     .     .     .     .     .     1     9     10    3     
    Data Loss (major)      6     | .     .     .     .     .     .     .     1     4     1     .     
    Misfires               4     | .     .     .     .     .     .     .     1     2     1     .     
    Alerts                 6     | .     .     .     .     .     .     .     .     3     3     .     
    Weapon Failures        11    | .     .     .     .     .     .     .     .     7     2     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            469   | .     .     5     244   40    8     7     21    144   .     .     
  Projectiles              99    | .     .     5     60    34    .     .     .     .     .     .     
  Explosions               277   | .     .     .     184   6     8     7     21    51    .     .     
  Melee                    93    | .     .     .     .     .     .     .     .     93    .     .     
Knockbacks                 8     | .     .     .     .     8     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  7     | .     .     .     .     7     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     1     .     .     .     .     .     .     
Self-Inflicted Damage      153   | .     .     .     40    .     .     52    23    13    .     25    
  Shots                    8     | .     .     .     2     .     .     2     1     2     .     1     
  Rammed                   11    | .     .     .     2     .     .     1     .     2     .     6     
Targets Rammed             12    | .     .     .     2     .     .     1     .     2     .     7     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     1     
Highest Temperature        467   | .     252   202   405   452   427   467   291   331   178   297   
  Average Temperature      98    | .     79    75    103   167   109   108   95    73    46    50    
  Received Heat Transfer   3241  | .     159   .     51    203   217   459   360   825   297   670   
  Effects                  23    | .     .     .     2     6     3     11    .     1     .     .     
    Shutdowns              2     | .     .     .     .     1     1     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     2     .     .     .     .     
    Interference           5     | .     .     .     2     3     .     .     .     .     .     .     
    Matter Decay           4     | .     .     .     .     1     2     1     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     1     .     .     .     .     
    Damage (minor)         3     | .     .     .     .     1     .     1     .     1     .     .     
    Damage (major)         6     | .     .     .     .     .     .     6     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     1     .     .     .     .     1     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              10    | .     .     3     7     .     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     1     .     .     
Robots Melted              13    | .     .     .     .     1     .     3     .     6     .     3     
  Combat Hostiles          13    | .     .     .     .     1     .     3     .     6     .     3     
  Parts Melted             88    | .     1     1     .     6     7     24    2     27    1     19    
  Heat Transferred         44608 | .     1764  100   1464  3552  3145  9916  2220  11081 2697  8669  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     3     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     1     2     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Peak Influence             2194 | .    242  168  502  400  1060 1421 2194 1504 2128 1699 
  Initial                  997  | .    .    1    .    144  .    445  801  997  899  967  
  Average                  877  | .    79   57   270  112  558  977  1541 1150 1560 1414 
Maximum Alert Level        5    | .    1    .    2    2    3    4    5    4    5    5    
  Low Security (%)         22   | 100  84   100  27   77   23   .    .    .    .    .    
  Level 1                  10   | .    15   .    54   21   9    .    .    .    .    .    
  Level 2                  7    | .    .    .    17   .    29   30   .    .    .    .    
  Level 3                  18   | .    .    .    .    .    37   22   20   44   22   3    
  Level 4                  29   | .    .    .    .    .    .    47   30   55   28   85   
  Level 5                  12   | .    .    .    .    .    .    .    48   .    49   10   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          65   | .    .    .    3    7    .    10   .    24   .    21   
  Investigation            22   | .    .    .    2    3    .    6    .    9    .    2    
  Extermination            6    | .    .    .    .    .    .    .    .    5    .    1    
  Reinforcement            15   | .    .    .    1    1    .    3    .    4    .    6    
  Assault                  11   | .    .    .    .    .    .    1    .    3    .    7    
  Garrison                 11   | .    .    .    .    3    .    .    .    3    .    5    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    1    .    .    1    .    1    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac 
Distress Signals           7    | .   .   .   2   1   .   2   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              401  | .   14  5   36  32  27  59  39  91  33  65  
  Peak Tracking Total      6    | .   4   3   6   5   5   5   5   5   6   6   
  Tactical Retreats        11   | .   .   1   2   1   2   1   .   2   .   2   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac 
Traps Triggered            15   | .   1   .   .   3   2   .   2   6   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   4   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   
Most Traps Carried         3    | .   .   .   .   .   .   .   1   1   3   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac 
Machines Disabled          110  | .   5   1   28  6   3   21  11  16  8   11  
  Max in Single Turn       5    | .   2   1   4   1   1   3   2   3   1   5   
  Garrison Relay           10   | .   .   .   .   .   3   .   3   .   4   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac 
Machines Accessed          63   | .   5   .   7   14  2   10  2   14  4   5   
  Terminals                42   | .   5   .   4   10  2   7   2   5   4   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          7    | .   .   .   1   2   .   2   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   1   .   .   .   2   .   1   
  Garrison Access          5    | .   .   .   .   1   .   1   .   2   .   1   
Total Hacks                196  | .   20  .   32  54  3   28  3   35  11  10  
  Successful               108  | .   13  .   22  32  2   13  1   17  2   6   
  Failed                   88   | .   7   .   10  22  1   15  2   18  9   4   
    Catastrophic           17   | .   .   .   3   1   .   5   .   4   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   71   | .   7   .   11  31  .   9   .   8   2   3   
  Terminals                129  | .   20  .   16  44  3   19  3   8   11  5   
  Fabricators              8    | .   .   .   .   .   .   .   .   8   .   .   
  Repair Stations          27   | .   .   .   5   4   .   7   .   11  .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              24   | .   .   .   11  4   .   .   .   6   .   3   
  Garrison Access          8    | .   .   .   .   2   .   2   .   2   .   2   
Terminal Hacks             50   | .   12  .   8   15  2   7   1   2   2   1   
  Record                   4    | .   .   .   3   .   .   .   .   1   .   .   
  Part Schematic           3    | .   .   .   .   3   .   .   .   .   .   .   
  Robot Analysis           7    | .   4   .   1   1   .   .   .   .   .   1   
  Prototype ID Bank        10   | .   5   .   .   3   .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   .   .   1   .   
  Terminal Index           2    | .   .   .   .   1   .   1   .   .   .   .   
  Scanalyzer Index         2    | .   .   .   1   1   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   1   4   .   2   .   1   .   .   
  Locate Traps             4    | .   2   .   .   .   .   2   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   1   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   
Repair Station Hacks       19   | .   .   .   4   4   .   3   .   8   .   .   
  Scan Component           10   | .   .   .   2   2   .   2   .   4   .   .   
  Repair                   9    | .   .   .   2   2   .   1   .   4   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   9   2   .   .   .   .   .   2   
  Insert Component         7    | .   .   .   5   1   .   .   .   .   .   1   
  Analyze                  6    | .   .   .   4   1   .   .   .   .   .   1   
Garrison Access Hacks      7    | .   .   .   .   1   .   2   .   2   .   2   
  Unlock Access            5    | .   .   .   .   1   .   1   .   2   .   1   
  Coupler Status           2    | .   .   .   .   .   .   1   .   .   .   1   
Unauthorized Hacks         17   | .   1   .   1   10  .   1   .   3   .   1   
  Terminals                11   | .   1   .   .   10  .   .   .   .   .   .   
    Botnet                 11   | .   1   .   .   10  .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   1   .   .   
    Patch                  2    | .   .   .   .   .   .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   .   2   .   1   
    Extract                4    | .   .   .   1   .   .   .   .   2   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   .   .   .   .   2   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         56   | .   4   .   6   13  1   9   1   13  4   5   
  Full Trace Events        25   | .   2   .   2   7   .   6   .   5   2   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   1   .   1   
    Corruption             2    | .   .   .   .   .   .   .   .   1   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   .   9   4   .   .   .   8   .   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   .   .   2   2   .   1   .   4   .   .   
  Time                     305  | .   .   .   52  70  .   19  .   164 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   4   1   .   .   .   .   .   1   
  Part Schematics Acquired 6    | .   .   .   4   1   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac 
Used RIF Installer         4    | .   .   .   .   .   2   .   1   .   1   .   
  Robot Detection          1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   1   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              23   | .   .   .   .   .   .   .   4   6   8   5   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   23   | .   .   .   .   .   .   .   4   6   8   5   
Robot Hacks Applied        23   | .   .   .   .   .   .   .   4   6   8   5   
  overwrite_iff            8    | .   .   .   .   .   .   .   .   1   4   3   
  formatsys_high           15   | .   .   .   .   .   .   .   4   5   4   2   
Relay Couplers Released    43   | .   .   .   .   .   11  .   10  4   18  .   
  Machine Destruction      39   | .   .   .   .   .   11  .   10  .   18  .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   
  Attached                 12   | .   .   .   .   .   .   .   3   3   3   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Total Allies               30   | .    .    .    .    .    .    .    6    6    10   8    
  Largest Group            4    | .    .    .    .    .    .    .    2    3    4    3    
  Highest-Rated Group      142  | .    .    .    .    .    .    .    62   64   142  93   
  Highest-Rated Ally       80   | .    .    .    .    .    .    .    31   32   80   47   
Total Orders               18   | .    .    .    .    .    .    .    7    3    7    1    
  STAY                     6    | .    .    .    .    .    .    .    3    2    .    1    
  ROAM                     4    | .    .    .    .    .    .    .    1    .    3    .    
  FOLLOW                   8    | .    .    .    .    .    .    .    3    1    4    .    
Ally Attacks               193  | .    .    .    .    .    .    .    12   69   36   76   
  Total Damage             3734 | .    .    .    .    .    .    .    230  1147 1268 1089 
  Kills                    35   | .    .    .    .    .    .    .    1    9    11   14   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    1    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac 
Robot Analysis Total       7    | .   4   .   1   1   .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Turns Passed               17262 | 68   943  711  2277 1726 1247 1536 1890 3367 2018 1479 
Spaces Moved               7358  | 45   399  419  828  676  449  574  841  1351 1142 634  
  Core                     112   | 17   .    .    .    .    .    .    .    .    95   .    
  Treads                   7246  | 28   399  419  828  676  449  574  841  1351 1047 634  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  170  170  161  161  150  50   150  
  Average Speed            169   | 118  160  160  222  177  220  163  161  156  144  154  
  Slowest Speed            350   | 160  160  160  250  250  250  250  161  237  350  237  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 4    62   79   90   65   70   66   86   43   97   19   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    1    .    1    .    1    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    2    .    .    
Terrain Destroyed          945   | .    55   3    245  84   130  150  169  89   2    18   
  Melee                    2     | .    .    .    .    .    .    .    .    2    .    .    
  Projectile               10    | .    .    .    1    .    .    .    2    1    2    4    
  AOE                      931   | .    55   3    244  84   130  150  167  85   .    13   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Total                      10247 | 61   539  443  1102 1059 577  868  1193 2164 1382 859  
  Wait                     1325  | .    2    14   134  228  37   123  201  478  60   48   
  Move                     7346  | 44   398  418  827  675  448  573  839  1350 1140 634  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  171   | 9    11   2    21   25   5    9    3    38   36   12   
  Fast Attach              30    | .    .    .    .    10   .    2    1    1    5    11   
  Attach                   82    | 6    4    .    7    5    2    3    4    31   12   8    
  Detach                   15    | .    1    .    1    1    .    2    .    8    .    2    
  Swap                     73    | .    2    .    9    7    6    5    12   18   7    7    
  Drop                     129   | 2    1    .    16   27   5    10   3    22   31   12   
  Fire                     980   | .    120  9    85   81   60   140  97   183  87   118  
  Melee                    54    | .    .    .    .    .    12   .    13   29   .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    .    .    2    .    .    1    .    2    .    7    
  Escape Stasis            2     | .    .    .    .    .    2    .    .    .    .    .    
  Rewire                   24    | .    .    .    .    .    .    .    20   4    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    4    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 5 exits: *Fac x2 / Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x2 / [*Low] / Gar / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: [*Low] / Gar)

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 15)
    69 | -11/Scrapyard | Entered Materials
    83 | -10/Materials | Discovered new exit (range 2)
   118 | -10/Materials | Discovered new exit (range 11)
   317 | -10/Materials | Build established: Mutant
   565 | -10/Materials | Discovered new exit (range 11)
   669 | -10/Materials | Derelicts attacked the area
   911 | -10/Materials | Discovered new exit (range 6)
  1012 | -10/Materials | Entered Mines
  1024 | -10/Mines     | Met a Derelict bent on vengeance
  1217 | -10/Mines     | Learned location of 2 exits from Materials
  1283 | -10/Mines     | Learned Materials emergency access door positions
  1444 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1637 | -10/Mines     | Discovered new exit (range 7)
  1723 | -10/Mines     | Entered Materials
  1723 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1724 | -9/Materials  | Identified exit to Materials
  1724 | -9/Materials  | Identified exit to Mines
  1938 | -9/Materials  | Discovered exit to Materials (range 11)
  2034 | -9/Materials  | Build established: Skirmisher
  2192 | -9/Materials  | Destroyed 9 combat bots
  2232 | -9/Materials  | Repaired Lgt. Armor Plating
  2260 | -9/Materials  | Repaired Lgt. Treads
  2663 | -9/Materials  | Build established: Tank
  3025 | -9/Materials  | Discovered exit to Materials (range 4)
  4000 | -9/Materials  | Entered another Materials area
  4000 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4243 | -8/Materials  | Identified exit to Garrison
  4292 | -8/Materials  | Garrison activated, responded to threat
  4695 | -8/Materials  | Discovered new exit (range 4)
  5252 | -8/Materials  | Discovered new exit (range 8)
  5374 | -8/Materials  | Repaired Shield Generator
  5466 | -8/Materials  | Found Powered Armor
  5470 | -8/Materials  | Found Powered Armor
  5473 | -8/Materials  | Found Powered Armor
  5476 | -8/Materials  | Found Powered Armor
  5550 | -8/Materials  | Identified exit to Storage
  5637 | -8/Materials  | Repaired Arm. Treads
  5726 | -8/Materials  | Entered Garrison
  5761 | -8/Garrison   | Discovered new exit (range 80)
  5761 | -8/Garrison   | Discovered new exit (range 84)
  5761 | -8/Garrison   | Discovered new exit (range 68)
  5815 | -8/Garrison   | Garrison Relay disabled
  6010 | -8/Garrison   | Triggered checkpoint
  6080 | -8/Garrison   | Destroyed 7 combat bots
  6131 | -8/Garrison   | Triggered checkpoint
  6138 | -8/Garrison   | Triggered checkpoint
  6294 | -8/Garrison   | Triggered checkpoint
  6344 | -8/Garrison   | Garrison Relay disabled
  6405 | -8/Garrison   | Installed Relay Interface Framework
  6557 | -8/Garrison   | Build established: Mutant
  6675 | -8/Garrison   | Garrison Relay disabled
  6683 | -8/Garrison   | Triggered checkpoint
  6942 | -8/Garrison   | Expanded RIF knowledge: Watcher Feeds
  6973 | -8/Garrison   | Entered Materials
  7027 | -8/Materials  | Build established: Tank
  7260 | -8/Materials  | Repaired Imp. Heat Sink
  7425 | -8/Materials  | Discovered new exit (range 12)
  7773 | -8/Materials  | First assault squad dispatched
  7864 | -8/Materials  | Destroyed 10 combat bots
  8165 | -8/Materials  | Discovered new exit (range 12)
  8437 | -8/Materials  | Discovered exit to Storage (range 16)
  8468 | -8/Materials  | Discovered exit to Storage (range 12)
  8507 | -8/Materials  | Identified exit to Garrison
  8509 | -8/Materials  | Entered Garrison
  8534 | -8/Garrison   | Expanded RIF knowledge: Robot Detection
  8591 | -8/Garrison   | Triggered checkpoint
  8704 | -8/Garrison   | Build established: Hacker-Tank
  8870 | -8/Garrison   | Phase Generator disabled
  8919 | -8/Garrison   | Triggered checkpoint
  9013 | -8/Garrison   | Triggered checkpoint
  9027 | -8/Garrison   | Build established: Hacker-Mutant
  9177 | -8/Garrison   | Triggered checkpoint
  9242 | -8/Garrison   | Destroyed 7 combat bots
  9252 | -8/Garrison   | Triggered checkpoint
  9269 | -8/Garrison   | Triggered checkpoint
  9321 | -8/Garrison   | Triggered checkpoint
  9473 | -8/Garrison   | Garrison Relay disabled
  9488 | -8/Garrison   | Discovered new exit (range 11)
  9650 | -8/Garrison   | Build established: Tank
  9664 | -8/Garrison   | Triggered checkpoint
  9850 | -8/Garrison   | Triggered checkpoint
  9883 | -8/Garrison   | Garrison Relay disabled
  9929 | -8/Garrison   | Discovered new exit (range 11)
 10068 | -8/Garrison   | Triggered checkpoint
 10187 | -8/Garrison   | Triggered checkpoint
 10399 | -8/Garrison   | Entered Factory
 10399 | -7/Factory    | Accompanied by 2 allies
 10399 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 10681 | -7/Factory    | Repaired Powered Armor
 10821 | -7/Factory    | Discovered new exit (range 6)
 11599 | -7/Factory    | First assault squad dispatched
 11912 | -7/Factory    | Garrison activated, responded to threat
 11957 | -7/Factory    | Build established: Mutant
 11987 | -7/Factory    | Identified exit to Garrison
 12437 | -7/Factory    | Discovered new exit (range 15)
 13155 | -7/Factory    | Discovered new exit (range 7)
 13341 | -7/Factory    | Build established: Gunner
 13442 | -7/Factory    | Repaired Powered Armor
 13490 | -7/Factory    | Repaired Adv. Treads
 13530 | -7/Factory    | Repaired Adv. Treads
 13720 | -7/Factory    | P-60 Hacker assimilated allied Guardian 4a
 13764 | -7/Factory    | Identified exit to Garrison
 13766 | -7/Factory    | Entered Garrison
 13874 | -7/Garrison   | Found embedded Infiltrators
 14057 | -7/Garrison   | Build established: Tank
 14091 | -7/Garrison   | Triggered checkpoint
 14141 | -7/Garrison   | Triggered checkpoint
 14289 | -7/Garrison   | Triggered checkpoint
 14341 | -7/Garrison   | Garrison Relay disabled
 14464 | -7/Garrison   | Triggered checkpoint
 14487 | -7/Garrison   | Garrison Relay disabled
 14518 | -7/Garrison   | Discovered new exit (range 92)
 14518 | -7/Garrison   | Discovered new exit (range 62)
 14518 | -7/Garrison   | Discovered new exit (range 10)
 14662 | -7/Garrison   | Triggered checkpoint
 14851 | -7/Garrison   | Garrison Relay disabled
 14960 | -7/Garrison   | Build established: Gunner
 15160 | -7/Garrison   | Triggered checkpoint
 15178 | -7/Garrison   | Garrison Relay disabled
 15534 | -7/Garrison   | Expanded RIF knowledge: Autooverride
 15784 | -7/Garrison   | Entered Factory
 15784 | -6/Factory    | Accompanied by 2 allies
 15784 | -6/Factory    | Evolved 2 slots: Utility x2
 15846 | -6/Factory    | Garrison activated, responded to threat
 15908 | -6/Factory    | Build established: Tank
 15993 | -6/Factory    | Identified exit to Garrison
 16134 | -6/Factory    | First assault squad dispatched
 16338 | -6/Factory    | Build established: Gunner
 16466 | -6/Factory    | Discovered new exit (range 7)
 16572 | -6/Factory    | Lost 4 parts (2n2u)
 17040 | -6/Factory    | Garrison activated, responded to threat
 17139 | -6/Factory    | Build established: Hacker-Tank
 17186 | -6/Factory    | Garrison activated, responded to threat
 17254 | -6/Factory    | Lost 4 parts (2p2u)
 17263 | -6/Factory    | Self-destructed

 Last Messages 
---------------
17261_ System corrupted: Component data lost.
17261_ K-01 Serf destroyed.
17261_ Penetrated by Slug.
17261_ C-30 ARC bursts open, deploying its
  payload.
17261_ G-67 Veteran unfolds itself.
17261_ G-50 Soldier unfolds itself. <x2>
17261_ E-15 Imp unfolds itself.
17261_ M-28 Smith repairs R-10 Processor.
17261_ U-05 Engineer lays Concrete.
17261_ K-01 Serf collects debris.
17262_ H-66 Slayer heat damages core (-9).
17262_ Targeting Computer melted.
17262_ Flexi-carbon Leg melted.
17262_ Phase Shifter melted.
17262_ K-01 Serf collects debris. <x2>
17262_ Gatling Laser blown off.
17262_ Force Rifle blown off.
17262_ Med. Treads blown off.
17262_ E-15 Imp destroyed.

 Map 
-----
+----------------------------------------------------+
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
| """ ?????????????????????????????????????????????? |
| "????????????????????????????????????????????????? |
| """??????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
| """??????????????????????????????????????????????? |
| ""??????????????????????????T   ?????????????????? |
| """?????????????????????????    ?????????????????? |
|     !  ?????????????????????    ?????????????????? |
| """ ????????????????? ?????#   #?????????????????? |
| ""???????????????????? ????#   #?????????????????? |
| """  ????????????????? ????#  *#?????????????????? |
|      #???????????????? ????#  %#?????????????????? |
| """  #????????????????#+???#   #?????????????????? |
| """  ?????????????????# ???#   #?????????????????? |
| """  ?????????????????# ???# = #?????????????????? |
|      #???????##########/####^^ #?????????????????? |
| """  #???????#           =##mR #?????????????????? |
| """  #???????#          =%##   ##????????????????? |
| """  #???????#            #%k / #????????????????? |
|      #???????#   k       *#][k! #?????############ |
| """  #???????#         =[!%]]%  #?????#            |
| """  #???????#       ====!%%!/  #?????#            |
| """  #???????#        ===@#     #?????#            |
|      #???????#   uk  =!!!%#"#####???????         ? |
| """  #???????#  k    !===%###?????????????     ??? |
| """  #???????#       [g =!#?????############+##### |
| """  #???????#           !#######*"                |
|      #???????#     g      + %%%=*!%"          #### |
| """  #???????#######g############|            #??? |
| """  ###########    %    #??????#    ####### ##??? |
| """                      #??????#    #?????# #???? |
|                          ^           #?#####+##### |
| """                                  #?#           |
| """                                  #?#           |
| """                 %     ^          #?#  """ """  |
|                                      #?#  """ """  |
|     %                    #######     #?#  """ """  |
| ################         #?????#     #?#           |
| ??????????????######+#######???#     #?#  """ """  |
| ??????????????#            #???#     ###  """ """  |
| ??????????????#      """"" #???#      ?+???"" """? |
| ??????????????#  !!  """"" #???#     #??????    ?? |
| ??????????????#  !%= """   #???#     #??????   ??? |
| ???????########   =%       #???#     #??????   ??? |
| ???????#      #      """"" #???#     ############? |
| ???????# """=!#      """"" #???#                   |
| ???????# """%*+!   % """   #####                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          21
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       90
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          12
Relay Coupler Types        2
Relay Coupler Value        60

 Item Schematics 
-----------------
          Grenade Launcher | -9/Materials | Scanalyzed
  Hrd. Light Armor Plating | -9/Materials | Scanalyzed
               Arm. Treads | -9/Materials | Scanalyzed
            Imp. Heat Sink | -9/Materials | Scanalyzed
    Visual Processing Unit | -9/Materials | Extracted
              Mining Laser | -9/Materials | Extracted
                Com. Wheel | -9/Materials | Extracted
               EMP Blaster | -9/Materials | Extracted
        Lgt. Assault Rifle | -9/Materials | Extracted
             Hacking Suite | -8/Materials | Hacked
        Hvy. Armor Plating | -8/Materials | Hacked
               Adv. Treads | -8/Materials | Hacked
             Powered Armor | -8/Materials | Scanalyzed
 Imp. Field Recycling Unit | -7/Factory   | Extracted
           Hvy. Ion Cannon | -7/Factory   | Extracted
              Titanium Leg | -7/Factory   | Extracted
 Hrd. Medium Armor Plating | -7/Factory   | Extracted
   Reaction Control System | -7/Factory   | Extracted
          Carbon-fiber Leg | -7/Factory   | Extracted
                       Axe | -7/Factory   | Extracted
                    Airjet | -7/Factory   | Extracted
       Imp. Cooling System | -6/Factory   | Scanalyzed
             Weapon Cycler | -6/Factory   | Extracted
              Plasma Rifle | -6/Factory   | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Treasure Hunter

 Challenges 
------------
None

 Game 
------
Seed              BoreScanSaw
  Manual?         0
Play Time         02:57:14
  Cumulative      47.2 hours
  Start           2024.08.27 @ 14:17:54
  End             2024.08.29 @ 14:18:00
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          32
  Rogue           0
  Adventurer      32
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          39
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2ad3913-e1d9-450d-a340-902d5e2c5cd5