Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 22:51:38 Player: IA-Sg3M Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2394) 2394 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1194) 1194 TOTAL SCORE: 5863 Bonus ------- High Alert Combat Kills 426 Follower Combat Kills 68 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 96/300 Energy 25/100 System Corruption 16% Temperature Cool (21) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (5) ---- Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Aerolev Unit > --- UTILITY ---------- Transport Network Coupler Core Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Large Storage Unit Improved Sensor Array ECM Suite Grenade Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Shield Generator Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Hammer Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 83 | 1 6 21 24 31 Power 5 | . 1 1 2 1 Engine 4 | . 1 1 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 35 | . 2 9 15 9 Treads 3 | . . . . 3 Leg 5 | . . . . 5 Wheel . | . . . . . Hover 19 | . 2 6 10 1 Flight 8 | . . 3 5 . Utility 15 | . 2 4 3 6 Device 1 | . . . . 1 Storage 2 | . 1 . . 1 Processor 3 | . 1 2 . . Hackware 2 | . . . 2 . Protection 7 | . . 2 1 4 Artifact . | . . . . . Weapon 28 | 1 1 7 4 15 Energy Gun 4 | 1 1 2 . . Energy Cannon 2 | . . . . 2 Ballistic Gun 5 | . . 1 2 2 Ballistic Cannon . | . . . . . Launcher 9 | . . 2 1 6 Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon 6 | . . 2 . 4 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Corrupted Parts 5 | . . 3 . 2 System Corruption 18 | . . 10 . 8 Parts Lost 42 | . . 15 8 19 Power 5 | . . 2 1 2 Propulsion 20 | . . 9 3 8 Utility 8 | . . 1 3 4 Weapon 9 | . . 3 1 5 Highest Loss Streak 8 | . . 5 3 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 70 | . 57 63 76 74 Engine 4 | . 9 2 5 4 Treads 2 | . . . . 5 Leg 6 | . . . . 14 Hover 9 | . 18 12 21 2 Flight 4 | . . 1 8 5 Storage 4 | . . 9 . 3 Processor 8 | . 7 16 9 3 Hackware 8 | . . . 13 14 Protection 4 | . . 4 7 5 Energy Gun 3 | . 22 6 . . Ballistic Gun 2 | . . 1 3 2 Impact Weapon 3 | . . . 3 7 Slashing Weapon 3 | . . 7 3 2 Peak Build Rating 27 | 1 7 11 27 27 Average Rating 14 | . 4 8 20 17 On Entrance 7 | . 1 7 10 20 Naked Turns 20 | . . . . 20 Heaviest Build 37 | 2 12 16 12 37 Greatest Support 60 | 3 12 18 30 60 Greatest Overweight (x) 3 | . . 3 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 8 8 5 15 Average Capacity 7 | 5 5 7 5 8 Most Carried 15 | 3 5 5 5 15 Average Carried 5 | 1 3 2 4 6 Final Capacity 8 | 5 8 5 5 5 Final Carried 5 | 3 4 5 5 1 Class Distribution -------------------- 58% | Scavenger-Mutant 29% | Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1306 | 144 126 242 413 381 Remotely . | . . . . . Salvage Created 2749 | . 231 1110 899 509 Parts 194 | . 14 102 48 30 Haulers Intercepted 8 | . 1 4 3 . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 56 | . . 22 15 19 Melee 19 | . . 7 6 6 Guns 12 | . . 7 5 . AOE 24 | . . 8 4 12 Classes Destroyed 13 | . 4 7 . 2 Worker 2 | . . 1 1 . Builder 6 | . . 5 1 . Tunneler 1 | . . 1 . . Hauler 8 | . 1 4 3 . Recycler 3 | . 1 . 2 . Operator 5 | . 2 3 . . Watcher 6 | . 3 2 1 . Swarmer 17 | . . 7 4 6 Grunt 19 | . . 8 7 4 Brawler 1 | . . . . 1 Duelist 4 | . . 2 . 2 Sentry 12 | . . 5 4 3 Programmer 3 | . . . . 3 Best Kill Streak 15 | . 4 15 6 8 Combat Bots Only 8 | . . 7 5 8 Max Kills in Single Turn 4 | . 1 4 2 2 Gunslinging . | . . . . . Exploded 3 | . . 3 1 2 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 346 | . . 102 82 162 Missed 117 | . . 30 29 58 Damage Taken 3725 | . . 1072 764 1889 Core 894 | . . 325 177 392 Absorbed by Shields 67 | . . . . 67 Redirected to Shielding 34 | . . 12 22 . Regen/Repaired (Parts) 72 | . . 43 29 . Core Remaining (%) 72 | 100 100 18 . . Volleys Fired 98 | . 14 34 26 24 Largest 2 | . 2 2 2 2 Hottest 130 | . 80 85 50 130 Shots Fired 146 | . 19 52 47 28 Gun 105 | . 19 44 42 . Cannon 6 | . . . . 6 Launcher 35 | . . 8 5 22 Special . | . . . . . Kinetic 43 | . . 1 42 . Thermal 6 | . . . . 6 Explosive 35 | . . 8 5 22 Electromagnetic 62 | . 19 43 . . Robot Hit Streak 12 | . 3 12 9 2 Robot Miss Streak 4 | . 1 2 4 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 172 | . 14 68 60 30 Core Hits 115 | . 7 49 32 27 Critical Kills 3 | . . . 3 . Critical Parts Destroyed 5 | . . . 2 3 Critical Strikes 13 | . . 1 8 4 Destroy 1 | . . . 1 . Corrupt 1 | . . 1 . . Smash 8 | . . . 4 4 Sever 3 | . . . 3 . Melee Attacks 156 | . . 38 36 82 Impact 80 | . . . 10 70 Slashing 76 | . . 38 26 12 Piercing . | . . . . . Sneak Attacks 14 | . . 9 5 . Combat Hostiles 1 | . . 1 . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 6400 | . 246 2554 1865 1735 Guns 1340 | . 225 463 652 . Cannons 57 | . . . . 57 Explosions 2112 | . 21 725 286 1080 Melee 2891 | . . 1366 927 598 Ramming . | . . . . . Kinetic 652 | . . . 652 . Thermal 256 | . 21 178 . 57 Explosive 1913 | . . 547 286 1080 Electromagnetic 688 | . 225 463 . . Impact 711 | . . . 210 501 Slashing 2180 | . . 1366 717 97 Piercing . | . . . . . Highest Corruption 16 | . . 10 . 16 Average Corruption 10 | . . 9 . 11 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 51 | . . 20 . 31 Message Errors 10 | . . 4 . 6 Matter Fused 13 | . . 2 . 11 Heat Flow Errors 10 | . . 5 . 5 Energy Discharges 5 | . . 2 . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 5 | . . 2 . 3 Data Loss (major) 4 | . . 3 . 1 Misfires 1 | . . 1 . . Alerts 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 532 | . 4 211 166 151 Projectiles . | . . . . . Explosions 142 | . 4 66 5 67 Melee 390 | . . 145 161 84 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 287 | . . 91 18 178 Shots 12 | . . 4 1 7 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 416 | . 98 202 11 416 Average Temperature 69 | . 34 50 4 141 Received Heat Transfer 1247 | . . 321 369 557 Effects 1 | . . . . 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . . 1 1 Combat Hostiles 1 | . . . . 1 Parts Fried 10 | . 2 . 6 2 Impact Corruptions 10 | . . . 4 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 324 | . 50 200 . 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 3 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 1075 | . 112 698 735 1075 Initial 358 | . . 46 251 358 Average 605 | . 53 496 487 810 Maximum Alert Level 3 | . . 2 3 3 Low Security (%) 12 | 100 100 12 . . Level 1 10 | . . 5 37 6 Level 2 38 | . . 81 50 14 Level 3 39 | . . . 11 78 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 4 2 . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 3 | . . 3 . . Assault 1 | . . . 1 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 10 | . . 7 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 5 37 22 27 Peak Tracking Total 8 | . 2 7 8 7 Tactical Retreats 13 | . . 8 2 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . . 1 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . . 1 1 2 Max in Single Turn 1 | . . 1 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 16 | . 5 4 5 2 Terminals 11 | . 4 2 3 2 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 38 | . 13 11 11 3 Successful 20 | . 6 5 7 2 Failed 18 | . 7 6 4 1 Catastrophic 3 | . 1 2 . . Database Lockouts . | . . . . . Manual 27 | . 12 7 8 . Terminals 30 | . 12 7 8 3 Fabricators . | . . . . . Repair Stations 4 | . . 2 2 . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Terminal Hacks 5 | . 2 . 1 2 Open Door 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Zone Layout 3 | . 2 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 8 | . 4 1 3 . Terminals 7 | . 3 1 3 . Track 1 | . 1 . . . Botnet 2 | . 1 . 1 . Disrupt 1 | . . . 1 . Operators 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 2 . . . Used . | . . . . . Hacking Detections 10 | . 4 3 3 . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 89 | . . 38 51 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired 3 | . . . . 3 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 14 | . . . . 14 Total Damage 248 | . . . . 248 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2913 | 34 212 848 442 1377 Spaces Moved 2306 | 55 271 682 398 900 Core 379 | 55 102 183 . 39 Treads 151 | . . . . 151 Legs 482 | . . . . 482 Wheels . | . . . . . Hover 782 | . 169 390 223 . Flight 512 | . . 109 175 228 Fastest Speed 34 | 50 50 35 34 34 Average Speed 83 | 50 54 82 40 113 Slowest Speed 260 | 50 60 200 50 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 3 46 53 33 88 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 9 | . . 1 1 7 Terrain Destroyed 164 | . 3 53 29 79 Melee 7 | . . 1 1 5 Projectile 2 | . . . . 2 AOE 155 | . 3 52 28 72 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2893 | 60 314 853 573 1093 Wait 177 | . 21 68 72 16 Move 2303 | 54 270 681 398 900 Hop . | . . . . . Pick Up 34 | 4 3 5 5 17 Fast Attach 50 | 1 4 13 16 16 Attach 21 | . 2 5 4 10 Detach 6 | . . 4 1 1 Swap 12 | . . 3 4 5 Drop 24 | 1 . 2 11 10 Fire 98 | . 14 34 26 24 Melee 152 | . . 38 36 78 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 16 | . . . . 16 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 12) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Discovered new exit (range 10) 388 | -9/Materials | Discovered new exit (range 16) 431 | -9/Materials | Destroyed 7 combat bots 431 | -9/Materials | Lost 5 parts (1p3n1u) 516 | -9/Materials | Lost 3 parts (1p1n1w) 593 | -9/Materials | System corruption reached 10% 647 | -9/Materials | Core integrity fell below 50% 788 | -9/Materials | Repaired Katana 992 | -9/Materials | Core integrity fell below 20% 1090 | -9/Materials | Discovered new exit (range 13) 1095 | -9/Materials | Entered another Materials area 1095 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1227 | -8/Materials | Garrison activated, responded to threat 1335 | -8/Materials | Build established: Scavenger-Mutant 1406 | -8/Materials | Lost 3 parts (1p1n1u) 1422 | -8/Materials | Discovered new exit (range 12) 1495 | -8/Materials | First assault squad dispatched 1534 | -8/Materials | Repaired Imp. Flight Unit 1537 | -8/Materials | Identified exit to Garrison 1537 | -8/Materials | Entered Garrison 1551 | -8/Garrison | Triggered checkpoint 1602 | -8/Garrison | Triggered checkpoint 1625 | -8/Garrison | Triggered checkpoint 1629 | -8/Garrison | Triggered checkpoint 1642 | -8/Garrison | Triggered checkpoint 1692 | -8/Garrison | Destroyed 8 combat bots 1695 | -8/Garrison | Discovered new exit (range 12) 1756 | -8/Garrison | Lost 3 parts (2n1u) 1793 | -8/Garrison | Triggered checkpoint 1941 | -8/Garrison | Discovered new exit (range 12) 1979 | -8/Garrison | Triggered checkpoint 2057 | -8/Garrison | Lost 3 allies 2275 | -8/Garrison | Triggered checkpoint 2283 | -8/Garrison | Core integrity fell below 50% 2304 | -8/Garrison | Garrison Relay disabled 2336 | -8/Garrison | Lost 5 parts (1p3n1u) 2338 | -8/Garrison | System corruption reached 10% 2496 | -8/Garrison | Installed Relay Interface Framework 2531 | -8/Garrison | Discovered new exit (range 5) 2593 | -8/Garrison | Spotted B-75 Beast 2594 | -8/Garrison | Core integrity fell below 20% 2631 | -8/Garrison | Released all parts (4) 2662 | -8/Garrison | Lost 8 parts (1p2n1u4w) 2914 | -8/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 02762_ System corrupted: Matter fused (-7). 02778_ Acquired 3 matter. 02790_ System corrupted: Matter fused (-9). 02808_ System corrupted: Matter fused (-7). 02817_ Dropped Hvy. Assault Rifle. 02819_ Acquired Hvy. Ion Cannon. 02825_ Dropped Imp. Sensor Array. 02826_ Dropped Relay Coupler [NC]. 02826_ Dropped Relay Coupler [Duelist]. 02827_ Dropped Relay Coupler [Sentry]. 02827_ Dropped Relay Coupler [Hunter]. 02828_ Acquired Hvy. Ion Cannon. 02834_ 4JYB&,82%,QS/|VI3RWC/Y|Q1BSX1U1F