Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.26 @ 15:18:01 Player: sentrybuster Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (231) 1155 Value Destroyed (11038) 11038 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3050) 3050 TOTAL SCORE: 20663 Bonus ------- High Alert Combat Kills 3074 Friendly Fire -24 Cogmind --------- Core Integrity 0/1300 Matter 221/300 Energy 48/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Field Propulsion Drive > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Faulty Experimental Cooling System Quantum Capacitor Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Heavy Treads Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved System Shield > --- WEAPON ----------- Advanced Plasma Cannon Heavy Neutron Cannon Cooled Phase Cannon Cooled Phase Cannon > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Experimental Cooling System Energy Well Quantum Capacitor EM Shield EM Shield EM Shield Phase Gun Cooled Phase Cannon Nova Cannon Gravity Flail [Rating: 132] Favorites ----------- Power Heavy Antimatter Reactor Engine Improved Ion Engine Power Core Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Flight Unit Cooled Field Propulsion Drive Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Gravity Flail Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . 1 . 1 . . 1 1 Utility 7 | . . 1 2 . 1 1 1 1 Weapon 2 | . . . . 1 1 . . . Parts Attached 216 | 6 1 13 19 21 17 53 59 27 Power 20 | 1 . 1 1 2 2 5 5 3 Engine 3 | 1 . 1 1 . . . . . Core 9 | . . . . 2 2 5 . . Reactor 8 | . . . . . . . 5 3 Propulsion 44 | 2 . 3 3 4 4 9 8 11 Treads 32 | . . 3 3 4 4 9 8 1 Leg 11 | 2 . . . . . . . 9 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 78 | 1 1 3 7 5 4 21 27 9 Device 43 | . . . 4 2 2 9 21 5 Storage 8 | 1 . 2 . . . 3 . 2 Processor 6 | . 1 1 . . 1 . 2 1 Hackware 1 | . . . . . . . . 1 Protection 20 | . . . 3 3 1 9 4 . Artifact . | . . . . . . . . . Weapon 74 | 2 . 6 8 10 7 18 19 4 Energy Gun 37 | 2 . 4 6 8 3 11 2 1 Energy Cannon 29 | . . . 1 2 3 6 15 2 Ballistic Gun 1 | . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . 1 1 . 1 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 16 | . . . 3 1 3 4 4 1 Parts Lost 91 | . . 3 5 7 4 14 35 23 Power 7 | . . 1 . . . 3 1 2 Propulsion 18 | . . . . 1 . 3 6 8 Utility 29 | . . . 3 2 . 5 14 5 Weapon 37 | . . 2 2 4 4 3 14 8 Highest Loss Streak 10 | . . 3 2 3 1 3 8 10 Average Slot Usage (%) 91 | . 99 90 96 98 97 95 79 64 Engine 1 | . 14 10 9 . . . . . Core 5 | . . . . 6 6 10 1 . Reactor 2 | . . . . . . . 8 7 Treads 20 | . . 19 27 29 26 19 12 2 Leg 1 | . 28 9 . . . . . 9 Device 13 | . . . 15 16 13 11 16 15 Storage 8 | . 14 11 9 7 6 11 9 5 Processor 6 | . 13 18 9 7 6 5 5 6 Protection 6 | . . . 8 5 12 9 4 . Energy Gun 11 | . 28 14 12 16 13 12 4 1 Energy Cannon 8 | . . . 5 5 10 8 12 11 Naked Turns 21 | . . . . . . . . 21 Heaviest Build 148 | 13 13 44 56 59 80 103 148 108 Greatest Support 168 | 20 20 60 62 90 108 117 168 109 Greatest Overweight (x) 5 | . . 1 . . 1 3 1 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 18 | 6 6 12 12 12 12 18 18 14 Average Capacity 14 | 4 6 9 12 12 12 17 17 10 Most Carried 18 | 4 5 11 12 12 12 18 18 13 Average Carried 12 | 1 4 6 11 11 11 16 15 9 Final Capacity 18 | 6 6 12 12 12 12 18 10 4 Final Carried 18 | 4 5 11 12 12 12 18 10 4 Class Distribution -------------------- 24% | Gunner 18% | Scavenger-Mutant 17% | Mutant 13% | Tank 13% | Scavenger-Tank 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Tank | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2326 | 216 54 77 272 180 182 485 650 210 Remotely . | . . . . . . . . . Salvage Created 11973 | . 80 393 1063 1377 886 3395 3577 1202 Parts 440 | . 8 26 54 69 24 114 100 45 Haulers Intercepted 15 | . 1 . 2 4 1 2 5 . Recyclers Shooed 5 | . . . 2 . . 2 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 175 | . . 8 15 21 13 51 52 15 Melee 1 | . . 1 . . . . . . Guns 73 | . . 6 10 12 8 29 7 1 Cannons 79 | . . . 2 7 5 17 35 13 AOE 8 | . . 1 3 . . . 3 1 Classes Destroyed 18 | . 2 4 3 2 . 5 1 1 Worker 9 | . . . . 1 . 5 3 . Builder 6 | . . 1 . . . . 3 2 Tunneler 1 | . . . . . . . . 1 Hauler 15 | . 1 . 2 4 1 2 5 . Recycler 9 | . . . 5 . 1 1 1 1 Mechanic 1 | . . . . . . 1 . . Operator 4 | . . 1 . 1 1 . 1 . Watcher 11 | . 2 . 2 2 . 5 . . Swarmer 13 | . . . 4 . 1 3 5 . Saboteur 2 | . . . . . . 2 . . Grunt 86 | . . 5 5 11 7 23 30 5 Brawler 10 | . . . . . . 6 4 . Duelist 4 | . . . . . . 3 1 . Protector 1 | . . . . . . 1 . . Sentry 22 | . . 3 5 5 1 4 3 1 Hunter 18 | . . . 1 2 2 3 2 8 Programmer 18 | . . . . 3 2 6 6 1 Behemoth 1 | . . . . . . . 1 . Best Kill Streak 11 | . 2 4 6 5 2 9 11 6 Combat Bots Only 8 | . . 4 6 5 2 8 5 5 Max Kills in Single Turn 8 | . 1 1 3 1 1 4 8 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 3 . . . 2 1 Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 18173 | . . 554 747 1559 1094 2605 6874 4740 Core 2756 | . . 84 155 405 126 167 516 1303 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 473 | . . . . . . . 349 124 Core Remaining (%) 76 | 100 100 79 71 42 85 83 55 . Volleys Fired 507 | . 4 27 57 74 40 107 159 39 Largest 4 | . 2 2 2 3 4 4 4 4 Hottest 485 | . 90 112 129 209 308 485 485 419 Shots Fired 1333 | . 8 47 109 204 131 358 361 115 Gun 672 | . 8 42 85 142 77 225 77 16 Cannon 650 | . . . 23 62 54 133 281 97 Launcher 11 | . . 5 1 . . . 3 2 Special . | . . . . . . . . . Kinetic 9 | . . 9 . . . . . . Thermal 1304 | . 4 28 108 204 131 358 358 113 Explosive 6 | . . . 1 . . . 3 2 Electromagnetic 14 | . 4 10 . . . . . . Robot Hit Streak 45 | . 3 14 11 32 18 45 34 37 Robot Miss Streak 5 | . 1 1 3 2 3 5 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Capacitor 26 | . . . . . . . 22 4 Shots Hit Robots 1002 | . 4 39 76 157 102 273 265 86 Core Hits 471 | . 3 16 34 60 54 151 113 40 Critical Hits 21 | . . . 2 5 4 2 7 1 Critical Kills 7 | . . . 1 2 . 2 2 . Critical Parts Destroyed 14 | . . . 1 3 4 . 5 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 33490 | . 72 597 1661 3292 2059 8749 12497 4563 Guns 11223 | . 72 491 1114 2219 1376 4197 1359 395 Cannons 18805 | . . . 291 1073 678 3917 9319 3527 Explosions 3367 | . . 102 249 . . 591 1802 623 Melee . | . . . . . . . . . Ramming 95 | . . 4 7 . 5 44 17 18 Kinetic 109 | . . 109 . . . . . . Thermal 31263 | . . 326 1405 3292 2054 8114 12150 3922 Explosive 1793 | . . . 249 . . 591 330 623 Electromagnetic 230 | . 72 158 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . 1 6 2 20 13 Average Corruption 5 | . . . . 1 5 1 12 3 Corruption Purged . | . . . . . . . . . Effects 177 | . . . . 1 30 16 121 9 Message Errors 34 | . . . . . 7 4 21 2 Matter Fused 21 | . . . . . 3 . 18 . Heat Flow Errors 13 | . . . . . 4 2 6 1 Energy Discharges 23 | . . . . . 5 5 10 3 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 11 | . . . . 1 3 1 6 . Data Loss (major) 4 | . . . . . . . 3 1 Misfires 7 | . . . . . 5 . 2 . Alerts 2 | . . . . . . . 2 . Misdirections 9 | . . . . . . . 9 . Targeting Errors 41 | . . . . . 2 4 33 2 Weapon Failures 11 | . . . . . 1 . 10 . Overload Shots 132 | . . . . . . 39 68 25 Effects 9 | . . . . . . . 8 1 Energy Bleed 2 | . . . . . . . 1 1 Heat Surge 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Meltdown 5 | . . . . . . . 5 . Overflow Damage 1485 | . . 12 . 12 15 441 784 221 Projectiles 1124 | . . . . 12 15 304 582 211 Explosions 354 | . . 12 . . . 130 202 10 Melee 7 | . . . . . . 7 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 119 | . . 64 . . . . . 55 Shots 4 | . . 3 . . . . . 1 Rammed 11 | . . 1 2 . 1 1 2 4 Targets Rammed 14 | . . 2 3 . 1 2 2 4 Kicked . | . . . . . . . . . Crushed 3 | . . 1 1 . . 1 . . Highest Temperature 739 | . 60 255 249 180 228 455 739 240 Average Temperature 104 | . 25 75 47 47 70 71 171 118 Received Heat Transfer 3018 | . . 183 279 249 216 753 1086 252 Effects 22 | . . . . . . 3 19 . Shutdowns 5 | . . . . . . 1 4 . Energy Bleed 2 | . . . . . . . 2 . Interference 8 | . . . . . . 1 7 . Matter Decay 3 | . . . . . . . 3 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 3 | . . . . . . 1 2 . Siege Activations 12 | . . . . . . 1 9 2 Total Turns 275 | . . . . . . 16 208 51 Longest Duration 43 | . . . . . . 16 43 27 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 16 | . . . . 2 1 5 8 . Combat Hostiles 14 | . . . . 2 . 5 7 . Parts Melted 110 | . . 2 6 15 11 39 29 8 Heat Transferred 43620 | . . 851 2738 5898 4210 12647 13546 3730 Parts Sabotaged 7 | . . . . . . 4 1 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 1474 | . 56 223 269 406 298 1269 1474 1129 Initial 748 | . . 23 9 85 177 39 621 748 Average 440 | . 28 99 107 168 164 704 735 865 Maximum Alert Level 4 | . . 1 1 2 1 4 4 4 Low Security (%) 44 | 100 100 84 94 71 72 20 . . Level 1 12 | . . 15 5 26 27 10 . . Level 2 13 | . . . . 1 . 9 54 . Level 3 21 | . . . . . . 33 35 99 Level 4 7 | . . . . . . 26 9 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 50 | . . 3 . 6 5 13 15 8 Investigation 9 | . . 1 . 2 1 1 4 . Extermination 12 | . . . . 3 2 2 3 2 Reinforcement 13 | . . 2 . 1 2 3 2 3 Assault 16 | . . . . . . 7 6 3 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . 1 . . . 1 . 1 Haulers Reinforced 4 | . . . . 1 1 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 11 | . . 1 1 1 1 . 3 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 281 | . 1 12 24 25 19 72 72 56 Peak Tracking Total 24 | . . 4 6 4 4 6 7 24 Tactical Retreats 17 | . . . 1 1 1 4 4 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 23 | . . 2 . 3 2 7 4 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 38 | . . . 4 2 . 9 22 1 Max in Single Turn 18 | . . . 2 2 . 3 18 1 Garrison Access 4 | . . . . . 1 2 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 50 | . 4 6 4 12 6 6 8 4 Terminals 34 | . 2 6 3 7 4 3 6 3 Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 7 | . 1 . 1 2 1 1 1 . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 5 | . . . . 1 1 2 1 . Total Hacks 123 | . 12 18 15 24 14 13 19 8 Successful 47 | . 5 11 10 7 5 3 4 2 Failed 76 | . 7 7 5 17 9 10 15 6 Catastrophic 12 | . . . . 2 1 2 5 2 Database Lockouts . | . . . . . . . . . Manual 75 | . 6 13 12 17 10 6 10 1 Terminals 87 | . 6 18 14 15 9 6 15 4 Fabricators 1 | . . . . 1 . . . . Repair Stations 4 | . 2 . . 2 . . . . Recycling Units 14 | . 4 . 1 4 2 2 1 . Scanalyzers 4 | . . . . . . . . 4 Garrison Access 13 | . . . . 2 3 5 3 . Terminal Hacks 11 | . 1 3 5 . . . 2 . Terminal Index 1 | . . . 1 . . . . . Alert Level 2 | . . 1 1 . . . . . Unreport Threat 3 | . . . 1 . . . 2 . Dispatch Records 1 | . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 1 . 1 1 . Retrieve Components 4 | . . . 1 1 . 1 1 . Scanalyzer 1 | . . . . . . . . 1 Insert Component 1 | . . . . . . . . 1 Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 28 | . 4 8 4 5 4 1 1 1 Terminals 26 | . 3 8 4 4 4 1 1 1 Track 15 | . 1 5 1 3 3 1 1 . Assimilate 2 | . . . 1 . . . . 1 Botnet 7 | . 2 2 1 1 1 . . . Operators 2 | . . 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . Mechanics 2 | . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 45 | . 4 6 2 11 6 5 7 4 Full Trace Events 7 | . . . . 1 1 1 4 . Feedback Events 2 | . . . . . 1 . 1 . Corruption 2 | . . . . . 1 . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 31 | . . . 10 10 . 10 1 . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 2 1 . Machine Destruction 3 | . . . . . . 2 1 . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 2 | . . . 1 . . . . 1 Largest Group 1 | . . . 1 1 . . . 1 Highest-Rated Group 44 | . . . 10 10 . . . 44 Highest-Rated Ally 44 | . . . 10 10 . . . 44 Total Orders 11 | . . . 5 6 . . . . STAY 6 | . . . 3 3 . . . . FOLLOW 5 | . . . 2 3 . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 12111 | 64 361 413 1011 2579 1639 2798 2407 839 Spaces Moved 6362 | 46 282 208 501 1428 894 1316 1047 640 Core 205 | 5 . . . . . . . 200 Treads 5400 | . . 105 501 1428 894 1316 1047 109 Legs 668 | 41 282 103 . . . . . 242 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 89 | . . . . . . . . 89 Fastest Speed 32 | 50 120 120 155 155 158 162 160 32 Average Speed 154 | 112 120 140 157 156 159 171 167 101 Slowest Speed 270 | 120 120 180 160 158 178 220 180 270 Overloaded Moves 80 | . . . . . . . . 80 Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 43 23 36 39 20 31 35 22 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 345 | . . 11 3 48 . 92 134 57 Melee . | . . . . . . . . . Projectile 81 | . . . . 4 . 16 51 10 AOE 264 | . . 11 3 44 . 76 83 47 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 7603 | 56 297 279 615 1615 998 1590 1414 739 Wait 295 | . 6 16 3 65 31 59 93 22 Move 6348 | 45 281 207 500 1427 893 1315 1046 634 Hop 3 | . . . . . . . . 3 Pick Up 91 | 5 3 8 13 11 4 21 22 4 Fast Attach 135 | 5 1 7 11 12 11 33 33 22 Attach 64 | 1 . 3 4 7 5 15 24 5 Detach 39 | . . 3 4 3 2 11 14 2 Swap 18 | . . 3 4 2 2 5 2 . Drop 83 | . 2 3 16 14 9 16 19 4 Fire 507 | . 4 27 57 74 40 107 159 39 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 2 | . . . . . . . . 2 Crush 10 | . . 2 3 . 1 2 2 . Escape Stasis 6 | . . . . . . 6 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 629 | -9/Materials | Lost 3 parts (1p2w) 798 | -9/Materials | Discovered new exit (range 9) 839 | -9/Materials | Entered another Materials area 839 | -8/Materials | Evolved 2 slots: Utility x2 896 | -8/Materials | Discovered new exit (range 16) 1110 | -8/Materials | Build established: Scavenger-Mutant 1225 | -8/Materials | Discovered new exit (range 8) 1343 | -8/Materials | Discovered new exit (range 16) 1716 | -8/Materials | Discovered new exit (range 15) 1850 | -8/Materials | Entered Factory 1850 | -7/Factory | Accompanied by 1 ally 1850 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2412 | -7/Factory | Build established: Gunner 2783 | -7/Factory | Lost 3 parts (1n2w) 3044 | -7/Factory | Discovered new exit (range 15) 3551 | -7/Factory | Discovered new exit (range 8) 3814 | -7/Factory | Core integrity fell below 50% 3968 | -7/Factory | Discovered new exit (range 7) 4429 | -7/Factory | Entered another Factory area 4429 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4702 | -6/Factory | Spotted B-75 Beast 4737 | -6/Factory | Build established: Tank 5376 | -6/Factory | Build established: Scavenger-Tank 5458 | -6/Factory | Discovered new exit (range 5) 5590 | -6/Factory | Discovered new exit (range 4) 6068 | -6/Factory | Entered another Factory area 6068 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6124 | -5/Factory | Build established: Tank 6968 | -5/Factory | First assault squad dispatched 7124 | -5/Factory | Lost 3 parts (2u1w) 7128 | -5/Factory | Destroyed 8 combat bots 7173 | -5/Factory | Found Prototype Launcher 7173 | -5/Factory | Identified Scatter Rocket Array 7766 | -5/Factory | Discovered new exit (range 6) 7891 | -5/Factory | Build established: Scavenger-Tank 8099 | -5/Factory | Lost 3 parts (1p1n1u) 8360 | -5/Factory | Build established: Scavenger-Gunner 8866 | -5/Factory | Entered another Factory area 8866 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9097 | -4/Factory | Build established: Gunner 9116 | -4/Factory | First assault squad dispatched 9186 | -4/Factory | Lost 4 parts (1n2u1w) 9527 | -4/Factory | Lost 7 parts (1n3u3w) 9630 | -4/Factory | Found Quantum Capacitor 9687 | -4/Factory | Spotted B-86 Titan 9704 | -4/Factory | Destroyed B-86 Titan 9753 | -4/Factory | Discovered new exit (range 10) 10000 | -4/Factory | System corruption reached 10% 10388 | -4/Factory | Lost 8 parts (2n3u3w) 11229 | -4/Factory | Lost 3 parts (1n2u) 11266 | -4/Factory | Discovered new exit (range 5) 11273 | -4/Factory | Entered Research 11273 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11739 | -3/Research | Lost 7 parts (2n1u4w) 11773 | -3/Research | First assault squad dispatched 11867 | -3/Research | Spotted B-86 Titan 11961 | -3/Research | Released all parts (5) 11980 | -3/Research | Core integrity fell below 50% 11984 | -3/Research | Lost 10 parts (1p3n3u3w) 12046 | -3/Research | Spotted B-86 Titan 12055 | -3/Research | Core integrity fell below 20% 12060 | -3/Research | System corruption reached 10% 12062 | -3/Research | Lost 3 parts (2n1u) 12107 | -3/Research | Found Fusion Bomb Launcher 12112 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12044_ U-05 Engineer lays Concrete. 12047_ Knocked back. 12047_ Penetrated by Slug. 12049_ ALERT: Significant disruption in Zone 1W, assault force dispatched. 12050_ Slug penetrates Wall. 12050_ Acquired Prototype Flight Unit. 12050_ Identified Cld. Field Propulsion Drive. 12055_ P-80 Master resets P-80 Master, system corruption cleaned. 12057_ R>=A9YY0ZLIMFJA&NCWBP| 9OA3FL Z7XOHB, 12059_ W-44 Eye sends out distress signal. 12069_ K-01 Serf cleans the Recycling Unit. 12069_ Recycling Unit disabled. 12075_ Slug penetrates Wall. 12101_ System corrupted: Energy discharge (-15). 12107_ Acquired Fusion Bomb Launcher. 12109_ P-80 Master destroyed. 12109_ T-07 Excavator destroyed. 12111_ Destroyed Prototype Energy Gun. 12112_ Fusion Bomb Launcher destroyed. [Achievement: Torch] Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????#????????? | | ?????????????????????#?????? ##???????? | | ?????????????????????# ##### #???????? | | ?????????????????????? # ##?#????? | | ???????????????????????+ # #????? | | ???????????????????????#R ! #????? | | ???????????????????????# #????? | | ???????????????????????# @ [ #????? | | ???????????????????????# = %! #??? | | ???????????????????????# # = #??? | | ???????????????????????##? [pp #??? | | ??????????????????????????# ppp #??? | | ??????????????????????????? p #??? | | ??????????????????????????? #??? | | ???????????????????????????? #??? | | ???????????????????????????? p ?? | | ???????????????????????????? |? | | ????????????????????????????# # ?? | | ????????????????????????????# # ?? | | ????????????????????????????# p #????? | | ????????????????????????????# /????? | | ????????????????????????????#### #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ??????????????????????########## #????? | | ??????????????????????# +????? | | ??????????????????????# ##########????? | | ??????????????????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 100 Energy Generation 45 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EM 25 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 16 Recoil Reduction 5 Particle Charging 15 Overload Amplification 50 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Torch Challenges ------------ None Game ------ Seed RelayNeutronSuite Manual? 0 Play Time 01:39:24 Cumulative 191.0 hours Start 2021.04.26 @ 12:51:55 End 2021.04.26 @ 15:18:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 294 Rogue 290 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03f6f124-acd0-4fbd-b62d-0de6d6b7d36a