Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 10:49:13 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (113) 565 Value Destroyed (2753) 2753 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (357) 357 TOTAL SCORE: 7235 Bonus ------- High Alert Combat Kills 57 Met Data Miner 300 Cogmind --------- Core Integrity 292/700 Matter 219/300 Energy 41/100 System Corruption 0% Temperature Warning (304) Movement Treading (225) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- Light EM Pulse Cannon > --- INVENTORY (15) --- Improved Heat Sink Compact Battery (200) Advanced Targeting Computer System Shield Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Medium Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Shock Rifle Light EM Pulse Cannon Advanced EMP Blaster > --- INVENTORY -------- Nuclear Core Advanced Treads Medium Treads Improved Heat Sink Compact Battery Advanced Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite System Shield Light EM Pulse Cannon Heavy Assault Rifle Minigun Missile Launcher Katana [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . 1 2 2 . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 116 | 9 14 15 35 25 11 5 . 2 Power 12 | 1 3 1 3 3 . 1 . . Engine 7 | 1 3 1 2 . . . . . Core 5 | . . . 1 3 . 1 . . Reactor . | . . . . . . . . . Propulsion 23 | 3 5 4 8 1 . 2 . . Treads 7 | . 2 1 2 . . 2 . . Leg . | . . . . . . . . . Wheel 16 | 3 3 3 6 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | 3 3 5 10 11 4 1 . . Device 14 | 2 . . 5 5 1 1 . . Storage 6 | 1 1 1 1 2 . . . . Processor 4 | . 1 1 1 1 . . . . Hackware 3 | . . . 2 1 . . . . Protection 10 | . 1 3 1 2 3 . . . Artifact . | . . . . . . . . . Weapon 44 | 2 3 5 14 10 7 1 . 2 Energy Gun 9 | . . . 6 2 1 . . . Energy Cannon 8 | . . . . 4 2 . . 2 Ballistic Gun 19 | 2 3 5 6 2 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . 2 1 2 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 32 | . 5 3 6 1 5 7 . 5 Power 4 | . 1 . 1 . . 1 . 1 Propulsion 5 | . 1 2 . . . 1 . 1 Utility 9 | . 1 1 1 . 3 2 . 1 Weapon 14 | . 2 . 4 1 2 3 . 2 Highest Loss Streak 5 | . 2 2 3 1 2 5 . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 98 99 95 93 86 77 61 61 Engine 5 | . 14 11 7 . . . . . Core 3 | . . . . 6 7 6 7 7 Treads 2 | . 7 . . . . 6 15 14 Wheel 13 | . 20 21 17 9 7 3 . . Device 8 | . 5 . 8 17 19 4 . . Storage 9 | . 14 11 9 7 7 7 7 7 Processor 9 | . 2 11 9 8 15 15 15 15 Hackware 3 | . . . 9 7 1 . . . Protection 8 | . 4 11 8 10 7 12 7 7 Energy Gun 4 | . . . 15 4 1 . . . Energy Cannon 2 | . . . . 9 6 . . 1 Ballistic Gun 14 | . 28 33 9 4 1 7 7 7 Slashing Weapon 1 | . . . . 2 6 5 . . Peak Build Rating 46 | 7 8 20 29 46 46 41 23 25 Average Rating 25 | 6 7 16 24 40 42 34 23 22 On Entrance 21 | . 7 8 20 27 44 40 23 23 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 12 21 37 43 52 52 50 33 33 Greatest Support 50 | 26 40 20 43 28 28 50 50 50 Greatest Overweight (x) 17 | . 1 3 3 17 1 1 . . Average Overweight (x) . | . . 1 1 1 1 . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 12 15 15 15 15 15 15 Most Carried 15 | 8 10 15 15 15 15 11 6 6 Average Carried 11 | 5 8 11 14 14 12 8 6 5 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 15 | 8 10 15 15 15 10 6 6 4 Class Distribution -------------------- 48% | Mutant 31% | Scavenger-Tank 7% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2753 | 469 644 590 395 271 205 152 . 27 Remotely . | . . . . . . . . . Salvage Created 3938 | 190 562 974 1391 280 146 228 . 167 Parts 240 | 13 43 47 87 19 7 19 . 5 Haulers Intercepted 6 | . . 1 5 . . . . . Recyclers Shooed 2 | 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . 4 11 . 2 Prevented 7 | . . . . . 2 3 . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 77 | . 16 18 19 6 6 8 . 4 Guns 61 | . 16 18 17 3 2 3 . 2 Cannons 5 | . . . . 3 1 . . 1 AOE 9 | . . . 1 . 3 5 . . Classes Destroyed 13 | 3 4 3 1 1 . . . 1 Worker 8 | 2 1 2 3 . . . . . Tunneler 4 | 3 . . 1 . . . . . Hauler 6 | . . 1 5 . . . . . Recycler 4 | 1 1 2 . . . . . . Operator 7 | . 1 2 2 2 . . . . Drone 2 | . . . . . . . . 2 Watcher 7 | . 2 1 4 . . . . . Swarmer 33 | . 9 4 4 4 6 6 . . Grunt 27 | . 7 8 8 . . 2 . 2 Brawler 1 | . . 1 . . . . . . Sentry 12 | . . 5 6 1 . . . . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 17 | 3 4 17 8 4 3 3 . 2 Combat Bots Only 10 | . 3 10 3 4 3 3 . 2 Max Kills in Single Turn 3 | 1 1 2 2 2 3 2 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . 1 . 3 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 540 | . 96 69 82 66 140 73 . 14 Missed 168 | . 17 14 25 23 61 24 . 4 Damage Taken 4924 | . 766 706 875 594 843 913 . 227 Core 713 | . 101 103 101 139 174 95 . . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 59 74 81 . . . . . Volleys Fired 297 | 31 71 61 61 22 12 26 . 13 Largest 3 | 2 2 3 3 3 3 2 . 3 Hottest 142 | 40 40 69 135 142 131 59 . 135 Shots Fired 667 | 62 142 181 167 38 19 34 . 24 Gun 611 | 62 142 181 167 13 11 23 . 12 Cannon 41 | . . . . 23 6 . . 12 Launcher 15 | . . . . 2 2 11 . . Special . | . . . . . . . . . Kinetic 480 | 62 142 181 42 9 9 23 . 12 Thermal . | . . . . . . . . . Explosive 4 | . . . . . 1 3 . . Electromagnetic 183 | . . . 125 29 9 8 . 12 Robot Hit Streak 20 | 5 16 20 20 8 8 6 . 18 Robot Miss Streak 9 | 5 4 9 5 3 2 5 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 2 9 3 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 406 | 32 85 106 103 27 13 19 . 21 Core Hits 187 | 10 38 46 52 14 7 12 . 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 4 | . . 1 2 1 . . . . Destroy 1 | . . 1 . . . . . . Corrupt 3 | . . . 2 1 . . . . Melee Attacks 17 | . . . . 7 8 2 . . Impact . | . . . . . . . . . Slashing 17 | . . . . 7 8 2 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6692 | 333 888 1440 2006 484 393 735 . 413 Guns 4993 | 333 884 1440 1684 145 90 243 . 174 Cannons 615 | . . . . 265 111 . . 239 Explosions 1035 | . . . 322 29 192 492 . . Melee 45 | . . . . 45 . . . . Ramming 4 | . 4 . . . . . . . Kinetic 3738 | 333 884 1440 480 109 75 243 . 174 Thermal 410 | . . . 322 . . 88 . . Explosive 226 | . . . . . 101 125 . . Electromagnetic 2269 | . . . 1204 330 217 279 . 239 Impact . | . . . . . . . . . Slashing 45 | . . . . 45 . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 4 . 4 1 . . . Average Corruption 3 | . . 4 . 2 1 . . . Corruption Purged 5 | . . . . 4 1 . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . 17 . 2 3 . . . Message Errors 3 | . . 2 . 1 . . . . Matter Fused 6 | . . 5 . . 1 . . . Heat Flow Errors 3 | . . 3 . . . . . . Energy Discharges 3 | . . 2 . . 1 . . . Parts Fused 2 | . . 1 . . 1 . . . Data Loss (minor) 2 | . . 2 . . . . . . Data Loss (major) 1 | . . . . 1 . . . . Weapon Failures 2 | . . 2 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 47 | . . . . . 9 38 . . Projectiles . | . . . . . . . . . Explosions 47 | . . . . . 9 38 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 193 | . 2 . 22 23 29 117 . . Shots 8 | . . . 1 1 2 4 . . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 323 | . 29 277 261 . . . . 323 Average Temperature 52 | . 10 40 66 . . . . 215 Received Heat Transfer 1086 | . 300 183 324 12 102 102 . 63 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . 2 . . . . 1 Combat Hostiles 2 | . . . 1 . . . . 1 Parts Fried 11 | . . . 6 2 . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . Heat Transferred 450 | . . . 350 . . 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . 5 . . 3 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 457 | 30 327 457 435 169 . . . . Initial 155 | . 19 118 138 155 . . . . Average 190 | 15 211 300 209 84 . . . . Maximum Alert Level 2 | . 1 2 2 . . . . . Low Security (%) 56 | 100 43 24 47 100 . . . . Level 1 36 | . 56 51 47 . . . . . Level 2 6 | . . 24 5 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 3 2 1 . . . . Investigation 3 | . 1 1 1 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 4 | . 1 2 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 3 | . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 31 23 31 9 11 9 . 6 Peak Tracking Total 7 | . 4 7 4 4 4 3 . 4 Tactical Retreats 13 | . 6 . 2 . 3 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 5 | . . 1 2 2 . . . . Indirectly 2 | . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 27 | . 7 4 7 5 . . 4 . Terminals 22 | . 7 4 7 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 106 | . 23 11 27 11 . . 34 . Successful 79 | . 12 6 18 9 . . 34 . Failed 27 | . 11 5 9 2 . . . . Catastrophic 6 | . 3 1 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 51 | . 18 8 17 8 . . . . Terminals 71 | . 23 11 27 10 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 58 | . 6 3 11 4 . . 34 . Record 12 | . . . 1 . . . 11 . Part Schematic 13 | . . . . . . . 13 . Robot Schematic 7 | . . . . . . . 7 . Prototype ID Bank 11 | . 5 . 3 . . . 3 . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 2 | . . 1 . 1 . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 7 | . . 2 3 2 . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . . 1 . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 20 | . 6 3 7 4 . . . . Terminals 20 | . 6 3 7 4 . . . . Botnet 20 | . 6 3 7 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . . 1 1 2 . . . . Used 1 | . . . 1 . . . . . Hacking Detections 22 | . 7 4 7 4 . . . . Full Trace Events 3 | . 1 . 2 . . . . . Feedback Events 1 | . . . 1 . . . . . Hackware Fried 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 6504 | 190 1061 1075 1346 1255 548 727 121 181 Spaces Moved 4849 | 94 815 817 1076 957 406 508 80 96 Core 6 | 5 . . . 1 . . . . Treads 497 | . 106 . 12 . . 203 80 96 Legs . | . . . . . . . . . Wheels 4346 | 89 709 817 1064 956 406 305 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 95 110 115 115 152 152 Average Speed 105 | 86 92 95 96 114 115 129 152 152 Slowest Speed 900 | 100 160 125 160 900 115 152 152 152 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 6 97 42 78 23 67 72 74 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 4 | . 1 . 1 1 1 . . . Unknown Exits Taken 4 | 1 . 1 . . . 1 1 . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug 12 | . . . . 6 4 2 . . Terrain Destroyed 82 | . . . 22 6 11 43 . . Melee 12 | . . . . 6 4 2 . . Projectile . | . . . . . . . . . AOE 70 | . . . 22 . 7 41 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 5660 | 146 999 988 1256 1079 457 543 79 113 Wait 244 | . 79 69 44 29 19 2 . 2 Move 4841 | 93 814 816 1075 956 405 507 79 96 Hop . | . . . . . . . . . Pick Up 71 | 10 10 15 17 17 1 1 . . Fast Attach 26 | 6 3 . 10 6 1 . . . Attach 33 | 1 4 5 6 6 4 5 . 2 Detach 5 | . 1 . 2 2 . . . . Swap 57 | 2 7 10 19 13 6 . . . Drop 68 | 3 9 12 22 21 1 . . . Fire 297 | 31 71 61 61 22 12 26 . 13 Melee 17 | . . . . 7 8 2 . . Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Discovered new exit (range 6) 330 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 10) 488 | -10/Materials | Discovered new exit (range 5) 496 | -10/Materials | Discovered new exit (range 16) 944 | -10/Materials | Discovered new exit (range 8) 1251 | -10/Materials | Identified exit to Materials 1252 | -10/Materials | Entered another Materials area 1252 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1360 | -9/Materials | Discovered new exit (range 10) 1441 | -9/Materials | Identified exit to Mines 1441 | -9/Materials | Identified exit to Storage 1543 | -9/Materials | Build established: Scavenger-Tank 1650 | -9/Materials | Destroyed 10 combat bots 2212 | -9/Materials | Discovered new exit (range 8) 2327 | -9/Materials | Entered another Materials area 2327 | -8/Materials | Evolved 2 slots: Utility x2 2973 | -8/Materials | Identified exit to Factory 3021 | -8/Materials | Hacking Suite fried by hacking feedback 3129 | -8/Materials | Lost 3 parts (3w) 3673 | -8/Materials | Entered Factory 3673 | -7/Factory | Evolved 2 slots: Utility x2 4249 | -7/Factory | Identified exit to Lower Caves 4384 | -7/Factory | Build established: Mutant 4928 | -7/Factory | Entered Lower Caves 4980 | -7/Lower Caves | Spotted B-75 Beast 5194 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5235 | -7/Lower Caves | Learned 12 Factory zone layouts 5250 | -7/Lower Caves | Encountered a Warlord checkpoint 5362 | -7/Lower Caves | Identified exit to Lower Caves 5476 | -7/Lower Caves | Entered another Lower Caves area 5527 | -7/Lower Caves | Discovered new exit (range 9) 5906 | -7/Lower Caves | Learned location of 1 exit from Factory 5962 | -7/Lower Caves | Spotted B-75 Beast 5990 | -7/Lower Caves | Learned Factory security intel 5997 | -7/Lower Caves | Lost 5 parts (1p2u2w) 6000 | -7/Lower Caves | Core integrity fell below 50% 6062 | -7/Lower Caves | Learned 4 Factory zone layouts 6152 | -7/Lower Caves | Discovered new exit (range 8) 6203 | -7/Lower Caves | Entered Data Miner 6203 | -7/Data Miner | Discovered new exit (range 6) 6226 | -7/Data Miner | Met Data Miner 6263 | -7/Data Miner | Learned location of Section 7 (-2) 6263 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6292 | -7/Data Miner | Received God Mode back door access code from Data Miner 6324 | -7/Data Miner | Entered Proximity Caves 6327 | -6/Proximity Caves | Spotter reported a threat 6327 | -6/Proximity Caves | Spotter reported a threat 6505 | -6/Proximity Caves | Self-destructed Last Messages --------------- 06327_ ALERT: Unidentified potential threat approaching Complex 0b10. 06328_ N-01 Spotter destroyed. 06332_ Destroyed Hover Unit. 06333_ N-01 Spotter destroyed. 06336_ Adv. Visual Processing Unit fries itself beyond repair. 06338_ Acquired 13 matter. 06339_ Adv. Visual Processing Unit fries itself beyond repair. 06341_ Acquired 14 matter. 06482_ Med. Treads destroyed. 06489_ Lgt. Angular Momentum Engine fried. 06489_ G-50 Soldier destroyed. 06493_ G-50 Soldier system terminally corrupted. 06493_ Hvy. Laser fried. 06493_ Lgt. Angular Momentum Engine fried. 06499_ Adv. Heat Sink self-destruct mechanism malfunctions. 06500_ Lgt. EM Pulse Cannon destroyed. 06501_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 06502_ Autogun destroyed. 06504_ Nuclear Core destroyed. 06504_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ??????????# ???????????????????????????? ????? | | ??????? ??# ?????#????????????????????? ????? | | ???????# ?? ????? ??????????????##???? #????? | | ???????# ? #???# ??###???????? #### #????? | | ???????# ? ### ?## #??????? #????? | | ???????? ? #?? #?###? ?????? | | ????????# ? #??? ## ## ???????? | | ??????### ## #???? #?????????? | | ?????# #????? #?????????? | | ????? #?????? ?? #?????????? | | ????? #??????# #??? #?????????? | | ?????# "" " """" #?????## #???? #?????????? | | ?????# "" " """ #######% #???? ##????????? | | ??#### " " "" @l%= ##### ##???????? | | ### # """" " g = ## ##### | | "" "" ########### | | """" "" " #????????# | | ## #???????# ## | | ?# """" """ #???????# ## #???? | | ??# """" """ #??????# ##???#???? | | ???# """ "" #??????# ### ##????????? | | ????# " " "" #??????# ##??###?????????? | | ????# " """" #??????# #???????????????? | | ???## """ """ #??????# #???????????????? | | #### #??????## #???????????????? | | #???????# ????????????????? | | #???????# ????????????????? | | ### ### ## #####???????## ????????????????? | | ??# ##?# #???????????###????????????????? | | ??# #??## #?????????????????????????????? | | ??# #???## #?????????????????????????????? | | ??# #????## #?????????????????????????????? | | ??######?????#######?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 15 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Particle Charger | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Lgt. Antimatter Reactor | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricIonicClaymores Manual? 0 Play Time 01:13:18 Cumulative 92.5 hours Start 2025.03.10 @ 09:35:12 End 2025.03.10 @ 10:49:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 102 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 42 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9332b296-35d5-460a-b7cb-74b28b19c118