Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.02 @ 20:23:17 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (152) 760 Value Destroyed (5017) 5017 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1888) 1888 TOTAL SCORE: 12265 Bonus ------- High Alert Combat Kills 988 Entered Garrisons 400 Entered DSFs 500 Cogmind --------- Core Integrity 721/1000 Matter 300/300 Energy 48/100 System Corruption 1% Temperature Cool (0) Movement Core (750) Ox14 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Armored Scrap Engine High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (20) --- Armored Medium Treads Improved Heavy Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core Multi-Deuterium Engine > --- PROPULSION ------- Armored Medium Treads Improved Heavy Treads Improved Heavy Treads Treaded Armored-Surge Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Seismic Detector Improved Targeting Computer > --- WEAPON ----------- Thermal Penetrator Construct/G Thermal Phase Construct/C > --- INVENTORY -------- Improved Heavy Treads Heavy Assault Rifle Grenade Launcher [Rating: 87] Favorites ----------- Power Multi-Deuterium Engine Engine Multi-Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Improved Light Armor Plating Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Thermal Phase Construct/C Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac DSF Fac Gar Slots Evolved 10 | . . 2 2 2 . . 2 . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 4 | . . . 2 . . . 1 . 1 . Utility 5 | . . 2 . 2 . . 1 . . . Weapon . | . . . . . . . . . . . Parts Attached 80 | 6 5 21 16 3 4 5 4 . 5 11 Power 6 | 1 2 1 . 1 . . . . . 1 Engine 5 | 1 2 1 . 1 . . . . . . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . 2 8 1 . 3 1 . 2 3 Treads 19 | 2 . 2 5 1 . 3 1 . 2 3 Leg . | . . . . . . . . . . . Wheel 3 | . . . 3 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 1 8 1 1 3 1 1 . 3 1 Device 7 | . . 1 . 1 1 1 . . 2 1 Storage 4 | 1 . 2 . . . . . . 1 . Processor 1 | . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . Protection 9 | . 1 4 1 . 2 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 2 10 7 . 1 1 2 . . 6 Energy Gun 2 | . . 1 . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 20 | 2 2 6 5 . 1 1 1 . . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . . 3 2 . . . 1 . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Parts Lost 29 | . . 1 5 2 7 . . 1 . 13 Power 3 | . . 1 . 1 . . . . . 1 Propulsion 9 | . . . 2 1 3 . . . . 3 Utility 9 | . . . 1 . 3 . . 1 . 4 Weapon 8 | . . . 2 . 1 . . . . 5 Highest Loss Streak 4 | . . 1 2 1 4 . . 1 . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 96 99 96 85 74 90 85 88 81 65 Engine 5 | . 14 11 9 1 . 3 6 6 5 4 Core 2 | . . . . . 6 3 . . . . Treads 20 | . 28 22 22 30 9 21 21 26 29 19 Leg 2 | . . . . . 6 6 . . . . Wheel 1 | . . . 10 . . . . . . . Device 9 | . . 9 . 6 10 15 13 13 14 15 Storage 7 | . 14 11 9 7 7 7 6 6 5 5 Processor 5 | . . . 9 7 7 7 6 6 5 5 Protection 10 | . 10 22 17 15 9 7 11 8 5 2 Energy Gun 1 | . . . . . 5 . . . . . Ballistic Gun 12 | . 28 21 16 15 8 13 6 6 1 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 14 21 40 39 40 40 38 44 44 59 72 Greatest Support 198 | 40 40 40 80 80 80 62 82 82 107 198 Greatest Overweight (x) 3 | 1 . . 3 . 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 15 20 20 Average Capacity 14 | 6 8 12 15 15 15 15 15 15 15 20 Most Carried 15 | 1 8 15 15 15 13 12 12 8 8 10 Average Carried 9 | . 6 10 14 14 10 11 10 8 6 4 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 20 20 Final Carried 15 | 1 8 15 15 13 8 12 8 8 6 3 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac DSF Fac Gar Matter Collected 2505 | 188 250 368 769 134 170 218 . 87 . 321 Remotely . | . . . . . . . . . . . Salvage Created 6510 | . 296 450 1530 264 870 1268 . 261 . 1571 Parts 324 | . 14 29 84 8 36 82 . 19 . 52 Haulers Intercepted 5 | . . . 1 . . 4 . . . . Recyclers Shooed 6 | . 2 . 3 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac DSF Fac Gar Combat Hostiles Destroyed 121 | . 4 15 30 5 21 15 . 4 . 27 Melee 1 | . . . . . . . . . . 1 Guns 71 | . 4 5 15 5 18 14 . 2 . 8 Cannons 10 | . . . . . . 1 . 2 . 7 AOE 34 | . . 10 15 . . . . . . 9 Classes Destroyed 17 | . 4 3 5 . 3 . . 1 . 1 Worker 5 | . 1 1 . . . 3 . . . . Builder 8 | . . . 5 . . 3 . . . . Hauler 5 | . . . 1 . . 4 . . . . Recycler 10 | . 1 1 6 . . 2 . . . . Operator 1 | . . . 1 . . . . . . . Watcher 2 | . 1 1 . . . . . . . . Swarmer 28 | . . 4 7 . 3 . . . . 14 Cutter 3 | . . . . . 3 . . . . . Saboteur 2 | . . . . . . . . . . 2 Grunt 61 | . 4 5 17 5 7 10 . 3 . 10 Brawler 2 | . . 1 . . 1 . . . . . Duelist 5 | . . . 1 . 3 1 . . . . Protector 1 | . . . 1 . . . . . . . Sentry 13 | . . 5 4 . 2 1 . . . 1 Hunter 1 | . . . . . 1 . . . . . Programmer 4 | . . . . . 1 3 . . . . Heavy 1 | . . . . . . . . 1 . . Best Kill Streak 13 | . 3 5 9 4 4 13 . 3 . 8 Combat Bots Only 8 | . 2 4 7 4 4 7 . 3 . 8 Max Kills in Single Turn 3 | . 1 3 3 1 2 2 . 1 . 2 Gunslinging 1 | . . . . . 1 . . . . . Exploded 3 | . . 3 3 . . . . . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac DSF Fac Gar Damage Taken 7310 | . 320 727 1291 448 1107 495 47 497 . 2378 Core 679 | . 30 84 96 30 107 33 . 20 . 279 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 86 | 100 88 79 82 . . 75 . 97 . . Volleys Fired 370 | . 24 34 78 19 57 42 1 14 . 101 Largest 2 | . 2 2 2 2 2 2 1 2 . 2 Hottest 148 | . 46 46 46 46 93 93 30 93 . 148 Shots Fired 631 | . 48 56 141 38 98 84 1 28 . 137 Gun 505 | . 48 44 126 38 98 81 . 14 . 56 Cannon 89 | . . . . . . 3 . 14 . 72 Launcher 37 | . . 12 15 . . . 1 . . 9 Special . | . . . . . . . . . . . Kinetic 435 | . 48 44 126 38 59 82 . 14 . 24 Thermal 157 | . . . . . 39 . . 14 . 104 Explosive 37 | . . 12 15 . . . 1 . . 9 Electromagnetic 2 | . . . . . . 2 . . . . Robot Hit Streak 42 | . 11 12 42 12 19 23 . 8 . 39 Robot Miss Streak 7 | . 4 1 2 2 3 7 . 2 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . . 1 1 2 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . Shots Hit Robots 466 | . 32 40 105 30 66 66 . 23 . 104 Core Hits 375 | . 12 29 78 10 72 81 . 10 . 83 Critical Kills 3 | . . 1 1 . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 5 | . . 1 1 . . 1 . . . 2 Burn 1 | . . . . . . . . . . 1 Meltdown 1 | . . . . . . . . . . 1 Destroy 3 | . . 1 1 . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13808 | . 497 1326 3069 465 1595 2292 . 634 . 3930 Guns 7637 | . 497 514 1580 465 1595 2049 . 170 . 767 Cannons 2997 | . . . . . . 243 . 464 . 2290 Explosions 3165 | . . 812 1480 . . . . . . 873 Melee . | . . . . . . . . . . . Ramming 9 | . . . 9 . . . . . . . Kinetic 6170 | . 497 514 1580 465 497 2148 . 170 . 299 Thermal 4320 | . . . . . 1098 . . 464 . 2758 Explosive 3165 | . . 812 1480 . . . . . . 873 Electromagnetic 144 | . . . . . . 144 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . 1 . . 1 . . . 1 Average Corruption 1 | . . . 1 . . 1 . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . . . 4 . . . 4 Matter Fused 5 | . . . . . . 3 . . . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 109 | . . 15 21 . . 26 . 31 . 16 Projectiles 57 | . . . . . . 26 . 31 . . Explosions 52 | . . 15 21 . . . . . . 16 Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . . 4 . . . . Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . 4 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 101 | . . 26 31 . . 19 . . . 25 Shots 5 | . . 1 1 . . 1 . . . 2 Rammed 2 | . . . 2 . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 220 | . 124 44 27 3 220 21 . . . 156 Average Temperature 42 | . 56 16 6 3 77 6 . . . 48 Received Heat Transfer 2628 | . 243 228 657 261 222 216 . 180 . 621 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . 3 . . . . 2 Combat Hostiles 5 | . . . . . 3 . . . . 2 Parts Melted 30 | . . . . . 15 . . . . 15 Heat Transferred 8151 | . . . . . 3695 . . 629 . 3827 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac DSF Fac Gar Peak Influence 908 | . 130 499 857 535 908 755 322 305 159 808 Initial 476 | . . 54 194 389 384 476 319 225 159 121 Average 429 | . 28 314 540 422 597 541 319 277 159 513 Maximum Alert Level 3 | . . 2 3 2 3 3 1 1 . 3 Low Security (%) 23 | 100 100 26 10 . . . . . 100 19 Level 1 18 | . . 23 27 65 6 10 100 100 . 10 Level 2 47 | . . 49 26 34 76 81 . . . 55 Level 3 11 | . . . 35 . 16 8 . . . 14 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . 5 2 . 4 . 1 1 . Investigation 4 | . . . 2 1 . . . . 1 . Extermination 2 | . . . . . . 2 . . . . Reinforcement 5 | . . . 2 . . 2 . 1 . . Assault 1 | . . . 1 . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac DSF Fac Gar Distress Signals 8 | . 1 2 4 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 152 | . 7 19 39 7 22 19 . 4 . 35 Peak Tracking Total 8 | . 4 7 7 2 3 3 . 3 . 8 Tactical Retreats 5 | . . . 1 . 1 1 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac DSF Fac Gar Traps Triggered 8 | . . . 1 . 3 1 1 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac DSF Fac Gar Machines Disabled 2 | . . 1 1 . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac DSF Fac Gar Machines Accessed 17 | . 5 2 2 2 1 . 2 . 2 1 Terminals 15 | . 5 2 2 1 1 . 2 . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . Total Hacks 39 | . 16 5 5 3 2 . 2 . 4 2 Successful 16 | . 6 3 2 2 1 . 1 . 1 . Failed 22 | . 9 2 3 1 1 . 1 . 3 2 Catastrophic 3 | . . . . 1 . . 1 . . 1 Database Lockouts 1 | . 1 . . . . . . . . . Manual 25 | . 17 3 2 2 . . 1 . . . Terminals 35 | . 16 5 5 2 2 . 2 . 1 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . 3 . Terminal Hacks 11 | . 5 3 1 . 1 . 1 . . . Robot Analysis 5 | . 4 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . Unlock Access 2 | . . . . 1 . . . . 1 . Unauthorized Hacks 3 | . 1 . 1 1 . . . . . . Terminals 3 | . 1 . 1 1 . . . . . . Track 2 | . 1 . 1 . . . . . . . Assimilate 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 4 2 2 2 . . 1 . 2 1 Full Trace Events 4 | . . . 1 1 . . . . 1 1 Feedback Events 2 | . . . 1 . . . . . . 1 Corruption 2 | . . . 1 . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac DSF Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac DSF Fac Gar Robot Analysis Total 5 | . 4 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac DSF Fac Gar Turns Passed 6082 | 84 702 551 665 195 1332 1038 178 190 230 917 Spaces Moved 2798 | 52 380 252 298 78 477 533 106 91 130 401 Core 10 | 10 . . . . . . . . . . Treads 2631 | 42 380 252 141 78 477 533 106 91 130 401 Legs . | . . . . . . . . . . . Wheels 157 | . . . 157 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 101 162 162 157 161 163 165 152 Average Speed 172 | 144 160 160 137 162 242 165 161 163 166 160 Slowest Speed 250 | 160 160 160 240 162 250 250 163 163 170 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 5 55 29 33 3 53 16 3 80 7 52 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 139 | . . 60 42 . . . 3 . . 34 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 139 | . . 60 42 . . . 3 . . 34 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac DSF Fac Gar Total 3401 | 58 427 340 410 109 557 601 112 104 145 538 Wait 82 | . 5 19 5 7 9 20 . . 5 12 Move 2789 | 51 379 251 297 78 476 532 105 90 130 400 Hop . | . . . . . . . . . . . Pick Up 27 | 1 9 6 6 . 2 2 . . . 1 Fast Attach 25 | 6 1 4 5 1 . 3 . . . 5 Attach 25 | . 1 3 5 2 4 . 2 . 3 5 Detach 12 | . . 1 . 1 1 . . . 2 7 Swap 30 | . 3 14 6 . . 2 2 . 2 1 Drop 35 | . 5 8 6 1 4 . 2 . 3 6 Fire 370 | . 24 34 78 19 57 42 1 14 . 101 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . Escape Stasis 4 | . . . . . 4 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/DSF -5/Factory -5/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 13) 700 | -10/Materials | Central database locked down 736 | -10/Materials | Discovered new exit (range 7) 787 | -10/Materials | Entered another Materials area 787 | -9/Materials | Evolved 2 slots: Utility x2 944 | -9/Materials | Discovered new exit (range 15) 1328 | -9/Materials | Discovered new exit (range 8) 1338 | -9/Materials | Entered another Materials area 1338 | -8/Materials | Evolved 2 slots: Propulsion x2 1738 | -8/Materials | First assault squad dispatched 1830 | -8/Materials | Destroyed 7 combat bots 1919 | -8/Materials | Discovered new exit (range 15) 2003 | -8/Materials | Entered Factory 2003 | -7/Factory | Evolved 2 slots: Utility x2 2010 | -7/Factory | Found Scrap Engine 2113 | -7/Factory | Build established: Scavenger-Mutant 2157 | -7/Factory | Garrison activated, responded to threat 2198 | -7/Factory | Identified exit to Garrison 2198 | -7/Factory | Entered Garrison 2283 | -7/Garrison | Triggered checkpoint 2287 | -7/Garrison | Triggered checkpoint 2319 | -7/Garrison | Triggered checkpoint 2346 | -7/Garrison | Lost 4 parts (3n1u) 2469 | -7/Garrison | Discovered new exit (range 11) 2522 | -7/Garrison | Triggered checkpoint 2572 | -7/Garrison | Triggered checkpoint 2621 | -7/Garrison | Build established: Mutant 2906 | -7/Garrison | Discovered new exit (range 12) 2962 | -7/Garrison | Triggered checkpoint 3184 | -7/Garrison | Triggered checkpoint 3258 | -7/Garrison | Triggered checkpoint 3482 | -7/Garrison | Discovered new exit (range 15) 3530 | -7/Garrison | Entered Factory 4139 | -7/Factory | Destroyed 7 combat bots 4403 | -7/Factory | Discovered new exit (range 16) 4568 | -7/Factory | Entered another Factory area 4568 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4746 | -6/Factory | Identified exit to DSF 4746 | -6/Factory | Entered DSF 4787 | -6/DSF | Additional patrols routed to DSF 4856 | -6/DSF | Discovered new exit (range 15) 4936 | -6/DSF | Entered Factory 4936 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5166 | -5/Factory | Identified exit to Garrison 5166 | -5/Factory | Entered Garrison 5340 | -5/Garrison | Triggered checkpoint 5376 | -5/Garrison | Destroyed 8 combat bots 5580 | -5/Garrison | Triggered checkpoint 5637 | -5/Garrison | Discovered new exit (range 12) 5688 | -5/Garrison | Triggered checkpoint 5776 | -5/Garrison | Triggered checkpoint 5809 | -5/Garrison | Lost 3 parts (1n2w) 5849 | -5/Garrison | Discovered new exit (range 12) 5884 | -5/Garrison | Triggered checkpoint 5900 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6002 | -5/Garrison | Lost 4 parts (1p2u1w) 6083 | -5/Garrison | Self-destructed Last Messages --------------- 05979_ G-50 Soldier overheating. 05980_ G-50 Soldier heat spikes uncontrollably. 05980_ G-50 Soldier overheating. 05982_ G-50 Soldier heat damages core (-11). 05983_ Acquired 5 matter. 05986_ Acquired Arm. Medium Treads. 05992_ Acquired 10 matter. 06052_ S-27 Virus destroyed. 06052_ Destroyed VTOL Module. 06052_ S-27 Virus destroyed. 06053_ Grenade Launcher destroyed. 06054_ S-27 Virus destroyed. Garrison Door activated. 06060_ Penetrated by Slug. 06062_ The unstable cave ceiling collapses. 06062_ Slug penetrates Reinforced Barrier. 06064_ Acquired 16 matter. 06074_ Imp. Heavy Treads destroyed. 06083_ The unstable cave ceiling collapses. 06083_ Imp. Heavy Treads destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# =#?????? | | ????????????????????????????????????????#!!#?????? | | ???????????????????#################+####%!#?????? | | ???????????????????# % %#?????? | | ???????????????????# ! #?????? | | ???????????????????# ^######################?????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ?????????????#?????# #??????????????????????????? | | ????????###### """## ##?????????????????????????? | | ????????# #?????????????????????????? | | ?????? #?????????????????????????? | | ?????? #?????????????????????????? | | ???????## ## ## #?????????????????????????? | | ???????## ## ## ###???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# [ #???????????????????????? | | ??????# *%% #???????????????????????? | | ??????### =%[# ##=/!###???????????????????????? | | ###?????# # ##% #############?????????????? | | ???? + !*//s @ ^ #?????????????? | | ???? + s ^ #?????????????? | | #?????# = ########## #?????????????? | | #?????# %## ######????????# #?????????????? | | #?????# ## #?????????????# #?????????????? | | #?????# #######?????????????# #?????????????? | | ###???# ## ?????????????????# #?????????????? | | ????# + ??????????????????#^ #?????????????? | | #?????# #???????????????????# #?????????????? | | #?###?# #???????????????????# #?????????????? | | ###T### #???????????????????# ############??? | | =% #????????????##?????#=* #?? | | [ #???????# #### ######== #?? | | #???????# "%=%[%%%######### < #?? | | ###########???????# ######*#####+#?????????????? | | #????????????????????????#=#???????????????????? | | #???????????????????????#[###?????????????????? | | #????????????????########% #?????????????????? | | #??????????????# * #?????????????????? | | ]]]#????????????????######## #?????????????????? | | ####???????????????????????# ###?????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 20 Energy Capacity 481 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalLaserBuckler Manual? 0 Play Time 00:47:34 Cumulative 272.0 hours Start 2022.09.02 @ 19:32:11 End 2022.09.02 @ 20:23:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 378 Rogue 291 Adventurer 87 Explorer 0 Win Type - Total 9 Types 4/0/3/1/1/0/0/0/0 Lore% 77 Gallery% 81 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f3d6677-1882-4bd6-bdb5-32f3041d20ba