Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 12:16:17 Player: MoYuYu Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (2222) 2222 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7717 Bonus ------- None Cogmind --------- Core Integrity 34/1300 Matter 206/300 Energy 92/100 System Corruption 4% Temperature Warm (105) Movement Flying (35) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Gyrokinetic Inverter Cooled Nuclear Pulse Thruster > --- UTILITY (9) ------ Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Core Shielding Hardened Medium Armor Plating System Shield Advanced System Shield > --- WEAPON (2) ------- Thunder Hammer > --- INVENTORY (5) ---- Improved Datajack Power Sword Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Antimatter Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Cooling System Small Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter IFF Parser Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Light Armor Plating Advanced System Shield > --- WEAPON ----------- Great Maul Power Sword > --- INVENTORY -------- Micro Antimatter Reactor Rocket Launcher Improved Datajack Spear [Rating: 101] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Airjet Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon Great Maul Energy Gun Cooled Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Smartbomb Launcher Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 6 | . . 1 1 1 . 1 1 1 Utility 7 | . . 1 1 1 1 1 1 1 Weapon . | . . . . . . . . . Parts Attached 110 | 6 13 2 16 8 11 4 17 33 Power 14 | 1 2 . 3 1 1 . 2 4 Engine 3 | 1 1 . . 1 . . . . Core 6 | . 1 . 3 . 1 . . 1 Reactor 5 | . . . . . . . 2 3 Propulsion 42 | 2 5 1 6 3 1 2 9 13 Treads 4 | 1 1 1 . . . . 1 . Leg 6 | . 1 . 2 2 . . 1 . Wheel 4 | 1 1 . . . . . 2 . Hover 21 | . 2 . 4 1 1 2 5 6 Flight 7 | . . . . . . . . 7 Utility 39 | 1 4 1 4 3 8 1 5 12 Device 22 | . 4 . 4 1 4 . 3 6 Storage 2 | 1 . . . . 1 . . . Processor 8 | . . 1 . 2 2 1 1 1 Hackware 2 | . . . . . . . . 2 Protection 5 | . . . . . 1 . 1 3 Artifact . | . . . . . . . . . Weapon 15 | 2 2 . 3 1 1 1 1 4 Energy Gun 3 | . 1 . 1 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 2 1 . 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . . . . . 3 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . 1 Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 6 | . . 1 1 2 . . . 2 Parts Lost 39 | . 2 3 2 . 1 . 11 20 Power 3 | . 1 . . . . . 1 1 Propulsion 18 | . . 1 1 . . . 7 9 Utility 11 | . . . . . 1 . 3 7 Weapon 7 | . 1 2 1 . . . . 3 Highest Loss Streak 9 | . 2 1 2 . 1 . 3 9 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 7 | 3 7 7 7 7 7 7 7 4 Power . | . 1 . 1 1 . . . . Propulsion 1 | 2 3 2 1 . . . . . Utility 2 | . 2 2 2 3 4 4 3 . Weapon 1 | . . 1 1 1 2 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 11 | . 1 1 3 2 1 2 . 1 Power 1 | . . . . 1 . . . . Propulsion 3 | . 1 1 . . . . . 1 Utility 4 | . . . 2 1 . 1 . . Weapon 2 | . . . . . 1 1 . . Tool/Special 1 | . . . 1 . . . . . Average Slot Usage (%) 89 | . 97 89 85 99 99 99 87 60 Engine 4 | . 11 11 1 6 6 5 . . Core 3 | . 2 . 7 . 6 5 2 2 Reactor 1 | . . . . . . . 6 2 Treads 3 | . 12 4 5 . . . 1 . Leg 3 | . 1 . 4 7 6 5 4 . Wheel 1 | . 9 . . . . . 2 . Hover 18 | . 4 19 12 29 26 28 18 11 Device 12 | . 12 11 17 15 12 11 12 8 Storage 7 | . 14 11 9 7 6 5 5 1 Processor 11 | . . 10 9 15 13 17 16 12 Protection 2 | . . . . . 5 5 5 3 Energy Gun 2 | . . 11 4 5 4 . . . Ballistic Gun 6 | . 27 10 11 1 . . . . Impact Weapon 3 | . . . 1 7 6 5 4 3 Slashing Weapon 1 | . . . . . . 3 5 1 Peak Build Rating 101 | 6 9 10 35 51 67 76 93 101 Average Rating 48 | 4 7 9 20 49 62 74 77 70 On Entrance 36 | . 6 8 9 35 51 64 76 82 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 13 14 12 18 25 35 34 53 37 Greatest Support 85 | 16 40 40 40 45 45 50 62 85 Greatest Overweight (x) 2 | 1 1 . 1 . . . 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 Most Carried 8 | 6 8 8 8 8 8 8 8 8 Average Carried 7 | 3 7 7 7 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 7 8 8 8 8 8 3 Class Distribution -------------------- 41% | Scout 38% | Mutant 9% | Gladiator 4% | Ninja 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Gladiator | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1668 | 254 310 60 305 31 211 40 114 343 Remotely . | . . . . . . . . . Salvage Created 2134 | . 392 60 405 31 270 65 370 541 Parts 112 | . 24 6 18 1 6 3 18 36 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 45 | . 11 1 8 1 4 . 5 15 Melee 15 | . . . . . 4 . 3 8 Guns 20 | . 11 1 8 . . . . . AOE 7 | . . . . . . . . 7 Classes Destroyed 11 | . 2 1 . 1 2 2 2 1 Worker 1 | . . . . . . . 1 . Builder 1 | . . . . . . 1 . . Recycler 2 | . . . . . 1 . . 1 Operator 1 | . . . . . . 1 . . Watcher 5 | . . . . . 2 1 2 . Swarmer 15 | . 3 . . . 3 . . 9 Cutter 4 | . . . . . . . . 4 Grunt 17 | . 8 . 8 . . . . 1 Sentry 3 | . . 1 . . . . 2 . Hunter 2 | . . . . . . . 2 . Programmer 4 | . . . . 1 1 . 1 1 Best Kill Streak 8 | . 4 1 4 1 3 1 2 8 Combat Bots Only 8 | . 4 1 4 1 3 . 2 8 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee 1 | . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 549 | . 70 13 52 6 24 8 113 263 Missed 211 | . 23 6 15 2 12 6 45 102 Hits 338 | . 47 7 37 4 12 2 68 161 Melee 22 | . . 1 . . . . . 21 Projectile 316 | . 47 6 37 4 12 2 68 140 Critical Strikes 22 | . . 3 3 . . . 1 15 Damage Taken 6814 | . 578 126 575 59 189 37 1641 3609 Core 1664 | . 62 27 123 . 20 . 166 1266 Absorbed by Shields 31 | . . . . . . . . 31 Redirected to Shielding 49 | . . . . . . . . 49 Regen/Repaired (Parts) 24 | . 24 . . . . . . . Core Remaining (%) 90 | 100 75 93 77 100 97 100 85 . Volleys Fired 97 | . 45 7 37 1 . . . 7 Largest 2 | . 2 2 2 1 . . . 1 Hottest 88 | . 40 60 88 20 . . . 46 Shots Fired 182 | . 90 14 71 1 . . . 6 Gun 176 | . 90 14 71 1 . . . . Cannon . | . . . . . . . . . Launcher 6 | . . . . . . . . 6 Special . | . . . . . . . . . Kinetic 149 | . 90 7 52 . . . . . Thermal 20 | . . . 19 1 . . . . Explosive 6 | . . . . . . . . 6 Electromagnetic 7 | . . 7 . . . . . . Robot Hit Streak 28 | . 12 9 22 . . . . 28 Robot Miss Streak 5 | . 5 2 2 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 204 | . 60 10 60 4 12 6 32 20 Core Hits 89 | . 25 3 23 . 2 1 9 26 Critical Kills 2 | . . . . . 1 . 1 . Critical Parts Destroyed 11 | . 1 . . 2 2 1 5 . Critical Strikes 18 | . 1 . . 2 3 1 8 3 Destroy 1 | . 1 . . . . . . . Smash 12 | . . . . 2 3 1 6 . Sever 5 | . . . . . . . 2 3 Melee Attacks 178 | . . . 3 12 26 25 67 45 Impact 124 | . . . 3 12 25 20 44 20 Slashing 51 | . . . . . . 3 23 25 Piercing 3 | . . . . . 1 2 . . Sneak Attacks 4 | . . . . . 1 1 1 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . . 1 2 3 . Damage Inflicted 6108 | . 607 97 891 211 562 330 1438 1972 Guns 1595 | . 607 97 891 . . . . . Cannons . | . . . . . . . . . Explosions 1321 | . . . . . . . . 1321 Melee 3182 | . . . . 211 562 330 1438 641 Ramming 10 | . . . . . . . . 10 Kinetic 1272 | . 607 41 624 . . . . . Thermal 267 | . . . 267 . . . . . Explosive 1321 | . . . . . . . . 1321 Electromagnetic 56 | . . 56 . . . . . . Impact 2014 | . . . . 211 536 291 886 90 Slashing 1142 | . . . . . . 39 552 551 Piercing 26 | . . . . . 26 . . . Highest Corruption 13 | . . . . 1 . . 13 4 Average Corruption 7 | . . . . 1 . . 12 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . . . . . 18 5 Message Errors 6 | . . . . . . . 5 1 Matter Fused 4 | . . . . . . . 3 1 Heat Flow Errors 4 | . . . . . . . 2 2 Energy Discharges 5 | . . . . . . . 5 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 873 | . . . . 142 237 178 254 62 Projectiles . | . . . . . . . . . Explosions 42 | . . . . . . . . 42 Melee 831 | . . . . 142 237 178 254 20 Knockbacks 11 | . . . . 1 2 2 6 . Impact 11 | . . . . 1 2 2 6 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 131 | . . . . . . . . 131 Shots 3 | . . . . . . . . 3 Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 251 | . 12 68 63 . . . 206 251 Average Temperature 47 | . 7 23 20 . . . 63 104 Received Heat Transfer 1072 | . 297 69 378 . 27 . 54 247 Effects 1 | . . . . . . . 1 . Interference 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 9 | . . . . 1 3 2 3 . Combat Hostiles 3 | . . . . 1 . . 2 . Parts Fried 12 | . . . . . 7 4 1 . Impact Corruptions 34 | . . . . 5 12 6 11 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 629 | . . . 629 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 2 | . . . . . . . . 2 Low Security (%) 93 | 100 100 100 100 100 100 100 100 49 Level 1 2 | . . . . . . . . 22 Level 2 3 | . . . . . . . . 28 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 538 | . 137 57 70 80 131 45 54 538 Initial 29 | . . 8 . 9 29 17 16 . Average 55 | . 67 13 37 13 45 8 11 229 Influence Increases 2441 | . 317 109 213 126 226 126 232 1092 Destroy 0b10 Robot/C 900 | . 220 20 160 20 80 . 100 300 Destroy 0b10 Robot/NC 50 | . . . . . 15 15 15 5 Destroy Leader 200 | . 40 10 20 10 24 2 44 50 Successful Hack 67 | . 25 19 . . 6 8 9 . Disable Machine 45 | . . . . 15 . 15 . 15 Destroy Structure 204 | . 2 . 3 6 11 26 34 122 Partial Spotted 120 | . . . 30 . 15 45 . 30 Lose Combat Pursuer 855 | . 30 60 . 75 75 15 30 570 Influence Decreases 1913 | . 297 129 190 89 250 127 267 564 Entered New Map 95 | . . 12 . 14 31 19 19 . Time Decay 1325 | . 278 107 170 75 209 108 174 204 Search Patrol Dispatched 150 | . . . . . . . . 150 Lost Part 323 | . 19 10 20 . 10 . 74 190 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 24 | . 1 1 3 1 2 2 7 7 Investigation 5 | . . . . . 1 1 . 3 Extermination 4 | . . . . 1 1 . 1 1 Reinforcement 13 | . 1 1 3 . . 1 4 3 Assault 2 | . . . . . . . 2 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 7 | . 1 1 . 1 . . 1 3 Communications Jammed 9 | . . . . . . . 9 . Distress Signals 9 | . . . . . . . 9 . Times Spotted 152 | . 17 10 13 6 12 17 16 61 Peak Tracking Total 15 | . 4 6 4 5 4 8 4 15 Tactical Retreats 22 | . 1 2 . 2 2 1 1 13 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . . . . 1 1 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . 2 . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . . . . . 1 . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 3 | . . . . 1 . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 . 1 Garrison Access 2 | . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 34 | . 7 5 1 5 4 5 4 3 Terminals 27 | . 6 4 1 2 4 4 4 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 2 . 1 . 1 Total Hacks 84 | . 16 13 1 15 12 12 9 6 Successful 30 | . 7 4 . 4 5 4 6 . Failed 54 | . 9 9 1 11 7 8 3 6 Catastrophic 15 | . 3 2 1 1 2 1 1 4 Database Lockouts . | . . . . . . . . . Manual 42 | . 13 7 1 . 4 7 7 3 Terminals 63 | . 14 10 1 3 12 10 9 4 Fabricators . | . . . . . . . . . Repair Stations 5 | . 2 3 . . . . . . Recycling Units 4 | . . . . 4 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 12 | . . . . 8 . 2 . 2 Terminal Hacks 10 | . 1 2 . . 3 1 3 . Record 1 | . . . . . 1 . . . Robot Analysis 1 | . . 1 . . . . . . Level Access Points 2 | . . . . . . 1 1 . Branch Access Points 2 | . 1 . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . Alert Level 2 | . . 1 . . . . 1 . Investigation Status 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . Process 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 14 | . 4 2 . . 2 3 3 . Terminals 14 | . 4 2 . . 2 3 3 . Assimilate 2 | . 1 1 . . . . . . Botnet 12 | . 3 1 . . 2 3 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 30 | . 7 5 1 4 4 5 1 3 Full Trace Events 4 | . . . . . . 1 . 3 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked 1 | . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 13 | . 13 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 41 | . . . . 41 . . . . Retrieved Matter 41 | . . . . 41 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . Machine Destruction 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 3266 | . 72 389 336 398 608 477 717 269 Optics 1699 | . . . . 398 608 477 216 . Sensors 2504 | . 72 389 336 398 608 477 216 8 IFF 751 | . . . . . 216 . 266 269 Terrain 1242 | . . . . . 51 477 608 106 Cloaking 175 | . . . . . 175 . . . Jamming 185 | . . . . . . . 185 . Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 4226 | 61 607 389 385 398 608 477 733 568 Spaces Moved 4993 | 47 459 488 219 673 970 626 773 738 Core 17 | 5 . . 10 . . . . 2 Treads 82 | . 13 51 18 . . . . . Legs . | . . . . . . . . . Wheels 491 | 42 300 . . . . . 149 . Hover 3946 | . 146 437 191 673 970 626 624 279 Flight 457 | . . . . . . . . 457 Fastest Speed 29 | 50 56 56 45 50 50 48 46 29 Average Speed 56 | 96 84 66 68 50 50 49 60 40 Slowest Speed 195 | 100 160 160 160 52 50 50 195 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . . . . . . . . 13 Potential Cave-ins 3 | . . . . . . . 3 . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 28 | 3 60 33 27 28 31 20 24 29 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 72 | . . . 3 6 11 13 21 18 Terrain Destroyed 140 | . . . 3 6 11 13 21 86 Melee 72 | . . . 3 6 11 13 21 18 Projectile . | . . . . . . . . . AOE 68 | . . . . . . . . 68 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 5917 | 59 596 538 388 710 1042 754 923 907 Wait 418 | 1 62 29 70 4 27 93 63 69 Move 4960 | 46 458 487 218 672 969 625 772 713 Hop 12 | . . . . . . . . 12 Pick Up 39 | 6 5 3 10 4 4 3 1 3 Fast Attach 68 | 6 7 3 6 1 2 2 14 27 Attach 32 | . 2 4 11 1 3 1 3 7 Detach 12 | . 1 2 8 . . . . 1 Swap 36 | . 8 1 9 6 6 1 4 1 Drop 62 | . 8 2 16 6 6 4 8 12 Fire 97 | . 45 7 37 1 . . . 7 Melee 159 | . . . 3 12 25 20 56 43 Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 18 | . . . . 3 . 5 . 10 Rewire . | . . . . . . . . . Trap 2 | . . . . . . . 2 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Repaired Ion Engine 253 | -10/Materials | Discovered new exit (range 6) 295 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 341 | -10/Materials | Identified exit to Mines 506 | -10/Materials | Discovered new exit (range 5) 669 | -10/Materials | Entered another Materials area 669 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1013 | -9/Materials | Discovered new exit (range 5) 1027 | -9/Materials | Identified exit to Materials 1058 | -9/Materials | Entered another Materials area 1058 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1433 | -8/Materials | Discovered new exit (range 11) 1443 | -8/Materials | Identified exit to Factory 1443 | -8/Materials | Entered Factory 1443 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1742 | -7/Factory | Build established: Scout 1826 | -7/Factory | Discovered new exit (range 17) 1841 | -7/Factory | Identified exit to Factory 1841 | -7/Factory | Entered another Factory area 1841 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2052 | -6/Factory | Discovered new exit (range 9) 2059 | -6/Factory | Identified exit to Lower Caves 2280 | -6/Factory | Spotted B-75 Beast 2382 | -6/Factory | Identified exit to Extension 2403 | -6/Factory | Discovered new exit (range 22) 2448 | -6/Factory | Identified exit to Factory 2449 | -6/Factory | Entered another Factory area 2449 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2837 | -5/Factory | Identified exit to Factory 2926 | -5/Factory | Entered another Factory area 2926 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3142 | -4/Factory | Crushed by falling debris 3142 | -4/Factory | System corruption reached 10% 3156 | -4/Factory | Identified exit to Research 3173 | -4/Factory | Lost 3 parts (3u) 3461 | -4/Factory | Spotted B-86 Titan 3494 | -4/Factory | Lost 3 parts (1p2n) 3659 | -4/Factory | Entered Research 3659 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3843 | -3/Research | Lost 3 parts (3u) 3944 | -3/Research | Core integrity fell below 50% 3968 | -3/Research | Destroyed 8 combat bots 3981 | -3/Research | Lost 9 parts (1p4n1u3w) 3985 | -3/Research | Core integrity fell below 20% 4159 | -3/Research | Search patrols dispatched 4177 | -3/Research | Lost 3 parts (1n2u) 4227 | -3/Research | Self-destructed Last Messages --------------- 04160_ Acquired Mic. Fission Core. 04169_ Acquired Adv. Signal Interpreter. 04180_ Connecting with Terminal... 04180_ ALERT: Suspicious activity at Terminal R015. Dispatching Investigation squad. 04185_ UDF/C4MR|F0AZ7ALOLH<4QW 2KWQMI7S 04185_ Xenon Bombardment Thruster destroyed. 04185_ Dropped Lgt. Antimatter Reactor. 04201_ Acquired Hrd. Medium Armor Plating. 04204_ Acquired Prototype Impact Weapon. 04204_ Identified Thunder Hammer. 04205_ Dropped Great Maul. 04215_ U-05 Engineer builds a Wall. 04218_ Acquired System Shield. 04221_ System corrupted: Heat flow error (+280). 04224_ Xenon Bombardment Thruster destroyed. 04224_ Dropped Mic. Fission Core. 04226_ Reaction Control System destroyed. 04227_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#+?? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????? #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# ## | | ???????????????????????????? ???????????????# | | ??????????????????????????# ##############?# | | ??????????????????????????# # ### | | ??????????????????????????# # + | | ??????????????????????????# # ###### | | ????????????????????????? # # #????? | | ????????????????????????? + # #????? | | ??????????????????????????# # #????? | | ??????????????????????????# H #????? | | ??????????????????????????# # #????? | | ??????????????????????????# # #????? | | ??????????????????????????# # ###### | | ??????????????????????????# # / | | ??????????? ########## # ###### | | ??????????# @ g##"""T"""#####????? | | ??????????# Y ##########???????? | | ??????????# ########## #???????????????? | | ??????????????????????????# g#??????????????!! ? | | ??????????????????????????# #?????????????##### | | ??????????????????????????# #????????????????# | | ??????????????????????????# * #????????????????# | | ??????????????????????????# ##???????????????# | | ??????????????????????????# ;#########???????# | | ??????????????????????????# # #???????# | | ??????????????????????????# # #???????# | | ??????????????????????????# # """ #???????## | | ??????????????????????????# # "R" #????????? | | ??????????????????????????# + " " #????????? | | ??????????????????????????# # #????????? | | ??????????????????????????# # #????????? | | ??????????????????????????# + #????????? | | ??????????????????????????# #### #????????? | | ?????????????????????????## #??##/#####+####?????? | | ?????????????????????????#" #?### ### #?????? | | ?????????????????????????## #?# #] // #?????? | | ??????????????????????????# ### # // #?????? | | ??????????????????????????# + // #?????? | | ??????????????????????????##### ! # #?????? | | ??????????????????????????????# # #???### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 375 Core Shielding 30 Evasion (%) 71 Melee Accuracy 8 Recoil Reduction 2 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 60% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmThermicFrame Manual? 0 Play Time 01:29:34 Cumulative 134.3 hours Start 2025.05.06 @ 10:34:51 End 2025.05.06 @ 12:16:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 55 Adventurer 5 Explorer 5 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 55 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 1fa06614-f880-46b7-9779-08d9c838cce4