Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.14 @ 01:35:01 Player: JACKBOI Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1895) 1895 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4681 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 520/520 System Corruption 1% Temperature Critical (533) Movement Rolling (105) Ox1 Location -8/Storage Parts ------- > --- POWER (3) -------- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (3) ------ Improved Heat Sink Light Armor Plating Hardlight Generator > --- WEAPON (3) ------- Field Laser Field Laser Advanced Beam Cannon > --- INVENTORY (5) ---- Light Nuclear Core Wheel Heat Sink Visual Processing Unit Gatling Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Drone Bay > --- WEAPON ----------- Field Laser Gatling Laser EM Pulse Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heat Sink Visual Processing Unit Improved Terrain Scan Processor Transmission Jammer Light Armor Plating Hardlight Generator Remote Shield Improved EM Shotgun Field Laser Field Laser Gatling Laser Advanced Beam Cannon Mining Laser [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Improved Weapon Shielding Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Slots Evolved 4 | . . 2 . . . 2 . Power 2 | . . 1 . . . 1 . Propulsion . | . . . . . . . . Utility 1 | . . 1 . . . . . Weapon 1 | . . . . . . 1 . Parts Attached 73 | 6 6 13 . . . 11 37 Power 16 | 1 1 3 . . . 2 9 Engine 13 | 1 1 3 . . . 2 6 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 18 | 2 1 3 . . . 2 10 Treads . | . . . . . . . . Leg 13 | 2 1 3 . . . 2 5 Wheel 5 | . . . . . . . 5 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 1 2 . . . 2 7 Device 8 | . 1 1 . . . . 6 Storage 2 | 1 . . . . . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . . 1 . . . 1 1 Artifact . | . . . . . . . . Weapon 26 | 2 3 5 . . . 5 11 Energy Gun 15 | 1 2 2 . . . 3 7 Energy Cannon 6 | . . 1 . . . 2 3 Ballistic Gun 2 | 1 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . 1 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 13 | . 1 . . . . 1 11 Power 3 | . . . . . . . 3 Propulsion 4 | . . . . . . 1 3 Utility 3 | . . . . . . . 3 Weapon 3 | . 1 . . . . . 2 Highest Loss Streak 3 | . 1 . . . . 1 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 93 95 100 100 100 97 93 Engine 20 | . 14 21 22 22 22 25 19 Core 3 | . . . . . . . 7 Leg 18 | . 28 22 22 22 22 17 14 Device 12 | . 9 14 11 11 11 9 14 Storage 9 | . 14 11 11 11 11 9 8 Protection 5 | . . 3 11 11 11 9 2 Energy Gun 15 | . 19 6 11 11 11 17 17 Energy Cannon 7 | . . 1 11 11 11 8 7 Naked Turns . | . . . . . . . . Heaviest Build 67 | 11 12 32 32 32 32 67 63 Greatest Support 25 | 20 20 20 20 20 20 25 25 Greatest Overweight (x) 20 | 3 . 1 1 1 1 4 20 Average Overweight (x) 1 | . . . 1 1 1 1 3 Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 Average Capacity 11 | 7 8 8 8 8 8 12 14 Most Carried 15 | 3 8 8 8 8 8 13 15 Average Carried 10 | 1 4 7 8 8 8 9 14 Final Capacity 15 | 8 8 8 8 8 8 15 5 Final Carried 13 | 3 8 8 8 8 8 13 5 Class Distribution -------------------- 48% | Mutant 21% | Scavenger-Gunner 15% | Scavenger-Mutant 5% | Tank 4% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Matter Collected 1227 | 175 166 157 . . . 274 455 Remotely . | . . . . . . . . Salvage Created 2237 | . 182 164 47 . . 327 1517 Parts 109 | . 10 12 4 . . 5 78 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 42 | . 6 4 3 . . 4 25 Guns 27 | . 6 2 3 . . 3 13 Cannons 10 | . . 2 . . . 1 7 AOE 4 | . . . . . . . 4 Classes Destroyed 9 | . 2 2 . . . 2 3 Worker 9 | . . . . . . 1 8 Recycler 3 | . . . . . . 1 2 Watcher 5 | . . 2 . . . 1 2 Swarmer 7 | . 3 . 3 . . . 1 Grunt 23 | . 3 3 . . . 3 14 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Protector 1 | . . . . . . . 1 Sentry 9 | . . 1 . . . 1 7 Best Kill Streak 5 | . 3 2 3 . . 3 5 Combat Bots Only 4 | . 3 2 3 . . 2 4 Max Kills in Single Turn 5 | . 1 1 1 . . 2 5 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Damage Taken 2947 | . 344 213 105 . . 540 1745 Core 600 | . 34 . . . . 138 428 Absorbed by Shields 4 | . . . . . . . 4 Redirected to Shielding 61 | . . 7 34 . . 20 . Core Remaining (%) 95 | 100 86 . . . 100 . . Volleys Fired 123 | . 25 18 5 . . 21 54 Largest 3 | . 2 2 2 . . 3 3 Hottest 235 | . 100 138 138 . . 235 206 Shots Fired 256 | . 46 34 10 . . 42 124 Gun 183 | . 44 27 5 . . 24 83 Cannon 66 | . . 2 5 . . 18 41 Launcher . | . . . . . . . . Special 7 | . 2 5 . . . . . Kinetic 27 | . 13 14 . . . . . Thermal 184 | . 25 20 10 . . 42 87 Explosive . | . . . . . . . . Electromagnetic 45 | . 8 . . . . . 37 Robot Hit Streak 33 | . 5 11 3 . . 28 33 Robot Miss Streak 3 | . 2 1 1 . . 3 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 175 | . 22 24 5 . . 32 92 Core Hits 105 | . 10 13 3 . . 14 65 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . . . . 4 Burn 4 | . . . . . . . 4 Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3878 | . 264 327 119 . . 694 2474 Guns 2314 | . 264 205 69 . . 440 1336 Cannons 989 | . . 50 50 . . 250 639 Explosions 494 | . . . . . . . 494 Melee . | . . . . . . . . Ramming 9 | . . . . . . 4 5 Kinetic 140 | . 76 64 . . . . . Thermal 2873 | . 107 263 119 . . 690 1694 Explosive 211 | . . . . . . . 211 Electromagnetic 645 | . 81 . . . . . 564 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . . 17 Message Errors 3 | . . . . . . . 3 Matter Fused 5 | . . . . . . . 5 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 57 | . . . 5 . . 8 44 Projectiles 24 | . . . 5 . . 8 11 Explosions 33 | . . . . . . . 33 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 120 | . . . . . . . 120 Shots 3 | . . . . . . . 3 Rammed . | . . . . . . . . Targets Rammed 3 | . . . . . . 2 1 Kicked 3 | . . . . . . 2 1 Crushed . | . . . . . . . . Highest Temperature 680 | . 105 114 144 . . 680 647 Average Temperature 201 | . 48 38 66 . . 296 201 Received Heat Transfer 1440 | . 204 147 . . . 333 756 Effects 82 | . . . . . . 41 41 Shutdowns 29 | . . . . . . 16 13 Energy Bleed 2 | . . . . . . . 2 Interference 13 | . . . . . . 7 6 Matter Decay 8 | . . . . . . 6 2 Short Circuit 7 | . . . . . . 2 5 Damage (minor) 11 | . . . . . . 6 5 Damage (major) 9 | . . . . . . 3 6 Damage (core) 3 | . . . . . . 1 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 13 | . . 2 . . . 2 9 Heat Transferred 5985 | . 250 548 222 . . 1352 3613 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Peak Influence 401 | . 160 149 136 . . 87 401 Initial 48 | . . 7 48 . . . 24 Average 106 | . 47 74 96 . . 62 147 Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 85 | 100 100 100 100 . 100 100 73 Level 1 13 | . . . . . . . 25 Level 2 . | . . . . . . . 1 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . 1 . . . . 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . 1 . . . . . Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Distress Signals 2 | . . 1 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 55 | . 7 7 4 . . 8 29 Peak Tracking Total 6 | . 3 2 4 . . 3 6 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Traps Triggered 5 | . 1 . . . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Machines Disabled 5 | . . . 1 . . . 4 Max in Single Turn 2 | . . . 1 . . . 2 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Machines Accessed 10 | . 3 1 . 1 . 1 4 Terminals 6 | . 3 . . . . 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . 1 . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 19 | . 7 2 . 1 . 2 7 Successful 12 | . 5 2 . 1 . 1 3 Failed 7 | . 2 . . . . 1 4 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 12 | . 7 . . . . 2 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . 2 . . . . 4 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 5 . . 1 . 1 1 Record 3 | . 2 . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . . . . 1 Unreport Threat 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . 2 . . . . 2 Recycle Component 2 | . . 1 . . . . 1 Process 2 | . . 1 . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 1 . . . 1 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . . 1 . . . . 1 Recycled Matter 270 | . . 60 . . . . 210 Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Turns Passed 4441 | 82 316 363 158 723 169 591 2039 Spaces Moved 1642 | 57 179 144 70 381 74 167 570 Core 54 | 28 . . . . . . 26 Treads . | . . . . . . . . Legs 1516 | 29 179 144 70 381 74 167 472 Wheels 72 | . . . . . . . 72 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 190 105 Average Speed 220 | 121 120 182 190 190 190 247 292 Slowest Speed 1050 | 200 120 190 190 190 190 400 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 5 27 14 18 77 19 16 77 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . 2 1 . . . . . Terrain Destroyed 26 | . 2 1 3 . . 7 13 Melee . | . . . . . . . . Projectile 13 | . 2 1 3 . . 7 . AOE 13 | . . . . . . . 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Total 2200 | 67 228 209 85 380 103 301 827 Wait 276 | . 12 11 11 . 30 89 123 Move 1635 | 56 178 143 69 380 73 166 570 Hop . | . . . . . . . . Pick Up 44 | 5 5 9 . . . 8 17 Fast Attach 19 | 4 2 5 . . . 2 6 Attach 16 | 2 . 1 . . . 3 10 Detach . | . . . . . . . . Swap 38 | . 4 7 . . . 6 21 Drop 44 | . 2 15 . . . 4 23 Fire 123 | . 25 18 5 . . 21 54 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick 3 | . . . . . . 2 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 7) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 726 | -9/Materials | Discovered new exit (range 12) 762 | -9/Materials | Entered Mines 768 | -9/Mines | Met a Derelict bent on vengeance 908 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 910 | -9/Mines | Discovered new exit (range 5) 920 | -9/Mines | Entered Exiles 920 | -9/Exiles | Found Exiles lab abandoned 949 | -9/Exiles | Discovered new exit (range 15) 1643 | -9/Exiles | Entered Mines 1801 | -8/Mines | Discovered new exit (range 5) 1812 | -8/Mines | Entered Materials 1812 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2364 | -8/Materials | Discovered new exit (range 15) 2403 | -8/Materials | Entered Storage 2740 | -8/Storage | Garrison activated, responded to threat 3382 | -8/Storage | Build established: Scavenger-Gunner 4068 | -8/Storage | Core integrity fell below 50% 4098 | -8/Storage | Lost 3 parts (2n1w) 4232 | -8/Storage | Core integrity fell below 20% 4443 | -8/Storage | Core destroyed Last Messages --------------- 04319_ System corrupted: Adv. Beam Cannon failed to cycle. 04322_ K-01 Serf destroyed. 04323_ K-01 Serf collects debris. 04328_ K-01 Serf destroyed. 04328_ K-01 Serf collects debris. 04334_ Acquired Wheel. 04336_ Acquired 10 matter. 04337_ K-01 Serf collects debris. 04345_ Acquired 10 matter. 04395_ Dropped Broken Hvy. Ion Engine. 04395_ Acquired Deuterium Engine. 04423_ Lrg. Storage Unit destroyed. 04430_ System corrupted: Field Laser failed to cycle. 04435_ Power failure, Lgt. Nuclear Core shutdown. 04436_ Heat Sink melted. 04436_ Y-45 Defender destroyed. 04437_ R2FF EAJ5IE6/WEMFTZM3XGGDO/RMBQMVM 04438_ Overheating: Energy bleed (-62). 04442_ Acquired Hardlight Generator. 04443_ Overheating: Core damaged (-104). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ?#####??????????????????????? | | ?# [[#??????????????????????? | | ?#=[!#??????????????????????? | | ?#=[ #??????????????????????? | | ##[" #??????????????????????? | | #!%T@#??????????????????????? | | ?#|"!#### #???????????????? | | ?#!=]Y +???????????????? | | ?###+#### #???????????????? | | ???#=#?????#????????????????? | | ???#!#???? #????????????????? | | ???#*##### #????????????????? | | ???# == +????????????????? | | ???# =* #????????????????? | | ???# == * #????????????????? | | ???# #????##########??? | | ???# #????# #??? | | ???# #????# """ #??? | | ???# #????# """ #??? | | ???# ##### #????# """ ##?? | | ???# #???# #????# "#?? | | ???# #???# #????# """ T#?? | | ???# #???# #????# """ "#?? | | ####+##### #????# """ ##?? | | # # +????# %#?? | | # # #????#####+####### | | # """" # ###??# | | # ""??" # ####% % %% | | # ""???" + % %% % %% | | # "????" # ########"####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 32 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed ShockHybridSubcomponent Manual? 0 Play Time 00:29:59 Cumulative 3.8 hours Start 2022.06.14 @ 00:41:52 End 2022.06.14 @ 01:35:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0eccbc5-43c1-4d48-ad46-393035d5137c