Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.14 @ 01:35:01

Player: JACKBOI

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (59)      295
Value Destroyed (1895)     1895
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 4681

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     265/300
Energy                     520/520
System Corruption          1%
Temperature                Critical (533)
Movement                   Rolling (105) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (3) --------
     Heavy Ion Engine
     Heavy Ion Engine
     Light Nuclear Core
>          --- PROPULSION (2) ---
   Armored Wheel
   Armored Wheel
>          --- UTILITY (3) ------
  Improved Heat Sink
     Light Armor Plating
           Hardlight Generator
>          --- WEAPON (3) -------
           Field Laser
           Field Laser
  Advanced Beam Cannon
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Wheel
           Heat Sink
           Visual Processing Unit
           Gatling Laser

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Heavy Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Drone Bay
>          --- WEAPON -----------
           Field Laser
           Gatling Laser
           EM Pulse Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
           Heat Sink
           Visual Processing Unit
  Improved Terrain Scan Processor
           Transmission Jammer
     Light Armor Plating
           Hardlight Generator
           Remote Shield
  Improved EM Shotgun
           Field Laser
           Field Laser
           Gatling Laser
  Advanced Beam Cannon
           Mining Laser
[Rating: 34]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Improved Weapon Shielding
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   2   .   .   .   2   .   
  Power                    2    | .   .   1   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             73   | 6   6   13  .   .   .   11  37  
  Power                    16   | 1   1   3   .   .   .   2   9   
    Engine                 13   | 1   1   3   .   .   .   2   6   
    Core                   3    | .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   1   3   .   .   .   2   10  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    13   | 2   1   3   .   .   .   2   5   
    Wheel                  5    | .   .   .   .   .   .   .   5   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  13   | 1   1   2   .   .   .   2   7   
    Device                 8    | .   1   1   .   .   .   .   6   
    Storage                2    | 1   .   .   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   1   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   3   5   .   .   .   5   11  
    Energy Gun             15   | 1   2   2   .   .   .   3   7   
    Energy Cannon          6    | .   .   1   .   .   .   2   3   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   1   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   
Parts Lost                 13   | .   1   .   .   .   .   1   11  
  Power                    3    | .   .   .   .   .   .   .   3   
  Propulsion               4    | .   .   .   .   .   .   1   3   
  Utility                  3    | .   .   .   .   .   .   .   3   
  Weapon                   3    | .   1   .   .   .   .   .   2   
  Highest Loss Streak      3    | .   1   .   .   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   93  95  100 100 100 97  93  
  Engine                   20   | .   14  21  22  22  22  25  19  
  Core                     3    | .   .   .   .   .   .   .   7   
  Leg                      18   | .   28  22  22  22  22  17  14  
  Device                   12   | .   9   14  11  11  11  9   14  
  Storage                  9    | .   14  11  11  11  11  9   8   
  Protection               5    | .   .   3   11  11  11  9   2   
  Energy Gun               15   | .   19  6   11  11  11  17  17  
  Energy Cannon            7    | .   .   1   11  11  11  8   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             67   | 11  12  32  32  32  32  67  63  
  Greatest Support         25   | 20  20  20  20  20  20  25  25  
  Greatest Overweight (x)  20   | 3   .   1   1   1   1   4   20  
  Average Overweight (x)   1    | .   .   .   1   1   1   1   3   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   15  15  
  Average Capacity         11   | 7   8   8   8   8   8   12  14  
  Most Carried             15   | 3   8   8   8   8   8   13  15  
  Average Carried          10   | 1   4   7   8   8   8   9   14  
  Final Capacity           15   | 8   8   8   8   8   8   15  5   
  Final Carried            13   | 3   8   8   8   8   8   13  5   

 Class Distribution 
--------------------
 48% | Mutant
 21% | Scavenger-Gunner
 15% | Scavenger-Mutant
  5% | Tank
  4% | Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Gunner | -8/Storage

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           1227 | 175  166  157  .    .    .    274  455  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2237 | .    182  164  47   .    .    327  1517 
  Parts                    109  | .    10   12   4    .    .    5    78   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  42   | .   6   4   3   .   .   4   25  
  Guns                     27   | .   6   2   3   .   .   3   13  
  Cannons                  10   | .   .   2   .   .   .   1   7   
  AOE                      4    | .   .   .   .   .   .   .   4   
Classes Destroyed          9    | .   2   2   .   .   .   2   3   
  Worker                   9    | .   .   .   .   .   .   1   8   
  Recycler                 3    | .   .   .   .   .   .   1   2   
  Watcher                  5    | .   .   2   .   .   .   1   2   
  Swarmer                  7    | .   3   .   3   .   .   .   1   
  Grunt                    23   | .   3   3   .   .   .   3   14  
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   1   .   .   .   1   7   
Best Kill Streak           5    | .   3   2   3   .   .   3   5   
  Combat Bots Only         4    | .   3   2   3   .   .   2   4   
Max Kills in Single Turn   5    | .   1   1   1   .   .   2   5   
  Gunslinging              1    | .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               2947 | .    344  213  105  .    .    540  1745 
  Core                     600  | .    34   .    .    .    .    138  428  
  Absorbed by Shields      4    | .    .    .    .    .    .    .    4    
  Redirected to Shielding  61   | .    .    7    34   .    .    20   .    
Core Remaining (%)         95   | 100  86   .    .    .    100  .    .    
Volleys Fired              123  | .    25   18   5    .    .    21   54   
  Largest                  3    | .    2    2    2    .    .    3    3    
  Hottest                  235  | .    100  138  138  .    .    235  206  
Shots Fired                256  | .    46   34   10   .    .    42   124  
  Gun                      183  | .    44   27   5    .    .    24   83   
  Cannon                   66   | .    .    2    5    .    .    18   41   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  7    | .    2    5    .    .    .    .    .    
  Kinetic                  27   | .    13   14   .    .    .    .    .    
  Thermal                  184  | .    25   20   10   .    .    42   87   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          45   | .    8    .    .    .    .    .    37   
  Robot Hit Streak         33   | .    5    11   3    .    .    28   33   
  Robot Miss Streak        3    | .    2    1    1    .    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    
Shots Hit Robots           175  | .    22   24   5    .    .    32   92   
  Core Hits                105  | .    10   13   3    .    .    14   65   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    .    4    
    Burn                   4    | .    .    .    .    .    .    .    4    
Melee Attacks              2    | .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3878 | .    264  327  119  .    .    694  2474 
  Guns                     2314 | .    264  205  69   .    .    440  1336 
  Cannons                  989  | .    .    50   50   .    .    250  639  
  Explosions               494  | .    .    .    .    .    .    .    494  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  9    | .    .    .    .    .    .    4    5    
  Kinetic                  140  | .    76   64   .    .    .    .    .    
  Thermal                  2873 | .    107  263  119  .    .    690  1694 
  Explosive                211  | .    .    .    .    .    .    .    211  
  Electromagnetic          645  | .    81   .    .    .    .    .    564  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    .    .    17   
    Message Errors         3    | .    .    .    .    .    .    .    3    
    Matter Fused           5    | .    .    .    .    .    .    .    5    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            57   | .    .    .    5    .    .    8    44   
  Projectiles              24   | .    .    .    5    .    .    8    11   
  Explosions               33   | .    .    .    .    .    .    .    33   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      120  | .    .    .    .    .    .    .    120  
  Shots                    3    | .    .    .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    .    2    1    
  Kicked                   3    | .    .    .    .    .    .    2    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        680  | .    105  114  144  .    .    680  647  
  Average Temperature      201  | .    48   38   66   .    .    296  201  
  Received Heat Transfer   1440 | .    204  147  .    .    .    333  756  
  Effects                  82   | .    .    .    .    .    .    41   41   
    Shutdowns              29   | .    .    .    .    .    .    16   13   
    Energy Bleed           2    | .    .    .    .    .    .    .    2    
    Interference           13   | .    .    .    .    .    .    7    6    
    Matter Decay           8    | .    .    .    .    .    .    6    2    
    Short Circuit          7    | .    .    .    .    .    .    2    5    
    Damage (minor)         11   | .    .    .    .    .    .    6    5    
    Damage (major)         9    | .    .    .    .    .    .    3    6    
    Damage (core)          3    | .    .    .    .    .    .    1    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             13   | .    .    2    .    .    .    2    9    
  Heat Transferred         5985 | .    250  548  222  .    .    1352 3613 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    3    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Peak Influence             401  | .   160 149 136 .   .   87  401 
  Initial                  48   | .   .   7   48  .   .   .   24  
  Average                  106  | .   47  74  96  .   .   62  147 
Maximum Alert Level        2    | .   .   .   .   .   .   .   2   
  Low Security (%)         85   | 100 100 100 100 .   100 100 73  
  Level 1                  13   | .   .   .   .   .   .   .   25  
  Level 2                  .    | .   .   .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto 
Distress Signals           2    | .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              55   | .   7   7   4   .   .   8   29  
  Peak Tracking Total      6    | .   3   2   4   .   .   3   6   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Traps Triggered            5    | .   1   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Sto 
Machines Disabled          5    | .   .   .   1   .   .   .   4   
  Max in Single Turn       2    | .   .   .   1   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto 
Machines Accessed          10   | .   3   1   .   1   .   1   4   
  Terminals                6    | .   3   .   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   1   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                19   | .   7   2   .   1   .   2   7   
  Successful               12   | .   5   2   .   1   .   1   3   
  Failed                   7    | .   2   .   .   .   .   1   4   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                12   | .   7   .   .   .   .   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   2   .   .   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   5   .   .   1   .   1   1   
  Record                   3    | .   2   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   2   .   .   .   .   2   
  Recycle Component        2    | .   .   1   .   .   .   .   1   
  Process                  2    | .   .   1   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   1   .   .   .   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             2    | .   .   1   .   .   .   .   1   
  Recycled Matter          270  | .   .   60  .   .   .   .   210 
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Scr Mat Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               4441 | 82   316  363  158  723  169  591  2039 
Spaces Moved               1642 | 57   179  144  70   381  74   167  570  
  Core                     54   | 28   .    .    .    .    .    .    26   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1516 | 29   179  144  70   381  74   167  472  
  Wheels                   72   | .    .    .    .    .    .    .    72   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  190  190  190  105  
  Average Speed            220  | 121  120  182  190  190  190  247  292  
  Slowest Speed            1050 | 200  120  190  190  190  190  400  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    27   14   18   77   19   16   77   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    2    1    .    .    .    .    .    
Terrain Destroyed          26   | .    2    1    3    .    .    7    13   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               13   | .    2    1    3    .    .    7    .    
  AOE                      13   | .    .    .    .    .    .    .    13   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto 
Total                      2200 | 67  228 209 85  380 103 301 827 
  Wait                     276  | .   12  11  11  .   30  89  123 
  Move                     1635 | 56  178 143 69  380 73  166 570 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  44   | 5   5   9   .   .   .   8   17  
  Fast Attach              19   | 4   2   5   .   .   .   2   6   
  Attach                   16   | 2   .   1   .   .   .   3   10  
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     38   | .   4   7   .   .   .   6   21  
  Drop                     44   | .   2   15  .   .   .   4   23  
  Fire                     123  | .   25  18  5   .   .   21  54  
  Melee                    2    | .   .   .   .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   .   .   2   1   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   48 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  388 | -10/Materials | Discovered new exit (range 7)
  399 | -10/Materials | Entered another Materials area
  399 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  726 | -9/Materials  | Discovered new exit (range 12)
  762 | -9/Materials  | Entered Mines
  768 | -9/Mines      | Met a Derelict bent on vengeance
  908 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  910 | -9/Mines      | Discovered new exit (range 5)
  920 | -9/Mines      | Entered Exiles
  920 | -9/Exiles     | Found Exiles lab abandoned
  949 | -9/Exiles     | Discovered new exit (range 15)
 1643 | -9/Exiles     | Entered Mines
 1801 | -8/Mines      | Discovered new exit (range 5)
 1812 | -8/Mines      | Entered Materials
 1812 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2364 | -8/Materials  | Discovered new exit (range 15)
 2403 | -8/Materials  | Entered Storage
 2740 | -8/Storage    | Garrison activated, responded to threat
 3382 | -8/Storage    | Build established: Scavenger-Gunner
 4068 | -8/Storage    | Core integrity fell below 50%
 4098 | -8/Storage    | Lost 3 parts (2n1w)
 4232 | -8/Storage    | Core integrity fell below 20%
 4443 | -8/Storage    | Core destroyed

 Last Messages 
---------------
04319_ System corrupted: Adv. Beam Cannon failed to cycle.
04322_ K-01 Serf destroyed.
04323_ K-01 Serf collects debris. <x2>
04328_ K-01 Serf destroyed.
04328_ K-01 Serf collects debris. <x2>
04334_ Acquired Wheel.
04336_ Acquired 10 matter.
04337_ K-01 Serf collects debris. <x2>
04345_ Acquired 10 matter.
04395_ Dropped Broken Hvy. Ion Engine.
04395_ Acquired Deuterium Engine.
04423_ Lrg. Storage Unit destroyed.
04430_ System corrupted: Field Laser failed to cycle.
04435_ Power failure, Lgt. Nuclear Core shutdown.
04436_ Heat Sink melted.
04436_ Y-45 Defender destroyed.
04437_ R2FF EAJ5IE6/WEMFTZM3XGGDO/RMBQMVM
04438_ Overheating: Energy bleed (-62).
04442_ Acquired Hardlight Generator.
04443_ Overheating: Core damaged (-104).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ?#####??????????????????????? |
|                      ?# [[#??????????????????????? |
|                      ?#=[!#??????????????????????? |
|                      ?#=[ #??????????????????????? |
|                      ##[" #??????????????????????? |
|                      #!%T@#??????????????????????? |
|                      ?#|"!####   #???????????????? |
|                      ?#!=]Y      +???????????????? |
|                      ?###+####   #???????????????? |
|                      ???#=#?????#????????????????? |
|                      ???#!#???? #????????????????? |
|                      ???#*##### #????????????????? |
|                      ???#   ==  +????????????????? |
|                      ???#   =*  #????????????????? |
|                      ???#  == * #????????????????? |
|                      ???#       #????##########??? |
|                      ???#       #????#        #??? |
|                      ???#       #????#   """  #??? |
|                      ???#       #????#   """  #??? |
|                      ???# ##### #????#   """  ##?? |
|                      ???# #???# #????#        "#?? |
|                      ???# #???# #????#   """  T#?? |
|                      ???# #???# #????#   """  "#?? |
|                      ####+##### #????#   """  ##?? |
|                      #        # +????#        %#?? |
|                      #        # #????#####+####### |
|                      #   """" # ###??#             |
|                      #  ""??" #   ####%  % %%      |
|                      # ""???" +   % %% %   %%      |
|                      # "????" #   ########"####### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          32
Energy Capacity            610
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              ShockHybridSubcomponent
  Manual?         0
Play Time         00:29:59
  Cumulative      3.8 hours
  Start           2022.06.14 @ 00:41:52
  End             2022.06.14 @ 01:35:01
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0eccbc5-43c1-4d48-ad46-393035d5137c