Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.05 @ 20:46:27 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (141) 705 Value Destroyed (5350) 5350 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 12335 Bonus ------- Follower Combat Kills 691 Friendly Fire -71 Cogmind --------- Core Integrity 637/1150 Matter 450/450 Energy 49/100 System Corruption 2% Temperature Cool (9) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Coolant Injector Large Matter Pod > --- WEAPON (4) ------- Gravity Flail > --- INVENTORY (5) ---- Compact Matter Pod (54) Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Humpback High-capacity Matter Pod Improved Trap Scanner Core Analyzer Light Regenerative Plating > --- WEAPON ----------- Gauss Rifle Flak Gun KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Coolant Injector Large Matter Pod Large Matter Pod Improved Targeting Computer System Restoration Module Mini Drone Bay Heavy Machine Gun Heavy Machine Gun Assault Cannon Dirty Datajack Gravity Flail Gravity Flail Ripper Makeshift Sword Power Sword [Rating: 98] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Matter Pod Device Structural Scanner Storage High-capacity Matter Pod Processor Core Analyzer Protection Light Regenerative Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Gravity Flail Slashing Weapon Power Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Slots Evolved 13 | . 1 . . . 4 2 . 2 . . 2 2 Power 1 | . 1 . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . 2 . Utility 6 | . . . . . . 2 . 2 . . . 2 Weapon 2 | . . . . . 2 . . . . . . . Parts Attached 125 | 7 10 . . . 12 2 12 48 . 11 12 11 Power 15 | 1 3 . . . 2 . 2 4 . 1 2 . Engine 8 | 1 3 . . . 1 . 1 1 . 1 . . Core 6 | . . . . . 1 . 1 2 . . 2 . Reactor 1 | . . . . . . . . 1 . . . . Propulsion 34 | 2 4 . . . 6 . . 14 . 1 6 1 Treads . | . . . . . . . . . . . . . Leg 34 | 2 4 . . . 6 . . 14 . 1 6 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 35 | 2 1 . . . . 2 1 14 . 8 2 5 Device 14 | 1 . . . . . . . 6 . 3 1 3 Storage 9 | 1 1 . . . . . . 4 . 2 . 1 Processor 3 | . . . . . . . . 1 . 1 1 . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . . . . 2 1 3 . 2 . 1 Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 2 . . . 4 . 9 16 . 1 2 5 Energy Gun 5 | 2 . . . . . . 3 . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 24 | . 2 . . . 4 . 2 13 . . 2 1 Ballistic Cannon 7 | . . . . . . . 3 3 . 1 . . Launcher 1 | . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 2 Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 13 | . . . . . . . 9 3 . . . 1 Parts Lost 33 | . . . . . 1 . . 8 . 3 2 19 Power 3 | . . . . . 1 . . . . . . 2 Propulsion 6 | . . . . . . . . . . . . 6 Utility 13 | . . . . . . . . 5 . 2 1 5 Weapon 11 | . . . . . . . . 3 . 1 1 6 Highest Loss Streak 19 | . . . . . 1 . . 3 . 2 1 19 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 100 100 98 98 94 96 100 96 93 91 Engine 10 | . 25 25 25 25 13 7 7 3 . 2 4 . Core 5 | . . . . . 2 7 7 8 12 9 5 9 Leg 26 | . 25 25 25 25 32 28 28 24 25 25 32 28 Device 8 | . 12 12 12 12 8 7 7 5 6 6 6 15 Storage 13 | . 12 12 12 12 8 7 7 15 18 17 14 10 Processor 2 | . . . . . . . . 2 6 6 5 4 Protection 3 | . . . . . . 12 14 11 6 2 . 2 Ballistic Gun 17 | . 18 25 25 25 32 28 9 12 18 13 11 13 Ballistic Cannon 5 | . . . . . . . 12 8 6 10 10 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 253 | 20 33 33 33 33 37 39 65 71 71 249 249 253 Greatest Support 119 | 20 20 20 20 20 47 47 47 83 69 69 109 119 Greatest Overweight (x) 3 | . 2 1 1 1 . . 1 1 1 3 2 3 Average Overweight (x) 1 | . 1 1 1 1 . . . . 1 1 2 1 Largest Inventory Capacity 35 | 10 15 15 15 15 15 15 15 15 15 35 35 35 Average Capacity 19 | 9 11 15 15 15 15 15 15 15 15 24 35 32 Most Carried 26 | 8 12 12 14 14 14 13 15 15 14 17 21 26 Average Carried 14 | 4 9 12 13 14 12 12 14 14 14 15 17 20 Final Capacity 35 | 10 15 15 15 15 15 15 15 15 15 35 35 5 Final Carried 20 | 5 12 12 14 14 14 12 15 14 14 16 20 3 Class Distribution -------------------- 33% | Hacker-Mutant 25% | Hauler-Gunner 21% | Hacker-Gunner 9% | Hacker-Tank 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Hacker-Mutant | -7/Storage Hacker-Tank | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hauler-Gunner | -5/Factory Hauler-Gunner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Matter Collected 5434 | 262 350 10 12 4 313 . 540 1876 146 480 1106 335 Remotely . | . . . . . . . . . . . . . Salvage Created 6066 | . 477 47 . . 817 . 575 2111 38 226 1000 775 Parts 272 | . 28 5 . . 61 . 30 96 1 5 28 18 Haulers Intercepted 8 | . 1 . . . 1 . 5 1 . . . . Recyclers Shooed 10 | . . . . . 2 . 1 4 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 102 | . 11 3 . . 17 . 8 31 2 7 14 9 Melee 3 | . . . . . . . . . . . . 3 Guns 62 | . 11 3 . . 17 . 2 11 2 4 7 5 Cannons 36 | . . . . . . . 6 20 . 3 7 . Classes Destroyed 16 | . 4 . . . 2 . 1 6 . 2 1 . Worker 7 | . . . . . 1 . . 6 . . . . Builder 2 | . . . . . . . . 1 . . . 1 Hauler 8 | . 1 . . . 1 . 5 1 . . . . Recycler 12 | . . . . . . . 2 5 . . 3 2 Watcher 10 | . 1 . . . 1 . 1 5 . . 2 . Swarmer 17 | . 2 3 . . 5 . 3 2 2 . . . Saboteur 1 | . . . . . . . . 1 . . . . Grunt 43 | . 9 . . . 9 . 3 6 . 2 9 5 Brawler 1 | . . . . . . . . . . 1 . . Sentry 13 | . . . . . 3 . 2 6 . . 2 . Specialist 4 | . . . . . . . . 4 . . . . Hunter 11 | . . . . . . . . 7 . 3 1 . Programmer 9 | . . . . . . . . 4 . . 1 4 Heavy 1 | . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . 1 . Thief 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | . 3 2 . . 5 . 4 7 2 3 5 6 Combat Bots Only 6 | . 3 2 . . 5 . 3 6 2 3 4 3 Max Kills in Single Turn 3 | . 1 1 . . 2 . 1 3 1 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Damage Taken 7254 | . 147 63 . . 553 . 525 2361 58 358 598 2591 Core 977 | . 14 14 . . 57 . 58 215 . 48 58 513 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 102 | . . . . . . . 9 81 . 12 . . Regen/Repaired (Parts) 642 | . . . . . 111 . 82 319 . 37 93 . Core Remaining (%) 88 | 100 . . . 88 89 . 91 . . 69 94 . Volleys Fired 313 | . 35 7 2 . 56 . 42 97 3 18 39 14 Largest 4 | . 2 2 2 . 4 . 4 4 4 4 4 4 Hottest 148 | . 100 40 40 . 83 . 92 130 128 148 148 137 Shots Fired 1042 | . 70 14 4 . 222 . 111 329 12 71 153 56 Gun 754 | . 70 14 4 . 222 . 66 196 9 48 83 42 Cannon 288 | . . . . . . . 45 133 3 23 70 14 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 1014 | . 42 14 4 . 222 . 111 329 12 71 153 56 Thermal 28 | . 28 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 43 | . 14 6 . . 23 . 43 21 3 14 31 25 Robot Miss Streak 9 | . 3 1 . . 2 . 2 4 7 9 4 3 Penetration Max 1 | . . . . . . . . 1 . . 1 . Secondary Targets 12 | . 2 . . . 10 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . Shots Hit Robots 807 | . 56 9 . . 181 . 86 234 7 54 118 62 Core Hits 475 | . 30 4 . . 59 . 24 117 5 61 132 43 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . . . . . . 2 Critical Strikes 18 | . 4 . . . 1 . 2 4 . . 2 5 Burn 4 | . 4 . . . . . . . . . . . Destroy 2 | . . . . . 1 . . . . . . 1 Blast 10 | . . . . . . . 2 4 . . 2 2 Smash 1 | . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 23 | . . . . . . . . . . . . 23 Impact 4 | . . . . . . . . . . . . 4 Slashing 10 | . . . . . . . . . . . . 10 Piercing 9 | . . . . . . . . . . . . 9 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15391 | . 572 79 . . 1491 . 1433 6426 87 968 2603 1732 Guns 8987 | . 572 79 . . 1491 . 521 3263 67 629 1468 897 Cannons 5805 | . . . . . . . 912 3163 20 339 1135 236 Explosions . | . . . . . . . . . . . . . Melee 599 | . . . . . . . . . . . . 599 Ramming . | . . . . . . . . . . . . . Kinetic 14490 | . 270 79 . . 1491 . 1433 6426 87 968 2603 1133 Thermal 302 | . 302 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 219 | . . . . . . . . . . . . 219 Slashing 359 | . . . . . . . . . . . . 359 Piercing 21 | . . . . . . . . . . . . 21 Highest Corruption 2 | . . . . . 1 . . 1 1 1 . 2 Average Corruption 1 | . . . . . 1 . . 1 1 1 . 1 Corruption Purged 3 | . . . . . . . . 2 . 1 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 14 | . . . . . 3 . . 7 2 1 . 1 Message Errors 3 | . . . . . 1 . . 1 . 1 . . Matter Fused 3 | . . . . . . . . 2 1 . . . Data Loss (minor) 3 | . . . . . . . . 2 . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 194 | . . . . . . . . 112 . 7 1 74 Projectiles 120 | . . . . . . . . 112 . 7 1 . Explosions . | . . . . . . . . . . . . . Melee 74 | . . . . . . . . . . . . 74 Knockbacks 61 | . . . . . . . 6 26 . 11 15 3 Impact 2 | . . . . . . . . . . . . 2 Kinetic 56 | . . . . . . . 5 24 . 11 15 1 Secondary 3 | . . . . . . . 1 2 . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 497 | . 410 25 20 . 430 . 432 497 192 266 197 24 Average Temperature 125 | . 108 12 11 . 151 . 127 139 90 112 88 12 Received Heat Transfer 2215 | . 132 . . . 405 . 222 417 . 54 246 739 Effects 41 | . 4 . . . 4 . 6 26 . 1 . . Shutdowns 12 | . 1 . . . 2 . 3 6 . . . . Energy Bleed 6 | . . . . . 1 . 1 3 . 1 . . Interference 13 | . 2 . . . . . 2 9 . . . . Matter Decay 1 | . . . . . . . . 1 . . . . Short Circuit 4 | . . . . . . . . 4 . . . . Damage (minor) 3 | . 1 . . . 1 . . 1 . . . . Damage (major) 2 | . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . Heat Transferred 1184 | . 1184 . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . 2 . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Peak Influence 378 | . 183 77 . . 305 59 378 298 . . 193 144 Initial 117 | . . 25 . . . 59 19 117 . . . 55 Average 95 | . 72 33 . . 131 59 150 155 . . 51 55 Maximum Alert Level 1 | . . . . . 1 . 1 1 . . . . Low Security (%) 85 | 100 100 100 . 100 77 100 63 66 . . 100 100 Level 1 14 | . . . . . 22 . 36 33 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 3 . . . 5 . 5 11 . . 5 3 Investigation 16 | . 3 . . . 2 . 4 4 . . 3 . Extermination 7 | . . . . . . . . 4 . . 2 1 Reinforcement 6 | . . . . . . . 1 3 . . . 2 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Distress Signals 9 | . 1 . . . 3 . 2 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 156 | . 18 4 . . 26 . 17 43 3 8 21 16 Peak Tracking Total 11 | . 3 2 . . 8 . 4 8 3 2 4 11 Tactical Retreats 2 | . . . . . . . . 1 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Traps Triggered 8 | . . . . . . . 2 4 . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Machines Disabled 9 | . . . . . 2 . 1 1 . . 1 4 Max in Single Turn 2 | . . . . . 2 . 1 1 . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Machines Accessed 33 | . 7 . 4 . 3 . 4 8 . 3 4 . Terminals 20 | . 7 . . . 1 . 4 7 . . 1 . Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 4 | . . . . . 2 . . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 135 | . 27 . 49 . 11 . 11 24 . 3 10 . Successful 106 | . 16 . 49 . 9 . 6 15 . 3 8 . Failed 29 | . 11 . . . 2 . 5 9 . . 2 . Catastrophic 2 | . . . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 63 | . 27 . . . 3 . 11 20 . . 2 . Fabricators 5 | . . . . . . . . . . . 5 . Repair Stations 15 | . . . . . 8 . . 4 . . 3 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 90 | . 16 . 49 . 2 . 6 13 . 3 1 . Record 53 | . 1 . 49 . . . 1 1 . 1 . . Part Schematic 3 | . . . . . . . 1 2 . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . Robot Analysis 3 | . 1 . . . . . . 2 . . . . Open Door 3 | . . . . . . . 1 . . 2 . . Open DSF 3 | . . . . . . . . 2 . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 3 | . 1 . . . . . . 2 . . . . Terminal Index 3 | . 1 . . . 1 . . 1 . . . . Locate Traps 3 | . 1 . . . 1 . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 4 | . 3 . . . . . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . Zone Layout 5 | . 4 . . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . . . . . . 4 . Load Schematic 2 | . . . . . . . . . . . 2 . Build 2 | . . . . . . . . . . . 2 . Repair Station Hacks 12 | . . . . . 7 . . 2 . . 3 . Scan Component 7 | . . . . . 4 . . 1 . . 2 . Repair 5 | . . . . . 3 . . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 6 . . . 2 . 4 6 . . 4 . Full Trace Events 16 | . 4 . . . 2 . 3 4 . . 3 . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . Robots Built 6 | . . . . . . . . . . . 6 . Authchips . | . . . . . . . . . . . . . Time 111 | . . . . . . . . . . . 111 . Total Robot Build Rating 24 | . . . . . . . . . . . 24 . Part Schematics Acquired 3 | . . . . . . . 1 2 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . . . 3 . . 1 . . 1 . Time 141 | . . . . . 78 . . 19 . . 44 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Total Allies 27 | . . 3 . 2 . . 10 3 . . 9 . Largest Group 10 | . . 3 2 4 4 . 10 3 . . 4 3 Highest-Rated Group 173 | . . 40 24 75 75 . 173 93 . . 93 60 Highest-Rated Ally 31 | . . 16 16 31 31 . 29 31 . . 31 20 Total Orders . | . . . . . . . . . . . . . Ally Attacks 183 | . . 6 . . 46 . 86 10 . . 24 11 Total Damage 2278 | . . 22 . . 449 . 1075 98 . . 310 324 Kills 21 | . . 1 . . 4 . 10 1 . . 4 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Robot Analysis Total 3 | . 1 . . . . . . 2 . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . Drone Launches 3 | . . . . . . . . . . . . 3 Drone Recoveries 3 | . . . . . . . . . . . . 3 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Turns Passed 11975 | 77 1104 545 1734 279 689 42 680 2055 646 1896 1559 669 Spaces Moved 5251 | 57 489 278 905 143 300 33 250 1005 335 804 477 175 Core 13 | 11 . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . Legs 5238 | 46 489 278 905 143 300 33 250 1005 335 804 477 173 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 190 190 190 190 120 122 122 120 190 120 261 120 Average Speed 190 | 106 190 190 190 190 120 122 163 156 190 222 261 253 Slowest Speed 330 | 120 260 190 190 190 122 122 192 196 190 330 262 262 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 98 71 92 38 31 1 49 27 57 81 12 7 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 5 | . . . . 1 . . . . 2 2 . . Spaces Dug 1 | . . . . . . . . 1 . . . . Terrain Destroyed 52 | . . . . . 4 . 7 27 . 2 8 4 Melee . | . . . . . . . . . . . . . Projectile 36 | . . . . . . . 7 17 . 2 8 2 AOE 16 | . . . . . 4 . . 10 . . . 2 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Total 6545 | 71 604 284 918 151 528 34 442 1262 337 873 692 349 Wait 729 | . 54 . 6 9 159 . 124 79 . 24 159 115 Move 5239 | 56 488 277 904 142 299 32 249 1004 334 803 476 175 Hop . | . . . . . . . . . . . . . Pick Up 56 | 8 8 . 4 . 2 . 4 9 . 9 5 7 Fast Attach 26 | 4 2 . . . 3 . 6 7 . 2 2 . Attach 46 | 3 1 . . . 5 2 2 15 . 6 4 8 Detach 8 | . . . . . . . 3 2 . 1 . 2 Swap 54 | . 7 . . . 4 . 4 27 . 3 6 3 Drop 51 | . 9 . 2 . . . 8 22 . 7 1 2 Fire 313 | . 35 7 2 . 56 . 42 97 3 18 39 14 Melee 23 | . . . . . . . . . . . . 23 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 49 | -11/Scrapyard | Identified exit to Materials 49 | -11/Scrapyard | Discovered exit to Materials (range 16) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Power x1 290 | -10/Materials | Identified exit to Materials 290 | -10/Materials | Discovered exit to Materials (range 13) 304 | -10/Materials | Build established: Hacker-Mutant 609 | -10/Materials | Identified exit to Mines 674 | -10/Materials | Discovered exit to Materials (range 11) 938 | -10/Materials | Discovered exit to Materials (range 10) 1182 | -10/Materials | Entered Mines 1196 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1717 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1717 | -10/Mines | Identified exit to Exiles 1717 | -10/Mines | Discovered exit to Exiles (range 5) 1727 | -10/Mines | Entered Exiles 1727 | -10/Exiles | Accompanied by 2 allies 1783 | -10/Exiles | Met 8R-AWN 1813 | -10/Exiles | Met EX-HEX 1931 | -10/Exiles | Met EX-DEC 1968 | -10/Exiles | Visited The Gauntlet 2223 | -10/Exiles | Learned location of Zion (-6) 2318 | -10/Exiles | Identified exit to Mines 2318 | -10/Exiles | Discovered exit to Mines (range 15) 2481 | -10/Exiles | Met EX-BIN 2882 | -10/Exiles | Discovered exit to Mines (range 15) 3461 | -10/Exiles | Entered Mines 3461 | -9/Mines | Accompanied by 2 allies 3640 | -9/Mines | Identified exit to Materials 3640 | -9/Mines | Discovered exit to Materials (range 15) 3740 | -9/Mines | Entered Materials 3740 | -8/Materials | Accompanied by 4 allies 3740 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 3745 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3786 | -8/Materials | Repaired Lgt. Assault Rifle 3961 | -8/Materials | Garrison activated, responded to threat 4035 | -8/Materials | Build established: Hacker-Skirmisher 4364 | -8/Materials | Repaired Ion Engine 4392 | -8/Materials | Repaired Aluminum Leg 4400 | -8/Materials | Identified exit to Factory 4400 | -8/Materials | Discovered exit to Factory (range 16) 4429 | -8/Materials | Entered Factory 4429 | -7/Factory | Evolved 2 slots: Utility x2 4466 | -7/Factory | Identified exit to Storage 4466 | -7/Factory | Discovered exit to Storage (range 4) 4471 | -7/Factory | Entered Storage 4549 | -7/Storage | Found Prototype Protection 4550 | -7/Storage | Identified Lgt. Regenerative Plating 4982 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5112 | -7/Storage | Identified exit to Factory 5112 | -7/Storage | Discovered exit to Factory (range 15) 5151 | -7/Storage | Entered Factory 5151 | -6/Factory | Evolved 2 slots: Utility x2 5468 | -6/Factory | Build established: Hacker-Tank 5744 | -6/Factory | Allied Derelicts emerged from ambush trap array 5947 | -6/Factory | Cargo convoy interrupted 6007 | -6/Factory | Lost 3 parts (1u2w) 6574 | -6/Factory | Build established: Hacker-Gunner 6848 | -6/Factory | Found Prototype Processor 6849 | -6/Factory | Identified Exp. Targeting Computer 6880 | -6/Factory | Repaired Carbon-fiber Leg 7176 | -6/Factory | Identified exit to Lower Caves 7176 | -6/Factory | Discovered exit to Lower Caves (range 16) 7206 | -6/Factory | Entered Lower Caves 7392 | -6/Lower Caves | Encountered a Warlord checkpoint 7819 | -6/Lower Caves | Identified exit to Lower Caves 7819 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 7852 | -6/Lower Caves | Entered another Lower Caves area 7900 | -6/Lower Caves | Identified exit to Factory 7900 | -6/Lower Caves | Discovered exit to Factory (range 6) 8302 | -6/Lower Caves | Learned Factory non-interactive machine intel 9016 | -6/Lower Caves | Fission Core stolen by Master Thief 9141 | -6/Lower Caves | Build established: Hauler-Gunner 9748 | -6/Lower Caves | Entered Factory 9748 | -5/Factory | Evolved 2 slots: Propulsion x2 9749 | -5/Factory | Loaded intel: 236 non-interactive machine locations 9758 | -5/Factory | Identified exit to DSF 9880 | -5/Factory | Repaired Imp. Carbon-fiber Leg 10428 | -5/Factory | Allied Derelicts emerged from ambush trap array 10570 | -5/Factory | Spotted B-75 Beast 10576 | -5/Factory | Destroyed B-75 Beast 10924 | -5/Factory | Fabricated B-48 Gladiator (x3) 11106 | -5/Factory | Identified exit to Factory 11106 | -5/Factory | Discovered exit to Factory (range 16) 11282 | -5/Factory | Fabricated B-48 Gladiator? 11307 | -5/Factory | Entered another Factory area 11307 | -4/Factory | Accompanied by 3 allies 11307 | -4/Factory | Evolved 2 slots: Utility x2 11863 | -4/Factory | Spotted B-86 Titan 11976 | -4/Factory | Self-destructed Last Messages --------------- 11967_ K-01 Serf collects debris. 11968_ B-86 Titan exits siege mode. 11968_ K-01 Serf collects debris. 11968_ G-67 Veteran suffers critical hit (Smash). 11968_ Destroyed Plasma Rifle. 11968_ G-67 Veteran system corrupted by crushing effect. 11968_ G-67 Veteran destroyed. 11969_ U-05 Engineer builds a Wall. 11970_ Hcp. Matter Pod destroyed. 11970_ G-67 Veteran knocked back. 11970_ Slug penetrates Wall. 11971_ K-01 Serf collects debris. 11972_ Acquired 7 matter. 11974_ Destroyed Adv. Heat Sink. 11974_ G-67 Veteran system corrupted by crushing effect. 11974_ G-67 Veteran knocked back. 11974_ K-01 Serf collects debris. 11975_ G-67 Veteran system terminally corrupted. 11975_ K-01 Serf collects debris. 11976_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????# #????????# | | ?????????????????# ##### #????????# | | ?????????????????# ????????# #????????# ##### | | ?????????????????????????????# #????????# #???? | | ???????????????????? #+#####+## #????????? ????? | | ?????????????????? # # #????????? ????? | | ?????????????????# #! # #????????? ????? | | ?????????????????# # # #??????????????? | | ?????????????????# # """ # #??????????????? | | ?????????????????# # """" # #??????????##### | | ?????????????????# # """" #+##########+# | | ?????????????????# %[ # """" #?? # | | ????????????????## # #? ! # | | ?????????????????+ %+ """" #? # | | ?????????????????# # """" # !?# | | ?????????????????# #[ """" # """ ???# | | ?????????????????# # "" %+%""""" ???# | | ?????????????????# # % # """"" ???# | | ?????????????????# # " # % ???# ? | | ?????????????????# + """" #?"" "" ?# ?? | | ?????????????????# !# " #?""R"" # ??? | | ?????????????????#t **#! "" #??"""" #???? | | ???????????????### u[u%#] #?? ??????? | | ????????????###### !%/!###################???????? | | ??????????# % =/=![=! ???????? | | ????????# % BB %!*! @ ???????? | | ????????# k BB u %|%% ???????? | | ????????### % % % ????????? | | ??????????# "" k% %%%%%%" """ """ ????????? | | ??????????# " " """ """ """ ""??????????? | | ??????????# " " """ """ """?????????????? | | ??????????? " " """ """ ""??????????????? | | ??????????? ? ??????????????? | | ??????????? gg g ?? ??????????????? | | ?????????? g ?? ?????????????????? | | ?????????? % = ?? ????????????????? | | ???????????? %%###########???##?????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 80 Energy Generation 31 Energy Capacity 520 Matter Stores 700 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Evasion (%) 55 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Hyp. Coil Gun | -7/Storage | Hacked Imp. Cryofiber Web | -6/Factory | Hacked KE Penetrator | -6/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Storage | Hacked Fabricated ------------ B-48 Gladiator | x3 | -5/Factory B-48 Gladiator | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeDerelictTearclaws Manual? 0 Play Time 01:22:12 Cumulative 1055.5 hours Start 2022.04.05 @ 16:27:36 End 2022.04.05 @ 20:46:27 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 771 Rogue 62 Adventurer 0 Explorer 709 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 601520a6-b597-43d7-9a21-b2d0335057d5