Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.13 @ 21:54:35 Player: drewww Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (126) 126 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1071 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 260/300 Energy 159/160 System Corruption 0% Temperature Cool (3) Movement Hovering (52) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY (2) ------ Small Storage Unit Targeting Computer > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Faulty Heavy Ion Engine Wheel Weight Redist. System Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Wheel Weight Redist. System Assault Rifle [Rating: 13] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 15 | 6 6 3 Power 2 | 1 1 . Engine 1 | 1 . . Core 1 | . 1 . Reactor . | . . . Propulsion 5 | 2 . 3 Treads . | . . . Leg . | . . . Wheel 2 | 2 . . Hover 3 | . . 3 Flight . | . . . Utility 5 | 1 4 . Device 1 | . 1 . Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 98 82 Engine 5 | . 6 . Core 7 | . 7 11 Wheel 26 | . 28 . Hover 1 | . . 27 Device 2 | . 2 . Storage 14 | . 14 11 Processor 10 | . 9 11 Ballistic Gun 27 | . 28 22 Naked Turns . | . . . Heaviest Build 20 | 14 20 13 Greatest Support 21 | 20 20 21 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 8 Average Capacity 9 | 7 9 8 Most Carried 10 | 4 10 8 Average Carried 7 | 2 8 5 Final Capacity 8 | 8 8 8 Final Carried 7 | 4 7 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 472 | 227 245 . Remotely 66 | . 66 . Salvage Created 368 | . 368 . Parts 20 | . 20 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 5 | . 5 . Guns 5 | . 5 . Classes Destroyed 5 | . 5 . Worker 1 | . 1 . Hauler 1 | . 1 . Recycler 2 | . 2 . Swarmer 3 | . 3 . Grunt 2 | . 2 . Best Kill Streak 4 | . 4 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 136 | . 136 . Core 21 | . 21 . Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 91 . Volleys Fired 19 | . 19 . Largest 2 | . 2 . Hottest 40 | . 40 . Shots Fired 38 | . 38 . Gun 38 | . 38 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 38 | . 38 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 16 | . 16 . Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 28 | . 28 . Core Hits 15 | . 15 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 368 | . 368 . Guns 368 | . 368 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 368 | . 368 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 10 | . 10 . Average Temperature 5 | . 5 . Received Heat Transfer 54 | . 54 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 175 | . 175 78 Initial 63 | . . 63 Average 83 | . 98 63 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 7 | . 7 . Peak Tracking Total 3 | . 3 . Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 4 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 11 . Successful 4 | . 4 . Failed 7 | . 7 . Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 7 | . 7 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 4 | . 4 . Report Inventory 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 5 | . 5 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 383 | 52 313 18 Spaces Moved 347 | 50 271 26 Core 5 | 5 . . Treads . | . . . Legs . | . . . Wheels 316 | 45 271 . Hover 26 | . . 26 Flight . | . . . Fastest Speed 50 | 50 80 52 Average Speed 77 | 77 80 52 Slowest Speed 95 | 95 80 52 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 3 34 6 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 422 | 59 332 31 Wait 10 | . 10 . Move 345 | 49 270 26 Hop . | . . . Pick Up 17 | 4 13 . Fast Attach 12 | 6 6 . Attach 3 | . . 3 Detach 5 | . 4 1 Swap . | . . . Drop 11 | . 10 1 Fire 19 | . 19 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x2 371 | -9/Materials | Discovered new exit (range 7) 384 | -9/Materials | Self-destructed Last Messages --------------- 00311_ S-10 Pest destroyed. 00318_ R-06 Scavenger collects Flight Unit. 00318_ Dropped Med. Matter Pod. 00319_ Acquired Weight Redist. System. 00321_ Dropped Med. Storage Unit. 00322_ Acquired Sml. Storage Unit. 00324_ Acquired Imp. Hover Unit. 00328_ Acquired Weight Redist. System. 00329_ R-06 Scavenger destroyed. 00329_ R-06 Scavenger collects Lgt. Ion Engine. 00331_ R-06 Scavenger destroyed. 00334_ Acquired 28 matter. 00338_ Dropped Sml. Storage Unit. 00338_ Dropped Wheel. 00347_ Acquired Lgt. Assault Rifle. PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE 00367_ Dropped Wheel. 00371_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????######???????????? | | ??????????????######## ####### ????? | | ??????????????# ![ ???? | | ??????????????# = < !! ???? | | ??????????????# !! ???? | | ??????????????###### # # ???? | | ???????????????????# #######????? ????? | | ??????????#+######## #?????????????????? | | ????# #?????????????????? | | ????# #####+##+####??????????????? | | ?????? ????????# #??????????????? | | ??????? ???????# #??????????????? | | ???????? ??????# #??????????????? | | ????????? ?????# #??????????????? | | ?????????? ????# #??????????????? | | ??????????# ???# #??????????????? | | ??????????# #### [ #??????????????? | | ??????????# @ #??????????????? | | ??????????# # #??????????????? | | ??????????# ######+###??????????????? | | ??????????# #????????? | | ??????????+ #????????? | | ??????????# #????????? | | ??????????# ########### ?????????? | | ??????????# ???????????????#?????????? | | ??????????+ ?????????????????????????? | | ??????????# ?????????????????????????? | | ??????????# ?????????????????????????? | | ?????????? ?????????????????????????? | | ????????? ?????????????????????????? | | ????????? ?????????????????????????? | | ???????? ??????????????????????????? | | ???????######??????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 54 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisVisualMallet Manual? 0 Play Time 00:10:18 Cumulative 28.1 hours Start 2023.01.13 @ 21:40:22 End 2023.01.13 @ 21:54:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 30 Adventurer 7 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 142bf5d0-f532-48a3-b54b-bb8882a040ce