Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.27 @ 20:28:19 Player: Boatmurdered Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (178) 890 Value Destroyed (4235) 4235 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1011) 1011 TOTAL SCORE: 9216 Bonus ------- High Alert Combat Kills 687 Follower Combat Kills 99 Registered with UFD 300 Friendly Fire -75 Cogmind --------- Core Integrity 502/550 Matter 58/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Experimental Targeting Computer Scrapoid Pod > --- WEAPON (3) ------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY (5) ---- Improved Flight Unit Improved Flight Unit Advanced Visual Processing Unit Seismic Detector Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Transport Network Coupler Experimental Targeting Computer Scrapoid Pod > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module Compact Battery Advanced Visual Processing Unit Seismic Detector Improved Utility Shielding Hacking Suite System Shield System Shield Authchip [Device] Authchip [Processor] Heavy EM Shotgun Ion Burst Cannon Rocket Launcher Missile Launcher Heavy Mace [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Transport Network Coupler Device Seismic Detector Storage Huge Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . . 2 . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 98 | 7 11 8 29 10 14 14 4 1 Power 14 | 1 2 4 3 1 . 3 . . Engine 14 | 1 2 4 3 1 . 3 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 1 1 6 6 6 2 3 . Treads 24 | 2 1 . 6 6 4 2 3 . Leg . | . . . . . . . . . Wheel 1 | . . 1 . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . 2 . . . Utility 26 | 2 4 1 9 2 3 4 . 1 Device 7 | 1 1 . 1 1 1 1 . 1 Storage 5 | 1 2 . 2 . . . . . Processor 5 | . . 1 2 1 . 1 . . Hackware . | . . . . . . . . . Protection 9 | . 1 . 4 . 2 2 . . Artifact . | . . . . . . . . . Weapon 31 | 2 4 2 11 1 5 5 1 . Energy Gun 15 | 1 . . 6 1 5 1 1 . Energy Cannon 2 | . 1 . . . . 1 . . Ballistic Gun 10 | 1 3 1 3 . . 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 1 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . 1 . 1 . 4 5 . . Corrupted Parts 6 | . . . . 6 . . . . System Corruption 14 | . . . . 14 . . . . Parts Lost 8 | . 1 3 1 1 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . 1 1 1 . . . . . Weapon 3 | . . . . 1 . 2 . . Highest Loss Streak 2 | . 1 2 1 1 . 1 . . To Critical Strikes . | . . . . . . . . . Average Backups 19 | 1 6 10 16 24 24 24 24 19 Power 1 | . 1 1 1 1 . 1 1 . Propulsion 8 | . . 1 7 11 12 14 13 7 Utility 3 | . 1 1 . 1 2 4 5 7 Weapon 6 | . 2 6 7 10 9 4 5 3 Tool/Special . | . . . . . . . . . Unused Backups 54 | . 1 . 12 1 13 5 1 21 Power 4 | . . . 3 . . . . 1 Propulsion 26 | . . . 3 1 7 4 1 10 Utility 13 | . . . 1 . 2 1 . 9 Weapon 11 | . 1 . 5 . 4 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 97 98 99 99 99 100 79 Engine 9 | . 14 14 11 10 9 9 9 6 Treads 19 | . 28 21 21 22 18 18 18 13 Device 6 | . 9 6 1 . 9 9 9 8 Storage 9 | . 14 14 11 11 9 9 9 6 Processor 16 | . . 6 23 22 17 17 18 15 Protection 6 | . 4 . 6 10 8 9 9 3 Energy Gun 20 | . 1 . 17 21 26 26 22 24 Ballistic Gun 4 | . 26 21 2 . . . . . Peak Build Rating 49 | 7 10 14 21 20 33 40 43 49 Average Rating 27 | 6 8 11 19 19 29 35 39 40 On Entrance 20 | . 7 10 14 20 20 32 40 43 Avg Prop Armor Cover (%) 11 | . . 11 11 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 113 | 13 32 32 97 97 106 113 113 109 Greatest Support 46 | 40 40 40 40 40 46 46 42 42 Greatest Overweight (x) 32 | . . 2 32 2 2 2 2 5 Average Overweight (x) 1 | . . 1 . 2 2 2 2 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 Average Capacity 20 | 7 8 15 18 25 25 25 25 19 Most Carried 25 | 2 10 13 23 25 25 25 25 25 Average Carried 19 | 1 6 10 16 24 24 24 24 19 Final Capacity 25 | 8 15 15 25 25 25 25 25 5 Final Carried 25 | 2 9 13 22 25 25 25 25 5 Class Distribution -------------------- 29% | Gunner 28% | Mutant 20% | Scavenger-Gunner 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Matter Collected 2806 | 303 398 274 793 238 261 282 14 243 Remotely . | . . . . . . . . . Salvage Created 6494 | 339 716 60 2522 336 933 1308 178 102 Parts 394 | 32 43 . 162 21 48 75 11 2 Haulers Intercepted 20 | . 2 . 6 . 6 6 . . Recyclers Shooed 6 | . 1 . 3 . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 123 | . 15 9 51 12 12 21 3 . Guns 78 | . 15 7 28 4 8 13 3 . AOE 41 | . . 2 21 8 3 7 . . Classes Destroyed 15 | 3 4 1 5 . 1 1 . . Worker 10 | 4 . . 2 . 2 2 . . Builder 1 | . . . 1 . . . . . Tunneler 13 | 9 . . 3 1 . . . . Hauler 20 | . 2 . 6 . 6 6 . . Recycler 4 | 1 1 . 2 . . . . . Mechanic 3 | . . . 2 . . 1 . . Operator 5 | . . . 3 . 1 1 . . Watcher 8 | . 2 . 4 . . 2 . . Swarmer 35 | . 5 . 12 7 3 8 . . Grunt 49 | . 10 . 26 3 6 4 . . Brawler 5 | . . . 3 . . 2 . . Duelist 1 | . . . . . . 1 . . Sentry 22 | . . . 10 2 2 5 3 . Hunter 2 | . . . . . 1 1 . . Assembled 9 | . . 9 . . . . . . Best Kill Streak 9 | 3 3 3 6 4 4 9 1 . Combat Bots Only 6 | . 3 3 4 4 3 6 1 . Max Kills in Single Turn 5 | 1 1 1 5 4 4 3 1 . Gunslinging 1 | . . . 1 . . 1 . . Exploded 4 | . . 1 4 4 2 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Hostile Shots Fired 343 | . 86 31 99 26 34 57 2 8 Missed 101 | . 26 6 27 4 9 25 . 4 Hits 242 | . 60 25 72 22 25 32 2 4 Melee 4 | . . 3 1 . . . . . Projectile 238 | . 60 22 71 22 25 32 2 4 Critical Strikes 5 | . 1 . 1 1 1 1 . . Damage Taken 3325 | . 651 375 969 283 408 564 30 45 Core 439 | . 84 53 207 47 13 35 . . Absorbed by Shields 16 | . . . . . . 16 . . Regen/Repaired (Parts) 359 | . 94 . 107 . 43 115 . . Core Remaining (%) 60 | 100 . 45 . 36 . . . . Volleys Fired 331 | 33 92 20 104 13 26 37 4 2 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 200 | 60 46 46 90 90 150 150 200 150 Shots Fired 696 | 66 183 38 194 23 74 101 12 5 Gun 669 | 66 183 36 176 21 73 99 10 5 Cannon 2 | . . . . . . . 2 . Launcher 25 | . . 2 18 2 1 2 . . Special . | . . . . . . . . . Kinetic 286 | 33 183 36 34 . . . . . Thermal 35 | 33 . . . . . . 2 . Explosive 25 | . . 2 18 2 1 2 . . Electromagnetic 350 | . . . 142 21 73 99 10 5 Robot Hit Streak 25 | 11 10 4 25 15 12 19 21 25 Robot Miss Streak 7 | 2 4 4 6 2 2 7 . . Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 . 2 . 1 2 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . Shots Hit Robots 498 | 45 115 28 147 18 62 71 10 2 Core Hits 323 | 20 46 20 120 19 38 52 6 2 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 2 | . 2 . . . . . . . Destroy 2 | . 2 . . . . . . . Melee Attacks 6 | . . . . . . 6 . . Impact 6 | . . . . . . 6 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12096 | 424 1061 459 4905 765 1595 2445 311 131 Guns 7603 | 424 1061 324 2598 313 1256 1400 202 25 Cannons 68 | . . . . . . . 68 . Explosions 4285 | . . 135 2295 405 299 1045 . 106 Melee . | . . . . . . . . . Ramming 140 | . . . 12 47 40 . 41 . Kinetic 1889 | 140 1061 324 364 . . . . . Thermal 2352 | 284 . . 808 101 212 773 68 106 Explosive 2285 | . . 135 1487 304 87 272 . . Electromagnetic 5430 | . . . 2234 313 1256 1400 202 25 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 1 5 1 15 . . . . Average Corruption 1 | . 1 3 1 2 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . . 9 26 12 . . . . Message Errors 12 | . . 2 7 3 . . . . Matter Fused 14 | . . 3 6 5 . . . . Heat Flow Errors 3 | . . 1 2 . . . . . Energy Discharges 6 | . . 2 3 1 . . . . Data Loss (minor) 8 | . . 1 5 2 . . . . Data Loss (major) 1 | . . . 1 . . . . . Misfires 1 | . . . 1 . . . . . Alerts 2 | . . . 1 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 293 | . . 23 184 . . 86 . . Projectiles . | . . . . . . . . . Explosions 293 | . . 23 184 . . 86 . . Melee . | . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 313 | . . . 86 47 54 115 . 11 Shots 9 | . . . 2 1 2 3 . 1 Rammed 16 | . . . 1 6 6 . 3 . Targets Rammed 16 | . . . 1 6 6 . 3 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 493 | 40 52 268 333 129 493 102 167 48 Average Temperature 57 | 17 11 138 65 49 120 30 63 22 Received Heat Transfer 964 | . 243 . 372 72 135 109 9 24 Effects 3 | . . . 1 . 2 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 1 | . . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . 2 . 1 2 . . Combat Hostiles 4 | . . . 2 . 1 1 . . Parts Fried 31 | . . . 9 1 10 10 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2825 | 650 . . 800 100 200 900 75 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 19 | . . . 6 2 3 7 . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Maximum Alert Level 4 | . . . 4 2 . 1 . . Low Security (%) 65 | 100 100 100 25 . 100 17 100 . Level 1 15 | . . . 10 31 . 82 . . Level 2 7 | . . . 4 68 . . . . Level 3 4 | . . . 19 . . . . . Level 4 8 | . . . 40 . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . Peak Influence 1399 | 10 119 33 1399 550 159 357 134 . Initial 541 | . . 18 . 541 139 63 86 . Average 244 | 1 65 1 724 441 28 262 41 . Influence Increases 4726 | 70 633 34 1977 361 513 823 305 10 Destroy 0b10 Robot/C 2340 | . 300 . 1020 260 240 460 60 . Destroy 0b10 Robot/NC 325 | 70 25 . 110 5 40 65 . 10 Destroy Leader 566 | . 78 . 260 40 72 116 . . Allied During Kill 21 | . . . . 3 . 18 . . Successful Hack 278 | . 50 . 68 6 65 54 35 . Select Force Hacks 330 | . 60 . 30 . 30 . 210 . Disable Machine 390 | . . . 255 15 45 75 . . Destroy Structure 311 | . . 19 204 32 21 35 . . Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 150 | . 120 15 15 . . . . . Influence Decreases 4716 | 70 586 81 589 1391 721 751 527 . Entered New Map 1318 | . . 29 . 847 219 87 136 . Time Decay 3308 | 70 576 52 579 534 502 604 391 . Lost Part 50 | . 10 . 10 10 . 20 . . Lost Ally 40 | . . . . . . 40 . . Squads Dispatched 23 | . 4 . 9 . 5 5 . . Investigation 8 | . 3 . 3 . 1 1 . . Extermination . | . . . . . . . . . Reinforcement 6 | . 1 . 3 . 1 1 . . Assault 5 | . . . 3 . . 2 . . Garrison 4 | . . . . . 3 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Distress Signals 11 | . 3 1 3 . . 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 182 | . 32 11 73 13 15 34 1 3 Peak Tracking Total 5 | . 4 2 5 4 3 5 1 5 Tactical Retreats 8 | . 5 2 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Traps Triggered 6 | . 3 . 3 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . 6 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Disabled 26 | . . . 17 1 3 5 . . Max in Single Turn 11 | . . . 11 1 2 1 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Accessed 69 | . 10 . 14 1 17 13 14 . Terminals 42 | . 7 . 8 1 11 9 6 . Fabricators . | . . . . . . . . . Repair Stations 7 | . 1 . 2 . 2 2 . . Recycling Units 13 | . 2 . 2 . 1 1 7 . Scanalyzers 4 | . . . 2 . 2 . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 203 | . 31 . 50 3 51 33 35 . Successful 119 | . 15 . 31 2 29 21 21 . Failed 81 | . 15 . 18 1 21 12 14 . Catastrophic 8 | . . . 1 1 3 3 . . Database Lockouts 3 | . 1 . 1 . 1 . . . Manual 115 | . 27 . 28 3 23 10 24 . Terminals 131 | . 26 . 33 3 27 21 21 . Fabricators . | . . . . . . . . . Repair Stations 19 | . 3 . 4 . 7 5 . . Recycling Units 20 | . 2 . 4 . 3 2 9 . Scanalyzers 18 | . . . 9 . 9 . . . Garrison Access 10 | . . . . . 5 5 . . Terminal Hacks 42 | . 3 . 12 2 6 10 9 . Record 5 | . . . . . . . 5 . Robot Schematic 1 | . . . . . . . 1 . Robot Analysis 15 | . 1 . 9 2 . 2 1 . Prototype ID Bank 9 | . 1 . . . 4 2 2 . Open Door 4 | . . . . . . 4 . . Locate Traps 1 | . . . . . . 1 . . Disarm Traps 1 | . . . . . 1 . . . Patrol Status 1 | . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 3 | . . . 1 . 1 1 . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 16 | . 2 . 4 . 6 4 . . Scan Component 8 | . 1 . 2 . 3 2 . . Repair 8 | . 1 . 2 . 3 2 . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 9 | . . . 4 . 5 . . . Insert Component 1 | . . . . . 1 . . . Analyze 2 | . . . . . 2 . . . Retrieve Study 6 | . . . 4 . 2 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 49 | . 10 . 11 . 10 6 12 . Terminals 32 | . 8 . 8 . 6 5 5 . Assimilate 3 | . 1 . 1 . 1 . . . Botnet 2 | . 1 . 1 . . . . . Operators 2 | . 1 . 1 . . . . . Skim 25 | . 5 . 5 . 5 5 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 13 | . 2 . 2 . 1 1 7 . Reject 3 | . . . 2 . . 1 . . Tunnel 10 | . 2 . . . 1 . 7 . Scanalyzers 1 | . . . 1 . . . . . Extract 1 | . . . 1 . . . . . Garrison Access 3 | . . . . . 3 . . . Broadcast 1 | . . . . . 1 . . . Reprogram 1 | . . . . . 1 . . . Watchers 1 | . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 49 | . 7 . 11 1 15 9 6 . Full Trace Events 2 | . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . 13 . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 5 | . . . 3 . 2 . . . Parts Repaired 8 | . 1 . 2 . 3 2 . . Time 328 | . 13 . 58 . 137 120 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total Allies 5 | . . . 1 1 1 2 . . Largest Group 2 | . . . 1 1 1 2 . . Highest-Rated Group 62 | . . . 10 31 10 62 . . Highest-Rated Ally 31 | . . . 10 31 10 31 . . Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . . 2 . 21 . . Total Damage 340 | . . . . 20 . 320 . . Kills 3 | . . . . 1 . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Active Infowar (turns) 17686 | 408 1312 391 3382 1507 4328 1954 1655 2749 Optics 3094 | . . . 2938 156 . . . . Seismic 6989 | 408 1312 391 301 42 4302 233 . . T.N.C. 15575 | . . . 3382 1507 4328 1954 1655 2749 Robot Analysis Total 14 | . 1 . 8 2 . 2 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Turns Passed 19963 | 566 1978 836 3384 1507 4328 1954 1655 3755 Spaces Moved 7837 | 227 930 423 1325 553 1570 649 671 1489 Core 338 | 3 . . 1 . . . . 334 Treads 7169 | 224 930 109 1308 553 1570 649 671 1155 Legs . | . . . . . . . . . Wheels 330 | . . 314 16 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 110 110 240 240 240 237 237 Average Speed 213 | 158 160 124 179 240 240 240 239 251 Slowest Speed 1650 | 160 160 240 1650 240 240 240 240 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 85 | 7 97 94 95 98 98 95 98 87 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 16 | . 2 1 . . 3 3 7 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 5 | . . 1 . 1 . . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 353 | . . 19 242 31 20 41 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 353 | . . 19 242 31 20 41 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total 10428 | 371 1270 691 2148 696 2081 961 706 1504 Wait 1856 | 102 210 228 607 97 387 206 17 2 Move 7829 | 226 929 422 1324 552 1569 648 670 1489 Hop . | . . . . . . . . . Pick Up 112 | 3 12 8 32 5 33 14 4 1 Fast Attach 38 | 6 2 1 6 3 8 11 . 1 Attach 15 | 1 2 2 1 1 4 4 . . Detach . | . . . . . . . . . Swap 98 | . 13 6 35 16 12 12 4 . Drop 127 | . 10 4 38 3 36 23 4 9 Fire 331 | 33 92 20 104 13 26 37 4 2 Melee 6 | . . . . . . 6 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 16 | . . . 1 6 6 . 3 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / Exi / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 1 exit: *Fac) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 567 | -11/Scrapyard | Entered Materials 568 | -10/Materials | Build established: Mutant 725 | -10/Materials | Central database locked down 756 | -10/Materials | Discovered new exit (range 12) 851 | -10/Materials | Discovered new exit (range 16) 1153 | -10/Materials | Discovered new exit (range 15) 1362 | -10/Materials | Repaired Lgt. Treads 1762 | -10/Materials | Discovered new exit (range 8) 2343 | -10/Materials | Learned location of 2 exits from Subcaves 2357 | -10/Materials | Learned Storage trap positions 2360 | -10/Materials | Learned 2 Storage zone layouts 2361 | -10/Materials | Learned 2 Mines zone layouts 2362 | -10/Materials | Identified exit to Materials 2371 | -10/Materials | Learned 2 Mines zone layouts 2390 | -10/Materials | Identified exit to Subcaves 2545 | -10/Materials | Entered Mines 2546 | -10/Mines | Assembled infested the area 2546 | -10/Mines | Identified exit to Exiles 2556 | -10/Mines | Learned location of Storage (-8) 2556 | -10/Mines | Met a Derelict bent on vengeance 2806 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3144 | -10/Mines | Discovered exit to Subcaves (range 6) 3163 | -10/Mines | Discovered exit to Materials (range 13) 3169 | -10/Mines | Core integrity fell below 50% 3265 | -10/Mines | Learned location of 1 exit from Materials 3314 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3381 | -10/Mines | Entered Materials 3381 | -9/Materials | Evolved 2 slots: Utility x2 3382 | -9/Materials | Identified exit to Mines 3383 | -9/Materials | Identified exit to Materials 3712 | -9/Materials | Repaired Lgt. Treads+ 3856 | -9/Materials | Discovered exit to Materials (range 4) 4491 | -9/Materials | Discovered exit to Materials (range 15) 4527 | -9/Materials | Learned 2 Storage zone layouts 4642 | -9/Materials | Learned Materials emergency access door positions 4683 | -9/Materials | Learned location of 2 exits from Materials 4770 | -9/Materials | Loaded intel: 2 repair station locations 4811 | -9/Materials | Learned location of 2 exits from Materials 4973 | -9/Materials | Repaired Mni. Grenade Launcher 4981 | -9/Materials | First assault squad dispatched 4983 | -9/Materials | Build established: Scavenger-Mutant 5504 | -9/Materials | Central database locked down 5889 | -9/Materials | Core integrity fell below 50% 6561 | -9/Materials | Sterilization system engaged 6561 | -9/Materials | Non-combat units ordered to evacuate 6661 | -9/Materials | Combat units ordered to evacuate 6765 | -9/Materials | Entered Mines 6995 | -9/Mines | Learned 2 Materials zone layouts 7082 | -9/Mines | Received a Mining Laser from a helpful Derelict 8127 | -9/Mines | System corruption reached 10% 8272 | -9/Mines | Entered Materials 8272 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 8273 | -8/Materials | Identified exit to Storage 8273 | -8/Materials | Identified exit to Factory 8321 | -8/Materials | Garrison activated, responded to threat 8567 | -8/Materials | Build established: Scavenger-Gunner 9368 | -8/Materials | Central database locked down 10000 | -8/Materials | Learned location of 1 exit from Extension 10033 | -8/Materials | Repaired Hvy. EM Shotgun 10059 | -8/Materials | Learned location of Zion (-7) 10061 | -8/Materials | Repaired Seismic Detector 10073 | -8/Materials | Met 7R-MNS 10109 | -8/Materials | Learned 2 Storage zone layouts 10151 | -8/Materials | Learned Factory interactive machine intel 10203 | -8/Materials | Learned Factory security intel 10209 | -8/Materials | Repaired Imp. Flight Unit 10267 | -8/Materials | Learned location of 2 exits from Lower Caves 10372 | -8/Materials | Identified exit to Garrison 12199 | -8/Materials | Build established: Gunner 12600 | -8/Materials | Entered Storage 12601 | -8/Storage | Identified exit to Recycling 12602 | -8/Storage | Loaded intel: 11 trap records 12615 | -8/Storage | Met a pair of Derelict thieves 12740 | -8/Storage | Build established: Tank 12764 | -8/Storage | Found Prototype Processor 12764 | -8/Storage | Identified Exp. Targeting Computer 13095 | -8/Storage | Repaired Hvy. EM Shotgun 13173 | -8/Storage | Build established: Gunner 13257 | -8/Storage | Garrison activated, responded to threat 13483 | -8/Storage | Repaired Hvy. EM Shotgun 13791 | -8/Storage | Build established: Scavenger-Gunner 13912 | -8/Storage | Learned 8 Factory zone layouts 14026 | -8/Storage | Learned location of Extension (-5) 14068 | -8/Storage | Learned location of 1 exit from Lower Caves 14119 | -8/Storage | Learned location of 3 exits from Factory 14181 | -8/Storage | Learned 4 Recycling zone layouts 14234 | -8/Storage | Build established: Gunner 14508 | -8/Storage | Used back door to open Recycling access 14554 | -8/Storage | Entered Recycling 14555 | -8/Recycling | Identified exit to Factory 14555 | -8/Recycling | Identified exit to Scraptown 14662 | -8/Recycling | Watched by a mysterious "MATRIX" hacker 14854 | -8/Recycling | Scanned before Scraplab entrance 14890 | -8/Recycling | Entered Scraplab 15452 | -8/Recycling | Learned Factory trap positions 15542 | -8/Recycling | Learned 4 Recycling zone layouts 15574 | -8/Recycling | Learned 2 Storage zone layouts 15633 | -8/Recycling | Learned Storage stockpile data 16209 | -8/Recycling | Entered Scraptown 16492 | -8/Scraptown | Visited Symbiants 16534 | -8/Scraptown | Visited SPCMW 16815 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 16966 | -8/Scraptown | Discovered exit to Factory (range 11) 17120 | -8/Scraptown | Visited Comm Corps 17186 | -8/Scraptown | Visited IN-MT5's Study 17229 | -8/Scraptown | Visited Junk Repository 17274 | -8/Scraptown | Visited The Evicted 17418 | -8/Scraptown | Visited UFD Registry 17418 | -8/Scraptown | Registered with UFD as "Pulseslasher" 17515 | -8/Scraptown | Visited Cartography Club 17558 | -8/Scraptown | Visited Scrapoid Research Area 17634 | -8/Scraptown | Visited Scrapoid Pod Storage 17668 | -8/Scraptown | Found Scrapoid Pod 17712 | -8/Scraptown | Visited Junk Repository 18013 | -8/Scraptown | Visited Botcube Research 18051 | -8/Scraptown | Visited LU-1G1's Boring Crew 18151 | -8/Scraptown | Visited A0-MCA Data Center 19082 | -8/Scraptown | Visited Science Testing Area 19139 | -8/Scraptown | Visited Research Penetration Think Tank 19246 | -8/Scraptown | Build established: Mutant 19955 | -8/Scraptown | Attacked by Scraptown defenders 19964 | -8/Scraptown | Self-destructed Last Messages --------------- Of course it spotted me. Of course the inevitable cannon fire blasted out the wall behind me as I ran for my life. You think it's safe now? It's probably safe now... I must know what else is around that corner. 19694_ The wall retracts into the floor. 19800_ 37-CNO(p) scrutinizes some mainframe outputs. 19812_ 37-CNO(p) is fixated on the mainframe. 19955_ Chain reaction triggered in Rnf. Ion Engine. 19955_ B-36 Bruiser destroyed. 19955_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 19955_ G-47 Trooper destroyed. 19959_ Imp. Heat Sink fries itself beyond repair. 19961_ Acquired 54 matter. 19962_ Hammer fries itself beyond repair. Map ----- +----------------------------------------------------+ | #??#" "## #""""????????????????????????????? | | #??##### ##### ## #?????????????????????????????? | | ######## ##### ## #########?????????????????????? | | """""""" """"" "" "## !!!#?????????????????????? | | "## *[#?????????????????????? | | !! "## ####?????????????????????? | | "## =#?????????????????????? | | "## !!#?????????????????????? | | !#?????????????????????? | | """""""""""""" "## ####?????????????????????? | | """""""""""""" "## =[#?????????????????????? | | ############"" "## !!!#?????????????????????? | | ???????????#"" "##########???????????????????? | | ???????????#"" "##"""""""#???????????????????? | | ???????????#"" "## """"""#???????????????????? | | ?????????###"" "## ""#???????????????????? | | ??######## #"" "## ""#???????????????????? | | ? ""#???????????????????? | | ? "## "#???????????????????? | | ??######## #"" "## ""#???????????????????? | | ?????????###"" "## " """"#???????????????????? | | ???????????#"" "###########??????????????????? | | ???????????#"" "## #??????????????????? | | ???????????#"" "## x #??????????????????? | | ############"" "## #??????????????????? | | """""""""""""" "## @ #??????????????????? | | """""""""""""" j Eg #??????????????????? | | "## % g #??????????????????? | | "## #??????????????????? | | "## #??????????????????? | | ## #??????????????????? | | ##########??????????????????? | | """""""""" """""" ##???????????????????????????? | | ########## ###### #????????????????????????????? | | ##" ## #????????????????????????????? | | # ##" """## #????????????????????????????? | | # ## " &""## #????????????????????????????? | | # ##"" """## #????????????????????????????? | | ## #?"" """"## #????????????????????????????? | | #?###"######## ############?????????????????? | | # #????????????# #?????????????????? | | # #????????????# ##?????????????????? | | # #????????????# #?????????????????? | | # #????????????# #?????????????????? | | ####????????????# #?????????????????? | | ????????????????# ############?????????????????? | | ################# #####????????????????????????? | | "##"""##"""##"|"# """"#????????????????????????? | | "##"""##"" ##" # "" "#????????????????????????? | | "#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 12 Launcher Accuracy 20 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- Mining Claw | -9/Materials | Extracted Sml. Battery | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Structural Scanner | -9/Materials | Extracted Lrg. Storage Unit | -9/Materials | Extracted Heat Sink | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Wheel | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Lgt. Armor Plating | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ X-57 Shotgunner | -8/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -10/Materials Lgt. Treads | 38% | -9/Materials Mni. Grenade Launcher | 58% | -9/Materials Hvy. EM Shotgun | 71% | -8/Materials Seismic Detector | 30% | -8/Materials Imp. Flight Unit | 85% | -8/Materials Hvy. EM Shotgun | 27% | -8/Storage Hvy. EM Shotgun | 28% | -8/Storage Studied --------- Lgt. Treads | -9/Materials | Hacked Wheel | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneRemoteSystem Manual? 0 Play Time 02:18:01 Cumulative 98.0 hours Start 2026.10.23 @ 20:34:14 End 2026.10.27 @ 20:28:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 53 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b441981-bfbc-41ed-a1aa-d54e7bef2e99