Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.13 @ 22:40:24 Player: jumpy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (97) 485 Value Destroyed (3217) 3217 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (460) 460 TOTAL SCORE: 10102 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 390 Cogmind --------- Core Integrity 0/1300 Matter 73/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Weapon Cycler Phase Shifter Improved Force Field Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Particle Reactor > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Linear Gravjet Linear Gravjet Cooled Antigrav System > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Weapon Cycler Phase Shifter Improved Force Field Heavy Pick [Rating: 98] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fusion Compressor Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Improved Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 6 | . . . 1 . 1 . . 2 . 1 1 Utility 6 | . . . 1 . 1 1 . . 1 1 1 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 95 | 7 . 3 23 . 9 13 18 3 9 3 7 Power 11 | 2 . 1 2 . . 1 2 . 2 . 1 Engine 9 | 2 . 1 2 . . 1 2 . 1 . . Core 1 | . . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 27 | 2 . 2 4 . 3 3 7 2 . 1 3 Treads 9 | . . . 3 . 3 3 . . . . . Leg 5 | 2 . 2 1 . . . . . . . . Wheel 3 | . . . . . . . 3 . . . . Hover 10 | . . . . . . . 4 2 . 1 3 Flight . | . . . . . . . . . . . . Utility 30 | 1 . . 6 . 3 6 4 . 6 2 2 Device 11 | . . . 2 . 1 3 1 . 3 1 . Storage 4 | 1 . . 1 . . 1 . . 1 . . Processor 6 | . . . . . 1 1 1 . . 1 2 Hackware . | . . . . . . . . . . . . Protection 9 | . . . 3 . 1 1 2 . 2 . . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 . . 11 . 3 3 5 1 1 . 1 Energy Gun 10 | . . . 7 . 3 . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . Ballistic Gun 6 | 2 . . 4 . . . . . . . . Ballistic Cannon 8 | . . . . . . 2 4 1 1 . . Launcher 1 | . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 . 1 . 1 Parts Lost 35 | . . . 13 . . 1 11 . . . 10 Power 3 | . . . 2 . . . 1 . . . . Propulsion 11 | . . . 4 . . . 3 . . . 4 Utility 11 | . . . 3 . . 1 3 . . . 4 Weapon 10 | . . . 4 . . . 4 . . . 2 Highest Loss Streak 9 | . . . 6 . . 1 6 . . . 9 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 4 7 7 7 10 9 12 10 2 4 4 4 Power 1 | . 1 1 . 1 1 2 2 . . . . Propulsion 2 | 1 2 2 2 3 3 4 2 . 2 1 . Utility 2 | . 2 2 2 2 1 3 4 1 1 2 3 Weapon 1 | . 2 2 1 4 3 2 2 1 1 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | . . . 4 . 3 2 5 . 2 1 2 Power 3 | . . . 1 . 1 . 1 . . . . Propulsion 4 | . . . 1 . 1 . 1 . 1 . . Utility 6 | . . . . . . 1 3 . 1 . 1 Weapon 6 | . . . 2 . 1 1 . . . 1 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 83 85 75 100 97 98 81 97 93 94 57 Engine 8 | . 13 14 10 11 9 7 6 6 9 10 3 Treads 14 | . . . 11 33 36 30 7 . . . . Leg 5 | . 27 28 13 . . . . . . . . Hover 7 | . . . . . . . 8 39 34 36 20 Device 9 | . . . 1 11 12 14 12 13 11 15 9 Storage 7 | . 14 14 11 11 9 7 5 . . . . Processor 5 | . . . . . 3 6 8 13 11 10 11 Protection 5 | . . . 6 11 9 6 3 6 5 5 1 Energy Gun 4 | . . . 10 . 11 5 . . . . . Ballistic Gun 6 | . 28 28 9 22 6 . . . . . . Ballistic Cannon 7 | . . . . . . 12 14 18 17 15 7 Peak Build Rating 98 | 6 6 7 16 15 22 43 46 55 70 80 98 Average Rating 29 | 5 5 6 10 15 19 36 39 54 61 73 55 On Entrance 29 | . 6 6 7 15 15 22 41 45 55 67 73 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 127 | 13 13 13 32 28 31 127 127 36 52 47 54 Greatest Support 93 | 20 20 20 60 60 80 93 93 48 48 57 73 Greatest Overweight (x) 14 | . 1 . 3 . . 1 14 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 10 10 25 25 5 5 5 5 Average Capacity 11 | 7 8 8 8 10 10 18 20 5 5 5 5 Most Carried 19 | 7 7 8 10 10 10 18 19 4 5 5 5 Average Carried 8 | 4 7 7 7 10 9 13 11 2 4 4 4 Final Capacity 25 | 8 8 8 10 10 10 25 5 5 5 5 5 Final Carried 17 | 7 7 8 10 10 10 17 5 2 5 5 4 Class Distribution -------------------- 33% | Mutant 24% | Scavenger-Mutant 17% | Gunner 9% | Commander-Sprinter 5% | Scavenger-Gunner 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Commander-Sprinter | -6/Factory Commander-Sprinter | -5/Factory Commander-Sprinter | -4/Factory Scout | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Matter Collected 2740 | 322 52 80 451 . 217 266 847 . 442 . 63 Remotely . | . . . . . . . . . . . . Salvage Created 3396 | 155 62 51 1241 . 212 249 950 . 349 . 127 Parts 183 | 13 6 8 77 . 17 6 41 . 5 . 10 Haulers Intercepted 11 | . 1 . 4 . . 1 3 . 2 . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Combat Hostiles Destroyed 68 | . . 3 22 . 7 7 25 . 2 . 2 Melee 3 | . . . . . . . 1 . . . 2 Guns 31 | . . 3 20 . 7 1 . . . . . Cannons 22 | . . . . . . 6 14 . 2 . . AOE 10 | . . . 1 . . . 9 . . . . Classes Destroyed 13 | 2 2 1 4 . . 2 2 . . . . Worker 6 | . . . . . . . 5 . 1 . . Builder 1 | . . . 1 . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . Hauler 11 | . 1 . 4 . . 1 3 . 2 . . Recycler 3 | 1 . . 1 . . . . . 1 . . Operator 2 | . . . . . . . 1 . 1 . . Watcher 2 | . 1 . . . . . 1 . . . . Swarmer 10 | . . 3 4 . 3 . . . . . . Grunt 33 | . . . 8 . 3 2 20 . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 17 | . . . 9 . 1 1 4 . 2 . . Hunter 4 | . . . . . . 3 1 . . . . Programmer 3 | . . . . . . 1 . . . . 2 Best Kill Streak 21 | 3 1 3 6 . 4 2 21 . 3 . 2 Combat Bots Only 15 | . . 3 6 . 4 2 15 . 1 . 2 Max Kills in Single Turn 4 | 1 1 1 1 . 1 1 4 . 3 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 1 . . . 3 . . . . Melee 1 | . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Hostile Shots Fired 865 | . . 26 180 . 43 85 325 . 6 . 200 Missed 307 | . . 6 48 . 8 37 107 . 1 . 100 Hits 558 | . . 20 132 . 35 48 218 . 5 . 100 Melee 2 | . . . 2 . . . . . . . . Projectile 556 | . . 20 130 . 35 48 218 . 5 . 100 AOE 1 | . . . 1 . . . . . . . . Critical Strikes 22 | . . 1 3 . 2 2 6 . . . 8 Part Disruptions 2 | . . . 1 . . . . 1 . . . Damage Taken 8015 | . . 199 1711 . 483 573 2455 119 169 . 2306 Core 2101 | . . 46 353 . 97 28 215 . 44 . 1318 Absorbed by Shields 28 | . . . . . . . . . . . 28 Regen/Repaired (Parts) 119 | . . . . . . . . . 119 . . Core Remaining (%) 79 | 100 . 81 . 11 82 . 65 100 95 100 . Volleys Fired 288 | 13 6 16 127 2 18 23 63 . 14 . 6 Largest 3 | 2 2 2 2 2 2 3 3 . 3 . 3 Hottest 154 | 40 40 40 90 46 126 154 154 . 127 . 127 Shots Fired 563 | 26 12 32 197 4 36 69 131 . 42 . 14 Gun 319 | 26 12 32 197 4 36 12 . . . . . Cannon 234 | . . . . . . 57 121 . 42 . 14 Launcher 10 | . . . . . . . 10 . . . . Special . | . . . . . . . . . . . . Kinetic 347 | 26 12 32 64 4 16 46 91 . 42 . 14 Thermal 173 | . . . 100 . 20 23 30 . . . . Explosive 10 | . . . . . . . 10 . . . . Electromagnetic 33 | . . . 33 . . . . . . . . Robot Hit Streak 11 | 4 2 3 9 2 7 11 8 . 7 . . Robot Miss Streak 6 | 2 2 6 4 2 3 5 6 . 3 . . Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 335 | 15 5 14 131 2 28 37 78 . 21 . 4 Core Hits 225 | 8 2 5 55 . 14 39 88 . 11 . 3 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 13 | . . . 3 . . . 3 . 6 . 1 Burn 3 | . . . 3 . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . Blast 8 | . . . . . . . 2 . 6 . . Impale 1 | . . . . . . . . . . . 1 Melee Attacks 14 | . . . . . . . . . . . 14 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . 14 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8099 | 160 54 153 1701 32 432 800 3465 . 1004 . 298 Guns 2566 | 160 53 153 1649 32 419 100 . . . . . Cannons 3483 | . . . . . . 700 2160 . 623 . . Explosions 1725 | . . . 51 . . . 1293 . 381 . . Melee 155 | . . . . . . . . . . . 155 Ramming 170 | . 1 . 1 . 13 . 12 . . . 143 Kinetic 3877 | 160 53 153 511 32 154 547 1644 . 623 . . Thermal 1869 | . . . 835 . 265 253 516 . . . . Explosive 1674 | . . . . . . . 1293 . 381 . . Electromagnetic 354 | . . . 354 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 155 | . . . . . . . . . . . 155 Highest Corruption 12 | . . . 1 1 . . . 1 . . 12 Average Corruption 2 | . . . 1 1 . . . 1 . . 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 18 | . . . 8 2 . . . . . . 8 Message Errors 2 | . . . 1 . . . . . . . 1 Matter Fused 4 | . . . 2 . . . . . . . 2 Heat Flow Errors 3 | . . . 1 2 . . . . . . . Energy Discharges 3 | . . . 1 . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . 1 . . . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . Misdirections 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 107 | . . . 13 . . . 39 . 55 . . Projectiles 3 | . . . . . . . 2 . 1 . . Explosions 104 | . . . 13 . . . 37 . 54 . . Melee . | . . . . . . . . . . . . Knockbacks 25 | . . . . . . 9 13 . 1 . 2 Impact 2 | . . . . . . . . . . . 2 Kinetic 22 | . . . . . . 9 12 . 1 . . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 170 | . . . 43 . . . . . 56 . 71 Shots 2 | . . . 1 . . . . . 1 . . Rammed 12 | . . . . . 6 . 2 . . . 4 Targets Rammed 15 | . 1 . 1 . 6 . 3 . . . 4 Kicked 2 | . 1 . 1 . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . Highest Temperature 359 | . . 27 151 187 359 276 344 . 63 4 90 Average Temperature 80 | . . 12 53 100 201 105 101 . 22 4 26 Received Heat Transfer 2488 | . . 78 657 . 261 51 1218 . 27 . 196 Effects 5 | . . . . . 1 3 1 . . . . Shutdowns 1 | . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 3 | . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 4 | . . . 1 . . 1 1 . 1 . . Heat Transferred 4482 | . . . 2368 . 592 522 1000 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Maximum Alert Level 3 | . . . 1 . . . 3 1 1 . 1 Low Security (%) 76 | 100 100 100 80 100 100 100 40 . 35 100 61 Level 1 17 | . . . 19 . . . 9 100 64 . 38 Level 2 5 | . . . . . . . 43 . . . . Level 3 . | . . . . . . . 5 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 719 | 10 7 81 244 69 105 50 719 319 342 126 324 Initial 319 | . . . 7 69 . . 16 319 126 126 50 Average 131 | 1 2 45 157 30 46 10 313 292 241 116 172 Influence Increases 3512 | 25 27 141 783 . 185 177 1089 . 503 . 582 Destroy 0b10 Robot/C 1580 | . . 100 460 . 140 140 620 . 80 . 40 Destroy 0b10 Robot/NC 150 | 25 10 . 35 . . 5 50 . 25 . . Destroy Leader 418 | . 4 20 140 . 30 32 148 . 34 . 10 Allied During Kill 176 | . . 6 4 . . . 110 . 56 . . Successful Hack 100 | . 13 . . . . . 5 . 50 . 32 Disable Machine 225 | . . . 15 . . . 45 . 165 . . Destroy Structure 188 | . . . 9 . . . 81 . 78 . 20 Partial Spotted 15 | . . . . . . . . . 15 . . Lose Combat Pursuer 660 | . . 15 120 . 15 . 30 . . . 480 Influence Decreases 3260 | 25 27 120 626 178 182 144 422 444 503 163 426 Entered New Map 842 | . . . 14 109 . 3 20 384 133 133 46 Time Decay 1714 | 25 27 120 448 69 182 131 252 60 230 10 160 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 Lost Part 350 | . . . 130 . . 10 110 . . . 100 Lost Ally 254 | . . . 34 . . . 40 . 140 20 20 Squads Dispatched 25 | . . . 3 . 1 3 9 . 3 1 5 Investigation 9 | . . . 2 . . 1 1 . 1 1 3 Extermination 2 | . . . . . . 1 . . . . 1 Reinforcement 10 | . . . 1 . 1 . 5 . 2 . 1 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . 1 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 5 | . . . . . . . 3 . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Distress Signals 11 | . . . 5 . . 1 5 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 1 5 41 . 15 15 36 . 5 . 40 Peak Tracking Total 18 | . 1 3 8 . 5 9 8 . 1 . 18 Tactical Retreats 15 | . . 1 5 . 1 . 2 . . . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Traps Triggered 14 | . 1 . 2 . 2 1 . 1 . . 7 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Machines Disabled 15 | . . . 1 . . . 3 . 11 . . Max in Single Turn 4 | . . . 1 . . . 1 . 4 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Machines Accessed 25 | . 3 . 2 . . 2 6 2 5 1 4 Terminals 17 | . 3 . 2 . . 1 5 1 2 1 2 Fabricators 2 | . . . . . . . . 1 . . 1 Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 . 1 Garrison Access 2 | . . . . . . 1 1 . . . . Total Hacks 54 | . 6 . 7 . . 4 11 5 10 3 8 Successful 24 | . 4 . 5 . . 1 4 1 6 1 2 Failed 30 | . 2 . 2 . . 3 7 4 4 2 6 Catastrophic 6 | . 1 . 1 . . 1 2 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . 2 . . . . . . . 1 . 1 Terminals 36 | . 6 . 7 . . 3 9 2 3 3 3 Fabricators 5 | . . . . . . . . 3 . . 2 Repair Stations 5 | . . . . . . . . . 5 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 2 . 3 Garrison Access 3 | . . . . . . 1 2 . . . . Terminal Hacks 17 | . 4 . 5 . . 1 4 1 1 1 . Prototype ID Bank 4 | . 1 . 1 . . 1 1 . . . . Open Door 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 5 | . . . 2 . . . 1 1 1 . . Disarm Traps 1 | . 1 . . . . . . . . . . Transport Status 2 | . . . . . . . 1 . . 1 . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 4 . . Scan Component 2 | . . . . . . . . . 2 . . Repair 2 | . . . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . 1 . 1 Terminals 2 | . . . . . . . . . 1 . 1 Assimilate 2 | . . . . . . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 2 . 2 . . 2 4 2 4 1 4 Full Trace Events 8 | . . . 1 . . 1 1 . 1 1 3 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . 1 Parts Repaired 2 | . . . . . . . . . 2 . . Time 74 | . . . . . . . . . 74 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Total Allies 14 | . . 2 . . . . 10 . 1 . 1 Largest Group 10 | . . 2 2 . . . 10 8 9 2 2 Highest-Rated Group 173 | . . 41 41 . . . 173 141 167 42 71 Highest-Rated Ally 45 | . . 31 31 . . . 29 29 29 26 45 Total Orders . | . . . . . . . . . . . . Ally Attacks 87 | . . 4 5 . . . 39 . 37 2 . Total Damage 968 | . . 62 44 . . . 456 . 393 13 . Kills 12 | . . 2 2 . . . 6 . 2 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Active Infowar (turns) 2082 | . . . 154 174 477 254 150 125 487 37 224 Sensors 285 | . . . . . . . . . 67 37 181 Terrain 1202 | . . . . . 179 . 150 125 487 37 224 Seismic 1059 | . . . 154 174 477 254 . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Turns Passed 4909 | 190 142 252 1168 174 477 903 633 125 487 37 321 Spaces Moved 3411 | 118 100 166 555 106 238 397 335 131 557 94 614 Core 152 | 6 . . 5 . . . . . . . 141 Treads 987 | . . . 203 106 238 397 43 . . . . Legs 725 | 112 100 166 347 . . . . . . . . Wheels 120 | . . . . . . . 120 . . . . Hover 1427 | . . . . . . . 172 131 557 94 473 Flight . | . . . . . . . . . . . . Fastest Speed 20 | 50 120 120 100 160 160 160 38 30 30 24 20 Average Speed 97 | 116 120 120 138 160 160 197 102 30 30 24 32 Slowest Speed 890 | 120 190 120 260 160 160 236 890 30 90 24 111 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 6 30 49 51 35 20 14 45 4 16 3 19 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 15 | . . . . . . . 4 . 1 . 10 Terrain Destroyed 150 | . . . 8 . . . 87 . 45 . 10 Melee 4 | . . . . . . . . . . . 4 Projectile 61 | . . . . . . . 35 . 20 . 6 AOE 85 | . . . 8 . . . 52 . 25 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Total 4420 | 143 109 190 751 107 297 464 500 215 843 108 693 Wait 466 | . . 4 23 . 1 6 55 82 245 7 43 Move 3400 | 117 99 165 554 105 237 396 334 130 556 93 614 Hop . | . . . . . . . . . . . . Pick Up 53 | 6 . . 10 . 10 10 9 . 5 2 1 Fast Attach 62 | 6 3 . 16 . 5 6 10 . 9 2 5 Attach 23 | . . . 4 . 3 2 8 3 . 1 2 Detach 1 | . . . . . . 1 . . . . . Swap 37 | 1 . 3 8 . 6 11 3 . 4 . 1 Drop 57 | . . 2 8 . 11 9 13 . 10 3 1 Fire 288 | 13 6 16 127 2 18 23 63 . 14 . 6 Melee 14 | . . . . . . . . . . . 14 Ram 4 | . . . . . . . . . . . 4 Kick 2 | . 1 . 1 . . . . . . . . Crush 9 | . . . . . 6 . 3 . . . . Escape Stasis 2 | . . . . . . . . . . . 2 Rewire 2 | . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 191 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered Mines 570 | -10/Mines | Discovered new exit (range 3) 585 | -10/Mines | Entered Materials 585 | -9/Materials | Accompanied by 2 allies 585 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 590 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 778 | -9/Materials | Discovered new exit (range 8) 985 | -9/Materials | Lost 3 parts (1n1u1w) 1279 | -9/Materials | Core integrity fell below 50% 1338 | -9/Materials | Core integrity fell below 20% 1371 | -9/Materials | Lost 6 parts (1p2n1u2w) 1645 | -9/Materials | Build established: Scavenger-Mutant 1723 | -9/Materials | Discovered new exit (range 16) 1753 | -9/Materials | Entered Mines 1754 | -9/Mines | Met a Derelict bent on vengeance 1895 | -9/Mines | Learned location of Zion (-7) 1907 | -9/Mines | Discovered new exit (range 15) 1927 | -9/Mines | Entered Materials 1927 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2281 | -8/Materials | Met 7R-MNS 2387 | -8/Materials | Discovered new exit (range 10) 2403 | -8/Materials | Identified exit to Factory 2404 | -8/Materials | Entered Factory 2404 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2405 | -7/Factory | Caught up to 7R-MNS 3077 | -7/Factory | Cargo convoy interrupted 3083 | -7/Factory | Garrison activated, responded to threat 3084 | -7/Factory | Build established: Gunner 3290 | -7/Factory | Discovered new exit (range 8) 3307 | -7/Factory | Entered Storage 3485 | -7/Storage | Lost 3 parts (2n1w) 3498 | -7/Storage | Garrison activated, responded to threat 3616 | -7/Storage | Destroyed 15 combat bots 3632 | -7/Storage | Lost 6 parts (1p2u3w) 3815 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3908 | -7/Storage | Discovered new exit (range 16) 3940 | -7/Storage | Entered Factory 3940 | -6/Factory | Accompanied by 8 allies 3940 | -6/Factory | Evolved 2 slots: Propulsion x2 4031 | -6/Factory | Discovered new exit (range 15) 4065 | -6/Factory | Entered another Factory area 4065 | -5/Factory | Accompanied by 8 allies 4065 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4219 | -5/Factory | Repaired Aerolev Unit 4310 | -5/Factory | Repaired Imp. Deuterium Engine 4497 | -5/Factory | Lost 4 allies 4543 | -5/Factory | Discovered new exit (range 4) 4552 | -5/Factory | Entered another Factory area 4552 | -4/Factory | Accompanied by 2 allies 4552 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4565 | -4/Factory | Lost 3 allies 4577 | -4/Factory | Discovered new exit (range 12) 4589 | -4/Factory | Entered Research 4589 | -3/Research | Accompanied by 1 ally 4589 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4721 | -3/Research | Spotted B-86 Titan 4811 | -3/Research | System corruption reached 10% 4839 | -3/Research | Search patrols dispatched 4847 | -3/Research | Spotted B-86 Titan 4860 | -3/Research | Core integrity fell below 50% 4872 | -3/Research | Lost 9 parts (3n4u2w) 4873 | -3/Research | Core integrity fell below 20% 4910 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04877_ P-80 Master system corruption misinterpreted. 04877_ P-80 Master triggered Stasis Trap. 04877_ A bubble of rippling energy engulfs the area. 04877_ Field strength at 93. 04877_ G-67 Veteran system corruption misinterpreted. 04877_ G-67 Veteran triggered Tesla Bomb Trap. 04877_ A bubble of electromagnetic force engulfs the area. 04877_ K-01 Serf destroyed. 04877_ Slammed into A-15 Conveyor. 04878_ G-67 Veteran system terminally corrupted. 04878_ U-05 Engineer system terminally corrupted. 04878_ P-80 Master resets P-80 Master, system corruption cleaned. 04878_ U-05 Engineer lays Concrete. 04878_ A-15 Conveyor calls for reinforcements. 04878_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04879_ U-05 Engineer lays Concrete. 04879_ P-80 Master resets H-77 Assassin, system corruption cleaned. 04902_ System corrupted: Energy discharge (-23). 04903_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????######????????????????????????????????????? | | ?????### #??????????????#+##+#????????????????? | | ?????#"" ] #??????????????# #????????????????? | | ?????#"" #??????????????# #????????????????? | | ?????#"T ################ ################## | | ?????#""!! + @ p | | ?????#""! ###################+################## | | ?????### [ #????????????????? ????????????????? | | ???????# #????????????????? ????????????????? | | ???????# #???????????????? !???????????????? | | ???????# ####???????????????? ???????????????? | | ???????##??????????????????? #??????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 34 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 300 Phase Shifting 5 Evasion (%) 61 Targeting Accuracy 14 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aerolev Unit | 13% | -5/Factory Imp. Deuterium Engine | 37% | -5/Factory Studied --------- Linear Gravjet | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Jackpot Challenges ------------ None Game ------ Seed ClaymoresFieldFlamer Manual? 0 Play Time 00:43:25 Cumulative 204.9 hours Start 2025.10.13 @ 22:00:33 End 2025.10.13 @ 22:40:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 494 Rogue 494 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0/0 Lore% 76 Gallery% 65 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 40050467-d920-42ff-a9b7-456d92481717