Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.29 @ 19:00:21 // Winter2019/RPGLIKE Player: Yog-Sothoth Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (155) 775 Value Destroyed (7705) 7705 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (6750) 6750 TOTAL SCORE: 23730 Bonus ------- High Alert Combat Kills 1450 Follower Combat Kills 727 Entered Garrisons 200 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -227 Cogmind --------- Core Integrity 658/1000 Matter 360/400 Energy 717/720 System Corruption 3% Temperature Cool (-194) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Nuclear Pulse Array Nuclear Pulse Array Q-thruster Q-thruster Q-thruster Cooled Q-thruster > --- UTILITY (10) ----- Advanced Cryofiber Web Advanced Cooling System Gravity Neutralizer Triangulator Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Antimissile System > --- WEAPON (4) ------- Heavy Disruptor Cannon Heavy Disruptor Cannon > --- INVENTORY (4) ---- Antimissile System Force Rifle Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Q-thruster Q-thruster Q-thruster Cooled Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Advanced Cryofiber Web Advanced Cooling System Gravity Neutralizer Triangulator Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer > --- WEAPON ----------- Heavy Disruptor Cannon Heavy Disruptor Cannon > --- INVENTORY -------- Antimissile System Force Rifle Advanced Remote Datajack [Rating: 182] Favorites ----------- Power Enhanced Fission Core Engine Improved Ion Engine Power Core Enhanced Fission Core Reactor Light Quantum Reactor Propulsion Nuclear Pulse Array Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Experimental Sensor Array Device Experimental Sensor Array Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Zionite Weapon Casing Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Improved Assault Rifle Launcher Smartbomb Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Slots Evolved 21 | 5 . . 2 . 1 3 1 . . 1 2 1 1 1 2 . 1 Power 2 | 1 . . . . . . . . . . 1 . . . . . . Propulsion 7 | 1 . . 1 . . 1 . . . . . 1 1 . 1 . 1 Utility 9 | 2 . . 1 . 1 1 1 . . . 1 . . 1 1 . . Weapon 3 | 1 . . . . . 1 . . . 1 . . . . . . . Parts Attached 131 | 4 3 4 10 1 7 5 3 12 1 2 31 6 8 6 8 5 15 Power 24 | 1 . . 2 . 1 1 . 1 . . 4 1 4 1 3 1 4 Engine 4 | 1 . . 2 . . . . . . . 1 . . . . . . Core 7 | . . . . . 1 1 . 1 . . 3 . 1 . . . . Reactor 13 | . . . . . . . . . . . . 1 3 1 3 1 4 Propulsion 28 | 1 . 2 3 . 1 1 1 8 . . 4 . 1 . 1 . 5 Treads . | . . . . . . . . . . . . . . . . . . Leg 1 | 1 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 27 | . . 2 3 . 1 1 1 8 . . 4 . 1 . 1 . 5 Utility 36 | . 2 2 2 . 3 1 2 . . 1 8 4 3 2 1 . 5 Device 25 | . 1 2 1 . 1 . 1 . . . 6 3 3 1 1 . 5 Storage . | . . . . . . . . . . . . . . . . . . Processor 7 | . 1 . 1 . . 1 1 . . 1 . 1 . 1 . . . Hackware 3 | . . . . . 2 . . . . . 1 . . . . . . Protection 1 | . . . . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 43 | 2 1 . 3 1 2 2 . 3 1 1 15 1 . 3 3 4 1 Energy Gun 20 | 1 . . 2 . . . . . . . 13 1 . 2 1 . . Energy Cannon 7 | . . . . . . . . . . . 1 . . . 2 3 1 Ballistic Gun 5 | 1 . . 1 1 1 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . . . . . . Special Weapon 8 | . 1 . . . 1 1 . 1 . 1 1 . . 1 . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 3 . 2 . . . . 1 9 . . . . . 3 Parts Lost 2 | . . . . . . . . . . . 1 . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . 1 . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . 1 . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 78 88 88 90 99 94 100 99 94 93 94 85 81 81 80 81 79 Engine 5 | . 22 22 20 18 16 . . . . . 1 1 . . . . . Core 5 | . . . . . . 12 12 12 12 11 8 10 5 4 . . . Reactor 2 | . . . . . . . . . . . . 3 7 9 9 12 12 Leg 1 | . 22 2 . . . . . . . . . . . . . . . Flight 18 | . . 19 20 27 25 26 25 25 25 23 19 10 14 13 15 16 20 Device 18 | . 5 18 20 18 13 13 17 18 18 17 21 25 23 18 19 20 22 Processor 12 | . 7 11 10 9 8 7 12 12 12 15 16 15 14 17 16 16 16 Hackware 4 | . . . . . 15 13 12 12 12 6 1 . . . . . . Energy Gun 8 | . 7 . 16 2 . . . . . . 19 20 15 17 12 10 . Ballistic Gun 5 | . 11 11 1 15 16 12 12 12 1 . . . . . . . . Special Weapon 1 | . 3 3 . . . 5 6 1 . 4 1 . . . . . . Peak Build Rating 182 | 6 8 18 31 31 53 60 66 73 80 92 117 124 138 146 160 162 182 Average Rating 85 | 5 7 11 24 31 44 56 63 70 78 90 97 118 133 139 154 159 176 On Entrance 75 | 3 6 8 18 31 31 49 60 66 73 80 92 117 124 133 140 160 162 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 14 14 13 23 23 27 23 24 24 27 31 52 58 68 71 79 79 86 Greatest Support 89 | 25 25 25 30 30 33 38 38 39 31 31 58 58 71 71 79 79 89 Greatest Overweight (x) 1 | . . 1 . . . . . . . . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . . . 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | . . . 1 2 2 3 3 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . . 2 1 3 3 4 4 4 4 4 4 4 4 4 4 4 Average Carried 2 | . . . 1 1 2 1 2 3 3 3 3 3 2 3 2 3 3 Final Capacity 4 | . . . 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . . 1 1 2 3 4 4 4 4 4 4 3 3 3 4 3 Class Distribution -------------------- 40% | Scout 37% | Hacker-Scout 14% | Mutant 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scout | -9/Mines Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/DSF Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -3/Garrison Scout | -2/Research Scout | -2/DSF Scout | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Matter Collected 2265 | 233 16 87 149 65 50 205 . 294 . 297 339 30 89 81 90 100 140 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9735 | . 17 . 750 96 . 278 25 291 8 360 1983 259 193 2937 366 557 1615 Parts 449 | . 1 2 51 9 . 11 3 23 6 9 75 28 9 114 7 20 81 Haulers Intercepted 11 | . . . 2 . . . . . . . 6 . . . 1 1 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . . . . . . . . . . . Prevented 2 | . . . . . . 2 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Combat Hostiles Destroyed 122 | . . 2 12 6 . 5 . 9 4 3 25 6 1 26 1 4 18 Guns 87 | . . 2 9 6 . 5 . 9 . . 22 6 1 25 . 2 . Cannons 11 | . . . . . . . . . . . . . . . 1 2 8 AOE 12 | . . . 2 . . . . . 4 3 . . . . . . 3 Classes Destroyed 18 | . 1 1 5 . . 1 . 1 . 1 5 . . 1 . 2 . Worker 2 | . . . . . . . . . . . 2 . . . . . . Builder 2 | . . . 1 . . . . . . . 1 . . . . . . Hauler 11 | . . . 2 . . . . . . . 6 . . . 1 1 1 Carrier 2 | . . . . . . . . . . . . . . . . 1 1 Operator 1 | . . . . . . . . . . . 1 . . . . . . Watcher 14 | . 1 . 2 . . . 1 . . . 4 . 1 . . . 5 Swarmer 30 | . . 2 . 6 . 1 . 3 4 . 4 . . 3 . . 7 Cutter 4 | . . . . . . . . 3 . . . . . . . 1 . Saboteur 1 | . . . . . . . . . . . 1 . . . . . . Grunt 45 | . . . 5 . . 3 . 3 . . 12 4 . 16 . . 2 Brawler 4 | . . . . . . . . . . . 3 . . 1 . . . Duelist 2 | . . . 1 . . . . . . . . . . 1 . . . Sentry 15 | . . . 6 . . . . . . . 3 2 1 1 1 . 1 Hunter 11 | . . . . . . . . . . . 2 . . 2 . 2 5 Programmer 4 | . . . . . . 1 . . . . . . . 1 . . 2 Heavy 2 | . . . . . . . . . . . . . . . . 1 1 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . Compactor 3 | . . . . . . . . . . 3 . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . 1 . . Wasp 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | . 1 2 5 4 . 3 1 3 4 2 5 5 2 8 2 3 6 Combat Bots Only 8 | . . 2 3 4 . 3 . 3 4 2 5 5 1 8 1 2 6 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 2 2 1 2 1 1 2 1 1 2 Gunslinging 1 | . . . . . . . . 1 . . . . . 1 . . . Exploded 2 | . . . 1 . . . . . 2 1 . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Hostile Shots Fired 482 | . . 33 48 23 . 34 9 48 3 . 55 20 4 101 2 9 93 Missed 221 | . . 11 26 9 . 12 7 17 1 . 35 8 1 40 1 5 48 Damage Taken 4833 | . . 158 345 86 . 299 12 629 21 . 783 192 68 1000 21 164 1055 Core 3901 | . . 122 284 64 . 243 11 501 16 . 643 160 54 802 16 136 849 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Core 3217 | . . 101 205 58 . 193 3 442 16 . 501 107 54 677 16 96 748 Ignored by Resistances 1350 | . . 51 96 28 . 83 4 175 7 . 208 56 18 288 6 45 285 Regen/Repaired (Parts) 10 | . . . . . . . . . . 7 3 . . . . . . Core Remaining (%) 87 | 100 . 93 . . . 92 . 49 . . 86 100 . 100 . 100 65 Volleys Fired 343 | . 17 9 37 11 . 21 3 22 2 12 56 12 3 60 4 15 59 Largest 4 | . 2 2 2 2 . 2 2 2 1 1 4 4 4 4 4 4 2 Hottest 360 | . 120 120 90 68 . 46 46 46 46 46 320 320 320 328 360 360 220 Shots Fired 891 | . 31 12 71 22 . 41 6 43 2 12 198 48 12 225 16 41 111 Gun 739 | . 30 9 71 22 . 40 6 43 . . 198 48 12 224 12 24 . Cannon 127 | . . . . . . . . . . . . . . . 4 12 111 Launcher 14 | . . . . . . . . . 2 12 . . . . . . . Special 11 | . 1 3 . . . 1 . . . . . . . 1 . 5 . Kinetic 135 | . 17 9 5 15 . 40 6 43 . . . . . . . . . Thermal 534 | . 1 3 . . . . . . . . 198 48 12 224 16 32 . Explosive 14 | . . . . . . . . . 2 12 . . . . . . . Electromagnetic 201 | . 13 . 66 7 . . . . . . . . . . . 4 111 Robot Hit Streak 75 | . 3 4 30 4 . 26 11 22 7 8 50 52 41 75 14 22 32 Robot Miss Streak 4 | . 4 2 1 2 . 1 . 3 . . 1 1 1 2 . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 17 | . . . . 1 . 1 . 2 . . 4 1 1 7 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . 1 . . 1 1 1 1 . . . Shots Hit Robots 671 | . 13 8 64 14 . 38 5 35 2 1 153 37 11 155 11 27 97 Core Hits 352 | . 4 2 37 6 . 16 2 20 4 11 73 18 6 87 6 14 46 Critical Kills 17 | . . . . . . . . . . . 2 . . 12 1 2 . Critical Parts Destroyed 17 | . . . . . . . . . . . 1 1 . 13 1 1 . Critical Strikes 55 | . . . . . . . . . . . 14 1 . 27 3 3 7 Burn 12 | . . . . . . . . . . . 11 . . 1 . . . Destroy 36 | . . . . . . . . . . . 3 1 . 26 3 3 . Corrupt 7 | . . . . . . . . . . . . . . . . . 7 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 18189 | . 178 98 1391 197 . 548 80 561 486 1991 3524 1000 265 3877 301 771 2921 Guns 12140 | . 178 50 1192 197 . 548 80 561 . . 3524 1000 265 3877 215 453 . Cannons 2995 | . . . . . . . . . . . . . . . 86 318 2591 Explosions 3006 | . . . 199 . . . . . 486 1991 . . . . . . 330 Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 1474 | . 73 50 40 122 . 548 80 561 . . . . . . . . . Thermal 10167 | . . 48 199 . . . . . . . 3524 1000 265 3877 301 623 330 Explosive 2477 | . . . . . . . . . 486 1991 . . . . . . . Electromagnetic 4071 | . 105 . 1152 75 . . . . . . . . . . . 148 2591 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 . . . . 1 . . . . . 5 Average Corruption 2 | . . . . . . 1 . . . . 1 . . . . . 3 Corruption Purged 6 | . . . . . . . . . . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . 1 . . . . 3 . . . . . 8 Message Errors 3 | . . . . . . 1 . . . . 2 . . . . . . Matter Fused 5 | . . . . . . . . . . . 1 . . . . . 4 Energy Discharges 2 | . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 129 | . . 4 . . . . . . 40 2 . . . . . . 83 Projectiles 43 | . . 4 . . . . . . . . . . . . . . 39 Explosions 86 | . . . . . . . . . 40 2 . . . . . . 44 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 220 | . . . 89 . . . . . . . . . . . . . 131 Shots 5 | . . . 3 . . . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 209 | . 77 150 18 . . . . . . . 209 . . 148 . . . Average Temperature 49 | . 29 74 8 . . . . . . . 57 . . 56 . . . Received Heat Transfer 899 | . . 54 114 . . 126 6 54 . . 147 39 9 314 9 . 27 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . 1 . . . . . . . . . . . . 1 10 Combat Hostiles 8 | . . . 1 . . . . . . . . . . . . . 7 Parts Fried 48 | . 2 . 9 . . . . . . . . . . . . 2 35 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . 4 . . 1 . . . Combat Hostiles 4 | . . . . . . . . . . . 3 . . 1 . . . Parts Melted 61 | . . . . . . . . . . . 17 5 2 30 2 5 . Heat Transferred 17335 | . . 100 300 . . . . . . . 7894 1369 407 5957 407 851 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 5 . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Peak Influence 947 | . 100 114 666 283 . . 37 277 258 196 939 559 230 947 531 560 851 Initial 463 | . . 4 37 133 . . . 22 132 75 108 390 176 152 463 352 294 Average 379 | . 48 83 345 206 . . 10 138 144 161 562 451 205 507 498 458 637 Maximum Alert Level 3 | . . . 2 1 . . . 1 1 . 3 2 1 3 2 2 3 Low Security (%) 34 | 100 100 100 19 72 . . 100 73 88 100 17 . 30 12 . . . Level 1 21 | . . . 50 27 . . . 26 11 . 10 53 70 17 . 34 8 Level 2 29 | . . . 29 . . . . . . . 35 46 . 44 100 65 53 Level 3 14 | . . . . . . . . . . . 37 . . 24 . . 38 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . . . . . . 1 3 . . 11 2 . . . 2 11 Investigation 6 | . . . . . . . . . . . 5 . . . . . 1 Extermination 4 | . . . . . . . . . . . 2 1 . . . . 1 Reinforcement 12 | . . . . . . . . 3 . . 2 1 . . . 2 4 Assault 4 | . . . . . . . . . . . 2 . . . . . 2 Garrison 4 | . . . . . . . 1 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . 1 . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Distress Signals 6 | . . . . . . . . . . . 2 . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 191 | . 7 10 23 8 . 5 2 17 4 5 38 6 2 25 1 5 33 Peak Tracking Total 8 | . 2 4 8 4 . 3 1 5 4 5 6 3 2 7 1 3 5 Tactical Retreats 17 | . . 1 3 1 . . . 4 . . 3 . . 1 . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Traps Triggered 12 | . . . . . . . . . 1 . 3 . 2 6 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Machines Disabled 9 | . . . 1 . . . . . . . 3 . . 3 . . 2 Max in Single Turn 1 | . . . 1 . . . . . . . 1 . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Garrison Relay 3 | . . . . . . . . . . . . . . 3 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Machines Accessed 22 | . 2 . 4 . . 1 2 . . . 6 2 1 . 2 . 2 Terminals 13 | . 2 . 4 . . 1 1 . . . 3 . . . 1 . 1 Fabricators 4 | . . . . . . . 1 . . . 2 1 . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . 1 Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . 1 . . Total Hacks 44 | . 6 . 15 . . 1 2 . . . 11 3 1 . 3 . 2 Successful 30 | . 3 . 12 . . 1 1 . . . 9 1 1 . 2 . . Failed 14 | . 3 . 3 . . . 1 . . . 2 2 . . 1 . 2 Catastrophic 1 | . . . . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 56 | . 3 . 9 . 2 . 3 . . . 23 2 2 2 5 . 5 Terminals 28 | . 6 . 15 . . 1 1 . . . 3 . . . 1 . 1 Fabricators 9 | . . . . . . . 1 . . . 6 2 . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . 1 Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . 2 . . Terminal Hacks 12 | . 1 . 5 . . 1 1 . . . 3 . . . 1 . . Record 1 | . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Open DSF 5 | . . . . . . . 1 . . . 3 . . . 1 . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 4 1 . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . Build 3 | . . . . . . . . . . . 2 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . 1 . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 9 | . 2 . 7 . . . . . . . . . . . . . . Terminals 9 | . 2 . 7 . . . . . . . . . . . . . . Track 5 | . 1 . 4 . . . . . . . . . . . . . . Botnet 4 | . 1 . 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . 2 . . . 1 . . . 3 1 . . 1 . 2 Full Trace Events 2 | . . . . . . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . . . . . Parts Built 4 | . . . . . . . . . . . 2 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 432 | . . . . . . . . . . . 304 128 . . . . . Total Part Build Rating 26 | . . . . . . . . . . . 10 16 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . 5 . . . Machine Destruction 5 | . . . . . . . . . . . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . 1 . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Total Allies 28 | . . . . . 4 . . . . 19 3 . . . 2 . . Largest Group 19 | . . . . . 4 4 . . . 19 16 . . . 2 1 . Highest-Rated Group 684 | . . . . . 155 155 . . . 684 668 . . . 294 269 . Highest-Rated Ally 269 | . . . . . 39 39 . . . 50 70 . . . 269 269 . Zionite Dispatches 3 | . . . . . . . . . . . 1 . . . 2 . . Light 1 | . . . . . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 264 | . . . . . . 12 . . . 93 154 . . . . 5 . Total Damage 7176 | . . . . . . 197 . . . 3208 3099 . . . . 672 . Kills 29 | . . . . . . 4 . . . 3 19 . . . . 3 . Allies Corrupted 5 | . . . . . . 2 . . . . 3 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 2 1 . . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . 1 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . 6 . . . . . 1 Main Access 1 | . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Turns Passed 6793 | 36 475 169 477 96 725 829 101 187 69 345 1002 535 280 623 141 141 562 Spaces Moved 8754 | 18 324 225 602 142 1150 1069 168 265 274 246 1367 514 414 639 183 172 982 Core . | . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 343 | 18 324 1 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 8411 | . . 224 602 142 1150 1069 168 265 274 246 1367 514 414 639 183 172 982 Fastest Speed 18 | 120 120 37 34 34 34 34 31 21 21 21 18 37 34 34 31 31 23 Average Speed 34 | 120 120 38 36 34 38 34 32 23 21 21 23 37 34 34 31 31 26 Slowest Speed 120 | 120 120 120 37 34 39 39 34 34 21 21 61 37 37 34 34 31 101 Overloaded Moves 90 | . . . . . . . . . . . 90 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . 3 3 . . . . . 1 . 6 4 4 . . . 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 2 51 60 41 39 91 90 5 87 5 86 37 12 8 68 6 96 21 Regions Visited 17 Branch Regions 4 Pre-discovered Areas 9 | . . . . 1 . . . . . . 8 . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 . . . 1 1 1 . 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . Scrap Searched 7 | . . 2 . . 2 3 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 190 | . 1 . 13 . . . . . 22 121 4 2 . . 2 4 21 Melee . | . . . . . . . . . . . . . . . . . . Projectile 13 | . 1 . . . . . . . . . 4 2 . . 2 4 . AOE 177 | . . . 13 . . . . . 22 121 . . . . . . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Total 11767 | 31 379 288 783 166 1427 1494 207 347 283 525 1916 824 539 898 258 235 1167 Wait 2049 | 9 35 45 97 7 261 377 30 33 3 248 364 273 76 29 49 27 86 Move 8674 | 17 323 218 595 141 1149 1068 167 264 272 245 1354 505 406 635 182 171 962 Hop 28 | . . 3 3 . . . . . 1 . 5 4 3 . . . 9 Pick Up 72 | . . . 10 . 5 9 3 1 1 4 19 2 3 2 8 1 4 Fast Attach 45 | 4 3 4 1 . 2 . . 6 1 . 12 2 . 2 . 2 6 Attach 38 | . . . 4 . 1 5 1 . . 1 10 . 1 2 7 1 5 Detach 8 | . . . . . 1 . . . . . 1 . 1 2 1 1 1 Swap 50 | . . . 5 1 4 1 2 6 . 1 10 4 7 2 1 2 4 Drop 96 | 1 1 4 8 . 4 4 1 9 3 2 30 5 3 3 6 4 8 Fire 343 | . 17 9 37 11 . 21 3 22 2 12 56 12 3 60 4 15 59 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 145 | . . . . . . . . . . . 1 . 36 108 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 219 | . . 5 23 6 . 9 . 6 . 12 54 17 . 53 . 11 23 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / Low x2 / DSF) -6/DSF -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Garrison (discovered 3 exits: *Res x3) -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 37 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 11) 374 | -10/Materials | Discovered new exit (range 4) 380 | -10/Materials | Identified exit to Materials 510 | -10/Materials | Identified exit to Mines 512 | -10/Materials | Entered Mines 558 | -10/Mines | Assembled infested the area 560 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 563 | -10/Mines | Assisted by a Guerilla fighting off Assembled 619 | -10/Mines | Discovered exit to Materials (range 14) 630 | -10/Mines | Lost 3 allies 634 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 635 | -10/Mines | Found Prototype Device 635 | -10/Mines | Identified Exp. Sensor Array 681 | -10/Mines | Entered Materials 683 | -9/Materials | Reached level 2 683 | -9/Materials | Reached level 3 683 | -9/Materials | Upgraded with Utility slot (x1) 818 | -9/Materials | Reached level 4 1081 | -9/Materials | Search patrols dispatched 1145 | -9/Materials | Discovered new exit (range 16) 1149 | -9/Materials | Reached level 5 1157 | -9/Materials | Identified exit to Mines 1157 | -9/Materials | Upgraded with Propulsion slot (x1) 1158 | -9/Materials | Entered Mines 1162 | -9/Mines | Met a Derelict bent on vengeance 1208 | -9/Mines | Found a hidden stash of uninstalled traps 1251 | -9/Mines | Learned location of Storage (-8) 1252 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1254 | -9/Mines | Identified exit to Zion 1254 | -9/Mines | Entered Zion 1256 | -7/Zion | Reached level 6 1279 | -7/Zion | Learned Factory emergency access door positions 1363 | -7/Zion | Given the Hacking Drone Bay 1364 | -7/Zion | Found Prototype Device 1389 | -7/Zion | Learned location of 1 exit from Factory 1399 | -7/Zion | Found Relay Coupler [Programmer] 1441 | -7/Zion | Received a hallucinogenic algorithm 1507 | -7/Zion | Given A8's code to call for help 1522 | -7/Zion | Met Imprinter 1522 | -7/Zion | Reached level 7 1522 | -7/Zion | Upgraded with Utility slot (x1) 1522 | -7/Zion | Identified Hacking Drone Bay 1534 | -7/Zion | Imprinted 1536 | -7/Zion | Declared Zion's savior 1581 | -7/Zion | Build established: Hacker-Scout 1935 | -7/Zion | Found Prototype Special Weapon 1936 | -7/Zion | Identified RU-N14's Throwing Claymores 1955 | -7/Zion | Discovered new exit (range 13) 1962 | -7/Zion | Identified exit to Proximity Caves 1979 | -7/Zion | Entered Proximity Caves 1979 | -6/Proximity Caves | Accompanied by 4 allies 1981 | -6/Proximity Caves | Reached level 8 1981 | -6/Proximity Caves | Reached level 9 1981 | -6/Proximity Caves | Reached level 10 1981 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 1981 | -6/Proximity Caves | Upgraded with Utility slot (x1) 1984 | -6/Proximity Caves | Reached level 11 2055 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 2084 | -6/Proximity Caves | Upgraded with Weapon slot (x1) 2544 | -6/Proximity Caves | Reached level 12 2718 | -6/Proximity Caves | Spotted B-75 Beast 2730 | -6/Proximity Caves | Discovered new exit (range 17) 2735 | -6/Proximity Caves | Identified exit to Factory 2808 | -6/Proximity Caves | Entered Factory 2809 | -6/Factory | Identified exit to Lower Caves 2810 | -6/Factory | Reached level 13 2810 | -6/Factory | Upgraded with Utility slot (x1) 2879 | -6/Factory | Garrison activated, responded to threat 2902 | -6/Factory | Discovered new exit (range 8) 2905 | -6/Factory | Identified exit to Factory 2909 | -6/Factory | Identified exit to DSF 2909 | -6/Factory | Entered DSF 2911 | -6/DSF | Reached level 14 2930 | -6/DSF | Additional patrols routed to DSF 2947 | -6/DSF | Discovered exit to Factory (range 12) 3094 | -6/DSF | Core integrity fell below 50% 3096 | -6/DSF | Entered Factory 3097 | -5/Factory | Core integrity fell below 50% 3098 | -5/Factory | Reached level 15 3098 | -5/Factory | Reached level 16 3165 | -5/Factory | Sucked down chute 3165 | -5/Factory | Entered Waste 3167 | -5/Waste | Reached level 17 3174 | -5/Waste | Upgraded with Weapon slot (x1) 3175 | -5/Waste | Warlord forces began an assault 3177 | -5/Waste | Found Prototype Processor 3204 | -5/Waste | Destroyed C-40 Crusher 3218 | -5/Waste | Spotted C-40 Crusher 3220 | -5/Waste | Spotted C-40 Crusher 3221 | -5/Waste | Spotted C-40 Crusher 3223 | -5/Waste | Allies destroyed C-40 Crusher 3224 | -5/Waste | Spotted C-40 Crusher 3225 | -5/Waste | Spotted C-40 Crusher 3226 | -5/Waste | Allies destroyed C-40 Crusher 3232 | -5/Waste | Destroyed C-40 Crusher 3241 | -5/Waste | Destroyed C-40 Crusher 3252 | -5/Waste | Allies destroyed C-40 Crusher 3265 | -5/Waste | Discovered new exit (range 11) 3267 | -5/Waste | Identified Exp. Core Analyzer 3282 | -5/Waste | Lost 3 allies 3284 | -5/Waste | Identified exit to Factory 3510 | -5/Waste | Entered Factory 3510 | -5/Factory | Accompanied by 16 allies 3546 | -5/Factory | Discovered new exit (range 9) 3569 | -5/Factory | Lost 3 allies 3637 | -5/Factory | Identified exit to Factory 3643 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 3679 | -5/Factory | Retrieved Zion intel report: Main Access 3680 | -5/Factory | Zion Light squad teleported in 3781 | -5/Factory | Reached level 18 3805 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3851 | -5/Factory | Retrieved Zion intel report: Active Garrisons 3853 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3865 | -5/Factory | Found Prototype Protection 3870 | -5/Factory | Identified Zio. Weapon Casing 3902 | -5/Factory | Reached level 19 3902 | -5/Factory | Upgraded with Utility slot (x1) 4064 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 4075 | -5/Factory | Reached level 20 4110 | -5/Factory | First assault squad dispatched 4145 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 4416 | -5/Factory | Fabricated Gravity Neutralizer (x1) 4458 | -5/Factory | Reached level 21 4461 | -5/Factory | Upgraded with Power slot (x1) 4512 | -5/Factory | Entered another Factory area 4514 | -4/Factory | Reached level 22 4514 | -4/Factory | Upgraded with Propulsion slot (x1) 4659 | -4/Factory | Discovered new exit (range 17) 4706 | -4/Factory | Identified exit to Upper Caves 4870 | -4/Factory | Fabricated Antimissile System (x2) 5008 | -4/Factory | Build established: Scout 5041 | -4/Factory | Discovered new exit (range 17) 5047 | -4/Factory | Identified exit to Research 5047 | -4/Factory | Entered Research 5049 | -3/Research | Reached level 23 5049 | -3/Research | Upgraded with Propulsion slot (x1) 5131 | -3/Research | Reached level 24 5325 | -3/Research | Identified exit to Garrison 5327 | -3/Research | Entered Garrison 5399 | -3/Garrison | Triggered checkpoint 5460 | -3/Garrison | Spotted B-86 Titan 5464 | -3/Garrison | Triggered checkpoint 5485 | -3/Garrison | Reached level 25 5488 | -3/Garrison | Upgraded with Utility slot (x1) 5506 | -3/Garrison | Destroyed B-86 Titan 5536 | -3/Garrison | Destroyed 8 combat bots 5553 | -3/Garrison | Triggered checkpoint 5617 | -3/Garrison | Discovered new exit (range 9) 5657 | -3/Garrison | Identified exit to Research 5658 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5687 | -3/Garrison | Triggered checkpoint 5755 | -3/Garrison | Triggered checkpoint 5757 | -3/Garrison | Attempted to install RIF, but system incompatible 5770 | -3/Garrison | Core integrity fell below 50% 5771 | -3/Garrison | Reached level 26 5795 | -3/Garrison | Garrison Relay disabled 5821 | -3/Garrison | Discovered exit to Research (range 8) 5826 | -3/Garrison | Spotted B-86 Titan 5829 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5851 | -3/Garrison | Triggered checkpoint 5918 | -3/Garrison | Garrison Relay disabled 5926 | -3/Garrison | Garrison Relay disabled 5947 | -3/Garrison | Discovered exit to Research (range 10) 5950 | -3/Garrison | Entered Research 5952 | -2/Research | Reached level 27 5952 | -2/Research | Reached level 28 5952 | -2/Research | Upgraded with Utility slot (x1) 5955 | -2/Research | Zion Experimental squad teleported in 5968 | -2/Research | Upgraded with Propulsion slot (x1) 6025 | -2/Research | Zion Hacking Resupply teleported in 6062 | -2/Research | Identified exit to DSF 6091 | -2/Research | Entered DSF 6091 | -2/DSF | Accompanied by 1 ally 6093 | -2/DSF | Reached level 29 6123 | -2/DSF | Additional patrols routed to DSF 6182 | -2/DSF | Discovered new exit (range 16) 6204 | -2/DSF | Identified exit to Access 6232 | -2/DSF | Entered Access 6234 | -1/Access | Reached level 30 6234 | -1/Access | Upgraded with Propulsion slot (x1) 6251 | -1/Access | Reached level 31 6482 | -1/Access | First assault squad dispatched 6500 | -1/Access | Garrison activated, responded to threat 6562 | -1/Access | Reached level 32 6586 | -1/Access | Retrieved Zion intel report: Trap Installations 6788 | -1/Access | Door terminal overloaded 6792 | -1/Access | Discovered new exit (range 6) 6793 | -1/Access | Identified exit to Surface 6794 | *** | Escaped! Last Messages --------------- (-144). 06772_ Dropped Antimissile System. 06773_ Acquired Prototype Device. 06774_ Identified Exp. Power Amplifier. 06775_ Dropped Exp. Power Amplifier. 06775_ Acquired Antimissile System. 06781_ Destroyed Antigrav System. 06781_ Adv. Signal Interpreter fried. 06781_ W-44 Eye destroyed. 06782_ ALERT: Significant disruption in Zone 9Z, assault force dispatched. 06787_ Connecting with Terminal... 06788_ System overload, Sealed Barrier opened. [Achievement: Just Shoot The Terminal] 06788_ Terminal disabled. 06792_ The Access Shell folds into the floor. 06792_ EXIT=FOUND 06793_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | # # # #?????????????????????u???? | | # # # #?????????????????????????? | | +m ""m # # "" #?????????????????????????? | | # """ # #""" #?????????????????????????? | | # "R # o#"T #?????????????????????????? | | # """ # =#""" #?????????????????????????? | | # "" #!%#["" #?????????????????????????? | | # #=%/[[ #?????????????????????????? | | # #!%#= #?????????????????????????? | | # #=u##########?????????????????????????? | | # # R#############################??????? | | ############ k ku k u ??????? | | ##?????????# k% ????????? | | #???##########+##### ""#?????????????????? | | #???# #?# ""#?????????????????? | | #???# = #?# ""#?????????????????? | | #???# #?# #?????????????????? | | ##???# " #?# ""#?????????????A???? | | #????# """ #?# ""#?????????????????? | | #????# """ !### ""##????????????k???? | | #????# " ## #????????????u???? | | #????# ### ##????????????????? | | #????# #?# #?????????????????? | | #????# #?# #?????????????????? | | #????# !! #?# #?????????????k???? | | #????# !! #?# @" #?????????????????? | | #????##############?# "" #?????????????????? | | #???????????????????# #?????????????????? | | #???????????????????# #?????????????????? | | #???????????????????# #?????????????????? | | ##??????????????????#""""""""""#?????????????????? | | =#???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????w????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 75 Energy Capacity 1030 Matter Stores 400 Matter Capacity 400 Sight Range 19 Robot Scan Range 40 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Evasion (%) 73 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Particle Charging 15 Offensive Hacking 24 Defensive Hacking 11 Item Schematics ----------------- Gravity Neutralizer | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Robot Schematics ------------------ K-01 Serf | -5/Factory | Z-intel H-66 Slayer | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -5/Factory Gravity Neutralizer | x1 | -5/Factory Antimissile System | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Epsilon Run Just Shoot The Terminal Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Was Fac Fac Res Gar Res DSF Acc Levels Raised 31 | . . . 4 . 2 5 1 1 2 1 4 1 2 2 2 1 3 XP Earned 51359 | 4000 35 750 5227 1100 2601 6994 1984 2300 2983 245 5928 2299 2245 3928 2209 2055 4476 XP Spent 48305 | 4000 . . 5970 . 2825 6200 3000 1460 3020 1450 5880 1400 1700 2600 4900 . 3900 Upgrades 79 | 14 . . 17 . 4 14 2 6 5 2 7 1 1 1 2 . 3 Power Slot 2 | 1 . . . . . . . . . . 1 . . . . . . Propulsion Slot 7 | 1 . . 1 . . 1 . . . . . 1 1 . 1 . 1 Utility Slot 9 | 2 . . 1 . 1 1 1 . . . 1 . . 1 1 . . Weapon Slot 3 | 1 . . . . . 1 . . . 1 . . . . . . . Core Integrity 8 | . . . 2 . . 4 . 1 1 . . . . . . . . Heat Dissipation 10 | . . . 3 . . 4 . . . . 3 . . . . . . Energy Generation 2 | . . . 1 . . . . . . . 1 . . . . . . Energy Storage 7 | . . . 1 . . . . 5 . 1 . . . . . . . Matter Storage 2 | . . . 1 . . . . . 1 . . . . . . . . Mass Support 4 | 1 . . 2 . . . . . . . 1 . . . . . . Inventory Capacity 4 | . . . 2 . 1 . 1 . . . . . . . . . . Sight Range 3 | . . . 2 . . . . . . . . . . . . . 1 Sensor Range 10 | 8 . . 1 . 1 . . . . . . . . . . . . Ranged Accuracy 8 | . . . . . 1 3 . . 3 . . . . . . . 1 Protomatter Created 2372 | . . 19 200 28 . 57 . 114 9 184 562 296 . 458 . 90 355 Integrity Restored 4374 | . . 91 406 85 . 186 . 105 . 270 1093 340 . 1105 . 186 507 Core 3559 | . . 80 326 64 . 171 . 105 . 270 731 297 . 856 . 152 507 Parts 815 | . . 11 80 21 . 15 . . . . 362 43 . 249 . 34 . Protomatter Decayed 1296 | . . 67 60 . . 86 . 20 . . 649 179 . 27 . 122 86 Game ------ Seed SpectralMiningAutobeam Manual? 0 Play Time 02:56:56 Cumulative 84.9 hours Start 2025.01.29 @ 15:51:40 End 2025.01.29 @ 19:00:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 90 Rogue 0 Adventurer 86 Explorer 4 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 45 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39436c0e-474d-414c-a5b0-58aaae2f1956