Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.05 @ 01:40:12

Player: m3rt

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (75)      375
Value Destroyed (3950)     3950
Prototype IDs (46)         920
Alien Tech Used (3)        600
Bonus (4678)               4678
              TOTAL SCORE: 18623

 Bonus
-------
High Alert Combat Kills    618
Follower Combat Kills      3214
Registered with UFD        300
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -54

 Cogmind 
---------
Core Integrity             0/1600
Matter                     22/300
Energy                     99/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (8) ---
            (None)
>       --- UTILITY (12) -----
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
        Neutrino Core
  Light Particle Reactor
        Gamma Rifle
  Heavy Machine Gun
        Fusion Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
                Meta Core
>               --- PROPULSION -------
       Advanced Medium Treads
       Advanced Medium Treads
       Improved Titanium Leg
                Flexi-carbon Leg
       Advanced VSS Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
                Biometal Leg
                Centrium Leg
>               --- UTILITY ----------
                Scrap Suit
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
                Targeting Computer
       Advanced Melee Analysis Suite
       Advanced Target Analyzer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Amulet of Y3-NDR
>               --- WEAPON -----------
                Phase Gun
                HERF Cannon
                Fusion Bomb Launcher
>               --- INVENTORY --------
                Neutrino Core
          Light Antimatter Reactor
          Light Particle Reactor
          Micro Antimatter Reactor
          Light Quantum Reactor
          Light Quantum Reactor
       Advanced Medium Treads
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Terrain Scan Processor
       Advanced Target Analyzer
                Transdimensional Reconstructor
                Gamma Rifle
                Gamma Rifle
                Dispersion Rifle
                Quantum Rifle
                HERF Cannon
          Heavy Machine Gun
                Fusion Bomb Launcher
[Rating: 172]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Leg
  Treads                   Advanced Medium Treads
  Leg                      Armored Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Improved Gyrokinetic Inverter
Utility                    Small Storage Unit
  Device                   Amulet of Y3-NDR
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Tesla Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Utility                  10   | .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             142  | .   12  12  .   4   14  5   4   .   6   12  1   5   9   .   24  6   7   21  
  Power                    20   | .   1   3   .   .   1   .   .   .   .   1   1   2   1   .   5   .   .   5   
    Engine                 8    | .   1   3   .   .   1   .   .   .   .   1   1   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   4   
  Propulsion               33   | .   3   2   .   1   5   1   1   .   .   1   .   1   3   .   5   1   2   7   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    26   | .   3   .   .   .   5   1   1   .   .   1   .   1   3   .   5   1   2   3   
    Wheel                  3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | .   2   1   .   2   5   2   1   .   2   4   .   1   5   .   10  4   2   4   
    Device                 25   | .   2   1   .   1   3   .   1   .   2   2   .   .   3   .   6   2   .   2   
    Storage                4    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   
    Processor              5    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   3   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | .   6   6   .   1   3   2   2   .   4   6   .   1   .   .   4   1   3   5   
    Energy Gun             6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   2   
    Energy Cannon          9    | .   .   .   .   .   1   1   1   .   1   2   .   1   .   .   2   .   .   .   
    Ballistic Gun          8    | .   1   2   .   .   1   .   .   .   1   1   .   .   .   .   .   .   2   .   
    Ballistic Cannon       5    | .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   1   3   
    Special Weapon         4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   1   .   1   .   .   1   .   1   1   .   .   3   .   1   2   .   2   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   10  .   .   .   
Parts Lost                 38   | .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   7   1   2   24  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Propulsion               13   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   11  
  Utility                  16   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   8   
  Weapon                   6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   3   
  Highest Loss Streak      20   | .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   3   1   2   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  97  100 91  91  100 98  100 99  99  100 100 99  100 99  94  94  75  
  Engine                   7    | .   14  14  14  14  6   6   6   6   6   4   5   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   7   4   4   2   
  Leg                      22   | .   27  12  .   .   21  27  33  33  33  29  29  29  29  29  31  33  29  21  
  Wheel                    6    | .   .   13  28  27  9   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   15   | .   12  14  14  .   13  20  18  20  20  22  23  23  23  23  17  14  13  10  
  Storage                  8    | .   14  14  14  14  6   6   6   6   6   5   5   5   5   5   5   4   4   2   
  Processor                11   | .   .   .   .   5   19  20  20  20  20  17  17  17  17  17  15  19  17  11  
  Protection               2    | .   .   .   .   .   .   .   .   .   .   4   5   5   4   5   6   3   7   6   
  Energy Gun               2    | .   14  .   .   .   .   .   .   .   .   4   5   5   5   5   5   3   4   2   
  Energy Cannon            2    | .   .   .   .   .   1   5   5   6   5   3   5   5   5   5   4   4   4   1   
  Ballistic Gun            6    | .   4   13  14  12  5   6   6   6   5   2   .   .   .   .   .   .   3   1   
  Ballistic Cannon         4    | .   8   13  14  14  4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          172  | .   7   19  19  20  57  57  60  60  62  79  79  83  98  94  115 132 139 172 
  Average Rating           58   | .   6   15  19  16  47  54  57  60  60  74  79  81  87  94  108 126 136 133 
  On Entrance              61   | 6   6   7   19  19  20  54  55  60  60  60  79  79  82  94  94  113 129 139 
Naked Turns                112  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   112 
Heaviest Build             142  | 13  16  18  17  17  43  43  40  39  39  87  84  88  88  88  103 97  108 142 
  Greatest Support         196  | 20  20  30  10  10  65  77  85  85  85  89  89  92  122 122 146 164 176 196 
  Greatest Overweight (x)  2    | .   1   1   1   1   1   2   .   .   .   1   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   8   8   8   8   20  8   8   8   20  20  20  20  20  20  20  20  20  
  Average Capacity         12   | .   8   8   8   8   8   8   8   8   8   17  20  20  20  20  20  20  20  17  
  Most Carried             20   | .   8   8   8   8   8   8   8   8   8   20  20  20  20  20  20  20  18  20  
  Average Carried          11   | .   7   7   8   7   7   7   8   8   7   12  20  19  19  20  19  17  16  15  
  Final Capacity           20   | 8   8   8   8   8   8   8   8   8   8   20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   7   8   8   8   7   8   8   8   8   20  20  20  20  20  18  19  15  5   

 Class Distribution 
--------------------
 87% | Mutant
  3% | Scavenger-Mutant
  3% | Gunner
  3% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
  Derelict-Mutant | -5/Upper Caves
           Mutant | -5/Zhirov
           Mutant | -4/Proximity Caves
           Mutant | -4/Factory
 Scavenger-Mutant | -3/Research
 Scavenger-Gunner | -2/Research
           Gunner | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Matter Collected           2477 | 200  147  395  .    70   169  99   61   .    100  167  15   72   100  17   188  184  48   445  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3738 | .    186  103  .    .    69   57   .    .    70   270  60   .    114  .    786  241  155  1627 
  Parts                    173  | .    18   6    .    .    7    1    .    .    1    13   6    .    .    .    39   5    8    69   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      76   | .    .    20   .    .    .    3    7    .    13   .    15   8    .    10   .    .    .    .    
  Prevented                86   | .    .    .    .    .    .    1    6    .    32   .    23   6    .    18   .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc 
Combat Hostiles Destroyed  66   | .   9   3   .   .   1   2   .   .   1   4   1   .   .   .   12  3   3   27  
  Guns                     22   | .   5   3   .   .   1   .   .   .   .   1   .   .   .   .   4   2   .   6   
  Cannons                  16   | .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   6   1   1   1   
  AOE                      22   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   17  
Classes Destroyed          12   | .   3   2   .   .   .   .   .   .   .   2   .   .   .   .   3   .   1   1   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Mechanic                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Turret                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Swarmer                  19   | .   6   2   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   6   
  Grunt                    26   | .   3   .   .   .   .   .   .   .   1   3   .   .   .   .   6   3   .   10  
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Sentry                   3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Programmer               10   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   1   5   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           11   | .   3   2   .   .   1   2   .   .   1   3   1   .   .   .   3   2   3   11  
  Combat Bots Only         10   | .   3   2   .   .   1   2   .   .   1   3   1   .   .   .   3   2   2   10  
Max Kills in Single Turn   3    | .   2   1   .   .   1   1   .   .   1   2   1   .   .   .   1   1   1   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Hostile Shots Fired        701   | .    54   29   .    .    27   34   5    .    7    35   2    .    .    9    119  23   46   311  
  Missed                   251   | .    17   13   .    .    12   11   3    .    1    9    1    .    .    3    45   9    10   117  
Damage Taken               10297 | .    394  223  .    .    95   295  51   .    110  795  124  .    .    95   1845 398  720  5152 
  Core                     1972  | .    32   68   .    .    .    41   .    .    .    58   22   .    .    15   165  31   24   1516 
  Absorbed by Shields      122   | .    .    .    .    .    23   80   .    .    .    19   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   143   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   20   78   
Core Remaining (%)         89    | 100  .    .    .    60   .    .    .    .    95   .    .    .    .    90   85   97   98   .    
Volleys Fired              257   | .    43   35   .    .    6    7    6    .    9    16   3    .    2    2    42   12   13   61   
  Largest                  3     | .    2    2    .    .    2    2    2    .    2    2    2    .    2    2    2    2    3    3    
  Hottest                  193   | .    100  100  .    .    96   96   96   .    96   155  155  .    155  155  186  163  193  176  
Shots Fired                467   | .    78   66   .    .    12   11   7    .    18   30   7    .    4    5    81   24   27   97   
  Gun                      255   | .    45   31   .    .    6    4    4    .    9    22   4    .    2    3    39   12   14   60   
  Cannon                   158   | .    26   31   .    .    6    4    1    .    9    6    3    .    2    2    39   12   7    10   
  Launcher                 43    | .    .    .    .    .    .    3    2    .    .    2    .    .    .    .    3    .    6    27   
  Special                  11    | .    7    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  163   | .    36   62   .    .    10   4    4    .    9    8    .    .    .    .    .    .    7    23   
  Thermal                  177   | .    42   4    .    .    .    .    .    .    .    14   3    .    2    2    60   12   7    31   
  Explosive                23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    6    14   
  Electromagnetic          104   | .    .    .    .    .    2    7    3    .    9    8    4    .    2    3    18   12   7    29   
  Robot Hit Streak         42    | .    12   7    .    .    4    5    1    .    6    7    5    .    4    2    42   4    3    8    
  Robot Miss Streak        5     | .    5    5    .    .    3    1    5    .    2    4    3    .    .    1    3    4    4    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           242   | .    40   10   .    .    5    7    1    .    13   18   5    .    4    3    65   14   12   45   
  Core Hits                181   | .    17   6    .    .    2    3    2    .    2    14   1    .    4    .    46   8    8    68   
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    
  Critical Strikes         13    | .    2    .    .    .    1    .    .    .    2    2    .    .    .    .    2    .    .    4    
    Burn                   5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    
    Destroy                5     | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    2    
    Blast                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              3     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11252 | .    602  244  .    .    136  223  74   .    239  875  165  .    81   74   2396 548  754  4841 
  Guns                     3223  | .    294  168  .    .    71   43   15   .    140  345  36   .    10   5    856  231  46   963  
  Cannons                  2587  | .    308  76   .    .    65   40   .    .    99   69   129  .    71   69   955  294  205  207  
  Explosions               5390  | .    .    .    .    .    .    140  59   .    .    461  .    .    .    .    585  .    503  3642 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    29   
  Kinetic                  1363  | .    350  244  .    .    71   43   15   .    140  68   .    .    .    .    .    .    31   401  
  Thermal                  3549  | .    252  .    .    .    .    .    .    .    .    411  129  .    71   69   1499 294  205  619  
  Explosive                3563  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    585  .    503  2475 
  Electromagnetic          2725  | .    .    .    .    .    65   180  59   .    99   396  36   .    10   5    312  231  15   1317 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    .    .    .    .    3    3    3    3    3    12   1    1    13   
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    2    3    3    3    3    4    1    1    6    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  81    | .    .    .    .    .    .    .    .    .    .    7    5    10   4    11   15   1    2    26   
    Message Errors         13    | .    .    .    .    .    .    .    .    .    .    1    .    1    1    3    2    .    .    5    
    Matter Fused           22    | .    .    .    .    .    .    .    .    .    .    1    .    3    .    2    6    .    .    10   
    Heat Flow Errors       12    | .    .    .    .    .    .    .    .    .    .    3    .    2    1    4    1    .    .    1    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    1    2    2    1    .    3    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    1    3    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    2    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            189   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    17   15   .    156  
  Projectiles              66    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    16   15   .    34   
  Explosions               123   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    122  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  9     | .    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      156   | .    .    .    .    .    .    .    16   .    .    107  .    .    .    .    .    .    .    33   
  Shots                    4     | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    1    
  Rammed                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Targets Rammed             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        343   | .    343  2    .    .    18   18   9    .    63   260  140  243  228  209  196  25   .    176  
  Average Temperature      67    | .    90   2    .    .    9    8    6    .    30   76   74   103  77   83   31   9    .    66   
  Received Heat Transfer   1308  | .    129  90   .    .    34   .    .    .    36   156  12   .    .    .    298  100  .    453  
  Effects                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    3    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    3    
  Parts Fried              12    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    4    .    5    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    1    
  Heat Transferred         5296  | .    814  .    .    .    .    .    .    .    .    674  111  .    18   74   2054 450  250  851  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    

 Alert                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Peak Influence             1073 | .    181  .    .    .    57   .    .    .    .    542  .    .    .    .    448  398  406  1073 
  Initial                  243  | .    .    .    .    .    .    .    .    .    .    219  .    .    .    .    60   73   223  243  
  Average                  268  | .    88   .    .    .    11   .    .    .    .    336  .    .    .    .    188  203  290  617  
Maximum Alert Level        3    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    1    2    3    
  Low Security (%)         46   | .    100  .    100  .    100  .    .    .    .    4    .    .    .    .    61   65   .    .    
  Level 1                  26   | .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    36   34   70   18   
  Level 2                  21   | .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    1    .    29   51   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    .    .    .    .    3    .    .    .    .    10   .    .    .    .    5    1    2    5    
  Investigation            4    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    
  Extermination            5    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    2    
  Reinforcement            10   | .    .    .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    2    2    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc 
Distress Signals           11   | .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   1   2   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              226  | .   15  17  .   .   5   7   9   .   5   28  4   1   .   8   33  15  4   75  
  Peak Tracking Total      14   | .   4   3   .   .   1   3   3   .   5   7   3   1   .   4   6   7   2   14  
  Tactical Retreats        22   | .   .   1   .   .   .   1   .   .   1   5   .   .   .   1   5   1   1   6   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc 
Traps Triggered            9    | .   1   .   .   .   1   .   .   .   .   3   .   .   .   .   1   1   .   2   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc 
Machines Disabled          13   | .   .   3   .   .   .   .   .   .   2   2   .   .   .   .   1   .   1   4   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc 
Machines Accessed          38   | .   6   2   2   9   .   .   .   4   1   .   .   1   8   .   4   1   .   .   
  Terminals                9    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                186  | .   10  13  25  53  .   .   .   27  1   .   .   2   46  .   7   2   .   .   
  Successful               171  | .   4   13  25  53  .   .   .   27  1   .   .   2   46  .   .   .   .   .   
  Failed                   15   | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   .   .   
    Catastrophic           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Terminals                14   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   
Terminal Hacks             171  | .   4   13  25  53  .   .   .   27  1   .   .   2   46  .   .   .   .   .   
  Record                   136  | .   .   12  24  51  .   .   .   11  1   .   .   2   35  .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   9   .   .   .   .   3   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   9   .   .   .   .   3   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Total Allies               65    | .    .    14   .    .    .    .    5    .    4    10   8    2    .    3    10   6    3    .    
  Largest Group            9     | .    .    9    9    9    9    6    5    4    4    4    4    4    4    4    4    4    3    .    
  Highest-Rated Group      343   | .    .    171  171  171  171  114  343  313  318  324  324  307  307  310  324  324  243  .    
  Highest-Rated Ally       81    | .    .    19   19   19   19   19   81   81   81   81   81   81   81   81   81   81   81   .    
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               545   | .    .    49   .    .    18   25   31   .    89   60   59   12   .    32   130  21   19   .    
  Total Damage             14168 | .    .    802  .    .    247  199  1558 .    1785 1752 1842 361  .    1164 2919 1279 260  .    
  Kills                    117   | .    .    5    .    .    1    4    12   .    18   18   14   6    .    12   16   11   .    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   1   1   .   2   .   1   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Turns Passed               13859 | .    742  2337 118  1802 513  614  542  94   1937 1043 307  423  238  810  865  370  208  896  
Spaces Moved               10570 | 1    467  1956 96   1833 357  465  426  78   1347 641  228  333  172  552  537  259  107  715  
  Core                     218   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    218  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7203  | 1    467  824  .    .    319  465  426  78   1347 641  228  333  172  552  537  259  107  447  
  Wheels                   3099  | .    .    1132 96   1833 38   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  95   95   95   95   113  116  122  122  122  122  122  120  120  115  115  114  50   
  Average Speed            111   | 120  120  108  95   95   115  121  117  122  122  128  122  122  121  120  118  115  114  92   
  Slowest Speed            270   | 120  190  190  95   95   122  270  122  122  122  192  122  122  122  120  120  115  115  186  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       46    | 2    82   90   23   90   11   68   56   68   99   20   37   56   62   69   16   8    4    29   
  Regions Visited          18
    Branch Regions         11
  Pre-discovered Areas     6     | .    .    1    .    .    .    .    .    1    .    .    .    1    3    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             16    | .    .    7    .    2    .    1    3    .    2    .    .    1    .    .    .    .    .    .    
Spaces Dug                 6     | .    4    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          226   | .    5    .    .    .    2    .    .    .    .    19   .    .    .    .    19   3    37   141  
  Melee                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               16    | .    5    .    .    .    .    .    .    .    .    1    .    .    .    .    5    3    2    .    
  AOE                      208   | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    14   .    35   141  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Total                      12118 | .    556  2102 122  1895 441  500  459  77   1621 831  251  354  199  695  687  308  169  851  
  Wait                     959   | .    21   79   27   47   51   21   22   .    250  126  19   6    3    142  60   21   41   23   
  Move                     10552 | .    466  1955 95   1832 356  464  425  77   1346 640  227  332  171  551  536  258  106  715  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  89    | .    7    10   .    6    5    2    .    .    2    19   .    3    3    .    11   5    1    15   
  Fast Attach              38    | .    4    3    .    1    7    .    1    .    5    5    1    .    5    .    4    1    .    1    
  Attach                   51    | .    2    4    .    2    2    .    .    .    1    4    .    .    .    .    12   5    5    14   
  Detach                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    2    
  Swap                     57    | .    6    5    .    1    5    5    3    .    1    3    .    5    5    .    8    1    2    7    
  Drop                     90    | .    7    11   .    6    7    1    2    .    6    9    1    8    10   .    13   1    1    7    
  Fire                     257   | .    43   35   .    .    6    7    6    .    9    16   3    .    2    2    42   12   13   61   
  Melee                    3     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Ram                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-9/Recycling
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / Arm)
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   344 | -10/Materials      | Discovered new exit (range 4)
   363 | -10/Materials      | Discovered new exit (range 9)
   434 | -10/Materials      | Discovered new exit (range 10)
   484 | -10/Materials      | Identified exit to Mines
   732 | -10/Materials      | Discovered new exit (range 10)
   743 | -10/Materials      | Entered Subcaves
   760 | -10/Subcaves       | Visited triangular shrine
   770 | -10/Subcaves       | Found Prototype Device
   771 | -10/Subcaves       | Identified V3-11A's Pendant
   776 | -10/Subcaves       | Befriended Subdweller
   783 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
   801 | -10/Subcaves       | Shifting Twisted Machinery released Hvy. Battle Rifle
   965 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
   975 | -10/Subcaves       | Shifting Twisted Machinery released Enh. Flamer
  1021 | -10/Subcaves       | Befriended Subdweller
  1026 | -10/Subcaves       | Befriended Subdweller
  1071 | -10/Subcaves       | Visited Clippyterm
  1075 | -10/Subcaves       | Learned location of Deep Caves (-7)
  1241 | -10/Subcaves       | Befriended Subdweller
  1256 | -10/Subcaves       | Befriended Subdweller
  1256 | -10/Subcaves       | Befriended Subdweller
  1775 | -10/Subcaves       | Discovered new exit (range 12)
  1966 | -10/Subcaves       | Befriended Subdweller
  2041 | -10/Subcaves       | Visited 4L-MR0's lab
  2062 | -10/Subcaves       | Found Meta Core
  2141 | -10/Subcaves       | Befriended Subdweller
  2141 | -10/Subcaves       | Befriended Subdweller
  2214 | -10/Subcaves       | Disturbed a concealed Subdweller
  2216 | -10/Subcaves       | Befriended Subdweller
  2236 | -10/Subcaves       | Befriended Subdweller
  2241 | -10/Subcaves       | Befriended Subdweller
  2252 | -10/Subcaves       | Discovered new exit (range 15)
  2294 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2362 | -10/Subcaves       | Discovered new exit (range 8)
  2388 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2388 | -10/Subcaves       | Shifting Twisted Machinery released Spk. Treads
  2444 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2881 | -10/Subcaves       | Befriended Subdweller
  2881 | -10/Subcaves       | Befriended Subdweller
  3080 | -10/Subcaves       | Entered Recycling
  3080 | -9/Recycling       | Accompanied by 9 allies
  3144 | -9/Recycling       | Scanned before Scraplab entrance
  3158 | -9/Recycling       | Entered Scraplab
  3167 | -9/Recycling       | Discovered new exit (range 3)
  3198 | -9/Recycling       | Entered Scraptown
  3198 | -9/Scraptown       | Accompanied by 9 allies
  3300 | -9/Scraptown       | Delivered V3-11A's Pendant to T0-NE2 in exchange for information
  3342 | -9/Scraptown       | Visited The Evicted
  3392 | -9/Scraptown       | Visited Cyclists
  3422 | -9/Scraptown       | Visited Fellowship of the Rings
  3459 | -9/Scraptown       | Visited UFD Registry
  3459 | -9/Scraptown       | Registered with UFD as "Phaselever"
  3505 | -9/Scraptown       | Visited Chapter 10
  3534 | -9/Scraptown       | Visited Sword Containment
  3557 | -9/Scraptown       | Visited Science Testing Area
  3720 | -9/Scraptown       | Visited Science Guys
  3808 | -9/Scraptown       | Visited Scrap Suit Storage
  3843 | -9/Scraptown       | Visited Scrapoid Research Area
  3853 | -9/Scraptown       | Visited Curators Association
  3894 | -9/Scraptown       | Discovered new exit (range 5)
  3993 | -9/Scraptown       | Visited Botcube Research
  4057 | -9/Scraptown       | Visited IN-MT5's Study
  4076 | -9/Scraptown       | Visited CPS Storage
  4099 | -9/Scraptown       | Visited Shadow of the Wyrm
  4134 | -9/Scraptown       | Discovered new exit (range 11)
  4156 | -9/Scraptown       | Guru changed UFD alias to "Bulletnuts"
  4174 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  4347 | -9/Scraptown       | Identified exit to Factory
  4726 | -9/Scraptown       | Entered Cyclist Reading Room
  4936 | -9/Scraptown       | Found Scrap Suit
  5000 | -9/Scraptown       | Entered Factory
  5000 | -6/Factory         | Accompanied by 9 allies
  5000 | -6/Factory         | Evolved 8 slots: Propulsion x3, Utility x5
  5173 | -6/Factory         | Lost 3 allies
  5483 | -6/Factory         | Discovered new exit (range 15)
  5504 | -6/Factory         | Identified exit to Lower Caves
  5513 | -6/Factory         | Entered Lower Caves
  5513 | -6/Lower Caves     | Accompanied by 6 allies
  5570 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  5595 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5964 | -6/Lower Caves     | Lost 4 allies
  6064 | -6/Lower Caves     | Discovered new exit (range 14)
  6117 | -6/Lower Caves     | Identified exit to Lower Caves
  6127 | -6/Lower Caves     | Entered another Lower Caves area
  6127 | -6/Lower Caves     | Accompanied by 1 ally
  6145 | -6/Lower Caves     | Learned Factory stockpile data
  6155 | -6/Lower Caves     | Discovered new exit (range 7)
  6166 | -6/Lower Caves     | Identified exit to Factory
  6199 | -6/Lower Caves     | Prototype Device suddenly appears!
  6203 | -6/Lower Caves     | Found Prototype Device
  6203 | -6/Lower Caves     | Identified Amulet of Y3-NDR
  6293 | -6/Lower Caves     | Joined by bewildered Wizard
  6293 | -6/Lower Caves     | Joined by bewildered Wizard
  6346 | -6/Lower Caves     | Joined by bewildered Wizard
  6348 | -6/Lower Caves     | Joined by bewildered Wizard
  6412 | -6/Lower Caves     | Joined by bewildered Wizard
  6616 | -6/Lower Caves     | Discovered new exit (range 10)
  6627 | -6/Lower Caves     | Identified exit to Data Miner
  6669 | -6/Lower Caves     | Entered Data Miner
  6669 | -6/Data Miner      | Accompanied by 4 allies
  6669 | -6/Data Miner      | Discovered new exit (range 6)
  6693 | -6/Data Miner      | Met Data Miner
  6717 | -6/Data Miner      | Learned location of Section 7 (-2)
  6717 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6737 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6762 | -6/Data Miner      | Identified exit to Proximity Caves
  6763 | -6/Data Miner      | Entered Proximity Caves
  6763 | -5/Proximity Caves | Accompanied by 4 allies
  6786 | -5/Proximity Caves | Found Alien Artifact
  6786 | -5/Proximity Caves | Identified Dimensional Node Initializer
  6786 | -5/Proximity Caves | Initialized slip node
  7112 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  7178 | -5/Proximity Caves | Spotter reported a threat
  7367 | -5/Proximity Caves | Learned 4 Factory zone layouts
  7477 | -5/Proximity Caves | Learned 4 Factory zone layouts
  7496 | -5/Proximity Caves | Joined by bewildered Wizard
  7579 | -5/Proximity Caves | Joined by bewildered Wizard
  8101 | -5/Proximity Caves | Joined by bewildered Wizard
  8102 | -5/Proximity Caves | Joined by bewildered Wizard
  8700 | -5/Proximity Caves | Entered Factory
  8700 | -5/Factory         | Accompanied by 4 allies
  8700 | -5/Factory         | Evolved 2 slots: Utility x2
  8701 | -5/Factory         | Identified exit to Factory
  8701 | -5/Factory         | Identified exit to Upper Caves
  8797 | -5/Factory         | Garrison activated, responded to threat
  8832 | -5/Factory         | Joined by bewildered Wizard
  8839 | -5/Factory         | Joined by bewildered Wizard
  8840 | -5/Factory         | Joined by bewildered Wizard
  8840 | -5/Factory         | Joined by bewildered Wizard
  9072 | -5/Factory         | Joined by bewildered Wizard
  9073 | -5/Factory         | Joined by bewildered Wizard
  9140 | -5/Factory         | Lost 4 allies
  9158 | -5/Factory         | Joined by bewildered Wizard
  9165 | -5/Factory         | Joined by bewildered Wizard
  9300 | -5/Factory         | First assault squad dispatched
  9743 | -5/Factory         | Entered Upper Caves
  9779 | -5/Upper Caves     | Joined by bewildered Wizard
  9780 | -5/Upper Caves     | Joined by bewildered Wizard
  9785 | -5/Upper Caves     | Joined by bewildered Wizard
  9788 | -5/Upper Caves     | Joined by bewildered Wizard
  9798 | -5/Upper Caves     | Learned Factory terminal intel
  9829 | -5/Upper Caves     | Joined by bewildered Wizard
  9829 | -5/Upper Caves     | Joined by bewildered Wizard
  9881 | -5/Upper Caves     | Joined by bewildered Wizard
  9893 | -5/Upper Caves     | Ambushed by research squad
  9957 | -5/Upper Caves     | Discovered new exit (range 10)
  9969 | -5/Upper Caves     | Identified exit to Upper Caves
  9980 | -5/Upper Caves     | Spotted B-75 Beast
  9994 | -5/Upper Caves     | Joined by bewildered Wizard
 10017 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10027 | -5/Upper Caves     | Lost 3 allies
 10050 | -5/Upper Caves     | Entered another Upper Caves area
 10050 | -5/Upper Caves     | Accompanied by 2 allies
 10086 | -5/Upper Caves     | Joined by bewildered Wizard
 10086 | -5/Upper Caves     | Joined by bewildered Wizard
 10119 | -5/Upper Caves     | Found DCF Scrap (11 items)
 10309 | -5/Upper Caves     | Learned location of Warlord (-4)
 10443 | -5/Upper Caves     | Build established: Derelict-Mutant
 10460 | -5/Upper Caves     | Discovered new exit (range 7)
 10466 | -5/Upper Caves     | Identified exit to Zhirov
 10473 | -5/Upper Caves     | Entered Zhirov
 10473 | -5/Zhirov          | Accompanied by 4 allies
 10473 | -5/Zhirov          | Discovered new exit (range 3)
 10495 | -5/Zhirov          | Met Zhirov
 10522 | -5/Zhirov          | Learned location of Quarantine (-3)
 10522 | -5/Zhirov          | Learned location of Testing (-2)
 10522 | -5/Zhirov          | Learned location of Command (-1)
 10544 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10564 | -5/Zhirov          | Found Alien Artifact
 10564 | -5/Zhirov          | Identified Integrated Dissipator
 10564 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10586 | -5/Zhirov          | Found Alien Artifact
 10707 | -5/Zhirov          | Identified exit to Proximity Caves
 10711 | -5/Zhirov          | Entered Proximity Caves
 10711 | -4/Proximity Caves | Accompanied by 4 allies
 10861 | -4/Proximity Caves | Build established: Mutant
 11116 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 11269 | -4/Proximity Caves | Joined by bewildered Wizard
 11269 | -4/Proximity Caves | Joined by bewildered Wizard
 11513 | -4/Proximity Caves | Joined by bewildered Wizard
 11521 | -4/Proximity Caves | Entered Factory
 11521 | -4/Factory         | Accompanied by 4 allies
 11521 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 11522 | -4/Factory         | Identified exit to Armory
 11523 | -4/Factory         | Loaded intel: 28 terminal locations
 11707 | -4/Factory         | Lost 4 allies
 11781 | -4/Factory         | Joined by bewildered Wizard
 11781 | -4/Factory         | Joined by bewildered Wizard
 11915 | -4/Factory         | Joined by bewildered Wizard
 11916 | -4/Factory         | Joined by bewildered Wizard
 11917 | -4/Factory         | Joined by bewildered Wizard
 11930 | -4/Factory         | Lost 4 allies
 11932 | -4/Factory         | Spotted B-86 Titan
 11950 | -4/Factory         | Destroyed B-86 Titan
 11953 | -4/Factory         | Joined by bewildered Wizard
 11975 | -4/Factory         | Lost 3 parts (2u1w)
 12026 | -4/Factory         | Garrison activated, responded to threat
 12065 | -4/Factory         | Joined by bewildered Wizard
 12065 | -4/Factory         | Joined by bewildered Wizard
 12065 | -4/Factory         | Lost 3 allies
 12176 | -4/Factory         | Discovered new exit (range 5)
 12199 | -4/Factory         | Identified exit to Research
 12210 | -4/Factory         | System corruption reached 10%
 12386 | -4/Factory         | Entered Research
 12386 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12459 | -3/Research        | Joined by bewildered Wizard
 12467 | -3/Research        | Joined by bewildered Wizard
 12629 | -3/Research        | Discovered new exit (range 22)
 12675 | -3/Research        | Garrison activated, responded to threat
 12688 | -3/Research        | Build established: Scavenger-Mutant
 12756 | -3/Research        | Entered another Research area
 12756 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 12797 | -2/Research        | Joined by bewildered Wizard
 12797 | -2/Research        | Joined by bewildered Wizard
 12798 | -2/Research        | Joined by bewildered Wizard
 12828 | -2/Research        | Spotted B-90 Cyclops
 12885 | -2/Research        | Lost 3 allies
 12913 | -2/Research        | Discovered new exit (range 13)
 12964 | -2/Research        | Entered Access
 12964 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 12967 | -1/Access          | Attached Meta Core, gained temporary slot: Propulsion
 13173 | -1/Access          | Destroyed 10 combat bots
 13180 | -1/Access          | Found Fusion Bomb Launcher
 13182 | -1/Access          | Found Fusion Bomb Launcher
 13464 | -1/Access          | First assault squad dispatched
 13528 | -1/Access          | Build established: Gunner
 13609 | -1/Access          | Spotted B-99 Colossus
 13643 | -1/Access          | System corruption reached 10%
 13648 | -1/Access          | Spotted B-99 Colossus
 13650 | -1/Access          | Identified Transdimensional Reconstructor
 13650 | -1/Access          | Warped through subspace
 13680 | -1/Access          | Spotted B-99 Colossus
 13705 | -1/Access          | Released all parts (9)
 13734 | -1/Access          | Lost 20 parts (2p9n6u3w)
 13794 | -1/Access          | Core integrity fell below 50%
 13846 | -1/Access          | Core integrity fell below 20%
 13860 | -1/Access          | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
13832_ Slammed into P-80 Master.
13833_ Chain reaction triggered in Mic.
  Antimatter Reactor.
13833_ P-80 Master destroyed.
13833_ Slug penetrates P-80 Master.
13833_ Penetrated by Slug.
13839_ Imp. Gyrokinetic Inverter destroyed.
13844_ Slammed into S-43 Plague.
13848_ O-32 Director: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
13852_ O-32 Director uses terminal to summon
  reinforcements.
13852_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal A020.
13852_ O-32 Director locks terminal.
13857_ Penetrated by Slug.
13857_ K-01 Serf destroyed.
13860_ Penetrated by Slug.
13860_ Slug penetrates Wall.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????#          ""????????????? |
| ????????????????????????#           ""???????????? |
| ????????????????????????#            " ??????????? |
| ????????????????????????#              ??????????? |
| ?????####################              ??????????? |
| ?????#                  #R             ??????????? |
| ?????#                  #           " ???????????? |
| ?????#                  #          """???????????? |
| ?????#                ! #           """??????????? |
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|    #?##### """"T"""" ####/##+#####+#####?????????? |
|    #?????#"""""""""""##  @      h  #?????????????? |
|    #?????##############            #?????????????? |
| ##/#####??????????????#            #?????????????? |
|        #??????????????#     "      #?????????????? |
|        #??????????????#    """     #?????????????? |
|        #??????????????#     """    +?????????????? |
| """"   #??????????????#      "     #?????????????? |
| """""  #??????????????#            #?????????????? |
|        #??????????????#        u?  #?????????????? |
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|    %" ##?????????????????????????????????????????? |
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|                  / ??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           110
Energy Generation          39
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    16
Armor Coverage             675
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             8
Target Analysis            8
Matter Filtering           50

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
       Tesla Bomb Launcher | -6/Data Miner | Free
              Adv. VSS Leg | -6/Data Miner | Free
       Adv. Thermal Shield | -6/Data Miner | Free
                   Railgun | -6/Data Miner | Free
     Hvy. Disruptor Cannon | -6/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
   L-41 Fighter | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Adventurer
Generalissimo
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              ElectrostormCoreGuard
  Manual?         0
Play Time         01:59:29
  Cumulative      63.4 hours
  Start           2024.10.04 @ 23:40:24
  End             2024.10.05 @ 01:40:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          51
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53223d42-b8d4-4532-8757-249c534b833a