Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 01:35:56 Player: Jenterrobahne Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (2031) 2031 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (778) 778 TOTAL SCORE: 6284 Bonus ------- Follower Combat Kills 196 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit 0b10 Decoder Chip [Looter] > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Improved Medium Treads Improved Medium Treads Carbon-fiber Leg Improved Medium Armor Plating Plasma Rifle Particle Cannon Plasma Cannon Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit 0b10 Decoder Chip [Looter] Tactical Coordination Suite Phase Shifter > --- WEAPON ----------- Plasma Cannon Heavy Assault Rifle Coil Gun Phasing Sabre > --- INVENTORY -------- Improved Medium Treads Improved Medium Treads Improved Medium Armor Plating Shock Rifle Plasma Rifle Plasma Rifle Plasma Rifle Particle Cannon [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . 1 . . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 88 | 8 5 13 5 8 11 38 Power 13 | 2 1 1 1 . 2 6 Engine 9 | 2 1 1 1 . 2 2 Core 4 | . . . . . . 4 Reactor . | . . . . . . . Propulsion 23 | 2 . 3 1 2 2 13 Treads 3 | . . . . . 2 1 Leg 20 | 2 . 3 1 2 . 12 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 2 2 1 2 2 6 Device 4 | . . . 1 1 . 2 Storage 4 | 1 1 . . 1 . 1 Processor 3 | . . 1 . . . 2 Hackware . | . . . . . . . Protection 5 | . 1 1 . . 2 1 Artifact . | . . . . . . . Weapon 36 | 3 2 7 2 4 5 13 Energy Gun 14 | 2 2 3 . . 1 6 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 4 | 1 . . . . 1 2 Ballistic Cannon 8 | . . 3 1 2 1 1 Launcher 2 | . . . 1 . 1 . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 37 | . 1 3 . . 8 25 Power 5 | . 1 . . . 1 3 Propulsion 7 | . . . . . 2 5 Utility 9 | . . 1 . . 2 6 Weapon 16 | . . 2 . . 3 11 Highest Loss Streak 14 | . 1 2 . . 6 14 Average Slot Usage (%) 93 | . 98 89 91 100 89 91 Engine 8 | . 14 11 11 11 10 3 Core 3 | . . . . . . 9 Treads 1 | . . . . . 4 2 Leg 19 | . 28 22 22 22 11 19 Device 7 | . . . 3 12 14 7 Storage 11 | . 14 11 11 11 11 10 Processor 5 | . . 3 11 9 . 9 Protection 4 | . 12 8 . . 5 1 Energy Gun 6 | . 24 13 . . 3 4 Ballistic Gun 3 | . 3 . . . 2 7 Ballistic Cannon 15 | . . 17 32 33 22 3 Slashing Weapon 2 | . . . . . 3 5 Naked Turns . | . . . . . . . Heaviest Build 68 | 12 18 30 28 51 66 68 Greatest Support 76 | 20 20 20 20 30 40 76 Greatest Overweight (x) 20 | 1 . 1 1 2 20 3 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 14 | 6 8 8 8 10 10 14 Average Capacity 10 | 5 6 8 8 9 10 12 Most Carried 14 | 2 7 8 8 10 10 14 Average Carried 8 | 1 5 7 7 9 9 9 Final Capacity 10 | 6 8 8 8 10 10 8 Final Carried 10 | 2 7 8 8 10 8 8 Class Distribution -------------------- 25% | Gunner 21% | Scavenger-Gunner 15% | Mutant 8% | Tank 7% | Derelict-Tank 6% | Derelict-Gunner 6% | Derelict-Mutant 6% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1745 | 148 164 193 131 54 341 714 Remotely . | . . . . . . . Salvage Created 1960 | . 197 318 179 . 212 1054 Parts 97 | . 15 13 5 . 11 53 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . 18 . Prevented 10 | . . . . . 10 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 46 | . 8 7 6 . 6 19 Melee 7 | . . . . . 1 6 Guns 16 | . 8 3 . . . 5 Cannons 19 | . . 3 5 . 4 7 AOE 3 | . . . 1 . 1 1 Classes Destroyed 10 | . 2 3 1 . 1 3 Worker 2 | . . . . . . 2 Builder 1 | . . 1 . . . . Watcher 2 | . . . . . . 2 Swarmer 12 | . 6 . . . 2 4 Grunt 17 | . 2 3 5 . 2 5 Brawler 1 | . . . 1 . . . Duelist 1 | . . 1 . . . . Sentry 8 | . . 3 . . 1 4 Hunter 4 | . . . . . 1 3 Programmer 3 | . . . . . . 3 Best Kill Streak 4 | . 3 3 3 . 3 4 Combat Bots Only 4 | . 3 3 3 . 3 4 Max Kills in Single Turn 2 | . 1 1 2 . 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . 1 1 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 6240 | . 293 602 110 . 1303 3932 Core 1187 | . 50 22 26 . 239 850 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 80 . . . 28 . Volleys Fired 94 | . 15 13 7 . 10 49 Largest 4 | . 2 3 3 . 3 4 Hottest 248 | . 80 120 117 . 174 248 Shots Fired 251 | . 30 35 21 . 26 139 Gun 143 | . 30 18 . . 4 91 Cannon 104 | . . 17 20 . 19 48 Launcher 4 | . . . 1 . 3 . Special . | . . . . . . . Kinetic 129 | . . 17 20 . 19 73 Thermal 44 | . . . . . . 44 Explosive 4 | . . . 1 . 3 . Electromagnetic 74 | . 30 18 . . 4 22 Robot Hit Streak 20 | . 13 20 6 . 5 9 Robot Miss Streak 7 | . 2 3 1 . 7 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 179 | . 20 36 14 . 14 95 Core Hits 74 | . 10 10 8 . 7 39 Critical Hits 11 | . . 1 . . 6 4 Critical Kills 5 | . . . . . 3 2 Critical Parts Destroyed 5 | . . . . . 3 2 Melee Attacks 34 | . . 14 . . 1 19 Impact 14 | . . 14 . . . . Slashing 20 | . . . . . 1 19 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4251 | . 221 568 335 . 370 2757 Guns 1240 | . 220 128 . . 47 845 Cannons 1501 | . . 233 258 . 180 830 Explosions 489 | . . . 77 . 100 312 Melee 1020 | . . 207 . . 43 770 Ramming 1 | . 1 . . . . . Kinetic 1345 | . . 233 258 . 180 674 Thermal 1108 | . . . . . . 1108 Explosive 177 | . . . 77 . 100 . Electromagnetic 600 | . 220 128 . . 47 205 Impact 207 | . . 207 . . . . Slashing 813 | . . . . . 43 770 Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 4 | . . . . . . 4 Message Errors 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 44 | . . 7 7 . . 30 Projectiles 14 | . . . . . . 14 Explosions 7 | . . . 7 . . . Melee 23 | . . 7 . . . 16 Knockbacks 8 | . . 5 . . 2 1 Impact 2 | . . 2 . . . . Kinetic 4 | . . 1 . . 2 1 Secondary 2 | . . 2 . . . . Self-Inflicted Damage 114 | . . . 22 . 48 44 Shots 3 | . . . 1 . 1 1 Rammed 1 | . . . . . . 1 Targets Rammed 2 | . 1 . . . . 1 Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 710 | . 213 189 269 . 570 710 Average Temperature 180 | . 74 69 111 . 230 224 Received Heat Transfer 1350 | . 60 114 48 . 279 849 Effects 58 | . . . . . 13 45 Shutdowns 12 | . . . . . 1 11 Energy Bleed 7 | . . . . . . 7 Interference 15 | . . . . . 2 13 Matter Decay 4 | . . . . . 2 2 Short Circuit 6 | . . . . . 2 4 Damage (minor) 1 | . . . . . 1 . Damage (major) 11 | . . . . . 4 7 Damage (core) 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 1 2 . . . . Impact Corruptions 2 | . . 2 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1800 | . . . . . . 1800 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 242 | . 213 165 176 . . 242 Initial 36 | . . 5 36 . . . Average 87 | . 81 65 148 . . 95 Maximum Alert Level 1 | . 1 . . . . 1 Low Security (%) 97 | 100 93 100 100 . . 96 Level 1 2 | . 6 . . . . 3 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 1 . . . 2 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 10 10 6 . 15 31 Peak Tracking Total 6 | . 4 3 3 . 5 6 Tactical Retreats 3 | . . . . . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 4 | . . 1 . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 7 | . . 2 . . . 5 Max in Single Turn 2 | . . 1 . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 3 1 1 . . . Terminals 4 | . 3 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 9 1 1 . . . Successful 7 | . 5 1 1 . . . Failed 4 | . 4 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . 9 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 5 1 1 . . . Record 2 | . 2 . . . . . Open Door 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 155 | . . . . 155 155 . Highest-Rated Ally 40 | . . . . 40 40 . Total Orders . | . . . . . . . Ally Attacks 30 | . . . . . 30 . Total Damage 1126 | . . . . . 1126 . Kills 9 | . . . . . 9 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 25 | . . . . . . 25 Items 25 | . . . . . . 25 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 4692 | 60 463 705 186 850 907 1521 Spaces Moved 2711 | 43 319 379 100 548 450 872 Core 18 | 7 . . . . 8 3 Treads 193 | . . . . . 104 89 Legs 2500 | 36 319 379 100 548 338 780 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 155 120 Average Speed 148 | 113 120 149 149 151 190 135 Slowest Speed 1050 | 150 120 150 150 180 1050 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 54 38 29 74 67 31 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 58 | . . . 7 . 29 22 Melee . | . . . . . . . Projectile 10 | . . . . . 5 5 AOE 48 | . . . 7 . 24 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3137 | 50 370 471 120 568 478 1080 Wait 109 | . 19 33 5 2 . 50 Move 2705 | 42 318 378 99 547 449 872 Hop . | . . . . . . . Pick Up 54 | . 8 9 1 4 5 27 Fast Attach 20 | 6 1 3 2 3 2 3 Attach 32 | . 1 4 . . 7 20 Detach 1 | . . 1 . . . . Swap 36 | 2 3 6 3 5 2 15 Drop 40 | . 4 10 3 7 2 14 Fire 94 | . 15 13 7 . 10 49 Melee 34 | . . 14 . . 1 19 Ram 1 | . . . . . . 1 Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 11) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 831 | -9/Materials | Discovered new exit (range 6) 942 | -9/Materials | Build established: Tank 1197 | -9/Materials | Discovered new exit (range 5) 1229 | -9/Materials | Entered Mines 1291 | -9/Mines | Build established: Gunner 1351 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1354 | -9/Mines | Found Prototype Device 1354 | -9/Mines | Identified Exp. Sensor Array 1357 | -9/Mines | Discovered new exit (range 16) 1369 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1407 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1415 | -9/Mines | Entered Zion 1450 | -7/Zion | Found CR-A16's Pointy Stick 1794 | -7/Zion | Imprinted 1796 | -7/Zion | Declared Zion's savior 2006 | -7/Zion | Learned Factory garrison access intel 2213 | -7/Zion | Discovered new exit (range 13) 2265 | -7/Zion | Entered Proximity Caves 2265 | -6/Proximity Caves | Accompanied by 4 allies 2532 | -6/Proximity Caves | Spotted B-75 Beast 2536 | -6/Proximity Caves | Build established: Derelict-Skirmisher 2548 | -6/Proximity Caves | Allies destroyed B-75 Beast 2868 | -6/Proximity Caves | Build established: Derelict-Tank 2908 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2932 | -6/Proximity Caves | Core integrity fell below 50% 2978 | -6/Proximity Caves | Lost 6 parts (1p1n1u3w) 3156 | -6/Proximity Caves | Discovered new exit (range 9) 3172 | -6/Proximity Caves | Entered Factory 3172 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3173 | -6/Factory | Loaded intel: 4 garrison access locations 3879 | -6/Factory | Build established: Scavenger-Gunner 4075 | -6/Factory | Spotted B-75 Beast 4176 | -6/Factory | Lost 4 parts (1n1u2w) 4513 | -6/Factory | Terminal network hard line cut 4638 | -6/Factory | Core integrity fell below 50% 4688 | -6/Factory | Core integrity fell below 20% 4693 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04650_ G-67 Veteran suffers critical hit. 04650_ Destroyed Plasma Rifle. 04658_ Destroyed Lgt. Antimatter Reactor. 04659_ Plasma Rifle destroyed. 04661_ Overheating: Energy bleed (-37). 04664_ Overheating: Energy bleed (-39). 04665_ G-67 Veteran destroyed. 04672_ ALERT: Rogue bot located, Programmers report to Factory Zone 8K. 04672_ Acquired 54 matter. 04672_ Lrg. Storage Unit destroyed. 04672_ Imp. Deuterium Engine destroyed. 04674_ Broken Mic. Nuclear Core destroyed. 04675_ R-10 Processor collects Coil Gun. 04676_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04676_ Plasma Rifle destroyed. 04682_ Arm. Leg destroyed. 04685_ Phasing Sabre destroyed. 04688_ Plasma Rifle destroyed. 04689_ Slammed into G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????## | | ??????????????????????????? ????????????????# | | ??????????????????????????# #???????????????# | | ??????????????????????????# #???????????????# | | ??????????????????????????# #???????????????# | | ??????????????????????????# #???????????????# | | ??????????????????????????# A ##??????????????# | | ??????????????????????????# ???????????????# | | ??????????????????????????# #???????????????# | | ??????????????????????????# #???????????????# | | ??????????????????????????# #???????????????# | | ???????????###+############ ##########+####?# | | ??????????? t #?# | | ?????????? ! #### | | ?????????? p # | | ?????????? @ g # | | ?????????? "" g% g g% u # | | ???????????????# ""o ############+##### # | | ???????????????# "T ?????# % # # | | ???????????????? "" ??????# # = # | | ???????????????? "????????# # =%!+ [ | | ????????????????? ?????????# # ! # | | ???????????????????????????# ! # # | | ???????????????????????????# # # | | ???????????????????????????# # # | | ???????????????????????????# # #### | | ???????????????????????????# !! # | | ???????????????????????????# !! # | | ???????????????????????????/ ! # | | ??????????????????????????## # | | ???????????????????????????############## | | ????????????????????????????????????????#########/ | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????# ! | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 300 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Please Form A Line Robot Respite Serviceable Loadout The One Tourist Challenges ------------ None Game ------ Seed ExperimentalStorageBay Manual? 0 Play Time 01:08:28 Cumulative 4.9 hours Start 2020.11.03 @ 15:22:39 End 2020.11.05 @ 01:35:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3376a8c0-37ea-466c-9072-7f26cac8808b