Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 21:11:58 Player: Pupimann Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (17) 85 Value Destroyed (327) 327 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3912 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 298/300 Energy 73/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- VTOL Module VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Seismic Detector Makeshift ECM Suite Hacking Suite > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon Improved Datajack > --- INVENTORY -------- Light Nuclear Core Core Shielding [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Plasma Flamer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . . . 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . 1 . . Utility 2 | . . . 1 . . . 1 . . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 53 | 6 8 1 6 . . 4 3 13 7 5 Power 9 | 1 1 . . . . . 1 4 1 1 Engine 5 | 1 1 . . . . . 1 1 1 . Core 4 | . . . . . . . . 3 . 1 Reactor . | . . . . . . . . . . . Propulsion 16 | 2 4 . 1 . . 3 . 2 3 1 Treads . | . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . 1 1 Flight 10 | . 2 . 1 . . 3 . 2 2 . Utility 11 | 1 2 . 4 . . . 1 1 1 1 Device 4 | . 1 . 1 . . . . 1 1 . Storage 1 | 1 . . . . . . . . . . Processor 2 | . . . 1 . . . 1 . . . Hackware 1 | . . . 1 . . . . . . . Protection 3 | . 1 . 1 . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 17 | 2 1 1 1 . . 1 1 6 2 2 Energy Gun 9 | 1 1 . 1 . . . . 3 1 2 Energy Cannon 5 | . . . . . . 1 1 3 . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . 1 . . Parts Lost 25 | . . . . . . 2 . 9 . 14 Power 4 | . . . . . . . . 1 . 3 Propulsion 7 | . . . . . . 1 . 3 . 3 Utility 6 | . . . . . . . . 1 . 5 Weapon 8 | . . . . . . 1 . 4 . 3 Highest Loss Streak 14 | . . . . . . 1 . 4 . 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 95 93 97 100 100 97 91 76 67 61 Engine 9 | . 13 14 11 11 11 11 18 8 3 5 Core 4 | . . . . . . . . 5 10 6 Leg 1 | . 12 . . . . . . . . . Flight 20 | . 14 28 33 33 33 32 27 16 14 12 Device 14 | . 7 14 9 11 11 11 9 14 21 20 Processor 1 | . . . . . . . 9 7 . . Hackware 6 | . . . 9 11 11 11 9 7 7 7 Protection 5 | . 12 14 11 11 11 11 9 . . . Energy Gun 8 | . 21 15 11 11 11 11 9 8 . . Energy Cannon 3 | . . . . . . . . 4 7 5 Ballistic Gun 1 | . 7 . . . . . . . . . Special Weapon 2 | . . 6 11 11 11 9 . . . . Naked Turns 1 | . . . . . . . . . . 1 Heaviest Build 32 | 11 12 9 9 9 9 12 15 32 30 25 Greatest Support 21 | 20 20 8 12 12 12 12 12 21 18 18 Greatest Overweight (x) 4 | . 3 1 . . . 1 1 2 1 4 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 5 5 4 4 5 4 5 5 5 Average Carried 3 | 2 4 4 3 4 4 4 3 3 2 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 4 5 4 4 4 4 4 2 5 . Class Distribution -------------------- 72% | Mutant 12% | Scavenger-Mutant 12% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Matter Collected 638 | 223 107 20 . . . 85 . 87 116 . Remotely . | . . . . . . . . . . . Salvage Created 421 | . . 45 . . . 81 . 245 50 . Parts 36 | . . 8 . . . 11 . 10 7 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 6 5 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 15 | . . 3 . . . 7 . 4 1 . Guns 10 | . . 3 . . . 4 . 2 1 . Cannons 5 | . . . . . . 3 . 2 . . Classes Destroyed 5 | . . 1 . . . . . 3 1 . Recycler 1 | . . . . . . . . 1 . . Watcher 1 | . . . . . . . . 1 . . Swarmer 13 | . . 3 . . . 7 . 3 . . Hunter 1 | . . . . . . . . 1 . . Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 4 | . . 3 . . . 4 . 3 1 . Combat Bots Only 4 | . . 3 . . . 4 . 2 1 . Max Kills in Single Turn 2 | . . 1 . . . 1 . 2 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 215 | . 9 12 2 . . 44 6 39 6 97 Missed 74 | . 6 7 2 . . 12 4 11 1 31 Damage Taken 2021 | . 34 30 . . . 243 13 636 77 988 Core 796 | . 10 20 . . . 50 6 246 15 449 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 51 | . 2 4 . . . 9 1 . . 35 Regen/Repaired (Parts) 10 | . 10 . . . . . . . . . Core Remaining (%) 93 | 100 . 88 . . . 87 98 . . . Volleys Fired 44 | . 2 6 1 . . 17 . 15 3 . Largest 3 | . 2 2 2 . . 2 . 3 2 . Hottest 179 | . 80 80 140 . . 140 . 179 138 . Shots Fired 74 | . 4 12 2 . . 26 . 23 7 . Gun 57 | . 4 12 1 . . 17 . 19 4 . Cannon 7 | . . . . . . . . 4 3 . Launcher . | . . . . . . . . . . . Special 10 | . . . 1 . . 9 . . . . Kinetic . | . . . . . . . . . . . Thermal 51 | . 4 12 2 . . 26 . 3 4 . Explosive . | . . . . . . . . . . . Electromagnetic 23 | . . . . . . . . 20 3 . Robot Hit Streak 9 | . 2 1 2 . . 2 . 7 9 . Robot Miss Streak 7 | . . 3 1 . . 7 . 3 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 31 | . 2 4 1 . . 7 . 12 5 . Core Hits 24 | . . 3 . . . 7 . 11 2 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . . . 1 . 1 . . Burn 1 | . . . . . . 1 . . . . Corrupt 1 | . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 518 | . 23 44 11 . . 117 . 231 84 8 Guns 323 | . 23 44 11 . . 66 . 107 72 . Cannons 106 | . . . . . . . . 94 12 . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 38 | . . . . . . . . 30 . 8 Kinetic . | . . . . . . . . . . . Thermal 278 | . 23 44 11 . . 117 . 11 72 . Explosive . | . . . . . . . . . . . Electromagnetic 202 | . . . . . . . . 190 12 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 3 4 5 Average Corruption 2 | . . . . . . . . 1 3 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . . . . . . . 1 13 2 Message Errors 4 | . . . . . . . . . 3 1 Matter Fused 3 | . . . . . . . . 1 2 . Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . 2 . Parts Fused 2 | . . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 16 | . . . . . . . . 13 . 3 Shots . | . . . . . . . . . . . Rammed 9 | . . . . . . . . 5 . 4 Targets Rammed 9 | . . . . . . . . 5 . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 417 | . 40 114 84 . . 417 . 189 279 14 Average Temperature 115 | . 18 53 42 . . 177 . 81 119 14 Received Heat Transfer 135 | . 18 . . . . . . . . 117 Effects 2 | . . . . . . 1 . . 1 . Energy Bleed 2 | . . . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . 2 . . 1 . Heat Transferred 941 | . 50 100 25 . . 630 . 25 111 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Peak Influence 288 | . 97 167 159 61 . 230 164 288 . . Initial 89 | . . 37 65 61 . . 89 74 . . Average 104 | . 26 105 96 61 . 96 115 191 . . Maximum Alert Level 1 | . . . . . . 1 . 1 . . Low Security (%) 81 | 100 100 100 100 100 . 83 100 43 . . Level 1 18 | . . . . . . 16 . 56 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . 1 . . . . . 1 1 . 1 Investigation 1 | . . . . . . . . . . 1 Extermination . | . . . . . . . . . . . Reinforcement 3 | . 1 . . . . . 1 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Distress Signals 6 | . . . . . . . 1 5 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 71 | . 8 6 5 . . 13 6 17 1 15 Peak Tracking Total 14 | . 2 3 4 . . 6 6 5 1 14 Tactical Retreats 13 | . 2 2 1 . . 3 1 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Traps Triggered 2 | . 1 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Accessed 15 | . 4 . 1 . . . 2 5 2 1 Terminals 11 | . 3 . 1 . . . 2 4 . 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 44 | . 12 . 2 . . . 5 14 7 4 Successful 30 | . 8 . 2 . . . . 9 7 4 Failed 14 | . 4 . . . . . 5 5 . . Catastrophic 2 | . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 28 | . 6 . 2 . . . 5 11 . 4 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . 6 . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 25 | . 4 . 2 . . . . 8 7 4 Record 11 | . . . . . . . . 1 6 4 Part Schematic 2 | . . . . . . . . 2 . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . 1 . . Emergency Access Points 2 | . 1 . . . . . . 1 . . Recycling Unit Index 1 | . . . . . . . . 1 . . Alert Level 2 | . 1 . . . . . . 1 . . Locate Traps 1 | . . . . . . . . 1 . . Hauler Manifests 2 | . . . 2 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . Scan Component 3 | . 3 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 4 . . . . . 2 4 . 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 36 | . 36 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . 8 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Turns Passed 2314 | 77 317 220 81 39 70 252 94 416 497 251 Spaces Moved 3480 | 54 457 448 182 113 204 527 257 582 421 235 Core 38 | 5 2 . . . . . . . . 31 Treads . | . . . . . . . . . . . Legs 156 | 49 107 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 21 | . . . . . . . . . 7 14 Flight 3265 | . 348 448 182 113 204 527 257 582 414 190 Fastest Speed 32 | 50 37 37 34 34 34 32 32 32 112 35 Average Speed 55 | 113 57 37 34 34 34 34 34 50 112 101 Slowest Speed 250 | 120 200 117 34 34 34 117 112 200 120 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 22 | . 4 3 1 . . 10 1 . . 3 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 5 60 58 37 38 59 88 29 14 60 40 Regions Visited 10 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . . 1 . . 3 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total 3776 | 69 507 491 198 112 203 560 262 687 443 244 Wait 83 | . 22 17 3 . . 5 1 32 3 . Move 3428 | 53 448 441 179 112 203 506 254 581 420 231 Hop 20 | . 4 3 1 . . 10 1 . . 1 Pick Up 68 | 10 14 11 4 . . 10 1 13 4 1 Fast Attach . | . . . . . . . . . . . Attach 52 | 6 8 1 6 . . 4 3 12 7 5 Detach 16 | . 2 1 3 . . . 2 2 6 . Swap 1 | . . . . . . . . 1 . . Drop 36 | . 7 11 1 . . 8 . 8 . 1 Fire 44 | . 2 6 1 . . 17 . 15 3 . Melee . | . . . . . . . . . . . Ram 9 | . . . . . . . . 5 . 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . Rewire 1 | . . . . . . . . . . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 11) 271 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 316 | -10/Materials | Repaired Broken Lgt. Ion Engine? 395 | -10/Materials | Entered Mines 457 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 515 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 556 | -10/Mines | Discovered new exit (range 9) 615 | -10/Mines | Entered Materials 615 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 663 | -9/Materials | Discovered new exit (range 16) 693 | -9/Materials | Discovered new exit (range 8) 696 | -9/Materials | Entered Mines 726 | -9/Mines | Discovered new exit (range 8) 733 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 733 | -9/Mines | Discovered new exit (range 5) 735 | -9/Mines | Entered Exiles 741 | -9/Exiles | Discovered new exit (range 14) 750 | -9/Exiles | Met 8R-AWN 756 | -9/Exiles | Met EX-HEX 775 | -9/Exiles | Met EX-DEC 802 | -9/Exiles | Discovered new exit (range 10) 805 | -9/Exiles | Entered Mines 981 | -8/Mines | Discovered new exit (range 5) 1052 | -8/Mines | Discovered new exit (range 14) 1057 | -8/Mines | Entered Materials 1057 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1121 | -8/Materials | Discovered new exit (range 5) 1151 | -8/Materials | Entered Factory 1151 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1379 | -7/Factory | Lost 4 parts (2n2w) 1451 | -7/Factory | Discovered new exit (range 7) 1508 | -7/Factory | Lost 4 parts (1p1n2w) 1567 | -7/Factory | Entered Lower Caves 1572 | -7/Lower Caves | Encountered a Warlord checkpoint 1617 | -7/Lower Caves | Learned Factory terminal intel 1702 | -7/Lower Caves | Learned 4 Factory zone layouts 1960 | -7/Lower Caves | Learned location of 1 exit from Research 1960 | -7/Lower Caves | Learned Armory emergency access door positions 1960 | -7/Lower Caves | Learned Research garrison access intel 2022 | -7/Lower Caves | Discovered new exit (range 6) 2064 | -7/Lower Caves | Entered another Lower Caves area 2065 | -7/Lower Caves | Identified exit to Factory 2177 | -7/Lower Caves | Encountered a Warlord checkpoint 2266 | -7/Lower Caves | Attracted the attention of an 0b10 base 2276 | -7/Lower Caves | Core integrity fell below 50% 2279 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2279 | -7/Lower Caves | Learned Factory emergency access door positions 2279 | -7/Lower Caves | Learned Armory stockpile data 2308 | -7/Lower Caves | Core integrity fell below 20% 2315 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- >>Query(Status Report 091X) INTERCEPTED DERELICT INTEL. Data stored: Armory stockpile data. ALERT: Suspicious activity at Terminal L001. Dispatching Investigation squad. Slammed into G-47 Trooper. Mak. ECM Suite destroyed. G-47 Trooper destroyed. VTOL Module fries itself beyond repair. Seismic Detector destroyed. Gravmag System destroyed. Lgt. Nuclear Core destroyed. Adv. Weight Redist. System destroyed. Slammed into S-27 Virus. Lightning Gun destroyed. Hvy. Laser destroyed. Slammed into S-27 Virus. Hacking Suite destroyed. System corrupted by crushing effect (+1). Core Shielding destroyed. 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[ T""# #????# | | ?????????????????????# ???" %* """# ##????? | | ?????????????????????# ################ #?????? | | ????????????????##???# g Y ##?????? | | ????????????????# ##?# g Y #????### | | ????????????????# ##### g ############???## | | ????????????????# ####g ##??????????????# | | ????????????????# sss g @ ##???????????????# | | ????????????????# s s #????????????????## | | ????????????????## #?????????????????## | | ?????????????????#### #??????????????????# | | ????????????????????#### ##??????????????????## | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Core Shielding 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Hyp. Coil Gun | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Leap Before You Look Challenges ------------ None Game ------ Seed AerolevThermalArray Manual? 0 Play Time 01:07:35 Cumulative 8.3 hours Start 2024.07.09 @ 16:46:23 End 2024.07.09 @ 21:11:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c582e0f-6954-47d5-934d-1d066dafabd3