Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.14 @ 23:25:17 Player: opdo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (456) 456 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1706 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Medium Laser Small Laser > --- INVENTORY (15) --- Compact Wheel High-capacity Storage Unit High-capacity Matter Pod (200) Structural Scanner Terrain Scanner Improved Terrain Scanner Terrain Scan Processor Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Medium Laser Small Laser > --- INVENTORY -------- Aluminum Leg Aluminum Leg Compact Wheel Structural Scanner Improved Terrain Scanner Terrain Scan Processor Mining Laser [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 12 | 7 2 3 . Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads 3 | 2 . 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 2 . 1 . Device 1 | 1 . . . Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 2 2 . . Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . 1 1 . Power 1 | . 1 . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . 1 1 . To Critical Strikes 1 | . . 1 . Average Backups 6 | 3 7 8 8 Power . | . . . . Propulsion 2 | 2 2 1 1 Utility 3 | . 3 5 6 Weapon . | . 1 1 1 Tool/Special . | . . . . Unused Backups 9 | . 2 . 7 Power . | . . . . Propulsion 3 | . 2 . 1 Utility 6 | . . . 6 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 98 | . 99 97 77 Engine 13 | . 13 12 11 Treads 27 | . 28 27 22 Device 13 | . 14 14 11 Storage 13 | . 14 14 11 Energy Gun 27 | . 26 28 22 Peak Build Rating 8 | 7 8 8 8 Average Rating 7 | 5 7 7 8 On Entrance 5 | . 7 7 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 27 | 13 14 27 27 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 9 | 7 8 12 15 Most Carried 9 | 5 8 9 8 Average Carried 6 | 3 7 8 8 Final Capacity 15 | 8 8 15 15 Final Carried 8 | 5 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 535 | 270 235 30 . Remotely . | . . . . Salvage Created 634 | 41 511 82 . Parts 44 | 8 26 10 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 15 | . 9 6 . Guns 14 | . 8 6 . Classes Destroyed 7 | 1 5 1 . Worker 1 | . 1 . . Builder 1 | . 1 . . Tunneler 2 | 2 . . . Hauler 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 6 | . . 6 . Grunt 9 | . 9 . . Best Kill Streak 3 | 1 3 3 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 86 | . 40 46 . Missed 27 | . 14 13 . Hits 59 | . 26 33 . Projectile 59 | . 26 33 . Critical Strikes 2 | . . 2 . Damage Taken 604 | . 334 270 . Core 123 | . 87 36 . Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 . 50 . Volleys Fired 70 | 9 42 19 . Largest 2 | 2 2 2 . Hottest 100 | 60 100 90 . Shots Fired 128 | 17 83 28 . Gun 127 | 17 82 28 . Cannon . | . . . . Launcher . | . . . . Special 1 | . 1 . . Kinetic 9 | 9 . . . Thermal 119 | 8 83 28 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | 5 9 3 . Robot Miss Streak 5 | 3 3 5 . Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 77 | 10 56 11 . Core Hits 37 | 6 25 6 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 908 | 87 688 133 . Guns 906 | 87 686 133 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 2 | . 2 . . Kinetic 45 | 45 . . . Thermal 861 | 42 686 133 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 321 | 40 321 130 . Average Temperature 78 | 21 90 58 . Received Heat Transfer 189 | . 189 . . Effects 2 | . 2 . . Energy Bleed 2 | . 2 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 5 | . 5 . . Heat Transferred 2466 | 100 1983 383 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 112 | 5 84 112 13 Initial 27 | . . 27 13 Average 21 | . 20 32 13 Influence Increases 469 | 10 304 155 . Destroy 0b10 Robot/C 300 | . 180 120 . Destroy 0b10 Robot/NC 35 | 10 25 . . Destroy Leader 66 | . 46 20 . Successful Hack 22 | . 22 . . Disable Machine 15 | . . 15 . Destroy Structure 1 | . 1 . . Lose Combat Pursuer 30 | . 30 . . Influence Decreases 456 | 10 232 191 23 Entered New Map 68 | . . 45 23 Time Decay 368 | 10 222 136 . Lost Part 20 | . 10 10 . Squads Dispatched 3 | . 3 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 3 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 15 6 . Peak Tracking Total 3 | . 3 3 . Tactical Retreats 2 | . 2 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 4 . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 20 . . Successful 10 | . 10 . . Failed 10 | . 10 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 17 | . 17 . . Terminals 20 | . 20 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Terminal Index 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 7 . . Terminals 7 | . 7 . . Botnet 3 | . 3 . . Operators 1 | . 1 . . Skim 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1352 | 42 861 444 5 Seismic 1352 | 42 861 444 5 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1524 | 214 861 444 5 Spaces Moved 804 | 111 449 241 3 Core 2 | 2 . . . Treads 802 | 109 449 241 3 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 160 | 158 160 162 160 Slowest Speed 240 | 160 160 240 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 5 86 57 4 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 1 | . 1 . . Terrain Destroyed 1 | . 1 . . Melee . | . . . . Projectile 1 | . 1 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 905 | 132 506 264 3 Wait 5 | . 5 . . Move 801 | 110 448 240 3 Hop . | . . . . Pick Up 12 | 6 5 1 . Fast Attach 7 | 6 . 1 . Attach 2 | 1 . 1 . Detach . | . . . . Swap 4 | . 3 1 . Drop 3 | . 2 1 . Fire 70 | 9 42 19 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines -9/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 215 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 16) 453 | -10/Materials | Discovered new exit (range 4) 626 | -10/Materials | Discovered new exit (range 12) 757 | -10/Materials | Discovered new exit (range 12) 969 | -10/Materials | Discovered new exit (range 20) 969 | -10/Materials | Discovered new exit (range 21) 1076 | -10/Materials | Entered Mines 1189 | -10/Mines | Learned Materials non-interactive machine intel 1507 | -10/Mines | Discovered new exit (range 7) 1520 | -10/Mines | Entered Materials 1520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1521 | -9/Materials | Loaded intel: 52 non-interactive machine locations 1525 | -9/Materials | Self-destructed Last Messages --------------- 01230_ Dropped Sml. Storage Unit. 01233_ Acquired Terrain Scanner. 01234_ K-01 Serf collects debris. 01234_ Acquired 10 matter. 01244_ K-01 Serf collects debris. 01294_ A derelict is hurriedly installing traps. 01296_ BV-SGR(g): "Hehe, this'll put a wrench in their mining defense operations..." 01296_ BV-SGR(g) slips into the shadows. 01469_ S-10 Pest destroyed. 01484_ Critical hit (Destroy). 01484_ Lgt. Treads destroyed. 01485_ S-10 Pest destroyed. 01507_ EXIT=FOUND 01513_ Acquired 10 matter. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials non-interactive machine intel (x52)... 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