Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 17:36:19 Player: Aus-3 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2198) 2198 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (154) 154 TOTAL SCORE: 4672 Bonus ------- High Alert Combat Kills 154 Cogmind --------- Core Integrity 538/550 Matter 162/300 Energy 325/325 System Corruption 0% Temperature Cool (0) Movement Treading (150) Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Improved Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Small Storage Unit Signal Interpreter Core Shielding Light Armor Plating > --- WEAPON (2) ------- Flak Cannon Rocket Launcher > --- INVENTORY (8) ---- Cooled Ion Engine Advanced Treads Signal Interpreter Advanced Targeting Computer Heavy Assault Rifle Rocket Launcher Rocket Launcher Mining Claw Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Signal Interpreter Core Shielding Light Armor Plating > --- WEAPON ----------- Flak Cannon Rocket Launcher > --- INVENTORY -------- Advanced Treads Signal Interpreter Advanced Targeting Computer Heavy Assault Rifle Rocket Launcher Rocket Launcher Mining Claw [Rating: 23] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 55 | 6 6 19 15 9 Power 11 | 1 1 2 2 5 Engine 10 | 1 1 2 2 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | 2 1 4 3 2 Treads 10 | 2 1 4 1 2 Leg 2 | . . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 2 3 3 1 Device . | . . . . . Storage 1 | 1 . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 8 | . 1 3 3 1 Artifact . | . . . . . Weapon 22 | 2 2 10 7 1 Energy Gun 7 | . 1 5 1 . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . . 2 . Ballistic Cannon 1 | . . . . 1 Launcher 6 | . 1 3 2 . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . 1 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 1 . Parts Lost 15 | . 1 8 5 1 Power 2 | . . 1 1 . Propulsion 4 | . . 2 2 . Utility 4 | . . 2 1 1 Weapon 5 | . 1 3 1 . Highest Loss Streak 3 | . 1 3 2 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 97 85 92 92 Engine 11 | . 14 10 10 12 Treads 18 | . 27 21 7 23 Leg 4 | . . . 10 1 Storage 11 | . 14 11 11 9 Processor 10 | . 9 11 11 9 Protection 13 | . 3 13 20 16 Energy Gun 6 | . . 10 8 . Ballistic Gun 8 | . 21 . 9 1 Launcher 3 | . 5 3 1 9 Peak Build Rating 23 | 6 7 15 17 23 Average Rating 12 | 4 6 12 14 21 On Entrance 8 | . 6 7 13 16 Naked Turns . | . . . . . Heaviest Build 37 | 12 17 22 28 37 Greatest Support 67 | 40 40 46 40 67 Greatest Overweight (x) 7 | . . . 7 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | . 4 8 8 8 Average Carried 6 | . 2 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | . 4 6 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1615 | 260 352 370 392 241 Remotely . | . . . . . Salvage Created 2345 | . 458 524 1044 319 Parts 155 | . 28 57 53 17 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 4 | . 1 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 57 | . 10 21 19 7 Melee 1 | . 1 . . . Guns 26 | . 6 6 14 . Cannons 2 | . . . . 2 AOE 27 | . 3 14 5 5 Classes Destroyed 11 | . 5 5 1 . Worker 9 | . 1 2 2 4 Builder 6 | . . 4 1 1 Tunneler 1 | . . 1 . . Hauler 1 | . . . 1 . Recycler 4 | . 1 . 3 . Operator 1 | . 1 . . . Watcher 9 | . 3 4 1 1 Swarmer 16 | . . 13 3 . Grunt 25 | . 10 2 9 4 Brawler 3 | . . 1 1 1 Sentry 13 | . . 5 6 2 Best Kill Streak 9 | . 4 6 9 7 Combat Bots Only 5 | . 4 4 5 5 Max Kills in Single Turn 4 | . 2 4 2 3 Gunslinging . | . . . . . Exploded 2 | . 1 2 1 2 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 316 | . 62 125 108 21 Missed 102 | . 25 36 36 5 Damage Taken 3012 | . 518 1164 1034 296 Core 469 | . 108 160 189 12 Absorbed by Shields . | . . . . . Redirected to Shielding 49 | . . 5 41 3 Regen/Repaired (Parts) 205 | . 117 88 . . Core Remaining (%) 56 | 100 56 . 12 . Volleys Fired 195 | . 52 62 65 16 Largest 2 | . 2 2 2 2 Hottest 145 | . 50 145 68 77 Shots Fired 301 | . 101 80 93 27 Gun 236 | . 95 54 86 1 Cannon 15 | . . . . 15 Launcher 49 | . 6 25 7 11 Special 1 | . . 1 . . Kinetic 156 | . 95 . 45 16 Thermal 1 | . . 1 . . Explosive 49 | . 6 25 7 11 Electromagnetic 95 | . . 54 41 . Robot Hit Streak 21 | . 15 21 6 4 Robot Miss Streak 6 | . 6 3 6 6 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 205 | . 67 48 72 18 Core Hits 163 | . 25 54 52 32 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 6 | . . . 6 . Impact . | . . . . . Slashing 6 | . . . 6 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6176 | . 1597 1790 1745 1044 Guns 2469 | . 828 617 1009 15 Cannons 249 | . . . . 249 Explosions 3383 | . 761 1170 672 780 Melee 50 | . . . 50 . Ramming 25 | . 8 3 14 . Kinetic 1533 | . 828 . 441 264 Thermal 641 | . 372 86 183 . Explosive 2742 | . 389 1084 489 780 Electromagnetic 1185 | . . 617 568 . Impact . | . . . . . Slashing 50 | . . . 50 . Piercing . | . . . . . Highest Corruption 3 | . 3 3 3 . Average Corruption 2 | . 2 2 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . 4 8 24 . Message Errors 13 | . 1 4 8 . Matter Fused 10 | . 2 1 7 . Energy Discharges 5 | . 1 1 3 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 4 | . . 2 2 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 142 | . 111 28 3 . Projectiles . | . . . . . Explosions 142 | . 111 28 3 . Melee . | . . . . . Knockbacks 7 | . . . . 7 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary . | . . . . . Self-Inflicted Damage 221 | . 56 94 24 47 Shots 8 | . 2 3 2 1 Rammed 7 | . 4 1 2 . Targets Rammed 11 | . 5 1 5 . Kicked 2 | . . . 2 . Crushed 2 | . 1 . 1 . Highest Temperature 372 | . 24 372 21 307 Average Temperature 57 | . 6 42 11 126 Received Heat Transfer 1134 | . 294 360 318 162 Effects 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 4 | . . 3 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 550 | . 250 100 200 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . 2 5 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 596 | . 287 596 534 529 Initial 162 | . . 57 162 145 Average 291 | . 139 325 380 301 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 28 | 100 74 12 3 42 Level 1 49 | . 25 55 68 31 Level 2 21 | . . 32 27 25 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 . 2 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 3 . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 5 | . . 1 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 19 29 24 13 Peak Tracking Total 5 | . 3 4 4 5 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 7 | . 2 2 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 15 | . 3 5 2 5 Max in Single Turn 3 | . 3 2 2 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 17 | . 5 3 8 1 Terminals 10 | . 2 1 7 . Fabricators . | . . . . . Repair Stations 3 | . 1 1 1 . Recycling Units 4 | . 2 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 14 6 13 1 Successful 18 | . 9 4 4 1 Failed 16 | . 5 2 9 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 9 | . 5 . 4 . Terminals 19 | . 5 2 12 . Fabricators . | . . . . . Repair Stations 7 | . 3 3 1 . Recycling Units 8 | . 6 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 1 4 . Open Door 3 | . . . 3 . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 2 . . Scan Component 2 | . 1 1 . . Repair 2 | . 1 1 . . Recycling Unit Hacks 7 | . 5 1 . 1 Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 4 | . 2 1 . 1 Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 1 4 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 1 . . Time 39 | . 13 26 . . Parts Recycled 1 | . 1 . . . Recycled Matter 215 | . 215 . . . Retrieved Matter 422 | . 422 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 4573 | 79 1121 1433 1602 338 Spaces Moved 2185 | 47 565 760 641 172 Core 10 | 4 . . 6 . Treads 1936 | 43 565 760 396 172 Legs 239 | . . . 239 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 150 Average Speed 175 | 150 160 160 213 158 Slowest Speed 400 | 160 160 160 400 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 4 78 54 85 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 373 | . 68 170 71 64 Melee 1 | . . . 1 . Projectile 1 | . . 1 . . AOE 371 | . 68 169 70 64 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2590 | 52 676 891 763 208 Wait 104 | . 45 39 17 3 Move 2181 | 46 564 759 640 172 Hop . | . . . . . Pick Up 17 | . 3 6 5 3 Fast Attach 30 | 6 4 7 8 5 Attach 13 | . . 6 6 1 Detach 9 | . 1 2 5 1 Swap 12 | . 2 6 1 3 Drop 12 | . . 3 5 4 Fire 195 | . 52 62 65 16 Melee 6 | . . . 6 . Ram . | . . . . . Kick 2 | . . . 2 . Crush 9 | . 5 1 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 15) 719 | -10/Materials | Discovered new exit (range 14) 841 | -10/Materials | Repaired Lgt. Treads 976 | -10/Materials | Discovered new exit (range 4) 981 | -10/Materials | Identified exit to Materials 1152 | -10/Materials | Discovered exit to Materials (range 13) 1201 | -10/Materials | Entered another Materials area 1201 | -9/Materials | Evolved 2 slots: Utility x2 1290 | -9/Materials | Repaired Assault Rifle 1336 | -9/Materials | Discovered new exit (range 11) 1361 | -9/Materials | Identified exit to Mines 1756 | -9/Materials | Discovered exit to Mines (range 15) 2511 | -9/Materials | Discovered new exit (range 16) 2541 | -9/Materials | Lost 3 parts (1n1u1w) 2558 | -9/Materials | Discovered new exit (range 9) 2559 | -9/Materials | Identified exit to Storage 2570 | -9/Materials | Identified exit to Materials 2634 | -9/Materials | Entered Storage 2714 | -9/Storage | Core integrity fell below 50% 2906 | -9/Storage | Learned location of Armory (-3) 3474 | -9/Storage | Core integrity fell below 20% 4028 | -9/Storage | Discovered exit to Materials (range 6) 4236 | -9/Storage | Entered Materials 4236 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4574 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-06 Scavenger collects Aluminum Leg. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-06 Scavenger collects Imp. Heat Sink. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. U-05 Engineer works on Integration Channel. K-01 Serf collects debris. 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