Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.06 @ 12:12:59 Player: wchar_t Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (343) 343 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 813 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 218/300 Energy 160/160 System Corruption 0% Temperature Cool (6) Movement Treading (240) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Treads Light Treads Aluminum Leg Targeting Computer Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Aluminum Leg Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 17 | 6 9 2 Power 3 | 1 2 . Engine 2 | 1 1 . Core 1 | . 1 . Reactor . | . . . Propulsion 5 | 2 2 1 Treads 1 | . . 1 Leg 4 | 2 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device 2 | . 2 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 4 | 1 2 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 2 2 Power . | . . . Propulsion 2 | . 1 1 Utility 1 | . 1 . Weapon 1 | . . 1 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 96 96 Engine 11 | . 11 . Core 2 | . 2 14 Leg 27 | . 27 24 Device 10 | . 10 14 Storage 14 | . 14 14 Energy Gun 7 | . 8 . Ballistic Gun 20 | . 19 28 Naked Turns . | . . . Heaviest Build 30 | 11 30 30 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . 2 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 6 13 15 Most Carried 15 | 3 15 15 Average Carried 10 | 1 11 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 3 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Jun Mat Min Matter Collected 472 | 258 214 . Remotely . | . . . Salvage Created 566 | . 516 50 Parts 26 | . 24 2 Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Min Combat Hostiles Destroyed 10 | . 9 1 Guns 10 | . 9 1 Classes Destroyed 6 | . 6 . Worker 1 | . 1 . Hauler 1 | . 1 . Recycler 1 | . 1 . Watcher 1 | . 1 . Swarmer 2 | . 2 . Grunt 8 | . 7 1 Best Kill Streak 5 | . 5 1 Combat Bots Only 4 | . 4 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Min Damage Taken 906 | . 580 326 Core 250 | . 144 106 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 46 | . 34 12 Largest 2 | . 2 2 Hottest 60 | . 60 40 Shots Fired 92 | . 68 24 Gun 92 | . 68 24 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 71 | . 47 24 Thermal 21 | . 21 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | . 8 8 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 58 | . 40 18 Core Hits 25 | . 21 4 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 773 | 3 536 234 Guns 738 | . 504 234 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 35 | 3 32 . Kinetic 594 | . 360 234 Thermal 144 | . 144 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 10 | 1 9 . Kicked 10 | 1 9 . Crushed . | . . . Highest Temperature 31 | . 30 31 Average Temperature 12 | . 11 15 Received Heat Transfer 384 | . 192 192 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 325 | . 325 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Min Peak Influence 163 | . 163 30 Initial . | . . . Average 49 | . 55 12 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 15 2 Peak Tracking Total 5 | . 5 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Jun Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Min Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 1 | . 1 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Min Turns Passed 1014 | 79 895 40 Spaces Moved 502 | 60 440 2 Core 8 | 8 . . Treads . | . . . Legs 494 | 52 440 2 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 160 | 110 166 190 Slowest Speed 260 | 120 260 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 4 70 4 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Min Total 613 | 69 528 16 Wait 12 | . 12 . Move 500 | 59 439 2 Hop . | . . . Pick Up 18 | 3 15 . Fast Attach 10 | 6 4 . Attach 2 | . . 2 Detach 1 | . 1 . Swap 5 | . 5 . Drop 9 | . 9 . Fire 46 | . 34 12 Melee . | . . . Ram . | . . . Kick 10 | 1 9 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 80 | -11/Junkyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 15) 824 | -10/Materials | Core integrity fell below 50% 878 | -10/Materials | Discovered new exit (range 13) 975 | -10/Materials | Entered Mines 993 | -10/Mines | Core integrity fell below 20% 1015 | -10/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 00880_ Dropped Assault Rifle. 00881_ Acquired Targeting Computer. 00882_ K-01 Serf collects debris. 00887_ U-05 Engineer lays Concrete. 00891_ U-05 Engineer builds a Wall. 00892_ U-05 Engineer lays Concrete. 00894_ U-05 Engineer builds a Door. 00895_ U-05 Engineer lays Concrete. 00896_ U-05 Engineer builds a Wall. 00899_ U-05 Engineer lays Concrete. 00948_ R-06 Scavenger collects Assault Rifle. 00950_ Kicked U-05 Engineer out of the way. LOCATION=UNKNOWN GOAL=ESCAPE 00980_ Core Extractor disabled. 00987_ Assault Rifle destroyed. 01001_ Destroyed Lgt. Nuclear Core. 01005_ Aluminum Leg destroyed. 01007_ G-47 Trooper destroyed. 01007_ Switching to secondary target: G-34 Mercenary. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????############?????????????? | | ???????????????????# = #?????????????? | | ???????????????????# """%g #?????????????? | | ?????????????????### "" @ #?????????????? | | ???????????????# " " #?????????????? | | ???????????? #?????????????? | | ????????????? ## #?????????????? | | ????????????? ????# #?????????????? | | ???????????????????############?????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalRelayPenetrator Manual? 0 Play Time 00:05:37 Cumulative 220.2 hours Start 2023.04.06 @ 12:06:14 End 2023.04.06 @ 12:12:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 80 Adventurer 8 Explorer 8 Win Type - Total 16 Types 10/0/3/1/1/1/0/0/0 Lore% 85 Gallery% 80 Achievement% 73 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 43a7bd05-6813-4b7a-ac13-f4f413cf0d65