Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 00:53:49 // Winter2022/Polymind

Player: maxwell

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (27)       5400
Robots Destroyed (52)      260
Value Destroyed (2256)     2256
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (16459)              16459
              TOTAL SCORE: 27355

 Bonus
-------
Polymind Skill             12022
Pacifist                   928
High Alert Combat Kills    346
Follower Combat Kills      3379
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -1116

 Cogmind 
---------
Core Integrity             0/1150
Matter                     49/100
Energy                     265/265
System Corruption          12%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
           Neutrino Core
>          --- PROPULSION (2) ---
  Improved Treads
  Improved Treads
>          --- UTILITY (3) ------
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Medium Armor Plating
>          --- WEAPON (2) -------
           Wave Gun
           KE Penetrator
>          --- INVENTORY (1) ----
               (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
>            --- PROPULSION -------
     Armored Medium Treads
     Armored Medium Treads
     Armored Medium Treads
>            --- UTILITY ----------
    Improved Heat Sink
    Improved Cooling System
    Advanced Visual Processing Unit
             Active Sensor Suite
    Improved Targeting Computer
             Kinecellerator
    Improved Weapon Cycler
    Improved Transmission Jammer
    Improved Heavy Armor Plating
             Graphene Brace
             EM Disruption Field
    Improved Dynamic Insulation System
>            --- WEAPON -----------
       Heavy Mass Driver
>            --- INVENTORY --------
                 (None)
[Rating: 119]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Visual Processing Unit
  Device                   Dynamic Insulation System
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               Wave Gun
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Heavy Assault Cannon

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 30   | .   .   .   4   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   9   6   8   
  Power                    4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Propulsion               7    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Utility                  12   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   4   2   
  Weapon                   7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   
  Highest Loss Streak      6    | .   .   .   4   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   6   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   100 100 81  100 100 100 66  9   100 83  77  77  77  77  77  77  77  77  77  76  72  72  72  72  66  40  93  
  Engine                   5    | .   20  20  15  .   .   .   .   1   16  8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   3   .   .   
  Treads                   13   | .   .   .   .   .   .   .   .   .   .   10  16  16  16  16  16  16  16  16  16  16  16  16  16  16  14  7   15  
  Wheel                    1    | .   40  40  30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   50  50  50  33  3   33  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   27   | .   20  20  16  .   .   .   .   1   16  27  33  33  33  33  33  33  33  33  33  32  27  27  27  27  26  22  19  
  Processor                10   | .   .   .   .   .   .   .   .   3   33  18  11  11  11  11  11  11  11  11  11  11  11  11  11  11  8   6   4   
  Protection               4    | .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   2   7   
  Ballistic Gun            2    | .   .   .   .   50  50  50  33  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   5   5   5   5   5   5   5   3   .   .   
Naked Turns                549  | .   .   .   17  2   .   .   29  389 .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  33  33  
Heaviest Build             89   | 9   9   9   9   2   2   2   2   6   6   58  58  58  58  58  58  58  58  58  58  58  54  54  54  54  89  50  33  
  Greatest Support         140  | 32  32  32  32  8   8   8   8   14  14  60  60  60  60  60  60  60  60  60  60  60  60  60  60  60  140 81  50  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   1   1   1   1   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   
  Average Capacity         1    | 3   4   4   3   .   1   1   .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   .   
  Most Carried             4    | 4   4   4   2   .   1   1   1   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   .   .   
  Average Carried          .    | 2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   1   1   .   .   .   
  Final Capacity           4    | 4   4   4   .   1   1   1   .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   1   
  Final Carried            4    | .   4   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   .   .   .   

 Class Distribution 
--------------------
 78% | Heavy
  4% | Sentry
  4% | Watcher
  4% | Cogmind

 Dominant Class 
----------------
  Recycler | -10/Materials
  Recycler | -10/Mines
  Recycler | -9/Materials
 Assembled | -9/Mines
 Assembled | -9/Exiles
 Assembled | -8/Mines
 Assembled | -8/Materials
   Cogmind | -7/Factory
   Watcher | -7/Waste
     Heavy | -7/Factory
     Heavy | -7/Lower Caves
     Heavy | -7/Lower Caves
     Heavy | -7/Data Miner
     Heavy | -6/Proximity Caves
     Heavy | -6/Factory
     Heavy | -6/Lower Caves
     Heavy | -6/Lower Caves
     Heavy | -6/Zion
     Heavy | -5/Proximity Caves
     Heavy | -5/Factory
     Heavy | -5/Upper Caves
     Heavy | -5/Upper Caves
     Heavy | -5/Warlord
     Heavy | -4/Proximity Caves
     Heavy | -4/Factory
     Heavy | -4/Waste
    Sentry | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Matter Collected           1526 | .   .   .   .   .   .   9   .   .   .   131 106 93  .   183 44  56  .   8   224 24  .   64  .   118 197 .   269 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1791 | .   .   .   .   .   .   .   .   .   .   268 117 73  .   .   32  5   .   .   138 .   .   .   .   98  419 .   641 
  Parts                    105  | .   .   .   .   .   .   .   .   .   .   7   1   2   .   12  1   .   .   .   6   .   .   .   .   2   37  .   37  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   23  .   3   2   .   8   .   .   .   
  Prevented                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Combat Hostiles Destroyed  35   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   4   1   .   .   .   3   .   .   1   .   3   11  .   9   
  Guns                     12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   9   
  Cannons                  21   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   1   .   .   .   3   .   .   1   .   3   8   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   .   .   .   .   .   .   .   .   .   5   1   1   .   2   .   .   .   .   2   .   .   1   .   .   1   .   2   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   5   .   .   
  Grunt                    10   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   3   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   5   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   1   .   .   .   2   .   .   1   .   2   12  .   6   
  Combat Bots Only         9    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   1   .   .   .   2   .   .   1   .   2   9   .   4   
Max Kills in Single Turn   3    | .   .   .   .   .   .   .   .   .   .   3   1   1   .   1   1   1   .   .   1   .   .   1   .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Damage Taken               12033 | .    .    .    511  109  .    .    151  307  .    324  .    .    .    761  256  .    .    .    609  77   .    45   54   307  5364 363  2795 
  Core                     2141  | .    .    .    325  73   .    .    74   307  .    60   .    .    .    28   14   .    .    .    41   .    .    17   18   23   452  148  561  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1189  | .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    1164 .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73    | 100  .    100  .    .    .    .    86   .    .    .    .    .    .    43   .    .    .    .    93   .    .    .    .    94   .    .    .    
Volleys Fired              196   | .    .    .    .    .    3    1    6    .    .    8    12   6    .    20   10   1    .    1    28   3    .    8    .    14   26   .    49   
  Largest                  3     | .    .    .    .    .    1    1    1    .    .    1    1    1    .    1    1    1    .    1    1    1    .    1    .    1    3    .    3    
  Hottest                  205   | .    .    .    .    .    20   20   20   .    .    60   60   60   .    60   60   60   .    60   60   60   .    60   .    60   205  .    114  
Shots Fired                298   | .    .    .    .    .    3    1    6    .    .    8    12   7    .    21   10   1    .    1    28   3    .    8    .    14   62   .    113  
  Gun                      141   | .    .    .    .    .    3    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    113  
  Cannon                   157   | .    .    .    .    .    .    .    .    .    .    8    12   7    .    21   10   1    .    1    28   3    .    8    .    14   44   .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  253   | .    .    .    .    .    3    1    6    .    .    8    12   7    .    21   10   1    .    1    28   3    .    8    .    14   44   .    86   
  Thermal                  45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    27   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12    | .    .    .    .    .    .    .    2    .    .    1    2    5    .    6    4    2    .    .    4    .    .    2    .    6    10   .    12   
  Robot Miss Streak        8     | .    .    .    .    .    .    .    2    .    .    2    1    1    .    4    1    .    .    .    3    1    .    2    .    3    2    .    8    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           173   | .    .    .    .    .    .    .    3    .    .    2    2    5    .    12   4    1    .    .    12   .    .    4    .    9    40   .    79   
  Core Hits                110   | .    .    .    .    .    .    .    1    .    .    13   1    3    .    5    2    1    .    .    6    .    .    1    .    4    28   .    45   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         15    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    1    .    .    .    1    .    .    2    .    1    3    .    3    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Blast                  12    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    1    .    .    .    1    .    .    2    .    1    3    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7092  | .    .    .    .    .    .    .    33   .    .    1124 116  295  .    563  135  46   .    .    742  .    .    205  .    510  1529 .    1794 
  Guns                     2180  | .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    466  .    1681 
  Cannons                  3769  | .    .    .    .    .    .    .    .    .    .    112  116  295  .    563  135  46   .    .    742  .    .    205  .    510  1045 .    .    
  Explosions               1113  | .    .    .    .    .    .    .    .    .    .    1011 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  30    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    11   
  Kinetic                  5220  | .    .    .    .    .    .    .    33   .    .    112  116  295  .    563  135  46   .    .    742  .    .    205  .    510  1185 .    1278 
  Thermal                  1006  | .    .    .    .    .    .    .    .    .    .    277  .    .    .    .    .    .    .    .    .    .    .    .    .    .    326  .    403  
  Explosive                734   | .    .    .    .    .    .    .    .    .    .    734  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    1    2    3    10   12   
  Average Corruption       2     | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    1    1    2    8    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76    | .    .    .    .    .    .    .    .    1    .    13   1    7    1    4    .    .    .    .    .    .    .    .    .    5    6    3    35   
    Message Errors         13    | .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    2    1    2    3    
    Matter Fused           21    | .    .    .    .    .    .    .    .    .    .    5    1    1    1    2    .    .    .    .    .    .    .    .    .    1    3    .    7    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    5    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    7    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    4    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            335   | .    .    .    .    .    .    .    .    .    .    61   41   19   .    19   .    .    .    .    80   .    .    6    .    55   54   .    .    
  Projectiles              274   | .    .    .    .    .    .    .    .    .    .    .    41   19   .    19   .    .    .    .    80   .    .    6    .    55   54   .    .    
  Explosions               61    | .    .    .    .    .    .    .    .    .    .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    .    .    1    .    .    1    .    2    6    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    .    .    1    .    .    1    .    2    6    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      157   | .    .    .    .    .    .    .    .    .    .    114  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Shots                    5     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
Targets Rammed             10    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    2    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        237   | .    .    .    1    .    .    .    .    237  .    34   .    191  .    3    .    .    .    .    84   3    .    .    .    181  192  .    229  
  Average Temperature      46    | .    .    .    1    .    .    .    .    97   .    8    .    84   .    3    .    .    .    .    42   3    .    .    .    96   23   .    54   
  Received Heat Transfer   1416  | .    .    .    96   49   .    .    54   207  .    57   .    .    .    9    .    .    .    .    288  36   .    .    .    .    392  .    228  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    1    .    2    
  Heat Transferred         1149  | .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    333  .    666  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Peak Influence             1011 | .    .    .    169  65   .    .    15   210  1    1011 .    .    .    .    281  .    .    .    .    654  .    .    .    .    744  256  591  
  Initial                  256  | .    .    .    .    65   .    .    .    2    1    .    .    .    .    .    31   .    .    .    .    88   .    .    .    .    42   256  137  
  Average                  324  | .    .    .    68   65   .    .    4    80   1    727  .    .    .    .    86   .    .    .    .    179  .    .    .    .    305  226  455  
Maximum Alert Level        3    | .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    1    2    
  Low Security (%)         50   | 100  100  100  100  100  .    100  100  97   100  6    .    .    .    .    94   .    .    .    .    71   .    .    .    .    38   35   7    
  Level 1                  11   | .    .    .    .    .    .    .    .    2    .    6    .    .    .    .    5    .    .    .    .    16   .    .    .    .    36   64   6    
  Level 2                  22   | .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    11   .    .    .    .    19   .    86   
  Level 3                  15   | .    .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    .    .    .    .    .    .    .    1    .    9    .    .    .    .    3    .    .    .    .    3    .    .    .    .    4    .    5    
  Investigation            7    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    2    
  Reinforcement            12   | .    .    .    .    .    .    .    .    1    .    5    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    3    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  5    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Distress Signals           5    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      60   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   60  .   .   .   .   .   .   .   
  Distress Signals         60   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   60  .   .   .   .   .   .   .   
Times Spotted              226  | .   .   .   18  39  .   .   7   14  .   24  .   .   .   3   5   .   .   .   11  12  .   3   .   6   48  7   29  
  Peak Tracking Total      22   | .   .   .   13  22  .   .   7   7   .   6   .   .   .   2   4   .   .   .   5   8   .   2   .   2   9   7   5   
  Tactical Retreats        10   | .   .   .   .   1   .   .   1   3   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Traps Triggered            9    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Machines Disabled          16   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   4   
  Max in Single Turn       3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Machines Accessed          23   | .   .   .   .   .   1   .   1   3   .   6   .   1   2   .   3   .   .   .   .   1   2   .   .   .   2   .   1   
  Terminals                6    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                63   | .   .   .   .   .   1   .   3   6   .   15  .   1   19  .   3   .   .   .   .   2   8   .   .   .   4   .   1   
  Successful               42   | .   .   .   .   .   1   .   1   3   .   6   .   1   19  .   .   .   .   .   .   1   8   .   .   .   2   .   .   
  Failed                   21   | .   .   .   .   .   .   .   2   3   .   9   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   1   
    Catastrophic           8    | .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   .   .   .   .   .   .   .   6   .   10  .   .   .   .   2   .   .   .   .   11  .   .   .   .   12  .   12  
  Terminals                14   | .   .   .   .   .   .   .   .   5   .   6   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   3   1   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   .   .   .   .   1   .   .   2   .   1   .   1   19  .   .   .   .   .   .   1   8   .   .   .   .   .   .   
  Record                   8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   .   .   .   .   .   1   3   .   4   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   15  .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              11   | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   4   
  Non-combat               2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   4   
Robot Hacks Applied        16   | .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   8   
  find_recycling           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  mark_security            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_shortcuts           7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   
  find_garrison            6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   1   1   1   .   .   .   .   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Total Allies               46   | .    .    .    .    .    .    .    .    1    20   .    .    .    .    1    .    .    .    8    .    8    .    2    .    .    2    .    4    
  Largest Group            20   | .    .    .    .    .    .    .    .    1    20   20   .    .    .    1    .    .    .    8    7    9    8    6    1    1    3    .    3    
  Highest-Rated Group      527  | .    .    .    .    .    .    .    .    16   527  527  .    .    .    96   .    .    .    269  228  491  421  321  135  135  341  .    256  
  Highest-Rated Ally       135  | .    .    .    .    .    .    .    .    16   35   35   .    .    .    96   .    .    .    41   39   135  135  135  135  135  135  .    103  
Zionite Dispatches         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    2    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               377  | .    .    .    .    .    .    .    .    3    .    114  .    .    .    8    .    .    .    .    54   74   20   30   .    14   34   .    26   
  Total Damage             9685 | .    .    .    .    .    .    .    .    .    .    2422 .    .    .    200  .    .    .    .    962  1406 388  765  .    518  1405 .    1619 
  Kills                    98   | .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    12   14   5    9    .    7    16   .    11   
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Robot Analysis Total       8    | 1   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
Derelict Logs Recovered    10   | .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   1   2   1   .   1   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Turns Passed               13425 | 40   100  136  170  34   88   117  91   423  116  1285 834  789  131  642  700  386  390  1539 762  707  997  646  67   405  796  93   941  
Spaces Moved               9011  | 42   95   134  178  57   135  187  141  742  167  1021 447  437  78   350  338  218  230  905  384  382  583  353  37   216  463  102  589  
  Core                     1018  | 18   .    .    41   3    .    .    58   680  .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   67   64   
  Treads                   6173  | .    .    .    .    .    .    .    .    .    .    479  447  437  78   350  338  218  230  905  384  382  583  353  37   216  385  35   316  
  Legs                     209   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    209  
  Wheels                   390   | 24   95   134  137  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1221  | .    .    .    .    54   135  187  83   62   167  533  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  100  50   50   60   60   50   50   56   50   170  170  170  170  170  170  170  170  170  170  170  170  170  170  50   50   50   
  Average Speed            136   | 78   100  100  92   59   60   60   55   50   56   109  170  170  170  170  170  170  170  170  170  170  170  170  170  170  149  91   133  
  Slowest Speed            190   | 100  100  100  100  60   60   60   60   56   56   170  170  170  170  170  170  170  170  170  170  170  170  170  170  170  170  170  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 2    30   43   22   11   49   44   21   16   89   35   61   53   70   62   12   40   39   88   47   15   81   56   9    42   18   90   24   
  Regions Visited          27
    Branch Regions         16
  Pre-discovered Areas     8     | .    .    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    2    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    
Scrap Searched             17    | .    .    2    .    1    .    3    .    .    .    .    1    .    .    1    .    1    1    2    .    .    3    2    .    .    .    .    .    
Spaces Dug                 17    | .    .    .    .    .    .    .    .    .    .    4    3    .    .    .    4    .    .    .    4    2    .    .    .    .    .    .    .    
Terrain Destroyed          152   | .    .    .    .    .    .    .    .    .    .    61   10   3    .    13   8    .    .    .    17   3    .    5    .    6    19   .    7    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               97    | .    .    .    .    .    .    .    .    .    .    6    10   3    .    13   8    .    .    .    17   3    .    5    .    6    19   .    7    
  AOE                      55    | .    .    .    .    .    .    .    .    .    .    55   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Total                      9830 | 51   100  137  182  56   138  190  146  790  189  1175 508  477  77   375  452  232  229  905  462  436  589  392  41   238  516  101  646  
  Wait                     602  | .    .    .    3    .    .    3    .    45   23   146  50   35   .    6    105  13   .    .    49   52   7    26   5    9    20   .    5    
  Move                     8986 | 41   94   133  177  56   134  186  140  742  166  1020 446  436  77   349  337  217  229  904  383  381  582  352  36   215  463  101  589  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  18   | 5    5    .    2    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    3    .    .    .    .    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     14   | 5    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    .    
  Fire                     196  | .    .    .    .    .    3    1    6    .    .    8    12   6    .    20   10   1    .    1    28   3    .    8    .    14   26   .    49   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    8    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / [*War])
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: [*Res] / Upp x2)
-4/Waste
-4/Factory

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     4 | -11/Scrapyard      | Discovered new exit (range 14)
    41 | -11/Scrapyard      | Entered Materials
    56 | -10/Materials      | Discovered new exit (range 14)
   130 | -10/Materials      | Discovered new exit (range 12)
   141 | -10/Materials      | Entered Mines
   145 | -10/Mines          | Met a Derelict bent on vengeance
   266 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   271 | -10/Mines          | Discovered new exit (range 6)
   272 | -10/Mines          | Learned location of Storage (-7)
   277 | -10/Mines          | Entered Materials
   405 | -9/Materials       | Discovered new exit (range 14)
   438 | -9/Materials       | Core integrity fell below 50%
   446 | -9/Materials       | Core integrity fell below 20%
   447 | -9/Materials       | Entered Mines
   448 | -9/Mines           | Assembled infested the area
   450 | -9/Mines           | Lost 4 parts (1p2n1u)
   453 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
   456 | -9/Mines           | Learned Materials terminal intel
   478 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
   478 | -9/Mines           | Discovered new exit (range 5)
   481 | -9/Mines           | Entered Exiles
   509 | -9/Exiles          | Met 8R-AWN
   519 | -9/Exiles          | Met EX-HEX
   542 | -9/Exiles          | Met EX-DEC
   545 | -9/Exiles          | Learned location of Zion (-6)
   564 | -9/Exiles          | Discovered new exit (range 11)
   569 | -9/Exiles          | Entered Mines
   683 | -8/Mines           | Discovered new exit (range 6)
   686 | -8/Mines           | Entered Materials
   687 | -8/Materials       | Loaded intel: 12 terminal locations
   776 | -8/Materials       | Discovered new exit (range 3)
   777 | -8/Materials       | Entered Factory
  1166 | -7/Factory         | Discovered new exit (range 43)
  1200 | -7/Factory         | Manually triggered Chute Trap
  1200 | -7/Factory         | Sucked down chute
  1200 | -7/Factory         | Entered Waste
  1201 | -7/Waste           | Joined by Warlord forces that had cleared the area
  1259 | -7/Waste           | Discovered new exit (range 18)
  1309 | -7/Waste           | Identified exit to Factory
  1316 | -7/Waste           | Entered Factory
  1316 | -7/Factory         | Accompanied by 20 allies
  1548 | -7/Factory         | Discovered new exit (range 4)
  1550 | -7/Factory         | Identified exit to Factory
  1630 | -7/Factory         | Core integrity fell below 50%
  1738 | -7/Factory         | Discovered exit to Factory (range 18)
  2307 | -7/Factory         | Discovered new exit (range 8)
  2317 | -7/Factory         | Identified exit to Storage
  2455 | -7/Factory         | Identified exit to Lower Caves
  2601 | -7/Factory         | Entered Lower Caves
  3425 | -7/Lower Caves     | Discovered new exit (range 6)
  3434 | -7/Lower Caves     | Identified exit to Lower Caves
  3435 | -7/Lower Caves     | Entered another Lower Caves area
  3501 | -7/Lower Caves     | Discovered exit to Factory (range 15)
  3622 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4214 | -7/Lower Caves     | Discovered new exit (range 7)
  4223 | -7/Lower Caves     | Identified exit to Data Miner
  4224 | -7/Lower Caves     | Entered Data Miner
  4224 | -7/Data Miner      | Discovered new exit (range 6)
  4253 | -7/Data Miner      | Met Data Miner
  4311 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4352 | -7/Data Miner      | Identified exit to Proximity Caves
  4355 | -7/Data Miner      | Entered Proximity Caves
  4364 | -6/Proximity Caves | Learned Factory terminal intel
  4617 | -6/Proximity Caves | Learned 4 Factory zone layouts
  4723 | -6/Proximity Caves | Escorted by Enhanced Grunt
  4924 | -6/Proximity Caves | Discovered exit to Factory (range 14)
  4997 | -6/Proximity Caves | Entered Factory
  4999 | -6/Factory         | Loaded intel: 28 terminal locations
  5105 | -6/Factory         | Discovered new exit (range 12)
  5139 | -6/Factory         | Identified exit to Factory
  5666 | -6/Factory         | Discovered new exit (range 18)
  5695 | -6/Factory         | Identified exit to Lower Caves
  5697 | -6/Factory         | Entered Lower Caves
  6076 | -6/Lower Caves     | Discovered new exit (range 5)
  6081 | -6/Lower Caves     | Identified exit to Lower Caves
  6083 | -6/Lower Caves     | Entered another Lower Caves area
  6177 | -6/Lower Caves     | Learned location of Extension (-6)
  6446 | -6/Lower Caves     | Discovered new exit (range 16)
  6471 | -6/Lower Caves     | Identified exit to Zion
  6473 | -6/Lower Caves     | Entered Zion
  6623 | -6/Zion            | Gained Derelict followers
  6847 | -6/Zion            | Learned location of 1 exit from Factory
  7263 | -6/Zion            | Visited the Megawrench Repair Shop
  7263 | -6/Zion            | Megawrench repaired 8 parts
  7536 | -6/Zion            | Imprinted
  7538 | -6/Zion            | Declared Zion's savior
  7978 | -6/Zion            | Discovered new exit (range 17)
  7989 | -6/Zion            | Given the Hacking Drone Bay
  8011 | -6/Zion            | Identified exit to Proximity Caves
  8012 | -6/Zion            | Entered Proximity Caves
  8012 | -5/Proximity Caves | Accompanied by 7 allies
  8764 | -5/Proximity Caves | Discovered exit to Factory (range 5)
  8774 | -5/Proximity Caves | Entered Factory
  8774 | -5/Factory         | Accompanied by 1 ally
  8775 | -5/Factory         | Identified exit to Upper Caves
  8796 | -5/Factory         | Incoming investigation squad redirected
  8829 | -5/Factory         | Identified exit to DSF
  9248 | -5/Factory         | Retrieved Zion intel report: Branch Access
  9249 | -5/Factory         | Zion hero teleported in (AD-0RF)
  9278 | -5/Factory         | Zion Light squad teleported in
  9356 | -5/Factory         | Zion Fire squad teleported in
  9403 | -5/Factory         | Incoming investigation squad redirected
  9481 | -5/Factory         | Entered Upper Caves
  9481 | -5/Upper Caves     | Accompanied by 8 allies (AD-0RF)
 10245 | -5/Upper Caves     | Learned Research terminal intel
 10245 | -5/Upper Caves     | Learned Extension security intel
 10245 | -5/Upper Caves     | Learned Research garrison access intel
 10442 | -5/Upper Caves     | Discovered new exit (range 18)
 10478 | -5/Upper Caves     | Entered another Upper Caves area
 10478 | -5/Upper Caves     | Accompanied by 6 allies (AD-0RF)
 10479 | -5/Upper Caves     | Identified exit to Factory
 10510 | -5/Upper Caves     | P-70 Sage assimilated allied GP-J16(M)
 10670 | -5/Upper Caves     | P-70 Sage assimilated allied TV-VA5(i)
 10711 | -5/Upper Caves     | Spotted B-75 Beast
 10722 | -5/Upper Caves     | Allies destroyed B-75 Beast
 10981 | -5/Upper Caves     | Found Alien Artifact
 11098 | -5/Upper Caves     | Discovered new exit (range 9)
 11124 | -5/Upper Caves     | Entered Warlord
 11124 | -5/Warlord         | Accompanied by 1 ally (AD-0RF)
 11172 | -5/Warlord         | Discovered new exit (range 9)
 11191 | -5/Warlord         | Entered Proximity Caves
 11191 | -4/Proximity Caves | Accompanied by 1 ally (AD-0RF)
 11596 | -4/Proximity Caves | Entered Factory
 11596 | -4/Factory         | Accompanied by 1 ally (AD-0RF)
 11834 | -4/Factory         | Zion Heavy squad teleported in
 12170 | -4/Factory         | Spotted B-86 Titan
 12186 | -4/Factory         | Took control of B-86 Titan
 12242 | -4/Factory         | Garrison activated, responded to threat
 12289 | -4/Factory         | Destroyed 9 combat bots
 12302 | -4/Factory         | Spotted B-86 Titan
 12305 | -4/Factory         | Retrieved Zion intel report: Branch Access
 12305 | -4/Factory         | Identified exit to Upper Caves
 12327 | -4/Factory         | Discovered new exit (range 15)
 12329 | -4/Factory         | Lost 4 parts (1p2u1w)
 12392 | -4/Factory         | Sucked down chute
 12392 | -4/Factory         | Entered Waste
 12393 | -4/Waste           | Identified exit to Factory
 12407 | -4/Waste           | EMP discharged
 12407 | -4/Waste           | System corruption reached 10%
 12416 | -4/Waste           | Spotted C-40 Crusher
 12421 | -4/Waste           | Spotted C-40 Crusher
 12425 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12428 | -4/Waste           | Crushed by Compactor (1 part destroyed)
 12432 | -4/Waste           | Spotted C-40 Crusher
 12432 | -4/Waste           | Spotted C-40 Crusher
 12435 | -4/Waste           | Spotted C-40 Crusher
 12440 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12440 | -4/Waste           | Spotted C-40 Crusher
 12449 | -4/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 12451 | -4/Waste           | Crushed by Compactor (1 part destroyed)
 12452 | -4/Waste           | Crushed by Compactor (1 part destroyed)
 12466 | -4/Waste           | Core integrity fell below 50%
 12483 | -4/Waste           | Lost 6 parts (1p1n4u)
 12485 | -4/Waste           | Entered Factory
 12512 | -4/Factory         | Zion Heavy squad teleported in
 12545 | -4/Factory         | Zion Demo squad teleported in
 13066 | -4/Factory         | Lost 3 parts (1n1u1w)
 13117 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 13245 | -4/Factory         | Core integrity fell below 20%
 13302 | -4/Factory         | Lost 3 parts (1n2w)
 13426 | -4/Factory         | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
13383_ Slug penetrates Y-64 Sentinel. <x2>
13387_ Slug penetrates Wall.
13389_ Y-64 Sentinel destroyed.
13403_ System corrupted: Matter fused (-10).
13412_ K-01 Serf destroyed.
13412_ R-10 Processor collects Wheel.
13413_ K-01 Serf collects debris.
13413_ Penetrated by Slug.
13413_ Slug penetrates Wall. <x3>
13416_ K-01 Serf destroyed.
13416_ K-01 Serf collects debris.
13417_ Slug penetrates Wall.
13417_ Penetrated by Slug.
13417_ K-01 Serf collects debris.
13418_ Slug penetrates Wall.
13418_ Penetrated by Slug.
13418_ Slug penetrates Wall.
13418_ Penetrated by Slug.
13420_ K-01 Serf collects debris. <x2>
13426_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|  """                     """""""  #??????""??????? |
|  """                              #?????????????+? |
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|         [%=[[*%*=                      ??????????? |
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| ??????????????????????????+??????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????+????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Coolant Potential          80
Energy Generation          34
Energy Capacity            265
Matter Stores              226
Matter Capacity            250
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              14
EM Shielding               3
Armor Coverage             1200
Resistance: KI             25
Resistance: EX             50
Resistance: EM             25
Resistance: I              50
Resistance: S              50
Resistance: P              50
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         6
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
 Exp. Propulsion Shielding | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
                Shock Maul | -7/Data Miner | Free
      Point Defense System | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free
         Adv. Trap Scanner | -7/Data Miner | Free
      Adv. Target Analyzer | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free
         Imp. Focal Shield | -6/Zion       | Archive
  Mak. Transmission Jammer | -6/Zion       | Archive
    Imp. Corruption Screen | -6/Zion       | Archive
           Mak. Hover Unit | -6/Zion       | Archive
           Hardcell Cannon | -6/Zion       | Archive
          Hvy. Flak Cannon | -6/Zion       | Archive
        Imp. Arc Projector | -6/Zion       | Archive
             Thermic Laser | -6/Zion       | Archive
               Mass Driver | -6/Zion       | Archive
        Imp. Medium Treads | -6/Zion       | Archive
        Matter Neutralizer | -6/Zion       | Archive
          Disruptor Cannon | -6/Zion       | Archive
          Hyp. Gauss Rifle | -6/Zion       | Archive
           Antigrav System | -6/Zion       | Archive
 Lyr. Medium Armor Plating | -6/Zion       | Archive

 Robot Schematics 
------------------
   L-41 Fighter | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
  A-15 Conveyor | -6/Zion       | Archive
 R-06 Scavenger | -6/Zion       | Archive
 L-61 Swordsman | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Heroic Deeds
Wheee!

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Robots Controlled          11   | 1   .   .   1   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   
  Combat Hostiles          8    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   
  Allies                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Controlled         7    | 1   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Average Host Suspicion     53   | 4   26  65  61  100 94  24  24  12  39  95  49  12  .   54  73  4   .   27  89  70  2   59  .   83  84  6   95  
  Unsuspicious Activity    174  | 7   5   .   4   .   .   .   .   11  .   .   30  60  .   .   .   10  .   .   10  .   .   .   .   .   .   .   37  
  Returns to Shadow        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fuzzy Dispatches         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Protomatter Created        2233 | .   .   .   9   24  .   .   5   .   144 194 .   .   .   109 .   .   .   .   170 149 127 386 .   106 337 .   473 
  Used                     835  | 5   .   .   5   16  .   .   .   23  .   96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   394 .   296 
  Decayed                  905  | .   .   .   .   .   .   .   .   .   144 .   .   .   .   .   .   .   .   .   33  .   30  386 .   68  244 .   .   
  Highest Spend            250  | 5   .   .   5   16  .   .   .   23  .   96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   250 .   74  
Top 5 Hosts by Kills:
  H-61 Shepherd (-7/Factory: 17)

 Game 
------
Seed              CoolingTacticalMembrane
  Manual?         0
Play Time         01:03:45
  Cumulative      276.6 hours
  Start           2022.12.26 @ 23:55:30
  End             2022.12.27 @ 00:53:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          395
  Rogue           373
  Adventurer      4
  Explorer        18
Win Type          -
  Total           11
  Types           9/0/0/2/0/0/0/0/0
Lore%             71
Gallery%          89
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 907ca934-beee-4c25-af2c-99a86d41033f