Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 00:53:49 // Winter2022/Polymind Player: maxwell Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (27) 5400 Robots Destroyed (52) 260 Value Destroyed (2256) 2256 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (16459) 16459 TOTAL SCORE: 27355 Bonus ------- Polymind Skill 12022 Pacifist 928 High Alert Combat Kills 346 Follower Combat Kills 3379 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1116 Cogmind --------- Core Integrity 0/1150 Matter 49/100 Energy 265/265 System Corruption 12% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (3) ------ Advanced Heat Sink Advanced Heat Sink Improved Medium Armor Plating > --- WEAPON (2) ------- Wave Gun KE Penetrator > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Advanced Visual Processing Unit Active Sensor Suite Improved Targeting Computer Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Improved Heavy Armor Plating Graphene Brace EM Disruption Field Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Mass Driver > --- INVENTORY -------- (None) [Rating: 119] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Visual Processing Unit Device Dynamic Insulation System Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Heavy Assault Cannon Energy Gun Wave Gun Energy Cannon Matter Neutralizer Ballistic Gun Coil Gun Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Slots Evolved . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 30 | . . . 4 . . . 1 . . 1 . . . . . . . . . 1 . . . . 9 6 8 Power 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 Propulsion 7 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 1 2 Utility 12 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 4 4 2 Weapon 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . 3 Highest Loss Streak 6 | . . . 4 . . . 1 . . 1 . . . . . . . . . 1 . . . . 4 6 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 100 100 81 100 100 100 66 9 100 83 77 77 77 77 77 77 77 77 77 76 72 72 72 72 66 40 93 Engine 5 | . 20 20 15 . . . . 1 16 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 . . Treads 13 | . . . . . . . . . . 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 14 7 15 Wheel 1 | . 40 40 30 . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . 50 50 50 33 3 33 10 . . . . . . . . . . . . . . . . . Device 27 | . 20 20 16 . . . . 1 16 27 33 33 33 33 33 33 33 33 33 32 27 27 27 27 26 22 19 Processor 10 | . . . . . . . . 3 33 18 11 11 11 11 11 11 11 11 11 11 11 11 11 11 8 6 4 Protection 4 | . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 2 7 Ballistic Gun 2 | . . . . 50 50 50 33 . . . . . . . . . . . . . . . . . . . 19 Ballistic Cannon 3 | . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 . . Naked Turns 549 | . . . 17 2 . . 29 389 . 7 . . . . . . . . . . . . . . 39 33 33 Heaviest Build 89 | 9 9 9 9 2 2 2 2 6 6 58 58 58 58 58 58 58 58 58 58 58 54 54 54 54 89 50 33 Greatest Support 140 | 32 32 32 32 8 8 8 8 14 14 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 140 81 50 Greatest Overweight (x) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Average Capacity 1 | 3 4 4 3 . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Most Carried 4 | 4 4 4 2 . 1 1 1 . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . . Average Carried . | 2 1 . . . . 1 . . . . . . . . . . 1 1 . 1 1 . 1 1 . . . Final Capacity 4 | 4 4 4 . 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 Final Carried 4 | . 4 . . . 1 1 . . . . . . . . . 1 1 1 1 1 1 1 1 1 . . . Class Distribution -------------------- 78% | Heavy 4% | Sentry 4% | Watcher 4% | Cogmind Dominant Class ---------------- Recycler | -10/Materials Recycler | -10/Mines Recycler | -9/Materials Assembled | -9/Mines Assembled | -9/Exiles Assembled | -8/Mines Assembled | -8/Materials Cogmind | -7/Factory Watcher | -7/Waste Heavy | -7/Factory Heavy | -7/Lower Caves Heavy | -7/Lower Caves Heavy | -7/Data Miner Heavy | -6/Proximity Caves Heavy | -6/Factory Heavy | -6/Lower Caves Heavy | -6/Lower Caves Heavy | -6/Zion Heavy | -5/Proximity Caves Heavy | -5/Factory Heavy | -5/Upper Caves Heavy | -5/Upper Caves Heavy | -5/Warlord Heavy | -4/Proximity Caves Heavy | -4/Factory Heavy | -4/Waste Sentry | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Matter Collected 1526 | . . . . . . 9 . . . 131 106 93 . 183 44 56 . 8 224 24 . 64 . 118 197 . 269 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1791 | . . . . . . . . . . 268 117 73 . . 32 5 . . 138 . . . . 98 419 . 641 Parts 105 | . . . . . . . . . . 7 1 2 . 12 1 . . . 6 . . . . 2 37 . 37 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . . . . . 12 . . . . 23 . 3 2 . 8 . . . Prevented 9 | . . . . . . . . . . . . . . . . . . . 6 . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Combat Hostiles Destroyed 35 | . . . . . . . . . . 3 . . . 4 1 . . . 3 . . 1 . 3 11 . 9 Guns 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 9 Cannons 21 | . . . . . . . . . . 1 . . . 4 1 . . . 3 . . 1 . 3 8 . . AOE 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Classes Destroyed 15 | . . . . . . . . . . 5 1 1 . 2 . . . . 2 . . 1 . . 1 . 2 Worker 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 Builder 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Watcher 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Swarmer 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 5 . . Grunt 10 | . . . . . . . . . . 3 . . . 1 . . . . 3 . . . . . . . 3 Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 10 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . 2 . 5 Programmer 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 3 | . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . . . . . Packrat 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Surgeon 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | . . . . . . . . . . 3 . . . 2 1 . . . 2 . . 1 . 2 12 . 6 Combat Bots Only 9 | . . . . . . . . . . 3 . . . 2 1 . . . 2 . . 1 . 2 9 . 4 Max Kills in Single Turn 3 | . . . . . . . . . . 3 1 1 . 1 1 1 . . 1 . . 1 . 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Damage Taken 12033 | . . . 511 109 . . 151 307 . 324 . . . 761 256 . . . 609 77 . 45 54 307 5364 363 2795 Core 2141 | . . . 325 73 . . 74 307 . 60 . . . 28 14 . . . 41 . . 17 18 23 452 148 561 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1189 | . . . . . . . . . . 25 . . . . . . . 1164 . . . . . . . . . Core Remaining (%) 73 | 100 . 100 . . . . 86 . . . . . . 43 . . . . 93 . . . . 94 . . . Volleys Fired 196 | . . . . . 3 1 6 . . 8 12 6 . 20 10 1 . 1 28 3 . 8 . 14 26 . 49 Largest 3 | . . . . . 1 1 1 . . 1 1 1 . 1 1 1 . 1 1 1 . 1 . 1 3 . 3 Hottest 205 | . . . . . 20 20 20 . . 60 60 60 . 60 60 60 . 60 60 60 . 60 . 60 205 . 114 Shots Fired 298 | . . . . . 3 1 6 . . 8 12 7 . 21 10 1 . 1 28 3 . 8 . 14 62 . 113 Gun 141 | . . . . . 3 1 6 . . . . . . . . . . . . . . . . . 18 . 113 Cannon 157 | . . . . . . . . . . 8 12 7 . 21 10 1 . 1 28 3 . 8 . 14 44 . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 253 | . . . . . 3 1 6 . . 8 12 7 . 21 10 1 . 1 28 3 . 8 . 14 44 . 86 Thermal 45 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 . 27 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . . . . . . . 2 . . 1 2 5 . 6 4 2 . . 4 . . 2 . 6 10 . 12 Robot Miss Streak 8 | . . . . . . . 2 . . 2 1 1 . 4 1 . . . 3 1 . 2 . 3 2 . 8 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Secondary Targets 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 173 | . . . . . . . 3 . . 2 2 5 . 12 4 1 . . 12 . . 4 . 9 40 . 79 Core Hits 110 | . . . . . . . 1 . . 13 1 3 . 5 2 1 . . 6 . . 1 . 4 28 . 45 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 15 | . . . . . . . . . . 1 . 2 . 1 1 . . . 1 . . 2 . 1 3 . 3 Burn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Blast 12 | . . . . . . . . . . 1 . 2 . 1 1 . . . 1 . . 2 . 1 3 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7092 | . . . . . . . 33 . . 1124 116 295 . 563 135 46 . . 742 . . 205 . 510 1529 . 1794 Guns 2180 | . . . . . . . 33 . . . . . . . . . . . . . . . . . 466 . 1681 Cannons 3769 | . . . . . . . . . . 112 116 295 . 563 135 46 . . 742 . . 205 . 510 1045 . . Explosions 1113 | . . . . . . . . . . 1011 . . . . . . . . . . . . . . . . 102 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 30 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 18 . 11 Kinetic 5220 | . . . . . . . 33 . . 112 116 295 . 563 135 46 . . 742 . . 205 . 510 1185 . 1278 Thermal 1006 | . . . . . . . . . . 277 . . . . . . . . . . . . . . 326 . 403 Explosive 734 | . . . . . . . . . . 734 . . . . . . . . . . . . . . . . . Electromagnetic 102 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 1 1 1 1 1 1 1 . . . . . . . . 1 2 3 10 12 Average Corruption 2 | . . . . . . . . 1 1 1 1 1 1 1 . . . . . . . . 1 1 2 8 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 76 | . . . . . . . . 1 . 13 1 7 1 4 . . . . . . . . . 5 6 3 35 Message Errors 13 | . . . . . . . . . . 3 . 2 . . . . . . . . . . . 2 1 2 3 Matter Fused 21 | . . . . . . . . . . 5 1 1 1 2 . . . . . . . . . 1 3 . 7 Heat Flow Errors 9 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 1 . 5 Energy Discharges 11 | . . . . . . . . . . 2 . . . . . . . . . . . . . 1 1 . 7 Data Loss (minor) 8 | . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . 1 4 Data Loss (major) 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 Misfires 4 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 335 | . . . . . . . . . . 61 41 19 . 19 . . . . 80 . . 6 . 55 54 . . Projectiles 274 | . . . . . . . . . . . 41 19 . 19 . . . . 80 . . 6 . 55 54 . . Explosions 61 | . . . . . . . . . . 61 . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 18 | . . . . . . . . . . . . . . 6 2 . . . 1 . . 1 . 2 6 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . . . . . . . . . . 6 2 . . . 1 . . 1 . 2 6 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 157 | . . . . . . . . . . 114 . . . . . . . . . . . . . . . . 43 Shots 5 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 1 Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Targets Rammed 10 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 7 . 2 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crushed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 237 | . . . 1 . . . . 237 . 34 . 191 . 3 . . . . 84 3 . . . 181 192 . 229 Average Temperature 46 | . . . 1 . . . . 97 . 8 . 84 . 3 . . . . 42 3 . . . 96 23 . 54 Received Heat Transfer 1416 | . . . 96 49 . . 54 207 . 57 . . . 9 . . . . 288 36 . . . . 392 . 228 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . . . . . . . . . . . . . 4 . . . . 3 1 . 2 Heat Transferred 1149 | . . . . . . . . . . 150 . . . . . . . . . . . . . . 333 . 666 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Peak Influence 1011 | . . . 169 65 . . 15 210 1 1011 . . . . 281 . . . . 654 . . . . 744 256 591 Initial 256 | . . . . 65 . . . 2 1 . . . . . 31 . . . . 88 . . . . 42 256 137 Average 324 | . . . 68 65 . . 4 80 1 727 . . . . 86 . . . . 179 . . . . 305 226 455 Maximum Alert Level 3 | . . . . . . . . 1 . 3 . . . . 1 . . . . 2 . . . . 3 1 2 Low Security (%) 50 | 100 100 100 100 100 . 100 100 97 100 6 . . . . 94 . . . . 71 . . . . 38 35 7 Level 1 11 | . . . . . . . . 2 . 6 . . . . 5 . . . . 16 . . . . 36 64 6 Level 2 22 | . . . . . . . . . . 20 . . . . . . . . . 11 . . . . 19 . 86 Level 3 15 | . . . . . . . . . . 65 . . . . . . . . . . . . . . 5 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . . . . . . . 1 . 9 . . . . 3 . . . . 3 . . . . 4 . 5 Investigation 7 | . . . . . . . . . . 3 . . . . 1 . . . . 3 . . . . . . . Extermination 5 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 2 Reinforcement 12 | . . . . . . . . 1 . 5 . . . . 1 . . . . . . . . . 2 . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses 5 | . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Distress Signals 5 | . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Communications Jammed 60 | . . . . . . . . . . . . . . . . . . . . 60 . . . . . . . Distress Signals 60 | . . . . . . . . . . . . . . . . . . . . 60 . . . . . . . Times Spotted 226 | . . . 18 39 . . 7 14 . 24 . . . 3 5 . . . 11 12 . 3 . 6 48 7 29 Peak Tracking Total 22 | . . . 13 22 . . 7 7 . 6 . . . 2 4 . . . 5 8 . 2 . 2 9 7 5 Tactical Retreats 10 | . . . . 1 . . 1 3 . . . . . . 1 . . . 1 . . . . . 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Traps Triggered 9 | . . . . . . . . 2 . 2 . . . . . . . . . . . . . . 2 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . 1 . . . . . . . . 4 . . . . 3 . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 . . Exploded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Machines Disabled 16 | . . . . . . . . . . 8 . . . . . . . . . . . 1 . . 3 . 4 Max in Single Turn 3 | . . . . . . . . . . 3 . . . . . . . . . . . 1 . . 2 . 2 Garrison Access 3 | . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Machines Accessed 23 | . . . . . 1 . 1 3 . 6 . 1 2 . 3 . . . . 1 2 . . . 2 . 1 Terminals 6 | . . . . . . . . 2 . 2 . . . . 1 . . . . 1 . . . . . . . Fabricators 6 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 1 . 2 . . . . 1 . . . . . . . . . . . . Total Hacks 63 | . . . . . 1 . 3 6 . 15 . 1 19 . 3 . . . . 2 8 . . . 4 . 1 Successful 42 | . . . . . 1 . 1 3 . 6 . 1 19 . . . . . . 1 8 . . . 2 . . Failed 21 | . . . . . . . 2 3 . 9 . . . . 3 . . . . 1 . . . . 2 . 1 Catastrophic 8 | . . . . . . . 1 1 . 2 . . . . 3 . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 53 | . . . . . . . . 6 . 10 . . . . 2 . . . . 11 . . . . 12 . 12 Terminals 14 | . . . . . . . . 5 . 6 . . . . 1 . . . . 2 . . . . . . . Fabricators 11 | . . . . . . . . . . 5 . . . . 1 . . . . . . . . . 4 . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 3 1 . 4 . . . . 1 . . . . . . . . . . . . Terminal Hacks 33 | . . . . . 1 . . 2 . 1 . 1 19 . . . . . . 1 8 . . . . . . Record 8 | . . . . . 1 . . . . . . . . . . . . . . . 7 . . . . . . Part Schematic 11 | . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Network Status 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . 1 . . Terminals 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Fabnet 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . . . . . . 1 3 . 4 . . . . 3 . . . . 1 . . . . 2 . 1 Full Trace Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . 5 . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . . . 11 . . . . 15 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . 1 . . . . 1 . 1 . . . . . . . . . . . 2 . . 2 . 4 Non-combat 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Combat 9 | . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 2 . 4 Robot Hacks Applied 16 | . . . 1 . . . . 2 . 2 . . . . . . . . . . . . . . 3 . 8 find_recycling 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . map_route 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . mark_security 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . find_shortcuts 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 4 find_garrison 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 4 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . Autooverrided 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Robots Rewired 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Total Allies 46 | . . . . . . . . 1 20 . . . . 1 . . . 8 . 8 . 2 . . 2 . 4 Largest Group 20 | . . . . . . . . 1 20 20 . . . 1 . . . 8 7 9 8 6 1 1 3 . 3 Highest-Rated Group 527 | . . . . . . . . 16 527 527 . . . 96 . . . 269 228 491 421 321 135 135 341 . 256 Highest-Rated Ally 135 | . . . . . . . . 16 35 35 . . . 96 . . . 41 39 135 135 135 135 135 135 . 103 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 377 | . . . . . . . . 3 . 114 . . . 8 . . . . 54 74 20 30 . 14 34 . 26 Total Damage 9685 | . . . . . . . . . . 2422 . . . 200 . . . . 962 1406 388 765 . 518 1405 . 1619 Kills 98 | . . . . . . . . . . 24 . . . . . . . . 12 14 5 9 . 7 16 . 11 Allies Corrupted 4 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Robot Analysis Total 8 | 1 . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . 2 . 2 Derelict Logs Recovered 10 | . . . . 1 . . . . . . . 1 . 2 . . 1 2 1 . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Turns Passed 13425 | 40 100 136 170 34 88 117 91 423 116 1285 834 789 131 642 700 386 390 1539 762 707 997 646 67 405 796 93 941 Spaces Moved 9011 | 42 95 134 178 57 135 187 141 742 167 1021 447 437 78 350 338 218 230 905 384 382 583 353 37 216 463 102 589 Core 1018 | 18 . . 41 3 . . 58 680 . 9 . . . . . . . . . . . . . . 78 67 64 Treads 6173 | . . . . . . . . . . 479 447 437 78 350 338 218 230 905 384 382 583 353 37 216 385 35 316 Legs 209 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 Wheels 390 | 24 95 134 137 . . . . . . . . . . . . . . . . . . . . . . . . Hover 1221 | . . . . 54 135 187 83 62 167 533 . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 50 50 60 60 50 50 56 50 170 170 170 170 170 170 170 170 170 170 170 170 170 170 50 50 50 Average Speed 136 | 78 100 100 92 59 60 60 55 50 56 109 170 170 170 170 170 170 170 170 170 170 170 170 170 170 149 91 133 Slowest Speed 190 | 100 100 100 100 60 60 60 60 56 56 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 30 43 22 11 49 44 21 16 89 35 61 53 70 62 12 40 39 88 47 15 81 56 9 42 18 90 24 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 8 | . . 1 . . 1 . . . . . . 1 . . . . 1 2 . . 1 1 . . . . . Known Exits Taken 12 | . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . 1 1 1 . . . . Scrap Searched 17 | . . 2 . 1 . 3 . . . . 1 . . 1 . 1 1 2 . . 3 2 . . . . . Spaces Dug 17 | . . . . . . . . . . 4 3 . . . 4 . . . 4 2 . . . . . . . Terrain Destroyed 152 | . . . . . . . . . . 61 10 3 . 13 8 . . . 17 3 . 5 . 6 19 . 7 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 97 | . . . . . . . . . . 6 10 3 . 13 8 . . . 17 3 . 5 . 6 19 . 7 AOE 55 | . . . . . . . . . . 55 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Total 9830 | 51 100 137 182 56 138 190 146 790 189 1175 508 477 77 375 452 232 229 905 462 436 589 392 41 238 516 101 646 Wait 602 | . . . 3 . . 3 . 45 23 146 50 35 . 6 105 13 . . 49 52 7 26 5 9 20 . 5 Move 8986 | 41 94 133 177 56 134 186 140 742 166 1020 446 436 77 349 337 217 229 904 383 381 582 352 36 215 463 101 589 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 18 | 5 5 . 2 . 1 . . . . . . . . . . 1 . . 1 . . 3 . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drop 14 | 5 1 4 . . . . . . . . . . . . . . . . 1 . . 3 . . . . . Fire 196 | . . . . . 3 1 6 . . 8 12 6 . 20 10 1 . 1 28 3 . 8 . 14 26 . 49 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crush 8 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 7 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: [*Res] / Upp x2) -4/Waste -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 14) 41 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 14) 130 | -10/Materials | Discovered new exit (range 12) 141 | -10/Materials | Entered Mines 145 | -10/Mines | Met a Derelict bent on vengeance 266 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 271 | -10/Mines | Discovered new exit (range 6) 272 | -10/Mines | Learned location of Storage (-7) 277 | -10/Mines | Entered Materials 405 | -9/Materials | Discovered new exit (range 14) 438 | -9/Materials | Core integrity fell below 50% 446 | -9/Materials | Core integrity fell below 20% 447 | -9/Materials | Entered Mines 448 | -9/Mines | Assembled infested the area 450 | -9/Mines | Lost 4 parts (1p2n1u) 453 | -9/Mines | Assisted by a Guerilla fighting off Assembled 456 | -9/Mines | Learned Materials terminal intel 478 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 478 | -9/Mines | Discovered new exit (range 5) 481 | -9/Mines | Entered Exiles 509 | -9/Exiles | Met 8R-AWN 519 | -9/Exiles | Met EX-HEX 542 | -9/Exiles | Met EX-DEC 545 | -9/Exiles | Learned location of Zion (-6) 564 | -9/Exiles | Discovered new exit (range 11) 569 | -9/Exiles | Entered Mines 683 | -8/Mines | Discovered new exit (range 6) 686 | -8/Mines | Entered Materials 687 | -8/Materials | Loaded intel: 12 terminal locations 776 | -8/Materials | Discovered new exit (range 3) 777 | -8/Materials | Entered Factory 1166 | -7/Factory | Discovered new exit (range 43) 1200 | -7/Factory | Manually triggered Chute Trap 1200 | -7/Factory | Sucked down chute 1200 | -7/Factory | Entered Waste 1201 | -7/Waste | Joined by Warlord forces that had cleared the area 1259 | -7/Waste | Discovered new exit (range 18) 1309 | -7/Waste | Identified exit to Factory 1316 | -7/Waste | Entered Factory 1316 | -7/Factory | Accompanied by 20 allies 1548 | -7/Factory | Discovered new exit (range 4) 1550 | -7/Factory | Identified exit to Factory 1630 | -7/Factory | Core integrity fell below 50% 1738 | -7/Factory | Discovered exit to Factory (range 18) 2307 | -7/Factory | Discovered new exit (range 8) 2317 | -7/Factory | Identified exit to Storage 2455 | -7/Factory | Identified exit to Lower Caves 2601 | -7/Factory | Entered Lower Caves 3425 | -7/Lower Caves | Discovered new exit (range 6) 3434 | -7/Lower Caves | Identified exit to Lower Caves 3435 | -7/Lower Caves | Entered another Lower Caves area 3501 | -7/Lower Caves | Discovered exit to Factory (range 15) 3622 | -7/Lower Caves | Encountered a Warlord checkpoint 4214 | -7/Lower Caves | Discovered new exit (range 7) 4223 | -7/Lower Caves | Identified exit to Data Miner 4224 | -7/Lower Caves | Entered Data Miner 4224 | -7/Data Miner | Discovered new exit (range 6) 4253 | -7/Data Miner | Met Data Miner 4311 | -7/Data Miner | Received God Mode back door access code from Data Miner 4352 | -7/Data Miner | Identified exit to Proximity Caves 4355 | -7/Data Miner | Entered Proximity Caves 4364 | -6/Proximity Caves | Learned Factory terminal intel 4617 | -6/Proximity Caves | Learned 4 Factory zone layouts 4723 | -6/Proximity Caves | Escorted by Enhanced Grunt 4924 | -6/Proximity Caves | Discovered exit to Factory (range 14) 4997 | -6/Proximity Caves | Entered Factory 4999 | -6/Factory | Loaded intel: 28 terminal locations 5105 | -6/Factory | Discovered new exit (range 12) 5139 | -6/Factory | Identified exit to Factory 5666 | -6/Factory | Discovered new exit (range 18) 5695 | -6/Factory | Identified exit to Lower Caves 5697 | -6/Factory | Entered Lower Caves 6076 | -6/Lower Caves | Discovered new exit (range 5) 6081 | -6/Lower Caves | Identified exit to Lower Caves 6083 | -6/Lower Caves | Entered another Lower Caves area 6177 | -6/Lower Caves | Learned location of Extension (-6) 6446 | -6/Lower Caves | Discovered new exit (range 16) 6471 | -6/Lower Caves | Identified exit to Zion 6473 | -6/Lower Caves | Entered Zion 6623 | -6/Zion | Gained Derelict followers 6847 | -6/Zion | Learned location of 1 exit from Factory 7263 | -6/Zion | Visited the Megawrench Repair Shop 7263 | -6/Zion | Megawrench repaired 8 parts 7536 | -6/Zion | Imprinted 7538 | -6/Zion | Declared Zion's savior 7978 | -6/Zion | Discovered new exit (range 17) 7989 | -6/Zion | Given the Hacking Drone Bay 8011 | -6/Zion | Identified exit to Proximity Caves 8012 | -6/Zion | Entered Proximity Caves 8012 | -5/Proximity Caves | Accompanied by 7 allies 8764 | -5/Proximity Caves | Discovered exit to Factory (range 5) 8774 | -5/Proximity Caves | Entered Factory 8774 | -5/Factory | Accompanied by 1 ally 8775 | -5/Factory | Identified exit to Upper Caves 8796 | -5/Factory | Incoming investigation squad redirected 8829 | -5/Factory | Identified exit to DSF 9248 | -5/Factory | Retrieved Zion intel report: Branch Access 9249 | -5/Factory | Zion hero teleported in (AD-0RF) 9278 | -5/Factory | Zion Light squad teleported in 9356 | -5/Factory | Zion Fire squad teleported in 9403 | -5/Factory | Incoming investigation squad redirected 9481 | -5/Factory | Entered Upper Caves 9481 | -5/Upper Caves | Accompanied by 8 allies (AD-0RF) 10245 | -5/Upper Caves | Learned Research terminal intel 10245 | -5/Upper Caves | Learned Extension security intel 10245 | -5/Upper Caves | Learned Research garrison access intel 10442 | -5/Upper Caves | Discovered new exit (range 18) 10478 | -5/Upper Caves | Entered another Upper Caves area 10478 | -5/Upper Caves | Accompanied by 6 allies (AD-0RF) 10479 | -5/Upper Caves | Identified exit to Factory 10510 | -5/Upper Caves | P-70 Sage assimilated allied GP-J16(M) 10670 | -5/Upper Caves | P-70 Sage assimilated allied TV-VA5(i) 10711 | -5/Upper Caves | Spotted B-75 Beast 10722 | -5/Upper Caves | Allies destroyed B-75 Beast 10981 | -5/Upper Caves | Found Alien Artifact 11098 | -5/Upper Caves | Discovered new exit (range 9) 11124 | -5/Upper Caves | Entered Warlord 11124 | -5/Warlord | Accompanied by 1 ally (AD-0RF) 11172 | -5/Warlord | Discovered new exit (range 9) 11191 | -5/Warlord | Entered Proximity Caves 11191 | -4/Proximity Caves | Accompanied by 1 ally (AD-0RF) 11596 | -4/Proximity Caves | Entered Factory 11596 | -4/Factory | Accompanied by 1 ally (AD-0RF) 11834 | -4/Factory | Zion Heavy squad teleported in 12170 | -4/Factory | Spotted B-86 Titan 12186 | -4/Factory | Took control of B-86 Titan 12242 | -4/Factory | Garrison activated, responded to threat 12289 | -4/Factory | Destroyed 9 combat bots 12302 | -4/Factory | Spotted B-86 Titan 12305 | -4/Factory | Retrieved Zion intel report: Branch Access 12305 | -4/Factory | Identified exit to Upper Caves 12327 | -4/Factory | Discovered new exit (range 15) 12329 | -4/Factory | Lost 4 parts (1p2u1w) 12392 | -4/Factory | Sucked down chute 12392 | -4/Factory | Entered Waste 12393 | -4/Waste | Identified exit to Factory 12407 | -4/Waste | EMP discharged 12407 | -4/Waste | System corruption reached 10% 12416 | -4/Waste | Spotted C-40 Crusher 12421 | -4/Waste | Spotted C-40 Crusher 12425 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12428 | -4/Waste | Crushed by Compactor (1 part destroyed) 12432 | -4/Waste | Spotted C-40 Crusher 12432 | -4/Waste | Spotted C-40 Crusher 12435 | -4/Waste | Spotted C-40 Crusher 12440 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12440 | -4/Waste | Spotted C-40 Crusher 12449 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12451 | -4/Waste | Crushed by Compactor (1 part destroyed) 12452 | -4/Waste | Crushed by Compactor (1 part destroyed) 12466 | -4/Waste | Core integrity fell below 50% 12483 | -4/Waste | Lost 6 parts (1p1n4u) 12485 | -4/Waste | Entered Factory 12512 | -4/Factory | Zion Heavy squad teleported in 12545 | -4/Factory | Zion Demo squad teleported in 13066 | -4/Factory | Lost 3 parts (1n1u1w) 13117 | -4/Factory | Retrieved Zion intel report: Active Garrisons 13245 | -4/Factory | Core integrity fell below 20% 13302 | -4/Factory | Lost 3 parts (1n2w) 13426 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 13383_ Slug penetrates Y-64 Sentinel. 13387_ Slug penetrates Wall. 13389_ Y-64 Sentinel destroyed. 13403_ System corrupted: Matter fused (-10). 13412_ K-01 Serf destroyed. 13412_ R-10 Processor collects Wheel. 13413_ K-01 Serf collects debris. 13413_ Penetrated by Slug. 13413_ Slug penetrates Wall. 13416_ K-01 Serf destroyed. 13416_ K-01 Serf collects debris. 13417_ Slug penetrates Wall. 13417_ Penetrated by Slug. 13417_ K-01 Serf collects debris. 13418_ Slug penetrates Wall. 13418_ Penetrated by Slug. 13418_ Slug penetrates Wall. 13418_ Penetrated by Slug. 13420_ K-01 Serf collects debris. 13426_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """ """"""" #??????""??????? | | """ #?????????????+? | | #??????????????? | | #??????????????? | | ### #####+######+#############+####??????????????? | | ??# #?? ??# #???????????+?????????????? | | ??# #""" = *#""" #?????????????????????????? | | ??# #"Y #""" #?????????????????????????? | | ??# #""" #""" #?????????????????????????? | | ??# # !!! # #?????????????????????????? | | ??# # !!! #""" #?????????????????????????? | | ??# # !! #""" ###???????????????????????? | | ??# # #""" # ???????????????????????? | | ###+######## ## # #???????????????????????? | | !! #???###/######## #?????????####??????????? | | """ !! #?????# #??????# #???????? ??????????? | | """ ! #?????# #??????# ######## ?????????? | | """ #######!######## ?????????? | | [%=[[*%*= ??????????? | | "" """ ################ % ! ##?????????????????? | | ""F""" #??????????????# !*% #??????????????????? | | """"" #??????????????# = #??????????????????? | | #########???????????####+### #??????????????????? | | ????????????????????# # #??????????????????? | | ????????????????????#! # #??????????????????? | | ????????????????????# Y # ??????????????????? | | ????????????????????# # ###?????????????????? | | ????????????????????# !# #???????????????????? | | ????????????????????# # #???????????????????? | | ????????????????????######## #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????#+????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????+??????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????+????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 80 Energy Generation 34 Energy Capacity 265 Matter Stores 226 Matter Capacity 250 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 EM Shielding 3 Armor Coverage 1200 Resistance: KI 25 Resistance: EX 50 Resistance: EM 25 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Trap Scanner | -7/Data Miner | Free Adv. Target Analyzer | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Imp. Focal Shield | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Mass Driver | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Antigrav System | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Wheee! Challenges ------------ None Polymind | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Robots Controlled 11 | 1 . . 1 1 . . . 1 . 1 . . . . . . . . . . . . . . 2 . 4 Combat Hostiles 8 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 2 . 4 Allies . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Controlled 7 | 1 . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . 1 . 2 Average Host Suspicion 53 | 4 26 65 61 100 94 24 24 12 39 95 49 12 . 54 73 4 . 27 89 70 2 59 . 83 84 6 95 Unsuspicious Activity 174 | 7 5 . 4 . . . . 11 . . 30 60 . . . 10 . . 10 . . . . . . . 37 Returns to Shadow . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fuzzy Dispatches 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Protomatter Created 2233 | . . . 9 24 . . 5 . 144 194 . . . 109 . . . . 170 149 127 386 . 106 337 . 473 Used 835 | 5 . . 5 16 . . . 23 . 96 . . . . . . . . . . . . . . 394 . 296 Decayed 905 | . . . . . . . . . 144 . . . . . . . . . 33 . 30 386 . 68 244 . . Highest Spend 250 | 5 . . 5 16 . . . 23 . 96 . . . . . . . . . . . . . . 250 . 74 Top 5 Hosts by Kills: H-61 Shepherd (-7/Factory: 17) Game ------ Seed CoolingTacticalMembrane Manual? 0 Play Time 01:03:45 Cumulative 276.6 hours Start 2022.12.26 @ 23:55:30 End 2022.12.27 @ 00:53:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 395 Rogue 373 Adventurer 4 Explorer 18 Win Type - Total 11 Types 9/0/0/2/0/0/0/0/0 Lore% 71 Gallery% 89 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 907ca934-beee-4c25-af2c-99a86d41033f