Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 14:59:09

Player: Faunarr

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (90)      450
Value Destroyed (3256)     3256
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (414)                414
              TOTAL SCORE: 7960

 Bonus
-------
High Alert Combat Kills    163
Follower Combat Kills      251

 Cogmind 
---------
Core Integrity             0/850
Matter                     270/300
Energy                     117/160
System Corruption          5%
Temperature                Cool (0)
Movement                   Flying (200) Ox2
Location                   -6/Lower Caves

 Parts 
-------
>           --- POWER (1) --------
      Light Fission Core
>           --- PROPULSION (3) ---
            Nuclear Pulse Thruster
>           --- UTILITY (9) ------
                (None)
>           --- WEAPON (2) -------
   Improved Proton Missile Launcher
>           --- INVENTORY (5) ----
  Makeshift Transmission Jammer
            Remote Shield

 Peak State 
------------
>              --- POWER ------------
    Reinforced Deuterium Engine
>              --- PROPULSION -------
       Armored Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
      Improved Cooling System
               Huge Storage Unit
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
      Hardened Heavy Armor Plating
       Layered Light Armor Plating
  High-powered Tractor Beam
>              --- WEAPON -----------
               Gatling Laser
               Flak Gun
>              --- INVENTORY --------
      Improved Ion Engine
         Light Deuterium Engine
         Light Deuterium Engine
    Reinforced Deuterium Engine
         Micro Nuclear Core
         Light Angular Momentum Engine
        Medium Treads
      Improved Cooling System
               Target Analyzer
      Improved Medium Armor Plating
  High-powered Tractor Beam
               Lightning Gun
         Heavy Laser
               Beamcaster
               Gauss Rifle
         Heavy Rocket Launcher
               Hammer
[Rating: 58]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Flak Gun
  Energy Gun               Gatling Laser
  Ballistic Gun            Flak Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   
  Utility                  7    | .   .   .   2   .   2   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             84   | 8   2   .   4   6   14  18  26  2   4   
  Power                    7    | 1   .   .   .   1   1   1   2   1   .   
    Engine                 6    | 1   .   .   .   1   1   1   2   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   1   1   3   3   7   1   .   
    Treads                 8    | 1   .   .   1   .   1   1   4   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 1   .   .   .   1   2   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   3   1   .   
  Utility                  37   | 2   1   .   3   1   8   10  9   .   3   
    Device                 15   | 1   .   .   1   .   2   5   3   .   3   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   1   4   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   2   .   2   4   5   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 3   1   .   .   3   2   4   8   .   1   
    Energy Gun             8    | 1   .   .   .   .   .   .   7   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   1   .   .   2   2   4   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   .   .   .   
Parts Lost                 37   | .   .   .   .   2   5   5   23  .   2   
  Power                    2    | .   .   .   .   .   .   .   2   .   .   
  Propulsion               12   | .   .   .   .   1   1   1   8   .   1   
  Utility                  17   | .   .   .   .   1   4   3   8   .   1   
  Weapon                   6    | .   .   .   .   .   .   1   5   .   .   
  Highest Loss Streak      8    | .   .   .   .   2   3   3   8   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   100 100 100 98  92  95  79  13  23  
  Engine                   7    | .   14  14  11  11  9   7   5   .   .   
  Treads                   8    | .   14  14  11  11  9   7   12  .   .   
  Wheel                    7    | .   14  14  11  10  8   6   2   .   .   
  Device                   12   | .   14  14  11  11  9   14  11  .   3   
  Storage                  7    | .   14  14  11  11  9   7   5   .   .   
  Processor                17   | .   .   .   .   1   20  26  17  .   .   
  Protection               7    | .   .   .   22  19  7   6   9   .   .   
  Ballistic Gun            15   | .   28  28  22  21  18  14  7   .   .   
Peak Build Rating          58   | 7   8   8   13  16  32  53  58  12  23  
  Average Rating           35   | 5   7   8   12  14  27  47  47  7   15  
  On Entrance              14   | .   7   8   8   13  16  31  50  2   12  
Naked Turns                42   | .   .   .   .   .   .   .   42  .   .   
Heaviest Build             130  | 13  88  88  98  105 112 129 130 7   8   
  Greatest Support         76   | 20  16  16  23  16  16  16  76  10  10  
  Greatest Overweight (x)  12   | .   5   5   6   9   10  12  8   .   .   
  Average Overweight (x)   5    | .   2   5   5   6   7   9   3   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  5   5   
  Average Capacity         22   | 7   17  25  25  25  25  25  22  5   5   
  Most Carried             25   | 4   11  11  12  19  25  25  19  1   3   
  Average Carried          18   | 3   7   11  10  16  23  23  15  .   1   
  Final Capacity           25   | 8   25  25  25  25  25  25  5   5   5   
  Final Carried            22   | 4   11  11  12  17  22  20  .   1   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/Lower Caves
 Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  
Matter Collected           2733 | 328  40   24   46   142  468  1126 453  73   33   
  Remotely                 463  | .    .    .    .    .    .    10   453  .    .    
Salvage Created            3539 | 122  44   29   45   213  474  1723 889  .    .    
  Parts                    174  | 7    6    3    2    10   30   81   35   .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Combat Hostiles Destroyed  90   | .   3   2   1   10  13  45  16  .   .   
  Guns                     84   | .   3   2   1   5   13  44  16  .   .   
  AOE                      6    | .   .   .   .   5   .   1   .   .   .   
Classes Destroyed          17   | 2   1   .   1   1   3   5   4   .   .   
  Worker                   3    | .   .   .   .   .   .   1   2   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   
  Tunneler                 3    | 2   .   .   .   1   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   .   .   4   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   
  Swarmer                  24   | .   3   2   .   .   6   10  3   .   .   
  Grunt                    24   | .   .   .   1   3   1   13  6   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   8    | .   .   .   .   .   5   2   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   .   3   .   .   
  Programmer               10   | .   .   .   .   .   .   9   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   
  Assembled                16   | .   .   .   .   7   .   9   .   .   .   
Best Kill Streak           13   | 3   2   2   1   7   3   13  5   .   .   
  Combat Bots Only         13   | .   2   2   1   6   3   13  4   .   .   
Max Kills in Single Turn   2    | 1   1   1   1   2   1   2   2   .   .   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  
Hostile Shots Fired        761  | .    43   3    2    56   100  257  285  5    10   
  Missed                   214  | .    12   .    .    11   29   71   85   4    2    
Damage Taken               8538 | .    238  22   21   779  786  2468 4079 23   122  
  Core                     1253 | .    48   8    10   117  58   161  789  .    62   
  Absorbed by Shields      738  | .    .    .    .    .    80   658  .    .    .    
Core Remaining (%)         82   | 100  .    77   .    68   89   77   .    .    .    
Volleys Fired              307  | 24   18   5    2    33   49   106  68   .    2    
  Largest                  2    | 2    2    2    2    2    2    2    2    .    1    
  Hottest                  160  | 40   40   40   40   50   48   56   160  .    43   
Shots Fired                615  | 48   36   10   4    66   98   216  135  .    2    
  Gun                      609  | 48   36   10   4    62   98   216  135  .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    4    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  541  | 48   36   10   4    62   98   216  67   .    .    
  Thermal                  68   | .    .    .    .    .    .    .    68   .    .    
  Explosive                4    | .    .    .    .    4    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         45   | 7    4    4    4    5    11   33   45   .    .    
  Robot Miss Streak        6    | 5    5    1    .    3    3    6    4    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11   | .    1    .    .    .    .    7    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    1    .    .    
Shots Hit Robots           465  | 26   19   6    3    33   67   189  122  .    .    
  Core Hits                383  | 8    6    4    2    26   23   205  107  .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    .    4    .    .    
  Impact                   4    | .    .    .    .    .    .    .    4    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8856 | 207  172  44   24   504  989  4062 2844 .    10   
  Guns                     8532 | 207  172  44   24   315  989  3942 2839 .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               307  | .    .    .    .    189  .    108  .    .    10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  17   | .    .    .    .    .    .    12   5    .    .    
  Kinetic                  7022 | 207  172  44   24   315  989  3942 1329 .    .    
  Thermal                  1510 | .    .    .    .    .    .    .    1510 .    .    
  Explosive                297  | .    .    .    .    189  .    108  .    .    .    
  Electromagnetic          10   | .    .    .    .    .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    11   3    3    4    
  Average Corruption       2    | .    .    .    .    .    .    1    2    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  54   | .    .    .    .    .    .    46   3    2    3    
    Message Errors         11   | .    .    .    .    .    .    7    1    2    1    
    Matter Fused           8    | .    .    .    .    .    .    6    .    .    2    
    Heat Flow Errors       6    | .    .    .    .    .    .    6    .    .    .    
    Energy Discharges      7    | .    .    .    .    .    .    6    1    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    .    .    .    
    Data Loss (major)      5    | .    .    .    .    .    .    5    .    .    .    
    Misfires               6    | .    .    .    .    .    .    6    .    .    .    
    Alerts                 4    | .    .    .    .    .    .    4    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      215  | .    .    .    .    50   .    163  2    .    .    
  Shots                    5    | .    .    .    .    3    .    2    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    1    3    .    .    
Targets Rammed             4    | .    .    .    .    .    .    1    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        354  | .    .    .    27   303  67   231  354  .    .    
  Average Temperature      77   | .    .    .    15   103  15   100  93   .    .    
  Received Heat Transfer   1445 | .    .    .    12   191  195  471  564  12   .    
  Effects                  5    | .    .    .    .    3    .    .    2    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    .    .    
    Interference           3    | .    .    .    .    3    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    .    .    7    .    .    
  Heat Transferred         3242 | .    .    .    .    .    .    .    3242 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Peak Influence             731  | 15  138 131 181 260 297 731 355 .   .   
  Initial                  350  | .   9   53  .   70  12  68  350 .   .   
  Average                  163  | 3   89  37  79  169 125 200 182 .   .   
Maximum Alert Level        3    | .   .   .   .   1   1   3   1   .   .   
  Low Security (%)         69   | 100 100 100 100 49  83  60  58  .   .   
  Level 1                  23   | .   .   .   .   50  16  25  41  .   .   
  Level 2                  5    | .   .   .   .   .   .   11  .   .   .   
  Level 3                  1    | .   .   .   .   .   .   2   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   .   .   1   14  3   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   
  Extermination            8    | .   .   .   .   .   .   7   1   .   .   
  Reinforcement            6    | .   .   .   .   .   1   3   2   .   .   
  Assault                  3    | .   .   .   .   .   .   3   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Distress Signals           6    | .   2   .   1   .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              192  | .   8   3   6   17  27  81  37  12  1   
  Peak Tracking Total      10   | .   5   3   2   3   5   10  8   3   1   
  Tactical Retreats        15   | .   2   .   .   1   2   2   4   4   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Traps Triggered            2    | .   .   .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Machines Disabled          6    | .   .   .   .   .   2   4   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Machines Accessed          12   | .   1   .   2   .   2   5   1   .   1   
  Terminals                10   | .   1   .   2   .   2   4   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   2   .   6   .   4   11  2   .   1   
  Successful               15   | .   1   .   5   .   2   4   2   .   1   
  Failed                   11   | .   1   .   1   .   2   7   .   .   .   
    Catastrophic           6    | .   1   .   1   .   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   2   .   6   .   4   8   2   .   .   
  Terminals                23   | .   2   .   6   .   4   9   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   3   .   .   1   2   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   2   .   2   1   .   .   .   
  Terminals                5    | .   .   .   2   .   2   1   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   1   .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   
Hacking Detections         10   | .   1   .   1   .   2   5   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Total Allies               3    | .   .   2   .   1   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   2   1   .   .   .   .   
  Highest-Rated Group      45   | .   .   45  45  45  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               36   | .   .   4   11  13  8   .   .   .   .   
  Total Damage             450  | .   .   43  192 151 64  .   .   .   .   
  Kills                    12   | .   .   1   7   3   1   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  
Turns Passed               8155 | 141  280  582  271  476  904  4081 956  364  100  
Spaces Moved               4507 | 61   160  326  136  188  346  1581 415  1044 250  
  Core                     81   | 6    .    .    .    .    .    .    75   .    .    
  Treads                   110  | 8    .    .    1    .    .    .    101  .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   2941 | 47   160  326  135  188  346  1581 158  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   1375 | .    .    .    .    .    .    .    81   1044 250  
  Fastest Speed            34   | 50   100  175  190  190  190  205  35   34   34   
  Average Speed            155  | 102  137  175  192  196  202  233  165  34   34   
  Slowest Speed            480  | 160  175  175  480  215  230  260  400  35   34   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    .    .    .    5    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 6    35   77   18   40   42   49   14   90   36   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    .    1    1    1    .    
Scrap Searched             5    | .    .    1    .    .    .    .    .    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          80   | .    .    .    .    36   .    44   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      80   | .    .    .    .    36   .    44   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  
Total                      5092 | 96   190  330  142  239  473  1793 527  1041 261  
  Wait                     95   | .    6    .    .    8    47   27   3    .    4    
  Move                     4486 | 60   159  325  135  187  345  1580 414  1033 248  
  Hop                      6    | .    .    .    .    .    .    .    .    5    1    
  Pick Up                  63   | 4    5    .    1    5    11   29   7    1    .    
  Fast Attach              25   | 7    .    .    .    .    3    3    7    2    3    
  Attach                   36   | .    .    .    2    2    6    8    17   .    1    
  Detach                   3    | .    .    .    .    .    1    .    .    .    2    
  Swap                     23   | 1    2    .    2    4    5    7    2    .    .    
  Drop                     40   | .    .    .    .    .    6    32   2    .    .    
  Fire                     307  | 24   18   5    2    33   49   106  68   .    2    
  Melee                    4    | .    .    .    .    .    .    .    4    .    .    
  Ram                      4    | .    .    .    .    .    .    1    3    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Min x2 / Sto x2)
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 14)
  142 | -11/Scrapyard  | Entered Materials
  311 | -10/Materials  | Build established: Mutant
  412 | -10/Materials  | Discovered new exit (range 7)
  422 | -10/Materials  | Entered Mines
  555 | -10/Mines      | Learned location of Zion (-7)
  636 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  772 | -10/Mines      | Discovered new exit (range 16)
  800 | -10/Mines      | Discovered new exit (range 7)
 1004 | -10/Mines      | Entered Materials
 1004 | -9/Materials   | Accompanied by 2 allies
 1004 | -9/Materials   | Evolved 2 slots: Utility x2
 1009 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
 1071 | -9/Materials   | Identified exit to Mines
 1071 | -9/Materials   | Identified exit to Storage
 1275 | -9/Materials   | Entered Mines
 1275 | -9/Mines       | Accompanied by 2 allies
 1314 | -9/Mines       | Met a Derelict bent on vengeance
 1435 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
 1523 | -9/Mines       | Assembled infested the area
 1721 | -9/Mines       | Discovered new exit (range 14)
 1733 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 1751 | -9/Mines       | Entered Materials
 1751 | -8/Materials   | Accompanied by 1 ally
 1751 | -8/Materials   | Evolved 2 slots: Utility x2
 2555 | -8/Materials   | Lost 3 parts (3u)
 2624 | -8/Materials   | Discovered new exit (range 16)
 2653 | -8/Materials   | Identified exit to Factory
 2655 | -8/Materials   | Entered Factory
 2655 | -7/Factory     | Evolved 2 slots: Utility x2
 3613 | -7/Factory     | Discovered new exit (range 4)
 3619 | -7/Factory     | Identified exit to Lower Caves
 6255 | -7/Factory     | First assault squad dispatched
 6567 | -7/Factory     | Assembled infested ambush trap array
 6608 | -7/Factory     | System corruption reached 10%
 6638 | -7/Factory     | Lost 3 parts (1n1u1w)
 6653 | -7/Factory     | Destroyed 13 combat bots
 6703 | -7/Factory     | Discovered new exit (range 15)
 6736 | -7/Factory     | Entered another Factory area
 6736 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7299 | -6/Factory     | Spotted B-75 Beast
 7348 | -6/Factory     | Destroyed B-75 Beast
 7371 | -6/Factory     | Lost 4 parts (2u2w)
 7486 | -6/Factory     | Lost 4 parts (1n3u)
 7569 | -6/Factory     | Released all parts (5)
 7593 | -6/Factory     | Core integrity fell below 50%
 7638 | -6/Factory     | Lost 8 parts (1p3n2u2w)
 7681 | -6/Factory     | Core integrity fell below 20%
 7682 | -6/Factory     | Released all parts (3)
 7690 | -6/Factory     | Discovered new exit (range 5)
 7692 | -6/Factory     | Entered Lower Caves
 7860 | -6/Lower Caves | Found DCF Scrap (12 items)
 7980 | -6/Lower Caves | Learned Factory stockpile data
 8051 | -6/Lower Caves | Discovered new exit (range 14)
 8056 | -6/Lower Caves | Entered another Lower Caves area
 8068 | -6/Lower Caves | Encountered a Warlord checkpoint
 8083 | -6/Lower Caves | Spotted B-75 Beast
 8156 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
  it's probably closer to 100%."
08103_ System corrupted: Matter fused (-7).
08108_ Searching scrap...
08108_ Found Adv. Sensor Array.
08108_ Found Imp. Trap Scanner.
08108_ Found Remote Shield.
08108_ Found Proton Cannon.
08108_ Found 69 Matter.
08109_ Acquired Adv. Sensor Array.
08110_ Acquired 23 matter.
08111_ Acquired Remote Shield.
08113_ Acquired 10 matter.
08130_ System corrupted: Matter fused (-8).
08133_ Connecting with WAR.Sys...
08133_ Current location identified: Lower Caves
>>Open Door
Sealed Heavy Doors opened.
08134_ Acquired Mak. Transmission Jammer.
08153_ Adv. Sensor Array destroyed.
08153_ VTOL Module destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????#######?????????????????????????????? |
| ?????????????#]] [[#?????????????????????????????? |
| ?????????????#]] [[#?????????????????????????????? |
| ?????????????#!! ||#?????????????????????????????? |
| ??????????????#  |#??????????????????????????????? |
| ???????????####   #####??????????????????????????? |
| ?????#######  #   ##  #####??????????????????????? |
| ????##          #X#       #??????????????????????? |
| ???##          ####       #??????????????????????? |
| ???#                      ######?????????????????? |
| ??##      ##              ##   ####??????????????? |
| ###       ##                      ##?????????????? |
|           ###                      #?????????????? |
|     ##    #?#            @#####    #?????????????? |
|    ####  ##?#    ##      ##???######?????????????? |
|    #??####??#   ####   ###???????????????????????? |
|    #????????#  ##??#####?????????????????????????? |
|    #????????######???????????????????????????????? |
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|     ###?????#          ##????????????????????????? |
|       ###?##            ##???????????????????????? |
|         ##               ## ????????????????????## |
|                             ???????????????????#   |
|              ##           ?????????????????????    |
| #        #####?#        #???????????????????###    |
| #####    ##?????#       #??????????????????##      |
| ????#     #####?#       ####?????????#####?#       |
| ????#         ###          ##???????##   #?#     ? |
| ????###                     #????????    ###    ?? |
| ?????##                     #####????#   ##    #?? |
| ?????#                      !   #????#   ##    ##? |
| ?????#                     ]%   #????#   #?#    ## |
| ?????##      #####         ###  ####??#  ###       |
| ??????#      ######       ##?#     ####   ##       |
| ??????#         #?###     #??#      ##         ### |
| ?????##    ##    #??##     #?#                 #?? |
| ?????#  ####?#    #??##    #?####       ####   #?? |
| ?????#  #?????#  ##???######????##     ###     #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             750
Evasion (%)                63
Targeting Accuracy         24
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideFlightMeganuke
  Manual?         0
Play Time         00:58:27
  Cumulative      41.0 hours
  Start           2024.08.08 @ 14:01:01
  End             2024.08.08 @ 14:59:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          38
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc033edf-bf3d-4021-9756-76551dcfe6d0