Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.15 @ 12:21:07 Player: dhtilly Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (4620) 4620 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (615) 615 TOTAL SCORE: 8735 Bonus ------- High Alert Combat Kills 410 Follower Combat Kills 205 Cogmind --------- Core Integrity 0/550 Matter 183/300 Energy 280/280 System Corruption 8% Temperature Cool (9) Movement Treading (161) Location -8/Recycling Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Treaded Armored Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Gauss Rifle Flak Cannon > --- INVENTORY (20) --- Cooled Ion Engine Improved Treads Armored Treads Improved Heat Sink Huge Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Advanced Targeting Computer Hardened Heavy Armor Plating Hardlight Generator Authchip [Weapon] Long-range Tractor Beam Thief Drone Bay (3/3) Advanced Beam Cannon Heavy Particle Cannon Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Gauss Rifle Flak Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Treads Improved Treads Armored Treads Advanced Treads Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Improved Sensor Array Advanced Targeting Computer Hardened Heavy Armor Plating Hardlight Generator Authchip [Weapon] Long-range Tractor Beam Thief Drone Bay Advanced Beam Cannon Heavy Particle Cannon Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Hardened Heavy Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 159 | 6 10 2 57 . 51 30 3 Power 14 | 1 3 1 4 . 1 4 . Engine 14 | 1 3 1 4 . 1 4 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 45 | 2 2 . 12 . 20 8 1 Treads 45 | 2 2 . 12 . 20 8 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 50 | 1 4 1 21 . 14 8 1 Device 23 | . 1 1 9 . 6 5 1 Storage 7 | 1 2 . 1 . 1 2 . Processor 2 | . 1 . 1 . . . . Hackware . | . . . . . . . . Protection 18 | . . . 10 . 7 1 . Artifact . | . . . . . . . . Weapon 50 | 2 1 . 20 . 16 10 1 Energy Gun 21 | 1 . . 8 . 7 5 . Energy Cannon 7 | . . . 2 . 5 . . Ballistic Gun 13 | 1 1 . 6 . 3 2 . Ballistic Cannon 3 | . . . . . 1 1 1 Launcher 6 | . . . 4 . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 3 . 2 4 . Parts Lost 24 | . 1 . 12 . 7 4 . Power 2 | . 1 . 1 . . . . Propulsion 12 | . . . 5 . 5 2 . Utility 8 | . . . 4 . 2 2 . Weapon 2 | . . . 2 . . . . Highest Loss Streak 6 | . 1 . 6 . 2 2 . To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 94 | . 94 100 97 100 92 88 86 Engine 10 | . 14 14 10 11 9 9 9 Treads 32 | . 27 28 32 33 35 36 32 Device 9 | . . 2 15 11 12 7 17 Storage 10 | . 14 14 11 11 9 9 9 Processor 2 | . 8 11 . . . . . Protection 5 | . . . 5 11 8 8 . Energy Gun 10 | . 14 14 14 11 8 8 . Energy Cannon 2 | . . . . . 6 . . Ballistic Gun 7 | . 13 14 7 11 2 8 9 Naked Turns . | . . . . . . . . Heaviest Build 80 | 10 25 28 60 57 78 80 60 Greatest Support 90 | 40 40 40 60 60 90 90 90 Greatest Overweight (x) 1 | . . . 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 Average Capacity 17 | 6 11 15 18 20 20 20 20 Most Carried 20 | 4 10 15 20 20 20 20 20 Average Carried 16 | 2 6 12 17 19 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 Final Carried 20 | 4 10 15 20 20 20 20 18 Scrap Engine Consumption 8 | . . . . . . . 8 Constructs Created 1 | . . . . . . . 1 Constructs Modified 1 | . . . . . . . 1 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Sto Rec Matter Collected 3080 | 233 167 39 797 . 1173 671 . Remotely . | . . . . . . . . Salvage Created 5926 | . 536 82 1950 . 2083 1167 108 Parts 311 | . 26 7 119 . 93 63 3 Haulers Intercepted 15 | . 2 . 5 . 5 3 . Recyclers Shooed 2 | . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Combat Hostiles Destroyed 122 | . 9 2 42 . 36 30 3 Guns 97 | . 9 2 32 . 30 22 2 Cannons 8 | . . . . . 4 3 1 AOE 14 | . . . 9 . . 5 . Classes Destroyed 18 | . 6 . 6 . 3 3 . Worker 6 | . 2 1 1 . . 2 . Builder 2 | . . . 2 . . . . Hauler 15 | . 2 . 5 . 5 3 . Recycler 4 | . 1 . 1 . . 2 . Mechanic 3 | . . . 2 . 1 . . Operator 2 | . . . . . . 2 . Watcher 9 | . 3 . 2 . 4 . . Swarmer 20 | . 5 1 6 . 3 4 1 Grunt 59 | . 4 1 22 . 19 11 2 Brawler 3 | . . . 3 . . . . Duelist 1 | . . . 1 . . . . Protector 1 | . . . 1 . . . . Sentry 19 | . . . 9 . 7 3 . Demolisher 1 | . . . . . . 1 . Specialist 2 | . . . . . 2 . . Hunter 4 | . . . . . 4 . . Heavy 1 | . . . . . 1 . . Assembled 11 | . . . . . . 11 . Best Kill Streak 11 | . 3 1 10 . 7 11 3 Combat Bots Only 11 | . 2 1 8 . 7 11 3 Max Kills in Single Turn 4 | . 1 1 3 . 1 4 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Damage Taken 7964 | . 333 96 2299 . 2628 2366 242 Core 991 | . 81 13 341 . 206 258 92 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 396 | . 97 . 96 . 203 . . Core Remaining (%) 58 | 100 . 62 . 14 . . . Volleys Fired 463 | . 55 9 151 . 135 108 5 Largest 2 | . 2 2 2 . 2 2 2 Hottest 136 | . 60 60 136 . 129 121 72 Shots Fired 854 | . 108 18 279 . 270 168 11 Gun 744 | . 108 18 268 . 187 157 6 Cannon 99 | . . . 2 . 83 9 5 Launcher 11 | . . . 9 . . 2 . Special . | . . . . . . . . Kinetic 352 | . 55 9 95 . 83 99 11 Thermal 491 | . 53 9 175 . 187 67 . Explosive 11 | . . . 9 . . 2 . Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | . 18 9 14 . 25 10 5 Robot Miss Streak 4 | . 4 2 3 . 4 3 2 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 6 | . 1 . 3 . . 2 . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . Shots Hit Robots 572 | . 64 14 192 . 198 95 9 Core Hits 271 | . 29 7 83 . 82 60 10 Critical Kills 3 | . . . 1 . 1 1 . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 26 | . . . 11 . 8 7 . Burn 22 | . . . 10 . 6 6 . Meltdown 1 | . . . . . 1 . . Destroy 3 | . . . 1 . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11156 | . 646 138 4058 . 3473 2660 181 Guns 8295 | . 646 138 2870 . 2535 2003 103 Cannons 1174 | . . . . . 929 167 78 Explosions 1653 | . . . 1188 . . 465 . Melee . | . . . . . . . . Ramming 34 | . . . . . 9 25 . Kinetic 3364 | . 235 60 712 . 919 1257 181 Thermal 6105 | . 411 78 2158 . 2545 913 . Explosive 1653 | . . . 1188 . . 465 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 10 10 3 8 8 Average Corruption 5 | . . . 6 10 2 7 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 159 | . . . 57 7 41 39 15 Message Errors 36 | . . . 11 1 9 13 2 Matter Fused 33 | . . . 11 1 10 6 5 Heat Flow Errors 28 | . . . 13 4 6 5 . Energy Discharges 12 | . . . 5 . 4 2 1 Data Loss (minor) 22 | . . . 4 1 8 7 2 Data Loss (major) 12 | . . . 4 . 3 4 1 Misfires 5 | . . . 1 . . 2 2 Alerts 4 | . . . 2 . 1 . 1 Weapon Failures 7 | . . . 6 . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 128 | . . . . . . 128 . Projectiles . | . . . . . . . . Explosions 128 | . . . . . . 128 . Melee . | . . . . . . . . Knockbacks 11 | . . . . . 7 1 3 Impact . | . . . . . . . . Kinetic 10 | . . . . . 6 1 3 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 81 | . . . 81 . . . . Shots 3 | . . . 3 . . . . Rammed 4 | . . . . . 1 3 . Targets Rammed 4 | . . . . . 1 3 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 454 | . 127 100 326 252 454 303 . Average Temperature 83 | . 30 38 68 102 99 109 . Received Heat Transfer 2319 | . 129 66 828 . 819 432 45 Effects 13 | . . . 2 . 8 3 . Energy Bleed 4 | . . . 1 . 1 2 . Matter Decay 4 | . . . 1 . 3 . . Damage (minor) 1 | . . . . . . 1 . Damage (major) 4 | . . . . . 4 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 1 . 2 . . Combat Hostiles 3 | . . . 1 . 2 . . Parts Melted 28 | . 2 . 6 . 16 4 . Heat Transferred 13876 | . 925 175 5043 . 5587 2146 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Peak Influence 685 | . 197 190 685 267 637 480 60 Initial 267 | . . 21 15 267 104 221 43 Average 280 | . 75 73 292 267 483 274 11 Maximum Alert Level 2 | . . . 2 1 2 2 . Low Security (%) 43 | 100 100 100 42 . 6 18 100 Level 1 24 | . . . 27 100 13 69 . Level 2 32 | . . . 29 . 79 12 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 2 . 6 . 10 2 . Investigation 8 | . 1 . 1 . 4 2 . Extermination . | . . . . . . . . Reinforcement 6 | . 1 . 2 . 3 . . Assault 3 | . . . 3 . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Distress Signals 13 | . 1 . 4 . 4 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 198 | . 19 7 69 . 61 38 4 Peak Tracking Total 9 | . 3 3 9 . 7 8 4 Tactical Retreats 13 | . 2 . 3 . 5 3 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Traps Triggered 8 | . 2 . 2 . 3 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Sto Rec Machines Disabled 11 | . . . 2 . 1 7 1 Max in Single Turn 1 | . . . 1 . 1 1 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Machines Accessed 49 | . 8 1 13 . 14 9 4 Terminals 37 | . 7 . 9 . 9 8 4 Fabricators . | . . . . . . . . Repair Stations 6 | . 1 . 2 . 2 1 . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 2 . 2 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 143 | . 24 1 41 . 41 20 16 Successful 76 | . 9 1 25 . 22 11 8 Failed 66 | . 15 . 15 . 19 9 8 Catastrophic 9 | . . . 2 . 3 2 2 Database Lockouts 1 | . . . 1 . . . . Manual 66 | . 15 . 21 . 14 5 11 Terminals 116 | . 22 . 31 . 29 18 16 Fabricators . | . . . . . . . . Repair Stations 13 | . 2 . 4 . 5 2 . Recycling Units . | . . . . . . . . Scanalyzers 11 | . . . 6 . 5 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 36 | . 2 1 9 . 10 10 4 Part Schematic 4 | . 1 . 2 . 1 . . Robot Analysis 3 | . . . 1 . 2 . . Prototype ID Bank 3 | . . . 1 . 1 . 1 Open Door 5 | . . 1 . . . 4 . Branch Access Points 2 | . . . 1 . 1 . . Terminal Index 2 | . 1 . 1 . . . . Alert Level 4 | . . . . . 2 2 . Unreport Threat 6 | . . . . . 2 2 2 Locate Traps 1 | . . . 1 . . . . Hauler Manifests 2 | . . . 1 . 1 . . Registered Components 3 | . . . 1 . . 1 1 Registered Prototypes 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 2 . 4 . 4 . . Scan Component 5 | . 1 . 2 . 2 . . Repair 5 | . 1 . 2 . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 9 | . . . 5 . 4 . . Insert Component 5 | . . . 3 . 2 . . Analyze 4 | . . . 2 . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 21 | . 5 . 7 . 4 1 4 Terminals 21 | . 5 . 7 . 4 1 4 Botnet 21 | . 5 . 7 . 4 1 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 43 | . 7 . 11 . 12 9 4 Full Trace Events 6 | . . . 1 . 3 2 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . 1 . 4 . 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 . 2 . 2 . . Time 201 | . 26 . 89 . 86 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 2 . . Part Schematics Acquired 4 | . . . 2 . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 46 | . . 46 46 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders 4 | . . . . . 4 . . RETURN 4 | . . . . . 4 . . Ally Attacks 91 | . . 8 4 . 79 . . Total Damage 730 | . . 150 65 . 515 . . Kills 9 | . . 5 1 . 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Robot Analysis Total 3 | . . . 1 . 2 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 21 | . . . . . 21 . . Drone Recoveries 21 | . . . . . 21 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Sto Rec Turns Passed 8817 | 66 1179 840 2101 207 2618 1386 420 Spaces Moved 4237 | 35 592 496 909 126 1224 613 242 Core 2 | 2 . . . . . . . Treads 4235 | 33 592 496 909 126 1224 613 242 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 152 160 Average Speed 158 | 153 160 160 160 160 156 157 161 Slowest Speed 240 | 160 160 160 240 160 160 162 162 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 66 | 4 92 98 82 29 97 85 41 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 3 | . . 3 . . . . . Spaces Dug 8 | . . . 8 . . . . Terrain Destroyed 80 | . . . 64 . 3 13 . Melee . | . . . . . . . . Projectile 5 | . . . . . 3 2 . AOE 75 | . . . 64 . . 11 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Total 5558 | 44 724 527 1286 134 1705 874 264 Wait 474 | . 58 14 102 5 204 86 5 Move 4230 | 34 591 495 908 125 1223 612 242 Hop . | . . . . . . . . Pick Up 100 | 4 6 5 38 2 35 9 1 Fast Attach 42 | 6 6 1 8 . 11 9 1 Attach 37 | . 1 . 18 . 14 3 1 Detach 9 | . 1 1 2 . 3 1 1 Swap 80 | . 3 1 31 . 26 18 1 Drop 119 | . 3 1 28 2 53 25 7 Fire 463 | . 55 9 151 . 135 108 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . . . . 1 3 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 67 | -11/Junkyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 878 | -10/Materials | Discovered new exit (range 10) 1080 | -10/Materials | Discovered new exit (range 11) 1174 | -10/Materials | Repaired Lgt. Treads 1246 | -10/Materials | Entered Mines 1457 | -10/Mines | Found the Drone Emporium 1462 | -10/Mines | Found Prototype Device 1725 | -10/Mines | Discovered new exit (range 5) 1826 | -10/Mines | Learned location of Zion (-6) 1854 | -10/Mines | Discovered new exit (range 10) 2086 | -10/Mines | Entered Materials 2086 | -9/Materials | Accompanied by 2 allies 2086 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2091 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2415 | -9/Materials | Discovered new exit (range 4) 2504 | -9/Materials | Central database locked down 2901 | -9/Materials | Repaired Hvy. Ion Engine 3092 | -9/Materials | Build established: Scavenger-Mutant 3353 | -9/Materials | Identified Thief Drone Bay 3404 | -9/Materials | Discovered new exit (range 11) 3516 | -9/Materials | Repaired Imp. Sensor Array? 3642 | -9/Materials | Core integrity fell below 50% 3686 | -9/Materials | First assault squad dispatched 3724 | -9/Materials | System corruption reached 10% 3775 | -9/Materials | Destroyed 8 combat bots 3779 | -9/Materials | Lost 6 parts (1p3n1u1w) 3796 | -9/Materials | Identified exit to Mines 3828 | -9/Materials | Core integrity fell below 20% 3855 | -9/Materials | Discovered new exit (range 4) 4187 | -9/Materials | Entered Mines 4227 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4304 | -9/Mines | Discovered new exit (range 3) 4394 | -9/Mines | Entered Materials 4394 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4500 | -8/Materials | Repaired Lgt. Treads 4585 | -8/Materials | Garrison activated, responded to threat 4634 | -8/Materials | Destroyed 7 combat bots 4780 | -8/Materials | Discovered new exit (range 7) 5386 | -8/Materials | Repaired Prc. Beam Rifle? 5461 | -8/Materials | Build established: Mutant 5542 | -8/Materials | Discovered new exit (range 14) 5773 | -8/Materials | Discovered new exit (range 15) 6261 | -8/Materials | Identified exit to Storage 6359 | -8/Materials | Discovered new exit (range 11) 6860 | -8/Materials | Discovered new exit (range 16) 7012 | -8/Materials | Entered Storage 7084 | -8/Storage | Assembled infested ambush trap array 7188 | -8/Storage | Destroyed 11 combat bots 7616 | -8/Storage | Core integrity fell below 50% 7769 | -8/Storage | Used back door to open Recycling access 7769 | -8/Storage | Discovered new exit (range 5) 8207 | -8/Storage | Core integrity fell below 20% 8256 | -8/Storage | Discovered new exit (range 15) 8398 | -8/Storage | Entered Recycling 8400 | -8/Recycling | Found Scrap Engine 8818 | -8/Recycling | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08721_ System corrupted: Component data lost. 08775_ Scrap Engine modifies Treaded Armored Exoskeleton: Support -5, Penalty +27 Expanded to 2 slots (? T165 S32). 08782_ System corrupted: Matter fused (-6). 08799_ System corrupted: Matter fused (-5). 08799_ H-55 Commando springs to life. 08799_ Penetrated by Slug. 08799_ G-47 Trooper springs to life. 08799_ P-60 Hacker springs to life. 08802_ System corrupted: Flak Cannon jammed. 08802_ Slug penetrates P-60 Hacker. 08802_ S-10 Pest destroyed. 08805_ Slug penetrates Wall. 08808_ G-47 Trooper knocked back. 08811_ G-47 Trooper destroyed. 08812_ Slug penetrates Wall. 08815_ Slug penetrates H-55 Commando. 08815_ G-47 Trooper destroyed. 08815_ H-55 Commando knocked back. 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""" # #?????# #?????? | | # #??????????# ## ##?????# #?????? | | # #??????????##+####### #??????# #?????? | | # #???????????#???????# #??????# #?????? | | # #???????????????????# #??????# #?????? | | #####???????????????????# #??????# #?????? | | ???????????????????????## ##?????# #?????? | | ????????????????# ###### #?????# #?????? | | ????????????????# #?????# #?????? | | ????????????????# ###### % #?????# "?????? | | ???????????????????????##@##?????# Y?????? | | ???????????????????????Y u?????# "?????? | | ?????????????????????#g% =%= ???# ##????? | | ?????????????????????#d b* kh] #?# #?????? | | ?????????????????????# ! r #?# ?????? | | ?????????????????????# g u g#?# #?????? | | ?????????????????????# ! k #?? ??????? | | ?????????????????????#l Ys #?? ??????? | | ?????????????????????# k ! #?? ??????? | | ?????????????????????#######+###???????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Hpw. Tractor Beam | -9/Materials | Hacked Lrn. Tractor Beam | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumFlyingAnalyzer Manual? 0 Play Time 01:27:36 Cumulative 204.6 hours Start 2023.05.15 @ 10:54:13 End 2023.05.15 @ 12:21:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6fb7921-2d52-444c-9e23-a11cc5094a5b