Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.10 @ 00:06:05 Player: Somberlain Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (131) 655 Value Destroyed (3841) 3841 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (885) 885 TOTAL SCORE: 9241 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 125 Met Data Miner 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -73 Cogmind --------- Core Integrity 0/700 Matter 254/300 Energy 150/150 System Corruption 11% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (5) ------ Large Storage Unit Improved Melee Analysis Suite Advanced Target Analyzer Core Analyzer > --- WEAPON (4) ------- Spear Makeshift Spear > --- INVENTORY (15) --- Trap Scanner Improved Melee Analysis Suite Advanced Target Analyzer Improved Armor Integrity Analyzer Actuator Array Transmission Jammer Advanced ECM Suite Improved Thermal Shield Hacking Suite System Shield Improved Recalibrator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Advanced Target Analyzer Core Analyzer > --- WEAPON ----------- Heavy Missile Launcher Spear Spear Spear > --- INVENTORY -------- Flexi-carbon Leg Trap Scanner Improved Melee Analysis Suite Advanced Target Analyzer Improved Armor Integrity Analyzer Actuator Array Transmission Jammer Advanced ECM Suite Reaction Control System Improved Thermal Shield Hacking Suite System Shield Improved Recalibrator Makeshift Spear [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Spear Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 3 | . . . 1 . 1 1 . . . . Weapon 2 | . . . 1 . . 1 . . . . Parts Attached 87 | 6 3 3 9 . 35 19 2 . . 10 Power 11 | 1 1 . 1 . 4 3 . . . 1 Engine 8 | 1 1 . 1 . 4 1 . . . . Core 2 | . . . . . . 2 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 25 | 2 . 2 5 . 8 3 1 . . 4 Treads 11 | 2 . 2 5 . 2 . . . . . Leg 14 | . . . . . 6 3 1 . . 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 1 1 1 1 . 7 10 . . . 4 Device 15 | . . . 1 . 5 7 . . . 2 Storage 3 | 1 . 1 . . 1 . . . . . Processor 4 | . . . . . . 2 . . . 2 Hackware 2 | . 1 . . . 1 . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 1 . 2 . 16 3 1 . . 1 Energy Gun 6 | . . . . . 6 . . . . . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 4 | 2 . . . . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 8 | . . . . . 4 3 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . Piercing Weapon 5 | . . . . . 4 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 5 1 . . . . Corrupted Parts 2 | . . . . . . . . . . 2 System Corruption 9 | . . . . . . . . . . 9 Parts Lost 22 | . . . 6 . 2 5 . . . 9 Power 4 | . . . 1 . 1 1 . . . 1 Propulsion 8 | . . . 2 . . 3 . . . 3 Utility 3 | . . . . . 1 . . . . 2 Weapon 7 | . . . 3 . . 1 . . . 3 Highest Loss Streak 7 | . . . 5 . 1 2 . . . 7 To Critical Strikes 1 | . . . . . . 1 . . . . Average Backups 11 | . 1 3 2 5 13 14 15 15 15 14 Power . | . . . . . 1 1 1 1 1 . Propulsion 2 | . . 2 2 4 2 2 1 1 1 1 Utility 5 | . . . . 1 3 8 12 12 12 12 Weapon 2 | . . 1 . . 6 2 1 1 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 23 | . 1 . . . 12 2 . . . 8 Power 3 | . . . . . 1 1 . . . 1 Propulsion 2 | . . . . . 1 . . . . 1 Utility 8 | . . . . . 2 . . . . 6 Weapon 10 | . 1 . . . 8 1 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 100 67 77 92 98 97 100 100 97 Engine 7 | . 14 14 6 11 8 6 . . . . Core 1 | . . . . . . . 7 7 7 3 Treads 8 | . 28 28 19 22 6 . . . . . Leg 16 | . . . . . 19 22 23 23 23 22 Device 10 | . . . 6 11 10 17 15 15 15 11 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 Processor 4 | . . . . . . 5 15 15 15 17 Hackware 8 | . 8 14 11 11 13 5 . . . . Energy Gun 2 | . . . . . 9 . . . . . Energy Cannon 1 | . . . 7 11 . . . . . . Ballistic Gun 4 | . 27 28 3 . . . . . . . Piercing Weapon 17 | . . . . . 14 29 27 30 30 29 Peak Build Rating 66 | 6 9 9 10 10 43 57 56 55 55 66 Average Rating 37 | 4 7 9 8 10 37 52 54 55 55 59 On Entrance 27 | . 6 9 9 10 10 43 52 55 55 55 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 12 14 29 29 27 57 52 37 37 37 45 Greatest Support 68 | 40 40 40 43 43 63 54 54 51 51 68 Greatest Overweight (x) 1 | . . . . . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 10 15 15 15 15 15 15 15 15 Most Carried 15 | . 3 5 5 6 15 15 15 15 15 15 Average Carried 11 | . 1 3 2 5 13 14 14 15 15 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 3 3 5 6 15 15 15 15 15 11 Class Distribution -------------------- 31% | Gladiator 21% | Mutant 19% | Hacker-Gladiator 10% | Scavenger-Mutant 8% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Gladiator | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 2511 | 223 292 132 124 . 745 527 110 . . 358 Remotely . | . . . . . . . . . . . Salvage Created 4718 | . 478 99 496 59 1806 1379 . . . 401 Parts 267 | . 35 12 22 7 91 85 . . . 15 Haulers Intercepted 12 | . 2 . . . 6 4 . . . . Recyclers Shooed 3 | . 1 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 7 Prevented 56 | . . . . . . . . . . 56 Parts Restored 1 | . . . . . . . . . . 1 Broken 1 | . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 90 | . 8 6 9 4 29 21 . . . 13 Melee 28 | . . . 2 . 8 15 . . . 3 Guns 29 | . 8 6 . . 15 . . . . . Cannons 10 | . . . 6 4 . . . . . . AOE 19 | . . . . . 3 6 . . . 10 Classes Destroyed 14 | . 6 . 3 . 3 1 . . . 1 Worker 7 | . 1 . . . 3 3 . . . . Tunneler 3 | . . . . . 2 1 . . . . Hauler 12 | . 2 . . . 6 4 . . . . Recycler 4 | . . . 1 . 1 2 . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 5 | . 2 . . . 3 . . . . . Watcher 9 | . 1 . 1 . 4 3 . . . . Swarmer 25 | . 3 6 . 4 7 4 . . . 1 Saboteur 1 | . . . . . . . . . . 1 Grunt 41 | . 5 . 7 . 13 8 . . . 8 Duelist 5 | . . . 1 . 1 . . . . 3 Sentry 11 | . . . 1 . 7 3 . . . . Hunter 3 | . . . . . 1 2 . . . . Programmer 4 | . . . . . . 4 . . . . Best Kill Streak 9 | . 3 3 3 4 6 4 . . . 9 Combat Bots Only 9 | . 3 3 3 4 5 4 . . . 9 Max Kills in Single Turn 3 | . 2 2 1 1 3 2 . . . 2 Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . . . . 1 2 . . . 2 Melee 2 | . . . 1 . 1 2 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 595 | . 37 29 93 16 127 197 . . . 96 Missed 174 | . 15 8 23 4 30 63 . . . 31 Hits 421 | . 22 21 70 12 97 134 . . . 65 Melee 19 | . . . 11 . 3 1 . . . 4 Projectile 402 | . 22 21 59 12 94 133 . . . 61 Critical Strikes 9 | . . . 1 . 1 5 . . . 2 Damage Taken 5991 | . 225 167 1112 102 1477 1556 . . . 1352 Core 1285 | . 7 30 254 16 270 303 . . . 405 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 470 | . . . . . 386 . . . . 84 Core Remaining (%) 66 | 100 . 85 . 32 50 . . . . . Volleys Fired 217 | . 42 12 51 14 69 12 . . . 17 Largest 3 | . 2 2 2 1 3 1 . . . 1 Hottest 183 | . 40 40 60 60 183 39 . . . 39 Shots Fired 378 | . 84 25 55 14 171 12 . . . 17 Gun 278 | . 84 25 10 . 159 . . . . . Cannon 63 | . . . 45 14 4 . . . . . Launcher 37 | . . . . . 8 12 . . . 17 Special . | . . . . . . . . . . . Kinetic 126 | . 84 25 10 . 7 . . . . . Thermal 215 | . . . 45 14 156 . . . . . Explosive 33 | . . . . . 4 12 . . . 17 Electromagnetic 4 | . . . . . 4 . . . . . Robot Hit Streak 18 | . 12 5 18 4 15 6 . . . 4 Robot Miss Streak 5 | . 5 2 5 4 4 3 . . . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 2 2 . . 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . Shots Hit Robots 371 | . 53 13 53 6 146 82 . . . 18 Core Hits 201 | . 22 6 15 4 58 46 . . . 50 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 26 | . 1 . . . 16 7 . . . 2 Burn 13 | . . . . . 13 . . . . . Destroy 1 | . 1 . . . . . . . . . Impale 12 | . . . . . 3 7 . . . 2 Melee Attacks 223 | . 4 . 18 . 62 114 . 14 . 11 Impact 18 | . . . 18 . . . . . . . Slashing 4 | . 4 . . . . . . . . . Piercing 201 | . . . . . 62 114 . 14 . 11 Sneak Attacks 17 | . . . . . 5 12 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 43 | . . . . . 11 30 . . . 2 Damage Inflicted 12591 | . 662 172 1079 112 4008 3630 . . . 2928 Guns 3019 | . 660 172 118 . 2069 . . . . . Cannons 709 | . . . 558 112 39 . . . . . Explosions 4343 | . . . . . 652 1009 . . . 2682 Melee 4511 | . . . 400 . 1244 2621 . . . 246 Ramming 9 | . 2 . 3 . 4 . . . . . Kinetic 995 | . 660 172 118 . 45 . . . . . Thermal 2768 | . . . 558 112 2098 . . . . . Explosive 3986 | . . . . . 295 1009 . . . 2682 Electromagnetic 322 | . . . . . 322 . . . . . Impact 400 | . . . 400 . . . . . . . Slashing . | . . . . . . . . . . . Piercing 4111 | . . . . . 1244 2621 . . . 246 Highest Corruption 11 | . 5 5 . . . 2 2 2 2 11 Average Corruption 3 | . 4 5 . . . 1 2 2 2 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 57 | . 7 11 . . . 14 3 4 1 17 Message Errors 10 | . 1 1 . . . 1 . 3 . 4 Matter Fused 14 | . 1 3 . . . 7 . . . 3 Heat Flow Errors 9 | . 1 3 . . . . 2 . . 3 Energy Discharges 6 | . 1 2 . . . 2 . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . 1 . . . . . . . . . Data Loss (minor) 11 | . 2 1 . . . 3 1 . 1 3 Data Loss (major) 3 | . . . . . . 1 . 1 . 1 Misfires 1 | . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 556 | . . . 44 . 202 165 . . . 145 Projectiles 6 | . . . 6 . . . . . . . Explosions 168 | . . . . . . 23 . . . 145 Melee 382 | . . . 38 . 202 142 . . . . Knockbacks 1 | . . . 1 . . . . . . . Impact 1 | . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 122 | . . . . . . 40 . . . 82 Shots 3 | . . . . . . 1 . . . 2 Rammed 3 | . 2 . 1 . . . . . . . Targets Rammed 4 | . 2 . 1 . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 292 | . 202 243 62 . 292 7 266 . . 238 Average Temperature 66 | . 70 93 23 . 68 2 117 . . 65 Received Heat Transfer 1842 | . 84 . 396 . 603 408 . . . 351 Effects 2 | . . . . . 2 . . . . . Interference 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . 1 . . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . . Parts Fried 3 | . . . 1 . 2 . . . . . Impact Corruptions 2 | . . . 2 . . . . . . . Robots Melted 4 | . . . . . 4 . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . Parts Melted 18 | . . . 1 . 17 . . . . . Heat Transferred 6192 | . . . 1184 222 4786 . . . . . Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Maximum Alert Level 2 | . . . . . 2 . . . . . Low Security (%) 83 | 100 100 100 100 100 56 100 . . . . Level 1 10 | . . . . . 27 . . . . . Level 2 6 | . . . . . 15 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 451 | . 112 80 107 110 451 199 . . . . Initial 197 | . . . . 15 37 197 . . . . Average 105 | . 25 27 50 22 195 65 . . . . Influence Increases 3034 | . 244 140 237 125 1069 763 . . . 456 Destroy 0b10 Robot/C 1880 | . 160 120 180 80 580 420 . . . 340 Destroy 0b10 Robot/NC 205 | . 30 . 10 . 100 65 . . . . Destroy Leader 412 | . 46 20 42 10 160 134 . . . . Allied During Kill 26 | . . . . . . . . . . 26 Successful Hack 39 | . 6 . 5 5 3 20 . . . . Disable Machine 105 | . . . . . 75 30 . . . . Destroy Structure 142 | . 2 . . . 46 94 . . . . Lose Combat Pursuer 225 | . . . . 30 105 . . . . 90 Influence Decreases 2873 | . 244 140 197 70 729 1014 184 . . 295 Entered New Map 390 | . . . . 25 58 238 69 . . . Time Decay 2115 | . 203 140 187 45 642 618 115 . . 165 Lost Part 170 | . . . 10 . 20 50 . . . 90 Lost Ally 40 | . . . . . . . . . . 40 Purge Threat 158 | . 41 . . . 9 108 . . . . Squads Dispatched 12 | . 2 . 1 . 2 6 . . . 1 Investigation 1 | . . . . . . 1 . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 5 | . 2 . 1 . 2 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 3 | . . . 1 . 1 . . . . 1 Communications Jammed 6 | . . . . . . 6 . . . . Distress Signals 6 | . . . . . . 6 . . . . Times Spotted 188 | . 14 6 17 6 52 38 . . . 55 Peak Tracking Total 14 | . 4 3 6 4 7 5 . . . 14 Tactical Retreats 9 | . . . . 1 3 1 . . . 4 ECM-based Alert Blocks 1 | . . . . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 6 | . 4 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 7 | . . . . . 5 2 . . . . Max in Single Turn 2 | . . . . . 2 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 35 | . 3 . 4 1 12 11 . . 3 1 Terminals 17 | . 3 . 3 1 7 3 . . . . Fabricators 5 | . . . . . . 5 . . . . Repair Stations 2 | . . . . . 1 . . . . 1 Recycling Units 3 | . . . 1 . 1 1 . . . . Scanalyzers 3 | . . . . . 2 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 115 | . 11 . 9 5 44 23 . . 21 2 Successful 63 | . 4 . 4 1 23 9 . . 21 1 Failed 50 | . 6 . 5 4 20 14 . . . 1 Catastrophic 6 | . 1 . . . 3 2 . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . Manual 49 | . 7 . 8 5 23 6 . . . . Terminals 51 | . 11 . 7 5 22 6 . . . . Fabricators 9 | . . . . . . 9 . . . . Repair Stations 14 | . . . . . 12 . . . . 2 Recycling Units 6 | . . . 2 . 2 2 . . . . Scanalyzers 7 | . . . . . 5 2 . . . . Garrison Access 7 | . . . . . 3 4 . . . . Terminal Hacks 32 | . 4 . . 1 5 1 . . 21 . Record 1 | . . . . . . . . . 1 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 6 | . . . . . . . . . 6 . Robot Analysis 4 | . 1 . . 1 2 . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . Branch Access Points 2 | . 1 . . . 1 . . . . . Unreport Threat 4 | . 1 . . . 2 1 . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . Network Status 2 | . . . . . . 2 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 13 | . . . . . 12 . . . . 1 Scan Component 7 | . . . . . 6 . . . . 1 Repair 6 | . . . . . 6 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 6 | . . . . . 4 2 . . . . Insert Component 2 | . . . . . 2 . . . . . Analyze 2 | . . . . . 2 . . . . . Retrieve Study 2 | . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . . . 3 . 2 2 . . . . Terminals 6 | . . . 2 . 2 2 . . . . Assimilate 2 | . . . 1 . 1 . . . . . Botnet 3 | . . . . . 1 2 . . . . Operators 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Recyclers 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 3 . 4 1 11 9 . . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 2 . . . 11 . Parts Built 4 | . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . Time 116 | . . . . . . 116 . . . . Total Part Build Rating 28 | . . . . . . 28 . . . . Part Studies Acquired 2 | . . . . . . 2 . . . . Parts Repaired 6 | . . . . . 6 . . . . . Time 281 | . . . . . 281 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . 6 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 8 | . . . . . . . . . . 8 Largest Group 6 | . . . . . . . . . . 6 Highest-Rated Group 114 | . . . . . . . . . . 114 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . . 18 Total Damage 419 | . . . . . . . . . . 419 Kills 4 | . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Active Infowar (turns) 2280 | . . . . . . 980 343 297 85 575 Sensors 1452 | . . . . . . 152 343 297 85 575 Traps 488 | . . . . . . 488 . . . . Jamming 320 | . . . . . . 320 . . . . ECM 20 | . . . . . . 20 . . . . Robot Analysis Total 4 | . 1 . . 1 2 . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 8622 | 71 823 430 463 336 2739 2182 343 297 85 853 Spaces Moved 5248 | 40 389 241 173 191 1445 1626 304 236 78 525 Core 1 | 1 . . . . . . . . . . Treads 1336 | 39 389 241 173 191 303 . . . . . Legs 3911 | . . . . . 1142 1626 304 236 78 525 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 105 105 110 110 110 Average Speed 124 | 157 160 160 160 160 129 106 107 110 110 112 Slowest Speed 190 | 160 160 160 160 160 190 175 110 110 110 182 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 3 67 39 20 48 87 43 51 43 68 68 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . Known Exits Taken 6 | . 1 . 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . Scrap Searched 8 | . . 1 . 2 . . 4 . . 1 Spaces Dug 37 | . 2 . . . 12 16 . 7 . . Terrain Destroyed 263 | . 2 . . . 42 117 . 7 . 95 Melee 37 | . 2 . . . 12 16 . 7 . . Projectile . | . . . . . . . . . . . AOE 226 | . . . . . 30 101 . . . 95 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total 6739 | 45 495 262 270 208 2100 1952 322 259 77 749 Wait 749 | . 50 2 14 3 405 150 13 10 . 102 Move 5238 | 39 388 240 172 190 1444 1625 303 235 77 525 Hop . | . . . . . . . . . . . Pick Up 71 | . 4 1 4 1 35 20 2 . . 4 Fast Attach 46 | 6 1 . 2 . 21 10 1 . . 5 Attach 31 | . . . 5 . 7 12 1 . . 6 Detach 21 | . . . . . 11 7 . . . 3 Swap 54 | . 3 3 3 . 18 19 . . . 8 Drop 74 | . 1 4 . . 41 21 2 . . 5 Fire 217 | . 42 12 51 14 69 12 . . . 17 Melee 169 | . 4 . 18 . 48 76 . 14 . 9 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 4 | . 2 . 1 . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 65 | . . . . . . . . . . 65 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 10) 439 | -10/Materials | Central database locked down 534 | -10/Materials | Identified exit to Mines 698 | -10/Materials | Discovered new exit (range 8) 895 | -10/Materials | Entered Mines 930 | -10/Mines | Met a Derelict bent on vengeance 1081 | -10/Mines | Learned location of 1 exit from Materials 1083 | -10/Mines | Discovered new exit (range 8) 1280 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1290 | -10/Mines | Discovered new exit (range 5) 1325 | -10/Mines | Entered Materials 1325 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1326 | -9/Materials | Identified exit to Mines 1432 | -9/Materials | Lost 5 parts (1p2n2w) 1445 | -9/Materials | Core integrity fell below 50% 1788 | -9/Materials | Entered Mines 1791 | -9/Mines | Build established: Scavenger-Mutant 1840 | -9/Mines | Learned location of Recycling (-7) 1886 | -9/Mines | Learned Materials stockpile data 2084 | -9/Mines | Discovered new exit (range 8) 2124 | -9/Mines | Entered Materials 2124 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2572 | -8/Materials | Discovered new exit (range 15) 2906 | -8/Materials | Build established: Gunner 3202 | -8/Materials | Discovered new exit (range 16) 3593 | -8/Materials | Discovered new exit (range 3) 3994 | -8/Materials | Build established: Hacker-Gladiator 4409 | -8/Materials | Repaired Imp. Carbon-fiber Leg 4455 | -8/Materials | Repaired Imp. Carbon-fiber Leg 4500 | -8/Materials | Repaired Imp. Carbon-fiber Leg 4563 | -8/Materials | Repaired Broken Imp. Carbon-fiber Leg 4608 | -8/Materials | Repaired Spear 4653 | -8/Materials | Repaired Spear 4745 | -8/Materials | Central database locked down 4863 | -8/Materials | Entered Factory 4863 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5134 | -7/Factory | Discovered new exit (range 8) 5356 | -7/Factory | Fabricated Imp. Armor Integrity Analyzer (x2) 5516 | -7/Factory | Discovered new exit (range 15) 5714 | -7/Factory | Discovered new exit (range 15) 5751 | -7/Factory | Fabricated Adv. Target Analyzer? 5763 | -7/Factory | Build established: Gladiator 6748 | -7/Factory | Identified exit to Factory 6901 | -7/Factory | Identified exit to Lower Caves 7045 | -7/Factory | Entered Lower Caves 7238 | -7/Lower Caves | Discovered new exit (range 13) 7250 | -7/Lower Caves | Identified exit to Lower Caves 7388 | -7/Lower Caves | Entered another Lower Caves area 7446 | -7/Lower Caves | Encountered a Warlord checkpoint 7666 | -7/Lower Caves | Discovered new exit (range 16) 7682 | -7/Lower Caves | Identified exit to Data Miner 7685 | -7/Lower Caves | Entered Data Miner 7685 | -7/Data Miner | Discovered new exit (range 6) 7706 | -7/Data Miner | Met Data Miner 7729 | -7/Data Miner | Learned location of Section 7 (-2) 7745 | -7/Data Miner | Received God Mode back door access code from Data Miner 7769 | -7/Data Miner | Identified exit to Proximity Caves 7770 | -7/Data Miner | Entered Proximity Caves 7772 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 7908 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 8190 | -6/Proximity Caves | Lost 17 allies 8270 | -6/Proximity Caves | 0b10 base defense nominally successful 8357 | -6/Proximity Caves | Core integrity fell below 50% 8372 | -6/Proximity Caves | Lost 13 allies 8377 | -6/Proximity Caves | Destroyed 9 combat bots 8395 | -6/Proximity Caves | System corruption reached 10% 8525 | -6/Proximity Caves | Learned Factory emergency access door positions 8572 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8605 | -6/Proximity Caves | Escorted by Enhanced Grunt 8609 | -6/Proximity Caves | Core integrity fell below 20% 8623 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 08607_ Mak. Spear follow-up attack on L-41 Fighter. 08607_ Penetrated by Slug. 08607_ Imp. Carbon-fiber Leg+ destroyed. 08608_ Carbon-fiber Leg fries itself beyond repair. 08608_ Lgt. Antimatter Reactor destroyed. 08609_ L-41 Fighter suffers critical hit (Impale). 08609_ L-41 Fighter destroyed. 08611_ Spear+ destroyed. 08611_ Y-64 Sentinel destroyed. 08614_ Microactuators fries itself beyond repair. 08615_ Spear+ destroyed. 08616_ Acquired 46 matter. 08617_ Imp. Melee Analysis Suite fries itself beyond repair. 08619_ G-50 Soldier destroyed. 08623_ Mak. Leg destroyed. Map ----- +----------------------------------------------------+ | "" ?? #?????? ??????????????? | | """ #??# ??????? #??????????????? | | "" #?### #? ???#### #??????????????? | | """ #??# ## #???"# #??????????????? | | "" #??## ## #??? # #??????????????? | | """ #?## #???? #??????????????? | | ### #???? #??????????????? | | #??# #????? #??????????????? | | ### ##??# #????? ###????????????? | | ### #### ##???# ####### ### #???????? | | #?# ### #????# #???????? | | #?# # ###### #### #???????? | | #######?# ### #??# #### #??????? | | ????????# #?## #######?? ####? #??????? | | ????????# #??######???????? ## #??????? | | ????????# #?????????????### ??? ##??????? | | ????????# ??????????### #???? #???????? | | ????????####?????###### ##????#???????? | | ????????????????## #????????????? | | ????????????????# % #??????????? | | ????????????# % " #?????????? | | ????????????# "%" #????????? | | ????????????## # #% # ### #????????? | | ?????????????## ?# ggg ## #?? #????????? | | ??????????????####???# g #?# #?? #???????? | | ?????????????????????# %@ #???# #??? ???????? | | ?????????????????????# ###???? #???? ???????? | | ?????????????????????######??????##???? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 63 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Spear | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Imp. Armor Integrity Analyzer | x2 | -7/Factory | Preloaded Adv. Target Analyzer | x2 | -7/Factory | Preloaded Repaired ---------- Imp. Carbon-fiber Leg | 4% | -8/Materials Imp. Carbon-fiber Leg | 14% | -8/Materials Imp. Carbon-fiber Leg | 38% | -8/Materials Imp. Carbon-fiber Leg | 63% | -8/Materials | Broken Spear | 55% | -8/Materials Spear | 55% | -8/Materials Studied --------- Spear | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicPulseBlasthammer Manual? 0 Play Time 00:58:58 Cumulative 224.0 hours Start 2026.10.09 @ 23:10:10 End 2026.10.10 @ 00:06:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 240 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 66 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f78ed89-0f8e-4d6d-a1bb-eb7340e1cb80