Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 12:33:25 Player: Gen.Lisiecki Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (122) 610 Value Destroyed (2837) 2837 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 5311 Bonus ------- High Alert Combat Kills 64 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 229/300 Energy 278/280 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -9/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Heat Sink > --- WEAPON (3) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Cooling System Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Improved Heavy Laser Mace > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Medium Armor Plating Beam Rifle Mini Grenade Launcher [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Protection Medium Armor Plating Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 87 | 9 23 9 22 13 11 Power 9 | 1 2 1 3 1 1 Engine 8 | 1 2 . 3 1 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 24 | 4 7 3 5 . 5 Treads 8 | 2 1 . . . 5 Leg 14 | 2 4 3 5 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 25 | 2 7 2 6 7 1 Device 12 | 1 5 2 3 1 . Storage 4 | 1 2 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 9 | . . . 2 6 1 Artifact . | . . . . . . Weapon 29 | 2 7 3 8 5 4 Energy Gun 6 | 1 . . 3 2 . Energy Cannon 4 | . 3 1 . . . Ballistic Gun 10 | 1 3 . 1 1 4 Ballistic Cannon 3 | . 1 1 1 . . Launcher 3 | . . 1 2 . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 16 | . 1 1 . 2 12 Power 2 | . 1 . . . 1 Propulsion 3 | . . . . . 3 Utility 5 | . . . . 1 4 Weapon 6 | . . 1 . 1 4 Highest Loss Streak 8 | . 1 1 . 1 8 To Critical Strikes . | . . . . . . Average Backups 4 | 3 6 4 4 4 4 Power 1 | 1 1 1 1 . . Propulsion 1 | 1 1 2 1 1 . Utility . | . . . 1 1 1 Weapon 1 | . 2 1 1 1 1 Tool/Special . | . . . . . . Unused Backups 22 | . 10 1 7 3 1 Power 6 | . 3 . 3 . . Propulsion 3 | . 2 1 . . . Utility 3 | . 1 . 1 1 . Weapon 9 | . 3 . 3 2 1 Tool/Special 1 | . 1 . . . . Average Slot Usage (%) 98 | . 99 97 98 98 96 Engine 9 | . 13 . 10 10 11 Core 2 | . . 12 . . . Treads 4 | . 8 . . . 16 Leg 19 | . 19 27 22 22 4 Device 20 | . 22 28 22 14 11 Storage 2 | . 5 . 2 . . Protection 7 | . . . 7 18 19 Energy Gun 7 | . 1 . 10 16 10 Energy Cannon 8 | . 15 14 5 . . Ballistic Gun 3 | . 7 . . . 11 Ballistic Cannon 4 | . 3 9 6 . . Launcher 2 | . . 3 4 3 . Impact Weapon 2 | . . . 4 7 . Special Melee Weapon 1 | . . . . 3 10 Peak Build Rating 25 | 7 11 16 22 25 23 Average Rating 15 | 5 8 13 17 22 20 On Entrance 11 | . 7 8 13 21 22 Naked Turns . | . . . . . . Heaviest Build 52 | 14 52 16 23 34 33 Greatest Support 40 | 40 40 27 27 27 40 Greatest Overweight (x) 4 | 4 3 3 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 Most Carried 13 | 6 13 5 5 5 5 Average Carried 5 | 3 6 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 5 5 5 4 5 . Class Distribution -------------------- 55% | Mutant 27% | Scavenger-Mutant 9% | Scavenger-Skirmisher 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 2127 | 275 550 301 555 207 239 Remotely 152 | 116 36 . . . . Salvage Created 3939 | 63 682 282 1302 935 675 Parts 238 | 3 45 27 72 54 37 Haulers Intercepted 11 | . 2 . 5 4 . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 95 | . 17 19 24 20 15 Guns 38 | . 5 . 2 16 15 Cannons 49 | . 12 17 20 . . AOE 8 | . . 2 2 4 . Classes Destroyed 14 | 1 6 2 2 1 2 Worker 6 | . 2 . 4 . . Builder 5 | . . . 3 2 . Tunneler 2 | . . 1 1 . . Hauler 11 | . 2 . 5 4 . Recycler 2 | 1 . . 1 . . Operator 1 | . 1 . . . . Watcher 7 | . 3 . 3 1 . Swarmer 31 | . 8 9 4 6 4 Grunt 36 | . 9 3 16 5 3 Brawler 1 | . . . . 1 . Sentry 17 | . . . 4 8 5 Specialist 1 | . . . . . 1 Hunter 2 | . . . . . 2 Assembled 7 | . . 7 . . . Best Kill Streak 11 | 1 7 6 11 7 4 Combat Bots Only 6 | . 4 6 6 6 4 Max Kills in Single Turn 2 | 1 2 2 2 2 2 Gunslinging 1 | . 1 . . . 1 Exploded 2 | . . 2 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 540 | . 75 58 76 94 237 Missed 168 | . 17 14 28 26 83 Hits 372 | . 58 44 48 68 154 Melee 2 | . . 2 . . . Projectile 370 | . 58 42 48 68 154 Critical Strikes 7 | . . 1 3 . 3 Damage Taken 4379 | . 586 527 594 905 1767 Core 539 | . 60 76 86 90 227 Absorbed by Shields 68 | . 42 . . . 26 Regen/Repaired (Parts) 169 | . 49 . 120 . . Core Remaining (%) 72 | 100 . 45 . . . Volleys Fired 268 | 1 61 32 60 61 53 Largest 3 | 2 2 2 3 2 3 Hottest 138 | 60 120 120 138 121 93 Shots Fired 545 | 2 122 60 157 95 109 Gun 292 | 2 49 . 42 90 109 Cannon 240 | . 73 55 112 . . Launcher 13 | . . 5 3 5 . Special . | . . . . . . Kinetic 215 | 1 56 21 66 7 64 Thermal 288 | . 66 34 60 83 45 Explosive 13 | . . 5 3 5 . Electromagnetic 29 | 1 . . 28 . . Robot Hit Streak 14 | 1 7 6 8 14 6 Robot Miss Streak 8 | . 8 4 6 4 3 Penetration Max 1 | . . . . . 1 Secondary Targets 10 | . 1 . . 3 6 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 313 | 1 56 25 84 79 68 Core Hits 178 | 2 30 31 58 35 22 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 15 | . 2 . 6 6 1 Burn 7 | . . . . 6 1 Destroy 2 | . 1 . 1 . . Blast 4 | . 1 . 3 . . Smash 2 | . . . 2 . . Melee Attacks 23 | . . . 8 14 1 Impact 16 | . . . 8 8 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 14 | . . . 5 9 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7161 | 22 1123 786 2079 1762 1389 Guns 3243 | 22 370 . 344 1118 1389 Cannons 2476 | . 745 521 1210 . . Explosions 584 | . . 261 77 246 . Melee 835 | . . . 437 398 . Ramming 23 | . 8 4 11 . . Kinetic 2068 | 7 434 209 683 34 701 Thermal 3388 | . 681 312 623 1084 688 Explosive 549 | . . 261 42 246 . Electromagnetic 298 | 15 . . 283 . . Impact 835 | . . . 437 398 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 1 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . 12 4 3 Message Errors 7 | . . . 5 1 1 Matter Fused 3 | . . . 2 . 1 Heat Flow Errors 2 | . . . 2 . . Energy Discharges 3 | . . . 2 1 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 231 | . 2 23 122 84 . Projectiles 2 | . 2 . . . . Explosions 23 | . . 23 . . . Melee 206 | . . . 122 84 . Knockbacks 7 | . 1 3 3 . . Impact 1 | . . . 1 . . Kinetic 6 | . 1 3 2 . . Secondary . | . . . . . . Self-Inflicted Damage 183 | . 32 63 28 60 . Shots 6 | . 1 2 1 2 . Rammed . | . . . . . . Targets Rammed 10 | . 2 2 6 . . Kicked 10 | . 2 2 6 . . Crushed . | . . . . . . Highest Temperature 210 | 20 194 199 210 63 35 Average Temperature 59 | 15 63 92 60 18 9 Received Heat Transfer 860 | . 167 18 195 234 246 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . 1 2 . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 2 2 . Impact Corruptions 5 | . . . 3 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 22 | . 6 1 3 10 2 Heat Transferred 7204 | . 1443 666 1358 2664 1073 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Maximum Alert Level 2 | . 1 . 1 2 2 Low Security (%) 57 | 100 88 100 32 56 . Level 1 36 | . 11 . 67 41 55 Level 2 5 | . . . . 2 44 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 525 | 5 226 158 290 422 525 Initial 275 | . . 53 27 85 275 Average 168 | . 106 58 190 210 376 Influence Increases 2622 | 5 525 366 755 661 310 Destroy 0b10 Robot/C 1760 | . 340 240 480 400 300 Destroy 0b10 Robot/NC 170 | 5 40 5 85 35 . Destroy Leader 376 | . 80 50 116 120 10 Successful Hack 77 | . 20 . 24 33 . Disable Machine 75 | . 15 15 15 30 . Destroy Structure 134 | . 15 41 35 43 . Lose Combat Pursuer 30 | . 15 15 . . . Influence Decreases 2157 | 5 387 432 625 439 269 Entered New Map 396 | . . 85 45 117 149 Time Decay 1601 | 5 377 337 580 302 . Lost Part 160 | . 10 10 . 20 120 Squads Dispatched 14 | . 3 . 6 5 . Investigation 5 | . 1 . 4 . . Extermination . | . . . . . . Reinforcement 6 | . 2 . 2 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 6 | . . . 3 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 135 | . 27 20 44 27 17 Peak Tracking Total 7 | . 4 6 7 4 4 Tactical Retreats 4 | . 1 3 . . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 8 | . 2 3 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts 4 | . . . . 4 . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . . . 1 1 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 2 | . . 2 2 . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 8 | . 1 4 1 2 . Max in Single Turn 3 | . 1 3 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 27 | . 7 1 10 7 2 Terminals 19 | . 5 . 7 5 2 Fabricators . | . . . . . . Repair Stations 3 | . 1 . 1 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 89 | . 31 1 37 17 3 Successful 53 | . 23 1 18 11 . Failed 36 | . 8 . 19 6 3 Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 56 | . 18 . 21 14 3 Fabricators . | . . . . . . Repair Stations 9 | . 4 . 4 1 . Recycling Units 9 | . 9 . . . . Scanalyzers 12 | . . . 12 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 29 | . 13 1 6 9 . Record 9 | . 6 . 2 1 . Prototype ID Bank 2 | . 1 . 1 . . Open Door 3 | . . 1 . 2 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . 1 . . Fabricator Index 1 | . . . . 1 . Alert Level 2 | . 1 . . 1 . Locate Traps 2 | . . . 1 1 . Reprogram Traps 1 | . . . 1 . . Dispatch Records 2 | . 2 . . . . Maintenance Status 1 | . 1 . . . . Investigation Status 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . 2 . . Scan Component 2 | . 1 . 1 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks 8 | . 8 . . . . Recycle Component 1 | . 1 . . . . Process 4 | . 4 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 10 | . . . 10 . . Insert Component 5 | . . . 5 . . Analyze 5 | . . . 5 . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 6 . 9 3 2 Full Trace Events 4 | . . . 4 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 5 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 64 | . 26 . 38 . . Parts Recycled 1 | . 1 . . . . Recycled Matter 72 | . 72 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . 5 . . Part Schematics Acquired 5 | . . . 5 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . 2 1 Non-combat 1 | . . . . 1 . Combat 2 | . . . . 1 1 Robot Hacks Applied 4 | . . . . 3 1 parse_system 3 | . . . . 2 1 no_distress 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Active Infowar (turns) 2246 | . . 292 1778 176 . Structural 2246 | . . 292 1778 176 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 5390 | 160 1340 810 1784 660 636 Spaces Moved 3055 | 91 734 538 1155 271 266 Core 16 | 15 . 1 . . . Treads 444 | 45 176 . . . 223 Legs 2593 | 31 556 537 1155 271 43 Wheels . | . . . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Fastest Speed 50 | 50 120 120 125 125 160 Average Speed 134 | 134 135 123 125 155 165 Slowest Speed 280 | 250 280 200 125 195 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 6 89 80 68 55 40 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 146 | . 12 47 34 51 2 Melee . | . . . . . . Projectile 11 | . 1 1 2 5 2 AOE 135 | . 11 46 32 46 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 3842 | 129 972 621 1360 400 360 Wait 155 | 11 62 16 52 5 9 Move 3051 | 90 733 537 1154 271 266 Hop . | . . . . . . Pick Up 96 | 14 38 8 21 11 4 Fast Attach 22 | . 5 6 5 5 1 Attach 30 | 9 5 4 3 2 7 Detach 5 | 2 1 1 1 . . Swap 65 | . 23 6 20 8 8 Drop 104 | 2 42 9 30 14 7 Fire 268 | 1 61 32 60 61 53 Melee 23 | . . . 8 14 1 Ram . | . . . . . . Kick 10 | . 2 2 6 . . Crush . | . . . . . . Escape Stasis 9 | . . . . 5 4 Rewire . | . . . . . . Trap 4 | . . . . 4 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / *Sto x2) -9/Storage -9/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 161 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 735 | -10/Materials | Discovered new exit (range 10) 1021 | -10/Materials | Discovered new exit (range 16) 1103 | -10/Materials | Discovered new exit (range 15) 1223 | -10/Materials | Discovered new exit (range 16) 1247 | -10/Materials | Identified exit to Mines 1422 | -10/Materials | Repaired Aluminum Leg 1501 | -10/Materials | Entered Mines 1651 | -10/Mines | Discovered new exit (range 5) 1678 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1697 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1847 | -10/Mines | Assembled infested the area 2029 | -10/Mines | Learned Materials terminal intel 2086 | -10/Mines | Learned Materials machine intel 2102 | -10/Mines | Found a hidden stash of uninstalled traps 2116 | -10/Mines | Learned location of Storage (-9) 2275 | -10/Mines | Core integrity fell below 50% 2311 | -10/Mines | Entered Materials 2311 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2312 | -9/Materials | Loaded intel: 58 machine locations 2313 | -9/Materials | Loaded intel: 11 terminal locations 2468 | -9/Materials | Discovered new exit (range 8) 2676 | -9/Materials | Discovered new exit (range 5) 2680 | -9/Materials | Build established: Scavenger-Skirmisher 3001 | -9/Materials | Discovered new exit (range 11) 3005 | -9/Materials | Discovered new exit (range 8) 3063 | -9/Materials | Repaired Titanium Leg 3199 | -9/Materials | Build established: Scavenger-Tank 3232 | -9/Materials | Discovered new exit (range 14) 3641 | -9/Materials | Build established: Scavenger-Mutant 4095 | -9/Materials | Entered Storage 4554 | -9/Storage | Garrison activated, responded to threat 4655 | -9/Storage | Build established: Mutant 4755 | -9/Storage | Identified exit to Garrison 4755 | -9/Storage | Entered Garrison 4821 | -9/Garrison | Triggered checkpoint 5011 | -9/Garrison | Triggered checkpoint 5022 | -9/Garrison | Triggered checkpoint 5030 | -9/Garrison | Core integrity fell below 50% 5241 | -9/Garrison | Triggered checkpoint 5279 | -9/Garrison | Triggered checkpoint 5350 | -9/Garrison | Lost 3 parts (1p1n1u) 5370 | -9/Garrison | Core integrity fell below 20% 5391 | -9/Garrison | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- 05332_ S-10 Pest destroyed. 05332_ Slug penetrates Wall. 05336_ Acquired 34 matter. 05338_ Acquired 13 matter. 05344_ Acquired Lgt. Assault Rifle. 05362_ X-57 Shotgunner springs to life. 05362_ Med. Armor Plating destroyed. 05362_ Slug penetrates X-57 Shotgunner. 05363_ X-57 Shotgunner springs to life. 05363_ Lgt. Treads destroyed. 05363_ X-57 Shotgunner springs to life. 05365_ Slug penetrates X-57 Shotgunner. 05368_ Imp. Heavy Laser destroyed. 05369_ Cooling System destroyed. 05372_ Gauss Rifle destroyed. 05375_ Datajack destroyed. 05376_ X-57 Shotgunner destroyed. 05376_ Switching to secondary target: X-57 Shotgunner. 05381_ Lgt. Treads destroyed. 05387_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????# #?????# #??????????????????????? | | ???????# #?????# #??????????????????????? | | ?????### #?????# #??????????????????????? | | ######T# ####### #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ####### ##########??????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ####### #???????????????????????????????? | | ^ #???????????????????????????????? | | ^ #???????????????????????????????? | | ##########???????????????????????????????? | | ##???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | !#???????????????????????????????????????? | | #???????????????????????????????????????? | | ##????????????????????##########?????????? | | ###########???????????# #?????????? | | #???????????# ^ x %#?????????? | | #?????####### @ x#?????????? | | #?????#!!!!## #######?????????? | | ####### #?????#! !## #???????????????? | | ??????# #?????#! !## ###?????????????? | | ??????# #?????#! !## #?????????????? | | ??????# #?????#! !## #?????????????? | | ??????# #??????# #?# #?????????????? | | ??????# #??????# #?# #?????????????? | | ??????# ######## ###= ###?????????????? | | ??????# [ %[ #???????????????? | | ??????# %=! =#???????????????? | | ??????# ####[%%######[ #???????????????? | | ??????# #??# ! #????# #???????????????? | | ??????# #??#####????####???????????????? | | ??????# #??????????????????????????????? | | ??????# #??????????????????????????????? | | ??????# #??????????????????????????????? | | ??????# #??????????????????????????????? | | ??????# #??????????????????????????????? | | ??????# #??????????????????????????????? | | ??????# ??????????????????????????????? | | ??????# ??????????????????????????????? | | ??????# ??????????????????????????????? | | ??????# ##??????????????????????????????? | | ??????# ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 100 Energy Generation 14 Energy Capacity 280 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 45% | -10/Materials Titanium Leg | 17% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed PrecisionSuperdenseClaymores Manual? 0 Play Time 02:31:10 Cumulative 31.0 hours Start 2025.05.11 @ 18:50:27 End 2025.05.13 @ 12:33:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8d4a51f-368a-4dff-9b66-c4955bf56183