Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.13 @ 00:31:29 Player: Fleshy Vegetable Bird Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (150) 750 Value Destroyed (4296) 4296 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (4088) 4088 TOTAL SCORE: 15374 Bonus ------- Follower Combat Kills 841 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 2000 Friendly Fire -353 Cogmind --------- Core Integrity 0/850 Matter 2/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (180) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Light Treads > --- UTILITY (6) ------ Advanced Targeting Computer Zionite Weapon Casing Zionite Heavy Carapace Hardened Light Armor Plating Focal Shield > --- WEAPON (4) ------- XL Autogun Array > --- INVENTORY (4) ---- GOLEM Unit Makeshift Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Humpback Advanced Targeting Computer Matter Filter Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Microactuators Focal Shield Heart of Steel Heavy Riot Gun Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Coil Gun Assault Cannon Magnetic Acceleration Cannon Proton Missile Launcher Self-destruct Interrupter Self-destruct Interrupter [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Heart of Steel Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Power Sword Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . 2 . . . 2 2 . 2 . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . 1 . . . . . . . Utility 4 | . . . 2 . . . . 1 . 1 . . . . . . . Weapon 2 | . . . . . . . 2 . . . . . . . . . . Parts Attached 154 | 7 3 4 15 2 2 . 6 10 27 5 12 13 2 13 5 28 . Power 16 | 1 . 1 1 1 . . 1 . 4 . 1 1 . 1 . 4 . Engine 9 | 1 . 1 1 1 . . . . 3 . . 1 . . . 1 . Core 3 | . . . . . . . 1 . 1 . . . . 1 . . . Reactor 4 | . . . . . . . . . . . 1 . . . . 3 . Propulsion 38 | 2 1 3 5 1 . . 2 3 5 2 1 3 1 6 1 2 . Treads 23 | . . . 4 1 . . 2 2 4 2 1 3 1 . 1 2 . Leg 6 | . . . . . . . . . . . . . . 6 . . . Wheel 9 | 2 1 3 1 . . . . 1 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 51 | 2 . . 3 . 2 . 1 5 8 2 6 3 1 2 2 14 . Device 15 | . . . . . . . . . 1 . 2 1 1 1 1 8 . Storage 11 | 2 . . . . 2 . . 3 1 . . 1 . 1 . 1 . Processor 8 | . . . 1 . . . . . 2 1 3 1 . . . . . Hackware 2 | . . . . . . . . 1 1 . . . . . . . . Protection 15 | . . . 2 . . . 1 1 3 1 1 . . . 1 5 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 49 | 2 2 . 6 . . . 2 2 10 1 4 6 . 4 2 8 . Energy Gun 16 | 2 . . 3 . . . . 1 2 . 1 3 . . 1 3 . Energy Cannon 3 | . . . 1 . . . . . . 1 . 1 . . . . . Ballistic Gun 13 | . 1 . 1 . . . . . 2 . 2 1 . 3 . 3 . Ballistic Cannon 6 | . 1 . . . . . . . 4 . 1 . . . . . . Launcher 5 | . . . 1 . . . . . 2 . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . Slashing Weapon 4 | . . . . . . . 2 . . . . 1 . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 . . . . 1 2 . . 2 . 1 . 7 . Parts Lost 72 | . 2 . 9 . . . 6 1 22 . 7 3 2 9 . 11 . Power 7 | . . . 1 . . . 1 . 3 . 1 . . . . 1 . Propulsion 20 | . . . 3 . . . 2 . 4 . 1 . 1 4 . 5 . Utility 14 | . . . . . . . 1 . 6 . 3 1 1 . . 2 . Weapon 31 | . 2 . 5 . . . 2 1 9 . 2 2 . 5 . 3 . Highest Loss Streak 9 | . 2 . 4 . . . 6 1 8 . 7 2 2 4 . 9 . Average Slot Usage (%) 77 | . 99 100 79 100 100 100 73 85 76 95 54 80 99 76 61 48 53 Engine 4 | . 14 14 10 11 11 11 3 . 5 6 1 3 6 4 . . . Core 1 | . . . . . . . 2 7 1 . . . . 1 6 1 . Treads 12 | . . . 9 22 22 22 16 15 19 23 9 11 25 5 2 7 6 Leg 5 | . . . . . . . . . . . . . . 17 23 5 . Wheel 2 | . 28 28 10 . . . . 7 . . . . . . . . . Device 2 | . . . . . . . . . . . 4 7 6 9 3 3 6 Storage 13 | . 28 28 22 22 22 22 18 22 23 20 5 4 6 6 6 2 . Processor 7 | . . . 4 11 11 11 9 2 . 4 13 20 26 8 6 6 6 Hackware 1 | . . . . . . . . 5 5 6 1 . . . . . . Protection 4 | . . . 3 11 11 11 3 4 5 6 3 4 . . . 8 20 Energy Gun 2 | . 20 . 4 . . . . 2 . . . 5 6 . 2 2 . Energy Cannon 2 | . . . 7 11 11 11 3 . . 4 . 4 6 . . . . Ballistic Gun 3 | . 3 14 4 . . . . . 1 8 5 5 6 9 . 2 6 Ballistic Cannon 1 | . 3 14 2 . . . . . 6 6 3 . . . . . . Launcher 2 | . . . . 11 11 11 3 . . 6 1 . . 1 . . . Slashing Weapon 3 | . . . . . . . 14 15 1 . . 4 6 6 6 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 160 | 16 17 17 28 33 73 73 77 118 160 130 130 46 39 110 110 110 40 Greatest Support 112 | 20 20 20 40 40 40 40 40 10 76 112 112 78 98 98 65 50 20 Greatest Overweight (x) 17 | 2 1 1 5 1 1 1 17 11 11 1 6 1 . 1 1 3 1 Average Overweight (x) 1 | . . . . . . 1 2 9 1 1 1 . . . 1 . 1 Largest Inventory Capacity 28 | 8 8 8 8 8 18 18 18 28 28 28 28 8 8 24 24 24 4 Average Capacity 15 | 6 8 8 8 8 15 18 18 25 28 28 10 7 8 12 24 9 4 Most Carried 28 | 8 8 8 8 8 14 14 15 26 26 27 28 8 8 11 24 24 3 Average Carried 11 | 4 7 7 7 7 11 13 13 18 17 24 9 6 7 8 19 7 3 Final Capacity 28 | 8 8 8 8 8 18 18 18 28 28 28 4 8 8 24 24 4 4 Final Carried 27 | 8 8 8 8 8 13 14 14 26 23 27 4 8 8 11 24 3 3 Class Distribution -------------------- 35% | Scavenger-Mutant 32% | Mutant 14% | Hauler-Mutant 7% | Gunner 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Commander-Mutant | -7/Storage Hauler-Mutant | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Dee Pro Matter Collected 5584 | 236 114 68 283 214 . 20 68 75 685 40 663 197 189 1578 29 1125 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6256 | 168 309 44 751 244 . . 195 248 991 110 1177 333 179 1033 . 474 . Parts 329 | 21 23 13 49 19 . . 19 22 49 5 6 16 11 44 . 32 . Haulers Intercepted 6 | . 1 . 3 . . . . . 1 1 . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . . . . . 8 33 . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 121 | . 7 3 16 17 . . 7 4 23 . 6 7 6 18 . 7 . Melee 21 | . . . . . . . 3 4 2 . . . . 12 . . . Guns 29 | . 2 1 5 . . . . . 4 . 2 3 3 3 . 6 . Cannons 42 | . 5 2 11 5 . . . . 7 . 2 4 3 3 . . . AOE 27 | . . . . 12 . . 4 . 8 . 2 . . . . 1 . Classes Destroyed 16 | 2 5 1 1 3 . . . 1 . . 1 . . 1 . 1 . Worker 5 | . . 1 1 2 . . 1 . . . . . . . . . . Builder 6 | . . . . 3 . . . 1 2 . . . . . . . . Tunneler 6 | 4 . 1 . . . . 1 . . . . . . . . . . Hauler 6 | . 1 . 3 . . . . . 1 1 . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . Watcher 3 | . 2 . . . . . . . 1 . . . . . . . . Swarmer 43 | . 3 3 3 8 . . 4 . 3 . . 3 6 10 . . . Grunt 37 | . 4 . 11 1 . . . . 13 . . . . 8 . . . Brawler 2 | . . . . 1 . . . . 1 . . . . . . . . Sentry 14 | . . . 2 . . . 3 2 4 . . 3 . . . . . Programmer 5 | . . . . . . . . 2 2 . . 1 . . . . . Compactor 6 | . . . . . . . . . . . 6 . . . . . . Z-Light 5 | . . . . . . . . . . . . . . . . 5 . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . Assembled 8 | . . . . 7 . . . . . . . . . . . 1 . Best Kill Streak 7 | 5 3 3 6 4 . . 7 2 6 1 2 3 3 4 . 2 . Combat Bots Only 5 | . 3 3 5 4 . . 5 2 5 . 2 3 3 4 . 2 . Max Kills in Single Turn 3 | 2 1 1 1 2 . . 3 1 3 1 1 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . 2 . 2 . 1 . . . . 1 . Melee 1 | . . . . . . . 1 1 1 . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Dee Pro Damage Taken 12626 | . 241 159 1061 193 . . 788 726 4075 . 397 620 318 1468 . 2515 65 Core 1758 | . 39 32 135 11 . . 160 75 456 . 155 81 33 174 . 388 19 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 71 . . . 63 70 . 24 . . . . . . . . Volleys Fired 351 | 6 33 18 67 31 . . 3 1 54 3 38 23 10 18 . 46 . Largest 4 | 2 2 2 2 1 . . 1 1 4 1 4 3 3 3 . 1 . Hottest 188 | 80 80 55 124 68 . . 33 20 147 69 155 188 113 113 . 81 . Shots Fired 566 | 12 49 25 126 31 . . 3 1 88 3 62 44 29 47 . 46 . Gun 334 | 12 34 7 78 . . . . 1 45 . 27 34 19 36 . 41 . Cannon 194 | . 15 18 48 17 . . . . 37 3 26 10 10 10 . . . Launcher 38 | . . . . 14 . . 3 . 6 . 9 . . 1 . 5 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 271 | . 15 25 57 . . . . . 57 . 53 8 9 24 . 23 . Thermal 165 | 6 16 . 51 17 . . . 1 . . . 36 10 10 . 18 . Explosive 32 | . . . . 14 . . 3 . 6 . 9 . . . . . . Electromagnetic 98 | 6 18 . 18 . . . . . 25 3 . . 10 13 . 5 . Robot Hit Streak 15 | 2 14 4 11 5 . . 1 . 12 5 15 7 15 9 . 15 . Robot Miss Streak 5 | 3 4 4 4 2 . . 1 . 3 . 2 3 2 3 . 5 . Penetration Max 2 | . . . . . . . . . 2 . . . . . . . . Secondary Targets 2 | . . . . . . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . . . . Shots Hit Robots 452 | 5 29 11 85 14 . . 10 25 74 3 54 25 20 64 . 33 . Core Hits 249 | 7 13 7 33 27 . . 10 8 46 2 21 11 11 30 . 23 . Critical Hits 22 | . . . 3 1 . . 1 . 11 . 1 . . 5 . . . Critical Kills 8 | . . . . 1 . . . . 4 . . . . 3 . . . Critical Parts Destroyed 9 | . . . 3 . . . 1 . 3 . . . . 2 . . . Melee Attacks 168 | . . . . . . . 17 64 34 . . . . 52 . 1 . Impact 37 | . . . . . . . . 9 28 . . . . . . . . Slashing 131 | . . . . . . . 17 55 6 . . . . 52 . 1 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 2 . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 16 | . . . . . . . 2 10 4 . . . . . . . . Damage Inflicted 16215 | 196 461 168 1352 1140 . . 709 850 2571 91 3347 833 400 2436 . 1661 . Guns 4985 | 87 248 43 671 . . . . . 586 . 1181 413 160 261 . 1335 . Cannons 3497 | . 213 122 681 263 . . . . 560 91 644 420 240 263 . . . Explosions 3981 | 109 . . . 877 . . 338 . 810 . 1522 . . . . 325 . Melee 3680 | . . . . . . . 371 850 547 . . . . 1912 . . . Ramming 72 | . . 3 . . . . . . 68 . . . . . . 1 . Kinetic 4891 | . 213 165 514 . . . . . 838 . 1825 31 74 155 . 1076 . Thermal 2669 | 145 72 . 625 263 . . . . . . . 802 240 263 . 259 . Explosive 3547 | . . . . 877 . . 338 . 810 . 1522 . . . . . . Electromagnetic 1356 | 51 176 . 213 . . . . . 308 91 . . 86 106 . 325 . Impact 637 | . . . . . . . . 191 446 . . . . . . . . Slashing 3043 | . . . . . . . 371 659 101 . . . . 1912 . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . 1 15 . 27 27 27 27 27 . . Average Corruption 19 | . . . . . . . . 1 13 . 15 27 27 27 27 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 407 | . . . . . . . . 1 68 . 26 84 68 139 21 . . Message Errors 47 | . . . . . . . . 1 10 . 4 12 7 9 4 . . Matter Fused 64 | . . . . . . . . . 11 . 4 14 14 19 2 . . Heat Flow Errors 35 | . . . . . . . . . 9 . 2 8 5 9 2 . . Energy Discharges 34 | . . . . . . . . . 6 . 2 6 7 10 3 . . Data Loss (minor) 34 | . . . . . . . . . 9 . 1 4 2 13 5 . . Data Loss (major) 17 | . . . . . . . . . 4 . 2 1 3 7 . . . Misfires 11 | . . . . . . . . . 2 . . 4 . 5 . . . Alerts 5 | . . . . . . . . . 1 . 1 2 . 1 . . . Misdirections 86 | . . . . . . . . . 7 . 2 20 21 31 5 . . Targeting Errors 66 | . . . . . . . . . 8 . 7 10 8 33 . . . Weapon Failures 8 | . . . . . . . . . 1 . 1 3 1 2 . . . Overload Shots 7 | . . . . . . . . . . . . 7 . . . . . Effects 2 | . . . . . . . . . . . . 2 . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . Heat Surge 1 | . . . . . . . . . . . . 1 . . . . . Overflow Damage 515 | . . . 18 14 . . 47 77 83 . . . 19 243 . 14 . Projectiles 62 | . . . 18 . . . . . 25 . . . 19 . . . . Explosions 70 | . . . . 14 . . 20 . 22 . . . . . . 14 . Melee 383 | . . . . . . . 27 77 36 . . . . 243 . . . Knockbacks 14 | . 3 1 . . . . . . 10 . . . . . . . . Impact 2 | . . . . . . . . . 2 . . . . . . . . Kinetic 9 | . 3 1 . . . . . . 5 . . . . . . . . Secondary 3 | . . . . . . . . . 3 . . . . . . . . Self-Inflicted Damage 331 | . . 1 . 45 . . 97 . 109 . 55 . . 24 . . . Shots 10 | . . . . 3 . . 2 . 3 . 1 . . 1 . . . Rammed 8 | . . 1 . . . . . . 6 . . . . . . 1 . Targets Rammed 9 | . . 1 . . . . . . 7 . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . . . . . . Highest Temperature 566 | 54 158 28 309 144 . . 6 1 566 24 258 375 259 259 233 432 . Average Temperature 90 | 28 46 13 94 43 . . 4 1 110 13 76 119 68 83 106 109 . Received Heat Transfer 3268 | . 42 . 477 40 . . 225 60 1296 . . 96 . 258 . 756 18 Effects 10 | . . . 1 . . . . . 6 . . . . . . 3 . Energy Bleed 3 | . . . . . . . . . 1 . . . . . . 2 . Interference 3 | . . . 1 . . . . . 2 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . 2 . . . . . . . . Damage (core) 1 | . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . Parts Fried 10 | . 2 . 1 . . . . . 3 1 . . . . . 3 . Impact Corruptions 2 | . . . . . . . . . 2 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . . . . . . 6 2 1 . 1 . Heat Transferred 4410 | 225 175 . 1258 481 . . . . . . . 1114 350 400 . 407 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Dee Pro Peak Influence 490 | 25 189 116 356 349 . 9 206 113 490 184 21 129 . . . . . Average Influence 114 | 10 93 36 209 106 . 8 138 55 258 167 2 40 . . . . . Maximum Alert Level 2 | . . . 1 1 . . 1 . 2 . . . . . . . . Low Security (%) 79 | 100 100 100 27 89 . 100 45 100 35 100 100 100 . . . . . Level 1 17 | . . . 72 10 . . 54 . 44 . . . . . . . . Level 2 3 | . . . . . . . . . 19 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 3 . . . 3 7 10 1 . 1 . . . . 1 Investigation 3 | . . . . . . . 1 1 1 . . . . . . . . Extermination 6 | . . . . . . . . 3 2 . . 1 . . . . . Reinforcement 9 | . 1 . 3 . . . 2 . 2 1 . . . . . . . Assault 3 | . . . . . . . . . 2 . . . . . . . 1 Garrison 6 | . . . . . . . . 3 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Dee Pro Distress Signals 7 | . 1 . 3 . . . 2 . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 224 | . 13 4 32 17 . . 11 8 54 . 6 10 6 23 . 33 7 Peak Tracking Total 10 | . 3 3 9 4 . . 9 2 10 1 5 3 3 6 . 6 7 Tactical Retreats 31 | . . 1 4 1 . . 1 . 7 . . 1 . 3 . 13 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Dee Pro Traps Triggered 4 | . . . 1 . . . . 2 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 3 | . . . . 3 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 3 | . . . . 3 . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Dee Pro Machines Disabled 14 | . 1 . 1 2 . . 2 1 4 . . . . . . 3 . Max in Single Turn 2 | . 1 . 1 1 . . 2 1 1 . . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Dee Pro Machines Accessed 31 | . 1 1 3 . 1 1 2 8 9 1 . 1 2 1 . . . Terminals 23 | . 1 1 3 . . 1 1 6 7 1 . 1 1 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Total Hacks 79 | . 3 2 5 . 1 2 6 21 32 2 . 2 2 1 . . . Successful 41 | . 2 1 . . 1 1 3 9 20 1 . 1 1 1 . . . Failed 38 | . 1 1 5 . . 1 3 12 12 1 . 1 1 . . . . Catastrophic 10 | . 1 . 1 . . . 1 4 1 . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 66 | . 2 1 5 . 2 2 3 18 18 2 . 1 1 . 11 . . Terminals 67 | . 3 2 5 . . 2 3 18 29 2 . 2 1 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations 4 | . . . . . . . . 2 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Terminal Hacks 21 | . 1 1 . . 1 1 . 4 10 . . 1 1 1 . . . Part Schematic 2 | . . . . . . . . . 2 . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . 1 . . . . . . . . Open Door 3 | . . . . . . . . . 1 . . . 1 1 . . . Level Access Points 3 | . . . . . . 1 . 1 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . Locate Traps 2 | . . . . . . . . . 1 . . 1 . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . Zone Layout 2 | . . 1 . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 1 2 . . . . . . . . Scan Component 2 | . . . . . . . . 1 1 . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 35 | . 2 1 . . . . 2 9 18 2 . 1 . . . . . Terminals 13 | . 1 . . . . . 1 3 7 1 . . . . . . . Track 1 | . . . . . . . . . 1 . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . Botnet 9 | . . . . . . . 1 2 5 1 . . . . . . . Disrupt 2 | . 1 . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 1 3 . . 1 2 7 7 1 . 1 1 . . . . Full Trace Events 3 | . . . 1 . . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . Matter 234 | . . . . . . . . 234 . . . . . . . . . Time 58 | . . . . . . . . 58 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . Time 100 | . . . . . . . . . 100 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Dee Pro Total Allies 20 | . . . . 3 . . . . 12 . . . . . 4 1 . Largest Group 10 | . . . . 3 3 . . . 10 1 1 . . . 4 4 1 Highest-Rated Group 173 | . . . . 73 73 . . . 173 31 31 . . . 91 99 90 Highest-Rated Ally 99 | . . . . 31 31 . . . 31 31 31 . . . 31 99 90 Total Orders 1 | . . . . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . . . . Ally Attacks 231 | . . . . 2 . . . . 104 . 19 . . . . 104 2 Total Damage 5802 | . . . . 22 . . . . 1538 . 358 . . . . 3759 125 Kills 38 | . . . . 1 . . . . 18 . . . . . . 18 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 2 . . . . . . . . 1 1 3 . . Drone Launches 12 | . . . . . . . . . 12 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Dee Pro Turns Passed 16449 | 86 528 580 623 1258 922 187 354 1352 1493 418 386 1185 843 1393 1990 2844 7 Spaces Moved 8981 | 49 525 599 293 602 521 103 128 635 544 209 140 616 504 759 1235 1515 4 Core 135 | 17 . . 1 . . . 9 . . . 47 . . . . 61 . Treads 4967 | . . . 174 602 521 103 119 . 527 209 93 616 504 248 . 1247 4 Legs 1953 | . . . . . . . . . . . . . . 511 1235 207 . Wheels 1926 | 32 525 599 118 . . . . 635 17 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 160 160 180 180 130 140 180 50 160 160 120 150 50 180 Average Speed 154 | 85 80 83 132 170 175 180 231 170 190 180 199 170 160 143 150 169 180 Slowest Speed 900 | 150 90 90 300 180 180 180 900 190 290 180 350 180 160 180 150 220 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 67 95 27 96 70 30 19 20 98 8 79 12 71 65 86 82 3 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 7 | . . 3 . . . . . . . . . . . . 4 . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . . . . . 1 1 1 1 1 . Scrap Searched 10 | . . 2 . 1 . 1 . . . . . . 1 4 1 . . Spaces Dug 42 | . . . . . . . 9 23 7 . . . . 3 . . . Terrain Destroyed 366 | 5 . . . 145 . . 26 23 96 . 59 3 3 5 . 1 . Melee 36 | . . . . . . . 4 23 6 . . . . 3 . . . Projectile 27 | . . . . 1 . . . . 9 . 8 3 3 2 . 1 . AOE 303 | 5 . . . 144 . . 22 . 81 . 51 . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Dee Pro Total 10862 | 82 583 661 408 811 532 105 163 832 872 249 212 720 521 953 1372 1782 4 Wait 882 | . 17 26 11 154 . 2 5 113 180 24 2 25 . 72 111 140 . Move 8966 | 48 524 598 292 601 520 102 127 634 544 209 139 615 503 758 1234 1514 4 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 241 | 18 4 7 18 10 6 1 7 23 23 8 14 28 4 26 14 30 . Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 120 | 7 2 . 13 . . . 5 5 24 4 10 10 2 10 4 24 . Detach 6 | . . . . . . . . . 1 . . . . . 4 1 . Swap 34 | . 1 4 2 2 2 . 1 5 3 1 2 3 . 3 1 4 . Drop 106 | 3 2 7 5 10 4 . 2 6 3 . 7 16 2 14 4 21 . Fire 351 | 6 33 18 67 31 . . 3 1 54 3 38 23 10 18 . 46 . Melee 139 | . . . . . . . 13 45 28 . . . . 52 . 1 . Ram 1 | . . 1 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . 6 . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 3 | . . . . 3 . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . 6 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 8 exits: Fac x4 / *Sto x2 / Low x2) -7/Storage -6/Factory -6/Waste -6/Factory (discovered 3 exits: [*Fac x2] / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 14) 449 | -10/Materials | Discovered new exit (range 3) 615 | -10/Materials | Entered Mines 767 | -10/Mines | Learned location of Mines (-8) 789 | -10/Mines | Discovered new exit (range 11) 902 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 905 | -10/Mines | Found Prototype Device 976 | -10/Mines | Build established: Scavenger-Mutant 1038 | -10/Mines | Learned location of Zion (-6) 1058 | -10/Mines | Learned location of Storage (-7) 1064 | -10/Mines | Discovered new exit (range 4) 1119 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1195 | -10/Mines | Entered Materials 1195 | -9/Materials | Evolved 2 slots: Utility x2 1347 | -9/Materials | Lost 4 parts (1p1n2w) 1728 | -9/Materials | Discovered new exit (range 8) 1818 | -9/Materials | Entered Mines 1842 | -9/Mines | Learned 2 Materials zone layouts 1843 | -9/Mines | Build established: Mutant 1883 | -9/Mines | Assembled infested the area 2293 | -9/Mines | Found a hidden stash of uninstalled traps 2676 | -9/Mines | Learned 2 Materials zone layouts 2723 | -9/Mines | Discovered new exit (range 8) 2961 | -9/Mines | Escorted by a lone wolf Derelict 3064 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3065 | -9/Mines | Discovered new exit (range 5) 3076 | -9/Mines | Entered Exiles 3076 | -9/Exiles | Accompanied by 3 allies 3106 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3116 | -9/Exiles | Met 8R-AWN 3144 | -9/Exiles | Met EX-HEX 3188 | -9/Exiles | Met EX-BIN 3211 | -9/Exiles | Aligned with FarCom system 3212 | -9/Exiles | Given EX-Vault access code 3416 | -9/Exiles | Opened EX-Vault 3425 | -9/Exiles | Found XL Autogun Array 3433 | -9/Exiles | Found Field Lobotomy Kit 3474 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3684 | -9/Exiles | Met EX-DEC 3978 | -9/Exiles | Discovered new exit (range 14) 3998 | -9/Exiles | Left Exiles lab with XL Autogun Array 3998 | -9/Exiles | Entered Mines 4012 | -8/Mines | Identified exit to Materials 4185 | -8/Mines | Entered Materials 4185 | -8/Materials | Evolved 2 slots: Weapon x2 4186 | -8/Materials | Identified exit to Factory 4374 | -8/Materials | Lost 6 parts (1p2n1u2w) 4448 | -8/Materials | Identified Exp. Sensor Array 4539 | -8/Materials | Entered Factory 4539 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4835 | -7/Factory | Identified exit to Storage 4835 | -7/Factory | Identified exit to Lower Caves 4847 | -7/Factory | Build established: Hauler-Mutant 5059 | -7/Factory | Garrison activated, responded to threat 5529 | -7/Factory | Identified exit to Factory 5675 | -7/Factory | Fabricated Hyp. Mass Driver (x2) 5891 | -7/Factory | Entered Storage 6060 | -7/Storage | System corruption reached 10% 6122 | -7/Storage | Lost 8 parts (1p1n3u3w) 6151 | -7/Storage | Garrison activated, responded to threat 6282 | -7/Storage | Core integrity fell below 50% 6322 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6358 | -7/Storage | Lost 8 parts (1p2n1u4w) 6534 | -7/Storage | Repaired Exp. Sensor Array 6625 | -7/Storage | Build established: Commander-Mutant 7363 | -7/Storage | Met a pair of Derelict thieves 7384 | -7/Storage | Entered Factory 7384 | -6/Factory | Accompanied by 1 ally 7384 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7615 | -6/Factory | Build established: Hauler-Mutant 7802 | -6/Factory | Sucked down chute 7802 | -6/Factory | Entered Waste 7817 | -6/Waste | EMP discharged 7820 | -6/Waste | 1 allies followed down the chute 7829 | -6/Waste | Spotted C-40 Crusher 7837 | -6/Waste | Spotted C-40 Crusher 7844 | -6/Waste | Spotted C-40 Crusher 7844 | -6/Waste | Spotted C-40 Crusher 7846 | -6/Waste | Destroyed C-40 Crusher 7857 | -6/Waste | Destroyed C-40 Crusher 7870 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7881 | -6/Waste | Spotted C-40 Crusher 7886 | -6/Waste | Destroyed C-40 Crusher 7888 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7891 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7893 | -6/Waste | Destroyed C-40 Crusher 7901 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7907 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7910 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7913 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7917 | -6/Waste | EMP discharged 7917 | -6/Waste | System corruption reached 10% 7920 | -6/Waste | Destroyed C-40 Crusher 7944 | -6/Waste | Lost 7 parts (1p1n3u2w) 8017 | -6/Waste | EMP discharged 8017 | -6/Waste | Spotted C-40 Crusher 8028 | -6/Waste | Destroyed C-40 Crusher 8067 | -6/Waste | Found Damper Plating 8117 | -6/Waste | EMP discharged 8160 | -6/Waste | Discovered new exit (range 13) 8188 | -6/Waste | Entered Factory 8355 | -6/Factory | Discovered new exit (range 15) 8543 | -6/Factory | Build established: Scavenger-Mutant 8547 | -6/Factory | Discovered new exit (range 10) 8912 | -6/Factory | Discovered new exit (range 12) 9337 | -6/Factory | Build established: Mutant 9373 | -6/Factory | Entered Lower Caves 9504 | -6/Lower Caves | Learned Factory interactive machine intel 9666 | -6/Lower Caves | Build established: Gunner 9974 | -6/Lower Caves | Discovered new exit (range 15) 10216 | -6/Lower Caves | Entered another Lower Caves area 10302 | -6/Lower Caves | Discovered new exit (range 6) 10374 | -6/Lower Caves | Lost 4 parts (1n3w) 10400 | -6/Lower Caves | Found Prototype Device 10401 | -6/Lower Caves | Identified Heart of Steel 10632 | -6/Lower Caves | Build established: Mutant 11095 | -6/Lower Caves | Build established: Scavenger-Mutant 11112 | -6/Lower Caves | Core integrity fell below 50% 11520 | -6/Lower Caves | Learned Factory garrison access intel 11547 | -6/Lower Caves | Discovered new exit (range 11) 11609 | -6/Lower Caves | Entered Zion 11727 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11741 | -6/Zion | Discovered new exit (range 14) 11941 | -6/Zion | System corruption cleaned by Quarantine Array 11982 | -6/Zion | Learned Factory trap positions 12007 | -6/Zion | Learned 4 Factory zone layouts 12130 | -6/Zion | Learned location of Warlord (-5) 12197 | -6/Zion | Learned location of Quarantine (-2) 12239 | -6/Zion | Learned Factory trap positions 12493 | -6/Zion | Received a visual enhancement algorithm 12809 | -6/Zion | Visited the Megawrench Repair Shop 12814 | -6/Zion | Megawrench repaired 11 parts 13193 | -6/Zion | Gained Derelict followers 13427 | -6/Zion | Rebuked by Imprinter 13555 | -6/Zion | Opened final containment barrier to the Deep Caves 13579 | -6/Zion | Discovered new exit (range 3) 13579 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13599 | -6/Zion | Entered Deep Caves 13599 | -6/Deep Caves | Accompanied by 4 allies 13931 | -6/Deep Caves | Z-Facility disabled 14021 | -6/Deep Caves | Attacked by Z-Imprinter 14050 | -6/Deep Caves | Destroyed Z-Imprinter 14438 | -6/Deep Caves | Core integrity fell below 20% 14472 | -6/Deep Caves | Lost 9 parts (1p4n1u3w) 14728 | -6/Deep Caves | Build established: Mutant 15095 | -6/Deep Caves | Heart of Steel transformed into Warbot 15326 | -6/Deep Caves | Found Prototype Protection 15327 | -6/Deep Caves | Identified Zio. Weapon Casing 15619 | -6/Deep Caves | Build established: Scavenger-Mutant 15623 | -6/Deep Caves | Found Prototype Protection 15625 | -6/Deep Caves | Identified Zio. Heavy Carapace 16200 | -6/Deep Caves | Spotted as-16168 16220 | -6/Deep Caves | Exposed GOLEM chamber 16242 | -6/Deep Caves | Found Unknown Device 16251 | -6/Deep Caves | Allies destroyed as-16168 16423 | -6/Deep Caves | Discovered new exit (range 7) 16443 | -6/Deep Caves | Entered Proximity Caves 16443 | -5/Proximity Caves | Accompanied by 1 ally 16445 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16450 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16262_ Acquired Mak. Spear. 16263_ Extracted 2 energy. 16264_ as-18680 suffers critical hit. 16264_ as-18680 destroyed. 16278_ Unknown Device springs to life. 16279_ as-09757 GOLEM Unit beginning Prototype Leg integration. 16312_ Warbot: "WARLORD? FOREVER!" 16315_ Warbot: "WARLORD FOREVER!" 16354_ Warbot: "WARLORD... FOREVER!" 16371_ Warbot: "WARLORD FOREVER!" 16422_ Warbot: "W-W-WARLORD!!!" 16423_ EXIT=FOUND 16433_ Warbot: "WARLORD FOREVER!" LOCATION=UNKNOWN GOAL=ESCAPE 16445_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 16445_ S-27 Virus destroyed. 16448_ Slug penetrates Warbot. 16449_ Y-72 Warden: "REQUESTING BACKUP." 16450_ Warbot destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @##?????????????????????? | | ???????????????????????# ##????????????????????? | | ??????????????????????## #????????????????????? | | ?????????????????###### #### #???????????????? | | ???????????????# !!! #????????????? | | ?????????????????### ## !%Y###### #????????????? | | ???????????????????#??# !g #??????????????????? | | ??????????????????????# g%#??????????????????? | | ??????????????????????### ##l#??????????????????? | | ????????????????????????## #?g ?????????????????? | | ?????????????????????????? #? ????????????????? | | ?????????????????????????? #??"" ???????????????? | | ?????????????????????????? #??#####??????????????? | | ?????????????????????????? ?????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 1350 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Adv. Signal Interpreter | -7/Storage | Hacked Mic. Nuclear Core | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Hyp. Mass Driver | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalChargeRedirector Manual? 0 Play Time 01:35:40 Cumulative 240.9 hours Start 2019.12.12 @ 21:49:34 End 2019.12.13 @ 00:31:29 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 306 Rogue 306 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 59 Gallery% 80 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5303682d-3b10-4ffa-9b93-075f57e8118e