Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.31 @ 04:24:39 Player: Buffy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1189) 1189 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-143) -143 TOTAL SCORE: 3071 Bonus ------- Follower Combat Kills 111 Friendly Fire -254 Cogmind --------- Core Integrity 455/550 Matter 212/300 Energy 30/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Improved Heat Sink Large Storage Unit Medium Laser Mini Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Signal Interpreter Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Large Storage Unit Medium Laser Medium Laser Heavy Assault Rifle Mini Grenade Launcher Scythe [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 46 | 1 11 3 15 16 Power 6 | . 1 1 2 2 Engine 5 | . 1 1 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | . 6 1 4 4 Treads 2 | . 2 . . . Leg 13 | . 4 1 4 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 . 4 4 Device 4 | . . . 2 2 Storage 3 | . 2 . 1 . Processor 2 | 1 . . . 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 14 | . 2 1 5 6 Energy Gun 5 | . . 1 2 2 Energy Cannon . | . . . . . Ballistic Gun 7 | . 1 . 2 4 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . . 6 4 Power . | . . . . . Propulsion 4 | . . . 3 1 Utility 2 | . . . 1 1 Weapon 4 | . . . 2 2 Highest Loss Streak 4 | . . . 1 4 Average Slot Usage (%) 98 | . 100 100 98 97 Engine 11 | . 14 14 11 8 Treads 1 | . 11 . . . Leg 27 | . 16 28 32 26 Device 8 | . . . 16 13 Storage 11 | . 14 14 11 9 Processor 7 | . 14 14 . 4 Protection 3 | . . . 3 8 Energy Gun 11 | . 14 14 10 8 Ballistic Gun 13 | . 12 14 11 17 Naked Turns . | . . . . . Heaviest Build 30 | 12 14 15 26 30 Greatest Support 40 | 20 40 20 30 35 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 8 10 10 Average Capacity 9 | 8 8 8 9 10 Most Carried 10 | 5 8 8 10 10 Average Carried 8 | 4 6 7 8 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 4 8 8 10 5 Class Distribution -------------------- 56% | Scavenger-Mutant 16% | Mutant 14% | Scavenger-Tank 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1107 | 219 254 179 229 226 Remotely . | . . . . . Salvage Created 1516 | 111 348 58 510 489 Parts 86 | 8 14 1 27 36 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 32 | . 7 2 12 11 Guns 32 | . 7 2 12 11 Classes Destroyed 9 | 2 2 1 1 3 Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Recycler 2 | 1 . . 1 . Swarmer 5 | . . 1 4 . Cutter 2 | . . . . 2 Grunt 17 | . 7 1 6 3 Brawler 1 | . . . . 1 Sentry 7 | . . . 3 4 Heavy 1 | . . . . 1 Best Kill Streak 5 | 2 4 1 5 3 Combat Bots Only 5 | . 2 1 5 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2268 | . 379 133 701 1055 Core 360 | . 139 20 106 95 Absorbed by Shields 163 | . . . 163 . Core Remaining (%) 69 | 100 . 36 73 . Volleys Fired 119 | 3 39 4 41 32 Largest 3 | 2 2 2 2 3 Hottest 102 | 70 70 70 85 102 Shots Fired 253 | 6 76 8 76 87 Gun 251 | 6 74 8 76 87 Cannon . | . . . . . Launcher 2 | . 2 . . . Special . | . . . . . Kinetic 137 | 3 37 4 35 58 Thermal 114 | 3 37 4 41 29 Explosive 2 | . 2 . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | 5 10 6 12 16 Robot Miss Streak 5 | 1 5 1 3 4 Penetration Max . | . . . . . Secondary Targets 3 | . . . 1 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 176 | 5 47 6 57 61 Core Hits 71 | 3 17 2 21 28 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 . 3 Burn 4 | . . 1 . 3 Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing 2 | . . . 2 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2519 | 58 617 77 909 858 Guns 2365 | 58 617 77 755 858 Cannons . | . . . . . Explosions 154 | . . . 154 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1319 | 32 328 40 331 588 Thermal 1200 | 26 289 37 578 270 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 64 | . . . 64 . Projectiles . | . . . . . Explosions 64 | . . . 64 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 138 | . . . 138 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 171 | 38 171 27 108 96 Average Temperature 39 | 16 53 12 32 29 Received Heat Transfer 572 | . 213 15 164 180 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . 2 2 3 2 Heat Transferred 3356 | 74 851 185 1247 999 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 349 | 10 209 174 294 349 Initial 81 | . 6 81 7 73 Average 137 | 6 106 84 139 206 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 76 | 100 84 100 83 42 Level 1 23 | . 15 . 16 57 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 . 1 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 5 | . 2 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed 3 | . . . 1 2 Distress Signals 1 | . . . 1 . Times Spotted 54 | . 10 5 22 17 Peak Tracking Total 6 | . 2 3 5 6 Tactical Retreats 4 | . . . 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 5 | . . . 5 . Max in Single Turn 4 | . . . 4 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 6 | . 3 . 1 2 Terminals 4 | . 2 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 9 . 2 5 Successful 12 | . 6 . 1 5 Failed 4 | . 3 . 1 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 4 | . 3 . . 1 Terminals 12 | . 7 . 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 . 1 2 Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . . . . 1 Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 2 . . 2 Process 1 | . . . . 1 Report Inventory 2 | . 1 . . 1 Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 . . 1 Terminals 3 | . 2 . . 1 Track 1 | . 1 . . . Botnet 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 138 | . . . . 138 Retrieved Matter . | . . . . . Retrieved Components 4 | . 4 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 4 | . . 4 . . Largest Group 3 | . . 3 1 . Highest-Rated Group 63 | . . 63 16 . Highest-Rated Ally 31 | . . 31 16 . Total Orders . | . . . . . Ally Attacks 31 | . . 25 6 . Total Damage 356 | . . 278 78 . Kills 5 | . . 4 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2120 | 29 340 547 603 601 Spaces Moved 1209 | 15 135 428 292 339 Core . | . . . . . Treads 42 | . 42 . . . Legs 1167 | 15 93 428 292 339 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 121 | 120 132 120 120 120 Slowest Speed 190 | 120 160 120 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 31 65 33 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 13 | . 13 . . . Terrain Destroyed 48 | . 13 . 35 . Melee . | . . . . . Projectile . | . . . . . AOE 48 | . 13 . 35 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1628 | 21 219 456 465 467 Wait 193 | . 21 13 97 62 Move 1205 | 14 134 427 291 339 Hop . | . . . . . Pick Up 33 | 1 8 3 13 8 Fast Attach 4 | . . 1 2 1 Attach 19 | 1 1 . 8 9 Detach . | . . . . . Swap 23 | . 10 2 5 6 Drop 30 | 2 6 6 6 10 Fire 119 | 3 39 4 41 32 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Core integrity fell below 50% 340 | -10/Materials | Discovered new exit (range 12) 370 | -10/Materials | Entered Mines 372 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 437 | -10/Mines | Received a Mining Laser from a helpful Derelict 530 | -10/Mines | Assembled infested the area 535 | -10/Mines | Assisted by a Guerilla fighting off Assembled 594 | -10/Mines | Build established: Scavenger-Mutant 631 | -10/Mines | Found a hidden stash of uninstalled traps 724 | -10/Mines | Discovered new exit (range 9) 917 | -10/Mines | Entered Materials 917 | -9/Materials | Accompanied by 1 ally 917 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1033 | -9/Materials | Discovered new exit (range 15) 1079 | -9/Materials | Discovered new exit (range 4) 1453 | -9/Materials | Discovered new exit (range 16) 1520 | -9/Materials | Entered another Materials area 1520 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1804 | -8/Materials | Build established: Scavenger-Tank 2121 | -8/Materials | Self-destructed Last Messages --------------- 02086_ H-61 Shepherd suffers critical hit (Burn). 02086_ Hvy. Assault Rifle destroyed. 02087_ Carbon-fiber Leg destroyed. 02087_ Beam Rifle blasted off. 02092_ Penetrated by Slug. 02092_ Lgt. Armor Plating destroyed. 02096_ C-17 Slicer knocked back. 02096_ C-17 Slicer system corrupted by crushing effect. 02096_ U-05 Engineer builds a Wall. 02097_ C-17 Slicer system terminally corrupted. 02097_ U-05 Engineer builds a Wall. 02098_ Aluminum Leg severed. 02100_ U-05 Engineer builds a Wall. 02101_ Hvy. Assault Rifle severed. 02101_ U-05 Engineer builds a Wall. 02111_ H-61 Shepherd destroyed. 02111_ Switching to secondary target: G-47 Trooper. 02115_ Med. Laser destroyed. 02117_ G-47 Trooper destroyed. 02119_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????#####???????????????????????????? | | ???????????????? #??????????????????????????? | | ????????????????""" #??????????????????????????? | | ?????????????????"" ! ???????????????????????????? | | ?????????????????"" #######????????????????????? | | ??#######????????? ?+ = ?????????????????????? | | ### #????????? ?#%%%###????????????????????? | | ###########+###%==*[#????????????????????? | | [=c[##?????????????????????? | | #################/###????????????????????? | | ### #??????????# !!t*@/]#????????x???????????? | | ??#######??????????# u%==%g%#????????????????????? | | ???????????????????#Y ""*"" #????????????????????? | | ?????????????????? + """"" #????????????????????? | | ???????????????? #k """"" #????????????????????? | | ???????????????# ?# """ #????????????????????? | | ???????????????# ??# u #????????????????????? | | ???????????????#???# = #????????????????????? | | ???????????????????# ?? #????????????????????? | | ????????????????????#?????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 60 Jamming Range 8 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed ImprinterLightningReplicator Manual? 0 Play Time 00:41:36 Cumulative 1.8 hours Start 2021.10.31 @ 03:39:57 End 2021.10.31 @ 04:24:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 07e73a55-8542-45d2-bf8b-addb482f1443