Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.07 @ 22:26:00 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (127) 635 Value Destroyed (4341) 4341 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-181) -181 TOTAL SCORE: 9875 Bonus ------- Friendly Fire -181 Cogmind --------- Core Integrity 867/1150 Matter 276/300 Energy 375/375 System Corruption 3% Temperature Cool (0) Movement Rolling (130) Ox2 Location -4/Factory Parts ------- > --- POWER (4) -------- Micro Fission Core Antimatter Reactor > --- PROPULSION (5) --- Centrium Wheel > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Myomer Leg Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine Light Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array IFF Parser Advanced Terrain Scanner Target Analyzer Cloaking Device Improved Shield Generator > --- WEAPON ----------- Railgun Mass Driver > --- INVENTORY -------- Micro Fission Core Micro Fission Core Wheel Wheel Wheel Centrium Wheel Improved Shield Generator Improved Proton Missile Launcher Guided EMP Blaster [Rating: 92] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Armored Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Railgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . . 2 2 2 Power 3 | . . . . . 1 . . . . 2 Propulsion 3 | . . . 1 . 1 . . 1 . . Utility 6 | . . . 1 2 . . . 1 2 . Weapon . | . . . . . . . . . . . Parts Attached 105 | 7 6 . 10 7 14 4 10 20 10 17 Power 23 | 1 1 . 3 . 3 . 3 4 1 7 Engine 13 | 1 1 . 3 . 1 . 2 4 . 1 Core 8 | . . . . . 2 . 1 . 1 4 Reactor 2 | . . . . . . . . . . 2 Propulsion 36 | 2 1 . 4 1 5 . 6 6 5 6 Treads . | . . . . . . . . . . . Leg 10 | . . . . . . . 3 1 5 1 Wheel 26 | 2 1 . 4 1 5 . 3 5 . 5 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 2 2 . 3 3 3 1 . 3 3 3 Device 14 | 1 . . 2 1 2 . . 3 3 2 Storage 3 | 1 2 . . . . . . . . . Processor 5 | . . . 1 1 1 1 . . . 1 Hackware 1 | . . . . 1 . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 2 . . 3 3 3 1 7 1 1 Energy Gun 7 | 2 . . . . 1 1 1 2 . . Energy Cannon 2 | . . . . . 1 . . 1 . . Ballistic Gun 3 | . . . . 1 . . . 1 . 1 Ballistic Cannon 3 | . 2 . . . . . . . 1 . Launcher 8 | . . . . 2 1 2 . 3 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . 3 . . Parts Lost 58 | . 1 . 4 3 10 4 2 6 4 24 Power 12 | . . . 2 . 1 . 1 2 . 6 Propulsion 20 | . 1 . 1 . 6 1 1 2 . 8 Utility 13 | . . . 1 1 1 . . 2 1 7 Weapon 13 | . . . . 2 2 3 . . 3 3 Highest Loss Streak 13 | . 1 . 3 3 4 4 1 2 2 13 To Critical Strikes 2 | . . . . . . . . . . 2 Average Backups 9 | 3 9 11 9 10 9 5 5 11 9 9 Power 1 | . 1 2 1 4 2 2 . . 3 2 Propulsion 2 | 1 5 5 3 2 2 . . 1 2 3 Utility 2 | . 1 2 1 . 1 1 2 4 . 1 Weapon 3 | . . 2 2 3 3 2 2 5 4 2 Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . 4 . 1 2 . . . 2 1 1 Power 3 | . . . 1 2 . . . . . . Propulsion 4 | . 3 . . . . . . . . 1 Utility 3 | . 1 . . . . . . 2 . . Weapon 1 | . . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 96 93 95 68 73 91 97 86 Engine 9 | . 14 14 10 9 7 9 2 12 7 9 Core 3 | . . . . . 6 . 6 . 3 6 Leg 10 | . . . . . . . 3 15 27 21 Wheel 13 | . 27 28 31 27 28 12 9 9 . 1 Device 15 | . 14 14 13 17 14 7 7 13 28 22 Storage 7 | . 14 14 11 9 7 7 7 6 5 5 Processor 10 | . . . 7 14 7 13 15 13 11 10 Hackware 3 | . . . . . 7 7 7 5 . . Energy Gun 7 | . 18 . . . 2 2 12 11 7 . Ballistic Cannon 3 | . 9 28 22 10 . . . . 1 2 Launcher 1 | . . . . 3 7 6 . . . 1 Peak Build Rating 92 | 9 10 10 15 20 29 28 44 52 81 92 Average Rating 41 | 5 9 10 11 17 25 21 27 48 74 79 On Entrance 25 | . 9 10 10 15 20 26 16 41 50 80 Naked Turns . | . . . . . . . . . . . Heaviest Build 74 | 12 30 30 35 36 49 50 43 50 59 74 Greatest Support 88 | 32 32 26 38 38 54 20 54 69 88 88 Greatest Overweight (x) 11 | . 1 1 1 . 4 2 11 3 . 3 Average Overweight (x) . | . . 1 . . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 11 12 14 13 13 11 15 15 14 14 Average Carried 10 | 2 9 11 9 10 9 5 6 13 10 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 14 | 6 11 12 14 8 9 3 13 14 10 1 Class Distribution -------------------- 41% | Hacker-Mutant 17% | Mutant 17% | Scavenger-Mutant 10% | Skirmisher 9% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Skirmisher | -5/Factory Generator-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Matter Collected 3050 | 270 46 78 380 225 504 240 217 372 154 564 Remotely . | . . . . . . . . . . . Salvage Created 4450 | 123 181 28 343 386 662 528 250 1105 153 691 Parts 215 | 10 15 6 25 20 41 . 7 46 9 36 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 6 | 1 . . . 1 1 . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 84 | . 6 3 14 9 20 2 3 14 3 10 Guns 30 | . 6 . . . 6 . 3 8 1 6 Cannons 27 | . . 3 14 4 2 . . . 1 3 AOE 25 | . . . . 5 12 2 . 5 1 . Classes Destroyed 13 | 2 3 . 1 2 3 1 . 1 . . Worker 15 | . . . . 1 4 . 3 4 1 2 Builder 7 | . . . . . 1 . . 1 . 5 Tunneler 3 | 2 . . . . 1 . . . . . Recycler 4 | 1 . . . 1 . . 1 1 . . Mechanic 1 | . . . . . . . . 1 . . Watcher 12 | . 2 . 3 1 . . . 5 . 1 Swarmer 19 | . 4 3 4 . 7 . . 1 . . Grunt 35 | . 2 . 6 7 8 . 2 6 1 3 Duelist 2 | . . . . 2 . . . . . . Sentry 11 | . . . 4 . 2 . 1 4 . . Hunter 4 | . . . . . 1 . . 1 . 2 Programmer 11 | . . . . . 2 . . 2 2 5 Compactor 2 | . . . . . . 2 . . . . Thug 1 | . . . . . . 1 . . . . Best Kill Streak 10 | 3 3 3 8 9 7 2 2 4 2 10 Combat Bots Only 8 | . 3 3 8 6 4 2 2 3 2 3 Max Kills in Single Turn 4 | 1 1 1 1 2 3 1 1 4 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 2 3 1 . 3 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Hostile Shots Fired 884 | . 28 8 69 21 153 3 27 180 121 274 Missed 299 | . 3 2 17 4 74 1 9 60 41 88 Hits 585 | . 25 6 52 17 79 2 18 120 80 186 Melee 3 | . . . . 1 . 2 . . . . Projectile 582 | . 25 6 52 16 79 . 18 120 80 186 Critical Strikes 21 | . . . 2 . 1 1 1 2 5 9 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 6744 | . 212 35 536 270 913 162 263 1236 1106 2011 Core 1136 | . 50 8 135 77 183 12 71 200 117 283 Absorbed by Shields 455 | . . . . . . . . . 147 308 Ignored by Resistances 2081 | . 67 12 159 76 274 44 73 368 355 653 Regen/Repaired (Parts) 32 | . . . . 18 . . . 14 . . Core Remaining (%) 79 | 100 . 76 66 86 . . 62 76 88 . Volleys Fired 270 | 6 20 6 41 16 46 9 14 54 9 49 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 Hottest 160 | 90 90 60 60 63 160 75 145 160 160 82 Shots Fired 472 | 12 40 12 82 22 74 16 26 104 18 66 Gun 243 | 12 36 . . . 38 . 26 81 13 37 Cannon 142 | . 4 12 82 12 5 . . 5 5 17 Launcher 87 | . . . . 10 31 16 . 18 . 12 Special . | . . . . . . . . . . . Kinetic 193 | . 4 12 82 12 23 . . 1 5 54 Thermal 157 | 12 36 . . . 20 . 14 62 13 . Explosive 57 | . . . . 10 31 16 . . . . Electromagnetic 65 | . . . . . . . 12 41 . 12 Robot Hit Streak 38 | 4 15 4 20 11 26 8 26 38 20 18 Robot Miss Streak 4 | 1 3 3 1 1 2 1 1 4 2 2 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 1 | . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Shots Hit Robots 364 | 9 27 5 67 20 48 11 22 83 16 56 Core Hits 252 | 4 11 3 22 25 56 7 16 62 11 35 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . 3 Critical Strikes 12 | . 3 . 2 2 . . . . . 5 Burn 3 | . 3 . . . . . . . . . Destroy 3 | . . . . . . . . . . 3 Blast 6 | . . . 2 2 . . . . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13559 | 118 337 80 1181 980 2050 1899 549 2784 793 2788 Guns 4653 | 118 297 . . . 645 . 549 1572 337 1135 Cannons 2383 | . 40 80 1181 203 135 . . 100 142 502 Explosions 6474 | . . . . 777 1261 1899 . 1078 314 1145 Melee . | . . . . . . . . . . . Ramming 49 | . . . . . 9 . . 34 . 6 Kinetic 3505 | . 40 80 1181 203 222 . . . 142 1637 Thermal 3644 | 118 297 . . . 558 . 382 1638 651 . Explosive 4934 | . . . . 777 1261 1899 . 278 . 719 Electromagnetic 1427 | . . . . . . . 167 834 . 426 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . 1 16 16 3 5 3 Average Corruption 6 | . . . . . 1 9 16 1 4 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 55 | . . . . . 2 7 31 8 1 6 Message Errors 19 | . . . . . 1 3 12 1 . 2 Matter Fused 11 | . . . . . . 2 6 1 1 1 Heat Flow Errors 5 | . . . . . . . 1 2 . 2 Energy Discharges 5 | . . . . . . . 4 1 . . Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 2 | . . . . . 1 . . 1 . . Data Loss (minor) 6 | . . . . . . . 4 1 . 1 Data Loss (major) 2 | . . . . . . . 2 . . . Alerts 1 | . . . . . . . . 1 . . Misdirections 1 | . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 319 | . . . 27 2 34 . . 59 36 161 Projectiles 39 | . . . 27 . . . . . . 12 Explosions 280 | . . . . 2 34 . . 59 36 149 Melee . | . . . . . . . . . . . Knockbacks 14 | . . . 7 3 . . . . 1 3 Impact . | . . . . . . . . . . . Kinetic 14 | . . . 7 3 . . . . 1 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 662 | . . . . 38 302 114 . 119 89 . Shots 19 | . . . . 2 9 5 . 2 1 . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 7 | . . . . . 1 . . 5 . 1 Kicked 6 | . . . . . . . . 5 . 1 Crushed . | . . . . . . . . . . . Highest Temperature 551 | 90 323 . 42 5 203 . 551 257 153 253 Average Temperature 82 | 38 110 . 14 2 54 . 171 65 64 98 Received Heat Transfer 1717 | . 108 . 315 144 189 . 111 396 196 258 Effects 6 | . 1 . . . . . 3 . . 2 Shutdowns 3 | . 1 . . . . . 2 . . . Interference 2 | . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . 3 . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 25 | . 2 . . . 3 . 4 16 . . Heat Transferred 7623 | 310 1015 . . . 1200 . 875 3323 900 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Maximum Alert Level 1 | . . . 1 1 1 . . . . . Low Security (%) 91 | 100 100 100 58 63 64 100 100 100 100 100 Level 1 8 | . . . 41 36 35 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 374 | 5 106 60 257 263 374 51 50 152 85 176 Initial 86 | . . 4 13 81 86 33 . . 55 10 Average 51 | . 45 14 135 152 175 18 5 18 11 30 Influence Increases 3138 | 15 206 70 404 302 740 48 112 623 158 460 Destroy 0b10 Robot/C 1640 | . 120 60 280 180 400 . 60 280 60 200 Destroy 0b10 Robot/NC 210 | 15 10 . 15 15 30 . 20 60 5 40 Destroy Leader 404 | . 34 10 76 32 90 . 20 90 10 42 Trap Triggered on 0b10 10 | . . . . . . . . 10 . . Successful Hack 103 | . 12 . 16 14 21 . 12 12 16 . Disable Machine 189 | . . . . 9 72 . . 45 9 54 Destroy Structure 387 | . . . 2 52 112 48 . 51 58 64 Partial Spotted 45 | . . . . . . . . 45 . . Lose Combat Pursuer 150 | . 30 . 15 . 15 . . 30 . 60 Influence Decreases 3129 | 15 190 46 217 306 847 164 112 491 265 476 Entered New Map 497 | . . 12 27 146 137 83 . . 77 15 Time Decay 1946 | 15 180 34 150 130 460 41 112 441 148 235 Lost Part 536 | . 10 . 40 30 100 40 . 50 40 226 Purge Threat 150 | . . . . . 150 . . . . . Squads Dispatched 25 | . . . 2 . 6 . 2 7 2 6 Investigation 4 | . . . . . 2 . . 2 . . Extermination 10 | . . . . . 2 . 1 3 2 2 Reinforcement 11 | . . . 2 . 2 . 1 2 . 4 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Distress Signals 5 | . . . 1 . . . . 3 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 135 | . 14 3 19 10 24 5 5 22 10 23 Peak Tracking Total 6 | . 4 3 6 4 5 3 2 3 5 6 Tactical Retreats 8 | . 1 . 1 . 1 . . 1 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Traps Triggered 7 | . . . . . 3 . 2 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 . . Reused 1 | . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Machines Disabled 21 | . . . . 1 8 . . 5 1 6 Max in Single Turn 4 | . . . . 1 4 . . 2 1 2 Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Machines Accessed 26 | . 4 . 2 2 4 . 4 9 1 . Terminals 17 | . 4 . 2 1 2 . 2 5 1 . Fabricators 4 | . . . . . 1 . 2 1 . . Repair Stations 4 | . . . . 1 1 . . 2 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 74 | . 12 . 5 3 12 . 11 29 2 . Successful 35 | . 7 . 3 3 3 . 6 11 2 . Failed 39 | . 5 . 2 . 9 . 5 18 . . Catastrophic 4 | . . . 1 . 2 . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 50 | . 12 . 5 1 7 . 8 15 2 . Fabricators 7 | . . . . . 2 . 3 2 . . Repair Stations 15 | . . . . 2 3 . . 10 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 25 | . 7 . 3 1 2 . 4 6 2 . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 3 | . . . 1 . . . . 2 . . Alert Level 6 | . . . . . 1 . 2 2 1 . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 3 | . 1 . . . . . 1 1 . . Reprogram Traps 1 | . . . . . . . . 1 . . Dispatch Records 2 | . 2 . . . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . 1 . Zone Layout 6 | . 3 . 2 1 . . . . . . Fabricator Hacks 3 | . . . . . . . 2 1 . . Network Status 2 | . . . . . . . 1 1 . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 6 | . . . . 2 1 . . 3 . . Scan Component 4 | . . . . 1 1 . . 2 . . Repair 2 | . . . . 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 3 . 1 1 4 . 2 8 . . Full Trace Events 3 | . . . . . 2 . . 1 . . Feedback Events 1 | . . . . . . . . 1 . . Corruption 1 | . . . . . . . . 1 . . Feedback Blocked 1 | . . . . . 1 . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . Time 53 | . . . . . . . 53 . . . Total Part Build Rating 12 | . . . . . . . 12 . . . Parts Repaired 2 | . . . . 1 . . . 1 . . Time 26 | . . . . 13 . . . 13 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . . . Total Damage 82 | . . . . . . 82 . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Active Infowar (turns) 6927 | 41 476 186 323 265 938 149 827 2081 663 978 Optics 6125 | . . . 224 265 938 149 827 2081 663 978 Sensors 2953 | . . . 291 251 903 . . . 663 845 IFF 1459 | . . . . . . . . 128 663 668 Terrain 2572 | 41 476 186 98 265 19 . . . 662 825 Seismic 4397 | . . . . . 913 149 827 2066 442 . Cloaking 1411 | . . . . . . . . 74 663 674 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Turns Passed 6974 | 88 476 186 323 265 938 149 827 2081 663 978 Spaces Moved 4632 | 60 386 160 176 185 741 99 570 1385 361 509 Core 24 | 17 . . . . . . 7 . . . Treads . | . . . . . . . . . . . Legs 1575 | . . . . . . . 102 685 351 437 Wheels 3033 | 43 386 160 176 185 741 99 461 700 10 72 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 105 86 90 82 95 95 85 86 80 Average Speed 103 | 85 95 105 87 90 90 107 113 102 119 120 Slowest Speed 600 | 100 115 105 105 90 140 110 600 125 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 66 34 16 22 18 77 16 26 10 16 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 130 | . . . . . 130 . . . . . Terrain Destroyed 503 | . . . . 71 219 92 . 57 34 30 Melee . | . . . . . . . . . . . Projectile 9 | . . . . . . . . . 1 8 AOE 494 | . . . . 71 219 92 . 57 33 22 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Total 6317 | 84 456 166 265 261 933 122 719 1923 577 811 Wait 1100 | . 22 . 22 44 100 5 108 415 177 207 Move 4623 | 59 385 159 175 184 741 98 569 1384 360 509 Hop . | . . . . . . . . . . . Pick Up 113 | 12 13 1 12 4 17 . 15 19 8 12 Fast Attach 9 | 1 2 . . . . . 1 5 . . Attach 112 | 6 2 . 10 7 20 7 9 14 13 24 Detach 20 | . . . 1 . 4 2 1 3 6 3 Swap 15 | . 2 . . 2 1 . . 9 1 . Drop 48 | . 10 . 4 4 3 1 2 15 3 6 Fire 270 | 6 20 6 41 16 46 9 14 54 9 49 Melee . | . . . . . . . . . . . Ram 1 | . . . . . 1 . . . . . Kick 6 | . . . . . . . . 5 . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Identified exit to Mines 216 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 17) 565 | -10/Materials | Entered Mines 578 | -10/Mines | Learned location of Storage (-8) 662 | -10/Mines | Discovered new exit (range 16) 697 | -10/Mines | Discovered new exit (range 7) 751 | -10/Mines | Entered Materials 751 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 864 | -9/Materials | Discovered new exit (range 12) 954 | -9/Materials | Lost 3 parts (1p1n1u) 955 | -9/Materials | Destroyed 8 combat bots 1021 | -9/Materials | Discovered new exit (range 11) 1074 | -9/Materials | Entered another Materials area 1074 | -8/Materials | Evolved 2 slots: Utility x2 1270 | -8/Materials | Discovered new exit (range 7) 1277 | -8/Materials | Lost 3 parts (1u2w) 1295 | -8/Materials | Repaired Sensor Array 1339 | -8/Materials | Entered Factory 1339 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1648 | -7/Factory | Build established: Hacker-Mutant 2273 | -7/Factory | Lost 4 parts (3n1u) 2277 | -7/Factory | Sucked down chute 2277 | -7/Factory | Entered Waste 2278 | -7/Waste | Met a frightened Derelict 2292 | -7/Waste | EMP discharged 2317 | -7/Waste | Spotted C-40 Crusher 2330 | -7/Waste | Destroyed C-40 Crusher 2332 | -7/Waste | Spotted C-40 Crusher 2336 | -7/Waste | Spotted C-40 Crusher 2350 | -7/Waste | Destroyed C-40 Crusher 2359 | -7/Waste | Spotted C-40 Crusher 2360 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2363 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2370 | -7/Waste | Spotted C-40 Crusher 2392 | -7/Waste | EMP discharged 2392 | -7/Waste | System corruption reached 10% 2394 | -7/Waste | Lost 4 parts (1n3w) 2412 | -7/Waste | Discovered new exit (range 12) 2413 | -7/Waste | Spotted C-40 Crusher 2426 | -7/Waste | Entered Factory 2520 | -7/Factory | Fabricated Imp. Arc Projector (x2) 2944 | -7/Factory | Discovered new exit (range 14) 3253 | -7/Factory | Entered another Factory area 3253 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3391 | -6/Factory | Repaired Seismic Detector 3764 | -6/Factory | Spotted B-75 Beast 4529 | -6/Factory | Build established: Scavenger-Mutant 5311 | -6/Factory | Discovered new exit (range 19) 5334 | -6/Factory | Entered another Factory area 5334 | -5/Factory | Evolved 2 slots: Utility x2 5882 | -5/Factory | Build established: Skirmisher 5973 | -5/Factory | Discovered new exit (range 18) 5997 | -5/Factory | Entered another Factory area 5997 | -4/Factory | Evolved 2 slots: Power x2 6310 | -4/Factory | Build established: Generator-Skirmisher 6623 | -4/Factory | Spotted B-86 Titan 6702 | -4/Factory | Lost 4 parts (1p1n2u) 6879 | -4/Factory | Lost 13 parts (4p5n2u2w) 6957 | -4/Factory | Lost 3 parts (2n1u) 6975 | -4/Factory | Self-destructed Last Messages --------------- Acquired 26 matter. Penetrated by Slug. Slug penetrates Wall. Imp. Shield Generator destroyed. Penetrated by Slug. Lgt. Antimatter Reactor destroyed. Penetrated by Slug. Slug penetrates Wall. Slug penetrates H-77 Assassin. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Target Analyzer destroyed. Slug penetrates Wall. R-10 Processor collects Welding Torch. Penetrated by Slug. Railgun destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | #########????????#########????????#?????#?????#??? | | #????????#!! #?????#?????????????????# | | #?#?#?##?#!! """ #????####?????????????### | | """" #??? ????#![ """ #???##???????????###### | | """" #???????## """ #????#??########### " | | """" #????????# ?????????# ! # * | | """" #??#??????###+############ % ##* | | """" #???? ????# # """"""""" ## | | """" ########### ## | | """ # + """"""""" ### | | # ! ! # h #?? | | +#####+## # h """"""""" # ? | | ## # ! +?? | | ## # # ? | | ## # # | | ## # ;### ######## #?# | | ## # #?## #?? ???# #?# | | ! #####+###### #??# #???? ?+ T?? | | % #??# #??? ?# ?? | | +########### % #??# #??????# #?? | | % #??#??# @ #??# # ?????# #?? | | #?????# ######??# #??"? ?# ##? | | #???#?# u #???????? #??????# ?? | | | #?????# #???????? #??????# ??? | | ##/#######?# #???????? ????????? #?? | | *! #??# #???????? ???#??????????? | | = !####h R####+###???#??? ??????????????? | | / hk |+ #??????????????????????? | | = ####/##### # """#??????????????????????? | | # ????#*# """#??????????????????????? | | # ? ??# # """#??????????????????????? | | # """???#!# #??????????????????????? | | # """??##%#[ #??????????????????????? | | # ""????# ########??????????????????????? | | # ???###+#######???????????????????????? | | % ##?????# !* #???????????????????????? | | * #??????# #???????????????????????? | | #+#######??????# #???????????????????????? | | ? ????????????# * #???????????????????????? | | ?? ????????????###########???????????????????????? | | ?? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 50 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Arc Projector | x2 | -7/Factory | Preloaded Repaired ---------- Sensor Array | 10% | -8/Materials Seismic Detector | 30% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed BoreRiotBlaster Manual? 0 Play Time 01:28:08 Cumulative 24.4 hours Start 2025.06.06 @ 19:37:51 End 2025.06.07 @ 22:26:00 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 27 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2706d8bd-cbf8-4565-8a84-f7cbd9066417