Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.07 @ 16:15:26 Player: Quad Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1753) 1753 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 4647 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 700/700 Matter 283/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Targeting Computer Targeting Computer > --- WEAPON (4) ------- Improved Medium Laser Ion Cannon Plasma Cannon Shock Bomb Launcher > --- INVENTORY (10) --- Ion Engine Terrain Scan Processor Improved Medium Laser Datajack Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Targeting Computer > --- WEAPON ----------- Improved Medium Laser Ion Cannon Plasma Cannon Shock Bomb Launcher > --- INVENTORY -------- Ion Engine Terrain Scan Processor Improved Medium Laser Datajack Datajack [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 46 | 6 4 10 . 25 1 Power 7 | 1 1 1 . 4 . Engine 7 | 1 1 1 . 4 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 1 5 . 5 . Treads . | . . . . . . Leg 13 | 2 1 5 . 5 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 1 . 5 . Device 4 | . 1 . . 3 . Storage 2 | 1 1 . . . . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 . 3 . 11 1 Energy Gun 9 | . . 2 . 7 . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 17 | . . 1 1 15 . Power 2 | . . . . 2 . Propulsion 7 | . . 1 1 5 . Utility 3 | . . . . 3 . Weapon 5 | . . . . 5 . Highest Loss Streak 6 | . . 1 1 6 . To Critical Strikes . | . . . . . . Average Backups 7 | 1 3 8 9 8 5 Power 1 | . 1 1 1 1 1 Propulsion . | . . . . . . Utility 1 | . . 1 2 1 1 Weapon 3 | . 1 3 4 4 1 Tool/Special . | . . . . . . Unused Backups 8 | . 1 3 . . 4 Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility 1 | . . . . . 1 Weapon 2 | . . 1 . . 1 Tool/Special 3 | . 1 . . . 2 Average Slot Usage (%) 82 | . 97 82 96 73 87 Engine 10 | . 14 11 11 8 7 Leg 21 | . 28 25 29 15 23 Device 10 | . 11 10 11 9 7 Storage 10 | . 14 11 11 9 7 Processor 5 | . . 2 11 8 15 Energy Gun 10 | . . 5 22 16 7 Energy Cannon 1 | . . . . 2 10 Ballistic Gun 9 | . 28 16 . . . Launcher 2 | . . . . 4 7 Peak Build Rating 27 | 6 7 14 14 23 27 Average Rating 12 | 4 6 10 13 15 24 On Entrance 10 | . 6 7 14 14 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 38 | 13 19 22 22 32 38 Greatest Support 40 | 20 20 30 30 40 40 Greatest Overweight (x) 9 | 4 . 1 1 9 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 2 6 10 10 10 5 Average Carried 7 | 1 3 8 9 8 5 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 6 10 9 5 5 Class Distribution -------------------- 46% | Mutant 21% | Scavenger-Mutant 18% | Gunner 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 939 | 231 137 229 . 342 . Remotely . | . . . . . . Salvage Created 2070 | . 177 379 115 1399 . Parts 124 | . 14 22 14 74 . Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 47 | . 6 6 8 27 . Guns 34 | . 6 6 8 14 . Cannons 2 | . . . . 2 . AOE 11 | . . . . 11 . Classes Destroyed 12 | . 3 3 . 6 . Worker 3 | . . . . 3 . Builder 2 | . . . . 2 . Tunneler 1 | . . . . 1 . Hauler 2 | . . 1 . 1 . Recycler 2 | . . . . 2 . Operator 1 | . 1 . . . . Watcher 4 | . . 2 . 2 . Swarmer 18 | . 3 . 8 7 . Grunt 22 | . 3 5 . 14 . Brawler 1 | . . . . 1 . Sentry 5 | . . 1 . 4 . Hunter 1 | . . . . 1 . Best Kill Streak 8 | . 4 2 4 8 . Combat Bots Only 4 | . 3 2 4 4 . Max Kills in Single Turn 4 | . 1 1 1 4 . Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 229 | . 21 45 41 120 2 Missed 61 | . 4 8 9 39 1 Hits 168 | . 17 37 32 81 1 Projectile 168 | . 17 37 32 81 1 Critical Strikes 5 | . . 1 1 3 . Damage Taken 2315 | . 156 444 263 1438 14 Core 401 | . 20 98 58 225 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 12 | . . 12 . . . Core Remaining (%) 78 | 100 92 . 61 59 . Volleys Fired 125 | . 17 29 16 62 1 Largest 3 | . 2 2 2 3 1 Hottest 166 | . 40 112 112 166 80 Shots Fired 244 | . 34 58 32 119 1 Gun 209 | . 34 58 32 85 . Cannon 20 | . . . . 19 1 Launcher 15 | . . . . 15 . Special . | . . . . . . Kinetic 78 | . 34 44 . . . Thermal 98 | . . 14 32 51 1 Explosive 7 | . . . . 7 . Electromagnetic 61 | . . . . 61 . Robot Hit Streak 10 | . 7 8 3 10 . Robot Miss Streak 4 | . 2 3 3 4 . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 146 | . 21 36 15 74 . Core Hits 103 | . 12 14 8 69 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 1 1 . Burn 3 | . . 1 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4137 | . 253 503 272 3109 . Guns 2168 | . 253 500 272 1143 . Cannons 275 | . . . . 275 . Explosions 1691 | . . . . 1691 . Melee . | . . . . . . Ramming 3 | . . 3 . . . Kinetic 667 | . 253 414 . . . Thermal 1708 | . . 86 272 1350 . Explosive 668 | . . . . 668 . Electromagnetic 1091 | . . . . 1091 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . 3 . Matter Fused 1 | . . . . 1 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 62 | . . . . 62 . Projectiles 9 | . . . . 9 . Explosions 53 | . . . . 53 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 277 | . . . . 277 . Shots 10 | . . . . 10 . Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 433 | . 6 168 336 433 . Average Temperature 119 | . 6 50 169 117 . Received Heat Transfer 858 | . 42 231 . 576 9 Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 4 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 1 4 . Heat Transferred 3105 | . . 259 666 2180 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . . . . 10 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 82 | 100 100 100 100 61 50 Level 1 13 | . . . . 30 49 Level 2 3 | . . . . 8 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 486 | . 105 60 146 486 317 Initial 217 | . . 8 6 37 217 Average 97 | . 31 13 101 185 215 Influence Increases 1725 | . 185 192 180 1018 150 Destroy 0b10 Robot/C 940 | . 120 120 160 540 . Destroy 0b10 Robot/NC 75 | . 5 15 . 55 . Destroy Leader 222 | . 30 36 20 136 . Successful Hack 11 | . . 3 . 8 . Disable Machine 120 | . . . . 120 . Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 102 | . . 3 . 99 . Lose Combat Pursuer 105 | . 30 15 . 60 . Influence Decreases 1418 | . 165 194 102 635 322 Entered New Map 345 | . . 12 12 59 262 Time Decay 828 | . 80 172 80 436 60 Lost Part 160 | . . 10 10 140 . Purge Threat 85 | . 85 . . . . Squads Dispatched 11 | . 2 1 . 6 2 Investigation 2 | . . . . 2 . Extermination . | . . . . . . Reinforcement 7 | . 2 1 . 4 . Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 3 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 1 . . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 11 10 7 43 3 Peak Tracking Total 5 | . 5 2 4 5 3 Tactical Retreats 5 | . 2 1 . 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 9 | . . . . 8 1 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 15 | . 1 6 . 7 1 Terminals 11 | . 1 4 . 6 . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 33 | . 2 13 . 16 2 Successful 10 | . 1 4 . 4 1 Failed 23 | . 1 9 . 12 1 Catastrophic 7 | . . 1 . 6 . Database Lockouts . | . . . . . . Manual 26 | . 2 8 . 14 2 Terminals 25 | . 2 9 . 14 . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 4 | . 1 1 . 2 . Record 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Unreport Threat 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . 1 1 Terminals 1 | . . . . 1 . Track 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Reprogram 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 4 . 6 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 2435 | . 266 1037 175 957 . Sensors 2435 | . 266 1037 175 957 . T.N.C. 571 | . . 259 175 137 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2817 | 46 299 1063 175 1110 124 Spaces Moved 1080 | 33 175 295 89 389 99 Core 19 | 15 . . . 4 . Treads . | . . . . . . Legs 1061 | 18 175 295 89 385 99 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 154 | 106 120 138 139 198 120 Slowest Speed 500 | 250 120 190 190 500 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 27 31 23 48 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 98 | . . . . 98 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 96 | . . . . 96 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1991 | 40 233 892 107 617 102 Wait 699 | . 29 540 2 127 1 Move 1075 | 32 174 294 88 388 99 Hop . | . . . . . . Pick Up 17 | 2 5 5 . 5 . Fast Attach 38 | 6 4 11 . 16 1 Attach 10 | . . . 1 9 . Detach 5 | . . 3 . 2 . Swap 1 | . . . . 1 . Drop 19 | . 4 8 . 7 . Fire 125 | . 17 29 16 62 1 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 5) 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 987 | -9/Materials | Repaired Sensor Array 1403 | -9/Materials | Discovered new exit (range 6) 1409 | -9/Materials | Entered Mines 1430 | -9/Mines | Build established: Scavenger-Mutant 1447 | -9/Mines | Learned Materials terminal intel 1571 | -9/Mines | Discovered new exit (range 8) 1584 | -9/Mines | Entered Materials 1584 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1585 | -8/Materials | Loaded intel: 12 terminal locations 1752 | -8/Materials | Lost 6 parts (1p3n2u) 2564 | -8/Materials | Build established: Gunner 2602 | -8/Materials | Lost 4 parts (1p1n1u1w) 2688 | -8/Materials | Discovered new exit (range 6) 2694 | -8/Materials | Entered Factory 2694 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2818 | -7/Factory | Self-destructed Last Messages --------------- 02694_ System corrupted: Matter fused (-7). PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE 02764_ Acquired Plasma Cannon. 02787_ Connecting with Garrison Access... 02787_ Current location identified: Factory >>Trojan(Reprogram) Trojan loaded successfully. Testing... Dispatch confirmation system compromised. 02797_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 02797_ Garrison Access disabled. 02797_ Relay Coupler [NC] tumbles out of Garrison Access. 02797_ Relay Coupler [Sentry] tumbles out of Garrison Access. 02817_ Triggered Ambush Trap. 02817_ B-48 Gladiator emerges from a hatch in the floor. 02817_ G-47 Trooper emerges from a hatch in the floor. 02817_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????##############??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# """" """ ! #??? | | ??????????? ###########+########## """" """ #??? | | ?????????? # """" """ #??? | | ?????????? g # """" #??? | | ?????????? @g # """" #??? | | ?????????? b # """" #??? | | ?????????? t # #??? | | ???????????######+########## # #??? | | ???????????????????????????# #####+########### | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ?????????????????????????######+################## | | ?????????????????????????# #??????# | | ?????????????????????????# ""! #??????# | | ?????????????????????????# " #??????# " | | ?????????????????????????# ""! #??????# " | | ?????????????????????????# #??????# " | | ?????????????????????????# """"""""" #??????# | | ?????????????????????????# #??????# " | | ?????????????????????????# """"""""" #??????# " | | ?????????????????????????# #??????# " | | ?????????????????????????# """"""""" #??????# | | ?????????????????????????# #??????# | | ?????????????????????????# ! #??????# | | ?????????????????????????##############??????##### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 40% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Challenges ------------ None Game ------ Seed EncryptedGhostTether Manual? 0 Play Time 00:29:34 Cumulative 9.0 hours Start 2026.08.07 @ 15:44:20 End 2026.08.07 @ 16:15:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 11 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0f4ce683-483a-47a4-abf4-ae80db542fe5