Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.01 @ 22:39:28 Player: WarMechanic Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (111) 555 Value Destroyed (3944) 3944 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1047) 1047 TOTAL SCORE: 8806 Bonus ------- High Alert Combat Kills 250 Follower Combat Kills 97 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Armored Huge Wheel High-capacity Storage Unit Advanced ECM Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Sensor Array Improved Signal Interpreter ECM Suite Improved Light Armor Plating Force Field > --- WEAPON ----------- Particle Gun Flak Gun Railgun > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Nuclear Core Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Transport Network Coupler Improved Targeting Computer Improved Light Armor Plating Force Field Force Field Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Field Recycling Unit Improved Datajack Plasma Cutter [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 5 | . . 1 1 1 . 2 Weapon 1 | . . 1 . . . . Parts Attached 112 | 8 4 24 23 3 28 22 Power 15 | 1 1 4 2 . 5 2 Engine 13 | 1 1 4 2 . 4 1 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 27 | 3 1 6 6 . 8 3 Treads 16 | 1 . 4 6 . 4 1 Leg 5 | . . . . . 4 1 Wheel 6 | 2 1 2 . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 2 2 3 9 1 7 8 Device 14 | 1 . 1 3 1 3 5 Storage 5 | 1 2 . 1 . . 1 Processor 4 | . . 1 3 . . . Hackware 1 | . . . . . . 1 Protection 8 | . . 1 2 . 4 1 Artifact . | . . . . . . . Weapon 38 | 2 . 11 6 2 8 9 Energy Gun 17 | 1 . 6 4 2 2 2 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 . 1 . . 6 . Ballistic Cannon . | . . . . . . . Launcher 7 | . . 1 . . . 6 Special Weapon 2 | . . . 2 . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 2 | . . 2 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 3 | . . 1 2 . . . Corrupted Parts 1 | . . . . . 1 . System Corruption 2 | . . . . . 2 . Parts Lost 56 | . 2 5 5 . 20 24 Power 9 | . 1 . 1 . 3 4 Propulsion 16 | . 1 4 . . 6 5 Utility 13 | . . 1 2 . 5 5 Weapon 18 | . . . 2 . 6 10 Highest Loss Streak 12 | . 2 3 2 . 8 12 To Critical Strikes . | . . . . . . . Average Backups 18 | 5 17 19 19 18 19 15 Power 2 | 1 4 3 2 1 1 1 Propulsion 1 | 3 3 2 1 2 . . Utility 11 | . 6 9 10 10 14 11 Weapon 2 | . 3 4 2 3 1 1 Tool/Special . | . . . . . . . Unused Backups 47 | 1 1 11 7 . 9 18 Power 10 | 1 1 4 2 . . 2 Propulsion 1 | . . . . . . 1 Utility 29 | . . 3 4 . 8 14 Weapon 6 | . . 4 . . 1 1 Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 91 | . 99 97 99 98 92 73 Engine 10 | . 14 10 8 15 12 8 Treads 14 | . 14 11 18 15 13 13 Leg 2 | . . . . . 7 . Wheel 5 | . 13 9 9 7 . . Device 11 | . 14 6 8 13 12 15 Storage 8 | . 14 11 9 7 7 4 Processor 6 | . . 11 9 7 7 4 Protection 5 | . . 2 8 7 8 4 Energy Gun 12 | . 13 21 18 15 10 4 Ballistic Gun 5 | . 14 1 . . 9 4 Launcher 2 | . . 1 7 7 . 3 Peak Build Rating 47 | 7 9 20 30 34 45 47 Average Rating 27 | 6 8 16 25 32 35 35 On Entrance 20 | . 7 9 20 30 32 43 Avg Prop Armor Cover (%) 13 | 14 14 12 15 14 9 10 Naked Turns 415 | . . . . . . 415 Heaviest Build 85 | 12 49 63 66 74 82 85 Greatest Support 60 | 20 16 40 20 16 60 60 Greatest Overweight (x) 21 | 2 3 3 4 4 20 21 Average Overweight (x) 1 | . 2 2 3 4 2 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 19 20 20 20 20 16 Most Carried 20 | 8 20 20 20 19 20 20 Average Carried 18 | 5 17 19 19 18 19 15 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 8 19 20 20 18 20 5 Class Distribution -------------------- 30% | Mutant 19% | Scavenger-Tank 16% | Skirmisher 11% | Tank 7% | Bothacker-Mutant 7% | Bothacker-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Bothacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2460 | 364 88 273 592 . 553 590 Remotely . | . . . . . . . Salvage Created 3657 | 167 393 656 935 . 826 680 Parts 185 | 16 20 44 46 . 38 21 Haulers Intercepted 5 | . . 2 3 . . . Recyclers Shooed 5 | . . 1 3 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 82 | . 11 16 23 . 21 11 Melee 6 | . . 6 . . . . Guns 56 | . 11 5 17 . 14 9 AOE 18 | . . 5 6 . 5 2 Classes Destroyed 15 | 3 3 4 4 . . 1 Worker 5 | 2 . 1 1 . . 1 Builder 3 | . . . 2 . . 1 Tunneler 4 | 4 . . . . . . Hauler 5 | . . 2 3 . . . Recycler 5 | 1 . 1 2 . . 1 Mechanic 1 | . . . 1 . . . Operator 2 | . . 2 . . . . Watcher 4 | . 1 1 1 . 1 . Swarmer 22 | . 3 7 3 . 8 1 Grunt 33 | . 8 3 13 . 6 3 Brawler 1 | . . . 1 . . . Duelist 3 | . . 1 1 . 1 . Sentry 16 | . . 5 3 . 5 3 Hunter 5 | . . . 2 . 1 2 Programmer 2 | . . . . . . 2 Best Kill Streak 11 | 4 2 6 11 . 4 4 Combat Bots Only 6 | . 2 5 6 . 4 3 Max Kills in Single Turn 3 | 1 1 2 3 . 2 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 2 2 . 2 1 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 795 | . 49 103 83 . 301 259 Missed 236 | . 17 25 16 . 85 93 Hits 559 | . 32 78 67 . 216 166 Melee 20 | . . 13 3 . 4 . Projectile 539 | . 32 65 64 . 212 166 Critical Strikes 20 | . 2 9 2 . 1 6 Part Disruptions 1 | . . . . . . 1 Damage Taken 8230 | . 384 1305 1298 . 2252 2991 Core 1577 | . 60 317 149 . 184 867 Absorbed by Shields 511 | . . . . . 356 155 Redirected to Shielding 50 | . . . . . 50 . Regen/Repaired (Parts) 91 | . 91 . . . . . Core Remaining (%) 68 | 100 76 20 72 . 73 . Volleys Fired 304 | 16 47 25 74 . 81 61 Largest 3 | 2 2 3 3 . 3 3 Hottest 195 | 70 70 135 195 . 176 147 Shots Fired 561 | 32 94 52 142 . 165 76 Gun 525 | 32 94 45 125 . 163 66 Cannon . | . . . . . . . Launcher 36 | . . 7 17 . 2 10 Special . | . . . . . . . Kinetic 149 | 16 47 8 . . 35 43 Thermal 354 | 16 47 37 125 . 117 12 Explosive 34 | . . 7 17 . 2 8 Electromagnetic 24 | . . . . . 11 13 Robot Hit Streak 18 | 11 11 8 18 . 15 9 Robot Miss Streak 7 | 1 5 4 7 . 4 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . . 2 . 2 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 439 | 21 55 71 116 . 116 60 Core Hits 269 | 12 26 43 112 . 43 33 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 19 | 2 5 . 1 . 10 1 Burn 17 | 2 5 . 1 . 8 1 Destroy 1 | . . . . . 1 . Corrupt 1 | . . . . . 1 . Melee Attacks 56 | . . 55 . . . 1 Impact . | . . . . . . . Slashing 55 | . . 55 . . . . Piercing . | . . . . . . . Sneak Attacks 9 | . . 8 . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9501 | 223 564 2179 2632 . 2187 1716 Guns 5621 | 223 564 321 1561 . 1880 1072 Cannons . | . . . . . . . Explosions 2446 | . . 424 1071 . 307 644 Melee 1434 | . . 1434 . . . . Ramming . | . . . . . . . Kinetic 1420 | 85 236 33 . . 311 755 Thermal 4020 | 138 328 288 1561 . 1548 157 Explosive 2281 | . . 424 1071 . 206 580 Electromagnetic 346 | . . . . . 122 224 Impact . | . . . . . . . Slashing 1434 | . . 1434 . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 1 . 2 7 Average Corruption 2 | . . . 1 . 2 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 54 | . . . 3 . 31 20 Message Errors 13 | . . . . . 7 6 Matter Fused 13 | . . . . . 9 4 Heat Flow Errors 6 | . . . . . 4 2 Energy Discharges 9 | . . . 1 . 4 4 Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 4 | . . . 2 . 2 . Misfires 3 | . . . . . 2 1 Alerts 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 290 | . . 208 27 . 43 12 Projectiles . | . . . . . . . Explosions 102 | . . 20 27 . 43 12 Melee 188 | . . 188 . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 806 | . . 184 307 . 120 195 Shots 20 | . . 3 8 . 3 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 525 | 150 267 252 525 . 421 366 Average Temperature 134 | 55 72 67 165 . 165 153 Received Heat Transfer 2019 | . 219 213 396 . 680 511 Effects 36 | . 1 . 20 . 12 3 Shutdowns 8 | . . . 2 . 5 1 Energy Bleed 6 | . 1 . 3 . 2 . Interference 12 | . . . 6 . 4 2 Matter Decay 1 | . . . 1 . . . Damage (minor) 1 | . . . . . 1 . Damage (major) 8 | . . . 8 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 19 | 1 3 . 3 . 9 3 Heat Transferred 9347 | 555 1332 451 2678 . 3887 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 5 | . . 1 1 . 5 3 Low Security (%) 43 | 100 100 89 87 100 1 . Level 1 9 | . . 10 12 . 18 . Level 2 25 | . . . . . 32 69 Level 3 13 | . . . . . 21 30 Level 4 6 | . . . . . 21 . Level 5 1 | . . . . . 4 . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1738 | 15 81 247 374 156 1738 912 Initial 912 | . . 3 92 156 102 912 Average 407 | 1 17 51 95 153 774 637 Influence Increases 4378 | 35 318 606 837 . 1836 746 Destroy 0b10 Robot/C 1720 | . 220 320 460 . 420 300 Destroy 0b10 Robot/NC 150 | 35 5 35 50 . 5 20 Destroy Leader 398 | . 52 106 118 . 40 82 Allied During Kill 9 | . . . . . . 9 Successful Hack 37 | . 11 14 6 . . 6 Disable Machine 180 | . . 45 90 . . 45 Anti-Garrison Action 1300 | . . . . . 1300 . Destroy Structure 224 | . . 56 83 . 26 59 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 345 | . 30 15 30 . 45 225 Influence Decreases 3644 | 35 308 397 710 200 244 1750 Entered New Map 1194 | . . 7 127 190 44 826 Time Decay 1890 | 35 308 340 533 10 . 664 Lost Part 540 | . . 50 50 . 200 240 Lost Ally 20 | . . . . . . 20 Squads Dispatched 27 | . 2 4 6 . . 15 Investigation 8 | . 1 1 3 . . 3 Extermination 5 | . . . . . . 5 Reinforcement 7 | . 1 3 . . . 3 Assault 1 | . . . . . . 1 Garrison 6 | . . . 3 . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 5 | . . . 3 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 152 | . 17 30 32 . 26 47 Peak Tracking Total 8 | . 3 5 5 . 4 8 Tactical Retreats 12 | . 2 1 1 . 2 6 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 4 | . . . 1 . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 14 | . . 3 6 . 2 3 Max in Single Turn 1 | . . 1 1 . 1 1 Garrison Relay 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled 3 | . . . 3 . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 20 | . 8 3 4 1 1 3 Terminals 13 | . 7 1 3 . 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . 2 1 . . 2 Garrison Access 1 | . . . . 1 . . Total Hacks 51 | . 22 7 12 1 1 8 Successful 21 | . 5 7 3 1 1 4 Failed 30 | . 17 . 9 . . 4 Catastrophic 7 | . 4 . 2 . . 1 Database Lockouts . | . . . . . . . Manual 31 | . 17 2 10 . . 2 Terminals 33 | . 17 2 10 . 1 3 Fabricators . | . . . . . . . Repair Stations 5 | . 5 . . . . . Recycling Units . | . . . . . . . Scanalyzers 12 | . . 5 2 . . 5 Garrison Access 1 | . . . . 1 . . Terminal Hacks 7 | . 1 2 1 . 1 2 Record 1 | . . . . . . 1 Terminal Index 4 | . 1 1 1 . . 1 Scanalyzer Index 1 | . . 1 . . . . Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . 5 2 . . 2 Insert Component 4 | . . 2 1 . . 1 Analyze 5 | . . 3 1 . . 1 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 8 2 4 . 1 3 Full Trace Events 10 | . 4 1 2 . . 3 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 1 . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 64 | . 64 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 1 1 . . 1 Part Schematics Acquired 3 | . . 1 1 . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . 7 . Machine Destruction 7 | . . . . . 7 . Attached 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 29 | . . . . . . 29 Highest-Rated Ally 29 | . . . . . . 29 Total Orders . | . . . . . . . Ally Attacks 17 | . . . . . . 17 Total Damage 237 | . . . . . . 237 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) 6040 | 103 1343 834 2028 21 13 1698 Sensors 3795 | . . 75 2028 21 13 1658 Seismic 2205 | 103 1343 759 . . . . ECM 1690 | . . . . . . 1690 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 11387 | 192 1343 1391 2427 26 3471 2537 Spaces Moved 4990 | 127 676 686 941 13 1061 1486 Core 774 | 3 . . . . 2 769 Treads 1054 | 1 . 52 1 . 462 538 Legs 570 | . . . . . 563 7 Wheels 2592 | 123 676 634 940 13 34 172 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 145 145 160 160 50 Average Speed 169 | 99 134 152 147 160 284 132 Slowest Speed 1100 | 160 145 240 400 160 1050 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 40 | 4 78 55 45 1 78 25 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 24 | . . 7 17 . . . Terrain Destroyed 246 | . . 63 93 . 27 63 Melee . | . . . . . . . Projectile 13 | . . . . . . 13 AOE 233 | . . 63 93 . 27 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 7302 | 160 1028 917 1826 17 1377 1977 Wait 1577 | . 282 68 722 . 142 363 Move 4983 | 126 675 685 940 12 1059 1486 Hop . | . . . . . . . Pick Up 122 | 8 16 32 20 . 27 19 Fast Attach 29 | 8 . 1 . . 9 11 Attach 44 | . 3 10 7 2 13 9 Detach 2 | 1 . . . . . 1 Swap 74 | . 2 16 27 3 19 7 Drop 91 | 1 3 25 21 . 22 19 Fire 304 | 16 47 25 74 . 81 61 Melee 56 | . . 55 . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 15 | . . . 15 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 193 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 764 | -10/Materials | Discovered new exit (range 14) 903 | -10/Materials | Discovered new exit (range 9) 1286 | -10/Materials | Repaired Imp. Heat Sink 1313 | -10/Materials | Repaired Med. Laser 1536 | -10/Materials | Entered another Materials area 1536 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1750 | -9/Materials | Discovered new exit (range 4) 2183 | -9/Materials | Discovered new exit (range 16) 2326 | -9/Materials | Lost 3 parts (2n1u) 2455 | -9/Materials | Core integrity fell below 50% 2578 | -9/Materials | Discovered new exit (range 16) 2927 | -9/Materials | Entered another Materials area 2927 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3831 | -8/Materials | Build established: Skirmisher 4250 | -8/Materials | Discovered new exit (range 16) 5048 | -8/Materials | Garrison activated, responded to threat 5270 | -8/Materials | Identified exit to Factory 5354 | -8/Materials | Entered Factory 5354 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5379 | -7/Factory | Identified exit to Garrison 5380 | -7/Factory | Build established: Tank 5380 | -7/Factory | Entered Garrison 5444 | -7/Garrison | Triggered checkpoint 5470 | -7/Garrison | Triggered checkpoint 5504 | -7/Garrison | Triggered checkpoint 5812 | -7/Garrison | Triggered checkpoint 5895 | -7/Garrison | Lost 4 parts (1p1n1u1w) 6048 | -7/Garrison | Garrison Relay disabled 6148 | -7/Garrison | Discovered new exit (range 8) 6464 | -7/Garrison | Lost 8 parts (1p3n2u2w) 6732 | -7/Garrison | Triggered checkpoint 6775 | -7/Garrison | Build established: Scavenger-Mutant 6812 | -7/Garrison | Triggered checkpoint 6860 | -7/Garrison | Discovered new exit (range 13) 7087 | -7/Garrison | Build established: Scavenger-Tank 7094 | -7/Garrison | Triggered checkpoint 7165 | -7/Garrison | Garrison Relay disabled 7211 | -7/Garrison | Discovered new exit (range 69) 7211 | -7/Garrison | Discovered new exit (range 37) 7211 | -7/Garrison | Discovered new exit (range 25) 8276 | -7/Garrison | Installed Relay Interface Framework 8851 | -7/Garrison | Entered Factory 8851 | -6/Factory | Evolved 2 slots: Utility x2 9183 | -6/Factory | Discovered new exit (range 16) 9291 | -6/Factory | Build established: Bothacker-Mutant 9855 | -6/Factory | Cargo convoy interrupted 9995 | -6/Factory | Build established: Bothacker-Tank 10481 | -6/Factory | Garrison activated, responded to threat 10569 | -6/Factory | Lost 12 parts (2p3n3u4w) 10676 | -6/Factory | Lost 3 parts (1p1n1w) 10722 | -6/Factory | Crushed by falling debris 10722 | -6/Factory | Released all parts (4) 10725 | -6/Factory | Core integrity fell below 50% 10753 | -6/Factory | Lost 4 parts (2u2w) 10901 | -6/Factory | Allied Derelicts emerged from ambush trap array 10951 | -6/Factory | First assault squad dispatched 11016 | -6/Factory | Lost 4 allies 11019 | -6/Factory | Released all parts (3) 11050 | -6/Factory | Lost 4 parts (1p1n2w) 11276 | -6/Factory | Build established: Mutant 11297 | -6/Factory | Core integrity fell below 20% 11388 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11249_ Dropped Hcp. Storage Unit. 11250_ Dropped Adv. ECM Suite. 11250_ Acquired Hcp. Storage Unit. 11255_ Dropped Hacking Suite. 11257_ Acquired Adv. ECM Suite. 11262_ 2AF%AUA 11307_ Assembly Bed disabled. 11311_ Triggered Heavy Explosive Trap. 11311_ An explosion rips through the floor. 11314_ System corrupted: Energy discharge (-29). 11344_ K-01 Serf cleans the Construction Platform. 11367_ System corrupted: Matter fused (-7). 11374_ K-01 Serf cleans the Matter Pump. 11385_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1X. 11385_ K-01 Serf cleans the Matter Pump. 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"" ## # ####### """" # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 31 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed System Shield | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 12% | -10/Materials Med. Laser | 20% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend Jackpot Join The Dark Side Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed KineticDeepCarapace Manual? 0 Play Time 01:43:05 Cumulative 27.8 hours Start 2026.03.30 @ 21:12:18 End 2026.04.01 @ 22:39:28 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34f84634-6db4-49d5-bc2d-c79e2ef15cb3